I think a lot of consumers do not like the idea of paying a standard full game price for a game that doesn't push the hardware to the limit in terms of graphics or length.
I think the 'Action' and 'Adventure' genres (as much as they are genres) have subsumed the 3D platformer. Many of the more casual-focused games of today still have elements of 3D platformers in them; they have just evolved beyond.
I think you might have a point with the online play aspect. I mean, just look at Atlyss. Even though it's not marketed as a 3D platformer, it absolutely plays like one (plus combat and RPG mechanics) AND it also uses a PSO-like lobby system for multiplayer, with some MMO features like chat, parties, leveling and PVP. I'm not sure about what the mainstream thinks but, at least in my social circles everyone's been raving about it! Steam charts shows a 24hr peak of 8k players. For such a small game, it's huge (and deserved imo). Anyway, nice vid! Always refreshing to get recommended videos from smaller channels. I hope your channel grows!
I do think there is one more aspect you should consider: developer drive. One of the primary goals for any indie dev is to make something unique, fascinating, and fresh. Casual games are much more difficult to do this with, as the restriction to kid-sized simplicity reduces the level of creativity and innovation a dev can use drastically. As for AAA and AA, hah! Good luck getting your boss to shove millions upon millions of dollars at you so you can make "crash bandicoot but better." Of course people will buy it. That doesn't mean people will make it.
Modern shooters usually ARE 3d platformers. 3D platformers never died, they just combined with shooters mostly. Many modern shooters have a heavy focus on movement that scratches a similar itch.
I respecfully disagree with everything. So there's a decline on 3D Platformers cause most people play free games like Fornite, Call of Duty and FIFA??? Sorry, i just have a problem with this statements cause this is just wrong. 1- There aren't many solid foundations in this video, you named some games from the 90s and then you didn't name any of the ones that came out later, like Mario Galaxy 1 & 2, Ratchet & Clank, Jak & Dexter, etc. The only time when we could argue that there was a decline in the genre was the Wii U era. But, since 2017 we have had multiple releases in the genre, both indie and AAA or AA that have been super successful: Mario Odyssey, Bowser's Fury, Kirby and the Forgotten Land, Crash Trilogy, Spyro Trilogy, Astro Bot, Sonic Frontiers, Shadow Generations, Sponge Bob, Psychonauts 2, Ratchet & Clank Rift Apart, A Hat in Time, Toree, Frogun, and so on... 2- Most popular Shooters are more accessible because they're free, but that doesn't mean that an entire genre that has nothing to do with it is in decline. Because the audiences of both genres are very different, playing Mario is more expensive than playing Fornite or FIFA or Call of Duty, hence the ridiculously high numbers and yet there are millions who buy Mario or Crash or Spyro. And if "we" need an online platformer, then there's Fall Guys, a successful Free to Play 3D platformer. Focusing on the sky-high numbers of free games and comparing them to paid game numbers is unfair and ridiculous. (Also, making a sustainable free to play game is not easy and there are more failures than successes) 3D platformers are NOT dying. The genre is NOT in decline. We have multiple entries into the genre annually. This video does NOT do a good job of making the point you were trying to make. I say all this out of respect because I love this genre and this perception of it is wrong.
I feel like 3d platformers used to be alot more dead than they are now. Since 2017 there's been a huge supply of indie 3d platformers.
I think a lot of consumers do not like the idea of paying a standard full game price for a game that doesn't push the hardware to the limit in terms of graphics or length.
I think the 'Action' and 'Adventure' genres (as much as they are genres) have subsumed the 3D platformer. Many of the more casual-focused games of today still have elements of 3D platformers in them; they have just evolved beyond.
I think you might have a point with the online play aspect. I mean, just look at Atlyss. Even though it's not marketed as a 3D platformer, it absolutely plays like one (plus combat and RPG mechanics) AND it also uses a PSO-like lobby system for multiplayer, with some MMO features like chat, parties, leveling and PVP. I'm not sure about what the mainstream thinks but, at least in my social circles everyone's been raving about it! Steam charts shows a 24hr peak of 8k players. For such a small game, it's huge (and deserved imo).
Anyway, nice vid! Always refreshing to get recommended videos from smaller channels. I hope your channel grows!
That's so nice of you, thank you so much! ☺🙏
I do think there is one more aspect you should consider: developer drive. One of the primary goals for any indie dev is to make something unique, fascinating, and fresh. Casual games are much more difficult to do this with, as the restriction to kid-sized simplicity reduces the level of creativity and innovation a dev can use drastically. As for AAA and AA, hah! Good luck getting your boss to shove millions upon millions of dollars at you so you can make "crash bandicoot but better." Of course people will buy it. That doesn't mean people will make it.
Great video mate!
I think you're right.
I think he's wrong
Modern shooters usually ARE 3d platformers. 3D platformers never died, they just combined with shooters mostly. Many modern shooters have a heavy focus on movement that scratches a similar itch.
I respecfully disagree with everything. So there's a decline on 3D Platformers cause most people play free games like Fornite, Call of Duty and FIFA??? Sorry, i just have a problem with this statements cause this is just wrong.
1- There aren't many solid foundations in this video, you named some games from the 90s and then you didn't name any of the ones that came out later, like Mario Galaxy 1 & 2, Ratchet & Clank, Jak & Dexter, etc. The only time when we could argue that there was a decline in the genre was the Wii U era. But, since 2017 we have had multiple releases in the genre, both indie and AAA or AA that have been super successful: Mario Odyssey, Bowser's Fury, Kirby and the Forgotten Land, Crash Trilogy, Spyro Trilogy, Astro Bot, Sonic Frontiers, Shadow Generations, Sponge Bob, Psychonauts 2, Ratchet & Clank Rift Apart, A Hat in Time, Toree, Frogun, and so on...
2- Most popular Shooters are more accessible because they're free, but that doesn't mean that an entire genre that has nothing to do with it is in decline. Because the audiences of both genres are very different, playing Mario is more expensive than playing Fornite or FIFA or Call of Duty, hence the ridiculously high numbers and yet there are millions who buy Mario or Crash or Spyro. And if "we" need an online platformer, then there's Fall Guys, a successful Free to Play 3D platformer. Focusing on the sky-high numbers of free games and comparing them to paid game numbers is unfair and ridiculous. (Also, making a sustainable free to play game is not easy and there are more failures than successes)
3D platformers are NOT dying. The genre is NOT in decline. We have multiple entries into the genre annually. This video does NOT do a good job of making the point you were trying to make. I say all this out of respect because I love this genre and this perception of it is wrong.