Dwarf Fortress - Quick Tutorials - Mead and Beekeeping
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- Опубліковано 7 лют 2025
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Dwarf Fortress - Quick Tutorial - Mead and Beekeeping
Thanks to the patrons for supporting this video. #dwarffortress #Steam #premium
Now... As a beekeeper I can't help but being happy at seeing this tutorial :D 🐝🍺
^ Channel has actual bees
@@BlindiRL *In my best Doctor Evil impersonation*
Don't tell anyone but they're actually tiny prototype drones designed to train real bees to do my bidding!!!
@@lagrangebees *Voice of Austin Powers
“Oh Bee Hive, YEAH BABY!”
@@BlindiRL bro if you are still here please do some efforts on stackin plump helmets ! Itd be really awesome !
Has it anything to do with actual beekeeping?
Do note that it is a good idea to disallow gather products on a few hives so that they will grow and be split into two hives (automatically being placed into empty constructed hives) thereby avoiding the need to find and gather wild hives.
I only knew to do this because I used to be a beekeeper. Had no other idea what to do and would have been too stupid to know about splitting.
😮 I was literally looking all yesterday for a video concerning beekeeping or anything concerning bugs. That being said, do you know how to tame/domesticate other bugs/animals?
@@bowendodson1873 Animals are split into two categories: wild animals and vermin. Wild animals come up under the "Other" tab if you were looking entities on your map and can be caught in cage traps. An animal trainer can train them but will need food to give them. I usually place the cages in a specific room designate it a training area and pasture and release the animals once they are trained. Vermin on the other hand are other creature like rats, snail, Wren and bees to name a few. Bees are the only ones that can be used but you can trap vermin with the workshop and make the animals pets.
Thank you. I was wondering how this was sustainable if the bees die to make the honey.
@@jimmygerano7163 it seems like some of the underground animals count as vermin too, small olms and cave spiders before they get big. For the cave spiders could be interesting to trap and tame some so they could make cave spiders silk? Interesting thought
Hives don't need "outdoor" access despite what the tooltip says. They work on the "above ground/subterranean" tile value. This means that the tile just needs to see the sky once and it is set to "above ground" forever. Even if you cover it later. It works the same as the "dark/light" tile value.
Thats the kind of thing I wouldn't do, because I don't like to use bugs or exploits.
Yep. Channel the ground, dig out the layer under the surface, build hives there, then construct a floor to seal it up again. Safe, indoor hives.
@@Robert-vk7je You could still cover it with a grate. Bees could technically pass it, and it would be closed for bigger stuff to come into your caves :)
@@Robert-vk7je make glass floors above it. You're not really cheating!
I wish there was more in the game to be done with Wax to be honest. Let my dwarves encase their cheese in wax to preserve it until it eventually becomes far more valuable "Aged Cheese" instead of rotting! Let me make a dwarven wax museum! Let my dwarves make waterproofed rain gear in it so they don't get unhappy throughts from the rain (and maybe don't get forgotten beast extract on them)! Admittedly this is all small things that I would say are pretty close to the bottom of the stack for implementation into Dwarf Fortress, but still.
An easy method of making it worthwhile would be to improve the value of mead, royal jelly, and wax. None are all that valuable so no pot at the end of the rainbow.
wax statues, candles for temples...
This brings back memories of watching Kruggsmash and his fort of Honeystoker. The horror of how he ended that story...
Cheers for meeting another fan!
Who thought those merry mead drinking dwarf bastards enjoying their Autumn Festival would end in such a way.
Would love a book making/library tutorial next!
easiest way is a stockpile with pigtails linked to a mill or a quern (mill preferred) set to mash into slurry, with a screw press nearby set to turn slurry to sheets, sheets taken to a crafts dwarfs shop and turned into a quire. Take quire to library and have scribes to copy or scholars to write books. I heard visitng scholars tend to write books as well so long as you have stuff for them to write on as well as a table. Its mostly random and takes a ton of time to even get someone to write a book but its pretty fun to see them write books and then read them
@@MrBentmonkey yep this pretty much sums it up right here. Not really a need for a video. I just wanted to add that you can use many different types of plants for this. I have my dwarves growing hemp for paper production (among other reasons 😏).
