For simple edits like that, just single click the dimension and it will display the dimension similar to the auto-dimension dialog, edit your value, hit enter and it will automatically rebuild that feature and child features.
Hey To Tall! Thank you for all of your fantastic content! I just want to ask if you could show us how to create a threaded hole on an angle on a round boss with a hole bored in the centre of the boss? Thanks in advanced!
If only two features along the tree are changed how does Ctrl+b rebuild the entire tree if the remaining features in the tree were not altered. Because either way features preceding the changed features are inter- related either way?
Ctrl+B does NOT rebuild the entire tree. CTRL+B rebuilds features that are flagged for a rebuild (usually due to a dimensional change) and any related features further down the tree that have a child dependency. But not every feature further down the tree has a child dependency. Ctrl+Q does rebuild the entire tree.
Thanks for sharing sir👍👍
Awww yeah!
Good to know. Thanks Toby. 👍
thanks Ksteger!
Thnx for explaining the difference
Glad this helped!
very cool video and nicely explained
thanks!
For simple edits like that, just single click the dimension and it will display the dimension similar to the auto-dimension dialog, edit your value, hit enter and it will automatically rebuild that feature and child features.
True....if you have instant 3D enabled. :-)
Very interesting. Dragoș
thanks Dragos! yeah CTRL+Q rules!
Hey To Tall! Thank you for all of your fantastic content! I just want to ask if you could show us how to create a threaded hole on an angle on a round boss with a hole bored in the centre of the boss? Thanks in advanced!
It's good for top to bottom equation bassed modeling?
yeah it rebuilds everything - so it often helps resolve equations too (unless there is a circular reference)
If only two features along the tree are changed how does Ctrl+b rebuild the entire tree if the remaining features in the tree were not altered. Because either way features preceding the changed features are inter- related either way?
Ctrl+B does NOT rebuild the entire tree.
CTRL+B rebuilds features that are flagged for a rebuild (usually due to a dimensional change) and any related features further down the tree that have a child dependency. But not every feature further down the tree has a child dependency.
Ctrl+Q does rebuild the entire tree.
Thought I'd get rickrolled in the beginning
lol - it does kinda sound like that in the beginning