Geometry Dash's most accurate hitbox

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  • Опубліковано 7 вер 2024
  • I also made a challenge with the fixed hitboxes, but I couldn't find a way to put that in the title as well lmao
    Second channel: / trideapthbear
    Twitch: / tridegd
    Discord: / discord

КОМЕНТАРІ • 1,4 тис.

  • @digi284
    @digi284 2 роки тому +9370

    I feel like having the hitboxes like this erases the “I wasnt even in the spike” excuse that comes with a lot of other games

    • @DehydratedMoron
      @DehydratedMoron 2 роки тому +72

      true

    • @abicto
      @abicto 2 роки тому +532

      no, it makes it worse
      because most of the time we dont notice the tiny small pixel touching the spike

    • @reinhard7731
      @reinhard7731 2 роки тому +302

      yeah robtop didn't make a mistake in making the hitbox, it's to NOT MAKING that kind of annoying "bug"

    • @Joshua-by2mp
      @Joshua-by2mp 2 роки тому +17

      Not really

    • @KPoWasTaken
      @KPoWasTaken 2 роки тому +20

      quite a few other games have pixel accurate hitboxes on spikes though

  • @gacoco6967
    @gacoco6967 2 роки тому +5319

    The hitboxes aren't broken, is just that in a game u just can't put the hitboxes as the same the object is visually, to make a fair gameplay is really important to give the player a maneuvering range that make a feeling that he died cuz he actually crush at the spike. Imagine just die in a level cuz u crush at one pixel of the peak in a spike

    • @DehydratedMoron
      @DehydratedMoron 2 роки тому +333

      that would make more sense than just rob being lazy

    • @ThatsTypical
      @ThatsTypical 2 роки тому +622

      @@DehydratedMoron yeah rob isn't lazy he is smart :)

    • @gacoco6967
      @gacoco6967 2 роки тому +442

      @@DehydratedMoron Bro just imagine dying cuz the cube touch the smallest point of a spike

    • @DehydratedMoron
      @DehydratedMoron 2 роки тому +74

      @@gacoco6967 thats just being a bad game dev not even a dumb one

    • @memeyeme
      @memeyeme 2 роки тому +47

      Robtop, why no hitbox at bottom of the spike like-

  • @roshibomb4247
    @roshibomb4247 2 роки тому +2513

    People aren't understanding that this isn't "fixing" the hitbox, that's just a catchy title. Having model-accurate hitboxes is actually very uncommon in 2D games, because it makes way more sense to have the ability to "just brush by" gameplay-wise. It can feel super unfair to get clipped by a pixel, so having hitboxes like this mitigates that feeling a lot. A really good example is the Piranha Plant hitboxes in Super Mario Bros. (the first game). They are WAY smaller than the actual sprite, which actually makes them feel much better because they wont kill you if you just barely touch them from a fall when they came out after you'd already jumped.
    So basically, to all of the people saying "I'm glad RobTop never fixed this..." well, that's because it was never broken.

    • @TrideGD
      @TrideGD  2 роки тому +421

      That's completely true yeah, I should've probably clarified that better in the video tbh. Well said

    • @roshibomb4247
      @roshibomb4247 2 роки тому +119

      @@TrideGD No problem, I liked the video idea and it made for a fun concept. Just wanted to make sure people were informed that RobTop hadn't made mistakes when designing the hitboxes and that it was actually fairly common practice, since I'd seen a lot of people assuming as much in the comments lol

    • @samuels1123
      @samuels1123 2 роки тому +10

      Especially here because its implied that the character isn't made of a well decorated balloon, you gotta get legitimately poked by the spike to die to it

    • @ohcrapitsnot3am58
      @ohcrapitsnot3am58 2 роки тому +2

      @@TrideGD U say things long

    • @S1NPowerZ
      @S1NPowerZ 2 роки тому +1

      Well if it gets fixed many levels will impossible

  • @KingSammelot
    @KingSammelot 2 роки тому +959

    I think it’s actually better that robtop never made the hit boxes the full spike, because its been such a big topic, and it always makes for an epic moment when you beat a level but got like 3 frames into the last spike 🤣

