Agree so much. It´s cool to be the frontline guy with the triple- and squad-kills, but some of them don´t understand the difficulty of being a solid or even good support. And so sometimes you get trashtalked for being paint- and armor-bitch. But some of them don´t understand that it´s a permanent play with fire, especially for short-ranged support-weapons like Jr.
Support seems easy, because you just paint the map and dont fight people. but you dont fight people, because you can't fight people. Thats why zap 85 is probably the best armor support. Its the only one that is capable of defending themselves and aggro a little under desirable circumstances.
Walking the fine line of not dying but also helping in fights isn't easy. It's easy to become too passive or too aggressive. It's hard to learn when you should be doing what to best help your team. I respect good support players a lot
Honestly I think that a lot of people can understand that positioning is important, the problem tends to be understanding what makes actually good positioning which I'm glad you went over heavily here. As an example in your slayer section, I think a big reason that a lot of even X rank players play like that is because it FEELS like what you suggest would be bad positioning. If you aren't thinking about how hard it is for someone to confront you if you stand directly under ledge, people will think it's a bad play. For example, by standing back and shooting people feel like they are safe. They feel like they have ink behind them to escape with, and they can make that escape before a bad situation becomes bad. However standing directly under ledge can feel like overextending. Like you can have your exit cut off and if the situation turns bad that you're trapped in it. Showing that "Actually, it's very difficult for them to fight you in this position and you have the big advantage here" is very helpful.
I found this to be very informative, especially for solo queue players like me. Quick question though, what do you think the role of kensa/gold dynamo is? Should I be a support/staller painting for specials or do i need to be more aggro? Cool video btw.
Supportive Dynamo is the smartest move, but you still need to know when to make picks and get kills when applicable staying back and contesting/holding mid while getting booyah and armor is so good
Thanks for all the help guys. Ive had a lot of fun with dynamo in 2 and i hope it gets some buffs and good kits in 3. (honestly i would rather custom kits but hey this is nintendo)
Yo, the video is really good! The only thing I would say is that the "points" are really easy to miss because they don't really get your attention when watching the video But this type of content is really helpful, keep it up!
Easily my favorite of your talks, probably of all time. It's really hard to internalize the idea that anchor and support provide value without getting high k/a. Even though I agree with pretty much everything said here, it's hard not to look at the charger or the kshot with 3 k/a and think that they didn't contribute. Team thinking like this is actually so insanely difficult
One thing I do hope they do is fix the latency issue that Splatoon 2 has. In Splatoon 1 the controls felt much more responsive compared to 2. I don't know if they can completely fix the issue though because lots of other games on the switch have the same issue. I think if they released a switch that was like a traditional console, with no screen and dock it would help with the input lag.
If you play only TV mode then your latency may not be Splatoon's fault. Check if it is still latent in tabletop mode. It's possible you have either a slow tv or slow HDMI cord. I had this issue myself.
@@sherbertshortkake6649 "slow" HDMI cord isn't a thing for 1080p60 content output on the switch. You only need a minimum of 4.95Gbps bandwidth. Which is an HDMI rev 1.0 cable (old AF). Most "cheap" cables sold in stores and on Amazon when the Switch debuted were HDMI rev 1.4 which supports 10.2Gbps bandwidth. Plenty for a docked switch. But you do make a valid point about the TV. Almost all modern TVs add a lot of software processing to the input signal that can add significant input delay. Most modern TVs have a "game" mode, of which the primary purpose is to disable all that additional software processing. It can take input sensitivity from 110ms down to 15ms or less, depending on the brand, age, etc. If OP is playing docked on a TV, that's where I would start. It's possible that they may have an HDMI cable that's starting to fail (it's rare, but it does happen), but if that were the case, there'd likely be other symptoms to indicate as such.
@@dyoung_404 For me it was my TV. I was just told about the HDMI part so I regurgitated that. Hmm... I never had any symptoms exactly for my TV. I only had my switch that was slow... Unless everything has been slow and I never noticed...
@@sherbertshortkake6649 A failing HDMI cable can have similar symptoms to a failing HDMI port or board. Sometimes it’ll fail to handshake, so you get things like a black screen or no signal. Sometimes it’ll start randomly dropping audio mid stream. Same thing w/ picture. Most of the time, it’ll recover. Sometimes it won’t. Sometimes you’ll have weird stuttering or video artifacting if enough of the bandwidth has degraded. Most of the time, though, if your devices handshake, you get good picture & audio, and your source is 1080p, the HDMI cable isn’t likely to be a source of major input lag. It’ll either be an issue with the source input, or an issue on the display device.
8:30 this happens a lot in turf war too. I call them "every inchers", refusing to help the team until every megapixel of your base is inked. they usually play sploosh/aerospray. Holding center seems to be key in winning turf wars, your side+center>their side, but it doesnt need to be perfect. Being able to get some special on your way back to mid would be great if not for these sorts of players.
