Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

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  • Опубліковано 29 вер 2024
  • Path tracing on a triple-A videogame? On THE triple-A videogame? Cyberpunk 2077 already pushed visual boundaries with its psycho ray tracing mode, but the RT Overdrive upgrade takes lighting to the next level. So how does the Technology Preview compare to the standard rasterised version of the game? And how are the visuals improved over the already impressive psycho RT mode? This explainer should fill you in - and suffice it to say we've got much more content on the way as we spend more time with the game.
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КОМЕНТАРІ • 4 тис.

  • @jesuschrystler777
    @jesuschrystler777 Рік тому +4081

    This is what people envision when RT first started entering video games. This is the true potential of RT. The video gamey-ness of glowing character models and weirdly shiny surfaces is gone.

    • @Real_MisterSir
      @Real_MisterSir Рік тому +341

      And this is only barely scratching the surface. Photon tracing is an endless spiral of increased graphic complexity and visual fidelity. This is just with 2 light bounces, imagine what actual 3d render applications do where they can take far more bounce calculations into consideration, as well as material opacity, refraction, density, etc. Everything we see is light. Being able to calculate light is paramount to videogame graphics. Hopefully soon the average player will also realize what the future of graphics it is that RT actually leads us towards, instead of calling it a gimmick tech.

    • @guilhermecampos8313
      @guilhermecampos8313 Рік тому +77

      I agree with you. I think the power of RT resides much more in GI than reflections. I love seeing how radiosity makes lighting a scene much more believable.

    • @growhappiness9065
      @growhappiness9065 Рік тому +133

      @@Real_MisterSir I think we'll hit diminishing returns. I'd be quite surprised if our brain can meaningfully discriminate the realism of a lighting scene beyond 3 bounces. I think it's one of those techs where our brain can clearly detect that something is "off" regarding the lighting but once you're over a certain hump it's "good enough" for our brain and we won't even notice any added quality above that.

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому +31

      @@Real_MisterSir Yes, sure, but 3D render applications also don't have time constraints, and it's fair to say that you get diminishing returns with higher and higher light bounces.

    • @kingyogesh441
      @kingyogesh441 Рік тому +32

      @@Real_MisterSir amd is holding us back .

  • @TheFirstExelion
    @TheFirstExelion Рік тому +219

    The short shootout clip at 10:00 is absolutely incredible oh my god, it looks like an actual movie.

    • @Slydime917
      @Slydime917 Рік тому +18

      After 5 years, we are finally reaching RDR2 level of graphics

    • @cezarstefanseghjucan
      @cezarstefanseghjucan Рік тому +76

      ​@@Slydime917 RDR2 has a couple of good shaders and physics, but it has never been a graphically stunning video game.

    • @EdwardKenway824
      @EdwardKenway824 Рік тому +53

      @@cezarstefanseghjucan lmao wthat

    • @AndreFreitas91250
      @AndreFreitas91250 Рік тому +19

      ​@@cezarstefanseghjucan are you playing it in a Nvidia gt 710 😂

    • @Slydime917
      @Slydime917 Рік тому +7

      @@cezarstefanseghjucan You're delusional

  • @guitaristkuro8898
    @guitaristkuro8898 Рік тому +344

    I’m astounded at the lack of noise and fireflies in perf mode. The lack of ghosting is quite insane too.
    Edit: I’ve gotten to play more and noise is definitely covered by YT compression but there is still very little compared to last gen titles. I’ve seen the difference Restir makes in raw renders with no denoising and it’s simply many magnitudes superior. A raw ReStir image is very close to a final product.
    Edit: I see replies are arguing about the DLSS reconstruction but I should mention that the denoiser is what is eliminating noise and fireflies for the most part. In this case it’s the new ReStir NRD. Noise gets progressively worse as you decrease render resolution due to number of rays decreasing. You can have DLSS off and just change the internal res on other RT games and you will see the noise pattern doesn’t change between them (Fortnite, Portal RTX, and Minecraft RTX come to mind). It’s very easy to test denoising and improvements as all you have to do is go to any area only lit by indirect lighting.
    I have not played much of the update outside of hours of running the benchmark trying to fix frame gen screen tearing, but I have seen noise only on fine metal grates like the fans in the back of the outdoor area in the test scene, that’s only appears on DLSS Balanced and Perf 4K.

    • @D.Enniss
      @D.Enniss Рік тому +31

      DLSS3 is so much better regarding all of that. DLSS performance looks almost as good as native, even hair fine details are preserved flawlessly in the newer versions.

    • @damara2268
      @damara2268 Рік тому +19

      @@D.Enniss yeh nvidia is pushing their AI shit to the limits

    • @accelement3499
      @accelement3499 Рік тому +3

      on a 27" monitor dlss is super hard to tell the diff from quality to performance its crazy how good dlss can be

    • @Drip7914
      @Drip7914 Рік тому +2

      @@D.Enniss what’s crazier is dlss 3 is already a night and day difference from launch dlss3, they just keep rapidly updating it. Hopefully FSR3 gets the same treatment

    • @timmyp6297
      @timmyp6297 Рік тому +5

      @@D.Enniss Thats DLSS2 3.x. DLSS3 "is" Frame generation. All the reconstruction and image resolve is available in DLSS2. Been saying 1440p or higher with DLSSp is the sweet spot, and it looks like it is for 3060ti or higher with this new update.

  • @mdavidcarroll
    @mdavidcarroll Рік тому +303

    I feel like the addition of an in-game flashlight should have been bundled with this update

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому +34

      They should have embedded the already existing flashlight mod and make it ray traced too.
      Oof, such a missed opportunity

    • @kislayparashar
      @kislayparashar Рік тому +2

      there is a mod for it which might look so cool now

    • @imo098765
      @imo098765 Рік тому +14

      and some nightvision eye tech

    • @Real_MisterSir
      @Real_MisterSir Рік тому +10

      @@PhilosophicalSock If it casts light by nature, then it will automatically be ray traced by default. You literally can't have a light source and not trace its rays with the overdrive mode enabled. It's an entirely different approach to the old form of RT, and much closer to what you'd see in pro 3D applications (albeit still at a far less complex level).

    • @ultimateyesman6093
      @ultimateyesman6093 Рік тому

      It's crazy how flashlight/nightvision was never in the game since it has so many dark areas. Remember needing that a lot when I played the game. Now with overdrive you'll need that even more.

  • @cpt.tombstone
    @cpt.tombstone Рік тому +73

    Wow. If Rare Tracing launched like this in every game, I doubt anyone would have called it a gimmick. But looking at the performance numbers, it's clear why it didn't.

    • @Andrew-wb2zq
      @Andrew-wb2zq Рік тому +33

      also somehow it became associated only with reflections, when global illumination is the biggest ray tracing leap

    • @crestofhonor2349
      @crestofhonor2349 Рік тому +9

      Well it couldn't of due to hardware limitations. But even then I think the limited ray tracing we have in most games is still a big step up over rasterization

    • @Dangerman-zg3ui
      @Dangerman-zg3ui Рік тому +3

      Going to have to wait until next-gen base consoles like the PS6 in 2028+ for path-traced games to become a reality.

    • @Danuxsy
      @Danuxsy Рік тому +5

      @@Dangerman-zg3ui If you own a RTX 4000 series card it will be reality tomorrow.

    • @KarlDag
      @KarlDag Рік тому +8

      @@Danuxsy true. But very far from the same budget.

  • @DylanParisMusic
    @DylanParisMusic Рік тому +97

    More than any other game I've played I want the devs to add like 3 more story campaigns on the same map. I have played through the story nearly twice and explored most of what the map has to offer, but I'll never get sick of the world and upgrades like these are begging for new stuff to do. Really excited for the DLC for this one.

    • @Alex-nk8bw
      @Alex-nk8bw Рік тому +12

      I've been playing this since day one, and I absolutely love the game world, characters, and story telling.

    • @alexsilva28
      @alexsilva28 Рік тому +1

      Right? Most people here just watch the DF video covering the changes but don't actually go back to the game since there is little reason outside of the sightseeing

    • @flyingplantwhale545
      @flyingplantwhale545 Рік тому +2

      I can only hope that the new expansion will populate the city with a bunch of new quests and activities. The environment they built deserves to be stayed in for much longer.

