Thank you kindly! This has helped me reduce my game's compile time from "This takes so long, I don't enjoy working on this game anymore" back to "This is so much fun again, just like back in the old days when my project used to be small".
Me: Yea should I be worried if I start talking to myself like this? Other Me: Not at all! The technique of projecting inner monologues onto dialogues between 'make-believe' characters is ancient and used by the likes of Plato in his dialectics.
Oh man, this format really skyrockets the entertainment of your video. While it is still a tutorial, it doesn't bore me at all, maybe actually the opposite. Really a genius idea to keep the viewer attracted.
This is my style of programtion, first I talk to myself helping me to answer all my questions and keep me in company all the process... later we both start crying about all that messy code and our loneliness. It's beautiful. Btw, I love this tutorial ❤
I was thinking, what about this third-party code? I mean, I use a lot Leantween but if I put my UI scripts into an assembly leantween stay into the default assembly and it's not possible to make a dependency. Or am I wrong?
Dude, this is hands down one the best tutorial videos out there, not just about the subject, the way you present and explain the tutorial is super creative and even though I just watched the video cuz i saw it in the subscription tab and wasn't really interested in the subject, I completed the whole thing, RING BILL IS ON FROM NOW ON
What a satisfyingly casual and straight-forward conversation about code organization in Unity between two pleasant and completely unrelated individuals :D.
You and the 2 Jsons are fucking amazing. I have gone from zero to hero in around 4 months with 3 projects due to the content each of you puts out regarding code, architecture and best practices. Man I can't believe how far I have come this fast. Still a beginner but I am now helping other beginners and I can see that I am dipping my toes regularly into the intermediate waters. The Journey amazing. Sometimes I get goosebumps when I am coding and I realize I did something organically that I saw when I was brand new and had no idea what was going on.
I think the vids fill two puposes: teach you awesome code, while serving as PSAs on how to treat colleagues at the office (how to ask for/offer help to a colleague). xD
I just want to say that this is the first tutorial I haven't watched on greater than 1.0x speed in a very, very long time. Everything was clear and concise. Thank you!
Man, this format is a great way to go through a topic like this. I work in simulation and have a ton of calls like this about complicated topics, but mine come with interruptions, dead ends that the person might not be knowledgeable about, and other tangents. This really takes a conversation like that and cuts out the useless info to deliver the information in a way that is conversational, easy to digest, and to apply to your work. Well-earned sub, awesome content.
I would love to see a video on how to design good assembly definitions for games. This is one of those things where I know what it is, what it's used for, but not sure how to utilize it properly in a real-world setting.
I know this is old but here is something i learned. One of the reasons this method is helpful is when you realise you need to sit down and thing about what your project needs and how you would structure the different subsystems. If you cant figure it out maybe you just need to try and then learn from mistakes? After a few projects you will have a clear feeling about how you wished you would have done from the beginning. So think about these techniques but dont let it keep you from progressing as a game coder! ITs possible to stay in the system design phase for ever and thats not productive either.
I literally just pulled up that page in the beginning and said in my head, "this is confusing" , then went on youtube and searched assemblies in unity and got this video.
@@InfallibleCode yep, what I really wanted to know is what the default assembly Included and you pointed it out in the solution explorer. I wanted to know because internal is scoped to the assembly, and in order to use it intelligently, I had to know what that scope included. Would I be right in guessing that internal is fairly secure so long as your app isn't exposed directly to something like code injection? Does it protect against window hooks? I still have security questions.
this kind of format usually is pretty cringe but this was super helpful to understanding assembly definitions. The guy with the cap asks all the questions I would want to ask haha, thanks a bunch
Great explanation thank you. And I liked your approach showing 2 sides to this conversation. When I was a Junior coder I found it intimidating to ask these sorts of questions but they are very important and just like in your video 9 times out of 10 the other person or code lead will take time out of their day for you. Iv worked in the games industry for 5 years now and only just discovered Assembly Definitions. Subbed to your channel :)
You managed to create a simple and fun tutorials for subjects i never wanted to encounter. (mainly unit testing) Your videos have next level production value. you can easily become a top player in this platform. Thanks for the help!