    • @rookie5026
      @rookie5026 2 роки тому +3

      It's just broken

    • @justamir5
      @justamir5 2 роки тому +2

      maybe you should try that challenge 3x in a row

    • @arcioko2142
      @arcioko2142 2 роки тому +6

      the laughing emoji ruined the comment

    • @pinkpigstorms
      @pinkpigstorms 2 роки тому

      Hi

    • @fjaps
      @fjaps 2 роки тому +39

      @@arcioko2142 you ruined my braincells

  • @Wulzy
    @Wulzy 2 роки тому +787

    Very cool video, I think you explained everything perfectly and the pacing is awesome.
    I think the hitboxes make the game more enjoyable as it allows for more close calls and poses more risk

    • @pwlap
      @pwlap 2 роки тому +13

      ok mullsy

    • @usernonegd3751
      @usernonegd3751 2 роки тому +1

      woah it’s woozee

    • @trev000_
      @trev000_ 2 роки тому +1

      woah its woahlzy

    • @cirtusgd512
      @cirtusgd512 2 роки тому +1

      Woah Itz Mulzy

    • @lampchair69
      @lampchair69 2 роки тому +3

      Wulzy: comments
      90% of the ppl that see his comment: *woah its Wulzy*

  • @arkalt4066
    @arkalt4066 2 роки тому +534

    having the hitboxes a little smaller than the object is very common in 2d platformers as a quality of life feature that makes the game feel better. although it may not be true, it’s frustrating to die even though you thought you didn’t touch the spike, or just died by touching the spike by like 3 pixels.

    • @godlyvex5543
      @godlyvex5543 2 роки тому +17

      IWBTG fangames do the inverse, where the player has a forgiving hitbox, while every other object has perfect hitboxes.

    • @OctoNap
      @OctoNap 2 роки тому +5

      Deltarune is a good example of both what this comment says and what the reply says, the hitbox for the player is smaller than the soul and the projectiles are smaller than the bullet's actual size

    • @nutelu3462
      @nutelu3462 2 роки тому +5

      @@OctoNap ever seen any touhou game on lunatic?

    • @KusaneHexaku
      @KusaneHexaku 2 роки тому

      @@godlyvex5543 poggers

    • @otmorozok1994
      @otmorozok1994 10 місяців тому

      ​@@nutelu3462It's not just touhou, it's most STG games.

  • @FrozzyOfficial
    @FrozzyOfficial 2 роки тому +225

    "Why do you have 4000 objects in this level? There's only one spike!"
    "Well, i was trying to do perfect hitboxes..."

    • @repetitivethinking
      @repetitivethinking Рік тому +8

      "Oh, so thats why it was so hard."

    • @blazablaza2890
      @blazablaza2890 Рік тому +1

      @@repetitivethinking thats what she said

    • @cutpaper
      @cutpaper 9 місяців тому

      @@blazablaza2890he*

    • @BilkMucketYT
      @BilkMucketYT 7 місяців тому

      Me on my fire tablet
      I hate this i die right when i touch the spike
      I wished i had the little pill hitbox

  • @confusioned2249
    @confusioned2249 2 роки тому +529

    In my defense of robtop, if he were to fix hitboxes then there would be a lot of levels that become straight up impossible, and all others would probably become 10x harder, so it's a situation where it's too late to fix, so you just have to keep them broken.

    • @hillybankok
      @hillybankok 2 роки тому +41

      robtop should add a new version of a spike thats fixed and keep the broken spike

    • @chazedash8871
      @chazedash8871 2 роки тому +12

      That wouldn't be necessary since people can already do it themselves but it would also just be useless.