    • @dvornikovalexei
      @dvornikovalexei Рік тому +2

      Played 140 hrs with Day 1 patch , got everything done . But never downloaded it again. Expansion is a must buy

  • @Camdavis11
    @Camdavis11 Рік тому +90

    I've been patiently waiting for something like this. I had a feeling Cyberpunk would visually evolve at some point in the future and yeah, wow. This is amazing.

    • @lucasRem-ku6eb
      @lucasRem-ku6eb Рік тому

      Same as the Voodoo drivers, on release, no support, later Quake !

    • @DenkyManner
      @DenkyManner Рік тому

      It looks almost the same in every mode

    • @pigasusr2
      @pigasusr2 Рік тому +5

      @@DenkyManner use your eyes

  • @JustFun598
    @JustFun598 Рік тому +44

    Honestly that looks A LOT better than what I imagined.
    Hopefully RTX 5000 series GPU`s will pack a lot more RT Cores so they can handle new RayTracing tech, because these graphics are revolutionary honestly.

    • @crestofhonor2349
      @crestofhonor2349 Рік тому +5

      More RT cores and way more Vram

    • @JustFun598
      @JustFun598 Рік тому +16

      @@crestofhonor2349 Yep, VRAM as well, some of the 4000 series are laughable in amount of VRAM, only 4090 is safe, 4080 is on the verge, and everything below it is not worth it.

    • @kingyogesh441
      @kingyogesh441 Рік тому +1

      Nvidia should stop wasting die on shader cores altogether !!

    • @Drragnorr
      @Drragnorr Рік тому

      real question is, are the new skyscraper pc towers in production for the next nvidia graphics cards? :)

    • @crestofhonor2349
      @crestofhonor2349 Рік тому +5

      @@JustFun598 The 4050 should of been 8gb minimum, 12gb for the 4060, 16gb for the 4070, and 20gb for 4080

  • @dropframeofficial
    @dropframeofficial Рік тому +35

    This single handly solves so many visual annoyances I noticed throughout the game (unrealistic NPC lighting being one of the most notable for me) - Amazing to see!

    • @J0rdan912
      @J0rdan912 Рік тому +3

      And this is the core of the problem. instead of fixing incorrect lightning and use artistic approach, you can dump the entire open world scene to the $1000+ GPU to get it barely running at console level resolution performance while GPU owners like RTX 3090 can GTFO. The future is here...

    • @dropframeofficial
      @dropframeofficial Рік тому +4

      @@J0rdan912 Early adopters gonna early adopt

    • @joeallen7781
      @joeallen7781 Рік тому +4

      @@J0rdan912 Maybe when you're less worried with spouting nonsense, you can find the time to search for the 3090s performance, theres even tests with 3060ti doing path tracing at 1080p with quality DLSS. And big lol at that "console level resolution" the home of upscaling and checkerboard rendering everything, hilarious.

    • @EGH666
      @EGH666 Рік тому +4

      This is the biggest one for me. NPCs dont stand out like plastic mannequins and look like they actually belong in the scene now.

    • @bruhsecutor
      @bruhsecutor Рік тому

      @@J0rdan912 you talk like the 3090 is just something the common man owns. wtf.

  • @nationalistfanatic6291
    @nationalistfanatic6291 Рік тому +4

    Raytracing has been around since the early 80s but wasn't really used on films until the late 90s, and did get popular in the ArchViz community in the early 2000s. It was very impressive when any form of real-time raytracing was introduced with the RTX cards for gaming, and it seems we're very, very close to finally getting true, real-time, unbiased lighting from raytracing in games. Impressive!

    • @pixels_per_inch
      @pixels_per_inch Рік тому

      Full blown path tracing is actually more recent than that. We were still using hybrid rasterization + ray tracing till around 2014 when Big Hero 6 started doing path tracing for Gobal Illumination with the introduction of Hyperion Renderer.

  • @MathisRT
    @MathisRT Рік тому +12

    ReSTIR DI really transforms some of those scenes, a lack of shadows from non-major light sources truly hurts image quality! Can't wait to try this on my laptop 16gb 3080 (RIP)

  • @Gestault
    @Gestault Рік тому +61

    I'm rubbing my hands together imagining the twos of frames I'll be able to get on lower/mid-range RT-capable cards, and I'm not even kidding. This is so excellent.

    • @Mike79745
      @Mike79745 Рік тому +10

      "And for older rtx 3000 series cards we introduce RT Overdrive screenshot mode where you will be able to capture stunning views of the Night City." To be fair, if they introduced 1 keyboard button switch on-off to RT overdrive mode it would not be that terrible :p at least for screenshot enthusiasts 😅

    • @gavinderulo12
      @gavinderulo12 Рік тому +6

      ​@@Mike79745 I think it will be similar as with portal rtx. If you turn down settings/resolution and really take advantage of dlss 2 you can get this running on 30 series at playable framerates.

    • @newkidondblock
      @newkidondblock Рік тому +1

      Well am surely enjoying those 100 fps with dlss3 on my 4090.

    • @Sieztt
      @Sieztt Рік тому +9

      @@Mike79745 "and for first gen rtx 2000 series cards, we introduce the instant explosion button, where your PC immediately combusts into flames"

    • @multres2794
      @multres2794 Рік тому +12

      @@newkidondblock Dude lots of people have 4090s, you've been posting the same comment over and over again trying to flex as if a 4090 is some sort of priceless limited edition collector's item. No one cares if you have a 4090 or an Nvidia 256 bro.

  • @simulify8726
    @simulify8726 Рік тому +19

    7:05 *This is a big thing for Cyberjohn 2077*
    lmao
    Love your detailed analysis of this mode, it still seems tech like this getting to masses is still years away, but impressive progress nonetheless

  • @Unprotected1232
    @Unprotected1232 Рік тому +152

    Please do a quick follow-up video with lower tier RTX cards. I wanna see how the rest of Nvidia's lineup hold up. Especially the RTX4070ti.

    • @TheCrazedEB
      @TheCrazedEB Рік тому +16

      I would think any 40 series will do better than 30 sries just because of access to FrameGen. I'd be surprised that a 4070ti was getting drastically low fps with frame gen on

    • @symetricmonek1480
      @symetricmonek1480 Рік тому +8

      On RTX 4070 ti in 1440p results of fps after DLSS techniques will be similar

    • @LouRaX
      @LouRaX Рік тому +20

      Not enough vrAm

    • @GrandHighGamer
      @GrandHighGamer Рік тому +29

      If the 4090 can only hit 90 fps, anything from the 3000 generation is just going to catch fire.

    • @Spiffo0
      @Spiffo0 Рік тому +40

      @@GrandHighGamer and therein lies the problem with scummy business practices and lazy developers. How is the 3000 series already obsolete? You need to buy these new, overpriced, oversized, power hungry piles of garbage to run anything.

  • @HeisenbergFam
    @HeisenbergFam Рік тому +136

    Cant believe its been 2 years since December 2020 release, the game had a rough buggy start, pretty nice to see it be better

    • @EarthIsFlat456
      @EarthIsFlat456 Рік тому +13

      can't believe 1+1=2

    • @zues287
      @zues287 Рік тому +46

      I'd rather they spent time adding the features they promised before release than settings that can only run on a $1,600+ card.

    • @fortunefiderikumo
      @fortunefiderikumo Рік тому

      @@zues287 Maybe the upcoming expansion will add some of those features

    • @Haterator
      @Haterator Рік тому +4

      @petah 🤦

    • @Blag_Cog
      @Blag_Cog Рік тому +15

      @@TK7-VB no it is still a buggy mess as it stands. I played it for maybe 8 hours just a couple of weeks ago and it would still glitch up with assets being broken and weird screen effects activating for no reason.

