Blender Guest Tutorial: Differential Line Growth

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 33

  • @evilotis01
    @evilotis01 8 місяців тому +5

    wow. the GeoNodes tutorials on this channel really are top notch.

  • @bamfyjifu
    @bamfyjifu 8 місяців тому +8

    This man just dropped so many nuggets of knowledge!

  • @M4rt1nX
    @M4rt1nX 8 місяців тому +3

    Thank you!!!!!
    I've seen another videos addressing this but your explanations are always top notch.
    I always look forward to your approach.

  • @YvesBonheur
    @YvesBonheur 8 місяців тому +1

    Finally,another amazing blender tutorial😍

  • @zboy303
    @zboy303 8 місяців тому +1

    Great tutorial, thanks!
    Also, another way to find your nodes if they're lost off-screen is to press 'Home'.

  • @_Thri
    @_Thri 8 місяців тому +1

    Thanks for the tut, just followed along and wrapped it to the exterior of a sphere! Let's see what else we can do with it!

  • @sndosc
    @sndosc 8 місяців тому +1

    Great tut. Hope to see more Blender content.

  • @DavidCampbellFilms
    @DavidCampbellFilms 8 місяців тому +1

    Great tutorial. Thanks so much for this!

  • @mardybum6383
    @mardybum6383 7 місяців тому +1

    Amazing! Please make a tutorial on creating Hilbert curves in geometry nide blender 😮

  • @BVRDesign
    @BVRDesign 3 місяці тому

    Houdini is cool, but ya'lls Blender tutorials are 👏. More of this with maybe sprinkling in some Octane Render material would be most excellent!

  • @NathanTekaya
    @NathanTekaya 4 місяці тому +2

    Is it possible to add an object / editable curve as an obstacle that the curve must never cross ?

  • @mikaelgonzalez2739
    @mikaelgonzalez2739 2 місяці тому

    Hello! I love that simulation! Now I want to bound it by other shapes, as you have done in your wonderful video, but I cannot find explanations to do so... Any help would be welcome!

  • @PointCloud
    @PointCloud 8 місяців тому +2

    Pretty cool and mesmerizing :D

  • @maxim.library
    @maxim.library 5 місяців тому

    Amazing! Thank you! How do you wrap this around Meshes and other Geometry?

  • @theRunel0rd
    @theRunel0rd 8 місяців тому +1

    Thank you!

  • @denysk.1178
    @denysk.1178 Місяць тому

    Is it possible to grow in 3 dimensions, leaving a mesh behind?

  • @ss-vv1yv
    @ss-vv1yv 8 місяців тому +1

    Nice video ❤❤❤

  • @pietrobasei1564
    @pietrobasei1564 4 місяці тому

    is it possible to grow lines inside another shape that acts like barrier?

  • @sooiv3572
    @sooiv3572 8 місяців тому +1

    Wow~!

  • @sugarys
    @sugarys 6 місяців тому +1

    That’s amazing thank you so much for this tutorial! I do have a few questions to ask tho! First of all, how do you get the growth to be so fast in the timeline? Mine doesn’t do half what yours does even when i set it as far as 3000 frames. Do you have a solution to make it develop quicker/ like yours? Maybe i missed a step? Second question, after doing all of this, when i try to add color with the color ramp it just doesn’t work and my line stays purely black. Stayed black and white in the geometry node editor when we tried to plug it to the viewer node at first, then stayed purely black after switching to the shader editor and adding back the color ramp there. Would you have an idea why this is happening? Thank you so much again!

    • @lueyyys
      @lueyyys 5 місяців тому

      Hi there, sorry for the late answer. A lot of the times where I let it run, the video is actually sped up. I could have made that a bit clearer, sorry. How well it runs is mainly dependent on your CPU but with this kind of system, as it gets more complex, there will always be a point where it won't run in real time. But to speed up testing simulation setups, you can switch your scenes framerate to something higher as the simulation zone is frame dependent. So setting your FPS to 60 or even 120 can save you a lot of waiting time as long as it runs faster than realtime.
      So if the curve is still in black and white, you might want to check the input of the viewer node and if its set to float or color. If its still set to float, hold ctrl and shift and click on the colorramp.
      As for the shaded view, do you have set up the Hair Emtpy System or have you used a Curve to Mesh node to make it visible? If it's still only a line it won't be able to render.

    • @zakrzew3d
      @zakrzew3d 3 місяці тому

      @@lueyyys Hi I have problem with colorurs I have full setup, Color Ramp is not working. I have something like aplha colours black to white. I have colour from color map to Value in Viewer.

    • @lueyyys
      @lueyyys 3 місяці тому +1

      @@zakrzew3d If the viewer input is set to Value it only displays floats, so basicly black and white information. To change the socket type, disconnect the ramp from the viewer node and ctrl+shift click the ramp node again so it connects it to the viewer node and automatically changes the input socket type

    • @zakrzew3d
      @zakrzew3d 3 місяці тому +1

      @@lueyyys wow perfect its work :))))

  • @graphguy
    @graphguy 6 місяців тому

    This is great!
    But your blend file crashes 100% on v4 build.
    I'll have to try and recreate the file from scratch following this video.

  • @Robag21
    @Robag21 7 місяців тому

    Is this possibla to make the Same somehow in RHINO3D+Grasshopper?

    • @lueyyys
      @lueyyys 5 місяців тому

      This should be possible as far as I know, but I don't know Grasshopper well.

  • @dcp-hg8lq
    @dcp-hg8lq 4 місяці тому

    牛人!!!!!!!!!!

  • @notblenderguru
    @notblenderguru 8 місяців тому

    Did the same thing 5 month ago :)

  • @robertacurtis8804
    @robertacurtis8804 7 місяців тому

    😝 Promo-SM

  • @apatsa_basiteni
    @apatsa_basiteni 8 місяців тому

    Imagine if all those billions wasted on war go to good use like fighting against deserts, that would be amazing. ❤🇲🇼