Lowest Kerbol Station | Stock KSP 1.12.5 | Fully Reusable + No Cheats

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  • Опубліковано 28 чер 2023
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    If you are curious to know about the techniques and exploits that were used to make this possible, check out my latest Kerbal University video: • Kerbal University: Bea...
    Both the station and transit craft use shrouded base root fairings to protect from solar heat, node occluded structural panels to protect the fairings from shock heat, and have internal shielded flags that can be carefully exposed to generate drag when needed.
    Music by Karl Casey @ White Bat Audio
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КОМЕНТАРІ • 98

  • @Deltarious
    @Deltarious Рік тому +152

    That "layover" was hilarious. Imagine returning from *literally the sun* only to be placed into the desert. I'd be furious too!

  • @moondreamer5988
    @moondreamer5988 Рік тому +241

    *stellar photobraking* is the most kerbal thing I think I’ve ever heard! Good job! :)

    • @stahlhelm5755
      @stahlhelm5755 Рік тому +18

      Is it possible irl? I mean we have solar sails to push spacecraft so in theory if we use those for braking, It's called Photobraking
      Interesting that it's not an official term yet based on my search online.

    • @lt_duckweed
      @lt_duckweed  Рік тому +59

      @@stahlhelm5755 honestly I just called it photobraking because that sounds so much cooler than aerobraking lmao

    • @matthewcoetzee3413
      @matthewcoetzee3413 Рік тому +4

      @@stahlhelm5755I don’t think it could slow it down fast enough

    • @BenLaneUK
      @BenLaneUK Рік тому +12

      What about stellar lithobraking?

    • @anekdoche7055
      @anekdoche7055 Рік тому +1

      isnt ot solar lithobreaking

  • @ez_theta_z9317
    @ez_theta_z9317 Рік тому +39

    you aerobraked around a star
    kerbal moment
    this is the first vid of yours i've watched, you might be the next stratzenblitz

    • @emqueue1h
      @emqueue1h Місяць тому

      HAHA YEAH HE WAS "KIDNAPPED" once for a video of his

  • @chips989
    @chips989 Рік тому +76

    That crew module docking sequence in kerbol atmosphere was awesome! Great camera angles and lighting, and the design is so cool, the way it enters into the sheltered interior of the station before the doors close behind it is inspired! It looks so real

  • @LongGoneFuture
    @LongGoneFuture Рік тому +44

    I didn't realize how big the craft was until the crew whent in. Absolutely amazing work!!!

  • @Joshs4stro
    @Joshs4stro Рік тому +45

    this is the coolest station / program i’ve ever seen, i especially love how the crew vehicles are stored inside the station, and that door!! great job your skill in this game is outstanding

  • @somerandomnification
    @somerandomnification Рік тому +25

    It makes my brain hurt just trying to understand the planning involved here.
    I hope Scott Manley sees this and ends up just as tired as me.
    :)

  • @stahlhelm5755
    @stahlhelm5755 Рік тому +20

    You madman! You did what i was imagining and what i thought was Impossible.
    A Couple days ago i was imagining a Spacecraft or a Space Station in a Low Orbit around the Sun (Heating Issues aside), i started doing my research.
    Upon getting to the delta-v values, i got ~36,000m/s at which point i simply stopped and said to myself:
    "Unless i learn Orbital Assists, this will be close to impossible."
    And a couple days later you did it. I did not know that Photobraking is a thing in KSP so right now, i might give it a shot.

    • @nikkiofthevalley
      @nikkiofthevalley Рік тому +3

      It isn't, it's just aerobraking in the atmosphere of Kerbol.

  • @Cby0530
    @Cby0530 Рік тому +28

    Amazing...
    Love how you demonstrated a complete architecture for regularly sending and returning expeditions from the station too!

  • @judet2992
    @judet2992 5 місяців тому +4

    The fact the station can close its opening and is hollow inside like the ones from Elite: Dangerous is so sick.

  • @C_on_my_C
    @C_on_my_C Рік тому +6

    5:20 is how baby rockets are made

  • @Kurgutt
    @Kurgutt Рік тому +7

    That's hot, in every sense 😎
    Amazing, well done !