Positioning and map awareness as well as just general game awareness is EXTREMELY unintuitive for me for some reason. No matter how much I strategize, when I go into a game, I forget about everything, I rely purely on instinct and reactions to get me to win the game, I have no idea what place is the most optimal for me to be in. And whenever I try to think mid-game or pull up the map to try and see the positions of my teammates and opponents, it is like my gameplay becomes so much worse. The more I try to think, the more harder it is for my brain to catch up with what is happening because things change so quickly and I end up getting sniped by a Charger or bombarded by Tenta Missiles I didn’t know existed. I literally do not know how the fuck you are supposed to be “aware” in a game that literally changes every 5 seconds. It is also extremely hard for me to find a “main” just because of how many weaknesses every single weapon has. Sure, every weapon does one thing really well, but is terrible in every other department. You cannot pick off people from afar with dapple dualies, you cannot react quickly when someone sneaks up on you with Chargers, and I need to be able to do both in order to react to various situations because whoop dee doo charging head first all alone into enemy territory is anything except for a fantastic idea. And you see, this would be perfectly fine if I didn’t care enough about this game and just forgot that it ever existed, but this is why the issue is so infuriating, I cannot forget this game because there are SO many things that I absolutely LOVE about this game BESIDES the gameplay. The worldbuilding is so creative, the music sounds fantastic while also integrating really well into the world, the entire game is charming from the writing to the animations and the style and the way that the entire package is presented, and the lore goes surprisingly deep for a game rated E for Everyone. The aesthetic, the creativeness and inventive nature of literally every aspect of this game, I cannot help but appreciate every single aspect and that honestly sucks because I can’t wrap my head around how the hell I am supposed to “get good”. I feel like I cannot show my appreciation to this game I love so much if I cannot even understand the gameplay part of this game, which is SUPPOSED to be the entire reason why people play this game. Y’know, FOR THE GAMEPLAY. Seriously, like, I can understand most of Chara’s videos, but 90% of the things he is saying in this one are going over my head
It sounds like you're talking about having bad habits. I struggle with this too. For the first couple of years of playing this game i mostly played on instinct/reaction, not thinking much about where players on either team were at any given moment. "I see enemy i shoot" sort of thing. Later on i got tired of dying from things i could have easily avoided had i been more aware. What I've been doing since then is trying to think more actively when playing. I ask myself: Where is the enemy? Where are my teammates? Do we have man advantage? Specials? Where is a good spot for my weapon to push/hold? etc. This has helped me a lot, but i still fall back into playing mindlessly sometimes. Working on it!
I don't think anyone can nor are supposed to chomp all of these info right into their brains. My improvement went more like, after losing many times and seeing some vids on how to get good, I remember a couple main focuses like for example positioning and movement. I noticed that I tend to charge into areas with many enemy ink around me just cuz I see enemy there. Needless to say, I died easily. After noticing how important turfing is in order to make myself (and my team) more mobile and corner the enemy, I started paying more attention to how much turf both teams have and where. Merely keeping this one concept in mind made _my reflexes_ to act accordingly and save me from getting cornered & killed, since I always make sure to have an escape route and a solid turf to return to now. Patience pays. Mindful plays pays. I remember fondly the time when I won a Rainmaker game with Sploosh Neo after surveying on Recon mode about where I can put beakons safely, and which shooting angles are advantageous or disadvantageous to me. The other aspects will be learned too eventually with more experience & time - like remembering which weapon has what sub & what special, or remembering to check map & note where everyone are. One step at a time is already great, starting from the bad habits that leads you to death multiple times.
@@jjQlLlLq I like what you said about turf control and charging into enemy turf. I used to do that a lot and get killed for it, it's not very safe unless you know where people are. For me things like movement come more intuitively from just playing the game a lot, but I'm still teaching myself to play mindfully and try to have a game plan if that makes sense. Like knowing when and where to push, supporting my teammates when they need help and in general just think more about what i'm going to do and what the enemy is doing. I agree with you that patience and strategy is very rewarding when you pulls things off!
@@keengoon116 It is really difficult to think perfectly logically sometimes since my obsessive compulsion symptoms compel me to think “do this” and “expect that outcome to happen” and when the outcome I expect doesn’t end up happening for perfectly logical reasons like “I didn’t practice that enough” or “that play was inefficient”, I end up getting frustrated instead. I’m working on my issues. Thanks for responding, you’re a big help
@@jjQlLlLq I just have absolutely no idea when I should and shouldn’t attack the enemy. I have absolutely no idea whether or not picking off that one person I see in the distance will lead to an enemy ambush or not, this is true both when my team is winning or losing. If the majority of the map is covered by the enemy team, even if there is a minute and a half left of game left, I struggle to make an opening, an opening that my teammates would take no less. I’m here to play Splatoon after all, not herd sheep that cannot hear my voice. I get it, lack of voice chat is a good thing, if there was voice chat the game would be too toxic. I still struggle to coordinate teammates who are forced to guess what my intentions are and vice versa. The gameplay can feel very stifling at times because of this, “I can’t go here, I can’t go there, what am I supposed to do?”
I had never thought about this. Recently I had been struggling with maintaining A rank in all the modes and I wanted to solidify my rank by making it to A rank instead of A-. The thing that helped me the most was realizing that I have to stick to playing my role and also being patient with pushes.
I play both overwatch and splatoon, Overwatch taught me how to position. In splatoon few people use natural covers to protect themselves when they wanna go from point A to point B. I used to think that hiding was enough to be safe, but it's not. Players using natural covers are much more efficient to pressure the ennemy team as they get free poke, free healing, and they can retreat safely if they need to. Playing with the environment is really important. Also the paint on the map is not only a speed buff and stealth buff, it's a visual reminder of where you're actually safe or not. In games like Overwatch, your safe space is determinated with your tank positioning, if your too far in front of your tank, you're in a great danger, if you're too far away and you don't even see the tank anymore, you're useless. It's the same in Splatoon As a slayer player you have to position yourself in front of your team, you actually need to be in the range of your support, because he is giving you a safe space and a reminder of where your territory actually stops, so you will not overextend. As a support player, you need to be in the back of your frontline so you can have a clear view of what is going on and not actually being an isolated target. As a backline player, you need to have your whole team within your range and have a margin to actually pressure the ennemy midline. Some chargers just camp a single high ground and don't move at all while they should reposition themselves to keep an eye on the action, help the support to paint and pressure the ennemy team. Also make sure to have a natural cover you can easilly reach if people shoot at you for protection whatever you're playing. The less you die, the more damage you deal, the more special you cast, and the more games you win
Idk if you had this video idea already but I'd love to hear your ways to get back into the match after a wipe. Like I think a good video would be going over specific maps and areas where it's good to hang back and paint, and what to do to break through a lockout. When getting wiped I find it really hard to break back into the match, specifically zones for example, the matches end really quickly usually after that lmao. How to deal with bad comps (solo q) and still win would be helpful too 🙂
What I do;I build up and use tenta missiles and I wait for my team to respawn I say this way so then we could make a counter push it might be hard but try to target the most aggressive front liner's first when making the counter push (like splattershot dualies Exetera) I hope this helped :)
Thanks for talking about this, it’s a popular misconception that all you need to get high ranks in splatoon or any game for that matter is good aim. False. Your positioning and communication with your team will always be more important in my opinion. I feel so many people in splatoon and just any game would benefit and improve by just knowing this simple fact, callouts and simple communication with team mates wins games. Though it’s been a while since I’ve properly played splatoon let alone ranked, that and I always queued solo (not to mention I have been in and out of X rank for years now). I love your videos man, keep up the great work :)
And I appreciate this advice! I had my team for nearly a whole year but I realized that we have an issue with positioning and what you should be doing and such. This will help out a major ton.
