@@mrsogoras Nah, when I made the comment I was thinking about the original trilogy, not the prequel trilogy. Though if we're looking at Star Wars as a whole then I guess Qui Gon Jin is a better pick.
Duck Hunt and Olimar are absolute hell for samus, charge shot but also zair gets blocked by everything they throw, samus is completely forced to approach as a character that basically can’t
Samus can out-hitbox a character like Duck Hunt though, and your damage is usually better move-for-move. Snake is a worse matchup for Samus imo because everything that's annoying about the Duck Hunt matchup is the same except his setups are deadlier and the character is just also better in all aspects
Idk if it really counts but Hero/Icies is probably one of the most unfair matchups in the entire series. Icies can't deal with almost every relevant spell Hero has, his Side B 2 is actually just turns off that character and Hero generates twice as much mana against Icies. Nana's knockback multiplier also makes her die unfairly early to some key Hero spells and back air. Most notably Nana will die at 0% to a 100 mana Magic Burst and SoPo really stuggles to fight Heros big laggy sword.
Cloud actually does lose to Ridley. Ridley can pressure him without as much risk as most other characters because of his range and he just gimps the shit out of Cloud.
I think that's also the case with Lucina? Ridley in general has a weird advantage against a lot of swordfighters, even when most of them are higher in the tier list than him
I also have to see Skyjay vs Tea, I'm not convinced with the Incin vs Pacman MU, it may not be a total lose and could very well be even but if I'ma watch the best incin fight other good Pacman I need to see him fight the best person of the opposing character as well
@@funjukebox1324 honestly I can see the incine pacman thing. most of pacman's projectiles are slow as shit so they're easy to revenge (key is fast but not nearly as frequent, gives incine time to get in). if pac decides to sit behind hydrant incine can pretty confidently approach, and just react to whatever pacman does since revenge heavily discourages hitting hydrant. also incine just generally out hitboxes pac when scrapping.
@@Inabathtubuv It's like I can see it but at the same time are the Pacman playing the mu to the best of their ability? Like how much are people really fighting Incin you know?
One matchup I'm surprised to hear was bad was Robin vs. Little Mac. The big reason is that, apparently, Little Mac's dash low-profiles Thunder, which honestly sounds like a pretty huge deal. On the topic of Pac-Man, Lucario also does well against him, since Pac-Man's kit has a lot passive hitboxes that Lucario can freely proc Double Team on.
As a Pac player I don't think that matchup is bad at all, Pac-Man outboxes him heavily at low percent and can just prioritize confirming early kills with Bell which isn't super hard to do considering his shield pressure and camping aren't that great until he gets to really high percents, double team proc also isn't that big since you can react to it and it's heavily punishable, Pac wins the MU imo but it can be scary
Robin player here and i dont think we lose to Mac at all. Arcthunder fucks him up hard, you can camp.for charge and resources p easily and nair just defeats any intent of mixing up offstage. Mu might be really annoying in some stages when you dont have your resources (mainly fd and Hollow/sbf maybe?) but thats It I dont think Robin ftilt is as useful as the other comment says btw its just too laggy and stubby
@yasu9690 interesting points. As a mac player with a goof robin friend i may be biased or experienced in the mu, but robin has a difficult time keeping mac out sometimes if the mac is good at maneuvering. What i mean by ftilt is that robin ftilt and especially jab are getoff me tools for robin that work especially well against mac, due to his very linear approach which can be enforced with projectiles, also jab hits high so if mac tries to jump away he gets caught.
Oh yeah that is a huge deal. If robin can't thunder > dash attack or other bnbs, their neutral turns to shit. Especially on a fast character that can bait levin aerials and punish arcrfire at a greater distance. It's why robin mythra is an abysmal matchup. I think one of the worst in the game.
@@gj4312 Sheik has a losing matchup to IC's in every single game they've both been in despite how excellent Sheik's been throughout the series, even Melee Sheik who's a lot different from the other Sheik iterations loses to ICs in her game. Maybe it's just always gonna be like that with how they're designed, Sheik exchanges power for long, precise combo strings and character attributes that allow her to dance around her opponent in neutral, meanwhile, every iteration of ICs has had them murder a large portion of the roster up close with what might be the most consistently deadly punish game across the series, while also disrupting the gameplans and combo routes of a lot of characters with their two-fighter gimmick, and Sheik's pretty much never had any choice but to weave through the 5 billion hitboxes ICs can throw out in their threat bubble, she's never had the tools to easily separate them or abuse any blindspots the climbers may have (like what Melee Peach and Brawl MK liked doing against them). Sheik's not really the same type of character in Melee but she kind of has similar issues with Icies in Melee as she does in other games, can't separate them very easily, can't really keep them locked in disadvantage all that well, can't challenge all the hitboxes they throw out, and she has to win twice as many interactions because they of the strong punish game Climbers have against her.
I forget where I’ve heard it from, but yeah. Up smash is a good example, kirby’s is more balanced with hitboxes while fox has a bigger risk & reward factor with it’s sweetspot
Ridley vs Cloud is so bad for cloud, Ridley nair beats everything, edgeguards for days and he has so much cheese that works on cloud. I’d say -1 but -2 has been said before
2:32 Diddy was definitely pretty bad pre-patches. He’s one of the most buffed characters in the entire game. Though, the most significant change was when they buffed his Up-B recovery. It was awful before that.
@jannomeeuwessen4886 He's literally not right either, Diddy was fine pre patch. He had multiple infinites, his banana was still broken, his recovery was the only thing bad about him but even then he was still high tier at worst. Literally what top players do you even know lmao
Inkling is also pretty decent into Kazuya as well, because Roller trumps EWGF 100% of the time and buries Kaz when he tries to start a combo, and Inkling's air drift is so much higher that they can just evade every attempt at air-to-air that Kazuya tries.
