Baba Is You Levelpack: Metadata
Вставка
- Опубліковано 2 чер 2024
- This pack was for the Unofficial Baba Is You Levelpack Jam - Summer 2021.
Download Link: hutt3.itch.io/baba-is-you-lev...
0:00 A New Perspective + Inside Out
2:56 Sky Is Fall + Relocation
4:43 Quicksand
6:09 The Map
6:55 Impassible
7:48 Open Ended + ...WTF
10:35 Snowball + Unconditional + Bit Saving
12:07 Trial by Fire (and inner levels) + To Infinity and Beyond
19:33 The Unpickable Lock (accessing)
20:38 The Unpickable Lock
21:37 Depths (transform)
24:58 Tide and Riptide (accessing)
27:51 Tide and Riptide
28:37 Coming Together
30:09 A Prize Well Earned (text)
32:54 A Prize Well Earned (win)
41:47 Hidden Option
43:19 Bonuses
50:14 What's in the Box? - Ігри
i still don’t understand how anyone can tell what is happening in 3D at any given time
Look forward
same
Somehow I didn't expect that you can make ''3D'' out of a lone 3 and a lone D. I guess Hempuli really thought of everything...
Althought not in the main game, its a official keyword since its in a levelpack hempuli made
i feel like i’ve just gone through like 89 dimensions watching this
Baba IS Multiverse AND Madness
BABA IS YOU LEVELPACKS!
HOW META IS TOO META?
THIS APPARENTLY I GUESS
the first couple levels are such a good troll ahahaha
huh, i did relocation without even entering sky is fall. just made text is weak, destroyed the stop text, then did box near text is pillar, so i could do level near box is safe and the in-level would still get destroyed. i think maybe "text is not weak" in the margins would require going through?
also i did polarized just by making not text is melt and fence is hot, i have absolutely no idea what's going on in this level
For Quicksand, does stacking "BABA" with "FACING" somehow make the game recognize "CAT IS SAFE" AND "TEXT IS SAFE" as separate sentences even though they are preceded by "LEVEL FACING"?
Yes, it's a parsing bug.
that happens when ever you overlap a condition text with a non condition text... it's weird
That's firstwords
those features completely shock me...
Brain is melt
Not even 10 minutes in and I'm already starting to question everything.
The lua error still kills me every single time
I wonder how it doesn’t crash at the very beginning even though there’s level 0
@@zlodevil426 because making level "0" is allowed
@@zlodevil426the main game has a level 0 wdym 💀 (solitary island too)
@@whittydabomb2496 i’m just roasting lua
amazing levelpack!
how do you make objects have level metadata?
You need to put SPECIAL over an object, save the level, quit the game and then edit [specials] category in the .ld file of the level
Can you make a map pack in the switch version of baba is you? I can't seem to find the answer.
@@StrwbryWhtChcltWhtStrwbryChclt if you enable advanced features in the settings, will it appear? If not, then it's disabled there
@@FoxSlyme and just how do you do that?
@@Kh-ik3de what exactly?
Dude, you know BABA IS YOU is available on steam already right? It's only like $14.99 and doesn't require you to make the whole game yourself
Fun fact:this is just a level editor that allows you to make you own level now shut up they aren’t stupid
Note to self: Put joke tags around more jokes
@@ultrio325 Beginner tip:put that joke tag 10 feet away from me because I won’t understand it,just like this one
@@afigurefromhell387 ok upset
@@ElLucoso and stop calling me by my emotions
i love the mechanic in Waiting Game. so cool!
"Belt is 3D" broke me very early on
head is hurt
Astonishing.
Crazy,, awesome
What's that interaction with float, weak, and safe in the level "Unconditional"?
Weak objects can only be destroyed with movement if the objects are on the same float level. Safe prevents the object from being destroyed but forgets to keep it solid when that happens. Therefore, the level can only be passed through if it would be destroyed without safe, which only happens with non-floating objects.
wow
just… wow
I don't understand all but your world is very cool !
I don't understand how Meta-10/To Infinity And Beyond survives OPEN multiple times at 19:33. Could you explain?
EDIT: Also, how did the Belt go out of bounds in 44:30?
My guess on 19:33 is the fact that the flag itself is a level, and Baba is You is coded so that you cannot destroy the level (destroy level = not able to ever access it afterwards, which probably makes you unable to finish it), hence that's why it survives even after an OPEN. I guess Hempuli makes it deliberate so that we could always finish the level. The maker of this levelpack probably takes advantages of this and well, creates an undying OPEN object. Or it could be a bug, I guess :3
@@mistsu1171 in the base game, you actually have to turn levels into flags and destroy them against doors. I don't think that is it. also, you can push WTF into impassible, and it destroys both of the levels. I think that the reason it isn't destroyed is because there is like 5 keys stacked on top of each other, and only 1 gets destroyed per open
For 44:30, the border at that spot is fake.
