I have been playing dota for 4 years and went from low archon to high divine as carry almost exclusively(95%) of games. The absolute biggest thing that has allowed me to consistently improve is last hitting and wave management pre 10min. This video is an excellent reminder that solid fundamentals are often what separates good games/players and bad games/players
I can make it short: 1. In most situations, always aggro creeps. 2. Try to keep the creep waves balanced in quantity. 3. When you have the decent item set, clear the creep wave as fast as possible and go jungle, then repeat.
As a carry player, I will make a slight correction to your point 3: - When your hero has enough level to clear up camps (Juggernaut's spin, Sven's cleave, Medusa's Split Shot, etc) push the wave and go farm as many camps as possible to maximize farm during laning phase. P.S. Also, the main goal of the game is to destroy the enemies Ancient, if the opposing offlaner/soft support won't defend their tier 1 tower, it's always better to take it down before going jungle.
@@gonxmaster Taking a tower from full to zero takes time. Even the last bit does. Time that can be used for more last hits. I have seen many players waste their time hitting the tower, when the creeps could have done the same simply by pushing in the lane. Many lower bracket players will also risk getting ganked while trying, not reading the map correct. I‘d rather say: never hit the tower unless you see enemies elsewhere on the map. Better push out lanes.
I'll have to agree with nemo. Pushing towers rarely reap rewards when you can instead farm. Plus, lower ranked players don't know how to fully utilize the space they get with the fallen tower
You gentlemen all make good points but in specific situations and matchups were you certainly have an advantage that you can leverage the 5/10 min cart timing to heavily the damage the tower or outright take it down if possible then you should. I do not know what it's like at lower levels but I sure as hell tell my supports in my Divine bracket that I intend to always go aggressive and shove the lane when the cart is coming and do as much damage as possible to the tower with it and want him to help assist me. This is coming from a guy who spams lane winners like Gyro, CK and Juggernaut though.
Between this video and the last one, my early game CS and winrate have skyrocketed in Crusader. Hopefully hit Archon this weekend, thanks for all the help!
Remember that as carry: your ability to make decisions that give you the upper hand is key. Carrying is much easier if you allow yourself those advantages, like using pull camps, proper itemization, and being picky about interaction with heroes. This guide is great!
My wife said something fitting: he looks so practised that he's probably thinking about grocery shopping or similar while drumming these kind of grooves
How the 🦆 did that happened... That's not the video I wanted to comment to. Nonetheless. Nice mechanics video. Actually good for every lane and every role
@@matthew700You say it's an honest mistake but your comment does indeed make it look like you're referring to the good carry players hitting their goals effortlessly here.
Aggro is useful 90% of the time. I watch pro players use these ALL the time. The only time they don't do it is when 1. It leads to creeps being under tower (in which you can aggro them out of tower) or 2. They want to keep the creepwave as is (in this sense, number 1 kinda falls under this category). For example in mid when they're zoning out the enemy
Here are some more tips for better laning :) 1. Ask your support to always stack the small camp, then pull. This will result in the whole wave being killed rather than only 1 or 2 creeps (which often results in a double wave and exacerbates the problem) 2. If you see the enemy is coming to deny your creep (that is near you), try to aggro and pull that creep EVEN further into your comfortable zone or under tower. Many times, even 3k mmr players fall for the bait and get a few tower hits trying to last hit or deny your creep 3. Try to be less aggressive when the lane has same amount of radiant and dire creeps and be MORE aggressive when the lane has more enemy creeps. When you'll try to be aggressive on the enemy, the lane will not push towards the enemy, rather it'll stay in your comfortable zone
Your first point is actually bad and can make you lose lane, In the firsst minutes there is no way that enemy pos 4 let you stack small camp, maybe on very low rank or very bad pos 4. First minutes of the lane your pos 5 should just block big camp, and try trade with enemy, later he can pull small camp if enemy allow it but at this point lane is won and your pos 5 should actually do something diffrent on the map
I wish you made a video about dota psychology. It feels like most of the games are about fighting your teammates as well as fighting the opponent. It shouldn't be like that but it is. And i wish i knew how to keep my mind clear while playing games like this.
