their lifelong friendship, chloe feeling abandoned when max moved away, and the tension of their reunion and reconnection was so integral to the first game's story
@@Ashestoashesjc exactly, bro just jumped right over that. The first game was the best written in the series in my opinion, even with its cringefest dialogue lmao
that shows this person never played the original game or the prequel to before the storm The bonus episode farewell Max and Chloe have been friends for years they stopped being friends after Max is FORCED to leave because her dad got a new job in seattle Max rekindles her friendship with chloe which ends with them finding out what happened to rachel
Wrong and stupid. Many sequels are way better than their base games. Or just stays on the same level. We are talking about objective side, not just subjective.
Super accurate. The Last of Us is absolutely within my top 3 games of all time. It competes for the 1st spot. Was suuuuuper excited for The Last of Us Part II and I f*cking hated and still hate that game so god damn much. Worst sequel ever.
I think it was a club or something they never really dive into anything in this game except the dating and power parts of the game. Other than that only 2 characters almost felt like acceptable written characters. Moses and the detective guy. (before he gets poofed)
@Sean20245 @@Boorosanno it's not... It's not shoved down your face at every corner in the first game. It is shoved down your face for the last like 3 LIS games.... There's a thing called subtlety... That's the difference in what makes one think woke and what doesn't. Woke is shoved down your face for a message. Every single person in this game is gay or trans... Every single one except the white male detective and he's killed and forgotten about after 1 chapter. Y'all gonna tell people not to use the term woke then recognize the difference and accept it.
@dylanandrich1949 there is only one trans character. There is only two or three gays. There are many straight characters in this game and ten thousands of other games. You are not being brainwashed OR forced to play "woke" game. So what's your point?
@Boorosan no Reggie, vin or whatever his name... And his bff, safi, Amanda, the black chick... Her bff... They're all gay and it's all forced down your throat. And you're right no one's forced to play this but it is forced into gaming.... Every fucking where... I know you've noticed how every girl in modern games are ugly and masculine and usually gay right? Or do you not see this cause you live in delusional land?
I just got double exposure and it’s just not fun. I think what made the first one was the fact that you could rewind time. On anything. With this one you have to like go in the bathroom to switch realities? And then you have to get a ladder from one reality, put it in your bag? And then go in the other reality to use the ladder? Idk it’s just wierd and I don’t really like any of the characters so far
Going into double exposure having been an avid LIS1 fan broke my heart at the wasted potential and the complete dissociation between max's original personality and her new one, it's like they're two different people completely. They dulled her personality and made her traumas and experiences all subtle and dull almost into nonexistence, they got rid of all the traumas and experiences that make max max. I saw absolutely zero effect of max's experiences as a teenager in the first game on her adult version, you'd think they'll integrate the trauma into her character development but instead they completely ignored all of it but only maintained chloe's death as max's sole motivator in the new game (her need to save safi). the first game did a great job of putting the player in the characters' shoes and it was focused on making us feel their torments and conflicts, it was captivating, deep and layered with perfect character chemistry and emotional connection. imo they tried to replace chloe with safi thinking that by giving us barely five minutes of screentime with her would come close to the emotional connection we had with chloe. They flopped so bad..Not to mention how horribly one-dimintional the entire story was, unlike the first game which just had one fucked up story after the other that all built up into one intriguing world that kept you playing.
As a straight guy, I found it really strange to play the "smash or pass" part of the game (I declined all of them). It just wasn’t my thing, and while some people might enjoy it, it’s not for me. Life is Strange 1 and 2 also included LGBTQ+ representation, but they did it subtly, without forcing it on the audience. They seemed mindful of players who might have different perspectives. The story in this game felt plain. The idea of small choices leading to significant consequences didn’t feel impactful I didn’t notice any real effects from the decisions I made. I’d give this game a 3/10 the music though is fantastic
And also, why does the decisions not matter anymore? its just like, „she did not like that..ok! Onto the next one!“ and the one ending, just one, its a choices game, why does the choices not matter??
