13:15 I LOVE THAT LITTLE WOODEN BOAT. You even got the white colored keel right (yes, old Sailing Ships and other vessels up to 1846 had a White Painted Bottom)!
Its gonna be pretty dificult but maby later on you can build a small submarine that can hold some people bc the AI dont have anti submarine weapons i think and they wil prob not get like above u to drop depth charges
14:22 I actually suggest you to keep those Fuel Tanks as a Standard. This would limit eventual Fuel Leaks if the hull is damaged and will actually cost less than a Fluid Spawner. The same with those little engines.
Love this series so much that I want to do it lol. Absolutely love the builds and wish I could make awesome things like you so I use you as great inspiration for hauls and outsides of builds, they look amazing and I want fast and efficient boats like you but I honestly struggle making them. Thanks for great content, this makes me want more cool game modes in stormworks that makes it feel more alive and less repetitive
I suggest another limitation to make it even harder (maybe easier, who knows) for you: You're limited to only GUNS and Torpedoes and Old School like vessels, aircraft and vehicles
@@maxmuller9819 It's what I meant, but he cannot go more modern than the 1940s. 1950s at best Looking at the first boat he made, he started around the end of the 19th Century. Next one is a 1890s Torpedo Boat or a small Gunboat with small Battlecannons
A few things that are definately important to have first: your tug boat (maybe from the previous season since it was very good), another oil tanker and a small heli. Those should be there as soon as possible
Pro tip. If you’re ever attempting to hijack or destroy an enemy ship, shoot the ammunition drums. After several shots they will explode and depending on the type, deal lots of damage
Coastal defence gun will be a good addition. Like a anti tank gun, you can carry around on some sort of beach buggy or military pickup? For inspiration you can take British 2-pounder,, very suitable for you.
Sounds like you're gonna have to kitbash together some electric boats, and they're gonna have to be hydrofoils if you want good range without dozens of batteries. Also, in like one or two dozen episodes you're probably going to have jet engines, at that point if you haven't secured a safe source of diesel, or even if you have, and you want to make a submarine, you can make a closed loop jet engine in Stormworks that doesn't need air to run, and with a jet exhaust on it you can make a jet powered submarine. Just Stormworks Things, am I right XD Also, if they haven't fixed it, in the late game you might have a jet engine hybrid powered electric ship, the batteries don't have to be huge, but you need a good oomph to get a massive jet power unit running, one made of a bunch of medium jet turbine parts to produce massive amounts of power due to a flaw in the pressure calculation (I don't think its been patched yet) where if you connect a bunch in parallel with T and cross ducts each turbine will get as much as if it were the first, despite there being like 56 of them, where normally its like halved each stage, you just have like one large jet intake in a raised guard on the top deck and that pipes into a single turbine and combustor. Each of the parallel output turbines generates electrical power and can have torque drawn off by pipe for other things, like maybe directly driving big endgame propellers or something. Also, when you get back to the helicopter stage by maybe episode 8 or 9, or maybe later than that, remember that you can pipe a 1:-1 gearbox inline with the driveshaft, and in 1:1 mode it doesn't interfere with normal operation, but in 1:-1 gear it binds up the engine system, allowing you to quickly force the helicopter blades to stop rotating and thus prevent another incapacitation incident if the helicopter jitters into a wall or a pole or a tree or whatever it may be and you try to repair it only for the blades to turn and throw your character's ragdoll hundreds of meters away XD
I suggest partioning the inside of the hull into compartments. Thus, if the ship gets damaged it won't fill up all at once. You will need more pumps, though. Also, remember to add equipment. I do think that you made the enemies TOO strong.
Frantic Are you serious you forgot to save your chinook and others Good luck. Them mate You gonna need To build a big boat or or black hawk helicopter to save your skin from huge mistake Before you are bin chop from helicopter
He should still have the chinook, builds are saved independently from game saves.. he just won't be able to use it till he unlocks all the tech required for it.