Hey, nice video. I skipped some sections that I already know alot about, but I didnt see anything about intentionally shoving the wave into the enemy tower for a reset from an already pushed position. I have watched some other videos that suggest that this can actually be a more efficient strategy than aggroing onto your ranged creeps in certain circumstances. What are your thoughts?
I do everything you mentioned naturally because of my Dota experience. My average GPM XPM is 700 + on my profile. As a result I usually get 3-4 Noob teammates 70% of my games. My lane passes with 60+ CS in 10 minutes. Mid and Off feeds like shit.
Some time, there is moments when you wish your lane mate watch this video. I static the lane near my tower without it shooting them. Simply keeping opposite two range creep alive and auto attack my side of creep once it gets half health. Then tank them without attacking them while my creep wave coming. This needs to be done with right amount of regen tho, so two set tango and only certain heroes with nice passive skill can do this. This will give me comfortably farming them creeps without pushing. But the support just have to auto attack them, or aggro the creep further into tower and break my static. When I try to say it, they just think I'm saying bullshit and flame war somehow started. Many time I just simply "It is what it is" and just find other way to farm safely. Don't get me wrong, they do pull and proper ward. but this is quite advanced and give little bit advantages, which is what the team need against same level of skill in higher rank. Many people don't get the "Creep equilibrium" and I wonder why they even in this rank. They cant keep the equilibrium, they cant push it, or pull it a bit. They have no sense of controlling the equilibrium. Its alien concept for boosted players. Then when their carry got too much forward and off position to be harassed and losing another regen, they start blaming them for slow farm, since the carry must go neutral creep prematurely. Don't use booster ever. You wont understand what is going on in that rank. wasting your money, your time, and other people's time. You will shot down to your real rank anyway and gonna use booster again, and again , and again in a stupid cycle. Basically making you play that account on "losing shift" and the booster play the account on "winning shift". You play that boosted account with very large chance to lose. Boosting is pay to lose.
My last carry game had my supposed to be support pick lycan, proceed to steal last hits, leave after getting poked out then sell all items later in the game and feed a rapeir. Any way to redeem that game?
great video brother, can you make a guide to the offlane? more about the broodmother that I have been testing and despite not being an expert the hero wins alone
i love the video but I would like argue for the last point that in some situation it is better to keep the lane back to furthermore shut down the offlaner.
Thanks for the video! But there's something I still don't understand. how to prevent the enemie range creep from being denied after pulling aggro. When we pull aggro the 3 enemy melee creeps go towards the range creep but the same thing happens with allied creeps. This makes it hard for me to secure the ranged creep either because it's too far away from my hero or the 4 enemy is going to wear me down.
Good question. That will happen if the enemy also aggros. Usually, you'll have to give up that creep unless you have a hero that has an ability to secure creeps, like Muerta's Q for example. Or ask your support to secure it
Can confirm that a lot of my lanes are lost because the support is some kind of maniac who gets off on griefing the lane as much as possible. It is me, I'm the support. Someone who's good at dota please help my behavior score is plummeting.
If you play support you really have to adopt the mindset that "my carry in lane will carry my ass if I give it my all in helping him win or at least draw even in lane". Let go of your ego and fully trust your cores that they will carry you to victory. It goes both ways. If you're the carry don't be an ass to a support who's trying his/her best in giving you a good lane. No complaining, no flaming and immediately mute the entire enemy team once the game starts. They usually have nothing good to say and will jump the opportunity to taunt you anyway. That's the way to keep your behaviour score high. Improving on the game is a whole different matter though.
Don't blame supports My support last game: picks sniper, buys no sentry no regen, skills w + e, sits afk while abadon and pango run me down and pull every creepwave.
Id say like 50% of my lanes are just ruined from my support single pulling the small camp when they dont need to. All they want to do is just afk farm the small camp and make me 1v2 the lane lmao
No, don't go jungle at level 1. You will not get better, you will not even reach Divine rank and you will certainly be plagued with low behaviour score from the reports you get if you keep doing this often. Play your role properly and don't be a dick to your team doing this. You will win more if you play properly I assure you.