Other weirdly terrible matchups GnW/Rosa: Honestly not that surprising when you think about it, Rosa just out ranges him Olimar/Zelda: Zelda's reflector instantly removes pikmin, and phantom blocks pikmin Kazuya/Puff: Puff is really hard to combo for kaz, she low profiles electric, and she kills him at 3 off an edgeguard. MinMin/Puff: Also dies at 3 off an edgeguard, and puff's air shmoovement lets her dance around arms really easily.
Not long after this video was posted, I watched JeJaJeJa beat Lui$ in Kirby vs Palu, and that to me is wild, because when you break down the MU, it makes sense, but on the face of it it's just crazy to say that Kirby might do well vs a character that good. You pointed out some similar strengths when you talked about Fox vs Kirby
@@freddiesimmons1394 Palu struggles vs short characters bc of her slow ground moves and lack of out of shield options for hitting low targets, which means Kirby has a decent time scrapping onstage. Offstage, Palu's teleport to ledge is very easy to 2-frame with down air
As a Diddy main, ik all about how ASS the DH mu is. The main problem is that Diddy struggles with zoners, but his normal saving grace is that banana is transcendent and can break zones. The problem with DH, and other characters like snake and pacman, is that their projectiles have hurt boxes, so they block banana, so Diddy can't break the zone. You have to either commit to monkey flip kick or shield, both of which are easily punished by DH.
Villager winning against Ness is an obscure one I advocate for. Pocket is killer in the MU, the edge guarding is brutal, and his zoning tools don’t allow many opportunities for Ness to get in and rack up damage. If you want a prime example, watch Kept vs Gackt, it seemed absolutely hopeless for Gackt haha
While this is true 1: Ness isn’t like a dominant character rn in any way which is why it wouldn’t be on the list 2: it makes a lot of sense and I’ve genuinely always thought that Definitely one people don’t think about tho
I wouldn’t really say it’s surprising though. I mean the tier gap is there but you consider the game plans of each character and the counterplay and it seems like a no brainer
That's because most Yoshi players relies way too much on Fair, Bair and Nair to approach their opponents. A Yoshi that knows how to effectively use UpB, Ftilt, Uptilt, Downtilt, NeutralB, and even his grabs, shouldn't have such an issue approaching a character like Ganon. I'm saying that as a Yoshi player.
As an Inkling main, I gotta say that there is actually a big part of the Canadian and American community of Snake players that thinks the MU is even. Personally I see it as a win for Inkling but it really isn't that large and undebatable
I think a big part of that is how difficult it is to play inkling well. It is kinda like Wolf in that when inkling is playing well, they're untouchable. But other times, they'll play sloppy and just get blown up. Combine that with inkling not being very explosive, and it becomes a lot more uncommon to find truly threatening inkling players to represent matchups.
Inklings are hardcore campers most of the time and are willing to camp tf out of snake. Usually if the snake is patient they can outlast the inkling but it’s pretty boring for both
AK is arguably the best snake in the world and he has it as snakes 2nd worst MU. I think the reason people might think it’s even is because there’s only like 5 good inkling players in the world rn 💀
As a Pit main I think 2 good surprising matchups are Min Min and Steve. Granted I'm not a top level player. But Min Min is super easy to edgeguard, and Pit has a good dash attack to help close distance. As for Steve, whenever Pit is sent offstage he can still pressure Steve with arrows. Additionally the Orbitars are a surprisingly good tool to deal with Minecart, as they can stay out a while, and work whether steve is in the cart or not.
I've always loved pits good matchups vs top tiers cause nobody expects it, those two aren't ones I've particularly noticed above others, but orbitars are so nice vs Steve but I've always felt comfy vs rob as pit, big body unlocks pits drag downs being a little more consistent which means a lot. Pit can preemptivly call out robs jumping for nair really well with his own nair Pit can compete offstage with double jump mix ups so side b under ledge and other rob tricks aren't auto wins for him like against other characters Pit can pester rob stalling off stage with arrows and of course has a reflecter and a good projectile of his own so counter zoning is relatively easy
Cloud contests Ridley a lot easier, trades a lot more, Ridley struggles to get in more and set up off stage interactions, Cloud does much better offstage tbh, and Ridley is about as easy to combo and dies a lot earlier. It’s not Clouds best mu by any means, but as a Cloud player, it’s not nearly as bad as you might think. He also gets gimped and edge guarded extremely easily by Falco, Wolf, Robin, Bowser, Villager, just to name a few. Ridleys main struggle is getting in as he doesn’t have a burst option as fast and lagless as DK and can’t carry Cloud offstage easily or juggle him
@@mysticsquirtle5109I think it is actually +1 for Ridley because Ridley does do a lot better off stage. Also the range on normals are good especially tilts and Nair. Neutral b is a a very free gimp on such a linear recovery
@@mysticsquirtle5109at the same time Ridley’s plasma means that he doesn’t need to approach if their limit isn’t active. If platforms are in play the giant Pterodactyl can play around blade beam even better.
personal take kirby fox is even like kirby usually gets a winning match up based on how annoying it is to hit him but fox still can combo him normally and nair up smash still true combos when tbh it shouldnt but it is true that kirby does surprisingly well against fox tho i wouldnt push it to say its exactly a winning matchup
Maybe light meant it's surprisingly bad, as most people would expect fox to beat Kirby handidly, considering the tier disparity, doesn't mean it has to be losing for it to be surprisingly worse than expected
15:06 I remember when I was picking up pac-man and learning all his shenanigans, this matchup was so hard to rack up damage in cause every fruit was like giving a free revenge (especially galaxian) , have to counterplay with hella grabs and playing a deadly bait & punish game against revenge to have even a chance of winning, I still feel the pain fr.
2:59 that was so cool. Man did this bring back such fond memories of mega man and finding the armors But incineroar is a great match against Pac-Man. Wow
One thats not bad but weirdly even to me is puff mac. Like yeah just grab and mac dies but also you cant touch mac cause their neutral is half armoured smash attacks, but also mac cant hit you cause your gameplan is be in the air. Its literally the marchup of all time
Kirby does weirdly well against a bunch of top tiers. He pretty much goes even with: Fox, Roy, Palu, Falcon, Brawler, Terry, Sheik, Mario, Peach, Hero, Pikachu, Wolf, Sephiroth, Joker, Wario, Min Min, Ness, and Lucina. Kirby's big problem is that he goes even with a bunch, but he doesn't really beat any top tiers and loses very hard to about a half dozen (G&W, Pac Man, Snake, Yink, Shulk, Sonic, and Samus).