Honestly you were explaining the supports, that made my head go "ah, so THAT's why is also called "mid-line" i get it now!" Very informative and also the examples were very useful to picture what you were trying to say :D
Good points about the charger. Maybe I shouldn't feel so bad when I find myself struggling to hit my shots since I do make sure to stay on the move. Perhaps I'll try working on my charger again with this info in mind. Also _thank you_ for bringing up the Neo-Sploosh thing. Runnin' around turfing everywhere just to drop rando missiles is NOT smart strategy. And yes, you're inking up all the available turf for your team and... (Recalling that I use Aerospray RG and frequently hose down turf for _Baller_ special)
This info is gold. People learn this the hard way, but competitive players already knows all of this info. I am kind of a core player, but really a bad one (low X rank). I am a Vsploosh main, and I am ashamed to say that instead of a slayer, I tend to be more of a slayer/support hybrid. When I see a friendly charger or splatling, I tend to ink their feets so they can move faster. I try to ambush but if I fail, I run away to the safety of my teammates. When I get splatted, I see the map and I noticed I overextended, because I still don't have the ability to read the map before pushing an offensive, and that is really a difficult thing to do. Somehow with my bad aim and using stick controls I am on low X rank with the Vsploosh; in theory this shouldn't be possible. I think I kind of got there because I try to look for a better position for myself rather than trying to outskill the opponents; That is because I know rivals will always be better than me in skill level (aim, etc...)
I'd recommend you try an Aerospray PG sometime, especially a flanking/Special Spam build. So what if you suck at combat? Good luck tryharding your way through a Booyah Bomb, and if that doesn't get 'em, make 'em run after you or force them to give up the chase by turfing away and climbing walls faster with Burst Bombs! If positioning is more imoortznt than skill, the Aerospray PG is also a really fast-firing gun which has high spread, requiring less aim with no mashing required. Plus, if you ambush someone by hiding until they get in point blank range, they might not realize it's not a Roller OR an Octobrush that's attacking them until they're dead already! Burst Bombs also work as a sabotage tool in ambushes - hit the ground they're on so they need to ink before they can run! ...Sorry about the rant, I just really love this Weapon!
Very informative, and I love your assertive, confident, and even aggressive tone, it really shows that what you have to say is important, and you know your stuff. Keep it up. 9.7/10, in all seriousness.
This video is very useful. Unfortunately meaningless at the same time in solo when I have to play support, backline, frontline, and objective with a charger all at once.
I don’t like how there are 90 map mode combinations because you have to learn positioning for all of them. Then you switch to a new weapon and start again. 😭
Thank you so much. This was very informative for solo Q players like myself because I have been playing for a year and barely made it to rank A. You can analyze my Splatoon vids if you want.
I've watched so many Splatoon videos and this is the first one I see that talks about active and passive paint, or about any kind of painting strategy. Thank you for putting words and thoughts over concepts I'm still struggling with
I knew a lot of this things... This is so helpful! Now... Go to tell this to my X rank team. Because really, There are a lot of people who don't seem like they are playing in the highest rank. I love attacking up-to-down for example because I have more vision, and I am always on high places. I always try to defend all the ways because my teams sometimes doesn't care and they go all 3 to the left and If we are all team on the left, the enemy team has a free way on right. And a lot of X rank played don't make this and this is very important to equilibrate the map and defend... Yeah, I am a support defensive player and I don't like It. Because If I don't defend, any of them would make It. Because If all people attack, the team is not equilibrated. And It seems like players only care get more kills and like you said, sometimes is better the teamwork and communication.
I usually play support or backline weapons but most of the time I don’t know where should I go or what I need to do since soloq teams are always different (Mid A rank player) This video is really helpful
I wish more people knew their roles and where to be best positioned! I am stuck in S+ an constantly see our base being covered in ink instead of them up supporting. We will be in a constant 3 v 4 the whole game thanks to the Zap trying to get missiles (and then see the stats and them having absolutely no kills and 11 missiles)
this makes me feel so much better about being a supportive backline. i get crapped on for not having a high k/a when im just here to help keep these people alive lol
I've played Tenta Brella a few times, got some good support clips! It's really fun to watch enemies back off from the 500 HP which is sudddenly in front of MY WHOLE TEAM! ...Though I've admittedly died to a tap-fire E-Liter. After flanking them. It's absolutely not good at combat, but that might be for the best...
3:40 By avoiding the charger doesn’t that allow for them to get more special value? If you all go left to avoid charger then get missiled what do you do?
Taking fight on the left side doesn't mean stacking on top of each other you just hold them at the choke, and if they missile + the charger over there then only 2 people are pushing in making it even easier to stop honestly. In Some situations yes it can get some value but you minimize it
I play junior in 3 modes (I'm splatling in TC because I ride tower a lot, trying to improve on jet so I can use that). I keep getting X in zones and TC, ending the month around 1980, repeat. And the number of times I, the junior, am the ONLY PERSON ALIVE--that I'm standing on drop in sturgeon, chucking bombs at the zone, waiting for my team to respawn--woops, there goes the trislosh splatted again, can we at least get THREE people unsplatted at the same time? No? It's incredibly frustrating. On the plus side, I've got the bombs to disrupt down (the number of times I've topsplatted because of bombs is ridiculous). I'll have to work on active paint. But man, I wish Solo-Q teammates didn't feed all teh time.
