This Factory PAYS For This Community In Cities Skylines! | Orchid Bay
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- Опубліковано 28 сер 2024
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Oh man, so stoked to see my idea get included on the Orchid Bay continuity!
As always, super well done, Egg! I loved the centralization of the paths and biodome down that central strip!
Can't get enough of this city as a console player. Soo much inspiration!
Thanks for the idea mate!!
Please don’t stop your CS1 content! We’re really loving it
Glad you're enjoying it :)
Maybe you can create a kind of ski resort near that mountain (currently, they cannot ski as it is summer). But you can do this using slope terrain, cable car, hotel DLC. By doing this, you can create a new natural area, but with a touch of originality
Really enjoyed this build, something slightly dystopian about a corporate created community, but so aesthetically pleasing that I'd be happy to live my day-to-day according to their mandated schedules.
My thought on the riverside build would be a gated and exclusive rehab center. It would be replete with top of the range amenities, and mostly serve elite clientele, such as politicians, high ranking public officials, influencers, and celebrities.
It's unspoken, but everyone knows that the FA Synergy Corporation has been financing the political campaigns of their former patients in return for tax write-offs and reducing red-tape in working conditions legislation, safe in the knowledge that they have compromising information on the politicians. Influencers and celebrities are more and more popping up in Orchid Bay billboards and TV commercials for FA Synergy products. Years later a whistleblower and Dispatches documentary will unearth information on the manipulative rise of the once hailed sustainable global brand.
This
Rewatched this episode now that Orchid Bay is done, and saw this comment.
FASynergies Corp. has never bribed, coerced, threatened, blackmailed, enticed, influenced, or otherwise corrupted the integrity of Orchid Bay's publically elected officials.
FASynergy has a proud history of community outreach, eco-friendly practices, and
We would also like to take this opportunity to announce our new drink, SynergyMax, made with organic products to increase mental awareness, helping with those looooooong overtime hours in the office! Only 24.99/6pk, and get every 20th case absolutely free! Refunds not applicable.
"In the spirit of sustainability, at least it will save on carbon footprint that the dead leave behind."
Every once in a while you drop and absolute banger of a line that gives me a good laugh. Keep it up, Egg. You're one of a kind.
Idea for the riverine landmass - we can turn it to a blend of nature reserve and a statue of liberty on top of the hills. It can have the green cities 1x4 and 4x1 commercial stalls. The theme is like a weekend getaway into peaceful nature reserve with a significant monument to appreciate for. Also we can mimic river rafting in this region using fishing buildings with routes through the river. This can go by the open area in this region. Also we can include buildings like bee and hive heaven etc.
Another great build! Since you're looking for a couple ideas, I had one that may be interesting: a hedge maze.
Maybe one of the factory owners is a bit eccentric and has a hedge maze as part of their expansive mansion estate.
Hey Egg! Great build; your ability to integrate assets into each other is amazing! A suggestion for Thessia, though: I think Fort Nepean (Victoria) is very cool, and a Fort Nepean inspired build would be great. There are already turret/bunker assets in game.
‘I think this is the least evil corporate mining vibe, isn’t it” you gotta love the way egg translates a building into words. Great video again!
You really know how to mix different assets together to create something out of nothing. You've been a huge inspiration, and I keep playing CS1 because of your builds! Keep up that amazing work. That green roof really pops!
Great build as always! A suggestion for the riverine region, I would say another temple complex (I really loved the hilltop one that you had built previously) surrounded by a dense botanical garden would be great. You can also incorporate some holiday activity stuff or a resort town on the other bank of the river.
Dude... Sustainable Suburb, with no cycle lanes? Also, look at how the Dutch/Germans/Scandinavians plan out these places - they all have access to high quality public transport
This
+1
Wow! Just what else can I say? I'm just loving the green, the key to beauty in the city! Just absolutely wonderful!
Very cool idea and very cool build!!! I love to see things like this built up. Beautiful area to enjoy and watch on a snowy day! Super idea and building job. 🤩Great community here!
I did not expect to see a return of the elevated zoo path today, even if it was only a quick cameo 😂
Thats the the thing about it, you never know when I might whip it out
@@OVERCHARGEDEGG oo-er!
Still loving Orchid Bay! This was such a fun build - lots of inspiration. Could it use a school?