Incineroar is absolutely not a bad MU for Pac-Man. Sinji just doesn't know how to play it at all. He keeps carelessly handing Incineroar Revenge boosts, he uses random fruits that make no sense in the situation, he corners himself, he plays aggressively and passively, both at the wrong times
I'm still not convinced of corrin sonic. Honestly at top level it still looks even. Which just shows you how annoying sonic still is. There really isn't a hard counter to him in the game.
As a K rool main, I've heard that K rool does pretty well against duck hunt and Ice Climbers. The crown just goes through everything against Duck hunt and the crown real screws up the Ice climbers.
@@kerthwack8470 Yeah I never saw the match up as "OH I WIN"...but I heard the match up was bad somewhere. Figured I'd post it to get some responses. Good to know Duck Hunts don't mind the croc. :)
I find the surprisingly bad matchup topic to be interesting. I don't know many match ups in this game myself, I am not that competitive with the game. The Fox and Kirby one was a surprise to me cause I still think it's goofy how Luigi can lose to Belmonts and shit below him but also win against Fox. I am curious tho, are there any characters where Pyra is scarier to fight than Mythra? I always felt Little Mac was one of those, but I could be wrong
Pac really doesnt lose to Incineroar, Incin players just tend to have crazy fundies and Pac plahers tend to be stuck in their playstyle. Its a good MU for Pac overall.
Exactly, Pac does have some weird bad match ups but incineroar is just a character that forces you to change the game plan, which a lot of Pacs are bad at despite imo that being his biggest strength
@@incognitiveincognito yeah! Pac more than has the kit for this, people can just be set in their ways. That isn't a matchup thing. Also his bad matchups aren't suoer weird. I'd say the most odd character he loses to are the Belmonts at a -.5. Not quite a -1 imo.
genuine question: why is the meta shifting? I mean why "X character is good now"? We have the same character roster with the same moves since 3 years or so, it's not like (for example) Inkling has a new tool or Incineroar is faster now. They are the same characters than before, although tier lists and opinions keep changing
Villager/Yoshi. Villager's projectiles are very linear and weak, making it very easy for Yoshi to jump over them or armor through and rush villager down, which is a huge weakness for villager
k inkling vs snake: no chip damage from grenade hitting you cause you can dash under same with c4 on platforms, and when snake is inked grenade trades are drastically in inklings favour because snake is taking more damage. splatter shot explodes grenades from a far and huge window for upthrow up air. i think snakes worst
Bro DK vs Cloud is the most cap mu off all time. Clouds wins slightly. Like literally people will not space or bait shield properly and whine about getting carbo thrown. Space yourself, camp, CHARGE YOUR LIMIT, and DONT LET HIM BACK. Advantage is key. It’s definitely annoying and not fun, but it being a bad mu is a misconception. At WORST it’s even
@@staticchimera44 online lag makes it ridiculously difficult. It doesn't go far enough to catch it in time if the spammer knows what they're doing and you often get hit if you try. If the range was longer, it would be 10 times easier.
@@drdank9013 What do you mean by range? The range of the up b projectile? It goes half the length of the stage, plus you can get closer if you're too far away while the up b is happening
@@staticchimera44 the projectile yeah, if they're spacing it right, you have to run in and bucket, the lag makes the window absolutely tiny given how long the bucket takes. Trying to get the bucket out in time, you normally just fall short of it. It isn't half the length of the stage - at least it wasn't when I last played. It would only have to go a tiny bit further at the same speed to make it totally manageable. If they really just spam upB it's gonna be easy to deal with but if a good player does it (because you give them no other choice since the matchup would otherwise be trivial) then it's just a massive pain in the ass.
@@drdank9013 Bucket is frame 6, it is plenty fast. And yes, the up b projectile is about half the length of the stage. They cannot space it very well because up b is frame 23, and Kirby barely has much drift during it. If you see Kirby use up b in neutral, then run up. If the Kirby drifts forward, then shield and punish. If the Kirby drifts backward, then bucket. The projectile comes out on frame 41, you have time.
Mii sf actually does very well against Steve though, d-tilt 1 taps blacks and then shockram goes right through. Tornado beats minecart, shockram does too, reflector is good against them in general
Definitely not the worst, not by a long shot, but yeah Hero just gets fucked so hard by arrows, and unlike most other projectiles, bounce doesn't help that much because 1) Getting bounce up is tricky in the first place because arrows harass him from anywhere 2) Pit still can fight without projectiles, unlike say Villager who really needs to be able to spam projectiles.
I don’t think Min-Min losing to Puff is particularly surprising, what might be surprising is just how BAD the matchup actually is. Like Samus-Olimar level bad or arguably worse.
Pit v. Captain falcon is also pretty bad. Pit's floaty so he loses especially bad in disadvantage, he's slow so his advantage and neutral are terrible in this mu. Then, take into account he has no consistent easy way to knock falcon out of raptor boost (nair=no, fair=no at most ranges, bair only works on tipper, filt on works on tipper, and nothing else comes close), and all jumping can get punished on reaction. Falcon just walks all over pit and sure, pit can try edgeguarding, but falcon and stomp are about as good when you factor in falcon dive drift.
i think 1 that people don't know that's pretty weird on paper is min min/bayo, min min struggles in that mu for the reasons you think, but you never see min min and bayo on the same stage.
@@Za_Phantomwhats funny is that at my old local before it got shut down, geist would always play sage in grand finals. Bayo vs min min was a thing almost every week at the hilliard ohio tourney
From what I know Jigglypuff has a horrible matchup against Piranha Plant. Jigglypuff is the quintessential airial spam character and Piranha Plant is basically just antiair the character. Any time Jigglypuff tries to get in you can just press B and you immediately trade for like 17 damage on her, and she’s much lighter so the trades only benefit the plant. Also poison cloud for some reason has collision with snake’s grenades and olimars pikmin, meaning you can’t throw projectiles at plant if she’s inside the smoke. So those matchups are hard for piranha plant but I think easier than people would think.