@@alphaspartan sure I figure pigtails was the most ubiquitous material but any plants that can make clothes can also be slurried afaik. Hemp cotton rope reed there's tons of surface crops. Sweet pods make sugar and cave wheat make flour for dwarves quarry leaf cakes if you want.
he should for sure make a video on this
@@MrBentmonkey i Just bought a lot of sheets from Caravan and forget in the library, some guys turned into copies of some originals i bought.. now the library is getting bigger... Took kinda 7y in game for that to work that way
The colony has an inventory with 191131 bees precisely. Oh Tarn, don't ever change.
Godspeed to the fortress' bookkeeper
@@egan452 The beekeeper doesn't do anything except for count the bees, just like the bookkeeper counts the number of books you have. Easy!
@@nowanilfideme2can you imagine trying to count all the bees?
@@jacthing1legendary beekeepers know the number by the sound the hive makes
I read on Reddit, bee Sting don't give dwarfs negative thoughts but the dwarf going to the DR dose give them happy thoughts, So putting hive is the tavern gives happy thoughts.
What does DR stand for?
@@vincer7824 doctor
Got it, thanks.
Dwarves going to the doctor repeatedly just to get a lollipop
that's strangely adorable?
I've been raising bees underground with no issues.
Used the same tip someone gave for building and underground farm.
Dig out a pit, and put flooring on top for the roof. Then you can make a "underground" apiary!
That is CHEATING (Yes this works)
@Blind We need something that does this without cheating, I place grates over my underground surface farms so it feels less cheaty, it feels like something that should work instead of a bug that way.
@@Huntanor how do grates stand up to building destroyers?
@@Huntanor Glasses also work for the vibe.
This pleases me
Username checks out.
Beekeeper irl haha. All I can say is royal jelly is actually disgusting. Love your videos otherwise
Never did much bee keeping for the low value of the mead, but now considering it a good option for the random crafting opportunities it presents
It’s like you knew last night I was struggling to figure this out!
Mead is an excellent way to supplement your early game alcohol. I always make sure to establish 20 hives and a screw press in my first 100 buildings.
If you have wild hives that is
@@wanderingintheabyss if you don't have any hives on the map build roads over all the termite and Ant mounds. The map will repopulate with insects repeat until you get honey bees.
@@mister-8658 not all maps have termites or ants either. My first map didn't have any. No bumble bees either.
@@wanderingintheabyss if you are starting in a tundra or desert biome then you are presenting yourself with additional challenges over normal gameplay.
@@mister-8658 my first one was a tutorial map. I let the game decide. It did throw me soft ball though. Trees and grass, no inclement weather, no sieges. But no bees either.
Happy new year, thanks for making all these and looking forward to a 2023 of DF. I look forward to that paper tutorial in the next decade or so ^_^
The biggest problem I have with bees is that the royal jelly clogs up the jugs. You need to produce one jug for every hive you harvest or all your jugs will eventually fill. Glass and clay jugs are free, but eventually it will be a mess. Not sure the juice is worth the squeeze.
Does making multiple hives (like you did at the end of the video) increase production? Or for that do you need multiple 'bee colony' nodes on that map? Also what do you mean by 01:21 "it will destroy the bee colony"? Does harvesting kill all 20,000 honeybees, or are you saying it destroys the beehive structure and now you need to make a brand new one from scratch (meanwhile the bees move to a different hive, or go back to their colony)? The former or the latter? Also can place walls around the beehives + bee colony and then floor the roof, to protect your dwarves from enemies/bosses? Or does that impede the bee's ability to make honey?
I'm new but from what I've seen if you've got a few hives that have bees you can harvest just fine not too sure what destroy the colony means exactly.
About the protecting part I usually just wall up an area so I can have some outside stuff like a pen without risking my dwarves lives, there are some guides on how to make walls climb proof
The hive box is kept but everything else, honeycomb bees and all, is tossed into the screw press in 15th century beekeeping style.
There are two things that can be done with bees in the constructed hives:
First, the one he showed, is collecting the honeycomb to make honey, wax and royal jelly
Second, 'split the colony' (you may notice some lines about that when he looks at the constructed hives). When there are enough bees for that and it is allowed, a beekeeper dwarf will take a portion of the bees and place them in an empty hive. So, once you get one hive installed, you technically can do whole industry off it if you allow some splits before harvesting
That said, by default there are two tupes of bees, so two types of mead. Honeybees and bumblebees (though in earlier versions the bumblebee mead interaction was broken. Hopefully been fixed by noe, but is an easy fix if it wasn't)
Modders can do fun things with hiveable insects. I used to have a few that made webs, a few that made materials for dyes and a few that created unusual things (like crystals or lumps of gold) but were from dangerous biomes
I totally gave up on using bees. No issues brewing mead, and crafting wax products, but ended up with craploads of royal jelly jugs that were never ever used in cooking.