  • @casualbird7671
    @casualbird7671 Рік тому +2

    Your designs are outstanding, I love these

  • @warriorsabe1792
    @warriorsabe1792 Рік тому +12

    The layer you passed through there I believe was actually the chromosphere (the photosphere is the visible not-really-a-surface below it) based on appearances, which'd make it chromobraking, heliobraking, or asterobraking. Mighty impressive either way; I had thought the heat occlusion trick also occluded drag though? Of course that said I also thought it restricted vessel design a lot more from when I tried to get it to work so there's probably more to it than I'm aware

    • @lt_duckweed
      @lt_duckweed  Рік тому +9

      Yeah technically if I wanted to call it something other than aerobraking it should be chromobraking, and I considered that, but I decided to call it photobraking cause I thought it sounded cooler.
      As for heat occlusion, several of the methods used for it do indeed remove drag, but I'm using a combination that leaves the flags exposed to the aero model:
      1. They aren't in a fairing, just an open payload bay that is clipped into an adapter. The bay let's me toggle drag, and the adapter shields from solar heating.
      2. They are behind a dlc structural panel that has all 6 drag cube faces covered by node attached parts. This shields from shock heating.
      Both craft have a main root part fairing as the core of the vessel, and in the case of the station, ancillary fairings that are shielded by the main fairing and in turn shield other parts (such as the habitation arms)

    • @warriorsabe1792
      @warriorsabe1792 Рік тому +2

      @@lt_duckweed I see, I don't know why I didn't think of that in hindsight lol; I think I was fixated on fairing-based occlusion since that's what I'm most familiar and comfortable with

  • @StaK_1980
    @StaK_1980 Рік тому +1

    Looks incredible! Really nice! 😮

  • @harleyclawson7639
    @harleyclawson7639 11 місяців тому

    Wow…. Its so good it’s almost intimidating. Your crafts look amazing

  • @harbor-8004
    @harbor-8004 Рік тому +1

    Awesome work, enjoyed watching it. Reminds me of a little sci fi movie lol

  • @Monkiiengineer
    @Monkiiengineer Рік тому +2

    literal wizardry, cant wait to see a lander dock inside the station's hangar!

  • @l3mmy224
    @l3mmy224 Рік тому +3

    I'd love to see a breakdown of this craft, your thought process and of how you used all the exploits to make this work, I'd watch that

  • @kxmapper
    @kxmapper Рік тому +3

    These exploits give the second life to the game. Great job!

  • @Green-xm6rd
    @Green-xm6rd Рік тому

    Great video as always.

  • @hiroprotagonist921
    @hiroprotagonist921 Рік тому

    Rad video, gonna go watch the others

  • @thisflyingpotato4227
    @thisflyingpotato4227 Рік тому

    Best advertisment for the game I've ever seen

  • @NooberianRepublic
    @NooberianRepublic 27 днів тому +1

    Absolute madman, top fucking job.

  • @mephisto8101
    @mephisto8101 Рік тому +11

    Spectacular! Congatulations on depleting the worlds Xenon reserves.
    But for real, astonishing content. I am looking forward to a behind the scenes video.
    If I would do the mission planning, I would probably have installed a refueling point near Moho.
    Do you think that would have reduced vehicle masses significantly? Or would that not be necessary due to photobraking?

    • @lt_duckweed
      @lt_duckweed  Рік тому +11

      It ends up not being worth it. In fact, the cheapest path for returning home in terms of theoretical dv expenditure is actually to burn outwards from Kerbin, and then lower periapsis to the Sun from past Jool.
      Hpwever, being able to aerobrake direct to Kerbin capture from solar transfer saves me a boatload of dv on the return trip (don't have to raise ap as much, don't have to raise pe at all, no capture cost) and thus I can afford to spend extra on the transfer departing from Kerbin.
      Stopping at Moho wouldn't help because the cost to drop pe from Moho to solar encounter, or to circularize from solar transfer, is actually higher than at Kerbin because Moho is moving so fast, and there's no atmosphere to help. And the transfer cost from low solar to Moho encounter is only a little bit cheaper than for Kerbin (-26800 m/s to reach Kerbin, ~25000 m/s to reach Moho).

    • @mephisto8101
      @mephisto8101 Рік тому

      @@lt_duckweed Thanks for the explanation! :)
      Being able to brake in the photosphere opens up new abilities some would consider ... unnatural. ;)

    • @SirNobleIZH
      @SirNobleIZH 6 місяців тому

      ​@@lt_duckweedthe cruel and unusual punishment of the landing in the desert had me rolling on the floor

  • @proxima_fish
    @proxima_fish Рік тому

    Amazing! 🥰

  • @catnipleaf8680
    @catnipleaf8680 Рік тому +2

    Duckweed is a certified madlad.

  • @petterlarsson7257
    @petterlarsson7257 Рік тому

    underrated as hell

  • @GarryTwin
    @GarryTwin 11 місяців тому

    So impressive looking mission

  • @NickBDesigns
    @NickBDesigns Рік тому +3

    Great video! I wonder how much time dilation crew 1 would experience spending two years so close to that gravity well. Probably not much but its fun to imagine.