    • @reinhard7731
      @reinhard7731 2 роки тому +114

      it's not even broken lol, it's the perfect hitbox for gameplay

    • @VerdantEntropy
      @VerdantEntropy 2 роки тому +3

      @@chazedash8871 people would not be able to make a full level because each spike contains a lot of objects

    • @samuel27294
      @samuel27294 2 роки тому +1

      @@reinhard7731 tartarus would be impossible, arcturus would be impossible, sh would be impossible, sc would be impossible.

  • @asj3419
    @asj3419 2 роки тому +660

    You could have reduced the object count significantly by removing the points on the bottom of the spikes. I guess the selling point was the hitboxes being "the most accurate", though.

    • @FreakyA1on
      @FreakyA1on 2 роки тому +93

      he could also remove some of the hitbox spikes to leave small gaps that wouldn't affect anything but the object count

    • @farpurple
      @farpurple 2 роки тому +1

      ​@@FreakyA1on no, then you ll have ability to go in spike by corner

    • @exthelicguy7613
      @exthelicguy7613 2 роки тому +5

      But that would be bad thumbnail material

    • @ENZO542_
      @ENZO542_ Рік тому +1

      @@farpurple put hitbox in the corner

    • @jobvantuijl
      @jobvantuijl Рік тому +1

      He can use bigger hitboxes to cover the sides, and only use the tiny ones in the tip of the triangle

  • @XEAZUR
    @XEAZUR 2 роки тому +306

    This makes ¨impossible levels¨ truly impossible

    • @LunaticParmalatas
      @LunaticParmalatas 2 роки тому +14

      bread

    • @Saturn_57
      @Saturn_57 2 роки тому +6

      @@LunaticParmalatas cheese

    • @js64
      @js64 2 роки тому +5

      @@Saturn_57 sandwich meat

    • @Boxx4234
      @Boxx4234 2 роки тому +2

      @YourUsernameMustbebetween3to20characters mustard

    • @pwlap
      @pwlap 2 роки тому +2

      @@Boxx4234 lettuce

  • @ArcadeAce21
    @ArcadeAce21 2 роки тому +65

    RobTop not adding features to the game so players are removing features in retaliation

  • @Chizinky
    @Chizinky 2 роки тому +36

    Now tride has made geometry dash into the true "impossible game"
    AND managed to put pixel-perfects IN AN AUTOSCROLLER

  • @ducky4ever75
    @ducky4ever75 2 роки тому +48

    I like how the challenge is actually harder than it looks

  • @fabian1551
    @fabian1551 2 роки тому +39

    Imagine doing the same with saws, at the end you could do everything visible and see how it looks like :))

  • @mainconman2201
    @mainconman2201 2 роки тому +121

    Make a rotate trigger that rotates each object by 0 degrees, that will make it more accurate. Let me explain
    In gd, your icon has 2 red hitboxes. The bright red hitbox doesn't rotate at all, but the dark red hitbox matches the rotation of your icon. On normal spikes, you will die when the bright red hitbox hits the spike's hitbox. If the spike is rotated however, both the bright red and the dark red hitbox must touch the spike's hitbox. By using a rotation trigger that rotates it by 0 degrees, it tricks the game into thinking the spike is rotated, but it doesn't visually change anything, so the hitbox will feel more accurate since it will match to the rotation of your icon!
    I hope this made sense, if you have any questions, reply to me, and thanks to whoever took the time to read this :D

    • @JerrySkyblock
      @JerrySkyblock 2 роки тому +8

      Thats actually really smart!

    • @DJSpinSter2004
      @DJSpinSter2004 2 роки тому

      I wish that was how it worked, that'd be really cool.