I suggest make an SPG with a humongous Bertha Cannon like the M109 but on top there will be an AA gun to shoot planes and maybe in the future,you can make the M109 board the ship for landing missions
since now your surrounded by enemys you should make smth like a deployable automatic turret like using radar or smth so it tracks ground, air or water vehicles to destroy them, maybe even when you make a helicopter have the turret be able to be air-deployed? (edit) after finishing the video, i must say, you should make a electric veichle, Jet fuel will also eventually run out, so i think you should go electric until you actually can get fuel
Idk whether that would be boring both for you and the audience, but you may try to base everything on a modular battleship: you start with a hull where you’ll work on, adding different weapons and systems every time you unlock or need something new
At the end of the video, i think u forgot about the "fluid port end" being a thing, you always use the normal one but they function the exact same, for things like manual bilge the fluid port end will most likely look better
I dont know if this will reach you man, but your playlist starts at #17 and ends at #18 with every other episode in-between. And with your video titles being so long it's hard to find which part is which. Either way, i found #1 and watching them all from the start! I love your stormworks content!
You have to have the S&D DLC in stormworks, its 10 dollars ontop of the game, after that go to settings or whatever and scroll down, activate it, and you can do it yourself. I'd Assume this is a custom mode because when i tried career, I couldnt see my markers or go 3rd person.
It is an addon from the workshop called Improved Conquest Mode, and it is classic mode rather than the normal career mode which is how he goes in 3rd person. Classic mode is in the base game, but you need the dlc for the conquest mode
"It's a Flare! It's an SOS signal! It's a Missile."
13:15 I LOVE THAT LITTLE WOODEN BOAT. You even got the white colored keel right (yes, old Sailing Ships and other vessels up to 1846 had a White Painted Bottom)!
Its gonna be pretty dificult but maby later on you can build a small submarine that can hold some people bc the AI dont have anti submarine weapons i think and they wil prob not get like above u to drop depth charges
Bro honestly not a bad thing I was low key not wanting the series to end
14:22 I actually suggest you to keep those Fuel Tanks as a Standard. This would limit eventual Fuel Leaks if the hull is damaged and will actually cost less than a Fluid Spawner.
The same with those little engines.
Love this series so much that I want to do it lol. Absolutely love the builds and wish I could make awesome things like you so I use you as great inspiration for hauls and outsides of builds, they look amazing and I want fast and efficient boats like you but I honestly struggle making them. Thanks for great content, this makes me want more cool game modes in stormworks that makes it feel more alive and less repetitive
I suggest another limitation to make it even harder (maybe easier, who knows) for you: You're limited to only GUNS and Torpedoes and Old School like vessels, aircraft and vehicles
I think it would be better if he had to do sort of a progression so from old weaponry to continuously more modern weapons
@@maxmuller9819
It's what I meant, but he cannot go more modern than the 1940s. 1950s at best
Looking at the first boat he made, he started around the end of the 19th Century. Next one is a 1890s Torpedo Boat or a small Gunboat with small Battlecannons
No
A few things that are definately important to have first: your tug boat (maybe from the previous season since it was very good), another oil tanker and a small heli. Those should be there as soon as possible
Pro tip. If you’re ever attempting to hijack or destroy an enemy ship, shoot the ammunition drums. After several shots they will explode and depending on the type, deal lots of damage
Its very nice to see that old starter boat again, maybe you could fuel it with a decent amount inside of those seat tanks
Coastal defence gun will be a good addition. Like a anti tank gun, you can carry around on some sort of beach buggy or military pickup? For inspiration you can take British 2-pounder,, very suitable for you.
Sounds like you're gonna have to kitbash together some electric boats, and they're gonna have to be hydrofoils if you want good range without dozens of batteries.
Also, in like one or two dozen episodes you're probably going to have jet engines, at that point if you haven't secured a safe source of diesel, or even if you have, and you want to make a submarine, you can make a closed loop jet engine in Stormworks that doesn't need air to run, and with a jet exhaust on it you can make a jet powered submarine.
Just Stormworks Things, am I right XD
Also, if they haven't fixed it, in the late game you might have a jet engine hybrid powered electric ship, the batteries don't have to be huge, but you need a good oomph to get a massive jet power unit running, one made of a bunch of medium jet turbine parts to produce massive amounts of power due to a flaw in the pressure calculation (I don't think its been patched yet) where if you connect a bunch in parallel with T and cross ducts each turbine will get as much as if it were the first, despite there being like 56 of them, where normally its like halved each stage, you just have like one large jet intake in a raised guard on the top deck and that pipes into a single turbine and combustor. Each of the parallel output turbines generates electrical power and can have torque drawn off by pipe for other things, like maybe directly driving big endgame propellers or something.
