That is the one thing about the Devs I don't get. Its like they want to make sure you die, so everytime someone thinks of an ingenious counter, they figure out how to nerf it. They should let people build safe bases for the night time and make the daytime scavenging more dangerous instead.
@@MorteWulfe I think there should always be a way for them to get to you or the game would be boring. However its the digging when there is a clear path that pisses me off
If you build a path that opens up too far away from you they'll start to dig. I've seen a lot of 7 days players who will build an entrance or exit to their base at a distance underground, because all zombies ignore it as it is too far away from you. Had your base entrance been closer they would have Gone right for it.
Spent a lot of time building a base for fun and was a short hallway with me on one side and 4 steel blocks thick. They just beat on the sides and refused the entrance. I was only maybe 10 blocks or so back but I also had traps like electric post and then a few turrets to help out.
This is very true. I’ve found that zombies’ pathfinding will only kick in if a path to you exists 32 meters/blocks or less away (or 2 heat map chunks, each 16x16 meters/blocks). This path can be straightforward or have all sorts of zigzags and whatnot, as long as the path does not extend over 32 blocks away from your position, the zombies will use that path. In alpha 20, some zombies during horde night will not utilize sophisticated pathfinding, and will instead head straight toward the player’s XY coordinates (North/South and West/East) regardless of the player’s Z coordinates (height/elevation), or if the player has a path leading to them or not. This causes those zombies to beat on whatever blocks are preventing them from reaching the player’s XY coordinates. I believe this was done purposely to render elevated base designs less effective. Also, having two blocks stacked vertically in the path/hallway of a horde base will mess with zombies’ pathfinding. A common example would be stacking spikes on top of each other; even though entities can eventually push their way through, it still messes with their pathfinding, and they could end up completely avoiding the spikes and simply heading for the player’s XY coordinates instead. Lots to know about this stuff lol. Devs sure put a lot of effort into it
Can confirm, I'tried making a base inside a mountain and create some sort of 'fort' but... just like you said, they just dug the mountain from above aaaaaaaaand my role play was gone hehehe.
LOVE that you 1)try such cool ideas and go all in on then and b) aren't afraid to show us the REAL results. Keep doing what you do man. Can't get enough.
I'm pretty sure what's happening with zombies glitching through the hatches is due to them falling down when hit with explosives. Some of them end up falling "onto" the ladder they're on and are either pushed up by other zombies, or are standing up and clipping through the hatch
I appreciate these one-off videos, including the "challenge" vids. I know it takes a ton of work and time, but they are really fun to watch. Thank you for the time, effort and excellent entertainment!
you can press e twice on a vault hatch/door quickly to open and shut it within half a second by skipping most of the opening *and* closing animations, but this does give you enough time to get through it, unless you're going down that is this glitch saved me so many times
2 years ago, me and my friend build a base inside the hill.. the entrance is control by drawbridge. we dug a deep big pit and set spike as high as we could. horde night was super easy.. they fall in and the spikes kill most of them.. inside we have 50 stairs leading to the top outside.. fun times
You just figured out how to use the zombies for digging into a mountain to find resources...They will always go the easiest way to you so they should go around ore since the stone is weaker. Big hole and nothing but ore leftover.
I think it's the way zombies spawn in. They can't spawn too far away, so the long tunnel forced them to spawn up above you on the side of the mountain. That threw their pathing off and they didn't want to run away from you to get down the mountain to the door of the tunnel. I like the idea of this base and think it could be tweaked to work well if it's moved out to a shallower depth in the mountain. I have no idea what the spawn distance is, though. If that info isn't available, it would probably have to be figured out through trial and error.
Top of mountain base... use the gyro to and from jobs/resources. Make a ramp like you did next to the G-Spot, all the way down with a few horde hold-downs along the way so you can have some fun or just pick them off when they get to the top all the while having a beer or 2... I can get use to that...