Thanks Chara this will certainly be useful but could you make a more general "how to get good" video as I'm aiming X rank but I'm stuck in S+ which is really annoying especially since low S+ levels could suddenly meet a team of only high S+ players and still break their gage. To all people who think S+9 players shouldn't be able to be in the same lobby as S+0 players,please like.BTW,it's true positionning is useful but stuff like the support position is mainly good for league.
1:00 King Julian: “Maurice! I now have finally got a main in Splatoon 2 Maurice! Hey, where is Mort at?” Mort: “King Julian! I am spamming Ink Armor on the other team King Julian! La la la la la-“ *Dies to a random bomb* “AAA-“
Question, as a support in regular turf wars, is it not good to cover spawn first thing? I find when teams rush it usually puts them in danger because the lack of spawn coverage. I usually cover spawn and throw an ink storm towards any struggle areas
As someone who plays charge in solo queue, I find this very informative and sad as I can't keep playing aggressively with the idea of being a good teamate.
The point I’m trying to make is that by avoiding charger you give them value in another way which is bad and you can’t exactly avoid a player all match cuz that gives them too much control and hence value
3:40 same example, you try and avoid the charger, if it’s a mode like TC or rainmaker what can you do then? On TC the tower would move towards the charger and pushing left on rainmaker would be an easier push to shut down?
His point wasn't "Always avoid chargers." His point was to pick your engagements. In his example, there's no reason to go over near the charger. It isn't contesting an important area, so ignoring it for the rest of its team is more ideal. The charger was in a bad position because it can't do much from there unless some approaches... which no one needed to. Your example is different. In your case, your team would need to push ahead before the charger gets in position. If the charger is already in position, you would need to displace it using either bombs or specials. The charger is in a good position because it can stop the objective and get picks. You need to get it out of position.
what about wipes on your own team? I've been playing some vini, and when all of my team dies (and the enemy doesn't), I tend to jump back to spawn or hide and paint. what is the optimal play?
Hey Chara, I have a question about TC and RM.When I play scope charger is it better to play the objective or put pressure on the other team? On RM inkblot my team pushed rainmaker on left side and I went top right. This worked out very well and won me most games but idk if that was just the map. Thanks.
Oh dear god. Its the important lessons solo queue keeps screwing up. For such a team based game, making solo the only means to rank up, creates these early development bad habits that you keep mentioning. So you got a x ranker thats just a freaking potato brain that somehow made it through rng, grit and persistence. But has developed a complex of everything bad happening is the teammates fault. And it becomes a serious process to have such a player unlearn this crap. Because once they go back to rank. People very rarely play in a way thats compatible and it takes awhile for players to properly adjust to what other players do and you make intentional moves to compliment that, instead of doing play you want (which might be the more correct and optimal one) and get mad that others aren't playing ball. You either choose the play presented to you. Or guarantee trying to make the play you want fail. What I find best is if you show a random (ideally a competent one) that you are actively playing in sync with them. They become open to suggestions. Or not... its a big hit or miss with randoms. You can only communicate so much with no VC
Support but it can skirmish a bit. You attract attention with hammer and blockade certain points of the map with mist, but yea you bring so much paint that dying is really bad with Kimi
@@ProChara Ahh I see, so like you just do the peeking and spraying thing with Kimi basically, and make sure you remember how much charge you need for each situation kinda deal?
Being spread out is also really important on maps where you can flank because a single flank can wipe out half your team or even more.
As a support player you saying "people think support is easy, its not" warmed my heart ❤
Agree so much. It´s cool to be the frontline guy with the triple- and squad-kills, but some of them don´t understand the difficulty of being a solid or even good support.
And so sometimes you get trashtalked for being paint- and armor-bitch.
But some of them don´t understand that it´s a permanent play with fire, especially for short-ranged support-weapons like Jr.
Support seems easy, because you just paint the map and dont fight people. but you dont fight people, because you can't fight people. Thats why zap 85 is probably the best armor support. Its the only one that is capable of defending themselves and aggro a little under desirable circumstances.
Walking the fine line of not dying but also helping in fights isn't easy. It's easy to become too passive or too aggressive. It's hard to learn when you should be doing what to best help your team. I respect good support players a lot
@@keengoon116 yeah i absolutely agree on that its easy to become too aggro and too passive, both of it still happens to me sadly
@@VaniSpl it's not easy, you'll work on it and get even better. Your junior is kinda cracked ngl. When are we scrimming btw
Looking forward to your “Positions to Hold in Splatoon 3 Maps” video in the future chara.
Same!
Honestly I think that a lot of people can understand that positioning is important, the problem tends to be understanding what makes actually good positioning which I'm glad you went over heavily here.
As an example in your slayer section, I think a big reason that a lot of even X rank players play like that is because it FEELS like what you suggest would be bad positioning. If you aren't thinking about how hard it is for someone to confront you if you stand directly under ledge, people will think it's a bad play. For example, by standing back and shooting people feel like they are safe. They feel like they have ink behind them to escape with, and they can make that escape before a bad situation becomes bad. However standing directly under ledge can feel like overextending. Like you can have your exit cut off and if the situation turns bad that you're trapped in it. Showing that "Actually, it's very difficult for them to fight you in this position and you have the big advantage here" is very helpful.
I found this to be very informative, especially for solo queue players like me. Quick question though, what do you think the role of kensa/gold dynamo is? Should I be a support/staller painting for specials or do i need to be more aggro? Cool video btw.
support tick dmg/paint is its main strengths
It’s better as a support but agro dynamo is so much fun
Supportive Dynamo is the smartest move, but you still need to know when to make picks and get kills when applicable
staying back and contesting/holding mid while getting booyah and armor is so good
Thanks for all the help guys. Ive had a lot of fun with dynamo in 2 and i hope it gets some buffs and good kits in 3. (honestly i would rather custom kits but hey this is nintendo)
@@ProChara what about foil squeezer?