I feel like Steve does lose to not approaching Min Min. (Protobanham struggles to not choose to approach despite how bad of an idea it is against Avola as Min Min)
I don't know what's the case in top-tier competitive scene, but I think K. Rool does surprisingly well against Sonic too! You just have to be super patient and wait for Sonic to make the first move.
I think most say that K.Rool loses BECAUSE Sonic never makes the first move. He also gets super exploited by spring offstage. Krool is heavily underrated though, and I would say from watching KingOfSkill that Krool Vs Kazuya is actually good for Krool
Marss with the classic middle school bully haircut
he lookin clean tho
lookin like flash thompson
Hairline more disjointed than steve hitboxes
Lookin like francis from fairly oddparents
He pulls it off though
Tweek seems like that guy in an anime that gets killed by the new villain to show how much of a threat they are 😂
Tweek's the Obi-Wan of Smash Ultimate lmao
@@drakejoshofficialyoutubech5569 you mean qui-gon jin ?
@@mrsogoras Nah, when I made the comment I was thinking about the original trilogy, not the prequel trilogy.
Though if we're looking at Star Wars as a whole then I guess Qui Gon Jin is a better pick.
Bro's the Vegeta of Ultimate
I laughed way to hard at this
Duck Hunt is also a nightmare for Samus. He can block Charge Shot with his own stuff and Samus' gameplay kind of falls apart
Duck Hunt and Olimar are absolute hell for samus, charge shot but also zair gets blocked by everything they throw, samus is completely forced to approach as a character that basically can’t
Samus can out-hitbox a character like Duck Hunt though, and your damage is usually better move-for-move. Snake is a worse matchup for Samus imo because everything that's annoying about the Duck Hunt matchup is the same except his setups are deadlier and the character is just also better in all aspects
I would have said it was even just based on my samus experience, but I've never fought a good duck hunt, whatever those are
Samus deserves to lose
@@skoolwifi3835 get off the wifi if you want to be heard
Idk if it really counts but Hero/Icies is probably one of the most unfair matchups in the entire series. Icies can't deal with almost every relevant spell Hero has, his Side B 2 is actually just turns off that character and Hero generates twice as much mana against Icies. Nana's knockback multiplier also makes her die unfairly early to some key Hero spells and back air. Most notably Nana will die at 0% to a 100 mana Magic Burst and SoPo really stuggles to fight Heros big laggy sword.
Nahhhh bruh hero ain't even that bad, iceys belmonts on the other hand 😂
imagine preparing, then driving to a tournament, just to fight a duckhunt like this for 5 minutes
Left cloud vs right cloud
Can someone explain? 😅
@@Lambchop909It is specifically with how back air on Cloud hits later on one side vs the other because of z-axis stuff
@@Lambchop909 cloud side b hitbox is different on each side, Whydo has a video on it
@@QuackraI thought it was side b that was different depending on the side
@@imissmytoasteroven9551 Correct.
Cloud actually does lose to Ridley. Ridley can pressure him without as much risk as most other characters because of his range and he just gimps the shit out of Cloud.
I think that's also the case with Lucina?
Ridley in general has a weird advantage against a lot of swordfighters, even when most of them are higher in the tier list than him
@@tommasorinaldi9196he has massively disjointed hitboxes, no? His tail is the length of a platform.
I also have to see Skyjay vs Tea, I'm not convinced with the Incin vs Pacman MU, it may not be a total lose and could very well be even but if I'ma watch the best incin fight other good Pacman I need to see him fight the best person of the opposing character as well
@@funjukebox1324 honestly I can see the incine pacman thing. most of pacman's projectiles are slow as shit so they're easy to revenge (key is fast but not nearly as frequent, gives incine time to get in). if pac decides to sit behind hydrant incine can pretty confidently approach, and just react to whatever pacman does since revenge heavily discourages hitting hydrant. also incine just generally out hitboxes pac when scrapping.
@@Inabathtubuv It's like I can see it but at the same time are the Pacman playing the mu to the best of their ability? Like how much are people really fighting Incin you know?
Marss’ intelligent smash content is always based
Agreed. He actually has some pretty good insight on the game.
One matchup I'm surprised to hear was bad was Robin vs. Little Mac. The big reason is that, apparently, Little Mac's dash low-profiles Thunder, which honestly sounds like a pretty huge deal.
On the topic of Pac-Man, Lucario also does well against him, since Pac-Man's kit has a lot passive hitboxes that Lucario can freely proc Double Team on.
mac does alot of things, running under arcfire and smash attacking is the entire matchup, robin ftilt fucks him up tho
As a Pac player I don't think that matchup is bad at all, Pac-Man outboxes him heavily at low percent and can just prioritize confirming early kills with Bell which isn't super hard to do considering his shield pressure and camping aren't that great until he gets to really high percents, double team proc also isn't that big since you can react to it and it's heavily punishable, Pac wins the MU imo but it can be scary
Robin player here and i dont think we lose to Mac at all. Arcthunder fucks him up hard, you can camp.for charge and resources p easily and nair just defeats any intent of mixing up offstage. Mu might be really annoying in some stages when you dont have your resources (mainly fd and Hollow/sbf maybe?) but thats It
I dont think Robin ftilt is as useful as the other comment says btw its just too laggy and stubby
@yasu9690 interesting points. As a mac player with a goof robin friend i may be biased or experienced in the mu, but robin has a difficult time keeping mac out sometimes if the mac is good at maneuvering. What i mean by ftilt is that robin ftilt and especially jab are getoff me tools for robin that work especially well against mac, due to his very linear approach which can be enforced with projectiles, also jab hits high so if mac tries to jump away he gets caught.