I last saw Jawoodle di a similar style of bedrock base for testing, he found rather quickly the dame problem you did Glock. Were if you are to deep into the bade from the entrance the AI has them make new routes by force because they dont see the path you already made anymore.
Best Way to fight a Horde is dig a deep 10x10 hole, place in the middle a Ladder to get out, and at one side at the bottom you place some Turrets behind some Metalgrids, about 3 blocks high the ground and you have a pretty much safe thing there to live during the Horde night. (Worked for me on a MP Server.)
King of the Hill, Man in the Moutain, Jack jumped over the candle and burn all the hair off his arse. I can think of something much more fitting!! But I'll be nice! LMAO Now for your next challenge -- I challenge G9 to borrow down from the top of a mountain a 6X6x31(approximate, like the height of this video) vertical shaft making it a 4x4X30 fighting area. Put however many floors you want with or without windows or traps. Let the zombies dig horizontally to you, but you won't know what level they will be on or pop through. Yeah, you might eventually figure it out and you might even get lucky to be there waiting for them before they bust through. But lets make it say Day 3500 Horde?
Guns and someone youtube did a test on a bedrock base. The pathing of the zombies meant that they had to have a block 5 blocks deep before the zombies considered the drop down hole a path, and they were to fall from the 5th block down. If those blocks weren't there, they would did their way down through dirt. So maybe being in the mountain is the same thing... 5 blocks in and they could no longer see that driveway as a path.
I made something similar in my own team play thru, but the tunnel is in the base of the mountain. The far end of my tunnel collapsed despite metal reinforcement, but when rebuilt was fine (rebuilt same way as before, but it held the second time).
I once built a manmade mountain out of a cathedral my buddy and i found. Turns out the running slowdown of running uphill affects them too so it made it much easier to shoot them and have them ragdoll back down just to have to stand up and run up again.
You need to break the entirety of the mountain slope so they cant get from above you, and fortify all of it with concrete, so you have like 5+ layers of wall with concrete on the sides so they completely ignore that and go for your driveway, you could also expand repeat the blade trap room towards the front part of the driveway about 6+ more time with electric fences on the floor and also turrets on raised platforms, so you can funnel them in and keep butchering them as they try to break through. You also need to block off the entrances at the top of your base so no vultures can get in so its fully concealed and covered.
I've built my base into the side of a hill (ground level) with a killing tunnel leading in. Most of my resource mines are in the side of the hill or under ground as well. I'd say don't build it too high up or some zombies may think that direct tunnelling to you is viable.
it could just be a fun base to gather stone while building other bases. You could strip sides of the hill off to fill a few boxes with clay and that would stop them from climbing and set you up with forging material. and if you had paths north south east and west you may be able to just funnel them where you want them and make a loop where the jump and fall. i think this base has lots of potential in a game where you have to entertain yourself
quick tip about vault doors and hatches: double taps E so they start opening slowly, and immediately skip to being open and then close without the handle moving animation. this way you can just run or climb past them and clip through them partially
@Glock9 Might be able to draw the zombies down to the corridor with a load of tourches, the heat signature should lure them if they still operate like that. Reenforcing the outer layer of the mountain would basically make it a huge base but the heat might bypass the need for all the resource collection. Not sure, easy change so worth a try.
you should make a 5x5 base donw at bedrock then put bladetraps on the roff of the base and call it the meatgrinder :P on the top you make ramps also electric fences so the zombies falls down to the roof they will take damage from electricfences, falldamage and gets chopped up.... choppedi chopp :P
Considering it's a mountain, the damage they made would only be 5 to 10%, I love the struggle mostly when you're roleplaying, plus they haven't literally made it to the top excluding the birds and that one soldier of course, I love the guesses on where and when they would they appear as you hear their growls in a thick cement near you.
I´ve made a ton of hill base experiments in A18/19. Best ones used to be high and steep mauntains there you can flatten the top and fit a base covered by the area of a land claim block to keep spawns away. (Only way in and out by gyro). Completely optional if you wanted to participate in a horde night or not because they could never reach you. Snipe them of or use throwables.