    • @lt_duckweed
      @lt_duckweed  Рік тому +9

      Unless I scuffed up my math, after their two year mission they would be 1.37 seconds behind Kerbin.

    • @NickBDesigns
      @NickBDesigns Рік тому +1

      @@lt_duckweed marvelous job! Ya not much but it’s something
      Thanks for your response

    • @harleyclawson7639
      @harleyclawson7639 11 місяців тому +1

      Wow

  • @JYF921
    @JYF921 Рік тому

    Legendary

  • @silverfox8615
    @silverfox8615 Рік тому

    Go Duckie, go!

  • @FavoritoHJS
    @FavoritoHJS 10 місяців тому

    any interesting low atmo experiments down at the gates of -hell- kerbol? also how did the on-rails "delete ships in atmosphere" failsafe not kick in?

  • @Linventor
    @Linventor Рік тому

    groovy.

  • @concordegaming5037
    @concordegaming5037 2 місяці тому

    15:00 Netflix: Are you still watching?
    Someone's daughter:

  • @judet2992
    @judet2992 5 місяців тому +1

    Mildly toasty.

  • @PaleBlueDot946
    @PaleBlueDot946 Рік тому

    The sheer amount of fuel and g forces

  • @NachoTwins
    @NachoTwins 5 місяців тому

    How did you calculate the 3:4 resonance for the commsats?

  • @6Twisted
    @6Twisted 4 місяці тому +1

    Can someone work out the time dilation in a 610km orbit around Kerkol

  • @redpug5042
    @redpug5042 Рік тому +1

    this is secretly just a conspiracy so the kerbals can say they're using fusion power on a space station, when in fact they are just inside of the largest fusion reactor in the solar system

  • @quazar5017
    @quazar5017 Місяць тому

    yep, pretty bright

  • @nicholasleclerc1583
    @nicholasleclerc1583 Рік тому +1

    9:58
    Ouch, that was a hit at 86.4 km/hour (24.0 meters/second) ! 😬

  • @raphaelm4367
    @raphaelm4367 Рік тому

    wow what a nice mission !
    just a thing : we say "rendez-vous" not "rondezvous" it's a french expression ;)

  • @viktoriyawolf
    @viktoriyawolf Рік тому

    WOW

  • @stekra3159
    @stekra3159 Рік тому

    Thes are great

  • @michaeljohn5175
    @michaeljohn5175 Рік тому +2

    I had to count the number of engines on your super heavy lift SSTO rocket to see if it was "heavier" than the one I designed very similar to yours. Looks like 72 engines on yours. I had 96 on mine.. although you obviously spent the time to make yours as efficient as possible. I just slapped mine together by expanding my lighter weight SSTO. Also why bother burning engines to land it? Just throw a bunch of parachutes on it and call it a day. I probably had a few hundred on mine which landed it okay without any need for fuel on the way down except for the initial de-orbit burn. That way I could always store the extra fuel in orbit at my space station. I believe I could launch up to at least 1000 tons of cargo on mine, and it could bring back a substantial payload as well.

  • @notjebbutstillakerbal
    @notjebbutstillakerbal Рік тому +1

    You are literally playing with fire

  • @Jonassoe
    @Jonassoe Рік тому

    Decently toasty

  • @michagrill9432
    @michagrill9432 11 місяців тому

    How the hell is that not overheating?

  • @xtraviation
    @xtraviation Рік тому

    I mean.. if it works it must be safe!

  • @bingusbongus9807
    @bingusbongus9807 2 місяці тому

    how many times regular power would you get from a solar panel at that distance?

    • @lt_duckweed
      @lt_duckweed  2 місяці тому

      Since the solar calculations are bugged and right at the surface you get infinite power, this close, solar panels are millions of times stronger than nominal power output.

    • @bingusbongus9807
      @bingusbongus9807 2 місяці тому

      @@lt_duckweed awesome!

  • @jensonrecupido9767
    @jensonrecupido9767 Рік тому +1

    I wonder how gamebreaking it would be if you could do this in ksp2

  • @notfeedynotlazy
    @notfeedynotlazy Рік тому

    Now land it on the VAB

  • @CLOCK-WORK
    @CLOCK-WORK 5 місяців тому

    all you need is just one solar panel to power the intire thing lol

  • @susangoaway
    @susangoaway Рік тому

    I don't think any of those crews survived that

  • @debnjk
    @debnjk Рік тому

    how exactly did you do the spiral door

    • @lt_duckweed
      @lt_duckweed  Рік тому +1

      It's 8 of the small hinges and 8 of the largest right triangle panels.
      I placed them so all the panels lined up exactly with the hinges straight, then retracted them in the vab. I also turned on same craft interaction on the panels so they could collide with each other

  • @xander2853
    @xander2853 Рік тому +1

    How did you get around heating?