    • @JerrySkyblock
      @JerrySkyblock 2 роки тому +5

      @@DJSpinSter2004 wdym

    • @mainconman2201
      @mainconman2201 2 роки тому

      @@JerrySkyblock i think he means that should be how all hitboxes work

    • @JerrySkyblock
      @JerrySkyblock 2 роки тому +1

      @@mainconman2201 oh

  • @square6422
    @square6422 2 роки тому +28

    if this was the normal hitbox, imagine how many current levels would be broken

  • @LokiThePug
    @LokiThePug 2 роки тому +11

    You can considerably lower the objects per spike if you take the square hitbox of another spike align with the walls of the visible spike and then use the dots for the corners only

  • @Salpalalo
    @Salpalalo 2 роки тому +6

    6:53. This is the first time I've heard Tride swear and he did it on accident.

  • @sporkenson
    @sporkenson 2 роки тому +81

    Scuffed hitboxes is what makes gd special lmao

    • @js64
      @js64 2 роки тому +1

      Terraria king slime

    • @stormkitty3015
      @stormkitty3015 2 роки тому

      @@js64 ?

    • @js64
      @js64 2 роки тому

      @@stormkitty3015 King slime is a Terraria boss, He has the most scuffed hitboxes I have h ever seen

    • @Chizinky
      @Chizinky 2 роки тому

      @@js64 gd is full of fucked up hitboxes, terraria not so much

    • @js64
      @js64 2 роки тому +1

      @@Chizinky yeah, the only bad hitbox in the game is King slime. It is a pain to fight him true melee

  • @colby3896
    @colby3896 2 роки тому +110

    I guess you don’t really need the bottom side to have a “proper hit box” since that’ll never really kill you, so maybe removing that side entirely could help with optimizing
    Another idea would be to use a a single tiny spike in each corner of the big spike and then use a spawn loop to move them across each side of the big spike with 0 move time. Not sure if this would work, especially since there would be a slight delay between each move trigger and you may not get it to line up exactly, but it’s a thought idk lol. If it does work, it’s much fewer objects

    • @Malam_NightYoru
      @Malam_NightYoru 2 роки тому +9

      it would lag more, cuz infinitely triggering something would consume your life

    • @chenivan6171
      @chenivan6171 2 роки тому

      u could just use the spike slope thingies

    • @NANKAIDATTE
      @NANKAIDATTE 2 роки тому +1

      the move trigger thing would crash the game

    • @jimmyh2137
      @jimmyh2137 2 роки тому +3

      Also the bottom of the spike shouldn't be "sharp", it's just a flat base (like a standard square block)

    • @luna010
      @luna010 2 роки тому +2

      it would probably be suitable to just put hitboxes on each corner. I can’t think of any scenario where you would hit the side of the cube, but not any corner.

  • @unmeinks5907
    @unmeinks5907 2 роки тому +16

    the devs are actually genius for making the hitbox that small, just like in platformers your able to jump even when your a bit off of the ledge to make it feel more natural and fair, the spikes feel nicer this way.

  • @acorn2830
    @acorn2830 2 роки тому +12

    great video - it's actually really interesting to see what you could make in terms of a full level with this

  • @dashyz3293
    @dashyz3293 2 роки тому +4

    Slight object efficiency optimisation: for the bottom/top side(depending on orientation) spike, you can use regular triangles and use the base of their hitbox(the breadth of the rectangular part) to match it.

  • @Infiland
    @Infiland 2 роки тому +4

    The reason why robtop chose to have a such a small spike hitbox is because to make the jumps more fair and to give players an ability to make crazy levels as well. But its mostly to make the game fair to play

  • @no0bulus234
    @no0bulus234 2 роки тому +53

    Tride has found a way to make silent circles even more impossible than it already is 😂

    • @tm3ind
      @tm3ind 2 роки тому +2

      I don’t think it’s possible to go threw the spaces with fixed hintbox

    • @sznmyhatred
      @sznmyhatred 2 роки тому

      @@tm3ind stroke moment

    • @wafflees4383
      @wafflees4383 2 роки тому +1

      @@sznmyhatred that not so as bad is other comments when has stroke you now
      Edit: auto correct = ima mess u up and eat your insides