I built a castle on top of a mountain, dropped a shaft down to ground level, then fought the horde in a dragon’s head shaped hatch base at ground level. If I got overrun I could always retreat back towards the ladder. Worked great!
Interesting. I think I might try this. Thanks for basically trialing it for us! 😂 What I'll do differently is build the actual horde base where the driveway is , just beyond the mountain and my living quarters in the mountain.
Horde night zombies will only spawn (I think) 50 blocks away and they won't spawn on player placed blocks. So if your walkway is more than 50 blocks, they will spawn on whatever ground is available, which was the mountainside in this case. It's the same thing that happened in your water base, but they won't spawn in water either which bugs the game.
Pyramid of Traps. Build a massive pyramid ...long ramps all the way up...littered with electrical fence posts, dart traps, blade traps...Make a Bear Pit ...like massive pit at center of pyramid...spawn like 10 bears into it..😂
Woodle did a crawling bedrock base awhile back. Had the same issue. If your too far from your horde basses “entrance” they completely ignore it and burrow to you instead. So ya that was your major flaw in this idea.
I love those crazy ideas. This one has potential. My "random dude on YT comment section" suggestion is to make the shaft with two or three concrete layers. The mountain is too soft to be dig by a horde of zombies.
Yeah, as others have pointed out, the pathway to get to you (i.e. the opening in the mountain) is too far away from where you're standing. I believe the pathing only works if you are within ~35 blocks of a viable path. Also, I haven't watched through the entire video to see if this was discovered, but I'm willing to bet that any zombie spawns behind your position are just digging through the mountain as well. They're not going to path around the mountain to get to your driveway opening. If you want to keep your existing setup, I would bore access tunnels from the rear, sides, and above (within 35 blocks) so that the zombies will path to your position instead of digging themselves.
2 problems I saw. 1 the length of the lead up corridor was too long. In your insane house on the hill they fell right down because it was within a few blocks of you. The zombies won't run away from you very far in order to path to you so they start digging. 2. During the horde the waves spawn from different directions. So it was too far to run all the way around the mountain. Again the insane house on the hill base worked because you cleared out the back yard and they just ran around the house. Still loved watching it and it was a great video.
I usually make my bases have an entrance in all 4 directions, last time I tried doing a one side entrance they just busted through the back wall of my base and boxed me in. So i'm rather impressed with how you can make all these horde bases with only one entrance and make it look so easy.
One of the first games I played I did a base on that tall mountain on Navez where I poled myself up to build a small shelter against birds and waited out the horde that was digging into the mountain but never got to me nor collapsing the mountain.
You know letting them beat into the mountain would save you a lot of time carving out paths and being able to replace blocks with concrete. If you had a concrete farm you could turn the mountain grey
you should do a series where you find find a pre made mega base but everything is empty and the blocks are all wood and you have to upgrade everything.
You could totally build a hoard base outside driveway and just live in the mountain with a path out of the hoard base that's full of traps to cover your escape if the hoard base fails.
"and on the other side you have a great view of New Jersey" ...I'm dead. I died laughing, became a zombie, and now I'm in your base wondering why the hatch at the top of the ladder I was climbing just closed.
I had a similar entrance to my base in one playthrough. Was also pretty disappointed to know they'd rather dig towards you than use the entrance to the ramp that's farther away.
Glock, I know it would of been more work but wouldn't it been cooler if you had blade traps littering the hall? The zombie's would be bouncing back and forth before getting to the hatch. Also mabey put 2 camp fires at the hatch door to burn them as the try to get in.
There was someone who tested out that if a mountain can withstand a late game horde until monring. It means if you cannot build a proper base in time, you just can stand on a mountain in a horde night and wait until morning with any harm beside birds.
the zombies in this game definitely need some sort of update cause i do hate the fact that once i built a base as far underground as i could. the only entrance being a hatch hidden inside a building and somehow they went directly above my room and dug straight down until they got me. extremely horrible pathing. i should of been 100% (or almost) undetectable
Think you'd have to have a decent wall of concrete around the mountain just so the ai would funnel into that main drive area. But that's a whole lot of extra work lol.