I think biofuel buses and cycling (and maybe a wind turbine too) would be needed here. Maybe a cycling route for our outdoorsy folks in that headland. My hubby loves a good 30 or 50k ride out in the country!! Thanks for another great build!
Love that build and idea❤ I suggest a correctional/ prison complex in one of the remote areas? Should be a modern facility with sport grounds etc but heavily guarded ?
Space center, ott amusment park (you could use that weird cathedral thing too) or maybe something to do with hotels and retreats. Also what about some trolley buses for this suburb?
That town center, with the cricket fields and pathways, is very...stimulating.😳 Have you been watching Real Civil Engineer for inspiration?😆
Do you have many of the Seaside Resorts buildings left? Maybe use one of those empty spots on the outskirts to create an "Old West" style town. Some of the level 1 or 2 Campus houses can blend into this type of town nicely. Alternatively, incorporate them into an amusement park, to create a theme park similar to Knott's Berry Farm in California.
With the henge on the hill overlooking the new development the idea that the area by the river could be of some sort of historical setting feels kinda apt. Like Avebury in the UK (which shares the world heritage site with Stonehenge up the road and is a connected set of barrows and stone circles amongst a village (and if memory serves a lot of sheep). Not sure how easily that sort of thing can be done on vanilla (I can see a subterranean path through an artificial hill working as a medieval burial mound now open to the public if something the other side warranted sims to walk through it)
Really enjoyed this build, all the fit/sit and happy accidents big fan of the double path running out from the biodome. Well done as always OE, the detailing music is 🔥 as well
So awesome. You make it look so easy!! I am glad that you continue to do CS1 content. I look forward to orchard bay and thessia!
I was thinking of putting a campground around the Stonehengeish ruins and have it like a ghost story tour where you sleep over night hoping to see something. 😊
Very nice build. I think the flat area surrounded by hill at the top of the river bend lends itself to a bouldering site or two quite nice - they'd be against the cliff texture. Which then means a nature reserve, depending on space for a road you could also get some 1x1 cottage-residentials into the area as 'vacation homes' or so. Maybe use cabel cars to cross the river into the reserve area so it's really secluded, though the length of the line might be a bit short?
Lovely idea for a build, and superb execution of it as always! If you're gonna do some textile industry, I'd suggest putting it around that open area towards the edge of map you flew over. Could have factories and town center on opposite sides of the river to create some distance from the noise and pollution of the factories for the town but still be close to their workplaces.
Great mix of assets and themes, turned out really well 👌
You know it's weird when the tallest building around is a farm.
Egg, you simply must have some type of path going up to the stone circle on the near plateau. Then if you want to get crazy with it make the ultimate rickety wooden footbridge across the river to that hilly peninsula for more hiking and nature stuff.
that riverway area should def be some sort of preserve.. lots a trails and camping... maybe a massive zoo that is scattered all around it.
If you’ve still got the sneaker factory to use and a load of open space, how about building a sport and business campus like the Nike Headquarters in Oregon. A mix of factory, office and sports fields.
Great idea! I'll check it out :)
Love these kinds of builds that have purpose and a storyline you can create.
35:44 cathedral, a monastry thingy, pelgrimage site. Somewhere to retreat in silence from all the loud angry middleaged woman around that region.
Amazing build! What a great idea from FASynergy.
More CS1 series please! Never stop haha
I feel like changing the roads around the residential to dirt roads would look better. Biffa did it in one of his cities and I thought it looked much better than the paved roads. The roads with the nicer side walks, the main through road and, the roads around the factory should stay paved but the rest should be dirt. Still loving the cs1 content and can't wait for the next one.
Amazing idea and amazing integration in the build!
Good one Egg, simple easy to follow , console players will love this . OB is the sole reason i play CS. Love the fact you are still putting out CS1 content.
Hadn't paid attention in a while, but Orchid Bay is now at a solid 100k+ pop.
Not sure we’ve seen much green cities housing in a while but it’s always welcome!
The farming main building may have been a good addition to the lemonade build as like the “factory gift shop and merchandise store” lol. But as always, wonderful build
If you wanted to add sustainable fishing, maybe the algae or seaweed farms with some fish farms could work on a canal inlet off the river. And will the dirt paths from the dome cross connect at a short angle instead of straight across since it’s too short, or use pedestrian roads to connect the two roads at each intersection where the dirt paths run through the middle.