I wouldnt practice last hitting unless youre new, practice trading and agro-ing creeps, most of the last hits you miss are because youre dead or too low to try and last hit
This Guy explains uncomfortable position using a slark on the verge of death😂 at least use something that has enough hp yet where you can see the punishment because he went for the creeps
Lol impossible to get out of low MMr games when you can only play in the mornings with Peruvians and supports are picking hard carries and perma griefing lol. You can last hit all you want if you got a hard support axe pushing the lane and spinning all the last hits. Yes the support lane does nothing in the lane ffs
I have been playing dota for 4 years and went from low archon to high divine as carry almost exclusively(95%) of games. The absolute biggest thing that has allowed me to consistently improve is last hitting and wave management pre 10min. This video is an excellent reminder that solid fundamentals are often what separates good games/players and bad games/players
I can make it short:
1. In most situations, always aggro creeps.
2. Try to keep the creep waves balanced in quantity.
3. When you have the decent item set, clear the creep wave as fast as possible and go jungle, then repeat.
As a carry player, I will make a slight correction to your point 3:
- When your hero has enough level to clear up camps (Juggernaut's spin, Sven's cleave, Medusa's Split Shot, etc) push the wave and go farm as many camps as possible to maximize farm during laning phase.
P.S. Also, the main goal of the game is to destroy the enemies Ancient, if the opposing offlaner/soft support won't defend their tier 1 tower, it's always better to take it down before going jungle.
@@gonxmaster Taking a tower from full to zero takes time. Even the last bit does. Time that can be used for more last hits. I have seen many players waste their time hitting the tower, when the creeps could have done the same simply by pushing in the lane. Many lower bracket players will also risk getting ganked while trying, not reading the map correct.
I‘d rather say: never hit the tower unless you see enemies elsewhere on the map. Better push out lanes.
I'll have to agree with nemo. Pushing towers rarely reap rewards when you can instead farm. Plus, lower ranked players don't know how to fully utilize the space they get with the fallen tower
You gentlemen all make good points but in specific situations and matchups were you certainly have an advantage that you can leverage the 5/10 min cart timing to heavily the damage the tower or outright take it down if possible then you should. I do not know what it's like at lower levels but I sure as hell tell my supports in my Divine bracket that I intend to always go aggressive and shove the lane when the cart is coming and do as much damage as possible to the tower with it and want him to help assist me. This is coming from a guy who spams lane winners like Gyro, CK and Juggernaut though.
Between this video and the last one, my early game CS and winrate have skyrocketed in Crusader. Hopefully hit Archon this weekend, thanks for all the help!
Ptuwietwtwupieopruupttteiturpwwyotweopwttuueeupi😂😮😂typeitwiirtwyweipurweieqtoupewrrwqpitwtuipwtqypqwutpeuptitqiee
the indian accent even makes it soo much better. just like watching any other tutorial video online. its a familiar feeling.
I just hit archon from crusader watching your videos, thank u and I hope you'll continue to provide us with this quality content dota.
As a pos1 player, your channel is such a blessing 🔥
Glad you think so!
agree
Remember that as carry: your ability to make decisions that give you the upper hand is key. Carrying is much easier if you allow yourself those advantages, like using pull camps, proper itemization, and being picky about interaction with heroes. This guide is great!
Incredible guide my friend!! Thanks for all the love that you bring to dota❤
My wife said something fitting: he looks so practised that he's probably thinking about grocery shopping or similar while drumming these kind of grooves
How the 🦆 did that happened... That's not the video I wanted to comment to.
Nonetheless. Nice mechanics video. Actually good for every lane and every role
@@matthew700You say it's an honest mistake but your comment does indeed make it look like you're referring to the good carry players hitting their goals effortlessly here.
I just found your channel and these kind of videos helped me climb as a carry! Keep making these kind of videos!