Man Cave Glock9 you are a inspiration to the gaming community in fact that is why i bought 7 days to die but cant play until my wife goes to bed because she is hooked on it and its her time to play!
GLOCK 9 I DONT KNOW WHAT TO SAY BUT YOUR AMAZING MAN SHEESH, LIKE THIS IS ABSOLUTELY CRAZY TBH AN I USED TO WATCH YOUR VIDEOS THROUGH TIMES OF GRIEF, AN FELL OFF WHEN I STARTED BACK WORKING BUT IM VERY HAPPY TO SEE YOUR CONTENT AGIAN LETS GOOOO🎉🎉🎉🎉
I wish they would fix zombie pathing. What sense does it make for them to dig to you when you have a driveway leading right to you
That is the one thing about the Devs I don't get. Its like they want to make sure you die, so everytime someone thinks of an ingenious counter, they figure out how to nerf it. They should let people build safe bases for the night time and make the daytime scavenging more dangerous instead.
@@MorteWulfe I think there should always be a way for them to get to you or the game would be boring. However its the digging when there is a clear path that pisses me off
Zombies arent well known for their logical thinking ;)
@@RJR1787 FAAAACTS MAN 😤
There mindless zombies and also it would make it easier to make a boring kill box
If you build a path that opens up too far away from you they'll start to dig. I've seen a lot of 7 days players who will build an entrance or exit to their base at a distance underground, because all zombies ignore it as it is too far away from you. Had your base entrance been closer they would have Gone right for it.
Spent a lot of time building a base for fun and was a short hallway with me on one side and 4 steel blocks thick. They just beat on the sides and refused the entrance. I was only maybe 10 blocks or so back but I also had traps like electric post and then a few turrets to help out.
This is very true. I’ve found that zombies’ pathfinding will only kick in if a path to you exists 32 meters/blocks or less away (or 2 heat map chunks, each 16x16 meters/blocks). This path can be straightforward or have all sorts of zigzags and whatnot, as long as the path does not extend over 32 blocks away from your position, the zombies will use that path.
In alpha 20, some zombies during horde night will not utilize sophisticated pathfinding, and will instead head straight toward the player’s XY coordinates (North/South and West/East) regardless of the player’s Z coordinates (height/elevation), or if the player has a path leading to them or not. This causes those zombies to beat on whatever blocks are preventing them from reaching the player’s XY coordinates. I believe this was done purposely to render elevated base designs less effective.
Also, having two blocks stacked vertically in the path/hallway of a horde base will mess with zombies’ pathfinding. A common example would be stacking spikes on top of each other; even though entities can eventually push their way through, it still messes with their pathfinding, and they could end up completely avoiding the spikes and simply heading for the player’s XY coordinates instead.
Lots to know about this stuff lol. Devs sure put a lot of effort into it
@@henrymeister7238 Yeah he probably would have had a better chance if he had made a double wide double high fence of spikes around the base
i forgot that was a thing! i suppose thats yet another reason i stick to smaller builds lol
Can confirm, I'tried making a base inside a mountain and create some sort of 'fort' but... just like you said, they just dug the mountain from above aaaaaaaaand my role play was gone hehehe.
LOVE that you 1)try such cool ideas and go all in on then and b) aren't afraid to show us the REAL results.
Keep doing what you do man. Can't get enough.
