Good tutorial. Timestamps, links in correct order etc. Thank you for not assuming prior knowledge from the viewer so even a regard like me was able to do everything correctly. Subbed and liked. Movement in blender feels like ass compared to UE Viewer but I'll get used to it. Anything related to Rebirth, modding, blender tutorials etc. and I will be watching. Have a good weekend!
@@Last_Ghost-GAMING I have a question, is it possible to import an animation from one character and apply directly to another character? Say for example, I want to have Aerith to have the same walking animation as Tifa. Would it be possible to have tifa's walk animation to directly apply to Aerith? Or i still have to manually edit aerith's animation using the Blender?
this is amazing. make me want to learning about modeling in blender. maybe should expand my skill from 2d to 3d artist, and then 4d for sure after learning all about 3d XD
Thank you for this, will your previous videos work alongside this to create visual mods? I'm interested in learning about how to change various aspects of ff7 rebirth. Thanks again, I've subscribed
Hello, is it possible now to create an effect that changes the color of sword trails for certain skills, such as Cloud's Braver? If so, is there any guide available? Thanks in advance!
Ahh!! This is so lovely. I wonder though: how do you successfully load those animations into blender? I keep having errors about wrong syntaxes show up when I load just the motion in (.psa). °_°)" ♥
thx, for the animations you need to make sure you import the relevant animation for the character, if you have the tifa model in blender you can only import her animations not other characters
Great tutorial, thanks a lot! 🙏🏼~ I'd appreciate it if you could share the link to the guide explaining how to apply the textures (mentioned at the end of the video). Thanks again! 😊
if you want to make mod for Unreal engine games like this one, you have to package the edited files in Unreal engine (but at the moment FFVIIR doesn't support Mesh editing)
Do you have video or can you tell me how to edit .uasset script? I try to open it on HeX editor but it unreadable for my limited knowladge. I export it as .json it looks fine and readable, but to import .json file to .uasset ff7rebirth are not posible at the moment with gui tool. Any other way?
Awesome video, easy to follow! I have a question, while this works with models, do you know how to actually export sound files? I can save the uasset files but I am unable to make any use of it.
we can export almost any file game hase but first Umodel build for that game should support it, then we can use different tools to convert the files to different formats so we can open them in difrent tools check here for more info: www.gildor.org/smf/index.php/topic,9160.msg48450.html#msg48450
I've also been having fun using Blender, uModel and other programs to play with the assets like digital action figures. How did you combine the iris and sclera maps for the eye meshes? The previous game had them both on one map.
thx. How to Separate Objects by Material in Blender Select the Object In Object Mode, select the object you want to separate. Enter Edit Mode Press Tab to switch to Edit Mode. Select All Faces Press A to select everything. Separate by Material Press P to open the Separate Menu. Choose "By Material". Exit Edit Mode Press Tab again to return to Object Mode. Each material group is now a separate object.
@@Last_Ghost-GAMING I followed step by step and could progress on my mod thanks to you, I'm now blocked on applying other diferents textures (eg for tifa's skin: Br, Mb, Mr, Mg, Mr) and their settings... There is no tutorial as accurate as yours (even in discord), I hope you'll have the time to explain how to apply those textures
Hi bro, I realize that my comment is not in the topic of the video, but I will write here so you can see. How in Witcher 3 to increase the breasts of characters, you need to edit all the files ? Do you have to edit the clothes?
Hi, do you want to increase the breast size? If you want to make a mod for it, you first need to get the Model in Blender and edit the model using Edit and Sculpt mode, then export the edited file in Redkit and make a mod file.
There's a mod I want in rebirth from remake, and the modder creator hasn't made it for rebirth yet. Is this as simple as locating the base assests for rebirth, loading both mod and core assets into blender, mixing the mod into the character file for rebirth and then saving? or is there some other weird trickery that I should just wait for the modder to do? Personally, I don't mind the headache of doing it myself until the modder officially brings it to Rebirth, but I also don't want to wait until that day, and if I can do it myself with just the remake mod and the rebirth character assest, then I might sit down and do it. For referrence: its a hair mod.