Yo, the video is really good! The only thing I would say is that the "points" are really easy to miss because they don't really get your attention when watching the video
But this type of content is really helpful, keep it up!
yea a sfx or something with it could have worked better, ill prolly do a more in depth one in s3
Easily my favorite of your talks, probably of all time. It's really hard to internalize the idea that anchor and support provide value without getting high k/a. Even though I agree with pretty much everything said here, it's hard not to look at the charger or the kshot with 3 k/a and think that they didn't contribute. Team thinking like this is actually so insanely difficult
One thing I do hope they do is fix the latency issue that Splatoon 2 has. In Splatoon 1 the controls felt much more responsive compared to 2. I don't know if they can completely fix the issue though because lots of other games on the switch have the same issue. I think if they released a switch that was like a traditional console, with no screen and dock it would help with the input lag.
If you play only TV mode then your latency may not be Splatoon's fault. Check if it is still latent in tabletop mode. It's possible you have either a slow tv or slow HDMI cord. I had this issue myself.
Handheld mode doesn't have that issue, if that helps
@@sherbertshortkake6649 "slow" HDMI cord isn't a thing for 1080p60 content output on the switch. You only need a minimum of 4.95Gbps bandwidth. Which is an HDMI rev 1.0 cable (old AF). Most "cheap" cables sold in stores and on Amazon when the Switch debuted were HDMI rev 1.4 which supports 10.2Gbps bandwidth. Plenty for a docked switch. But you do make a valid point about the TV. Almost all modern TVs add a lot of software processing to the input signal that can add significant input delay. Most modern TVs have a "game" mode, of which the primary purpose is to disable all that additional software processing. It can take input sensitivity from 110ms down to 15ms or less, depending on the brand, age, etc. If OP is playing docked on a TV, that's where I would start. It's possible that they may have an HDMI cable that's starting to fail (it's rare, but it does happen), but if that were the case, there'd likely be other symptoms to indicate as such.
@@dyoung_404 For me it was my TV. I was just told about the HDMI part so I regurgitated that.
Hmm... I never had any symptoms exactly for my TV. I only had my switch that was slow... Unless everything has been slow and I never noticed...
@@sherbertshortkake6649 A failing HDMI cable can have similar symptoms to a failing HDMI port or board. Sometimes it’ll fail to handshake, so you get things like a black screen or no signal. Sometimes it’ll start randomly dropping audio mid stream. Same thing w/ picture. Most of the time, it’ll recover. Sometimes it won’t. Sometimes you’ll have weird stuttering or video artifacting if enough of the bandwidth has degraded. Most of the time, though, if your devices handshake, you get good picture & audio, and your source is 1080p, the HDMI cable isn’t likely to be a source of major input lag. It’ll either be an issue with the source input, or an issue on the display device.
8:30 this happens a lot in turf war too. I call them "every inchers", refusing to help the team until every megapixel of your base is inked. they usually play sploosh/aerospray. Holding center seems to be key in winning turf wars, your side+center>their side, but it doesnt need to be perfect. Being able to get some special on your way back to mid would be great if not for these sorts of players.
Positioning and map awareness as well as just general game awareness is EXTREMELY unintuitive for me for some reason. No matter how much I strategize, when I go into a game, I forget about everything, I rely purely on instinct and reactions to get me to win the game, I have no idea what place is the most optimal for me to be in. And whenever I try to think mid-game or pull up the map to try and see the positions of my teammates and opponents, it is like my gameplay becomes so much worse. The more I try to think, the more harder it is for my brain to catch up with what is happening because things change so quickly and I end up getting sniped by a Charger or bombarded by Tenta Missiles I didn’t know existed. I literally do not know how the fuck you are supposed to be “aware” in a game that literally changes every 5 seconds. It is also extremely hard for me to find a “main” just because of how many weaknesses every single weapon has. Sure, every weapon does one thing really well, but is terrible in every other department. You cannot pick off people from afar with dapple dualies, you cannot react quickly when someone sneaks up on you with Chargers, and I need to be able to do both in order to react to various situations because whoop dee doo charging head first all alone into enemy territory is anything except for a fantastic idea. And you see, this would be perfectly fine if I didn’t care enough about this game and just forgot that it ever existed, but this is why the issue is so infuriating, I cannot forget this game because there are SO many things that I absolutely LOVE about this game BESIDES the gameplay. The worldbuilding is so creative, the music sounds fantastic while also integrating really well into the world, the entire game is charming from the writing to the animations and the style and the way that the entire package is presented, and the lore goes surprisingly deep for a game rated E for Everyone. The aesthetic, the creativeness and inventive nature of literally every aspect of this game, I cannot help but appreciate every single aspect and that honestly sucks because I can’t wrap my head around how the hell I am supposed to “get good”. I feel like I cannot show my appreciation to this game I love so much if I cannot even understand the gameplay part of this game, which is SUPPOSED to be the entire reason why people play this game. Y’know, FOR THE GAMEPLAY. Seriously, like, I can understand most of Chara’s videos, but 90% of the things he is saying in this one are going over my head
It sounds like you're talking about having bad habits. I struggle with this too. For the first couple of years of playing this game i mostly played on instinct/reaction, not thinking much about where players on either team were at any given moment. "I see enemy i shoot" sort of thing. Later on i got tired of dying from things i could have easily avoided had i been more aware. What I've been doing since then is trying to think more actively when playing. I ask myself: Where is the enemy? Where are my teammates? Do we have man advantage? Specials? Where is a good spot for my weapon to push/hold? etc. This has helped me a lot, but i still fall back into playing mindlessly sometimes. Working on it!
I don't think anyone can nor are supposed to chomp all of these info right into their brains.
My improvement went more like, after losing many times and seeing some vids on how to get good, I remember a couple main focuses like for example positioning and movement. I noticed that I tend to charge into areas with many enemy ink around me just cuz I see enemy there. Needless to say, I died easily. After noticing how important turfing is in order to make myself (and my team) more mobile and corner the enemy, I started paying more attention to how much turf both teams have and where. Merely keeping this one concept in mind made _my reflexes_ to act accordingly and save me from getting cornered & killed, since I always make sure to have an escape route and a solid turf to return to now.