I'm pretty sure what's happening with zombies glitching through the hatches is due to them falling down when hit with explosives. Some of them end up falling "onto" the ladder they're on and are either pushed up by other zombies, or are standing up and clipping through the hatch
I appreciate these one-off videos, including the "challenge" vids. I know it takes a ton of work and time, but they are really fun to watch. Thank you for the time, effort and excellent entertainment!
you can press e twice on a vault hatch/door quickly to open and shut it within half a second by skipping most of the opening *and* closing animations, but this does give you enough time to get through it, unless you're going down that is
this glitch saved me so many times
2 years ago, me and my friend build a base inside the hill.. the entrance is control by drawbridge. we dug a deep big pit and set spike as high as we could. horde night was super easy.. they fall in and the spikes kill most of them.. inside we have 50 stairs leading to the top outside.. fun times
_Over the mountain, take me across the sky, Something in my vision, something deep inside_ - Ozzy Osbourne
I know im late, but dont forget, you can use the big garage doors at the top, so the birds cant come in, compared with some spikes
4:20 - 4:25 "Beautiful View of New Jersey" - Priceless
All these fun ideas while waiting for A21 to drop is fantastic!
Keep em' coming Glock!
Loving your stuff!
You know, TFP just need to drop A21 as is, we can report the glitches to them later on. A20 has gone on for nearly two years now.
@@toysoldier46552 Yeah, agreed! Let's just get on with it.
I suspect if the walls of the 3x3 Base were Steel or even DOUBLE Steel Blocks they'd take the Tunnel as that would have MUCH less HP.
Mountain horde bases have always seemed to be pretty vulnerable, but it's fun to see your take on it. :)
The best one I've seen was the GNS base on his server where he had several players, it ended badly but was a good design lol.
You just figured out how to use the zombies for digging into a mountain to find resources...They will always go the easiest way to you so they should go around ore since the stone is weaker. Big hole and nothing but ore leftover.
This was a lot of fun. I really liked the lone soldier zombie that made it through to upstairs. It's like he was an actual zombie commando, lol!
I think it's the way zombies spawn in. They can't spawn too far away, so the long tunnel forced them to spawn up above you on the side of the mountain. That threw their pathing off and they didn't want to run away from you to get down the mountain to the door of the tunnel. I like the idea of this base and think it could be tweaked to work well if it's moved out to a shallower depth in the mountain. I have no idea what the spawn distance is, though. If that info isn't available, it would probably have to be figured out through trial and error.
Top of mountain base... use the gyro to and from jobs/resources. Make a ramp like you did next to the G-Spot, all the way down with a few horde hold-downs along the way so you can have some fun or just pick them off when they get to the top all the while having a beer or 2... I can get use to that...
If you put a few holes vertically through the roof of the driveway tunnel up to the surface, the horde should drop down again I think
You should do more mountain projects. It was a great vid. Zombies pulled a resident evil on you digging holes before arcadia.
I last saw Jawoodle di a similar style of bedrock base for testing, he found rather quickly the dame problem you did Glock. Were if you are to deep into the bade from the entrance the AI has them make new routes by force because they dont see the path you already made anymore.
Best Way to fight a Horde is dig a deep 10x10 hole, place in the middle a Ladder to get out, and at one side at the bottom you place some Turrets behind some Metalgrids, about 3 blocks high the ground and you have a pretty much safe thing there to live during the Horde night. (Worked for me on a MP Server.)
4:02 Glock thought we ain't gonna notice that juicy transition (nearly perfect just one pixel off) edit: timing
I love this, i always make hill/mountain bases with a separate horde base nearby.
King of the Hill, Man in the Moutain, Jack jumped over the candle and burn all the hair off his arse. I can think of something much more fitting!! But I'll be nice! LMAO
Now for your next challenge -- I challenge G9 to borrow down from the top of a mountain a 6X6x31(approximate, like the height of this video) vertical shaft making it a 4x4X30 fighting area. Put however many floors you want with or without windows or traps. Let the zombies dig horizontally to you, but you won't know what level they will be on or pop through. Yeah, you might eventually figure it out and you might even get lucky to be there waiting for them before they bust through. But lets make it say Day 3500 Horde?