Oh yeah that is a huge deal. If robin can't thunder > dash attack or other bnbs, their neutral turns to shit. Especially on a fast character that can bait levin aerials and punish arcrfire at a greater distance. It's why robin mythra is an abysmal matchup. I think one of the worst in the game.
you could definitely make a part 2. ROB is like -2 against wii fit trainer of all characters. and sheik randomly loses to dedede and ice climbers.
I can see rob being beaten by wii fit but I have no idea why sheik would struggle against icies. Does seem that everyone agrees though.
I can see Lucina, and Roy also low-key losing to Dedede.
@@gj4312 Sheik has a losing matchup to IC's in every single game they've both been in despite how excellent Sheik's been throughout the series, even Melee Sheik who's a lot different from the other Sheik iterations loses to ICs in her game.
Maybe it's just always gonna be like that with how they're designed, Sheik exchanges power for long, precise combo strings and character attributes that allow her to dance around her opponent in neutral, meanwhile, every iteration of ICs has had them murder a large portion of the roster up close with what might be the most consistently deadly punish game across the series, while also disrupting the gameplans and combo routes of a lot of characters with their two-fighter gimmick, and Sheik's pretty much never had any choice but to weave through the 5 billion hitboxes ICs can throw out in their threat bubble, she's never had the tools to easily separate them or abuse any blindspots the climbers may have (like what Melee Peach and Brawl MK liked doing against them).
Sheik's not really the same type of character in Melee but she kind of has similar issues with Icies in Melee as she does in other games, can't separate them very easily, can't really keep them locked in disadvantage all that well, can't challenge all the hitboxes they throw out, and she has to win twice as many interactions because they of the strong punish game Climbers have against her.
On the topic of Kirby and Fox, does anyone else notice how Kirby and Fox have a lot of the same normals?
You're right there's uptilt, up smash, and dair to name a few. They stayed true to their N64 roots I guess
I forget where I’ve heard it from, but yeah. Up smash is a good example, kirby’s is more balanced with hitboxes while fox has a bigger risk & reward factor with it’s sweetspot
@@pixlyJoltKirby's is actually stronger, but Fox's is faster and has a larger hit box.
Yeah, Kirby is just Fox, but if you tweaked some of his attributes to be more similar to Jigglypuff lol.
@@DSmith3279 That's the smash 64 syndrome
Ridley vs Cloud is so bad for cloud, Ridley nair beats everything, edgeguards for days and he has so much cheese that works on cloud. I’d say -1 but -2 has been said before
skyjays incineroar is inspiring.
2:32 Diddy was definitely pretty bad pre-patches. He’s one of the most buffed characters in the entire game. Though, the most significant change was when they buffed his Up-B recovery. It was awful before that.
Should I believe this random dude or a top player of this game? Hmm...
@@abghen2323Merry is right. Every other Top player would agree. Marss is just rambling at this point.
@jannomeeuwessen4886 He's literally not right either, Diddy was fine pre patch. He had multiple infinites, his banana was still broken, his recovery was the only thing bad about him but even then he was still high tier at worst. Literally what top players do you even know lmao
@@abghen2323 Literally no one thought that
@@abghen2323 top players can barely agree on anything themselves.
Inkling is also pretty decent into Kazuya as well, because Roller trumps EWGF 100% of the time and buries Kaz when he tries to start a combo, and Inkling's air drift is so much higher that they can just evade every attempt at air-to-air that Kazuya tries.
Other weirdly terrible matchups
GnW/Rosa: Honestly not that surprising when you think about it, Rosa just out ranges him
Olimar/Zelda: Zelda's reflector instantly removes pikmin, and phantom blocks pikmin
Kazuya/Puff: Puff is really hard to combo for kaz, she low profiles electric, and she kills him at 3 off an edgeguard.
MinMin/Puff: Also dies at 3 off an edgeguard, and puff's air shmoovement lets her dance around arms really easily.
Puff also clanks with megawatt unless min min charges it
I think dabuz really proved the Rosa GnW mu at smash con lol
Not long after this video was posted, I watched JeJaJeJa beat Lui$ in Kirby vs Palu, and that to me is wild, because when you break down the MU, it makes sense, but on the face of it it's just crazy to say that Kirby might do well vs a character that good. You pointed out some similar strengths when you talked about Fox vs Kirby
When you say it makes sense if you break down the matchup, what do you mean
@@freddiesimmons1394 Palu struggles vs short characters bc of her slow ground moves and lack of out of shield options for hitting low targets, which means Kirby has a decent time scrapping onstage. Offstage, Palu's teleport to ledge is very easy to 2-frame with down air
@@perriwinkleiii5361 is it true that teleporters are actually 4-framed?
@@freddiesimmons1394 no idea about that, all I know is that it's easy to time for Kirby
It's not surprising to me, but I'm a Kirby main. Tiers don't determine how a character does in a specific match up!
I love the guy who went "light says it's even" and marss one ups him right away, why do people make up shit like that?
Prob the guy in the chat looked an old chart and light changed his opinion as he might hadn't fought a decent Kirby at the time, I guess
As a Diddy main, ik all about how ASS the DH mu is. The main problem is that Diddy struggles with zoners, but his normal saving grace is that banana is transcendent and can break zones. The problem with DH, and other characters like snake and pacman, is that their projectiles have hurt boxes, so they block banana, so Diddy can't break the zone. You have to either commit to monkey flip kick or shield, both of which are easily punished by DH.
Villager winning against Ness is an obscure one I advocate for. Pocket is killer in the MU, the edge guarding is brutal, and his zoning tools don’t allow many opportunities for Ness to get in and rack up damage. If you want a prime example, watch Kept vs Gackt, it seemed absolutely hopeless for Gackt haha
While this is true
1: Ness isn’t like a dominant character rn in any way which is why it wouldn’t be on the list
2: it makes a lot of sense and I’ve genuinely always thought that
Definitely one people don’t think about tho
@@jaydenhohman2590 steve isnt relevant to this
Bro Pocket actually just trivializes the matchup, half of Ness' moveset is now irrelevant, RECOVERY INCLUDED
@@jaydenhohman2590 unrelated, but cool
I approve this message
Zelda vs Olimar is thankfully pretty rough for Oli, hate that guy. Was hoping to see it
Hoping Marss sees this so he knows
I wouldn’t really say it’s surprising though. I mean the tier gap is there but you consider the game plans of each character and the counterplay and it seems like a no brainer
Sometimes I forget Duck Hunt is in this game and I main him.