Patience pays. Mindful plays pays. I remember fondly the time when I won a Rainmaker game with Sploosh Neo after surveying on Recon mode about where I can put beakons safely, and which shooting angles are advantageous or disadvantageous to me. The other aspects will be learned too eventually with more experience & time - like remembering which weapon has what sub & what special, or remembering to check map & note where everyone are. One step at a time is already great, starting from the bad habits that leads you to death multiple times.
@@jjQlLlLq I like what you said about turf control and charging into enemy turf. I used to do that a lot and get killed for it, it's not very safe unless you know where people are. For me things like movement come more intuitively from just playing the game a lot, but I'm still teaching myself to play mindfully and try to have a game plan if that makes sense. Like knowing when and where to push, supporting my teammates when they need help and in general just think more about what i'm going to do and what the enemy is doing. I agree with you that patience and strategy is very rewarding when you pulls things off!
@@keengoon116 It is really difficult to think perfectly logically sometimes since my obsessive compulsion symptoms compel me to think “do this” and “expect that outcome to happen” and when the outcome I expect doesn’t end up happening for perfectly logical reasons like “I didn’t practice that enough” or “that play was inefficient”, I end up getting frustrated instead. I’m working on my issues. Thanks for responding, you’re a big help
@@jjQlLlLq I just have absolutely no idea when I should and shouldn’t attack the enemy. I have absolutely no idea whether or not picking off that one person I see in the distance will lead to an enemy ambush or not, this is true both when my team is winning or losing. If the majority of the map is covered by the enemy team, even if there is a minute and a half left of game left, I struggle to make an opening, an opening that my teammates would take no less. I’m here to play Splatoon after all, not herd sheep that cannot hear my voice. I get it, lack of voice chat is a good thing, if there was voice chat the game would be too toxic. I still struggle to coordinate teammates who are forced to guess what my intentions are and vice versa. The gameplay can feel very stifling at times because of this, “I can’t go here, I can’t go there, what am I supposed to do?”
I had never thought about this. Recently I had been struggling with maintaining A rank in all the modes and I wanted to solidify my rank by making it to A rank instead of A-. The thing that helped me the most was realizing that I have to stick to playing my role and also being patient with pushes.
I play both overwatch and splatoon, Overwatch taught me how to position. In splatoon few people use natural covers to protect themselves when they wanna go from point A to point B. I used to think that hiding was enough to be safe, but it's not.
Players using natural covers are much more efficient to pressure the ennemy team as they get free poke, free healing, and they can retreat safely if they need to. Playing with the environment is really important.
Also the paint on the map is not only a speed buff and stealth buff, it's a visual reminder of where you're actually safe or not. In games like Overwatch, your safe space is determinated with your tank positioning, if your too far in front of your tank, you're in a great danger, if you're too far away and you don't even see the tank anymore, you're useless. It's the same in Splatoon
As a slayer player you have to position yourself in front of your team, you actually need to be in the range of your support, because he is giving you a safe space and a reminder of where your territory actually stops, so you will not overextend.
As a support player, you need to be in the back of your frontline so you can have a clear view of what is going on and not actually being an isolated target.
As a backline player, you need to have your whole team within your range and have a margin to actually pressure the ennemy midline. Some chargers just camp a single high ground and don't move at all while they should reposition themselves to keep an eye on the action, help the support to paint and pressure the ennemy team.
Also make sure to have a natural cover you can easilly reach if people shoot at you for protection whatever you're playing. The less you die, the more damage you deal, the more special you cast, and the more games you win
The passive and active painting makes so much more sense thank you this is really helpful!!
First time I've heard about the spawn area being used for clutch specials. I'll have to keep that in mind depending on what kind of role I'm in.
Idk if you had this video idea already but I'd love to hear your ways to get back into the match after a wipe. Like I think a good video would be going over specific maps and areas where it's good to hang back and paint, and what to do to break through a lockout. When getting wiped I find it really hard to break back into the match, specifically zones for example, the matches end really quickly usually after that lmao. How to deal with bad comps (solo q) and still win would be helpful too 🙂
What I do;I build up and use tenta missiles and I wait for my team to respawn I say this way so then we could make a counter push it might be hard but try to target the most aggressive front liner's first when making the counter push (like splattershot dualies Exetera) I hope this helped :)
This is one of the most important guides for splatoon period.
Thanks for talking about this, it’s a popular misconception that all you need to get high ranks in splatoon or any game for that matter is good aim. False. Your positioning and communication with your team will always be more important in my opinion. I feel so many people in splatoon and just any game would benefit and improve by just knowing this simple fact, callouts and simple communication with team mates wins games. Though it’s been a while since I’ve properly played splatoon let alone ranked, that and I always queued solo (not to mention I have been in and out of X rank for years now). I love your videos man, keep up the great work :)
6:45 safety
And I appreciate this advice! I had my team for nearly a whole year but I realized that we have an issue with positioning and what you should be doing and such. This will help out a major ton.
thank you for another super informative video!! definitely gotta think ab positioning better in my ranked games :,)
Honestly you were explaining the supports, that made my head go "ah, so THAT's why is also called "mid-line" i get it now!"
Very informative and also the examples were very useful to picture what you were trying to say :D
Good points about the charger. Maybe I shouldn't feel so bad when I find myself struggling to hit my shots since I do make sure to stay on the move. Perhaps I'll try working on my charger again with this info in mind.
Also _thank you_ for bringing up the Neo-Sploosh thing. Runnin' around turfing everywhere just to drop rando missiles is NOT smart strategy. And yes, you're inking up all the available turf for your team and...
(Recalling that I use Aerospray RG and frequently hose down turf for _Baller_ special)
Totally agreed. You and your teammates positions can flip the tides of the match in just mere moments.