So guys, after a few years, how do your stockpiles of royal jelly look like ? did I mess up something, or it's something no one pays attention to ?
its tough to get dwarves to make food from a liquid, you have to restrict every other food but still have enough solids to cook a meal from. TBH just set all royal jelly to just be dumped and use the honey to make mead.
Or just store it and sell it as a product when the elves or humans come by? Do elves not trade for royal jelly?
Remember to not store it in jugs made out of wood and you should be fine.
@@evankimori Royal jelly is basically worthless. The jug itself is worth more than the jelly and especially the materials it is made from (wood, stone, and clay/glass if you don't have magma)
Thanks for the video, i had hives but i didn't know the next step to make it into mead
I feel like its worth noting that hives produce every other season, meaning you can get about 2 harvests a year as long as you can replace the lost bees.
Great timing, I was just about to try this in my game!
Love your tutorials, they've helped me immensely since I started playing! I was wondering if you might make a tutorial about Archery and how to properly set up archer zones and get them training properly? Thanks in advance if you decide to make a tutorial about it!
I'd love if he did this, I've been trying to get crossbow squads to train their archery since a while ago and I still can't make it work
Create an archery range zone, specify the direction to shoot. Construct archery targets at the far end. Leave at least 1 tile between the targets and the wall, and channel out that tile. Remove the ramps, and give dwarfs some stairs (away from the line of fire) to get down to the pit.
You'll need to assign a squad of archers to the archery range, and set them to some kind of training schedule. You'll need crossbows, bolts, and quivers for each dwarf.
The pit is there so stay bolts will hit the wall, and fall down into the pit, and can be picked up without dwarfs walking into the line of fire to pick the bolts up (because they absolutely will do that without this setup, and can easily be injured that way).
When learning how to do this every so often I would get a pop-up notification that one of my dwarfs was stung by a bee lol
it's an interesting process. I will have to give it a try. Thanks for the video.
I guess i'll just buy the game lol.. I can't make up my mind on this. Your videos have helped me understand it better thank you
The fact that the jelly is stored in the "Tools" stockpile is very annoying. They ought to get rid of the jug mechanic and stick to clay pots.
i was just looking for a tutorial on this for steam version!!! ty
I could use a tutorial in what things like royal jelly need dedicated stockpiles due to weird interactions with bins etc
Just make more, either stockpiles or containers. Or both.
@@terrydavis5924 yeah, but learning the intricacies of dedicated stockpiles could be helpful.
so once you get the produce out of the hive, the hive (bees) is destroyed? and needs to be filled with new bees?
7:59 in the workshop it says “honey bee wax cake laced with…” what is it laced with, and is there another process to extract that byproduct?
Does making, for example, a chimney to the surface and covering the hole with a grate or some bars, still count as 'can see the sky'?
Yes
This has been giving me so much trouble lately with the dwarves just filling my jugs with royal jelly and running off with those precious fluid containers. Gonna try the honey stockpile as i was trying to forbid and dump royal jelly but they didnt like it.
Made the stockpile and they just drop the jugs full of royal jelly on it. Fml
Bees are something I pushed back on making a tutorial for as they are.. fucky to make work.
What you just mentioned is why bees are just a hassle and now worth it. The royal jelly will fill all of your jars and the jelly never gets used for food because it's coded to be very low on the cooking priority list so you just end up with a ton of jars you can't use and the only good way to get rid of them is selling but even that is not cost effective because one boulder/log only makes one jar so it would just burn through your resources over time. There is some nifty mods that fix the problem though like the one i use that allows royal jelly to be brewed with honey to make more mead and empty all the jars.
appreciated for making such a short tutorial
I have struggle with royal jelly, it stays in jugs no matter what, so I trade them but I need a constant supply of jugs to continue beekeeping.
Set a Work Order to constantly remake jugs if your supply is less than two empty ones. It should be stable when you have started your Fortress for quite some time and have a manager for work orders.
And remember that you can make jugs out of wood, rock, glass or clay. There are many options depending on your biome and supplies.
@@evankimori I do wish Blind had mentioned the other materials jugs can be made from.
@@wanderingintheabyss It can be a bit frustrating, but if you look up the object in the Work Order menu (O), you can generally search for what kind of materials it'll be make-able from. Like it will list bins as "Make Wooden Bin" "Make (metal) Bin" ect.