awesome tutorial but it would be nice with some more in depth info about potential problems and general workflow on how and when to use these. Many thanks for your great videos, you rock! :)
Most important lesson learned from this video is that you should not judge a book by its cover... People with reverse-caps can still be knowledgable and great teachers! I should tell my boss! 🤓😎
Always love your intuitive approach to making tutorials sir 🔥 I try making videos like you for my channel but eventually fail. Can you please give me some tips sir
First figure out what you want to teach. Research it if need be. Write a script so that you know exactly what you are going to say. Try to imagine one character as a know nothing noob like myself and the other as the all knowing Guru. Have the guru explain and the know nothing ask questions that real noobs might ask. One place I don't feel this channel goes far enough is in trying to remember what it's like to not know the lingo or the process of making games or programs. But then, maybe it's not supposed to be for people who don't even know that much. For example, I now know how to make assemblies in Unity but I don't really know why. He says it's for organizing and optimization, and I get the optimization part because it will only recompile the assemblies that have changed saving time, but I'm not sure how it organizes anything.
I am in love with your style of presenting, giving me so much inspiration to start a series like this myself to help pass on some of my knowledge! keep up the good work man
So if it's overkill to use an assembly in every name space, how do we differentiate between when we should and should not give a namespace its own assembly?
Amazing video, however I am having a small problem, once I added an assembly definition to my folder, the scripts in that folder could no longer find any of the classes in the UnityEngine assembly, when I tried to add references I was able to find stuff in the list like such as UnityEngine.UI, but not UnityEngine itself, and now those scripts cannot find things like monobehaviour and the GameObject class... Any idea on how to fix this?
Really clear tutorial thank you, however I can't seem to get rid of the errors by putting a reference to my core assembly (which now holds the rest of the scripts), there seems to be a bigger issue at hand
The content was gold! However, although I'm highly impressed by your acting skills, I still thought it was a little cheesy to do it like this :D But I guess some others really liked it so oh well! I can live with it because the content and structure is very good otherwise ;)
When I did this I had to reference a bunch of unity assemblies like TextMeshPro, Netcode, and some other things. Is there a way to have this happen automatically? At least for the Unity register assemblies? It took a while to figure out which ones I needed to add. After doing all that it did make my code compile much faster though, so thanks!
Thank you for this helpful Video. But what are you doing with imported packages which are belonging to the csharp assembly? As far I could see, I can not set up a dependency to this assembly!?
I don't even use Unity, I just like hearing this guy be nice to himself
yeah seriously! it's a bizarre format and I love it
Lmao
Thank you kindly! This has helped me reduce my game's compile time from "This takes so long, I don't enjoy working on this game anymore" back to "This is so much fun again, just like back in the old days when my project used to be small".
Another episode of 'The Schizophrenic Programmer'.
🤪
I loved this video. Short and informative. Also very entertaining to watch haha 😅👌
Me: Yea should I be worried if I start talking to myself like this?
Other Me: Not at all! The technique of projecting inner monologues onto dialogues between 'make-believe' characters is ancient and used by the likes of Plato in his dialectics.
we're lucky that Charles is so nice and didnt just say "ok" at 0:23 causing the vid to end!
Oh man, this format really skyrockets the entertainment of your video. While it is still a tutorial, it doesn't bore me at all, maybe actually the opposite.
Really a genius idea to keep the viewer attracted.
This is my style of programtion, first I talk to myself helping me to answer all my questions and keep me in company all the process... later we both start crying about all that messy code and our loneliness. It's beautiful.
Btw, I love this tutorial ❤
I was thinking, what about this third-party code? I mean, I use a lot Leantween but if I put my UI scripts into an assembly leantween stay into the default assembly and it's not possible to make a dependency. Or am I wrong?
Dude, this is hands down one the best tutorial videos out there, not just about the subject, the way you present and explain the tutorial is super creative and even though I just watched the video cuz i saw it in the subscription tab and wasn't really interested in the subject, I completed the whole thing, RING BILL IS ON FROM NOW ON
It does not make one feel sleepy.
What a satisfyingly casual and straight-forward conversation about code organization in Unity between two pleasant and completely unrelated individuals :D.
You and the 2 Jsons are fucking amazing. I have gone from zero to hero in around 4 months with 3 projects due to the content each of you puts out regarding code, architecture and best practices. Man I can't believe how far I have come this fast.