It's multiple flags on top of each other.
At 44:30 the belt and bird was you and pressing up, down, left or right will also move the bird up, left, right or down
The LEVEL - EXTRA -01 'tide and riptide' transformed into CURSOR after I made ’LEVEL IS KEKE‘ in this level, but I don't understand the connection between these two moves. Could you explain it?
The transformation allows you to prioritize completing LEVEL 11 over prioritizing completing LEVEL IS WIN on the META map, which to some extent affects the sequence of gameplay progression.
14:01 - 14:04 ...Did I just hear a tiny bit of Bad Apple!! in the music?
This is so rad
And turning on
I'm getting radon poisoning
groans of increasing discomfort @ how tricky things are getting
How does 'level' become a level!? Seriously tho how u do it I'm low on ideas for editor
The Special tool can be used to place special tiles which handle more complex data, including levels in objects. After putting a special tile on the object to be transformed, open the level's .ld file in the pack's folder. There should be a header named [specials], with (number)data being blank. Set it equal to "level,(filename for destination e.g. 2level),(icon type, where 0 is numbers, 1 is text, 2 is extra, 3 is other icons),(number to display on the level),(opened state, where 0 is hidden, 1 is normal, 2 is opened, 3 is complete)". Note that the opened state applies to the object pre-transformation; hidden levels in objects are temporarily opened when transformed for access.
Example: 1level needs a hidden level (Extra 2) which points to 5level, and the special on the object is referred to as 0 in the level file. Under [specials] in 1level.ld, change "0data=" to "0data=level,5level,2,1,0".
@@hutthutthutt7321 thanks, i was figuring out how to do this too lol
@@hutthutthutt7321 Is this also how we can put text on signs?
@@spawnnumber2126 Yes. You can also add control text and even flowers with it.
@@hutthutthutt7321 how do you access the pack's folder?
for infinity and beyond, the everything transforms and then it kicks me out?
How do you make an abject a level?
supermeta when
how to fix a level being a text and not a level?
How did you get the oob items to not be destroyed?
The borders are fake.
You should change your comment to “Sir, why did you attempt to illegally cross the border between Mexico and the USA?”
Map packs if Special Code was made in game
6:05 Quicksand same line doesn't work any more?
It still works for me. The level needs to be facing text or cat when entered on the map.
I gotta ask: is it possible to make a tile generate a playable level?
Look
Tile make Level
Really good levelpack! But I dont like the bonuses. They just feel like if you know their places then you know.
I believe that Waiting Game can be cheesed by separating your Idle and Enter key binds.
what is the hand doing in Polarized?
is 3D vanilla???????
Yes
Yes
how the hell
my brain
For Impassible, why do you have to say not door on level is door? Why can't you just say not door is door? EDIT: For Unpickable Lock, why can't you just do key is open and push level is shut?
Also why does the level count as on a door?
In Impassible, the not has to be put in place before the rule is formed to make baba is not door, but this also makes not door is stop. If the rule is too short, baba would get stuck behind the planks. Order of operations tries to transform inner levels before the level itself, so after the inner levels become doors the level qualifies as being on door and doesn't transform. In Unpickable Lock, the key would try to open the level itself. Making sure the open object spawns on the inner level opens it instead.
Baba first person wtf
But fr tho your level design is pristine
@@anniearbores5814 they added a "3D" text block in editor
13:17 ????????
Hey hutthutt a quick question
how the fuck
the first level is imposible now.
PLEASE LET ME HAVE LEVEL CODES!!
there are no level codes it's a levelpack
What the fuck
This is a mess. A great mess. Except for Sky Is Fall, because you put a second Me JUST so you wouldn't know when Often Me On Bog Is Empty triggered, and also you have to go to the settings to actually beat it because of Level Is Fall.
4:27 6:03 19:24 These don't work anymore, probably due to them using unintentional stuff.
44:38 46:42 49:37 How is ANYONE supposed to know the bonus solutions are over there?
4:27 was intentional and tutorialized in Meta in Baba Is You
oh sorry I see what you mean now
3D??????????????????????
Yep, it's editor-exclusive property, works like YOU but renders 3d
@@FoxSlyme not really editor exclusive since it's in new adventures.
grass orb nose nose algae wall algae text cake hedge ice text text hedge rock orb grass hedge,
sun hedge eye ice sun eye x cake ice text eye d