As for comments on public transport I agree in a eco friendly district you could use the policy encourage biking if it’s not already a city policy. Add some bike lanes and perhaps the eco busses/trams for local transportation, and maybe metro for external connections to the district.
Let the Ore puns rip! Amazing build!
The landmass mentioned halfway through the video gives me some Slipper of Slaneesh vibes somehow, so yeah, I think a nature reserve would be the best option for that area.
That said, it keeps surprising me just how much life you can breathe into what's ultimately a traffic simulation, and without mods, too. In particular, this build reminds me of Globex headquarters, from the Simpsons, in the best possible way
I THINK… that with the spare land masses you should do a project that FA Synergies did for the greater metro area! You could conbine the nature reserve with a farming industries and add more green houses and orchards with camp sites mixed in! This could be a community out reach program to teach people about nature and how to implement it into your everyday life, how to eat better, and lastly how to be greener! It could be called “Camp FASergy” or if someone has a better name! Shout it out!!
The one landmass kinda looks like an alien head...maybe something hinting on the aliens from Ilos? Anyway the factory area turned out great ❤
Such a wonderful episode OE!! 🎉
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I think this river isle, would be a great place for an hillbilly area. It could be the bad and rough part of town, where people live in crappy houses and with poor service. there are only some rundown commercials one to two industrial buildings and one fishing building. The city doesnt care about this areas, so the roads are only dirt roads.
Some episodes later the soda company is "expanding" and needs more space. So the gentrification is taking place, removes the crappy houses, the terrible commercial and abadone the fishing and is replacing it with some mid century modern houses and green city stuff, for creating the "agenda" the soda factory has
The old inn from the hotel dlc would work well out there by the river.
Great build as always! I might have missed, but did you add a school in the community? I think the community school would fit perfectly in this town vibe :)
really love this build!
the dome ore building... now your making hard lemonade. LoL
Perhaps you can add a landmark building at the end of that suburb.
The clothing factory andand sneaker factory, could be combined to do a development. With the housing is Brooklyn,&Queens and the commercial can be Wall-to-wall. Like the “Meat packing district” in nyc. Then call it ‘Yolk packing district’
Build a small historic community with newer invading riverside tourism including casino, hotels, and nightlife!
The dual pathway with the cricket field and that single path offshoot looks a bit... sus. Or maybe I'm watching RealCivilEngineer a lot these days lol
The grouping of industries for lower carbon footprint like this is called Kalundborg Symbiosis. Idk if you could make incorporate that name somewhere in the build?
You think you could do a Renaissance Faire in vanilla? It would look cool below the henge on the hill. Maybe combined with an archeological dig of a medieval village or something. 🤷♂️
You forgot to add services! And at least 1 school! Again!
I love this build
I feel like the penensula or the open space should be turned into a movie studio - or a new theme park.
Could create a nature reserve with a fishing estuary in mind with swamps and small fishing ponds alike 👍🏽
Idea: Fishing harbor, to get more profit and because it would make sense
Great build as always!
I'm guessing you didn't play the Horizon games because you wouldn't trust a techie/environmental community and company with the initials FAS 🙂
I come here for cities skylines and bam! Skyrim! So now I'm watching and playing skyrim 😂😂😂
great music
oh man i cant keep up with the Orchid Bay build anymore got my path unit at limit sadge
Sounds like you have stuck cims somewhere in the city, eating up all your pathing count. Use TMPE to reset all cims and all vehicles. Loading screen mod can also be used to reset the simulation. Nodes too close together can often cause cims to get stuck so look at for points in the city where that might be happening! Should be fixable!
2048 what's the time in point but got something to say that little Death Cab please I feel like that Death Cab place should be vans I like the Death Cab place in the area should be vans cos not like two posh but not too bad I still feel like I should be vans to collect the dead people😊😊😊
love cs1 content
Hey Overcharged Egg how do you level the land without making deep holes
❤❤❤❤
hi
how about a Veliko Tarnovo inspired town for the land masses around the river :) cheers
The algorithm has completed removed egg from my feed. I have alerts on to stay up to date with videos!
Yolkwagen employees will demand for their hugely successful
and big car manufacturing company to fund a comunily project village or housing project for the company employees they are willing to for a lengthy strike until Yolkwagen board fulfill their demand
A campaign group bye the same company
Voting for park or nature reserve
:)
:)