  • @FellTheSky
    @FellTheSky Рік тому +6

    Holy shit. This is a completely different level.
    I would love to play something like alien isolation with Overdrive RT

  • @MajoraZ
    @MajoraZ Рік тому +129

    I hope you all test this on middle end 4000 series or higher end 3000 GPU's as well. I'd be particularly curious how the 3080/90, 4070 TI, 4080 etc handle it at lower resolutions like 1080p or 1440p

    • @KaoruSugimura
      @KaoruSugimura Рік тому +41

      I can tell you now it's going to run like shit. Even the 4090 is going to cry trying to run this. At 1440p the 4090 with psycho rt was averaging 90 while DLSS was on. Remember, that's a card that performs 30-35% better than the 4080. This new RT setting is significantly harder to run so I'm expecting the 4090 to sit at MAYBE 60 average with DLSS at 1440p. Every other card out there will, without a doubt in my mind, be below 60fps while using those settings.

    • @Estarvia
      @Estarvia Рік тому +10

      Like shit, thats how it will run haha. This is not something you can run without dlss, even at lower resolutions I expect anything below a 4080 to not get anywhere close to 60 fps.
      Just to highlight it, he wasnt using dlss quality or balanced in this video, it was performance mode. Thats basically around 1080p render resolution before the upscale, and even then the 4090 wasnt close to 60fps without dlss3

    • @thephoenixking1086
      @thephoenixking1086 Рік тому +14

      @@KaoruSugimura How? I own an RTX 4080 an 4K RT-Psycho I get an average of around 125FPS, Both on my own Local 4080 and GeForce Now 4080.
      A 4090 should get around 150FPS Average with the same settings, and RT-Overdrive should get around 100FPS on 4090 and I'd guess around 75 on a 4080.
      These are ALL With DLSS 3.0 Enabled though, without DLSS 3, The game is unplayable on every Desktop Class GPU in existence right now and will be till RTX 5090 comes out.

    • @adriankoch964
      @adriankoch964 Рік тому +1

      DLSS 2 performance mode at 4k means native resolution is 1080p. So a 4090 gets ~45fps at 1080p native in Overdrive mode that frame generation doubles to 90. Since path tracing is probably quite VRAM hungry, you can probably expect a 4080 getting half of that and weaker cards dropping off substantially, with 3000 series cards likely ending up in low double digits since they don't have the frame generation tech. Unfortunately DLSS degrades once native resolution drops below 1080p, so dropping resolution on those weaker cards will quickly start looking like shit. There simply arent enough pixels left to reconstruct a good image if you were to drop native resolution further. Anything 3 meters away would become a blurry, artifacting mess that would ruin the quality gained from the niceer scene lighting.
      Probably the bar of entry for overdrive mode will be a 4080 or even a 4070ti. Even then you'll not be looking at 60fps, unless tweaking settings can return some more substantial performance in that mode, wich isn't guaranteed (aside from alleviating VRAM bottlenecking by dropping texture quality).

    • @kaushalsuvarna5156
      @kaushalsuvarna5156 Рік тому +8

      Isn't DLSS 3 only available 40 series onwards?

  • @dun0790
    @dun0790 Рік тому +4

    First ray-tracing ive seen that to me is worth the cost, game looks generation's ahead of the previous version

    • @Totone56
      @Totone56 Рік тому +1

      To be honest, the Enhanced Edition of Metro Exodus had the same wow factor when compared to the original, you should check it out if you haven't, DF also made a pretty cool video on it.

    • @dun0790
      @dun0790 Рік тому +1

      @@Totone56 i did like it but tbh i thought the originals lighting held up really well against the ray-tracing not as massive a difference as here but just my old man eyes opinion lol

    • @Totone56
      @Totone56 Рік тому +1

      @@dun0790 Well the Digital Foundry video contains some shots where it looks like a totally different game, it's quite interesting !

    • @chintoki
      @chintoki Рік тому

      This is much more impressive because of the city environment.

  • @00kayem
    @00kayem Рік тому +19

    Time for a new playthrough this looks incredible

  • @MaximFuski
    @MaximFuski Рік тому +1

    Overdrive gives a picture that i'm waited for years - no more glowing rasterized objects in dark scenes

  • @Lewdology
    @Lewdology Рік тому +55

    This has to be the most immersive experience available, outside of straight up VR right? Looks phenomenal.

    • @BombaJead
      @BombaJead Рік тому +5

      good graphics does not equal immersion, as an extreme example I'll take project zomboid over cyberpunk any day of the week

    • @_K_e_y
      @_K_e_y Рік тому +1

      @@BombaJead I agree, but with the right setup mods, you can achieve that in Cyberpunk, no doubt. It's a gem.

    • @BombaJead
      @BombaJead Рік тому

      @@_K_e_y yeah mods can be pretty impressive

    • @perseus1054
      @perseus1054 Рік тому +14

      @@BombaJead i think night city is one of the most immersive game settings ever created

    • @MadX8
      @MadX8 Рік тому +1

      @@BombaJead Lol. Nope.

  • @gfebre_art
    @gfebre_art Рік тому +6

    This is crazy, definitely the best raytracing implementation in a game so far, I work with 3D software and it´s really amazing to see something like this being able to run in real-time, it´s very close to the kind of lighting we see when we render, we´re still far from getting the same results as a 3D render but this is promising, lighting is what really sells realism.

    • @bigmanwildin2216
      @bigmanwildin2216 Рік тому +1

      Lighting is useless if the polygon count and textures aren't there. I'm pretty sure Unrecorded uses Lumen, Nanite and yet it looks as good if not better because of the textures.

  • @Dennis94913
    @Dennis94913 Рік тому +19

    I like the tech advancements in this update, but I think most places could use a bit of fill light to make enemies more visible.

    • @bryank427
      @bryank427 Рік тому

      def get the flashlight mod if you're on PC

    • @johancitygames
      @johancitygames Рік тому +5

      I mean this update is on pc only anyways

    • @gersongaete1574
      @gersongaete1574 Рік тому +2

      they should add a light attachment to your character or your weapons. Maybe eve some sort of night vision properties to your eyes

  • @DoBTF2
    @DoBTF2 Рік тому +19

    Cyberpunk really is this generation's Crysis.
    Absolutely incredible visuals.

    • @Miha-ii3dy
      @Miha-ii3dy Рік тому +5

      Nah. Crysis was literally the best in every possible graphical aspects when it launched. Cyberpunk just isn’t.
      Textures, LOD, animations, volumetric effects etc. - all are mediocre or even subpar. It’s the lighting, shading and reflections that are outstanding with those new RT options.

    • @W_Strone_Swiatla
      @W_Strone_Swiatla Рік тому +8

      @@Miha-ii3dy Sure dude, but the scale of the game and complexity is very different. Additionally Crysis was build for hi-end PC's. This game had to 'run' on toaster 1.3TF Xbox one.

    • @Miha-ii3dy
      @Miha-ii3dy Рік тому

      @@W_Strone_Swiatla There’s nothing complex about it. AI/world simulation is completely barebones afterall.
      And in terms of scale; large unenterable buildings and tons of completely brain dead NPC’s that are just there for set dressing don’t make up “scale” - only the illusion of it.

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому

      @@Miha-ii3dy You can actually add textures to the list if you count modding (which, given the context of everything, I'm fine with counting the texture overhaul mod)

  • @kamikazemelon787
    @kamikazemelon787 Рік тому +1

    The problem here is that scenes are still so dark considering rasterized lighting tends to be much brighter than reality.. real path traced lighting ends up looking great and realistic sure, but man it's just SO DARK I can't imagine trying to actually play the game in darker areas. I imagine artists will compensate for this as RT and PT becomes more common in the next decade

  • @proogenji7526
    @proogenji7526 Рік тому +7

    The Metro Exodus Enhanced Edition actually runs quite well with my 3080 at 1080p. I wonder if that is the case for Cyberpunk. I really hope 3080 can make it.

    • @Andrew-wb2zq
      @Andrew-wb2zq Рік тому +1

      They got that thing running on the consoles at 60FPS. Those devs don't get enough credit for what they were able to pull off.