That's how I found out I could make light, haulable cages from wood instead!
If you ever make a full video on underground plants (the screwpress use reminded me of this question >_
Honey also has antibiotic properties, they should really reflect that in game
Are there any advantages of having them over/underground? Would like to have them next to my tree and farming underground spot, but don't want my colony to be wiped out by some angry bee's
Hives don't function unless their tile has access to the sky
They *need* to be constructed in an overground tile, overground being tiles that have, at some point, had access to the sky. Though you can build a roof over it using floor tiles to keep it safe from baddies
definitely underground is safest. just dig a chimney to the surface and slose it with floor tiles. that way it counts as sky access but even building destoryers or beasts cant enter. for a bit more lorefriendliness: i tend to build a small 3 level high, roofed tower out of blocks on top and claim its a proper, closed vent...
@@nbrain1595 I was planing to only put some bars on the chimney to secure it, but I like the idea of that little tower. I'll make it of glass so my bee's can at least see the sun
As a (former) modder, i've always been sad that the hives needed surface access. Had so many ideas for subterranean hiveable critters, but alas...
helped me a lot thank you
Please make a video about how to train your drag... I mean dwarfs, to be legendary weapon wielders, is there a quick way?
Put them in squads, give them a barracks set to train, weapons, and set them to train full time. It will be slow, at first, lots of individual combat drills, then once they hit competent (I think) they will start sparring. As they boost their weapon skill they spar more and it speeds up. Alternatively, or in addition, set them to hunt wildlife with kill orders (if it isn't too dangerous out there or in the caves... yet), or trap wildlife and prisoners and release them into an arena for the squad to practice on. It will take a few years, but it's not too bad if they are training full time.
Some put just 2-3 in each squad so fewer are watching the sparring. Haven't tested to know if that's actually better or not. Seems I've seen more than one pair per squad sparring at a time.
Also, it helps a bit if one member of a squad is more advanced, especially if they have the teaching skill. I usually get a squad with two members going by the time I have 20 dwarves, then once they are decently trained, I make them each a squad leader training others. I usually train in leather armor/leggins/high boots/helms with bone or shell gauntlets. That's pretty decent for killing wildlife and prisoners too. Your medicos may get a bit of practice occasionally in the process.
@@vonsch9793 Wow, that's a very detailed guide, thank you 🤩👍 Also can I ask why my dwarfs don't wear boots? They only wear shoes.
@@caomouse8829 Boots won't fit over shoes. They will fit over socks.
Method 1: (The one I use) om the equip screen choose to replace clothes with armor, not wear armor over clothes.
Method 2: Eliminate all shoes from your fort. Stick to just socks for the civilians. Boots are armor, so will only be worn by military (drives me nuts.)
I sometimes put everyone in the military and dress them in just leather armor pieces. But that has issues with miners and hunters. Old bugs.
@@vonsch9793 Thanks, I will try it right away 👍
I would like a video about swimming and climbing dwarves. How do they use this for pathing and how can we force them to train it?
twisted gaming logic has a video on swimming and climbing i think
The climbing article on the wiki does a pretty good job of explaining it
For swimming... dwarves will avoid water that's 4/7 or greater, which is also what requires them to swim. They'll willingly pass through the 3/7 non-swimming water (you can fill up a trough/pond with 3/7 water to give your dwarfs a bath)
To get them into 4/7 (or higher) water, you basically have to dump them in there... or you can have a minecart that goes through water. You just need to make sure that the water is level, or else it'll knock the minecart off track.
Also, water will slow down your minecarts, so account for that when planning your route. You might need to give it an extra boost.
@@ae3qe27u3 Another option to force swimming is to create a path with water they have to go through, like a moat and the other path is a locked door.
would fortifications work as a hole for the bees underground?
Another great video cheers bud!
are they like above ground undergorund farm plots (aka can i place a floor above the beehive hole to make it work still)
Afaik, yes
I would love for you to tackle two things that have been troubling me:
1. How to get your paper industry going
2. How to make sure your military pick up ammo
For 2, my understanding is:
The squad must be assigned a uniform with a crossbow from squad creation. If you do not assign a uniform, or if you assign a melee uniform, it can never become a marksdwarf squad. Additionally, there must be bolts available at the time of squad creation. Hunters reserve up to 200 bolts just for having the labor assigned, so at squad creation, you need more than 200 x your number of hunters.
The reason it has to be at squad creation is that if the squad doesn't "see" any available ammo(or doesn't bother to check because it's melee), it never knows to recheck.