    • @qseryGD
      @qseryGD 2 роки тому

      @@wafflees4383 yeah also sorry for grammar police but “when has”

    • @wafflees4383
      @wafflees4383 2 роки тому

      @@qseryGD I didn’t even do it, it was auto correct lmao

  • @9eternal
    @9eternal 2 роки тому +9

    "hi hello hi" never gets old

  • @Happiness10385
    @Happiness10385 Рік тому +4

    Fun fact: in mini mode/wave, you can scale up a spike to 2.00 and pass through it without having to click because of the hitbox

    • @ZIMOU2014
      @ZIMOU2014 10 місяців тому

      not even 2.00 i managed to do it while the spike was just 1.00 size

  • @Leticiapais_
    @Leticiapais_ 2 роки тому +2

    People looking for the background song, it's from the Polybridge soundtrack, it's called On the road

  • @quanted.
    @quanted. 2 роки тому +31

    with 300 objects that is a literal lag spike

  • @hamd._.h-1232
    @hamd._.h-1232 2 роки тому +29

    I am starting to thank robtob for not fixing the hit boxes after watching this video.

  • @Duc921
    @Duc921 11 місяців тому +23

    0:05 how to unlock this demon icon ??

  • @IAmARobber
    @IAmARobber 2 роки тому +10

    you gon get hit with a box if you dont hand over them keys

  • @ethawalli
    @ethawalli 2 роки тому +25

    But did you fix the hitbox on the lag spike 🤔

  • @henryl2243
    @henryl2243 2 місяці тому +2

    2:38 michigun is proud of you 3 spike skill

  • @Emdicpau
    @Emdicpau 2 роки тому +4

    Has anyone noticed that the background music is from poly bridge? Absolutely love both the game and the soundtrack

  • @bonafswerdy7329
    @bonafswerdy7329 2 роки тому +9

    imagine fixed hitboxes in all main levels by robtop lol

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 роки тому +4

      imagine making new highest object count level

    • @Zaher74
      @Zaher74 2 роки тому +2

      And then beat deadlocked

    • @Lftarded
      @Lftarded 2 роки тому

      Literally impossible stereo madness

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 роки тому +2

      @@Lftarded it will be easier than 6 star but there are choke points at tripple spikes (little like how u experienced gd in first weeks)

    • @paolarei4418
      @paolarei4418 Рік тому

      Quadruple spike whooper

  • @ideac.
    @ideac. 2 роки тому +3

    Talking about fixed hitboxes
    Do you guys remember back in 1.9-2.0 people hackusating any good players simply because their ship would get inside spikes by a bit? Oh man...

  • @Fumo_fan9
    @Fumo_fan9 28 днів тому +1

    The background music makes me want to build bridges in a polygonal world

  • @Tuntor689
    @Tuntor689 2 роки тому +3

    Breaking News: Local Man hates himself

  • @irynasynenko7597
    @irynasynenko7597 6 місяців тому

    4:15 it is because the hitbox of all the gamemodes (except wave) are exactly 1 block X and Y
    now for the wave, it is much easier, because it has 0.5 X and Y, so it's half the size of any other gamemode.

  • @puzzle8189
    @puzzle8189 2 роки тому +39

    The definition of "harder than it looks"

    • @rraaiin
      @rraaiin 2 роки тому +6

      well it was easier than it looks so now its just as easy/hard as it looks

  • @magmaog4837
    @magmaog4837 2 роки тому +2

    "It's so hard, it's so hard!"
    -Tride 2022

  • @Flame_Offical101
    @Flame_Offical101 Рік тому +3

    Bro avernus took this level to serious lol

  • @sully9373
    @sully9373 Рік тому +1

    "I'm gonna make a short layout" proceeds to make a fully decorated demon level challenge

  • @stormkitty3015
    @stormkitty3015 2 роки тому +3

    i love how he says "AAH MY FPS" even tho its still at over 200 lol

  • @NoomStuff
    @NoomStuff 2 роки тому +1

    RopTop just understands one of the most important rules of gamedev: always make generous hitboxes