    • @theemulationportal
      @theemulationportal Рік тому +1

      Metro ain't path-traced though it's just 1 bounce of global illumination, a 4090 here in this video using DLSS performance (1080p) can do 59fps, a 4090 is 2x faster than a 3080 in RT. So expect around 30fps avg and around 25fps in more demanding scenes. If you're playing at 1440p you could use the balanced pre-set which is upscaling from 720p that would probs get you to 40-45fps.

    • @pangbangdang3672
      @pangbangdang3672 Рік тому

      You are gonna get 30fps at native 1080p.

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому

      @Pang Bang Dang I'd love to see your math on that.

    • @antont4974
      @antont4974 Рік тому

      Metro doesn't have path-traced reflections which helps its performance

  • @PixelPipes
    @PixelPipes Рік тому +25

    Looks incredible. Stuff I couldn't even dream of 15 years ago.

  • @1337GigaChad
    @1337GigaChad Рік тому +4

    we in the future fr fr ong

  • @travismcintyer1033
    @travismcintyer1033 Рік тому +10

    Cyberpunk 2077 was the main reason for me building a pc

    • @vezeveer
      @vezeveer Рік тому +1

      yo. Same here. I bought a new monitor too because of the Cyberpunk hype. Build was with a 1660 super

  • @juneors
    @juneors Рік тому

    Min 9:53 when he takes the npc out of the car, now looks like a real cinematic trailer. Game looks stunning!!

  • @justinmills1721
    @justinmills1721 Рік тому +26

    I really hope they're (finally) going to introduce V's reflection along with all of these changes. This omission already stuck out badly, but with all of this realistic lighting and reflections, it'll be totally immersion-breaking if it's still missing.

    • @kislayparashar
      @kislayparashar Рік тому +5

      there is a mod that enables it but it is missing because of it looking really bad animation wise, even in shadows you can tell that the animations are very scuffed

    • @ElementX.
      @ElementX. Рік тому +12

      V having reflection means for v having an entire 3rd person model with animations and stuff......they probably won't do it

    • @driesmeijer5941
      @driesmeijer5941 Рік тому +1

      There's a mod which gives you reflections of V. Only thing is the head is missing. But you'll see your reflection in metal surfaces and elevators and stuff, so I think it's worth it.

    • @luxofficial7
      @luxofficial7 Рік тому

      What are those?

  • @TheSocialGamer
    @TheSocialGamer Рік тому +10

    Wow.... The visuals really look fresh and different. 😮❤

  • @plume...
    @plume... Рік тому +21

    Thanks for the video Alex, it really does look beautiful with Overdrive enabled!

  • @pin00ch
    @pin00ch Рік тому +5

    My 3080 just coughed and died.

  • @theyshouldhavenevergivenme5439

    Just an audio observation here: When you listen to this with a subwoofer there is often a rhythmic low freq 'boom' .... like someone banging their fist on the table that then resonates to the mic. Cheers

  • @Lord_Negatron
    @Lord_Negatron Рік тому +35

    Finally getting the visuals I envisioned at E3 years ago. Next gen. 😊

    • @m1ichi
      @m1ichi Рік тому +3

      My thoughts exactly, it took them a while but we got there, any just before the dlc too!

    • @defiscanner1927
      @defiscanner1927 Рік тому +1

      Play HFW on Ps5 it looks next gen in many scenes. Criminally underrated

    • @Lord_Negatron
      @Lord_Negatron Рік тому

      @@m1ichi lol im off to work but enjoy today’s Crysis (benchmark like game). First game to push, technically cripple the best hardware on the market at this time lol. Im starting a new playthrough when i get home. Uggghh work lol

    • @lucasRem-ku6eb
      @lucasRem-ku6eb Рік тому

      You need to compile the game yourself, in Unreal you can export the map on extreme high settings, only supporting by RTX 4090 cards or better.
      next gen consoles can't do nurbs models etc, needed for real Ray Tracing, overdrive RTX 4090 only, future gen consoles ?

  • @I3ordo
    @I3ordo Рік тому

    For those familiar with much more realistically lit scenes in unreal 4 and through much weaker gpus from 2019. Those scenes had baked lightning and it was baked, meaning not dynamic, if you popped a light bulb, the room would stay the same...

  • @vasilije94
    @vasilije94 Рік тому +15

    Cyberpunk still unmatched in terms of graphics 3 years later. Even without RT it still slaps, but with overdrive it looks seriously insane.

    • @TheDalekCaan_
      @TheDalekCaan_ Рік тому

      Metro Exodus Enhanced Edition looks than OG Cyberpunk, but it's not as big in scale so not a fair comparison.

    • @digitalben420
      @digitalben420 Рік тому

      Hard disagree. This game looks like total trash without all the bells and whistles turned on.

    • @tiromandal6399
      @tiromandal6399 Рік тому

      No one's touching CP till GTA6 comes out in a couple more years.

    • @fortunefiderikumo
      @fortunefiderikumo Рік тому +1

      @Ben Blanchard get your eyes checked, before I got an RTX card that could comfortably use RT, I played through this game without RT with Digital Foundry optimized settings and it was still one of the best games I've ever seen

    • @vasilije94
      @vasilije94 Рік тому +2

      @@digitalben420 the game still slaps anything even without RT, and with the overdrive RT literally nothing comes even close. The gameplay is something else. People love it or hate it, it doesn't matter. In terms of graphics nothing comes close. Its like crysis back in the day.

  • @ZT001
    @ZT001 Рік тому +7

    Really nice upgrade to lighting, but I'm wondering if this fixes the lighting pop-in that you would notice when moving (when driving for example). Far away places would be suddenly brightly lit, then it would get dark again.

    • @gavinderulo12
      @gavinderulo12 Рік тому +9

      Good question. In theory if the whole render pipeline truly is fully path traced then it should be fixed. The Pop in is definitely due to rasterization artifacts.

    • @ZT001
      @ZT001 Рік тому +1

      @@gavinderulo12 Yeah hopefully, looks promising. I was always disappointed with how jarring the lighting was, no one talks about it and it breaks the immersion.
      Would be nice if they could fix that without having to resort to full RT but I guess we'll see lol

    • @gavinderulo12
      @gavinderulo12 Рік тому +2

      @@ZT001 these are artifact inherent to rasterized GI. There are now ways around it. The only thing would be to use static baked lighting. But then we wouldn't have dynamic day night/weather cycles. And billboards etc.

    • @ryanJoss
      @ryanJoss Рік тому

      The beneficial of path tracing is no longer light pop-in cause light pop-in was rasterizer problem, it has a lot of data baked-trace for the engine to load in inside of Vram or RAM, but path-tracing doing it realtime

  • @OutsiderXE
    @OutsiderXE Рік тому

    Great stairs climbing animation at 0:20 :D

  • @rodmunch69
    @rodmunch69 Рік тому +4

    I matched up Pac-Man for the 2600 vs Cyperpunk 2077, and here's the remarkable results.
    Pac-Man may be an old game, but it remains a beloved classic for a reason. The Atari 2600 version, while not as visually impressive as the arcade original, still captures the essence of the game's addictive gameplay. The game's simple objective of gobbling up pellets while avoiding ghosts is easy to understand, yet difficult to master, and provides a satisfying challenge for players of all skill levels.
    On the other hand, while Cyberpunk 2077 may have an impressive open-world setting and immersive gameplay, it was plagued with numerous bugs and performance issues at launch. These issues greatly impacted the game's overall experience, and many players found themselves unable to fully enjoy the game due to its technical shortcomings.
    Furthermore, Pac-Man's pick-up-and-play simplicity makes it a game that anyone can enjoy, regardless of their gaming experience. The game's intuitive controls and straightforward gameplay make it a great choice for a quick gaming session, while also offering enough depth and challenge to keep players coming back for more.
    In contrast, Cyberpunk 2077's complex storyline and numerous side quests can make the game feel overwhelming and difficult to navigate for some players. While the game's depth and complexity may appeal to hardcore gamers, it can also be a barrier to entry for more casual players.
    Overall, while Cyberpunk 2077 may have more impressive visuals and a more immersive open-world setting, the technical issues and complexity of the game make it a less accessible option compared to the classic and timeless appeal of Pac-Man for the Atari 2600.
    Pac-Man for Atari 2600: 8/10
    Cyberpunk 2077: 7/10
    Winner: Pac-Man for Atari 2600
    Loser: Cyberpunk 2077

    • @SlyNine
      @SlyNine Рік тому +1

      You put way too many words in that pile of trash post. Pac-Man, rated by 1980 standards vs a modern day game and modern day standards. Lets compare having no standards vs having standards...