The workaround is to create the uniform, make plenty of extra ammo, then disband your marksdwarves and then recreate the squads, assigning a ranged uniform upon creation.
I didn't know about Rangers reserving so many bolts, thank you.
I did assign the crossbow at creation, but for some reason only my oldest squad stopped picking up bolts at one point. This eventually resolved itself, but not for some time
Sorry I don't get it. How do I order gathering mead? What does it mean that its "Ready to be split"? Is gathering automatic? I need to wait longer? I need to set up something? Is gathering of mead in any workshop? Skipping time and saying "as you can se we have honey" is just confusing. For example milking animals is in workshop. Why mead is different? This game is so confusing
How does mead compare to ale or wine. In other words Is the hive industry worth it ?
I've started embarking with a hive box or two if I'm in a compatible biome, just to get a jump-start on developing hives to split for honey production. One of the biggest advantages of beekeeping over farming in Dwarf Fortress is that it's not a very labor-intensive supplementary drink industry. I don't *think* the beekeeping skill of the dwarf involved in the process matters all that much, either, so it's a good way to fill your less-productive dwarves' downtime. I'll have to do some !!science!! with a hive setup to see exactly how much time out of my dwarf's day every year that tending a full block of 40 hive boxes takes, maybe comparing a legendary beekeeper (if I can scrounge one up) vs a dabbling beekeeper.
Been about a year. Any update on the !science!
@@alexbedel6320 I managed to completely forget about this one. Haven't fortressed many dwarfs lately what with a bunch of stuff going on, but I really should. I need to get a good fort established first, though.
@kevingriffith6011 awesome. Here is a cool idea for you to do. Egypt themed fort in a non reanimated evil biome in a desert.
I tried to do this then got my first obliterated but the temple of hathor is actually super easy to build in dwarf fortress. So over world pyramids obelisk and temples would be the goal.
Just an idea to give you !!fun!!
Glad you reaponded!
I thought you said mead could only be stored in jugs but than you said you need barrels to make it? Did you mean the honey can only be stored in jugs?
Did I say that backwards.. Honey = jugs, royal jelly = jugs = mead barrels.
thank you!!!! i asked for this
Quite a few did.
@@BlindiRL love the content !! Thanks for your service lol
How is this sustainable if the colony of bees die to make the mead?
Depends, its a solid supplement but because the game has a soft cap of 40 hives (at least it did before ver50 and I've not looked if its been updated) its a fun little challenge idea though.
How can I prevent the dwarfs to store every food and seed into barrels?
Or how can I access those seeds after they got in a barrel?
the stockpile can be set not to take barrels. Has to be done after the stockpile is set to seeds cause the game defaults to barrels in stockpiles. I assume a dump zone nearby and dumping the bag out of the barrel or dumping the barrel would shake things loose though its not something i have done in practice i am sure it would work. The biigest issue i have is seeds just clogging up my poor bags, you need bags to do every damn thing when it comes to milling and quarry bush processing and when you go look for some bam filled with seeds in some random stockpile and it takes forever for them to be dumped out.
Seeds suck but are vital to farming so deal with it i guess?
good stuff dude
Thanks, this is nice
Doesn't harvesting the honey destroy the bees? Worthwhile to have a set of hives that are only used for splitting with harvesting disallowed and a separate half of hives that can be used for harvesting. Tutorial needs a lot more work to cover even the basics.
According to the wiki the hives grow and split faster than they need to get ready. So you get 1 or 2 possible splits before it gets destroyed. If you have multiple hives 1 is almost always ready to be split or it doesn't take long for one to be able to split. Not worth to keep a few aside as that wastes their potential production as a safety measure that isn't needed.
@@LukasJampen good to know.
Another great day of saving the beeeez
being busy being busy bees
That was a beeutiful tutorial! Sorry had to bee done.
Honey, your going to make me jelly. I expected worse.
Can you make a video on building barracks, training your dwarves and attracting more migrants?
