7 Star Wars Shatterpoint Rules You May Have Missed!
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- Опубліковано 9 лют 2025
- "Just for once, let me look on you with my own eyes"
Darth Vader (maybe Anakin depending on your thoughts)
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The Star Wars: Shatterpoint game empowers players to alter the fate of the galaxy, from the Core Worlds to the Outer Rim. Players build and command a strike team composed of iconic Star Wars characters and pit them against each other in exciting battles.
Get a sneak peek at the game in this trailer: • Star Wars: Shatterpoin...
Star Wars: Shatterpoint Key Features
● Customize: Create a Star Wars squad that is truly unique with beautifully sculpted and dynamic miniatures of identifiable Star Wars characters that are ideal for dedicated hobbyists and new painters alike.
● Strategize: The Shatterpoint game’s fun and flexible squad-building experience invites players to create custom strike teams optimized to complete the various mission objectives. Players can choose thematic squads straight from the Star Wars galaxy, like Ahsoka TanoTM and Bo-Katan KryzeTM, Lord MaulTM and his loyalist super commandos, or mix and match their favorite characters to form the custom squads they want to play.
● Battle: In the Shatterpoint game, players use their characters' special abilities and diverse combat skills to control the flow of battle as they race against each other to complete dynamically evolving mission objectives.
“The design and development of the Star Wars: Shatterpoint miniatures game is really our love letter to the excitement and energy of being a kid on Saturday mornings,” said Will Shick, director of product development at AMG. “We wanted to take all the great things about Star Wars-the action, the adventure, and the iconic characters-to create a Star Wars miniatures game experience that felt like it had come straight out of the animated lineups of the ’80s and ’90s. To say it was a dream come true to work with such a talented group of artists, sculptors, and our awesome team at Lucasfilm to create new versions of the iconic Star Wars cast in this style would be a complete understatement.”
The Star Wars: Shatterpoint game is developed by Atomic Mass Games in collaboration with Lucasfilm and published by Asmodee.
Lucasfilm, the Lucasfilm logo, Star Wars and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM Lucasfilm Ltd.
Something for a next "rules you may have missed" is clarification of the stance tree and how you may choose not to activate the various options. Great video, thanks for all you do for the community.
The example with Lord Maul interaction versus Dooku, then Battle Droids, was insane. Great example! 👍
Thx for that kind of video. If you could be kind enough to keep doing some after errata’s and stuff, that would be great 👍
Great video!
this is handy list for sure
Your shatterpoint videos are the best! Great job. I’ve got a question:
If a primary unit is removed from game in first struggle - does the force pool change for that player during the second struggle?
No, the force pool is set at the beginning of the game and (currently) cannot be changed (as in added to or removed from), even if your primary is removed from the table.
Just to add, there are abilities that ‘refresh’ but they don’t add to the pool.
@@RichMidGaming I really appreciate you clarifying this for me. Thank you!
thank you very much! this was very informative! glad i stumbled onto this! :D
Dude... you rock
The outro music is 🤌🏻🤌🏻🤌🏻
Thought you like it!
Great video, the ruling on Obi and the order he does the heals and jump is a little ridiculous. It’s an ongoing problem that AMGs writing is counterintuitive. Love their games hate some of the writing.
Thanks Rich! -Nathan B
If a unit is injured or wounded it cannot contest an objective against an enemy but can it claim an objective if he is the only one in Range 2?
If they are wounded, no. Injured, yes
I thought maul could only take damage when he is not wounded? Also if a unit becomes wounded during their activation their activation immediately ends so wouldn't that stop him from using the I must have revenge ability?
In the example I showed he did only take damage when he wasn’t wounded.
It has been confirmed on the forums that Mauls response triggers before the activation ends.
So as in the maul example (which btw the wounded and injured tokens are reversed to what you show right?) Do units get defeated and removed from the board at the start of their activation where the last needed injury token is flipped or do units always get 1 final turn where they are basically dead already but dont get taken off until their next turn again starts?
The tokens are the right way round. It is weird but if you look at the rulebook the token side that is Wounded is one with the same symbol as the durability one - its weird and its confusing but its right.
For the second part, units always get one last hurrah as they are not removed until the end of an activation where they have injured tokens equal too or exceeding their durability.
In your Maul extra wound example, wouldn’t the max damage Maul can have be 11 even in his overkilled state? Meaning he would get « only » 9 extra dice?
Not necessarily. All excess damage is still applied. So in a big hypothetical, let's say Maul is wounded with his second wound a pin and a strain. He starts his activation, clears the damage and the pin. He takes the strain damage, activates near Jango and gets shot, moves away from some Super Commandos for some other damage, then wounds someone. If he was in range of Ahsoka she could do a 5 die attack. If this takes him over his 11 to even just 12, he'd have 2 injury tokens, and 4 dice from sustained by rage, then get to do the Revenge, I Must Have Revenge with 15 dice before being removed from the table. Very unlikely, but possible.
(obviously I added a different example to what he did, but its another way that it could happen)
@@davidlein2438 yeah I think you’re correct. I was thinking that since you can’t take more damage once wounded, the extra damage simply didn’t apply, but the « becoming wounded » section does say Damage tokens equal to or greater than the Stamina, so you can have more damage from the attack that wounds you
I guess that’s another rule that could be missed 😉
@@RemisRandR so there's that weird interaction that normally once wounded you can't gain any more. But in my example Ahsoka is 'doing' the wounding and the Revenge is in response to being wounded. So then it kinda resolves that way. I like to think of it as wound tokens are being lumped together. So in one attack all the damage is put into that damage pool and being applied at the same time. Anything over the threshold is still applied.
Can a unit focus multiple times ? For the mandalorian they can move and focus for a free action , can they then focus again as part of one of their actions ?
If a unit has a pin token but it uses an advance to remove it , does it still count as performing a move action and would it trigger abilities that required a unit to perform a move action
A unit can only perform one focus and no, the advance has not happened (a bit like the Ashoka example), so nothing can trigger off the back end of it.
The last example of jumping across platforms just means terrain is even less meaningful. We were playing if you came to the end of a platform you dropped down and then had to climb up...unless you were using jump to cross the platform as their movement... Between this rule and i can shoot through terrain are the only negatives in this game. Why have so much movement abilities and so much terrain for the release and have it mean almost nothing. Dont get me wrong, love the game, just hate the terrain rules!
Yeah these sort of things annoy me immensely. You could at least make it a keyword or something that allows this. A Jedi or sith sure, but I can't imagine most droids or even clones making that gap. You can't even push people off ledges in a star wars game with a push action. Immensely frustrating.
Yeah, they feel a little clunky at first, but you do kind of get used to them.
@@MrToadyodymo You can push off ledges, he even states it in one of his videos, it's just the models entire base has be off the terrain in order for it to be considered pushed off of it