Guns and someone youtube did a test on a bedrock base. The pathing of the zombies meant that they had to have a block 5 blocks deep before the zombies considered the drop down hole a path, and they were to fall from the 5th block down. If those blocks weren't there, they would did their way down through dirt. So maybe being in the mountain is the same thing... 5 blocks in and they could no longer see that driveway as a path.
@2:00 All Hail the mighty exploding crossbow bolts.
I made something similar in my own team play thru, but the tunnel is in the base of the mountain.
The far end of my tunnel collapsed despite metal reinforcement, but when rebuilt was fine (rebuilt same way as before, but it held the second time).
I once built a manmade mountain out of a cathedral my buddy and i found. Turns out the running slowdown of running uphill affects them too so it made it much easier to shoot them and have them ragdoll back down just to have to stand up and run up again.
You need to break the entirety of the mountain slope so they cant get from above you, and fortify all of it with concrete, so you have like 5+ layers of wall with concrete on the sides so they completely ignore that and go for your driveway, you could also expand repeat the blade trap room towards the front part of the driveway about 6+ more time with electric fences on the floor and also turrets on raised platforms, so you can funnel them in and keep butchering them as they try to break through. You also need to block off the entrances at the top of your base so no vultures can get in so its fully concealed and covered.
I've built my base into the side of a hill (ground level) with a killing tunnel leading in. Most of my resource mines are in the side of the hill or under ground as well. I'd say don't build it too high up or some zombies may think that direct tunnelling to you is viable.
I'm only 7 seconds into the video, and I already love it. How does Glock9 come up with these awesome concepts. You're awesome G9.
4:20 As someone who lives next to New Jersey, this fucking killed me 🤣😭
So since I am from North Jersey I also chuckled when I heard that….. would have been even funnier if he named a Town or City!
it could just be a fun base to gather stone while building other bases. You could strip sides of the hill off to fill a few boxes with clay and that would stop them from climbing and set you up with forging material. and if you had paths north south east and west you may be able to just funnel them where you want them and make a loop where the jump and fall. i think this base has lots of potential in a game where you have to entertain yourself
This was a cool video. Very fun to watch! Thank you
When you have zombies that have advanced engineering degrees on horde night expect the unexpected, loved the concept and keep em coming. Cheers
quick tip about vault doors and hatches:
double taps E so they start opening slowly, and immediately skip to being open and then close without the handle moving animation.
this way you can just run or climb past them and clip through them partially
@Glock9 Might be able to draw the zombies down to the corridor with a load of tourches, the heat signature should lure them if they still operate like that. Reenforcing the outer layer of the mountain would basically make it a huge base but the heat might bypass the need for all the resource collection. Not sure, easy change so worth a try.
you should make a 5x5 base donw at bedrock then put bladetraps on the roff of the base and call it the meatgrinder :P on the top you make ramps also electric fences so the zombies falls down to the roof they will take damage from electricfences, falldamage and gets chopped up.... choppedi chopp :P
I actually like the idea. I like that you showed us it failed. Helps me understand pathing a tad more.
Considering it's a mountain, the damage they made would only be 5 to 10%, I love the struggle mostly when you're roleplaying, plus they haven't literally made it to the top excluding the birds and that one soldier of course, I love the guesses on where and when they would they appear as you hear their growls in a thick cement near you.
I´ve made a ton of hill base experiments in A18/19. Best ones used to be high and steep mauntains there you can flatten the top and fit a base covered by the area of a land claim block to keep spawns away. (Only way in and out by gyro). Completely optional if you wanted to participate in a horde night or not because they could never reach you. Snipe them of or use throwables.
Just make the mountain a shear cliff where they can't spawn
I built a castle on top of a mountain, dropped a shaft down to ground level, then fought the horde in a dragon’s head shaped hatch base at ground level. If I got overrun I could always retreat back towards the ladder. Worked great!
I’ve been wanting to make SG-1’s Cheyenne Mountain base for ages! Just haven’t had the patience for it. Looks good Mr. Glock!