LMAO NOT MY 2 DAY OLD KIRBY BEING IN HERE
Pink it's a legit counterpick
I wouldve included ridley into aegis. Ridley side b is like an instant stock
Gannon low key does pretty good against Yoshi since Gannon nair singlehandedly shuts down like 80% of Yoshi approaches
Except it's Ganon, so he can just get kited around and then gets hit offstage and dies, so it's still losing like every ganon MU
Dude it's fricking ganon, there's no way you're serious
This is true
That's because most Yoshi players relies way too much on Fair, Bair and Nair to approach their opponents. A Yoshi that knows how to effectively use UpB, Ftilt, Uptilt, Downtilt, NeutralB, and even his grabs, shouldn't have such an issue approaching a character like Ganon.
I'm saying that as a Yoshi player.
Ganon has no winning matchups
As an Inkling main, I gotta say that there is actually a big part of the Canadian and American community of Snake players that thinks the MU is even. Personally I see it as a win for Inkling but it really isn't that large and undebatable
I think a big part of that is how difficult it is to play inkling well. It is kinda like Wolf in that when inkling is playing well, they're untouchable. But other times, they'll play sloppy and just get blown up. Combine that with inkling not being very explosive, and it becomes a lot more uncommon to find truly threatening inkling players to represent matchups.
Inklings are hardcore campers most of the time and are willing to camp tf out of snake. Usually if the snake is patient they can outlast the inkling but it’s pretty boring for both
AK is arguably the best snake in the world and he has it as snakes 2nd worst MU. I think the reason people might think it’s even is because there’s only like 5 good inkling players in the world rn 💀
As a Pit main I think 2 good surprising matchups are Min Min and Steve. Granted I'm not a top level player. But Min Min is super easy to edgeguard, and Pit has a good dash attack to help close distance. As for Steve, whenever Pit is sent offstage he can still pressure Steve with arrows. Additionally the Orbitars are a surprisingly good tool to deal with Minecart, as they can stay out a while, and work whether steve is in the cart or not.
I've always loved pits good matchups vs top tiers cause nobody expects it, those two aren't ones I've particularly noticed above others, but orbitars are so nice vs Steve
but I've always felt comfy vs rob as pit, big body unlocks pits drag downs being a little more consistent which means a lot.
Pit can preemptivly call out robs jumping for nair really well with his own nair
Pit can compete offstage with double jump mix ups so side b under ledge and other rob tricks aren't auto wins for him like against other characters
Pit can pester rob stalling off stage with arrows and of course has a reflecter and a good projectile of his own so counter zoning is relatively easy
I think an unexpected bad matchup for Pit is Dedede. Both have shit airspeed, but Dedede has a massive range advantage and good survivability
@@billw.5397 pit destroys ddd wtf are you on lmao +2 for Pit easily. Gordos are a non-factor in the mu and arrow harasses tf out of ddd
Marss matchup vs haircuts is a losing one
14:09 I think cloud loses to Ridley the same way he loses to dk. He gets gimped/edge guarded by Ridley super easily
Cloud contests Ridley a lot easier, trades a lot more, Ridley struggles to get in more and set up off stage interactions, Cloud does much better offstage tbh, and Ridley is about as easy to combo and dies a lot earlier. It’s not Clouds best mu by any means, but as a Cloud player, it’s not nearly as bad as you might think. He also gets gimped and edge guarded extremely easily by Falco, Wolf, Robin, Bowser, Villager, just to name a few. Ridleys main struggle is getting in as he doesn’t have a burst option as fast and lagless as DK and can’t carry Cloud offstage easily or juggle him
Still say it’s even or +1, but it’s not losing for Cloud if that helps :)
@@mysticsquirtle5109I feel like you just never fought a good Ridley. Even Sparg0 puts him as one of Cloud's few losing matchups
@@mysticsquirtle5109I think it is actually +1 for Ridley because Ridley does do a lot better off stage. Also the range on normals are good especially tilts and Nair. Neutral b is a a very free gimp on such a linear recovery
@@mysticsquirtle5109at the same time Ridley’s plasma means that he doesn’t need to approach if their limit isn’t active. If platforms are in play the giant Pterodactyl can play around blade beam even better.
I actually didn't know DK was good against Cloud... now I just have to wonder forever why
That mega man edit went really hard not gonna lie
personal take kirby fox is even like kirby usually gets a winning match up based on how annoying it is to hit him but fox still can combo him normally and nair up smash still true combos when tbh it shouldnt but it is true that kirby does surprisingly well against fox tho i wouldnt push it to say its exactly a winning matchup
Fox wants to run at you, and Kirby wants you to run at him. Makes sense.
Maybe light meant it's surprisingly bad, as most people would expect fox to beat Kirby handidly, considering the tier disparity, doesn't mean it has to be losing for it to be surprisingly worse than expected
15:06 I remember when I was picking up pac-man and learning all his shenanigans, this matchup was so hard to rack up damage in cause every fruit was like giving a free revenge (especially galaxian) , have to counterplay with hella grabs and playing a deadly bait & punish game against revenge to have even a chance of winning, I still feel the pain fr.
the way he rips through hydrants & the alolan whip stage-coverage doesn't help either, somehow he just turns the tables & uses every tool against you
Skyjay making every Incineroar matchup look at least even
Indeed. Pac losing to Incin is major cap, Sky is just nuts.
He says that Incineroar vs. Wolf is an even matchup. That scares me as a Wolf main.