Generally, I agree. It seems like they were so busy trying to reintroduce Max that they forgot they also need a well-written story that makes sense, as well as including memorable and interesting support characters. It feels like “Double Exposure” is trying really hard to be mysterious but just ends up confusing. It’s also a big problem that the story involves so many different things that have little to no connection to each other. A Life is Strange game about a murder mystery, traveling between timelines, shapeshifting, several people with powers etc. could work. But not having all of it in the same game. Another big problem is that “Double Exposure” fails to deliver the same emotional impact that the first game did. I don’t feel like I have any emotional connection to any character and therefore I don’t really care about anybody. I don’t know anything about Safi, so when she is getting shot I am not sure why I should even care. However, I didn’t know Chloe either when she was getting shot by Nathan in the beginning. But the difference is that we get to know Chloe throughout the game. So when the last choice is presented, that does have a lot of emotional impact. I never get an emotional connection like that with Safi.
The first one was called: Life is Tumblr by some people, because the dialogue was so bad. "Stupid gun" and all these brain-dead takes that are spot on for young teens. Sadly it's accurate how some talk.
5:35 To be fair, it was stated in LiS1 that Max getting her powers is what allowed her to be more brave and reckless than ever before ("You´ve been more... fearless this week than maybe your whole life"). The ability to be in control of your social interactions, being able to undo anything you might say and do as well as making people like you is the dream of any socially awkward person. And Max as a character is still stuck in the past, which is what her interest in photography/her time powers symbolize, and as a story LiS is about being able to let go and start moving on. This is all acknowledged in the nightmare sequence that calls out how Max has used her powers throuhout the game, and the game's narrative doesn't make as much sense if Max isn't somewhat abusing her powers. But eventually, the more she used her powers, the worse things got, so she stopped using her time powers entirely and moves on either with or without Chloe in her life.
To be fair, Life Is Strange: True Colors was never really about a central romantic relationship. The focus was more on uncovering the town's dark secrets. True Colors follows a similar structure to Life Is Strange 1 and Double Exposure: The town harbors a dark secret. We uncover that secret. We expose it and face a choice. In Life Is Strange 1, the choice is whether to sacrifice Arcadia Bay or Chloe. In True Colors, the decision revolves around leaving the town with Steph to explore the world, knowing we can always return later. Double Exposure follows a similar pattern: a secondary character dies, Max’s powers awaken, and they embark on a journey to discover why the character died and what the town is hiding. Now, I’m not sure what the final choice in Double Exposure Episode 5 will be, but if it mirrors Life Is Strange 1, it could present the same problem. In the first game, after all the drama surrounding Rachel and Maya, we ended up with a decision that felt meaningless. If Double Exposure offers a choice like sacrificing Saifya or Caledon (assuming that’s the choice), it could render everything we've done pointless. However, there is a redeeming aspect: Life Is Strange 1 showed that Chloe could be redeemed. She forms a healthier relationship with her stepdad and explores cities with Max before their eventual breakup. But with a Chloe and Saifya sacrifice option, it feels like all the time manipulation and effort just to have them die anyway is a waste. It undermines the choices we made and makes the journey feel pointless. In True Colors, we also face a similar dilemma: we spend the entire game uncovering the town’s dark secrets, but the ultimate choice-whether to leave with Steph or stay-feels a bit anticlimactic. The emotional payoff isn’t as strong because it’s not about saving anyone or altering the town’s fate, but rather about personal choice and what comes next. The technical issues in Double Exposure-like the T-pose glitch during transitions, characters speaking with their mouths closed in Chapter 4 (which is unintentionally funny), and a camera glitch-also hold it back from being a flawless experience. Overall, I think Double Exposure is a solid game, but it would greatly benefit from clearer dialogue options and more meaningful choices to strengthen its narrative.
