Your video saved the day! This game was scheduled to be played at our next board game meet up but the other how to play videos were either so dry they felt like a school lesson or didn't explain well and were too confusing.Thank you for this video. Your enthusiasm made it interesting and you clearly conveyed the dynamics without putting us all to sleep. This is a game we actually want to play now!
Paused and scrolled down to post this @_@ One slot to two slots, double the chances! Wait, no, one slot has a 1/36 chance, the next has 2/36, so you went from 1 in 36 to 3 in 36....
Just moved and after arriving at my new home i just spent the day unboxing EVERYTHING looking specifically for my Space Base and cannot find it. I am literally suffering emotional withdrawals right this moment scared out of my mind i have somehow lost it for years to come. I have to find this frickin game. I NEED IT 😭😭😭😭😭
AEG makes some great games. I went from having never heard of them to researching like half a dozen of their products. Anyway cubes on the track seem awkward, I would have preferred slightly indented spaces so they don't slide around. Similarly flipping cards looks a bit finnicky. I wonder if they've since released an expansion or revised edition that solves this.
But since you have the option of not summing the dice, 6 will actually be a choice more frequently than 7. According to my quick count there are 16 ways you can get a 6, but only 6 ways to get a 7.
6 is indeed the most likely outcome, but not by that much. The actual frequencies are: number: 1 2 3 4 5 6 7 8 9 10 11 12 frequency: 2 3 4 5 6 7 6 5 4 3 2 1 For example, for the number 6 it's a single 6 (x2), plus 1+5, 2+4, 3+3, 4+2, 5+1 = 7 combinations.
The rulebook actually has a chart of all 36 possible combinations of the two dice, so you can see that yes the number 7 comes up as the most frequent sum, but the number 6 is present in 17 of the 36 combinations.
Oops, you're right. I wrote a quick script to calculate the frequencies, but I forgot a few things. Here's the actual table: number: 1 2 3 4 5 6 7 8 9 10 11 12 frequency: 12 13 14 15 16 17 6 5 4 3 2 1
This game fell pretty flat for my group. Like Rhado said, it starts SLOWLY and really drags at the beginning. Plus the powers and combo's weren't that interesting IMO.
Just played Valeria: Card Kingdoms a few nights ago, so I was hoping for another game with both a better theme and better mechanics than Machi Koro... but man, this doesn't look like it fits the bill at all. (Granted, I haven't finished watching yet.) Being able to choose between activating the individual dice or the total is an improvement over deciding before you roll, but still not as good as Valeria's mechanic of activating both versions. And how the heck did they make a science fiction theme look so bland and boring?
Plus the deep space vs. active thing is an interesting way of doing things, but since almost nothing starts in deep space, it effectively neutralizes my favorite feature of this type of game... that even when it's not your turn, you're involved.
Actually, to be fair... it does look better than Machi Koro. Just slightly, though, and not to anywhere near the degree that I'm accustomed to because of Valeria.
I hadn't... it looks different enough to not really be what I had in mind... but at the same time different enough to be interesting in its own right. Thanks for pointing it out!
At the beginning of the game, u said to roll a 12 would be hard because of double 6's. Remember you can roll an 8 and 4 also for your 12 which makes the 12 slot more of a possibility.
Your video saved the day! This game was scheduled to be played at our next board game meet up but the other how to play videos were either so dry they felt like a school lesson or didn't explain well and were too confusing.Thank you for this video. Your enthusiasm made it interesting and you clearly conveyed the dynamics without putting us all to sleep. This is a game we actually want to play now!
@5:15 actually tripled the chances, from 1/36 to 3/36
Paused and scrolled down to post this @_@
One slot to two slots, double the chances! Wait, no, one slot has a 1/36 chance, the next has 2/36, so you went from 1 in 36 to 3 in 36....
@@Ravendas The world is a funny place. I did the same thing as you... :)
I love everything about this. I saw it on the shelf of a store near me, didn't know anything about it, and wrote it off. How foolish I was.
I am totally rooting for Jen to win!
Love the game, and love your enthusiasm. I’ve liked and subed. Keep ‘em coming. I found this game out at WBC IN 2019.
Just moved and after arriving at my new home i just spent the day unboxing EVERYTHING looking specifically for my Space Base and cannot find it. I am literally suffering emotional withdrawals right this moment scared out of my mind i have somehow lost it for years to come. I have to find this frickin game. I NEED IT 😭😭😭😭😭
Thanks for the review. Great help and fun as always!
AEG makes some great games. I went from having never heard of them to researching like half a dozen of their products.
Anyway cubes on the track seem awkward, I would have preferred slightly indented spaces so they don't slide around. Similarly flipping cards looks a bit finnicky. I wonder if they've since released an expansion or revised edition that solves this.
This is begging for a dual layer board. Those cubes are flying everywhere.
fyi, with 2 dice 7 is the most likely result, not 6 ;)
But since you have the option of not summing the dice, 6 will actually be a choice more frequently than 7. According to my quick count there are 16 ways you can get a 6, but only 6 ways to get a 7.
6 is indeed the most likely outcome, but not by that much. The actual frequencies are:
number: 1 2 3 4 5 6 7 8 9 10 11 12
frequency: 2 3 4 5 6 7 6 5 4 3 2 1
For example, for the number 6 it's a single 6 (x2), plus 1+5, 2+4, 3+3, 4+2, 5+1 = 7 combinations.
The rulebook actually has a chart of all 36 possible combinations of the two dice, so you can see that yes the number 7 comes up as the most frequent sum, but the number 6 is present in 17 of the 36 combinations.
Oops, you're right. I wrote a quick script to calculate the frequencies, but I forgot a few things. Here's the actual table:
number: 1 2 3 4 5 6 7 8 9 10 11 12
frequency: 12 13 14 15 16 17 6 5 4 3 2 1
I'm getting motion sick. :P
@08:05 i take 2 space bucks .... by the way Jen spent all her bucks - sorry ....... @08:27 i guess i'll just take 2 space bucks :)
It was already noted... Like Rahdo says at the start of the 1st video, please turn on the Klingon subtitles to see where Richard goofs up… Thanks :)
sorry but it was too funny :)
This game fell pretty flat for my group. Like Rhado said, it starts SLOWLY and really drags at the beginning. Plus the powers and combo's weren't that interesting IMO.
Just played Valeria: Card Kingdoms a few nights ago, so I was hoping for another game with both a better theme and better mechanics than Machi Koro... but man, this doesn't look like it fits the bill at all. (Granted, I haven't finished watching yet.)
Being able to choose between activating the individual dice or the total is an improvement over deciding before you roll, but still not as good as Valeria's mechanic of activating both versions.
And how the heck did they make a science fiction theme look so bland and boring?
Plus the deep space vs. active thing is an interesting way of doing things, but since almost nothing starts in deep space, it effectively neutralizes my favorite feature of this type of game... that even when it's not your turn, you're involved.
Actually, to be fair... it does look better than Machi Koro. Just slightly, though, and not to anywhere near the degree that I'm accustomed to because of Valeria.
Have you looked into Dice City?
i've done a runthrough for it in case you're interested.
I hadn't... it looks different enough to not really be what I had in mind... but at the same time different enough to be interesting in its own right.
Thanks for pointing it out!
At the beginning of the game, u said to roll a 12 would be hard because of double 6's. Remember you can roll an 8 and 4 also for your 12 which makes the 12 slot more of a possibility.
how do you roll an 8 on a d6?