    • @KS-qe9yu
      @KS-qe9yu Рік тому

      chatgpt crap is out of control holy fuck

    • @rodmunch69
      @rodmunch69 Рік тому +1

      @@SlyNine I'm sorry to hear that you found my previous response lacking.
      Regarding your comment about comparing Pac-Man by 1980 standards to a modern-day game, I can appreciate your perspective. However, it's important to remember that standards and expectations for games have evolved significantly over the past few decades. To say that Pac-Man had "no standards" is a bit of a disservice to the pioneering work of the game's designers and developers.
      Additionally, while it's true that modern-day games are held to higher standards, this doesn't necessarily mean that older games are inferior. Pac-Man's gameplay and addictiveness have stood the test of time and continue to be enjoyed by players of all ages. In contrast, some modern-day games may sacrifice gameplay for the sake of stunning graphics or an expansive open-world setting.
      In conclusion, it's important to appreciate the historical significance and contributions of classic games like Pac-Man, while also acknowledging the advancements and standards of modern-day gaming. And hey, if you prefer a more concise review, perhaps you can go back to reading bumper stickers, which is clearly where you get most of your information.

  • @jimmysgameclips
    @jimmysgameclips Рік тому

    The shipping container example is nuts, the colour being bounced.... wow. Ok the dumpster example before too heh

  • @HardKrest
    @HardKrest Рік тому +1

    some kind of crap, with overdrive it feels like they just doubled the brightness and contrast. The situation repeats itself as with the Witcher 3, when in the remaster the brightness and contrast with the inclusion of rtx settings become prohibitive

    • @aaz1992
      @aaz1992 Рік тому +1

      It's more than that...

    • @saricubra2867
      @saricubra2867 Рік тому

      Witcher 3 had awful indirect lighting, baked lighting of the game was flawed as well, with the new patch, the game looked A LOT better for the darker areas and improved vegetation by a lot...

  • @corneliaedgerton3595
    @corneliaedgerton3595 Рік тому +5

    At this point, CP2077 is just the most expansive and most expensive playable tech demo for NVidia.

  • @teamsxc2000
    @teamsxc2000 Рік тому +1

    Night and day difference. Overdrive is no joke.

  • @Kubose
    @Kubose Рік тому +10

    Sweet, I wasn't expecting this much of a gap between normal RT and overdrive. Normal RT was already really impressive imo, a huge jump over normal rasterization in most scenes, and this overdrive mode looks like another huge jump over psycho RT. My body is ready.

    • @Danuxsy
      @Danuxsy Рік тому +2

      but my wallet ain't

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому +1

      Normal RT in this game was the best-looking RT of any game, IMO, but it still left a lot to be desired. Now, THIS is crazy.

  • @archavenx
    @archavenx Рік тому +1

    Maybe personal preference. Old rasterization better for me as I can see things. And I don't like the over bright lights outside the door for example which makes no sense

  • @Rajeshkumarrio
    @Rajeshkumarrio Рік тому +3

    Feels like the Rasterised lighting was bad implementation.

  • @novaray3405
    @novaray3405 Рік тому

    Realistic lighting makes visuals so much better, even if the graphic quality itself is not super high quality. Any game would profit from this a lot, even older games.

  • @10secondsrule
    @10secondsrule Рік тому +1

    Now I see the power of RT. Before I could not understand why ppl are so in awe about CB raytracing. 😊

  • @mikedrop4421
    @mikedrop4421 Рік тому

    The lighting is getting so go programmers are going to have to account for the logarithmic way our eyes work. When leaving a brightly lit scene and say, going indoors, the room should be very dark until our eyes adjust and then it should get brighter and brighter as the characters eyes adjust. It felt wierd watching a demo and not having that feeling of blindness caused by looking into the sun

  • @evolicious
    @evolicious Рік тому +2

    "rAy tRaCiuNg iS A GiMmIck!"
    -peasants
    Meanwhile, this type of lighting is what is going to push games into photo-real territory instantly and actually come to market instead of being a tech demo.

  • @Evoskylution17
    @Evoskylution17 Рік тому

    I'm not a fan of futuristic games, but I do want to give Cyberpunk a go. The thing is, I'm not a fan of 1st person games either. I just hope they release 3rd person options anytime soon.

  • @Divinicus1er
    @Divinicus1er Рік тому

    I feel like there are some mistakes with some scene in this video. For exemple, NPC walking around 10:25 don't have shadows, but they should all have shadows with Overdrive.

  • @TheRinguDinku5454
    @TheRinguDinku5454 Рік тому

    Now this, this was what cyberpunk needed, I may not be able to afford the 4090, but I can actually see the vision that game was trying to be with this. It makes it look so much cooler, so much better.

  • @colinparks619
    @colinparks619 Рік тому +4

    Wow....... My 7900 xtx is gonna be a slide show with no fsr3

    • @inteldruid
      @inteldruid Рік тому

      Well, you get what you pay for.

    • @Wobbothe3rd
      @Wobbothe3rd Рік тому

      Actually, as much fun as it is to dunk on AMD, the RT perf of the 7900 has improved significantly from the 6900, that card does actually pretty well at Quake 2 rtx (roughly equivalent to a 3080). So with fsr2 the 7900 might actually be decent here...
      I can't beleove I just typed that comment, I am now "that guy". Ugh. Gotta take a shower...

    • @colinparks619
      @colinparks619 Рік тому

      ​@@inteldruid well kind of, but this is an nvidia sponsored implementation, ue5 games will be far more similar between cards

  • @andresmayamunoz
    @andresmayamunoz Рік тому

    7:06 Damn, Cyberjung 2077 looks lit.

  • @yanfengliu
    @yanfengliu Рік тому +2

    Now we just need 5 years for the hardware to catch up

  • @khmerghost
    @khmerghost Рік тому +1

    Still too much shadow, natural eye still could see those black spots, I think they should adjust the shadows in RT

  • @BeersYourFriend
    @BeersYourFriend Рік тому

    That's absolutely gorgeous! I would love to replay Cyberpunk with Ray-Tracing at 60fps on PS5 or XSX. It may seem impossible, but if Metro Exodus Enhanced Edition and Spiderman can do it, then there really is no excuse. These consoles can do Ray-Tracing at 60fps, and can run them well. I'm not asking for PC quality Ray-Tracing, since that's impossible, but something close to it. Sure it's nice that game studios offer Ray-Tracing on console, but no one turns it on since performance mode is the only way to go. My biggest question is... Why do only a select few games run great on the PS5 or XSX using Ray-Tracing and hitting 60fps, while the vast majority of other titles can not?

  • @tjpurba9
    @tjpurba9 Рік тому +1

    Can’t wait for the launch of RTX 7090 to finally play this at 8K OVERDRIVE without DLSS😅😅

  • @cerenity660
    @cerenity660 Рік тому

    so we now have a need to use the night vision scope for real, nice

  • @Weirdanimator
    @Weirdanimator Рік тому

    Cyberpunk has evolved from the new Driver into the new Crysis. Impressive.

  • @tobytoxd
    @tobytoxd Рік тому

    This looks stunning, but imo they must integrate a more or less realistic simulation of the human eye to adapt to darkness and brightness.

  • @Handelo
    @Handelo Рік тому +1

    This looks awesome! Can't wait until the 6000 series comes out and we can buy a GPU for less than a used car that will be able to run 8 year old games at 60 fps at max overdrive settings!

  • @Redsword603
    @Redsword603 Рік тому

    At last, I always knew RT had potential to look incredible and it's finally being shown from this game.

