Thanks for this tutorial. I have a gigantic job ahead of me. I'm currently making a game where I have four different races. Each one has three different body types. Each one has five different life stages. And they all have random clothing. I'm thinking about running a script that changes the colors of the clothing to randomize as well.
This looks really helpful for my character creator. What would be the best way to have the CanvasItem accessible to players in game so they could change there own character's colors. Sort of like the mii channel
How did you do that effect on the dash/Energy bar that momentarily changes the energy used into a different colour, before it's reduced to the new amount?
I followed a very good tutorial by Game Endeavor: ua-cam.com/video/YEZXVK1-tlU/v-deo.html Note that the animation will only work if the value is reduced, for example, when the health decreases. To also animate the bar but when the health increases, for example, you have to first animate the under bar, wait for the animation to finish and then apply the same animation but this time for the over bar. If you need more details, you can comment again and I will try to help. Thank you!
Hmm. It depends on how they vary, exactly. But it would be a big job, as you would probably have to make variations for every shape. Probably, you should look for another approach, if things get very repetitive
you would be a fool to miss the next episode !!!
This looks cool i like the UI. Is godot worth trying? I use unity at the moment.
Godot's really good, but it's better at 2D. I am making a 2D game and switched from Unity. Was worth it.
Thanks for this tutorial. I have a gigantic job ahead of me. I'm currently making a game where I have four different races. Each one has three different body types. Each one has five different life stages. And they all have random clothing. I'm thinking about running a script that changes the colors of the clothing to randomize as well.
This looks really helpful for my character creator. What would be the best way to have the CanvasItem accessible to players in game so they could change there own character's colors. Sort of like the mii channel
The mii channel is what I had in mind too!
How did you do that effect on the dash/Energy bar that momentarily changes the energy used into a different colour, before it's reduced to the new amount?
I followed a very good tutorial by Game Endeavor: ua-cam.com/video/YEZXVK1-tlU/v-deo.html
Note that the animation will only work if the value is reduced, for example, when the health decreases. To also animate the bar but when the health increases, for example, you have to first animate the under bar, wait for the animation to finish and then apply the same animation but this time for the over bar.
If you need more details, you can comment again and I will try to help. Thank you!
@@byteseb Great channel and quick replies?? I'm crying IRL 😭😭😭😭 subscribed
@@teo2805 lol, thanks. If I'm not sleeping and have an internet connection, it is very likely that I will reply to your comment quickly.
Where can I find that Aseprite theme?
github.com/jmswrnr/aseprite-themes
@@byteseb Thank you!
Please update this to version 3.4.2,thanks!
Cool game creator
I don't know if you still answer but I had a question if I have bodies of different shapes, how would it be done in that case?
Hmm. It depends on how they vary, exactly. But it would be a big job, as you would probably have to make variations for every shape. Probably, you should look for another approach, if things get very repetitive
is it possible to use/customize or create more realistic, not "rolling potato" character and animations as well?
Of course. The animations that I used were just to show an example