Interesting. I think I might try this. Thanks for basically trialing it for us! 😂
What I'll do differently is build the actual horde base where the driveway is , just beyond the mountain and my living quarters in the mountain.
Horde night zombies will only spawn (I think) 50 blocks away and they won't spawn on player placed blocks. So if your walkway is more than 50 blocks, they will spawn on whatever ground is available, which was the mountainside in this case. It's the same thing that happened in your water base, but they won't spawn in water either which bugs the game.
Plz plz make a series on this ..showing u build and progress! This has been the most exciting episode ! MORE PLEASE!
Hello fellow zombie killers
The fun is in the building. Love just seeing the shit you make (or flip). Inspiring! Hope to see more from your Aftermath series, love that idea!
Pyramid of Traps. Build a massive pyramid ...long ramps all the way up...littered with electrical fence posts, dart traps, blade traps...Make a Bear Pit ...like massive pit at center of pyramid...spawn like 10 bears into it..😂
That's scary though, zombies digging underneath your mountain base 😱😱🤣🤣
"Over here we got a beautiful view of New Jersey." LMAO
BTW, I am trying an overhanging base at the top of the mountain.
Glock9, king of the Mountain" Savage Country base!!!
extremely enjoyable 👍
: ) : )
Woodle did a crawling bedrock base awhile back. Had the same issue. If your too far from your horde basses “entrance” they completely ignore it and burrow to you instead. So ya that was your major flaw in this idea.
4:02 @Glock9 you sly bastard that was the smoothest transition I have ever seen. For real though it was a glitch to start
Mountain bases can be a medley of so many different horde-base designs too. Annoying early game, but once you have enough PARKOUR! You'll be fine.
I love those crazy ideas. This one has potential. My "random dude on YT comment section" suggestion is to make the shaft with two or three concrete layers. The mountain is too soft to be dig by a horde of zombies.
First thing I used to do is head to the mine in the desert, and start upgrading it with nothing but reinforced steel.
11:00 this guy is a one-liner dispenser
14:20 the birds clearly carried the soldier up the mountain
Yeah, as others have pointed out, the pathway to get to you (i.e. the opening in the mountain) is too far away from where you're standing. I believe the pathing only works if you are within ~35 blocks of a viable path. Also, I haven't watched through the entire video to see if this was discovered, but I'm willing to bet that any zombie spawns behind your position are just digging through the mountain as well. They're not going to path around the mountain to get to your driveway opening.
If you want to keep your existing setup, I would bore access tunnels from the rear, sides, and above (within 35 blocks) so that the zombies will path to your position instead of digging themselves.
2 problems I saw. 1 the length of the lead up corridor was too long. In your insane house on the hill they fell right down because it was within a few blocks of you. The zombies won't run away from you very far in order to path to you so they start digging. 2. During the horde the waves spawn from different directions. So it was too far to run all the way around the mountain. Again the insane house on the hill base worked because you cleared out the back yard and they just ran around the house. Still loved watching it and it was a great video.
I usually make my bases have an entrance in all 4 directions, last time I tried doing a one side entrance they just busted through the back wall of my base and boxed me in. So i'm rather impressed with how you can make all these horde bases with only one entrance and make it look so easy.
i'd totally love a king of the mountain series! but start from 0, not like the mall rat one where you had a ton of stuff
Your concept still did really well against changing conditions. It held up and kept you alive even when zombies were breaking in at all levels.
Great video, concept, narration, base design. Now, when you say shoot, we know its chute and not pewpew shoot or $hit.
Idea for a one off series: "She's a Screamer." You have to hold up in a horde base and spawn in 50 screamers. May the odds be ever in your favor.
you could also dig a hole around your metal shaft so if they get in via digging they fall back down at the lowest level
One of the first games I played I did a base on that tall mountain on Navez where I poled myself up to build a small shelter against birds and waited out the horde that was digging into the mountain but never got to me nor collapsing the mountain.