  • @iiNNeX
    @iiNNeX Рік тому +1

    My 13900KS and 4090 are ready. Bring it on :D

  • @ErikVeland
    @ErikVeland Рік тому

    The lighting accuracy is obviously astounding, but does it actually LOOK better? Now everything looks like it's covered in a heavy denoise filter (which it probably is), and the dynamic range seems to make some areas too dark and others way blown out with very little light in the middle, like an EQ u-curve.

  • @izeero
    @izeero Рік тому

    The NPC at 8:10 looks like John Linneman.

  • @moorebags1
    @moorebags1 Рік тому

    Yeah, this is pretty spectacular. Runs like a dream on a 4070ti. The game itself is pretty damn good now too.

  • @Authorsj
    @Authorsj Рік тому

    Funny, once RT psycho in Сyberpunk was considered one of the best implementations of RT, and now there aren't even any shadows. Is this a game from the Quake 3 era? Have the developers forgotten how to make shadows and dark rooms?
    Where are the shadows in RT PSYCHO?

  • @Dewabarasunderan
    @Dewabarasunderan Рік тому

    When I’ll finally play it in the year 2077, it will look like the actual trailer footage. Nice!😂

  • @volkerball85
    @volkerball85 Рік тому

    See... Before this, I'd just leave RT off, because it just didn't look different enough from the baked in lighting to justify the increased computational cost.
    But this? This is an actual game changer. My only gripe now is that I'm on an RTX 2060S and can't enjoy any of this without lighting my PC on fire and playing at 5fps.😂

  • @anthonysmith6413
    @anthonysmith6413 Рік тому

    07:05 I see what you did there ;D

  • @adriankoch964
    @adriankoch964 Рік тому

    What bugs me about Cyberpunks look, is how quickly things seem to become pretty blurry in the distance. Feels like the falloff in sharpness is faster than the native resolution would suggest. Not sure what exactly causes it, but it's especially visible on pedestrians and sharp distant details, like railings and shutters. Maybe the high contrast assets or overly agressive LODs just highlight the limited amount of pixels avaliable when things are at 1/25th the screen size.

  • @nigelo92
    @nigelo92 Рік тому

    Damn, makes the previous RT mode look like a game with the shadow setting set to off.

  • @franzusgutlus54
    @franzusgutlus54 Рік тому +1379

    The Overdrive mode makes the psycho mode look like the raster mode.

    • @DBTHEPLUG
      @DBTHEPLUG Рік тому +1

      Right

    • @gavinderulo12
      @gavinderulo12 Рік тому +82

      Yeah. This reminds me of the metro exodus enhanced Version that made the vanilla RT mode look rasterized.

    • @dante19890
      @dante19890 Рік тому

      the psycho is half rastorized

    • @alpkyu5201
      @alpkyu5201 Рік тому +48

      I wasn't expecting THAT much a difference.

    • @maxhr3650
      @maxhr3650 Рік тому +15

      @@gavinderulo12 i think this is better than metro exodus, this is full path traced

  • @Cptraktorn
    @Cptraktorn Рік тому +858

    I actually didn't think it would be such an incredible step up from the previous ray tracing... Man it looks so much better.

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому +67

      It's a night (city) and day difference. This is what people were expecting when RT was initially hyped. Now, those false promises are reality.

    • @ScopeSource
      @ScopeSource Рік тому +11

      @@SolidSt8Dj OHHHH I SEE WHAT YOU DID THERE HAHA!!! XDDDD

    • @anusmcgee4150
      @anusmcgee4150 Рік тому +29

      @@SolidSt8Dj So what you’re saying is NVIDIA gaslit their customers into buying hardware for a feature that won’t really be ready for another three and a half years, and when it arrives they still need to upgrade?
      Did I get that right? (According to all
      the white knighting I’m seeing, it looks like I did 😂)

    • @tiromandal6399
      @tiromandal6399 Рік тому +18

      @@SolidSt8Dj How is it "false promises"? They delivered didn't they?

    • @ISirSmoke
      @ISirSmoke Рік тому +6

      This reminds me the way Metro Enhanced Edition uses only raytracing for lighting

  • @ArchieBunker11
    @ArchieBunker11 Рік тому +1266

    I wasn’t expecting it to look that much better. Thats amazing.

    • @doniscoming
      @doniscoming Рік тому +32

      Yeah and it makes a fool out of anyone who bought a 3090 or 3090Ti promising great RayTracing 😅

    • @aflyingcowboy31
      @aflyingcowboy31 Рік тому +50

      @@doniscoming not surprising its future tech honestly.

    • @enzog1078
      @enzog1078 Рік тому +56

      @@doniscoming I’m waiting for the 5090 for this one lol

    • @kylerclarke2689
      @kylerclarke2689 Рік тому +10

      @@doniscoming I mean, it's just one setting in one game. As someone looking at buying a mobile 4080 though it's depressing to think that it might be obsolete in two years when some crazy new tech comes out, LOL

    • @Simon_Denmark
      @Simon_Denmark Рік тому +3

      @@enzog1078 I’m waiting for the XX90 for this one lol

  • @superkaboose1066
    @superkaboose1066 Рік тому +622

    tbh this is a way bigger step than a lot of people think, it's just a door being opened to the next stage of something actually looking "real", I've always hated the bad shadows and non-contact from objects and people, and it's finally fixed!!

    • @Wylie288
      @Wylie288 Рік тому +4

      Except. Minecraft did this years ago.

    • @superkaboose1066
      @superkaboose1066 Рік тому +37

      @@Wylie288 yeah but it's super stylised, this is the first realistic looking game anyway

    • @Koozwad
      @Koozwad Рік тому +3

      They could've made the rasterisation look so much better, but they didn't - I gues to make RT/PT look better than it really is in comparison.

    • @GlassOnion23
      @GlassOnion23 Рік тому +25

      @@Koozwad This is an open world game with a day and night cycle. In other words, lighting changes dynamically and constantly (the Achilles' heel of rasterization), and all that for a massive world. Rasterized Cyberpunk looks really good for what it is. But there's only so much you can do.
      If you go to forums frequented by game devs and artists, you'll hear them them all say repeatedly that lighting a game is extremely tedious and time consuming even for linear games with static light sources. Hoping for game devs to tinker to the same extent with the dynamic lighting of an open world game will increase those games' development length multiple times longer than even the bloated dev cycles we already have now. It's a practically impossible request. And the results can never look as correct as a physically accurate simulation of the way light works anyway.
      We're really close to what every CS nerd has called the holy grail of computer graphics for 40 years. Even as late as 10-15 years ago, everyone in the know still believed path tracing will always be confined to purely offline rendering. Now we have a path traced open world game running at 20 fps at 4K, 60 fps and above with some tricks. The sooner we can all move forward from rasterization and the hack after hack required for it, the better. It's served us well for the entire history of videogames but it's time to move on.

    • @babkaka3ne
      @babkaka3ne Рік тому

      no its not, its just a gimmick, the real step is UE5

  • @thule1823
    @thule1823 Рік тому +551

    The performance is really not as bad as I expected. I remember studying physics-based rendering some 20 years ago, and it was just accepted that it will never be real-time in our lifetimes. The progress is so much faster than anyone expected.

    • @huxcry78
      @huxcry78 Рік тому +93

      I remember at the time in 2003, it took about 30mn (or even more) to calculate just a single image with this quality of raytracing in 3dsmax (sometimes we had to send the files and calculate with render houses don't know the term in english), now it's in real time @60 fps, it's just incredible.

    • @thule1823
      @thule1823 Рік тому +39

      @@huxcry78 We had a machine graphics course at the uni and while most of the guys did some stuff with OpenGL or DirectX, a few of us elected to do raytracing from scratch (no 3dmax or anything). I almost fried my prescott CPU rendering lol. Speaking of render houses, some guys actually made sort of distributed work farms, asking their friends to help rendering and sending them pieces of work. I was so proud my code was optimized enough so I could manage myself :)

    • @Dionyzos
      @Dionyzos Рік тому +39

      I agree, it's impressive that the 4090 can run this at around 60 with only DLSS 2

    • @Andrew-wb2zq
      @Andrew-wb2zq Рік тому +41

      DLSS is such game changer.