2:59 that was so cool. Man did this bring back such fond memories of mega man and finding the armors
But incineroar is a great match against Pac-Man. Wow
One thats not bad but weirdly even to me is puff mac. Like yeah just grab and mac dies but also you cant touch mac cause their neutral is half armoured smash attacks, but also mac cant hit you cause your gameplan is be in the air. Its literally the marchup of all time
Kirby does weirdly well against a bunch of top tiers. He pretty much goes even with:
Fox, Roy, Palu, Falcon, Brawler, Terry, Sheik, Mario, Peach, Hero, Pikachu, Wolf, Sephiroth, Joker, Wario, Min Min, Ness, and Lucina.
Kirby's big problem is that he goes even with a bunch, but he doesn't really beat any top tiers and loses very hard to about a half dozen (G&W, Pac Man, Snake, Yink, Shulk, Sonic, and Samus).
2:59 What is the song playing in the background of the Subscribe Skit?
At first I thought the thumbnail was implying Melee, and I was like "no way, that's impossible" lol
I still want to see Marss vs SkyJay in a Cheeto fingers ditto
4:37 Live A Live music. Your musical taste is God tier.
Nairo also helped with the inkling decision making, while also using chrom as a side.
nice to meet you! i’m natasha, an underworld doctor
I play Ridley so I love the cloud matchup.
Same
Incineroar is absolutely not a bad MU for Pac-Man. Sinji just doesn't know how to play it at all. He keeps carelessly handing Incineroar Revenge boosts, he uses random fruits that make no sense in the situation, he corners himself, he plays aggressively and passively, both at the wrong times
Love the Live A Live music playing in the kirby fox segment
Diddy Kong can also struggle against Villager and Isabelle because they can pocket his banana so he can’t use it
They can also pocket Wario's bike, and Wario will lose a major piece of his recovery.
I'm still not convinced of corrin sonic. Honestly at top level it still looks even. Which just shows you how annoying sonic still is. There really isn't a hard counter to him in the game.
the dr light capsule was pretty dope
Did you know that Mario loses to ice climbers? Yeah it’s not good for Mario
Min Min loses to horribly to characters like puff and meta knight
As a K rool main, I've heard that K rool does pretty well against duck hunt and Ice Climbers. The crown just goes through everything against Duck hunt and the crown real screws up the Ice climbers.
I play duck hunt, don’t particularly mind the croc
Duck Hunts that abuse their movement actually destroy k rool really bad
@@kerthwack8470 Yeah I never saw the match up as "OH I WIN"...but I heard the match up was bad somewhere. Figured I'd post it to get some responses. Good to know Duck Hunts don't mind the croc. :)
Pretty sure this vid wanted to feature a good character in the MUs, all 3 of these chars aren't the greatest
ayo @@sekaidoggo7610 wsp, i watched your guide when i was starting
I find the surprisingly bad matchup topic to be interesting. I don't know many match ups in this game myself, I am not that competitive with the game. The Fox and Kirby one was a surprise to me cause I still think it's goofy how Luigi can lose to Belmonts and shit below him but also win against Fox.
I am curious tho, are there any characters where Pyra is scarier to fight than Mythra?
I always felt Little Mac was one of those, but I could be wrong
I heard that against Snake you should pretty much always be Pyra; trades go more in your favor
Peanut's performance against Kurama and Zenyou makes me think Little Mac kind of beats Mario
SF6 ost? Marss sending signs of his convertion to the FGC?
Pac really doesnt lose to Incineroar, Incin players just tend to have crazy fundies and Pac plahers tend to be stuck in their playstyle. Its a good MU for Pac overall.
Exactly, Pac does have some weird bad match ups but incineroar is just a character that forces you to change the game plan, which a lot of Pacs are bad at despite imo that being his biggest strength
@@incognitiveincognito yeah! Pac more than has the kit for this, people can just be set in their ways. That isn't a matchup thing.
Also his bad matchups aren't suoer weird. I'd say the most odd character he loses to are the Belmonts at a -.5. Not quite a -1 imo.
Mario struggles against Ice Climbers, and Bayo vs Lucario
To be fair, as a sonic main, I do have trouble with corrin. Those cancelable moves just isn't doing it for me. Lmao.
genuine question: why is the meta shifting? I mean why "X character is good now"? We have the same character roster with the same moves since 3 years or so, it's not like (for example) Inkling has a new tool or Incineroar is faster now. They are the same characters than before, although tier lists and opinions keep changing
Because people start to experiment with different characters. As a result of no new stuff coming to Smash like patches or DLC.
We are reaching a late stage meta game, where its no longer about what is easily achievable and more about maximum potential
Yoshi was considered a low tier for 15 years of melee, now most people put him in high tier. It takes time to figure this stuff out
crazy how lucario v diddy could also be on here, diddy has it rough vs rando mid tiers
Loved the subscribe section in this one (not something you'll hear often)
put down here a matchup with your main that you consider difficult or scary
Villager/Yoshi. Villager's projectiles are very linear and weak, making it very easy for Yoshi to jump over them or armor through and rush villager down, which is a huge weakness for villager
k inkling vs snake: no chip damage from grenade hitting you cause you can dash under same with c4 on platforms, and when snake is inked grenade trades are drastically in inklings favour because snake is taking more damage. splatter shot explodes grenades from a far and huge window for upthrow up air. i think snakes worst
Bro DK vs Cloud is the most cap mu off all time. Clouds wins slightly. Like literally people will not space or bait shield properly and whine about getting carbo thrown. Space yourself, camp, CHARGE YOUR LIMIT, and DONT LET HIM BACK. Advantage is key. It’s definitely annoying and not fun, but it being a bad mu is a misconception. At WORST it’s even
Also kinda unrelated but 10:01, Cloud does have i frames from 5-12 with limit up b which can help sometimes
15:00 hol up super mystery dungeon music?
Could Sonic use down air spike and trade with Corrin up b? I remember hearing that Minmin could do that to Bowser up b.
Kirby up b spam is much more of a problem than it should be for game and watch (my upB instinct doesn't help).
You can bucket
@@staticchimera44 online lag makes it ridiculously difficult. It doesn't go far enough to catch it in time if the spammer knows what they're doing and you often get hit if you try. If the range was longer, it would be 10 times easier.
