very nice, efficient workflow. always pick something new up from these tuts - this time it was the tip to keep the object spreading in just the two directions to super speed up the UVs, good trick. excellent low poly goodness on this channel.
Ahhhh, very clever. Alright thanks, I'll look at that tutorial too! I'm very new to digital 3D modeling.., yesterday I didn't even know what 'rendering' meant - but it's much easier to learn with good tutorials like yours =)
Hi, that's actually a custom marking menu I've created to speed up my workflow. The tool can be found in the hotbox as well (hold space > Edit Mesh > Insert Edge Loop Tool) I have a tutorial where I cover how to create your own custom marking menus in my channel.
thanks, very useful to me, this way of using billboards can be used for many other objects (e.g. your grass video); i used to believe that drawing branches on billboard planes and stitching them to the tree was the only way, this is clearly faster and better looking
Not quite, In the video at 17:05 it shows a large yellow circle as you raise the middle of the leaf plane...thats what I am having trouble with, thanks for replying by the way :)
thanks for the help. FYI... You know you could have just duplicated and mirrored one side after you UVed one of the sides right? you could save half that time. That way you dont have to unfold your UVs twice and on top of that spend the time overlapping both UV shells so that they are identical.
Forget my last question because I figured it out but now I have a new one...when you are adjusting the proportions for the leaf plane, how did you do that???
I've updated the link to another set of brushes that are better than mine. The brush I had is long gone, I've lost it due to lack of backups after I went on a cleaning craze on DA and now I can't find it anymore. Grab the new brushes in the description. :)
Hi there ! Your tutorial is really good ! For some reason though, when I try to unfold the 2 shells with the 4 UV's you selected, it doesn't quite unfold it the same way it does to you...I'm using Maya 2016, any specific settings I should change it to or is it just fine with w/e unfold it comes up with and then modify it the way you did ?
Hello, it's a great tutorial. Just one issue that I have: I get clipping when I move the camera around the tree. I tried to put the leaves further away not to lay them off but it still happen. Yours seems not to have this problem. or is it a Maya 2014 issue? Thanks!
+Lauch you need to draw the backfaces also, or create a two sided plane (ok answering a year later will probably be too late :P) drawing the backfaces is either an opengl or directx command
!!! I had a question... how did you set up your background in maya? I know you can use alt+B to cycle thru basically diff shadfes of grey as your background in your viewport. if you could let me know how you did a skybox type background thatd be awesome.
DO you know how to prevent back side of the surface from being black when rendered? I tried to make doublesided shader with condition abut now i can see leaves on both sides but the rest of the polly that should be transparent is black. any idea?
+Kevroa If you press "Q" multiple times you will cycle through the types of selections, with round selection being one of the options. Or is it the soft selection you are wondering about?
very nice, efficient workflow. always pick something new up from these tuts - this time it was the tip to keep the object spreading in just the two directions to super speed up the UVs, good trick. excellent low poly goodness on this channel.
That's beautiful :) I love this kind of art
Ahhhh, very clever. Alright thanks, I'll look at that tutorial too! I'm very new to digital 3D modeling.., yesterday I didn't even know what 'rendering' meant - but it's much easier to learn with good tutorials like yours =)
thank you for your tutorails,it shows good methods for modeling low poly stuff
Hi, that's actually a custom marking menu I've created to speed up my workflow. The tool can be found in the hotbox as well (hold space > Edit Mesh > Insert Edge Loop Tool)
I have a tutorial where I cover how to create your own custom marking menus in my channel.
thanks, very useful to me, this way of using billboards can be used for many other objects (e.g. your grass video); i used to believe that drawing branches on billboard planes and stitching them to the tree was the only way, this is clearly faster and better looking
Great tutorial and thanks for the brush!
thanks man, for teaching me how to make a much better tree. And you see I did it all in 3D blender.
Best. Tutorial. Out there.
Thank you! I love your tutorials
Oh, that's Soft Select. Hotkey "B". Hold B and mid mouse drag to expand or contract selection radius :)
Awesome tutorial!
Awesome Tutorial Tales of Nalstone, thank you!
could you explain what the red orange / yellow vertexes are when you are building the plane for the leaves
Select your object and press F8 to enter component mode. You can hold right click and select verts or faces. Is that what you meant?