these generation is lucky to have this type of good tutorial videos
Please do more videos like this, I already climbed from legend 5 to ancient 4 because of this video. But I need more content please
Did my 50 CS in training polygon before watching the vid. Feels good :)
Aggro is useful 90% of the time. I watch pro players use these ALL the time. The only time they don't do it is when 1. It leads to creeps being under tower (in which you can aggro them out of tower) or 2. They want to keep the creepwave as is (in this sense, number 1 kinda falls under this category). For example in mid when they're zoning out the enemy
Here are some more tips for better laning :)
1. Ask your support to always stack the small camp, then pull. This will result in the whole wave being killed rather than only 1 or 2 creeps (which often results in a double wave and exacerbates the problem)
2. If you see the enemy is coming to deny your creep (that is near you), try to aggro and pull that creep EVEN further into your comfortable zone or under tower. Many times, even 3k mmr players fall for the bait and get a few tower hits trying to last hit or deny your creep
3. Try to be less aggressive when the lane has same amount of radiant and dire creeps and be MORE aggressive when the lane has more enemy creeps. When you'll try to be aggressive on the enemy, the lane will not push towards the enemy, rather it'll stay in your comfortable zone
Your first point is actually bad and can make you lose lane, In the firsst minutes there is no way that enemy pos 4 let you stack small camp, maybe on very low rank or very bad pos 4. First minutes of the lane your pos 5 should just block big camp, and try trade with enemy, later he can pull small camp if enemy allow it but at this point lane is won and your pos 5 should actually do something diffrent on the map
@@SammyLame That is so wrong what you just wrote lol
@@Investingchannel101 yea, tell me you low rank without telling me
I mostly do not comment on vids, but your content is gold. Thanks for the effort put in the vids =)
I wish you made a video about dota psychology. It feels like most of the games are about fighting your teammates as well as fighting the opponent. It shouldn't be like that but it is. And i wish i knew how to keep my mind clear while playing games like this.
Some of Jenkin's videos have you covered for that. They're old uploads though but I think they still apply if it's only concerning the mental game.
I'm already doing this kind of creep aggro except the double wave counter. This double wave always kill my momentum. Now I know how to counter
MAN YOU ARE SO UNDERRATED !
Hey, nice video. I skipped some sections that I already know alot about, but I didnt see anything about intentionally shoving the wave into the enemy tower for a reset from an already pushed position. I have watched some other videos that suggest that this can actually be a more efficient strategy than aggroing onto your ranged creeps in certain circumstances. What are your thoughts?
I've already went over this in the how to NOT support video
Incredible content! Thank you so much
Glad you enjoyed it!
After watching your videos i feel like i can become better at Dota 2 as well as a better stoic
Thank you for your efforts
I do everything you mentioned naturally because of my Dota experience. My average GPM XPM is 700 + on my profile. As a result I usually get 3-4 Noob teammates 70% of my games. My lane passes with 60+ CS in 10 minutes. Mid and Off feeds like shit.
Some time, there is moments when you wish your lane mate watch this video.
I static the lane near my tower without it shooting them. Simply keeping opposite two range creep alive and auto attack my side of creep once it gets half health. Then tank them without attacking them while my creep wave coming. This needs to be done with right amount of regen tho, so two set tango and only certain heroes with nice passive skill can do this.
This will give me comfortably farming them creeps without pushing. But the support just have to auto attack them, or aggro the creep further into tower and break my static. When I try to say it, they just think I'm saying bullshit and flame war somehow started. Many time I just simply "It is what it is" and just find other way to farm safely. Don't get me wrong, they do pull and proper ward. but this is quite advanced and give little bit advantages, which is what the team need against same level of skill in higher rank.
Many people don't get the "Creep equilibrium" and I wonder why they even in this rank. They cant keep the equilibrium, they cant push it, or pull it a bit. They have no sense of controlling the equilibrium. Its alien concept for boosted players. Then when their carry got too much forward and off position to be harassed and losing another regen, they start blaming them for slow farm, since the carry must go neutral creep prematurely.
Don't use booster ever. You wont understand what is going on in that rank. wasting your money, your time, and other people's time. You will shot down to your real rank anyway and gonna use booster again, and again , and again in a stupid cycle. Basically making you play that account on "losing shift" and the booster play the account on "winning shift". You play that boosted account with very large chance to lose. Boosting is pay to lose.
As an ultranoob in dota i thank you for this video. I dont understand everything but with time i will be able to absorb all the info i think :D
My last carry game had my supposed to be support pick lycan, proceed to steal last hits, leave after getting poked out then sell all items later in the game and feed a rapeir. Any way to redeem that game?
Great video as always keep it up !!
Appreciate it!
good work brother keep it up!
Awesome guide bro
great video brother, can you make a guide to the offlane? more about the broodmother that I have been testing and despite not being an expert the hero wins alone
there are specific BM guide out there if you are interested or just watch how pros play laning stage. Helps a lot.