  • @KPoWasTaken
    @KPoWasTaken 2 роки тому +2

    Actually the straight fly would be slightly less tight than that if hitboxes were accurate because accurate hitbox would make the ship's hitbox smaller. The ship's hitbox is the same as a icon despite visually being smaller

    • @xrefed
      @xrefed 2 роки тому

      Why would the ships hitbox be smaller because of accurate hitboxes

    • @KPoWasTaken
      @KPoWasTaken 2 роки тому

      ​@@xrefed Dang I have a late reply
      If the ship's hitbox was also accurate, it would be smaller as the ship takes up less than a square yet the hitbox for the ship is a square

  • @purkibeatsaber4789
    @purkibeatsaber4789 2 дні тому

    Nice vid but that polybridge music gave me such a wave of nostalgia, watching Stamsite play that back in the day was awesome

    • @TrideGD
      @TrideGD  2 дні тому

      Stamsite the goat

  • @ygimm599
    @ygimm599 2 роки тому +3

    should've called the level "lag spikes"

    • @TrideGD
      @TrideGD  2 роки тому +3

      I SO SHOULDVE OMG

  • @MitenMint
    @MitenMint 2 роки тому +2

    little thing, you can remove the hitbox for the bottom of the triangle as they are not being touched anyway.
    just to decrease the object count

  • @orionmusic7142
    @orionmusic7142 2 роки тому +2

    It would be fun to try and make accurate hitboxes for sawblades, as they have awkward shapes

  • @SolarGMP
    @SolarGMP Рік тому +1

    8:50 Imagine you are playing gdash and your mom hears this through the door.

  • @squigglysquirrel1691
    @squigglysquirrel1691 4 місяці тому +7

    Now put the hit boxes in avernus

  • @UCCDdxe1q3orVXiozqvOFAsg
    @UCCDdxe1q3orVXiozqvOFAsg 2 місяці тому +1

    You can make this in 2 objects. (not joking)
    first, get a spike that is a slope. Then scale it in 0.5, and flip it and copy and paste in it and turn it into the other side, make sure its all aligined, and idk why the game thinks its solid

  • @user-zc6wd1xo6g
    @user-zc6wd1xo6g 2 роки тому +3

    Bruh he did EXACTLY what i was thinking of for a while

  • @nick-8889
    @nick-8889 Рік тому

    Sometimes you die without touching the spike because some icons are squished in and some squished out like the one with legs and arms are squished out and the snail is squished in

  • @FallenTraitor
    @FallenTraitor 2 роки тому +4

    Now, imagine a demon creator gets his hands on this.

  • @johnywuijts917
    @johnywuijts917 2 роки тому +1

    it's always better to have players go "what? how did I not touch the spike there?" and not "what? I didn't even touch the spike!"

  • @gigu_op
    @gigu_op 2 роки тому +14

    Ive played this before and it was hard! gg I beat it tho

  • @RocketRidge
    @RocketRidge 2 роки тому +1

    Real interesting, didn't know that the hitboxes were like this... though that does explain ALOT

  • @Farel_Mapper
    @Farel_Mapper 2 роки тому +5

    imagine using this hitbox on every spiked in Abyss Of Darkness Lol

  • @Rikseli
    @Rikseli Рік тому +1

    Now that I think about it, the standard regular hitboxes make sense. Like if you touched a sharp object with your fingernail IRL, You wouldn't instantly fall on the floor and drop dead like a fly.

    • @Pyrodiac
      @Pyrodiac Рік тому +2

      Unless it's venom tipped. and even then probably not instantly.