If this vid blows up I already know my comment here is gonna get attacked but I find it so funny how fans are like “ewwww Max would never like someone like Vinh” because sure…Max has definitely only gone for the most upstanding, morally un-questionable people like…Chloe, a girl who was fine with stealing from the handicapped lmao. Honestly? As forced as I think the romance aspect of this game is in general, Amanda is the worst offender considering the fact that her being a love interest feels like she exists purely for that aspect - like she’s filling a hole in the LiS blueprint. She’s completely disconnected from the plot, and we barely know anything about her outside of the fact that she owns a bar, has five siblings, and goes to therapy lmao. Compare that to Cassidy and Finn, two characters who existed entirely within the context of the episode’s narrative, with little optional scenes for either romance option, with lines of dialogue changed, and a mention in one of the endings When you compare it to LiS 2, it’s pretty bleak. This is one of the reasons why I found Vinh far more compelling as he actually connects to the plot and has a surprising amount of complexity under the surface. In fact I would say he’s the only character in the game who’s genuinely pretty well written…for the most part (the cow skull situation is still a big ???).
I mean, if you focus on specific subjects and miss the real reason the originals were engaging, then I don't know if the term is incorrect in this situation. If anything I think this is one of the few situations where the term could be used correctly.
Just a cash grab. The premise is great. The execution past the 2nd episode is diminishing returns, lazy rethreads and plot hole galore. I bet people who bought that ultimate edition are questioning themselves right now. Absolute garbage ending. Worse than any other game in the series by far.
Alderman was the spice the continuation of murder mystery plotline needed and the got rid of it by the beginning of episode 3 his "death" STILL MAKES NO GODDAMN SENSE. Who's power caused this? Wtf was that. Why is Moses so happy about his gray hair?
@gabrielacanette5485 are you sure though yes Moses said Diamond knows where he is in that scene and there might be hints that Reggie also saw a time shifted version of himself. But that is it no hints whatsoever to her powers aside from that dreadful nick fury scene. WHERE is the telegraphing/foreshadowing. Stuff like this needs to be hinted at early on. It's a murder mystery game after all the best parts of the first game were about the detective stuff. This comes out of nowhere and just look dumb.
@@gabrielacanette5485 Huh? Did I miss something? Yes, at the end it is shown that Diamond also has some powers, but where do you see them? The thing with Alderman was only because the realities overlap in that place...
The only thing that annoys me is that safi's mom is a caricature of an arab mom, where the only character traits she has is calling her daughter habibti and cries about racism and misogyny. Even when (spoiler alert if that matters to you) she was about to get shot by her daughter, the only thing of substance she could say is “habibti”???????
Damn, that was brutal, then you ended with a 'it's not terrible, still worth playing through' lol. LiS was a one hit wonder from a Dontnot on the verge of bankruptcy.
I thought Venom 3 was bad. Honestly, everything seems to be going downhill these days. There are only a few good writers left, while the rest are terrible. They don’t care-it’s all just a cash grab.
I agree with several points on the focus of life is strange games and i was also dissappointed by Chloe's handling. That said, i completely dissagree that double exposure is a bad game, true colours was amazing to me as well. Theres hella lot of beauty to be found in both the latest lis games and i think you really have to be biased toward not seeing them or have tunnel vision to disregard the substance there. The character development of Max was beautifully handled imo, definitely in how she handles her trauma. Obviously they are not as great as the original game, but they definitely hold their own and personally i'm glad to have experienced them. Here's my review on Double exposure: It does capture the nostalgia of the original game but goes on to become its own thing that consistently and beautifuly hat tips the original. I feel there was a bit less variety in scenery to the first game. I was very dissapointed on a certain part regarding romance (trying to keep it spoiler free) but it made up for it with a storyline that had impactful reveals and a relatively steady progression, in my second playthrugh it felt like the choices did not have much impact in the main story in the end which was a bit sad. Character development regarding our favourite snoopy nerd is very well made and there is obvious care and love for the character. That said, I think we all deserve more context into the time in between the frames as the character development for our other favourite badass character is barely hinted (tho to be fair thats not the focus and it would basically become an entirely new game otherwise). I personally really need a game to bridge the time in between if i'm gonna get my closure on this. Or at least a sequel to adress that. You know that feeling when you're waiting every moment for the phone to ring and that to be a certain person? I got that in spades in this game which is a feat set up by the first game and facilitated by this one and thats something i've never had before in any media. The reality of that feeling resonated with me in a way that I didn't think possible through anything other than real life as I geniounly feel i need closure and I'm fairly certain that is what Max feels as well, or at least that's how I chose to play her as. I was really dissappointed i could not respond to most messages, especially the one near the end. There should be the option to initiate texts more, kinda like in wavelengths. It may be the wrong choice to do so but it just feels way more wrong to not do so. The frustration I felt watching Max being torn in a certain scene about calling someone is no joke, it was very dissappointing and frustrating not to see the big choice prompt come up!