You know letting them beat into the mountain would save you a lot of time carving out paths and being able to replace blocks with concrete. If you had a concrete farm you could turn the mountain grey
I'd love to see you design a roleplay or 'POI' style mountain base.
Dig a sheer drop around the central "tower" so when they dig through, they fall to the bottom and have to climb up through the tower.
you should do a series where you find find a pre made mega base but everything is empty and the blocks are all wood and you have to upgrade everything.
You could totally build a hoard base outside driveway and just live in the mountain with a path out of the hoard base that's full of traps to cover your escape if the hoard base fails.
I think there's a limit to how far horizontally you can be underground before the zombies start just digging.
Love the base idea though.
Glock, I've done with before and they spawn above you on the rocks. You have to ramp up so they spawn lower.
4:54 *"Voice crack"*
*DefiNêEty*
If we then could get traps that release big boulders rolling down it would be nice.
That is some pockets you got there that hold an entire jeep🤣🤣
"and on the other side you have a great view of New Jersey" ...I'm dead. I died laughing, became a zombie, and now I'm in your base wondering why the hatch at the top of the ladder I was climbing just closed.
I had a similar entrance to my base in one playthrough. Was also pretty disappointed to know they'd rather dig towards you than use the entrance to the ramp that's farther away.
Glock, I know it would of been more work but wouldn't it been cooler if you had blade traps littering the hall? The zombie's would be bouncing back and forth before getting to the hatch. Also mabey put 2 camp fires at the hatch door to burn them as the try to get in.
6:57 Can we take a moment to appreciate how beautiful this looks? The amount of zombies being murdered at once? This must feel fucking Glorious 😩🔥
if that base had worked as intended it would've been so sick loved the idea myself bases hidden underground/ in the terrain hit my week spot 🤣🤣🤣
When you are using the auger i do believe that if you crouch down while mining it cuts down on the heat so not to attrack so many screamers.
There was someone who tested out that if a mountain can withstand a late game horde until monring. It means if you cannot build a proper base in time, you just can stand on a mountain in a horde night and wait until morning with any harm beside birds.
lol, it was me: ua-cam.com/video/oZc5WQr48Ts/v-deo.html
maybe add some holes in the tunnels for them to fall through instead of trying to dig through
1,2,3,4,5, is the combination of my luggage --Spaceballs
They turned the mountain into an ant farm. One could fully encase the mountain in concrete blocks! Maybe then?
the zombies in this game definitely need some sort of update cause i do hate the fact that once i built a base as far underground as i could. the only entrance being a hatch hidden inside a building and somehow they went directly above my room and dug straight down until they got me. extremely horrible pathing.
i should of been 100% (or almost) undetectable
Dig a ditch around the mountain so they have to start further down!
Think you'd have to have a decent wall of concrete around the mountain just so the ai would funnel into that main drive area. But that's a whole lot of extra work lol.
Get'em @Glockk9! Give 'em what they deserve.
Man Cave Glock9 you are a inspiration to the gaming community in fact that is why i bought 7 days to die but cant play until my wife goes to bed because she is hooked on it and its her time to play!
I think you should test your theory and see how long it takes them to destroy a mountain!
GLOCK 9 I DONT KNOW WHAT TO SAY BUT YOUR AMAZING MAN SHEESH, LIKE THIS IS ABSOLUTELY CRAZY TBH AN I USED TO WATCH YOUR VIDEOS THROUGH TIMES OF GRIEF, AN FELL OFF WHEN I STARTED BACK WORKING BUT IM VERY HAPPY TO SEE YOUR CONTENT AGIAN LETS GOOOO🎉🎉🎉🎉
I'm from Philly. I appreciate the jersey references
These hatches... they do nothing! -Rainier Luftwaffe Wolfcastle
I'm gonna call Glocks character Officer Nasty.
Awesome and Entertaining video. Thanks Glock 9.
Man such a long time since I watched you. I really enjoyed the house flipper :)