This info is gold. People learn this the hard way, but competitive players already knows all of this info.
I am kind of a core player, but really a bad one (low X rank). I am a Vsploosh main, and I am ashamed to say that instead of a slayer, I tend to be more of a slayer/support hybrid. When I see a friendly charger or splatling, I tend to ink their feets so they can move faster. I try to ambush but if I fail, I run away to the safety of my teammates. When I get splatted, I see the map and I noticed I overextended, because I still don't have the ability to read the map before pushing an offensive, and that is really a difficult thing to do.
Somehow with my bad aim and using stick controls I am on low X rank with the Vsploosh; in theory this shouldn't be possible. I think I kind of got there because I try to look for a better position for myself rather than trying to outskill the opponents; That is because I know rivals will always be better than me in skill level (aim, etc...)
I'd recommend you try an Aerospray PG sometime, especially a flanking/Special Spam build. So what if you suck at combat? Good luck tryharding your way through a Booyah Bomb, and if that doesn't get 'em, make 'em run after you or force them to give up the chase by turfing away and climbing walls faster with Burst Bombs!
If positioning is more imoortznt than skill, the Aerospray PG is also a really fast-firing gun which has high spread, requiring less aim with no mashing required. Plus, if you ambush someone by hiding until they get in point blank range, they might not realize it's not a Roller OR an Octobrush that's attacking them until they're dead already! Burst Bombs also work as a sabotage tool in ambushes - hit the ground they're on so they need to ink before they can run!
...Sorry about the rant, I just really love this Weapon!
Very informative, and I love your assertive, confident, and even aggressive tone, it really shows that what you have to say is important, and you know your stuff. Keep it up. 9.7/10, in all seriousness.
It's cool how this is basically how I think about 2v2 in smash. Don't stand on top of your partner, and create 2v1s
This was INCREDIBLY helpful. Thank you
Yeahh! This is the type of video that makes me wanna go play right now and try the new info acquired!
This video is very useful. Unfortunately meaningless at the same time in solo when I have to play support, backline, frontline, and objective with a charger all at once.
I don’t like how there are 90 map mode combinations because you have to learn positioning for all of them. Then you switch to a new weapon and start again. 😭
Thank you so much. This was very informative for solo Q players like myself because I have been playing for a year and barely made it to rank A. You can analyze my Splatoon vids if you want.
I've watched so many Splatoon videos and this is the first one I see that talks about active and passive paint, or about any kind of painting strategy. Thank you for putting words and thoughts over concepts I'm still struggling with
i was just binge watching your videos, what nice timing :)
I just started trying to play support. This was extremely helpful tysmm :D
love the mix of competitive/informational/meme content!
I knew a lot of this things... This is so helpful! Now... Go to tell this to my X rank team.
Because really, There are a lot of people who don't seem like they are playing in the highest rank.
I love attacking up-to-down for example because I have more vision, and I am always on high places. I always try to defend all the ways because my teams sometimes doesn't care and they go all 3 to the left and If we are all team on the left, the enemy team has a free way on right.
And a lot of X rank played don't make this and this is very important to equilibrate the map and defend...
Yeah, I am a support defensive player and I don't like It.
Because If I don't defend, any of them would make It.
Because If all people attack, the team is not equilibrated. And It seems like players only care get more kills and like you said, sometimes is better the teamwork and communication.
I usually play support or backline weapons but most of the time I don’t know where should I go or what I need to do since soloq teams are always different (Mid A rank player)
This video is really helpful
That was really good! I never really though about positioning much until watching this.
8:39
Basically the same thing for me in solo queue but it’s an NZap89
I thought opening gambit v-sploosh with drop roll was the best way to rank up?
Actually, that gave a random thought. It would be interesting if drop roll worked on Splashdown
thanks for this vid! i'm so close to being a good player, but its vital wisdom like this that i dont have that holds me back.
I wish more people knew their roles and where to be best positioned! I am stuck in S+ an constantly see our base being covered in ink instead of them up supporting. We will be in a constant 3 v 4 the whole game thanks to the Zap trying to get missiles (and then see the stats and them having absolutely no kills and 11 missiles)
I play k shot so that tip about ledges and being against them and using map elements is going to help me a lot thanks
as a anchor in a majority of games ive learned that slosher and snipers are the best control/ piss off the enemy weopons
Great video! This info is very important for competitive players to learn - especially people like me who used to rely on mechanics to win.
this makes me feel so much better about being a supportive backline. i get crapped on for not having a high k/a when im just here to help keep these people alive lol
I've played Tenta Brella a few times, got some good support clips! It's really fun to watch enemies back off from the 500 HP which is sudddenly in front of MY WHOLE TEAM!
...Though I've admittedly died to a tap-fire E-Liter. After flanking them. It's absolutely not good at combat, but that might be for the best...
This is honestly the most informative splatoon video I’ve seen. Keep it up!
This was very helpful and hopefully more people will see this video cus im tired of the dang sploosh in the back not doing anything useful
great video chara ! and also great timing as ink university's translation of chocopero's map and positioning video came out just the other day lol
3:40
By avoiding the charger doesn’t that allow for them to get more special value?
If you all go left to avoid charger then get missiled what do you do?
Taking fight on the left side doesn't mean stacking on top of each other you just hold them at the choke, and if they missile + the charger over there then only 2 people are pushing in making it even easier to stop honestly. In Some situations yes it can get some value but you minimize it
Lmaooo you sounded like Putz12 right there for a second. But I know you are strategically advanced and I admire this info.
I love playing under ledges as luna blaster. You get so many free kills on chargers
You're going places kid love you getting in on the ground floor for splat 3
8:40 once I needed a ray ASAP to defend the tower on overtime, but the nzap painted the whole base and ofc we lost
I usually paint a lot of the map so my teammates can move back in quicker while I keep throwing inkstorms to aid with pushes.