I finished the game recently. I played the first game, before the storm and true colors too, I missed the second game. When I played it, did not look into the reviews to make unbiased conclusion. Yes, the game has a little bit more woke stuff than it should. But does it really matter? Complaining for a life is strange game being woke is like complaining than a doom game is too aggressive or complaining that a souls game is too hard. First game openly supports marihuanna, embraces gay relationships and euthanasia, I also felt like wants to convince you against gun ownership. This mentality is part of the series. Btw in both games, you can refuse to be homosexual and in new game you can accuse a trans character being a drug dealer, you can pull away a girl when tries to kiss you. Saying that this game is 4/10 is nonsense. Max acts how she should. In the first game she was a teenager and experienced what are the consequences of her actions. Now she is an adult collage teacher. In the game there are many plots that I honestly did not expect. Characters are likeable. For me the true colors felt much worse with a way more cringe moments.
so true on liberal dreamland, these games from french studio trying to emulate western ideology is just all over the place, even LiS 2 especially was just caricatures of racists and minorities hence it flopping the story made no sense and its a mess
It definitely feels empty and a bit off for me! Like there WAS something there but some story parts never felt finished to me! I miss the air and the way the first one has more feeling to it along with the way you can explore a bit more! The bar is great but... I would rather see more of the area like Arcadia Bay had. The school and the various other places just feel a bit bare and overall it feels lackluster when compared to the story of LiS! Not a bad game but more story content would have definitely made it better!
Something could be woke and still be good, this game is just badly written and the story is all over the place. Besides by your definition of wokeness, Life is Strange has always been woke since the first game
Life is Strange is quasi-woke. It doesn't have all of the same characteristics of a fully woke game or film, since it still has some semblance of a coherent story. However, it's clear the wokeness has steadily been increased with later games, until this game, where it's much more readily apparent. Dragon Age: Veilgaurd would be a heavily woke game, where the wokeness supplants the story or gameplay.
"shes only known her for a week" bro thats her childhood best friend since toddlers
Exactly
their lifelong friendship, chloe feeling abandoned when max moved away, and the tension of their reunion and reconnection was so integral to the first game's story
@@Ashestoashesjc exactly, bro just jumped right over that. The first game was the best written in the series in my opinion, even with its cringefest dialogue lmao
that shows this person never played the original game or the prequel to before the storm The bonus episode farewell
Max and Chloe have been friends for years they stopped being friends after Max is FORCED to leave because her dad got a new job in seattle
Max rekindles her friendship with chloe which ends with them finding out what happened to rachel
you know how they say never meet your idols? never play the sequel to your favorite game is the new equivalent
Not really other games are sequels too, no? But they’re still considered good
Wrong and stupid. Many sequels are way better than their base games. Or just stays on the same level. We are talking about objective side, not just subjective.
never play the sequel if the original writers did not work on it
Super accurate. The Last of Us is absolutely within my top 3 games of all time. It competes for the 1st spot. Was suuuuuper excited for The Last of Us Part II and I f*cking hated and still hate that game so god damn much. Worst sequel ever.
What even was abraxsis!?
I think it was a club or something they never really dive into anything in this game except the dating and power parts of the game.
Other than that only 2 characters almost felt like acceptable written characters. Moses and the detective guy. (before he gets poofed)
A knockoff of the Vortex Club probably
@@ven_uwu that's what i thought
People nowadays should really stop using the word WOKE, the game is bad because it's story is badly written, that's all.