The problem is that FFVIIR does not support mesh modding (yet) when it does, you can simply open the mod files mesh file in blender and replace it with the game models, then export the edited file and package it in Unreal Engine, then install it as a Mod I will make a guide when editing mesh is possible
@@Last_Ghost-GAMING no keyframes are loaded. It would be awesome if you also make such tutorial :) And the texture loading one :) Your'e a god anyways :)
@@Last_Ghost-GAMING I exported both model and animation from ueviewer. When put into blender the model has 683 bones (same as ueviewer), but the psa file has another 863 bones so i cant import the animation even though it works on ueviewer
@@datran26 oh, sorry about that i think i send the wrong video watch this one: ua-cam.com/video/bpKEMAyxE4M/v-deo.html at this time 19:33 i explain how to add animations
@@VanProducer-vi3ii I checked, we need an update on few tools that we will receive soon, then we can modify it however we want and I will make a full guide on it as soon as possible,
my freaking hero. seriously underrated modding content creator.
thx
0:15 "Modder, fan-art"
Yes, of course, I will use this knowledge for "fan-art". *wink wink*
😅
I was waiting for this one
Thank you so much, I have been searching on the Internet and finally let me find your tutorial.
👍
Man I needed this very much! for the adding animations and viewing them! that has been on my mind for the longest of times! Thanks alot!
yw
Good tutorial. Timestamps, links in correct order etc. Thank you for not assuming prior knowledge from the viewer so even a regard like me was able to do everything correctly. Subbed and liked.
Movement in blender feels like ass compared to UE Viewer but I'll get used to it.
Anything related to Rebirth, modding, blender tutorials etc. and I will be watching. Have a good weekend!
Thank you, if we get mesh editing support I will make a full guide on how to edit it
This is just awesome!!! Subscribed your channel!!! Thanks for putting up such in depth tutorial.
❤
@@Last_Ghost-GAMING I have a question, is it possible to import an animation from one character and apply directly to another character? Say for example, I want to have Aerith to have the same walking animation as Tifa. Would it be possible to have tifa's walk animation to directly apply to Aerith? Or i still have to manually edit aerith's animation using the Blender?
@@nickjs You can apply it directly, but it doesn't move accurately.
Would you be able to add a section that shows how to export the models back in the game files?
Thx bro ❤ u are my hero!!
this is amazing. make me want to learning about modeling in blender. maybe should expand my skill from 2d to 3d artist, and then 4d for sure after learning all about 3d XD
👍
Nice, looking forward to your video when we can do mesh modding.
👍
does this work for any game?
Thank you for this, will your previous videos work alongside this to create visual mods? I'm interested in learning about how to change various aspects of ff7 rebirth.
Thanks again, I've subscribed
Fantastic, This help players make snpc in gmod and kh3 custom animations. Cant wait to happen
Hello, is it possible now to create an effect that changes the color of sword trails for certain skills, such as Cloud's Braver?
If so, is there any guide available? Thanks in advance!
FFVIIR doesn't fully support mods so you can't mod everything (im not sure about VFX)
check here for more info: discord.gg/qHbyR6pG
@@Last_Ghost-GAMING thanks!
Unfortunately, I don't have the game on PC, so any chance you could share the files for the character models and their animations?
excellent job! can we make FF7 rebirth mods yet? do we need to use UE to cook or something?
Yes we need to edit in UE but we can't edit mesh files yet
@@Last_Ghost-GAMING thanks man
is it possible to uses these animations on a different model completely?
you can but it's not gonna look weird
Thanks a lot bro !
yw
Spread this wisdom. Need more nudie mods in this god forsaken world.