Pop is based on wealth so just cut gems for more people, best way to train is staggering training and then on the off months make them use screwpumps to get jacked
I did on both those subjects
i personaly found beekeeping not worth it , not only mead is worst alcochol (it provides +1 mood , most provide 2 , some +3 , best is +5) , and while indeed it needs little recources i cant recomend it over plump helmets
plump helmets is something you start with and it provides+2 mood , easy to farm , you start both with seeds and can farm underground , can forbid for food for endless drinks , farmer will be getting skill for later(farming for food or cloth)
bees: only +1 mood , needs to be extracted first , not avalible in big quantities , there is limit of how many bees can be on map , requires jugs , bees will sting your animals and dwarves ocasionaly giving negative moodler and pain
i tried it and honestly wax is not used in anything worth considering , royal jelly eh , and honey itself seams useless for anything
if candles were a thing or wax would be used for some essential thing or boost usefulness of libery , but in vanilla game aside from fun/RP purposes i never would recomend it to new players
especialy you can live off food completly from caravans , including drinks if your desperate(requires making contacts with more civilisations tho)
Animal/cheese is something worth trying , cheese can be nice food , and some animals lay eggs , or can be sheered for cloth
Alcohol diversity is more important than the individual bonus each alcohol provides.
Bee stings do not cause negative thoughts. In fact, if you have a hospital, them receiving treatment from the sting provides a positive thought.
@@chazdomingo475 fruit is abundant in trades I never had problems with variety, not saying it's useless but a lot effort for 1 drink and 1 cooking and material , I had hopes they expand it as loved krugsmash bee fort he done , but they haven't
can you use bumblebees for this?
Yes
Nope. Only honey bee product are accessible and can be used to produce mead & wax.
now im conflicted
From what I can tell. Bumblebees act the same as honeybees in ver 50. Previous versions no.
@@BlindiRL thankss
How to mitigate bee stings?
Uhh, keep bee away from that can be stung.
goddamn royal jelly clogging up my food stockpiles. wax crafts are useless but what else do you do with wax.
Tutorial on "loading units" DF CRASH please :l
The destroying of the hive never made sense to me. If you leave just little bits of comb in the hive and some honey, plus you place the queen back. She will get her crew to re-build everything. Good hives you can harvest twice a year, just winter time make sure you leave some honey left over for food for winter. Maybe they were dumb and destructive back then?
Doesn't make sense, because monks and Churches have this down to a science for hundreds of years. I don't think, they can afford to destroy a healthy hive. What this game needs to do is make the final product worth a lot for trade. This process is the longest out of all production in the game. The final product is mead, which is nectar of the Gods to everyone on the planet back then lol. Most of these beers and Ale's back then were common drink, due to water was contaminated all the time. many distributors would water down their brew, but boil it before the finished product thus killing bacteria. making the what we call a watered down drink.
If you look at older methods of bee keeping many of them call for destroying the hive and taking everything when it is time to harvest. People do it differently now.
@@davidb2416 you would never meet demand if you wiped out your hive's. You can easily get two harvests out of a decent hive. I can understand a animal destroying a hive, but if you have a business... You just wiped your self out for awhile. When all you had to do is take 4 mins and find the hive queen and set her aside in the corner of the hive box. "this is if you don't have a tiny containment box for her."
3000bc Egyptians took very good care of their hives. They used Nile clay to make hives, and depending on the season they moved the hives around to get more harvests. This games tech level for the dwarfs is into the Steel Age, so destroying the hive makes no sense. The game does it to prevent the player from farming honey only. the tech to keep hives flourishing dates back farther then Jesus.
Huh a screw press, so that's what I was missing.
Real mead is just honey in a jar with water and yeast, there's no press needed and honey can be taken out of a comb without special equipment so idk why this game is so unnecessarily complex and cryptic
Because it's not honey that comes from the hive, it's comb and all. The honey needs to be extracted from that first before you have "liquid honey".
The press allows for the byproducts like the wax cakes left over from the press. Real honey extraction doesn't "need" a press but like another commenter said, they went with the 15th century way.
Don’t you need to glaze the jugs?
If They're made from clay, yes. But if you make them from rock or glass they're good to go.
I wanted to keep this the easy version. Clay needs glazing but glass and rock don't.
@@BlindiRL I had rock jugs and it seemed it wouldn’t give me the option to press honey or make mead until I glazed them (it said I needed mead-storing containers even though I had rock jugs). I know I glazed them and was then able to make mead, but there is a non-zero chance it was some other reason besides the glazing itself (like, they were not accessible wherever they were and glazing them moved them).
We all need jugs
Support comment
Please! Book making!!
funny how you say the word "HOney". lol
beeees
You skipped over splitting the hives. Important step.
:)
It's sad that Mead and Wax both have the lowest values possible.
mead
No *bees* ?🤨
Wax crap is the best crap
First.
Also im sorry XD
this isnt how beekeeping works
Thats fine.