Exactly
Idk why these people play this game in the first place. By their definition it's "woke" since the beginning😂
@Sean20245 @@Boorosanno it's not... It's not shoved down your face at every corner in the first game. It is shoved down your face for the last like 3 LIS games.... There's a thing called subtlety... That's the difference in what makes one think woke and what doesn't. Woke is shoved down your face for a message. Every single person in this game is gay or trans... Every single one except the white male detective and he's killed and forgotten about after 1 chapter. Y'all gonna tell people not to use the term woke then recognize the difference and accept it.
@dylanandrich1949 there is only one trans character. There is only two or three gays. There are many straight characters in this game and ten thousands of other games. You are not being brainwashed OR forced to play "woke" game. So what's your point?
@Boorosan no Reggie, vin or whatever his name... And his bff, safi, Amanda, the black chick... Her bff... They're all gay and it's all forced down your throat. And you're right no one's forced to play this but it is forced into gaming.... Every fucking where... I know you've noticed how every girl in modern games are ugly and masculine and usually gay right? Or do you not see this cause you live in delusional land?
I just got double exposure and it’s just not fun. I think what made the first one was the fact that you could rewind time. On anything. With this one you have to like go in the bathroom to switch realities? And then you have to get a ladder from one reality, put it in your bag? And then go in the other reality to use the ladder? Idk it’s just wierd and I don’t really like any of the characters so far
Going into double exposure having been an avid LIS1 fan broke my heart at the wasted potential and the complete dissociation between max's original personality and her new one, it's like they're two different people completely. They dulled her personality and made her traumas and experiences all subtle and dull almost into nonexistence, they got rid of all the traumas and experiences that make max max. I saw absolutely zero effect of max's experiences as a teenager in the first game on her adult version, you'd think they'll integrate the trauma into her character development but instead they completely ignored all of it but only maintained chloe's death as max's sole motivator in the new game (her need to save safi).
the first game did a great job of putting the player in the characters' shoes and it was focused on making us feel their torments and conflicts, it was captivating, deep and layered with perfect character chemistry and emotional connection. imo they tried to replace chloe with safi thinking that by giving us barely five minutes of screentime with her would come close to the emotional connection we had with chloe. They flopped so bad..Not to mention how horribly one-dimintional the entire story was, unlike the first game which just had one fucked up story after the other that all built up into one intriguing world that kept you playing.
this game is just corporate. nothing woke about it lol
i feel like this was super rushed as well, and it annoyed me that they forgot the fact to explain why favi died in the other reality too.
As a straight guy, I found it really strange to play the "smash or pass" part of the game (I declined all of them). It just wasn’t my thing, and while some people might enjoy it, it’s not for me. Life is Strange 1 and 2 also included LGBTQ+ representation, but they did it subtly, without forcing it on the audience. They seemed mindful of players who might have different perspectives. The story in this game felt plain. The idea of small choices leading to significant consequences didn’t feel impactful I didn’t notice any real effects from the decisions I made. I’d give this game a 3/10 the music though is fantastic
And also, why does the decisions not matter anymore? its just like, „she did not like that..ok! Onto the next one!“ and the one ending, just one, its a choices game, why does the choices not matter??
LITERALLY?????
Generally, I agree.
It seems like they were so busy trying to reintroduce Max that they forgot they also need a well-written story that makes sense, as well as including memorable and interesting support characters. It feels like “Double Exposure” is trying really hard to be mysterious but just ends up confusing.
It’s also a big problem that the story involves so many different things that have little to no connection to each other. A Life is Strange game about a murder mystery, traveling between timelines, shapeshifting, several people with powers etc. could work. But not having all of it in the same game.
Another big problem is that “Double Exposure” fails to deliver the same emotional impact that the first game did. I don’t feel like I have any emotional connection to any character and therefore I don’t really care about anybody. I don’t know anything about Safi, so when she is getting shot I am not sure why I should even care. However, I didn’t know Chloe either when she was getting shot by Nathan in the beginning. But the difference is that we get to know Chloe throughout the game. So when the last choice is presented, that does have a lot of emotional impact. I never get an emotional connection like that with Safi.