    • @mikehatten5738
      @mikehatten5738 Рік тому +15

      They once said similar things about the z buffer just because it was a MB or so of memory lol
      The 5090 with its Ray tracing focused architecture should bring about the start of the end of rasterization. It’s had a good run and it still looks amazing(RE4 remake and dead space have phenomenal lighting) but it just has a hell of a time looking organic. It’s like simulating atoms on a classical computer it’s just too different.

  • @Andrew-wb2zq
    @Andrew-wb2zq Рік тому +379

    Absolutely stunning. Especially the character models - that weird floaty glow is gone and it somehow makes the models look so much more convincing, even if the actual models didn’t change.

    • @OsaculnenolajO
      @OsaculnenolajO Рік тому +25

      Yeah they look way more grounded in the environment. Looks so much better.

    • @kingchirpa
      @kingchirpa Рік тому +12

      Yeah they're lit way more convincingly now. Overdrive shows way more contrast on their skin and clothing which better matches with the super contrasty environment.

    • @ZacDonald
      @ZacDonald Рік тому +3

      Soooo much less light leaking and better shadows.

    • @luke88martin
      @luke88martin Рік тому +3

      Even though I love the game I'm about to mention, ghost of tsushima was really bad for this, like you'd see Mongols and other characters all lit up in dark areas and it sometimes just looked plane bad

    • @IbizanHound2
      @IbizanHound2 Рік тому +10

      The biggest feature lacking all these past years from character models which amplified the uncanny valley effect, was that self shadowing was highly inaccurate, especially on small details like the eyelids casting shadows to the eyes underneath them 1:40. As a professional 3D modeller I always found this so disappointing, putting so much effort in making a realistic character, only to have it look weird because of the game engine's limitations.

  • @Reia11th
    @Reia11th Рік тому +289

    1:41 One of my pet peeves is how the lower eyelids usually get those weird lighting in most video games, but Overdrive RT seems to solve them!

    • @Vynzent
      @Vynzent Рік тому +4

      Yeah that's something I hated seeing in max RT settings before, the people still looked too weird. Now they look really good.

    • @StreetPreacherr
      @StreetPreacherr Рік тому +9

      Eyes, and then maybe they can finally get FLUIDS right. I'm still waiting for a game that shows a character BELIVABLY consuming beer from a clear glass mug...

    • @TheRedRaven_
      @TheRedRaven_ Рік тому +8

      Looks like a totally different person, it's pretty insane tbh.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому

      I was noticing that. It makes a huge difference

    • @alexsilva28
      @alexsilva28 Рік тому

      Very noticeable on their mouths too

  • @crawkaw5227
    @crawkaw5227 Рік тому +387

    Holy... Can't wait for this to be the norm.
    Some scenes changed from "yeah looks great" to " that's real", no one would think missing such odd artifacts would change that much, but holy it does.
    P.s. am I the only one who hoped for them to show that store clerk scene which blew internet minds with how beautiful it looked?

  • @OsaculnenolajO
    @OsaculnenolajO Рік тому +437

    This is definitely the future of lightning. I really hope games continue in this direction. The visual upgrade is absolutely insane.

    • @platinum2905
      @platinum2905 Рік тому +10

      The game still look like trash.

    • @lgolem09l
      @lgolem09l Рік тому +12

      Not for a while, it's gonna tank performance on anything but high end PC hardware. My hope is that this is integrated into UE5, so developer can enable it with ease. That will give this the widest reach

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому +21

      @Platinum I know, right? Like, go down an alley, take a screenshot, and compare it to a photo of some real trash bags, and it's quite difficult to tell the difference to the untrained eye!

    • @urlond9371
      @urlond9371 Рік тому +2

      @@lgolem09l UE5 Dropped Ray Tracing all together and went with their own Lumin, or how ever it's called.

    • @anusmcgee4150
      @anusmcgee4150 Рік тому +4

      Now this average RPG/FPS with half the shit from E3 missing is a GOOD LOOKING average RPG/FPS with half the shit from E3 missing HELL YEAH

  • @puddingtopf
    @puddingtopf Рік тому +101

    Wow, I hadn't realized how flawed Psycho RT was. I already knew there would be some nice improvements in Overdrive RT, but this is even better than expected.
    Ray tracing is such a cool technology. Thanks for the video, Alex.

    • @n.erdbeer
      @n.erdbeer Рік тому +2

      I felt it was odd at some places, as some shadows were missing and reflections looked different than the real scene, when there was lighting fx but yeah, the differences are huge. :D

  • @elliotborst
    @elliotborst Рік тому +260

    Damn this looks soo much better. The side by side in the car with dex looks sick. Looks like the trailer. And then NPCs aren’t badly lit anymore with hero lighting. Makes them look far more real.

    • @SolidSt8Dj
      @SolidSt8Dj Рік тому +11

      Which makes sense when you think about it.
      The trailer was path traced, and now, so is the game!

    • @lawyerlawyer1215
      @lawyerlawyer1215 Рік тому +9

      I’m super excited about this.
      I’m also worried about the huge amounts of UA-camrs that know NOTHING about how graphic technology works , and due to their lack of understanding in the subject. Will make a huge deal about the poor performance RT overdrive is going to have.
      And of course al the people with Gpus that cnat handle it will make even more noise.
      Because they don’t understand how terribly complex and demanding this is.
      Of course most hardware won’t run it.
      How could it!!
      I can see ignorants talking about how “cyberpunk is broken again” 🤦🏻‍♂️

    • @T1tusCr0w
      @T1tusCr0w Рік тому

      There will be a lot of bitter people when they realise they can’t play this way on console ever & it’s basically locked behind a 4090 too. It’s basically a less than 1% of pc users can do this. But it DOES make cyberpunk look like the place you imagine when you play this world.

    • @gavinderulo12
      @gavinderulo12 Рік тому +2

      The npcs aren't lit by hero lighting. Hero lighting is an artistic choice. The npc glow here is an artifact of the rasterized GI.

    • @hoguemusic9706
      @hoguemusic9706 Рік тому +4

      @@T1tusCr0w It's not locked behind a 4090. He's playing at 4K. I'm pretty positive I could play with 60fps with a 3080, overdrive RT, and DLSS on

  • @bennyweimer2345
    @bennyweimer2345 Рік тому +100

    the craziest part is it looks this good even when all the assets and world was created for the rasterized lighting meaning when things are tailor made for the path traced lighting it will likely look even better, and wont have some of the weird areas like a room being completely dark.

  • @existentialselkath1264
    @existentialselkath1264 Рік тому +275

    More games need modes like this. Add unrestricted LOD (render distance) settings as well and you'd never go back to an old game and find the visuals dated again.
    People complaining about settings like these because it doesn't run on most hardware are missing the point. Give it a few years and some gpu generations later and this will be a clear positive.

    • @lyserberg
      @lyserberg Рік тому +25

      Absolutely. I imagine RTX 6000 and RDNA 5 (between architectural improvements, better image reconstruction and even better frame generation techniques) will have a field day with these settings.

    • @existentialselkath1264
      @existentialselkath1264 Рік тому +23

      @@lyserberg let's hope amd does kick thier raytracing tech up a notch. That, alongside a lack of features for stuff outside of gaming, is why I've been stuck with nvidia for years

    • @krakulandia
      @krakulandia Рік тому +6

      @@kadupse Now go back to read what people commented about ray tracing a few years ago when it was introduced for video cards. Most people were sceptics about if it was a valid tech at all :)

    • @AlfaPro1337
      @AlfaPro1337 Рік тому +7

      @@kadupse This is what people forgot. Plus, nearly all graphics engine is worked on rasterisation FIRST, and then Ray Tracing. Maps are being made with rasterisation in mind, baked lighting, etc, not optimised for RT.
      Quake RT has proven that it's possible to have a game that uses RT only. Heck, we need more games like Fortnite, which RT gives an advantage, being able to see real time reflection.