@@drdank9013 What do you mean by range? The range of the up b projectile? It goes half the length of the stage, plus you can get closer if you're too far away while the up b is happening
@@staticchimera44 the projectile yeah, if they're spacing it right, you have to run in and bucket, the lag makes the window absolutely tiny given how long the bucket takes. Trying to get the bucket out in time, you normally just fall short of it. It isn't half the length of the stage - at least it wasn't when I last played. It would only have to go a tiny bit further at the same speed to make it totally manageable. If they really just spam upB it's gonna be easy to deal with but if a good player does it (because you give them no other choice since the matchup would otherwise be trivial) then it's just a massive pain in the ass.
@@drdank9013 Bucket is frame 6, it is plenty fast. And yes, the up b projectile is about half the length of the stage. They cannot space it very well because up b is frame 23, and Kirby barely has much drift during it. If you see Kirby use up b in neutral, then run up. If the Kirby drifts forward, then shield and punish. If the Kirby drifts backward, then bucket. The projectile comes out on frame 41, you have time.
Calling bigduckhuntfan7000 a random is so sad
if you do another one of these, i suggest adding ridley v byleth, which is pretty bad for byleth
pichu gets swept by ice climbers and dedede does manageably against snake and pac man, those r the only weird matchups i know w my mains
another thing thats oretty niche wuth corrin vs sonic, fsmash charge hold beats spin dash. very niche, but cool
10:03 ...and here what we have is a liar:
Kirby Fox doesn’t surprise me. Kirby has countered/went even with spacies since Brawl
64 Kirby wrecks Fox too.
Mii sf actually does very well against Steve though, d-tilt 1 taps blacks and then shockram goes right through. Tornado beats minecart, shockram does too, reflector is good against them in general
Inkling vs snake is more even or slighlty losing for snake. Also one of the more suprising ones is pikachu losing to Kirby.
AK is 63-15 against Colorondo idk what you're on about
I used to live with the best duck hunt in Utah, my god can he make that character look good. Literally walls any other zoner.
Greninja hard beating Cloud is quite unexpected too if u ask me haha
As a Pit player it surprised me to hear that apparently a lot of Hero players think Pit is Hero’s worst mu
Definitely not the worst, not by a long shot, but yeah Hero just gets fucked so hard by arrows, and unlike most other projectiles, bounce doesn't help that much because
1) Getting bounce up is tricky in the first place because arrows harass him from anywhere
2) Pit still can fight without projectiles, unlike say Villager who really needs to be able to spam projectiles.
Villager peach mu bc his zoning tools are mainly horizontal and the height at which peach usually floats is now contested
There’s no way Incin beats Pac-Man. Skyjay is just cracked lol
That's what I'm saying lol
I have a question, is it true that phiranna plant Beats Bayonetta?
I don’t think Min-Min losing to Puff is particularly surprising, what might be surprising is just how BAD the matchup actually is. Like Samus-Olimar level bad or arguably worse.
That Megaman X upgrade bit was fire
PUFF VS MIN-MIN IS +3 IN PUFFS FAVOR (bragging cause that’s our only good matchup🙏)
DK - Ike blew my mind
it's even imo, ike does really well in advantage and edgeguarding DK
Pit v. Captain falcon is also pretty bad. Pit's floaty so he loses especially bad in disadvantage, he's slow so his advantage and neutral are terrible in this mu. Then, take into account he has no consistent easy way to knock falcon out of raptor boost (nair=no, fair=no at most ranges, bair only works on tipper, filt on works on tipper, and nothing else comes close), and all jumping can get punished on reaction. Falcon just walks all over pit and sure, pit can try edgeguarding, but falcon and stomp are about as good when you factor in falcon dive drift.
Mega Man vs DDD was famously bad in Smash 4, but I’m not sure what it is now lol
i think 1 that people don't know that's pretty weird on paper is min min/bayo, min min struggles in that mu for the reasons you think, but you never see min min and bayo on the same stage.
Yeah, but min min isn’t that much better of a character than bayo. Definitely better but not by huge amounts like diddy vs duck hunt
@@ryanrech107 depending on who you ask, Bayo is either good or ass, so I think it's worth noting. Especially against min min.
@@Za_Phantomwhats funny is that at my old local before it got shut down, geist would always play sage in grand finals. Bayo vs min min was a thing almost every week at the hilliard ohio tourney
diddy also struggles so hard with villager/isabelle its super funny
Wait really? Can you elaborate on this? There are a few Diddy players I've played against and want to know the matchup
From what I know Jigglypuff has a horrible matchup against Piranha Plant. Jigglypuff is the quintessential airial spam character and Piranha Plant is basically just antiair the character. Any time Jigglypuff tries to get in you can just press B and you immediately trade for like 17 damage on her, and she’s much lighter so the trades only benefit the plant.
Also poison cloud for some reason has collision with snake’s grenades and olimars pikmin, meaning you can’t throw projectiles at plant if she’s inside the smoke. So those matchups are hard for piranha plant but I think easier than people would think.
I feel like Steve does lose to not approaching Min Min. (Protobanham struggles to not choose to approach despite how bad of an idea it is against Avola as Min Min)
Happy that my 2 best characters Kirby and Incine got represented here👀
Banjo vs Samus is a solid matchup for Banjo
F-air Play (Kentucky Banjo) has beaten Teaser.
Also Banjo vs roy/chrom is solid.
kirby olimar is pretty rough if kirby can get the inhale
wasnt pre patch diddy's main weakness having a pretty weak recover distance with barrels?
I don't think corrin sonic is that surprising. Corrin nair is an outrageous move. One of the best rising nairs and just covers everything.
I don't know what's the case in top-tier competitive scene, but I think K. Rool does surprisingly well against Sonic too! You just have to be super patient and wait for Sonic to make the first move.
King k rool is secretly good against a lot of good characters but also awful against so many others haha.
I think most say that K.Rool loses BECAUSE Sonic never makes the first move. He also gets super exploited by spring offstage. Krool is heavily underrated though, and I would say from watching KingOfSkill that Krool Vs Kazuya is actually good for Krool