I play junior in 3 modes (I'm splatling in TC because I ride tower a lot, trying to improve on jet so I can use that). I keep getting X in zones and TC, ending the month around 1980, repeat. And the number of times I, the junior, am the ONLY PERSON ALIVE--that I'm standing on drop in sturgeon, chucking bombs at the zone, waiting for my team to respawn--woops, there goes the trislosh splatted again, can we at least get THREE people unsplatted at the same time? No?
It's incredibly frustrating.
On the plus side, I've got the bombs to disrupt down (the number of times I've topsplatted because of bombs is ridiculous). I'll have to work on active paint. But man, I wish Solo-Q teammates didn't feed all teh time.
Thank you. I will put this to practice!
Thanks Chara this will certainly be useful but could you make a more general "how to get good" video as I'm aiming X rank but I'm stuck in S+ which is really annoying especially since low S+ levels could suddenly meet a team of only high S+ players and still break their gage. To all people who think S+9 players shouldn't be able to be in the same lobby as S+0 players,please like.BTW,it's true positionning is useful but stuff like the support position is mainly good for league.
I want to do more guide content when s3 comes out, so hopefully it won't be too much of a wait
@@ProChara Thanks!
1:00 King Julian: “Maurice! I now have finally got a main in Splatoon 2 Maurice! Hey, where is Mort at?”
Mort: “King Julian! I am spamming Ink Armor on the other team King Julian! La la la la la-“ *Dies to a random bomb* “AAA-“
Thank you very much for this video! It was super helpful, I learned a lot❤️
Wow this was so helpful, moar people need this
Question, as a support in regular turf wars, is it not good to cover spawn first thing? I find when teams rush it usually puts them in danger because the lack of spawn coverage. I usually cover spawn and throw an ink storm towards any struggle areas
turf war is different since its only 3 minutes and every bit counts so id say its ok there
@@ProChara alright! thank you
i think the hardest thing about playing frontliners is knowing when to stop pushing in and not over extending
hands down best splatoon video
this is a great video, but have you ever been told you sound like badger from breaking bad?
As someone who plays charge in solo queue, I find this very informative and sad as I can't keep playing aggressively with the idea of being a good teamate.
The point I’m trying to make is that by avoiding charger you give them value in another way which is bad and you can’t exactly avoid a player all match cuz that gives them too much control and hence value
I hope you make more videos like this, this video was super helpful
I plan to in s3 for sure
I would love to hear about how weapons thrive in different maps
Thanks for the guide dude
3:40
same example, you try and avoid the charger, if it’s a mode like TC or rainmaker what can you do then?
On TC the tower would move towards the charger and pushing left on rainmaker would be an easier push to shut down?
His point wasn't "Always avoid chargers." His point was to pick your engagements. In his example, there's no reason to go over near the charger. It isn't contesting an important area, so ignoring it for the rest of its team is more ideal. The charger was in a bad position because it can't do much from there unless some approaches... which no one needed to.
Your example is different. In your case, your team would need to push ahead before the charger gets in position. If the charger is already in position, you would need to displace it using either bombs or specials. The charger is in a good position because it can stop the objective and get picks. You need to get it out of position.
I miss the days where dynamo could shave off huge chunks of turf from charger range. Now I need to be lucky enough to cap blackbelly zone in 1 flick.
chara must be the smartest guy on earth at splatoon cause i used this information to get to x
I'd love to see a video about how to approve in a 1 vs 1 fight.
i learned so much thx
I had asked another group this question before, but would MPU and Special charge up essentially be the same thing for Jr?
what about wipes on your own team? I've been playing some vini, and when all of my team dies (and the enemy doesn't), I tend to jump back to spawn or hide and paint. what is the optimal play?
This video is very good! Thank you for it
Prochara best splat-tuber
Great video! Now if you could get every single one of my soloQ teammates to watch it that would be swell :)
Still pretty good advice
Thank you I just dropped from a+ down to be hope this helps
I’ll take your entire stock
Everything about this really helps
thanks, this video really helped!
Hey Chara, I have a question about TC and RM.When I play scope charger is it better to play the objective or put pressure on the other team? On RM inkblot my team pushed rainmaker on left side and I went top right. This worked out very well and won me most games but idk if that was just the map.
Thanks.
great advice :D
So THAT'S why I keep losing!
Btw would this apply with turf war too?
yes
Are there any good places to learn about this stuff (online I mean)?
Tenta Brella counts as support right? Or Slayer? Because the Tenta Brellas Specials are not that supportive and it has low painting skills anyway..
closer to slayer but not really either u force space for your team
Best aggro weapon? I like being aggro but i dont know what to pick
im a goalkeeper so i should be sorted
Oh dear god. Its the important lessons solo queue keeps screwing up. For such a team based game, making solo the only means to rank up, creates these early development bad habits that you keep mentioning. So you got a x ranker thats just a freaking potato brain that somehow made it through rng, grit and persistence. But has developed a complex of everything bad happening is the teammates fault. And it becomes a serious process to have such a player unlearn this crap. Because once they go back to rank. People very rarely play in a way thats compatible and it takes awhile for players to properly adjust to what other players do and you make intentional moves to compliment that, instead of doing play you want (which might be the more correct and optimal one) and get mad that others aren't playing ball.
You either choose the play presented to you. Or guarantee trying to make the play you want fail. What I find best is if you show a random (ideally a competent one) that you are actively playing in sync with them. They become open to suggestions. Or not... its a big hit or miss with randoms. You can only communicate so much with no VC
thanks i now know not to do dumb shit with my spolsh
calling me out u_u 8:16
thanks for the throw
@@RyanSumthn if it helps any, i don't play sploosh in ranked, love myself a tri slosher
Would you say kimi is a support or a slayer?
Support but it can skirmish a bit. You attract attention with hammer and blockade certain points of the map with mist, but yea you bring so much paint that dying is really bad with Kimi
more slayer the kit doesn't really help its team as much
@@ProChara Ahh I see, so like you just do the peeking and spraying thing with Kimi basically, and make sure you remember how much charge you need for each situation kinda deal?
I like it
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Yay I got an early comment!