This game should be called life is cringe.
The first one was called: Life is Tumblr by some people, because the dialogue was so bad. "Stupid gun" and all these brain-dead takes that are spot on for young teens. Sadly it's accurate how some talk.
😂😂Good one
5:35 To be fair, it was stated in LiS1 that Max getting her powers is what allowed her to be more brave and reckless than ever before ("You´ve been more... fearless this week than maybe your whole life"). The ability to be in control of your social interactions, being able to undo anything you might say and do as well as making people like you is the dream of any socially awkward person. And Max as a character is still stuck in the past, which is what her interest in photography/her time powers symbolize, and as a story LiS is about being able to let go and start moving on. This is all acknowledged in the nightmare sequence that calls out how Max has used her powers throuhout the game, and the game's narrative doesn't make as much sense if Max isn't somewhat abusing her powers. But eventually, the more she used her powers, the worse things got, so she stopped using her time powers entirely and moves on either with or without Chloe in her life.
To be fair, Life Is Strange: True Colors was never really about a central romantic relationship. The focus was more on uncovering the town's dark secrets. True Colors follows a similar structure to Life Is Strange 1 and Double Exposure:
The town harbors a dark secret.
We uncover that secret.
We expose it and face a choice.
In Life Is Strange 1, the choice is whether to sacrifice Arcadia Bay or Chloe. In True Colors, the decision revolves around leaving the town with Steph to explore the world, knowing we can always return later. Double Exposure follows a similar pattern: a secondary character dies, Max’s powers awaken, and they embark on a journey to discover why the character died and what the town is hiding.
Now, I’m not sure what the final choice in Double Exposure Episode 5 will be, but if it mirrors Life Is Strange 1, it could present the same problem. In the first game, after all the drama surrounding Rachel and Maya, we ended up with a decision that felt meaningless. If Double Exposure offers a choice like sacrificing Saifya or Caledon (assuming that’s the choice), it could render everything we've done pointless.
However, there is a redeeming aspect: Life Is Strange 1 showed that Chloe could be redeemed. She forms a healthier relationship with her stepdad and explores cities with Max before their eventual breakup. But with a Chloe and Saifya sacrifice option, it feels like all the time manipulation and effort just to have them die anyway is a waste. It undermines the choices we made and makes the journey feel pointless.
In True Colors, we also face a similar dilemma: we spend the entire game uncovering the town’s dark secrets, but the ultimate choice-whether to leave with Steph or stay-feels a bit anticlimactic. The emotional payoff isn’t as strong because it’s not about saving anyone or altering the town’s fate, but rather about personal choice and what comes next.
The technical issues in Double Exposure-like the T-pose glitch during transitions, characters speaking with their mouths closed in Chapter 4 (which is unintentionally funny), and a camera glitch-also hold it back from being a flawless experience.
Overall, I think Double Exposure is a solid game, but it would greatly benefit from clearer dialogue options and more meaningful choices to strengthen its narrative.
also Max Pointing the gun at Frank was because she was scared plus the gun wasn't even loaded
How can an amazing time traveling story based game go from that to cringe conversions about gay sex
have game writers gotten worse, or has higher ups been forcing the writers to write crap
@@FemboyKaiSaku Yes.
If this vid blows up I already know my comment here is gonna get attacked but I find it so funny how fans are like “ewwww Max would never like someone like Vinh” because sure…Max has definitely only gone for the most upstanding, morally un-questionable people like…Chloe, a girl who was fine with stealing from the handicapped lmao.
Honestly? As forced as I think the romance aspect of this game is in general, Amanda is the worst offender considering the fact that her being a love interest feels like she exists purely for that aspect - like she’s filling a hole in the LiS blueprint. She’s completely disconnected from the plot, and we barely know anything about her outside of the fact that she owns a bar, has five siblings, and goes to therapy lmao.