Thanks again, very informative video
i love the video but I would like argue for the last point that in some situation it is better to keep the lane back to furthermore shut down the offlaner.
Thanks for the video! But there's something I still don't understand. how to prevent the enemie range creep from being denied after pulling aggro. When we pull aggro the 3 enemy melee creeps go towards the range creep but the same thing happens with allied creeps. This makes it hard for me to secure the ranged creep either because it's too far away from my hero or the 4 enemy is going to wear me down.
Good question. That will happen if the enemy also aggros. Usually, you'll have to give up that creep unless you have a hero that has an ability to secure creeps, like Muerta's Q for example. Or ask your support to secure it
One of the best channels and very realistic
Can confirm that a lot of my lanes are lost because the support is some kind of maniac who gets off on griefing the lane as much as possible. It is me, I'm the support. Someone who's good at dota please help my behavior score is plummeting.
stop
@@entropete no
If you play support you really have to adopt the mindset that "my carry in lane will carry my ass if I give it my all in helping him win or at least draw even in lane". Let go of your ego and fully trust your cores that they will carry you to victory. It goes both ways. If you're the carry don't be an ass to a support who's trying his/her best in giving you a good lane. No complaining, no flaming and immediately mute the entire enemy team once the game starts. They usually have nothing good to say and will jump the opportunity to taunt you anyway. That's the way to keep your behaviour score high. Improving on the game is a whole different matter though.
nice content man, ty
wow!another great content!!!!!can you explain how the attack range and the fog of war works?thnx more power to your channel!!!!
Don't blame supports
My support last game: picks sniper, buys no sentry no regen, skills w + e, sits afk while abadon and pango run me down and pull every creepwave.
Good content. Thank you
this simply just goes to show that controlling and winning the lane from minute 1 to 10 makes you win the game almost most of the time.
Great video
Id say like 50% of my lanes are just ruined from my support single pulling the small camp when they dont need to. All they want to do is just afk farm the small camp and make me 1v2 the lane lmao
washed up divine 3 player here, ty for the content. i hope u make more carry player content xD since i a carry player
hi bro what do you think about forest ta i just farmed 150 creeps in 15 min in the forest and then finished game with 17/3 kd xd
pos 4
No, don't go jungle at level 1. You will not get better, you will not even reach Divine rank and you will certainly be plagued with low behaviour score from the reports you get if you keep doing this often. Play your role properly and don't be a dick to your team doing this. You will win more if you play properly I assure you.
Excelente video! Saludos desde Argentina!
ok everyone i played in legend does this but maybe a bit unrefined, i guess what i need to improve is drafting
Any chance can you do an offlane video, I am struggling in this patch at 5k.
you say get better at last hitting, what do you do when they have like 20 more base damage then you
Aggro the creeps away, buy items that will increase your damage
Small things big change but also hard to do❤
nice video for beginners but I haven't learned anything new
Bro you should do a stream on kick I have learned so much from you would love to raid you
nah my supp grifring me fedding or jungling or just not lane or dc all the time
I wouldnt practice last hitting unless youre new, practice trading and agro-ing creeps, most of the last hits you miss are because youre dead or too low to try and last hit
Pros practice last-hits on a daily basis, they aren't new.
Thats like fps shooter pro's stop aim training because their aim is already good, you need to constantly practise stuffs to maintain your skills.
Commenting just for the algorithm
This Guy explains uncomfortable position using a slark on the verge of death😂 at least use something that has enough hp yet where you can see the punishment because he went for the creeps
Also different scenarios. Slark tried to last hit range creep while am melee creep. Hahaha
Unfortunately the polygon rsnt working any more 😪
Lol impossible to get out of low MMr games when you can only play in the mornings with Peruvians and supports are picking hard carries and perma griefing lol. You can last hit all you want if you got a hard support axe pushing the lane and spinning all the last hits. Yes the support lane does nothing in the lane ffs
How to Win 99% of Lanes
always losing on that 1%
Whats this guy mmr?
Pro tip, just kill the other team and you can last hit as much as you like.
How about farming like a God and having the enemy taking racks at 20 min :)
review parker ta
0:57 speaking in a language u cannot understand 😂
the language we cannot understand will probably be russian
Cool
This is shit everyone does in 2k mmr.
"Promo sm"