Still a beginner but I am now helping other beginners and I can see that I am dipping my toes regularly into the intermediate waters. The Journey amazing. Sometimes I get goosebumps when I am coding and I realize I did something organically that I saw when I was brand new and had no idea what was going on.
This form of explanation is so cool, I am feeling like you ask every question that I care about!!!
I think the vids fill two puposes: teach you awesome code, while serving as PSAs on how to treat colleagues at the office (how to ask for/offer help to a colleague). xD
I just want to say that this is the first tutorial I haven't watched on greater than 1.0x speed in a very, very long time. Everything was clear and concise. Thank you!
Man, this format is a great way to go through a topic like this. I work in simulation and have a ton of calls like this about complicated topics, but mine come with interruptions, dead ends that the person might not be knowledgeable about, and other tangents. This really takes a conversation like that and cuts out the useless info to deliver the information in a way that is conversational, easy to digest, and to apply to your work. Well-earned sub, awesome content.
I would love to see a video on how to design good assembly definitions for games. This is one of those things where I know what it is, what it's used for, but not sure how to utilize it properly in a real-world setting.
I know this is old but here is something i learned. One of the reasons this method is helpful is when you realise you need to sit down and thing about what your project needs and how you would structure the different subsystems. If you cant figure it out maybe you just need to try and then learn from mistakes? After a few projects you will have a clear feeling about how you wished you would have done from the beginning. So think about these techniques but dont let it keep you from progressing as a game coder! ITs possible to stay in the system design phase for ever and thats not productive either.
Just found your channel while researching about Unity's assembly definitions. Quite an original and clear way to explain the topic. Great video!
Awesome, thank you!
Why is this format so soothing and entertaining?? Such an amazing idea
I literally just pulled up that page in the beginning and said in my head, "this is confusing" , then went on youtube and searched assemblies in unity and got this video.
Did the video clear up your confusion?
@@InfallibleCode yep, what I really wanted to know is what the default assembly Included and you pointed it out in the solution explorer. I wanted to know because internal is scoped to the assembly, and in order to use it intelligently, I had to know what that scope included.
Would I be right in guessing that internal is fairly secure so long as your app isn't exposed directly to something like code injection? Does it protect against window hooks? I still have security questions.
Man, you really are getting lonely during the lockdown, making Skype calls with yourself like that!
They are twins :)
this kind of format usually is pretty cringe but this was super helpful to understanding assembly definitions. The guy with the cap asks all the questions I would want to ask haha, thanks a bunch
Great explanation thank you. And I liked your approach showing 2 sides to this conversation. When I was a Junior coder I found it intimidating to ask these sorts of questions but they are very important and just like in your video 9 times out of 10 the other person or code lead will take time out of their day for you. Iv worked in the games industry for 5 years now and only just discovered Assembly Definitions. Subbed to your channel :)
Man your way of teaching is refreshing. I really love it.
bro this is relaxing af because its not robotic
This is really cool! I'll start using assemblies from now on.
Had no idea what i was getting into listening to this converzation kinda tutorial. But damn I loved every bit of it.
This guy needs more subscribers. Thanks for explaining everything in an easy manner to understand!
Love these tutorials - great style and easy to follow
Man you are really making GREAT tutorial video!!! THANK YOU.
This guy's channel really shows how helpful programmers should be to each other.
Very effective communication style
Very interesting stuff. Surely will come in handy when making a project.
I can tell you worked hard on this. Thanks, so much for this video. I actually learned about assemblies thanks to you. Keep it up.
6:42 thanks! that was the missing piece that i needed
You managed to create a simple and fun tutorials for subjects i never wanted to encounter. (mainly unit testing)
Your videos have next level production value.
you can easily become a top player in this platform.
Thanks for the help!
Thank you for this awesome tutorial! Interesting, non standard topic and one of the best ways to teach it I‘ve ever saw. Thumbs up!
A great explanation. Thank you 🙂
Love your videos, also very nice is this format of dialog with yourself, cool.
These tutorials are awesome
awesome tutorial but it would be nice with some more in depth info about potential problems and general workflow on how and when to use these. Many thanks for your great videos, you rock! :)
Very delgant explanation, thanks :)
Amazing tutorial, I love it Thanks!
Thanks again to you both digital twins.