Compare that to Cassidy and Finn, two characters who existed entirely within the context of the episode’s narrative, with little optional scenes for either romance option, with lines of dialogue changed, and a mention in one of the endings
When you compare it to LiS 2, it’s pretty bleak. This is one of the reasons why I found Vinh far more compelling as he actually connects to the plot and has a surprising amount of complexity under the surface. In fact I would say he’s the only character in the game who’s genuinely pretty well written…for the most part (the cow skull situation is still a big ???).
bud what is up with that thumbnail? the game is bad because it simply is, not because it is ''Woke''
Bro saw gay people and got angy
I mean, if you focus on specific subjects and miss the real reason the originals were engaging, then I don't know if the term is incorrect in this situation. If anything I think this is one of the few situations where the term could be used correctly.
@@mimidoggo7167 there are differences between having LGBT+ characters and being woke. The first one has LGBT+ characters. Double Exposure is woke.
It's All About The Money 💰
its nice to see people talking against the anti woke cringe.
whenever a game is simply bad, yall blame it on "wokeness"
No because you cant tell me chloe is dating victoria. Chloe literally said she would rather throw up razorblades then talk to her..
How is she even alive considering you sacrficed the entirety of acadia bay for Chloe?
@opronwin-fa8959 she was in the bunker thing where Jefferson was, darkroom, so she and david survived
Just a cash grab. The premise is great. The execution past the 2nd episode is diminishing returns, lazy rethreads and plot hole galore. I bet people who bought that ultimate edition are questioning themselves right now. Absolute garbage ending. Worse than any other game in the series by far.
Alderman was the spice the continuation of murder mystery plotline needed and the got rid of it by the beginning of episode 3 his "death" STILL MAKES NO GODDAMN SENSE. Who's power caused this? Wtf was that. Why is Moses so happy about his gray hair?
It was Diamont powers. Do you guys actually played? Or are just bussy hating?
@gabrielacanette5485 are you sure though yes Moses said Diamond knows where he is in that scene and there might be hints that Reggie also saw a time shifted version of himself. But that is it no hints whatsoever to her powers aside from that dreadful nick fury scene. WHERE is the telegraphing/foreshadowing. Stuff like this needs to be hinted at early on. It's a murder mystery game after all the best parts of the first game were about the detective stuff. This comes out of nowhere and just look dumb.
@@gabrielacanette5485 Huh? Did I miss something? Yes, at the end it is shown that Diamond also has some powers, but where do you see them? The thing with Alderman was only because the realities overlap in that place...
The only thing that annoys me is that safi's mom is a caricature of an arab mom, where the only character traits she has is calling her daughter habibti and cries about racism and misogyny. Even when (spoiler alert if that matters to you) she was about to get shot by her daughter, the only thing of substance she could say is “habibti”???????
Damn, that was brutal, then you ended with a 'it's not terrible, still worth playing through' lol. LiS was a one hit wonder from a Dontnot on the verge of bankruptcy.
I agree that locations were limited as fuck, same as true colors, 5-6 locations for the whole game. I was sick to see courtyard by the end of the game
I thought Venom 3 was bad. Honestly, everything seems to be going downhill these days. There are only a few good writers left, while the rest are terrible. They don’t care-it’s all just a cash grab.