  • @denamous9185
    @denamous9185 2 роки тому +6

    you know you can make the hitbox much more accurate by moving the red dots inside the white line of the spike, otherwise you're making the "spike hitbox" bigger than the spike itself

  • @sunnywunny
    @sunnywunny 2 роки тому +1

    for flipping things like this, put the main object (visible spike) as group parent in the edit group tab and it will all rotate around the grouped object instead of the center of all items combined

  • @newalexgamer3172
    @newalexgamer3172 2 роки тому +6

    Literally my 1 year old "Fixed Hitboxes" level: hey I exist!

  • @randomchannel09240
    @randomchannel09240 4 місяці тому +1

    Actually, the spike hitbox is actually pixel perfect! Welp in this way.
    If you jump at the last possible frame and look REALLY REALLY closely, you cube never ever touches the spike

  • @MIGHTYKING123
    @MIGHTYKING123 2 роки тому +4

    Imagine slaughterhouse with fixed hit boxes 😳

  • @roronoazoro8427
    @roronoazoro8427 Рік тому +1

    "its too hard!" - Tride 2022

  • @lieyabull
    @lieyabull 2 роки тому +8

    6:30 How does he build like that? (Automatically switch to correct block type)

    • @eh.6761
      @eh.6761 2 роки тому +1

      he uses the custom keys on the keyboard

    • @NANKAIDATTE
      @NANKAIDATTE 2 роки тому

      ????????

    • @miwiki6
      @miwiki6 2 роки тому

      what?

    • @SyankaCreature
      @SyankaCreature 2 роки тому

      Probably some feature in a build hack app or something that automatically place the correct side of the block to save some time
      Edit: yeah it's probably a editor hack feature cuz you can see other editor hack features in some other parts of the video, idk what the editor hack is tho

    • @miwiki6
      @miwiki6 2 роки тому

      @@SyankaCreature he's not using any hacks are you guys high

  • @thebacongodfather777
    @thebacongodfather777 Рік тому

    other games: have accurate hitboxes
    the community: "BUT I DIDNT TOUCH THE SPIKE"
    gd: fixes this issue
    the community: "BRO THESE HITBOXES ARE SO JANK LOL"

  • @fahri-sc5dq
    @fahri-sc5dq 8 місяців тому +5

    This is what 60hz players feel like

  • @ScaredPumpkinMan
    @ScaredPumpkinMan 11 місяців тому

    i have never seen hitboxes more fixed than that in history of gd.Thats why your're a legend

  • @ProviderFrank
    @ProviderFrank Рік тому +3

    Avernus

  • @yararinamiil
    @yararinamiil 2 роки тому +1

    The people thinking this is how the hitbox should be have definetly never play tested or tried developing a game before
    The hitboxes are never exactly like the objects, before that would require way too precise movement and would just end up feeling unfair and annoying

  • @nightcatyoutube
    @nightcatyoutube Рік тому +1

    i love his intro “hi hello hi”😂❤

  • @RGC_animation
    @RGC_animation 2 роки тому +1

    There's a reason (most) hitboxes are very generous in video games.

  • @LUFT-WAFFE
    @LUFT-WAFFE Рік тому +1

    Level one (everyone) “hi”
    Level two (Ryan George) “hi hello”
    Level three (tride) “hi hello hi”

  • @scottisguilty2208
    @scottisguilty2208 2 роки тому

    "Why does this mobile phone game lag on my 3080ti?"
    Tride: I can make this hitbox perfect with only 300 objects

  • @sackyoutube
    @sackyoutube 6 місяців тому

    Now its a piece of cake doing it, just use that new kill hitbox thing

  • @Mypfpisacoolduck
    @Mypfpisacoolduck Місяць тому

    Me and my friend joked about making a fixed hit box lvl, so I did make a level and everything is fixed even the orbed and pads even the portals

  • @projecticy.
    @projecticy. Рік тому

    “I can’t even get in there!!”
    “I can technically get in there, it’s so tight though!”