Is anyone posting the models somewhere? I dont have the gamefiles and need the models but i haven't seen them online anywhere
You can find most of them here: p3dm.ru/xfsearch/Final+Fantasy+VII/
Ahh!! This is so lovely. I wonder though: how do you successfully load those animations into blender? I keep having errors about wrong syntaxes show up when I load just the motion in (.psa). °_°)" ♥
thx, for the animations you need to make sure you import the relevant animation for the character, if you have the tifa model in blender you can only import her animations not other characters
Great tutorial, thanks a lot! 🙏🏼~ I'd appreciate it if you could share the link to the guide explaining how to apply the textures (mentioned at the end of the video). Thanks again! 😊
watch this video: ua-cam.com/video/Iqd3cOUdpII/v-deo.html
after 10:56 m
@@Last_Ghost-GAMING Thank you! 😊🙏🏼
great video, one question, is it possible to do extract the enviroments in the same way?
thx, Yes you can Extract everything
Could you perhaps do a tutorial on how to mod as well (for those of use who are complete noobs)?
I'm planning on it, but currently the mesh files are not editable, I will do that when they are supported.
@@Last_Ghost-GAMING Thank you so much! Looking forward to it.
Thank you very much!!!! I was just wondering the best way to acquire the models and textures
happy to help
How do I prepare a file that I worked on to be a mod ? Great video
if you want to make mod for Unreal engine games like this one, you have to package the edited files in Unreal engine (but at the moment FFVIIR doesn't support Mesh editing)
Do you have video or can you tell me how to edit .uasset script?
I try to open it on HeX editor but it unreadable for my limited knowladge.
I export it as .json it looks fine and readable, but to import .json file to .uasset ff7rebirth are not posible at the moment with gui tool.
Any other way?
i'm not sure
best place to get information is FF7R Discord channel: discord.gg/qHbyR6pG
Awesome video, easy to follow! I have a question, while this works with models, do you know how to actually export sound files? I can save the uasset files but I am unable to make any use of it.
we can export almost any file game hase but first Umodel build for that game should support it, then we can use different tools to convert the files to different formats so we can open them in difrent tools
check here for more info: www.gildor.org/smf/index.php/topic,9160.msg48450.html#msg48450
I've also been having fun using Blender, uModel and other programs to play with the assets like digital action figures. How did you combine the iris and sclera maps for the eye meshes? The previous game had them both on one map.
i didn't use the game assets for eyes, i just download a texture file for them ^_^
Just amazing, you are the MVP! How do you select diferents parts as objects at 0:16? I only have one object with all meshes mixed
thx.
How to Separate Objects by Material in Blender
Select the Object
In Object Mode, select the object you want to separate.
Enter Edit Mode
Press Tab to switch to Edit Mode.
Select All Faces
Press A to select everything.
Separate by Material
Press P to open the Separate Menu.
Choose "By Material".
Exit Edit Mode
Press Tab again to return to Object Mode.
Each material group is now a separate object.
@@Last_Ghost-GAMING thank you master!
@@Last_Ghost-GAMING And could you please explain how to load all the texture at 10:33?
@@antoinelaurent1815 go to this video :ua-cam.com/video/Iqd3cOUdpII/v-deo.html
and watch 10:55
@@Last_Ghost-GAMING I followed step by step and could progress on my mod thanks to you, I'm now blocked on applying other diferents textures (eg for tifa's skin: Br, Mb, Mr, Mg, Mr) and their settings... There is no tutorial as accurate as yours (even in discord), I hope you'll have the time to explain how to apply those textures
How do you do the scripts like gameplay scripts?
“I’ve seen these games befoooore”
Thaaaaaaank you!
yw
So basically make Clouds animations on anyone in the party so the mod that lets you play as anyone would work 100%?
Well that's the way but it's not that simple (game doesn't support that yet) we have to wait until the tools support this game
@Last_Ghost-GAMING It will be a bit before there are advanced mods for Rebirth as it just came out for PC
Hi bro, I realize that my comment is not in the topic of the video, but I will write here so you can see. How in Witcher 3 to increase the breasts of characters, you need to edit all the files ? Do you have to edit the clothes?