I agree with several points on the focus of life is strange games and i was also dissappointed by Chloe's handling. That said, i completely dissagree that double exposure is a bad game, true colours was amazing to me as well. Theres hella lot of beauty to be found in both the latest lis games and i think you really have to be biased toward not seeing them or have tunnel vision to disregard the substance there. The character development of Max was beautifully handled imo, definitely in how she handles her trauma. Obviously they are not as great as the original game, but they definitely hold their own and personally i'm glad to have experienced them. Here's my review on Double exposure: It does capture the nostalgia of the original game but goes on to become its own thing that consistently and beautifuly hat tips the original. I feel there was a bit less variety in scenery to the first game. I was very dissapointed on a certain part regarding romance (trying to keep it spoiler free) but it made up for it with a storyline that had impactful reveals and a relatively steady progression, in my second playthrugh it felt like the choices did not have much impact in the main story in the end which was a bit sad. Character development regarding our favourite snoopy nerd is very well made and there is obvious care and love for the character. That said, I think we all deserve more context into the time in between the frames as the character development for our other favourite badass character is barely hinted (tho to be fair thats not the focus and it would basically become an entirely new game otherwise). I personally really need a game to bridge the time in between if i'm gonna get my closure on this. Or at least a sequel to adress that. You know that feeling when you're waiting every moment for the phone to ring and that to be a certain person? I got that in spades in this game which is a feat set up by the first game and facilitated by this one and thats something i've never had before in any media. The reality of that feeling resonated with me in a way that I didn't think possible through anything other than real life as I geniounly feel i need closure and I'm fairly certain that is what Max feels as well, or at least that's how I chose to play her as. I was really dissappointed i could not respond to most messages, especially the one near the end. There should be the option to initiate texts more, kinda like in wavelengths. It may be the wrong choice to do so but it just feels way more wrong to not do so. The frustration I felt watching Max being torn in a certain scene about calling someone is no joke, it was very dissappointing and frustrating not to see the big choice prompt come up!
wOkE😢nEsS
Game isn't too woke its just poorly written and clearly had some studio drama
"too woke"
hell nah take a shower bro
I finished the game recently. I played the first game, before the storm and true colors too, I missed the second game. When I played it, did not look into the reviews to make unbiased conclusion. Yes, the game has a little bit more woke stuff than it should. But does it really matter? Complaining for a life is strange game being woke is like complaining than a doom game is too aggressive or complaining that a souls game is too hard. First game openly supports marihuanna, embraces gay relationships and euthanasia, I also felt like wants to convince you against gun ownership. This mentality is part of the series. Btw in both games, you can refuse to be homosexual and in new game you can accuse a trans character being a drug dealer, you can pull away a girl when tries to kiss you.
Saying that this game is 4/10 is nonsense. Max acts how she should. In the first game she was a teenager and experienced what are the consequences of her actions. Now she is an adult collage teacher. In the game there are many plots that I honestly did not expect. Characters are likeable. For me the true colors felt much worse with a way more cringe moments.
so true on liberal dreamland, these games from french studio trying to emulate western ideology is just all over the place, even LiS 2 especially was just caricatures of racists and minorities hence it flopping
the story made no sense and its a mess
It definitely feels empty and a bit off for me! Like there WAS something there but some story parts never felt finished to me! I miss the air and the way the first one has more feeling to it along with the way you can explore a bit more! The bar is great but... I would rather see more of the area like Arcadia Bay had. The school and the various other places just feel a bit bare and overall it feels lackluster when compared to the story of LiS! Not a bad game but more story content would have definitely made it better!
I thought dontnod made before the storm as well..
i have big crush on you
It only started to fall off after chapter 4 and 5 before that it’s good idgaf what u say. And no I’m not watching this “WOKE” video.
Still, cared enough to comment lmfao.
Dude, you gave it a 4 or 5 and STILL recommend folks "should buy it"? Really? That's not a rating that spells "Worth buying", you know that right?
ur not using the word woke right
AHHH UR WOKE
Something could be woke and still be good, this game is just badly written and the story is all over the place. Besides by your definition of wokeness, Life is Strange has always been woke since the first game
Life is Strange is quasi-woke. It doesn't have all of the same characteristics of a fully woke game or film, since it still has some semblance of a coherent story. However, it's clear the wokeness has steadily been increased with later games, until this game, where it's much more readily apparent. Dragon Age: Veilgaurd would be a heavily woke game, where the wokeness supplants the story or gameplay.
@ That’s a good point
too woke? hahaha thats a thing? i mean, what does this have to do with the poor creation of the game by it's developers? to woke??? im confused. lol
ur TOO WOKE
This game has Gender-neutral bathrooms.
Cool
thats so cool
I have one too...
At home.
WOKENESS. EVERDEEN.