  • @hatredsayshi
    @hatredsayshi Рік тому

    That’s crazy, this video has passed the Blast Processing buffing video, wow

  • @andyman9716
    @andyman9716 Рік тому +1

    polybridge OST SLAPS BRO

  • @nineleaff
    @nineleaff 2 роки тому

    when your ship brushes by a spike and spontaneously explodes violently

  • @beaksters
    @beaksters Рік тому +1

    If you actually design games you already know that hitbox is a nightmare.

    • @Spooky90097
      @Spooky90097 Рік тому

      Agreed

    • @Spooky90097
      @Spooky90097 Рік тому

      It looks disgusting. Lag machine and middle finger to the player

  • @Redstoner34526
    @Redstoner34526 2 роки тому

    Things like ramp hitvoxes with wave are already super accurate so it doesn’t affect the wave much

  • @dinonor
    @dinonor Рік тому +1

    POV: accurate hitbox in silent club step

  • @mayzar8646
    @mayzar8646 6 місяців тому

    tride: making the spike the hitbox
    kingsammelot: making the hitbox the spike

  • @jadedpot4307
    @jadedpot4307 Рік тому

    3:45 its impossible, because the ship's hitbox will be tilted, that's why it's impossible because yes the hitbox has to really fit and be straight

    • @Gregariousness1
      @Gregariousness1 Рік тому

      Ship hitbox doesn’t tilt. Just like the cube hitbox

  • @Bitz00.
    @Bitz00. 2 роки тому

    amazing poly bridge 2 soundtrack in the background
    edit: (i have listened to that way to much i need to get a life)

  • @ThePigLord
    @ThePigLord 2 роки тому

    I wanna see people 100% fixed hitbox levels, it feels like a hard guitar hero fc, but probably more rage inducing when you mess up

  • @danielaferreira279
    @danielaferreira279 9 місяців тому

    According to my calculations a bunch of levels would be impossible if the hit boxes were accurate take the third level in Geometry Dash for an example there’s a part, where if the boxes were accurate you would’ve died 2 two times and straight flight will be actually like hard instead of like one click per second equals easy

  • @Enlightenment0172
    @Enlightenment0172 2 роки тому +1

    I don't use the free move method, I use the align X/Y method. Precision to the smallest unit, all under my control.

  • @Juliorexyt
    @Juliorexyt Рік тому

    3:38 "oh my god that's so tight" 😭💀

  • @Radlee.
    @Radlee. 2 роки тому

    I didn't think that I would be intrugued by this video, but ended up watching a bunch! This was quite interesting!

  • @joseflores860
    @joseflores860 2 роки тому

    Just adding to the not broken theme.
    This isn't a bug, or something broken, this is actually extra work. Robtop could have made the hitboxes texture accurate if he wanted to. But robtop is a smart and good game dev. He cares about a game being fun

  • @Yellowcat98
    @Yellowcat98 Рік тому +2

    tbh if the hit boxes were fixed it would’ve been really bad to just randomly die to the pixel of the spike

  • @gmak2737
    @gmak2737 2 роки тому +1

    My guy took "lag spike" literally

  • @tylerbakeman
    @tylerbakeman Рік тому

    It’s only accurate to the stroke-weight of the dots and pixel size.
    To make a 100% accurate hitbox (writing code would be ideal), but you have to have a “pixel-perfect” hitbox.
    Pixel perfect is just 1 dot per pixel. Even if the gaps are gone in your previous set up - those are just the gaps between the circles drawn by geometry dash, which have a stroke-weight.
    That being said, it might not have to be pixel-perfect for a few reasons:
    1) velocity: the character model could be traveling at speeds that doesn’t intersect some of those pixels.
    2) collision detection: the character model might only check if there is a hitbox from a specific set of points or regions (the computer might not be aware if the corner of the character model intersects the hitbox).
    3) collision culling: some pixels must be hit, prior to hitting other pixels.

  • @skyveggiez292
    @skyveggiez292 Рік тому

    instead of making a full hitbox which takes a lot of objects, you could space the negative scaled spikes out by the length of the player hitbox to save objects.