Hi, do you want to increase the breast size? If you want to make a mod for it, you first need to get the Model in Blender and edit the model using Edit and Sculpt mode, then export the edited file in Redkit and make a mod file.
There's a mod I want in rebirth from remake, and the modder creator hasn't made it for rebirth yet.
Is this as simple as locating the base assests for rebirth, loading both mod and core assets into blender, mixing the mod into the character file for rebirth and then saving? or is there some other weird trickery that I should just wait for the modder to do? Personally, I don't mind the headache of doing it myself until the modder officially brings it to Rebirth, but I also don't want to wait until that day, and if I can do it myself with just the remake mod and the rebirth character assest, then I might sit down and do it.
For referrence: its a hair mod.
The problem is that FFVIIR does not support mesh modding (yet) when it does, you can simply open the mod files mesh file in blender and replace it with the game models, then export the edited file and package it in Unreal Engine, then install it as a Mod
I will make a guide when editing mesh is possible
@Last_Ghost-GAMING looking forward to it! I've got very little experience in this, so anything is helpful. :)
please teach us how to extract the environment mesh and texture
just locate the files in the Umodel and Export, they are in different folders, you have to search and find
Somehow importing those animations to blender shows that there are missing bones in the model
yes you will get that error but animations should work anyway
@@Last_Ghost-GAMING no keyframes are loaded. It would be awesome if you also make such tutorial :) And the texture loading one :) Your'e a god anyways :)
Hi can you make a vídeo no how to create animation mod?
this game doesn't support that yet, if it does i will
Thank you, can I request a tutorial for mk1, how to make your own charchter in it. like I want to add Fortnite charchters into mk1. if you can?
can you reimport your own model edit AND animation edit?
What exactly do you mean?
Replace the ff7 model to your own model
@@wandb003 That's still being figured out. The way Rebirth processes models is kinda unique/weird
Soon. The hub will be stocked
😅
thanks
np
The Italian senate thanks you for your.... Massive contributions.
😂 JK, but can you imagine?
how to fix eyes texture?
i used other Textures (download some eye iris png textures and apply them) and in UV edit them
How do you import animation into blender?
i did it on this video: ua-cam.com/video/Iqd3cOUdpII/v-deo.html
watch the last parts
@@Last_Ghost-GAMING I exported both model and animation from ueviewer. When put into blender the model has 683 bones (same as ueviewer), but the psa file has another 863 bones so i cant import the animation even though it works on ueviewer
@@datran26 i did add animations in this video: ua-cam.com/video/Iqd3cOUdpII/v-deo.html
watch it maybe it helps
@Last_Ghost-GAMING I've watched it many times and still only see you extract models and fix textures
@@datran26 oh, sorry about that i think i send the wrong video
watch this one: ua-cam.com/video/bpKEMAyxE4M/v-deo.html
at this time 19:33 i explain how to add animations
Can you make a tutorial how to extract asset from a PlayStation 3 or Xbox 360 game?
only few console games support modding (and it's different for each)
Wish i can learn about animating so i can do some "creative" works
Squareenix: Please be respectful with our game when you mod it.
before taking down any mod they should go check rule34 videos about Tifa ^_^ (mobs are friendly)
ok we know how to extract, the problem is how to add
I am waiting to Modding support for this game then I will let you know
Oh i wonder what these models will be used for... 😂
Please do Spiderman 2
on it
@@Last_Ghost-GAMING OMG thank for the reply, I wish you all the best for 2025 man :D Thank you hero
@@VanProducer-vi3ii I checked, we need an update on few tools that we will receive soon, then we can modify it however we want and I will make a full guide on it as soon as possible,
@ You are the best!
Someone post Tifa and Aerith textures please.
Nothing good will come of this lol