    • @lt_duckweed
      @lt_duckweed  Рік тому +2

      I used several of the techniques detailed in this video: ua-cam.com/video/JTsr3PmIfI8/v-deo.html
      Namely, the station and transfer craft both have fairings as the root part, and the fairing bases are shielded from solar heat by being clipped into other parts, and from shock heat by being behind node occluded structural panels.

  • @joshuapatrick682
    @joshuapatrick682 4 місяці тому

    what the sun in KSP is only 610 KM across?

    • @lt_duckweed
      @lt_duckweed  4 місяці тому

      It's 261600 km across, but that orbit is 610km above the "surface"

  • @SpaceBoiProot
    @SpaceBoiProot Місяць тому

    what the hekk is that aspect ratio

    • @SpaceBoiProot
      @SpaceBoiProot Місяць тому

      and my guy my man the side of the station facing kerbol is going to melt

    • @lt_duckweed
      @lt_duckweed  Місяць тому

      21:9, it's 3440x1440p
      As for why the station doesn't melt, there are a number of exploits in the thermal model that can be used to avoid absorbing heat, as detailed here: ua-cam.com/video/JTsr3PmIfI8/v-deo.html

  • @lotsoflambdas
    @lotsoflambdas Місяць тому

    why arent the kerbals sent with the station

    • @lotsoflambdas
      @lotsoflambdas Місяць тому

      also why is there artificial gravity and why dont the returning kerbals deorbit themselves
      okay i get it that this is for realism but using the fairing and engine plate glitch doesnt sound real to me
      anyways what shielding did the "photobrakers" use?

    • @lotsoflambdas
      @lotsoflambdas Місяць тому

      like,i always assumed that air causes drag and heat so they appear at the same time always
      hmm would it work if there was a fairing and engine plate glitch that contained a inflatable heat shield that shielded something outside the fairing?

    • @lt_duckweed
      @lt_duckweed  Місяць тому

      The Kerbals aren't sent with the station as a sort of roleplay. Basically confirming the station is safe before Kerbals are sent.
      Artificial gravity is also a realism/roleplay/rule of cool thing. I just thought it would be neat to have :)
      The returning Kerbals don't deorbit themselves because the margins on that craft were quite tight. It needed to have about 28,000m/s of delta-v for a safe return, and the mass of enough parachutes to safely land would have had a severe negative impact on margins.

    • @lt_duckweed
      @lt_duckweed  Місяць тому

      As for the shielding, it basically works like this:
      DLC structural plates have nodes on all 6 sides, so if you node attach appropriately sized parts on at least one node in every direction, they no longer have an drag cube surface area to absorb heat with. However, they still cast "shock shadows" behind them that protect from shock heating. Some folks call these "magic shields"
      The drag is generated by flags that are stored in a service bay, and have a magic shield in front of them.
      On the station, these are the little knobs by the NERV engines. On the transfer craft, this is the visible plate by the ion engines, and a service bay hidden in the front of the craft.
      All the rest of the parts on each craft are "inside" the root part fairing or "inside" a chain of nested fairings that ultimately trace back to the root part fairing. "Inside" in this case means that the center of the part in inside the fairings skin (as long as the center is inside, the rest of the part can stick out).
      Root fairings don't count their own panels for drag or heating, so the base of the root fairing can be shielded by a magic shield.
      On the station, this is the series of plates visible on the front of the station. On the transfer craft, this is also the plate by the ion engines.
      This setup is overall more difficult to set up than the fairing+engine plate setup, but the craft were designed before the fairing+engine plate exploit was discovered.

    • @lotsoflambdas
      @lotsoflambdas Місяць тому

      @@lt_duckweed what are you sure that a kerbal parachute actually negatively impacts the Delta v enough for you so that the craft no longer gets to the orbit of kerbin like like you just need an ion shuttle that has a lot of Dv travel between kerbal and kerbin and kerbals can deorbit theirselves and survive a water landing without parachutes or a landing with parachutes

  • @JYF921
    @JYF921 Рік тому

    Stewed Kerbal…what do they taste like

  • @kubix354
    @kubix354 Місяць тому

    How is that even considered stock lmao

    • @lt_duckweed
      @lt_duckweed  Місяць тому

      It's all stock parts and stock physics. It just makes heavy use of several exploits in the thermal model to avoid absorbing heat, as detailed here: ua-cam.com/video/JTsr3PmIfI8/v-deo.html