    • @gamingrealmhd1444
      @gamingrealmhd1444 Рік тому +1

      Yeah i mean your right. but what will the gpu cost in further future?! its not normal how much these cost today. its crazy. hope the gpus in future wont be that expensive as today

  • @jamesc5801
    @jamesc5801 Рік тому +195

    Love the accurate lighting. What I really feel like needs tweaking to compensate is the exposure settings or possibly HDR settings. A lot of example shots felt too over / under exposed imo. But maybe that's just me being visually trained over the years to be used to seeing things in shadow. High contrast areas between sunlit and shadow zones would be the main offenders that may negatively affect gameplay - not seeing something important because it's too bright or dark for example.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +14

      From what I've heard HDR can help, but this also presents the image like a camera would in real life vs our eyes; some things are more overexposed than we'd see them and some things are underexposed. Either way, I also noticed that it's sometimes horrible for scene readability. The tech in this state could ruin a competitive shooter experience (regardless of framerate), whereas a single-player game built with this in mind could be a wonderful experience, because micro-reacting to a few pixels of an enemy 100 yards away in shadow is less important. I think bringing back readability will probably be the next step once we can run this tech well-perhaps with different modes for "situational awareness" or "immersion."

    • @boshi9
      @boshi9 Рік тому +36

      Yes, I've just commented about the same thing. This may be a physically more "correct" lighting model, however it looks as if they are not taking into account the way our eyes adapt to darkness and sunlight, i.e. the bright scenes look as if you've spent a lot of time in darkness and suddenly went outside in the middle of the day, and conversely the dark scenes are almost pitch black as if your eyes aren't adjusted to low light conditions.

    • @adriankoch964
      @adriankoch964 Рік тому +5

      Once you simulate light properly, you end up with those dynamic range issues in SDR. If you plan to play on SDR, going overdrive is probably a bit of wasted effort, it can't look quite right like this.
      You can't judge HDR content from a youtube video, if the video or your screen is not truely HDR. Overdrive is the tech enthusiast mode and that means playing on microLED or OLED in HDR (and not some crappy "HDR" LCD that doesn't even have 200+ backlight zones and peak brightness - thus can't really show the hightlights or shadow details in the scenes).

    • @CallMeMrX
      @CallMeMrX Рік тому +14

      Yeah it's treating it as if it were being viewed through a camera and not the human eye, which is a bit of a failure imo.

    • @CallMeMrX
      @CallMeMrX Рік тому +1

      It's being treated as if it's viewed through a camera, not the human eye, which is fine for film, but becomes problematic when the assumption is that it's viewed through human eyes.

  • @grimdicer152
    @grimdicer152 Рік тому +126

    This is future proofing the game. It will look glorious in 2030 when I can afford to play it like this 👌🏼

    • @Tanzu15
      @Tanzu15 Рік тому +20

      By 2030 we would have already gotten the sequel to cyberpunk 2077 and just a 60 variant card would max out the first cyberpunk at 4k 60 plus

    • @digitalrandomart3049
      @digitalrandomart3049 Рік тому +11

      too bad many of the assets and textures feel rushed

    • @newkidondblock
      @newkidondblock Рік тому +1

      Well am surely playing this tomorrow on my RTX4090.

    • @maaax1173
      @maaax1173 Рік тому +8

      @@Tanzu15 Yeah, the 8060 for 999,- because Nvidia

    • @jondasek
      @jondasek Рік тому +14

      A game is not future proof because the way it looks but because of the story, how it plays, the replayability, the open world experience in this case. And because of that, this game did and will age pretty badly.

  • @Alexwolf5231
    @Alexwolf5231 Рік тому +259

    The first time I've ever looked at RT comparisons and literally said out loud, "holy shit!". And not even for a no-RT vs Overdrive-RT comparison, it was between current-RT and Overdrive. So excited for this!

    • @OutplayedChad
      @OutplayedChad Рік тому

      I'm lucky enough to have a 4090 and played it just now and I'm blown away

    • @Magnus_Loov
      @Magnus_Loov Рік тому

      @@jpw5820 Or when first trying out Far Cry with a softmodded ATU 9800SE in early 2004 for the first DX9/Pixel Shader 2.
      It was night and day...

    • @Egoryotu
      @Egoryotu Рік тому +2

      First time I said “holy shit!” was when I first saw metro exodus rt lighting! Ever since then I’ve always known rt global illumination was the way to go

    • @wrblue08
      @wrblue08 Рік тому

      ​@@OutplayedChad Best thing is, thanks to DLSS Performance or Ultra, even those on 30 series cards can enjoy a playable Overdrive mode albeit with a resolution drop.

    • @OutplayedChad
      @OutplayedChad Рік тому

      @@wrblue08 thats fantastic

  • @ishJJx3
    @ishJJx3 Рік тому +25

    Thanks DF team! I would love to see a video comparing RTX card performance ranging from at least 3070 and up, and 1080p/1440p resolution! Most of us aren't playing at 4K most likely 1080p. Crossing my fingers for this anyway, cheers !

    • @adorablerainbowfist
      @adorablerainbowfist Рік тому +1

      Yeah I'm on a 4090 and when this update drops I'll be using 1080p so I can avoid the input lag that DLSS3 adds.

    • @redgreen1500
      @redgreen1500 Рік тому +6

      Isn’t that what performance mode already does? It’s rendering internally at 1080p to get the 59 fps you see before he enables dlss frame generation

    • @Coprium
      @Coprium Рік тому +2

      @@adorablerainbowfist Does DLSS2 really affect input lag that much? DLSS looks so much better than upscaled 1080p in my experience that doesn't make sense to not enable it.

    • @Alaneeeeee
      @Alaneeeeee Рік тому +3

      @@Coprium DLSS 2 doesn't add that much input lag, but DLSS 3 does.

    • @rvnx
      @rvnx Рік тому

      Pretty sure RT Overdrive isn't supported on the 30 series

  • @superluismigueL100
    @superluismigueL100 Рік тому +39

    This is incredible, can't wait to play it like this when i replay it in like 10 years

    • @The.Shadovar
      @The.Shadovar Рік тому

      Geforce now stream service.

    • @esaedvik
      @esaedvik Рік тому

      @@The.Shadovar That doesn't make the game better or not broken/lacking. They didn't say they can't run it on their system.

    • @rustyshacklefordposter
      @rustyshacklefordposter Рік тому +9

      @@esaedvik bro said nothing about it being broken and lacking 'like this'. just implying his computer can't run it. reading comprehension is important kid

    • @firestar8784
      @firestar8784 Рік тому

      ​@petah yes it is

    • @bobross2577
      @bobross2577 Рік тому

      @@ReachTea yes, with the ultimate subscription

  • @TBCMV
    @TBCMV Рік тому +26

    Impressive - And what a wonderful and extremely well-done illustrative tech review on how proper lighting radically transforms the mood and realism of graphics - Thanks Alex!

  • @vyrde.
    @vyrde. Рік тому +4

    Pretty nice graphics improvement...BUTTTTTT can we start talking about the physics and obviously the CARRRRR PHYSICS????

  • @Lalesama1987
    @Lalesama1987 Рік тому +12

    Only people that don't understand RT technology would complain about it.

    • @crestofhonor2349
      @crestofhonor2349 Рік тому +1

      @@adrenalinejunkie3828 Not really for what's happening here

  • @Sl4ppyBag
    @Sl4ppyBag Рік тому +53

    The expansion is going to look so good

    • @nicobenji0248
      @nicobenji0248 Рік тому +11

      *on a 4000 series lol. With dlss3 enabled. But yes lol

    • @jonahhekmatyar
      @jonahhekmatyar Рік тому

      ​@@nicobenji0248 or on mid range 60xx cards in 2-3 years. I honestly hope more games think about players years from now playing the game for the first time.

    • @CodexSan
      @CodexSan Рік тому +1

      @@nicobenji0248 *on a 4-way SLI 4090 to achieve 24FPS.

  • @azizkurtariciniz
    @azizkurtariciniz Рік тому +14

    You see a new technology and say "wow, that's amazing, it's so realistic!", then new tech comes and you say the same thing again. It's astonishing. I love it.

  • @OrangeGuy
    @OrangeGuy Рік тому +27

    this looks 10x times better than I expected