Rig with Rigify | FREE rigging tool | Blender 2.93

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  • Опубліковано 29 вер 2024
  • Here for all who asked me, I give you my version of "how I rig with rigify" :)
    Like any person I learned by watching tons of tutorial about rigging. Then Rigify name came up on my screen many time. Maybe a sign of God...who know??? But it did help me to get out to an endless suffer. Well, just to say this is the solution to not crack your brain to rig a 3D model.
    Hope this one will definitely help! I believe in you, cheers!
    Follow me :
    ▷Instagram: / tuat555
    ▷Twitter: / tuatsss
    ▷Discord: t.co/hvkTfPfBi...
    #b3d #Rigify #rigging

КОМЕНТАРІ • 23

  • @Kooczsi
    @Kooczsi 2 роки тому +1

    help at 4:46 there is no "with automatic weights" there are only "with empty groups" and "with Envelope weights"

    • @tuat555
      @tuat555  2 роки тому +1

      Ummm 🤔 I'll try to help u. So let's say: you have your 3D mesh✅ you set the metarig✅ you succeed to generate the rig out of it ✅ .... so now back to Object mode, be sure to select in this order the 3D MESH .... then by holding SHIFT select the RIG .... now CTRL+P to open the parent menu and Automatic Weights should appear in the context menu on screen. I just did the manipulation again before I answered you 🙂 and it does work for me 👍. Hope it will help, Cheers 👌

  • @DimiArt
    @DimiArt 2 роки тому +1

    how do i save a rig so i can import it into a scene if i need it?

    • @tuat555
      @tuat555  2 роки тому +3

      👋😁If you did your rigging like I do inside Blender, I recommend to select the entire 3D model + the rig then put it in a collection. In that way when you will work on a different project you could import that rig, by going to File > Append > then select your Blender file with your rig > and find your collection . It will import your entire rig in it. All my apologize in advance if my explanation are confusing 😅🙏

    • @DimiArt
      @DimiArt 2 роки тому

      @@tuat555 no everything was explained really well. I actually watched the video but didn't attempt it yet, ill make sure to give it a shot today though

  • @karlamichelle4946
    @karlamichelle4946 2 роки тому +1

    i use a make human add on that comes with rigify automatictly

    • @tuat555
      @tuat555  2 роки тому

      Owww 😯An add-on that set automatically rig the make human character? Sounds interesting 🤔 I wasn't really sure about it but if it does, it's just amazing 😁👌. And better than my process haha

    • @karlamichelle4946
      @karlamichelle4946 2 роки тому

      @@tuat555 If you like i can send the addons i use for both blender and make human

    • @tuat555
      @tuat555  2 роки тому

      @@karlamichelle4946 Yeah sure :) if you can send me a link I'll check this out ^^ Thank you

    • @karlamichelle4946
      @karlamichelle4946 2 роки тому

      @@tuat555 alright then

    • @karlamichelle4946
      @karlamichelle4946 2 роки тому

      @@tuat555 the addon can be found on the make human pages go to the plugins downloads and downloads the followings
      make human for blender , MHX for both make human and blender and the next steps is simply installing the add ons on both blender and make human which i bet you already know how too if not then send me a massages and i will guide you throught the steps

  • @karlamichelle4946
    @karlamichelle4946 2 роки тому

    HELLO how are you modeling skills coming along

    • @tuat555
      @tuat555  2 роки тому

      Hiii Karla 👋😃. I wish I could dedicate more time on it but besides of making UA-cam videos for the channel then having jobs, it's so overwhelming 😢. I was starting to make a new video about ROTOSCOPING, then my plan change because this September I have some commission that should keep me busy for some times, so I guess in some way it's a good news and also bad because UA-cam is kinda a chill and friendly place for me 😁👌

  • @9words40
    @9words40 3 роки тому

    motion capture when

    • @tuat555
      @tuat555  3 роки тому

      Not sure to be able to deliver that content here because its out of my current knowledge. But I admit the idea sound interesting 😉👍

  • @stanbee6380
    @stanbee6380 2 роки тому

    sir is it a bug i have blender 2.93.7 version and when i rigify my character the leg rig is not proper(it comes to another place) i made a simple ameture and it was completely fine but when i moved a bone and again generated it the problem came again?

    • @tuat555
      @tuat555  2 роки тому

      Hi ! 👋🙂 It should work, so it's probably a mistake you made when you set the bones on the character. Don't worry It happened to me too😉. I would suggest you when you import the rig in the scene to scale it to height of the 3D model. (Don't move the bones yet just the full rig) when you done the scale, ctrl +A to apply the scale to > all : location rotation scale. After that you can set the bones properly over the character. And when you're finish AGAIN, ctrl+A to apply all transformations. To me you're problem came from here 👍. So here another video tutorial ua-cam.com/video/tzJ39ZOhfQ4/v-deo.html maybe it's more clear than mine 😅. Let me know good luck 🤝

    • @stanbee6380
      @stanbee6380 2 роки тому

      @@tuat555 thanks sir I will try it tomorrow and inform you😊

    • @stanbee6380
      @stanbee6380 2 роки тому

      @@tuat555 it didn't work sir I have the latest version of blender do you think I should install another version?

    • @tuat555
      @tuat555  2 роки тому

      Awww sorry to hear that 🙁. That's a strange problem you have. Ummm not sure if it's related to the software version, but well try the latest one Blender 3.0 which I currently using 🙂👍. I hope I'll fix the problem if it's a bug from the software 🙏. Cheers!

  • @starwarsfeed6063
    @starwarsfeed6063 3 роки тому

    Thank you