Also, when you get back to the helicopter stage by maybe episode 8 or 9, or maybe later than that, remember that you can pipe a 1:-1 gearbox inline with the driveshaft, and in 1:1 mode it doesn't interfere with normal operation, but in 1:-1 gear it binds up the engine system, allowing you to quickly force the helicopter blades to stop rotating and thus prevent another incapacitation incident if the helicopter jitters into a wall or a pole or a tree or whatever it may be and you try to repair it only for the blades to turn and throw your character's ragdoll hundreds of meters away XD
Wait what Add-on are those military ships
I suggest partioning the inside of the hull into compartments. Thus, if the ship gets damaged it won't fill up all at once. You will need more pumps, though. Also, remember to add equipment. I do think that you made the enemies TOO strong.
Can you make a hospital ship? and make a aircraft carrier? or a military oceanliner? with dazzle camouflage?
How did you make it so that all of the islands are owned by the enemy
Frantic
Are you serious you forgot to save your chinook and others
Good luck. Them mate
You gonna need
To build a big boat or or black hawk helicopter to save your skin from huge mistake
Before you are bin chop from helicopter
He should still have the chinook, builds are saved independently from game saves.. he just won't be able to use it till he unlocks all the tech required for it.
I suggest make an SPG with a humongous Bertha Cannon like the M109 but on top there will be an AA gun to shoot planes
and maybe in the future,you can make the M109 board the ship for landing missions
Best episode yet 👌
since now your surrounded by enemys you should make smth like a deployable automatic turret like using radar or smth so it tracks ground, air or water vehicles to destroy them, maybe even when you make a helicopter have the turret be able to be air-deployed?
(edit) after finishing the video, i must say, you should make a electric veichle, Jet fuel will also eventually run out, so i think you should go electric until you actually can get fuel
Idk whether that would be boring both for you and the audience, but you may try to base everything on a modular battleship: you start with a hull where you’ll work on, adding different weapons and systems every time you unlock or need something new
This sounds like an idea for From The Depths
Nice
I hope for more action this season
Oh Nein, we need to prepare for war
At the end of the video, i think u forgot about the "fluid port end" being a thing, you always use the normal one but they function the exact same, for things like manual bilge the fluid port end will most likely look better
Make a torpedo boat
Love your vids.
I dont know if this will reach you man, but your playlist starts at #17 and ends at #18 with every other episode in-between. And with your video titles being so long it's hard to find which part is which.
Either way, i found #1 and watching them all from the start! I love your stormworks content!
Hello!
Make an aircraft carrier
Probably for the best, the world was gettin a little buggy anywho
How did you even get all the captured points so close to each other...
what do you use to enter the AI ships ???
how did you do this??? cause I want to give it a try for fun
You have to have the S&D DLC in stormworks, its 10 dollars ontop of the game, after that go to settings or whatever and scroll down, activate it, and you can do it yourself. I'd Assume this is a custom mode because when i tried career, I couldnt see my markers or go 3rd person.
It is an addon from the workshop called Improved Conquest Mode, and it is classic mode rather than the normal career mode which is how he goes in 3rd person. Classic mode is in the base game, but you need the dlc for the conquest mode
i have the s and d dlc i was just wondering if he modded the files but thanks for letting me know]
@@ainsleymosienko1857You gotta use classic mode or at least that's what I think it's called
Your playlist for this series got scrambled - they're all putbof order
What do you think about HEAT DEATH OF THE UNIVERSE?
Build a ww1 era submarine
Balls part 928
Time to restart the series
16:19 steam notification
Ain't not a fricking way, also day 12 of asking for a nuclear rescue sub ig
Give him what he want @frantic we want submarine
how i can have all locations captured by enemy
31 min
😢 you lost everything
I loved ur series I still can just there's new vehicles
day thirty-seven of asking for flying tank
The saving system in stormworks is so annoying
Plsss no more night activitiessss