Same leaf textures. Changed hue and curves in photoshop.
Yay! New tutorial, thanks.
hm so this same method can be used to create chain-link fences or grid-like floor panels like you see on some catwalks. awesome, thanks for sharing!
thank you! I'm using 3dsmax with you tutorial and PS brush, it's really work and quality is really good! cheers :D
Useful tutorial. Thank you so much.
Awsome tutorial!
Thank you!
Not quite, In the video at 17:05 it shows a large yellow circle as you raise the middle of the leaf plane...thats what I am having trouble with, thanks for replying by the way :)
thanks for the help. FYI... You know you could have just duplicated and mirrored one side after you UVed one of the sides right? you could save half that time. That way you dont have to unfold your UVs twice and on top of that spend the time overlapping both UV shells so that they are identical.
nice tutorial.... can we make leaves in displacement mapping?....
Thank you.
Forget my last question because I figured it out but now I have a new one...when you are adjusting the proportions for the leaf plane, how did
you do that???
At 17:00 you transform your plane. How to do this in 3DS Max?
Matthias Degroote i think with FFD transform
I dont quite understand how you moved the duplicated face components of the branch???
At 1:14 you get a menu up so you can do edge loops. How did you get that menu up? I can't find it! Thanks, =)
Thank you this is really going to help me out in my environment project. :)
If anyone else was wondering soft select = Hold B. Great tut otherwise!
great tutorial thx!
Very detailed tutorial, it is very useful to me. Thank you !
Thanks so much!!!
The brush isn't there anymore. Any chance of another upload?
I've updated the link to another set of brushes that are better than mine. The brush I had is long gone, I've lost it due to lack of backups after I went on a cleaning craze on DA and now I can't find it anymore. Grab the new brushes in the description. :)
Hi there ! Your tutorial is really good ! For some reason though, when I try to unfold the 2 shells with the 4 UV's you selected, it doesn't quite unfold it the same way it does to you...I'm using Maya 2016, any specific settings I should change it to or is it just fine with w/e unfold it comes up with and then modify it the way you did ?
How can I import these into UDK4? so they look the same as they do in Maya, I've tried but it isn't working the way im doing it
Hey! Nice tutorial, but I've got a problem. When I import my model to unity the other side of the leaves are transparent. Any idea why?
Hello, it's a great tutorial. Just one issue that I have: I get clipping when I move the camera around the tree. I tried to put the leaves further away not to lay them off but it still happen. Yours seems not to have this problem. or is it a Maya 2014 issue? Thanks!
hi do you know how to use this kind of transparent texture in unity engine?
Does anyone here know of a plug in for gimp that's like the one in the video? (for the leave making)
Love you! :D
in my game engine - Unity 3d - i cant see both sides of the leaves :( and theres no shader to fix this ..
Lauch have you used shader forge before?
+Lauch you need to draw the backfaces also, or create a two sided plane (ok answering a year later will probably be too late :P)
drawing the backfaces is either an opengl or directx command
necrowizzard
hey, thanks 4 your answer ;) yes i solved the problem... i created a two sided plane
!!! I had a question... how did you set up your background in maya? I know you can use alt+B to cycle thru basically diff shadfes of grey as your background in your viewport. if you could let me know how you did a skybox type background thatd be awesome.
因為樹是從土生出來的,所以基底就是「土」字嗎?
DO you know how to prevent back side of the surface from being black when rendered? I tried to make doublesided shader with condition abut now i can see leaves on both sides but the rest of the polly that should be transparent is black. any idea?
Yee!!! I love you.!!!
hey by the way, Yun, are you on twitter?
Not at the moment, I don't really feel that I need it at this point. :)
anyone know how to do 17:05 in 3ds max? (selecting the points)
+Kevroa If you press "Q" multiple times you will cycle through the types of selections, with round selection being one of the options. Or is it the soft selection you are wondering about?
EagleTopGaming
soft selection i guess
great video, very helpful!
cool :)
A really nice tutorial nice vocal sinc compare to others that will make you sleepy in talking too so slooooooow
any questions please leaf them in the comments :D hueheuheuheueh
Soft select
Useful!