The Power of Green Screen in Unreal Engine 5.1
Вставка
- Опубліковано 15 чер 2024
- Timelapse Tutorial EP1
This is a new timelapse series i'm starting, let me know if you like this format or if you prefer longer more detailed explinations.
This was created with real actors infront of a green screen for an upcoming music video and they were mixed into a virtual environment with a 3d model car. Once you key your green screen footage, you can place it in a virtual environment in Unreal Engine just like we did in this video.
0:00 About this video
0:45 Intro
1:08 Timelapse Tutoral
6:20 Outro
How to bringin your keyed footage as a video in unreal engine: • How to Import Videos i...
Assets:
Maxtrix Environment - www.shorturl.at/fkpwx
Automotive Material - www.shorturl.at/bNP16
Ferarri Roma 2020 - www.shorturl.at/dBUY5
Please comment and let me know how I can make better videos for you.
Thanks! - Розваги
Sooo flippin cool!!! Nice work! Keep ‘em coming!!
Now we need the non-Timelapse version! Would be much appreciated, we need knowledge! Thanks
Nice work keep it up, waiting for more
Final reminder… We want the full tutorial… this is advanced film making
Well done. Thx. I would love step-by-step instructions.
Great work!
Awesome man, want more in depth too
Ill have one by the end of the week
Very interesting. Looks really nice.
Oh thanks man, I've actually learned quite a bit from you! The premiere of this video is happening in 30 minutes, check it out on my channel if ya like :)
I render in this city by Just dragging a camera and it works for me just so perfect bro.... but i love this work here.
Great job! What video card do you have?
At what point do you color grade your actors? Before placing them into UE? Or in UE? I haven’t found any color tools in UE for grading the plates, so I’ve been exporting green screened subjects as cryptomattes and grading them independently from the background in Resolve. But that way I can see my final output and match the green screen plates to the environment. Not sure if that’s the best way?
Sensei!
i subscribed as well :)
Very awesome, thankyou , just one question how to add shadows and reflections on talents in unreal engine,?
Nice!! Could you please help me. When I opened EXR file in UE5.1 (using IMG media source) -the video is too much overexposed. Almost white. Do you do some trick when you doing EXR export? I am using EXR PLC.. Tried different format. There is not possible to chose exr "straight", only premultiplied.. When you drag the EXR to the level, have you changed some settings for materials or something else?
Thank you! Just a question, what is the process to have shadow on a EXR Sequence? I imported my sequence EXR but when I put on my scene a sphere just in front of my EXR sequence I have no shadows :(
I am soooo sad i didnt get the Matrix pack 🙁. Great work!
Thanks, you can still get it for free, its called City Sample I believe
how is city sample working in sequencer, please help any tut that you followed?
Hi great video thank you! Hoping you can help me out considering your a pro. I am having trouble rendering out green screen footage of a human actor in the movie render queue. I have a sequencer with a automated camera shot. As well as a media plane actor, and everything seems to work fine until the final render. The automated camera movement renders fine but the actors media does not play at all. It is as if it is a still image rather than a video.
I am using a Mov file instead of EXR because the EXR playback was very laggy and almost unusable (possibly because of length of footage). The Mov file works perfectly until final render..
Anyone have thoughts? Please help as this is for my students film project. 🙏🏼
I want to ask, why when I render, the video is fast?
Hi. Can you help me. How to export two green screen in unreal.
I’m doing the same but after attaching the plane it doesn’t show in final render
Where can i learn like you, Sequencer knowledge?
My latest video goes over the basics of sequencer and keyframes
@@streamstudiosllc thank you for the tutorial, it was very informative.
i will try to implement like you