Most important lesson learned from this video is that you should not judge a book by its cover... People with reverse-caps can still be knowledgable and great teachers! I should tell my boss! 🤓😎
Always love your intuitive approach to making tutorials sir 🔥 I try making videos like you for my channel but eventually fail. Can you please give me some tips sir
First figure out what you want to teach. Research it if need be. Write a script so that you know exactly what you are going to say. Try to imagine one character as a know nothing noob like myself and the other as the all knowing Guru. Have the guru explain and the know nothing ask questions that real noobs might ask.
One place I don't feel this channel goes far enough is in trying to remember what it's like to not know the lingo or the process of making games or programs. But then, maybe it's not supposed to be for people who don't even know that much.
For example, I now know how to make assemblies in Unity but I don't really know why. He says it's for organizing and optimization, and I get the optimization part because it will only recompile the assemblies that have changed saving time, but I'm not sure how it organizes anything.
@@someoneontheinternet3090 thanks a lot sir! Will definitely try this
@@makra2077 You're welcome! Good luck!
what an amazing style, thanks for the tutorials.
YEAS - was thinking why I can't define my custom class in downloaded assets, and you helped me (:
I am in love with your style of presenting, giving me so much inspiration to start a series like this myself to help pass on some of my knowledge! keep up the good work man
Hmm. Interresting video!
Didn't know Unity had that feature.
I've been working witj .DLL files for while, though 👍
Great tutorial! Thank you :)
very great tutorial, thanks!
"hey man, I heard you talked about fight club, not cool"
Aweeeeeeeeesome video! Thanks a lot. Really funny to watch as well lol
Wow! To the point! Really helpful!
I want this dude's coding music playlist lol, I can't find it on Spotify! But I love that it has Griz
You deserve 100K subscribers! I am happy to discover this channel :)
So clear. Thank you
You look so natural with coding. Did you ever had a time where you also make beginner mistakes? (Like I do everyday)
Very usefull video thank u Infallible Code
Great video I’ve Always got confused about assembly definition
Aww hell yeah libraries in Unity!
The one with the backwards cap is definitely the evil one!
Великолепно! Большое спасибо за урок.
love the shared knowledge point and this sharing method :)
Hi your tutorials are very classy. I would like subtitles so that if I miss any point. I can tally there. Thumbs up for your work
Just got yourself a new fan!
Very cool thanks for the clear explanation!
thank you! good tutorial
I really love these tutorials with crossovers with other developers. Even if the other developer is also you ;)
These videos should be shown in psychology classes. “How to treat yourself with respect and kindness”. This is how our inner dialogue should be.
Awsome tutorial.
This is amazing! Great job explaining it! Way better than unity's reference.
bruh, best gimmie that spotify playlist
oh nevermind...that was pretty straight forward haha
Man, Charles is the best! - Barles
Great video man
Another excellent video, thanks!
Very helpful dude
Great, many thanks
great video, thanks!
nice and clear!!! thank you
fyi, youre the best unity youtuber out there (for coders).
Thank you so much!
It's Charles calling Charles again 😂😆
Great video!
So if it's overkill to use an assembly in every name space, how do we differentiate between when we should and should not give a namespace its own assembly?
Спасибо! Обожаю ваши видео!!!
Amazing video, however I am having a small problem, once I added an assembly definition to my folder, the scripts in that folder could no longer find any of the classes in the UnityEngine assembly, when I tried to add references I was able to find stuff in the list like such as UnityEngine.UI, but not UnityEngine itself, and now those scripts cannot find things like monobehaviour and the GameObject class... Any idea on how to fix this?
Great as always!
Really clear tutorial thank you, however I can't seem to get rid of the errors by putting a reference to my core assembly (which now holds the rest of the scripts), there seems to be a bigger issue at hand
I thinks it helps in patching as well and shorter updates.... :)
Definitely!
The content was gold! However, although I'm highly impressed by your acting skills, I still thought it was a little cheesy to do it like this :D But I guess some others really liked it so oh well! I can live with it because the content and structure is very good otherwise ;)
Can you make some videos covering Advance topics in DOTS?
A valuable video
These videos are so good dude
Very Good!
yo dude, this is great
Thanks!
Life saver!
How can I manage to get an ide similar as you. I want your extensions/themes, etc. Where can I find them.
When I did this I had to reference a bunch of unity assemblies like TextMeshPro, Netcode, and some other things. Is there a way to have this happen automatically? At least for the Unity register assemblies? It took a while to figure out which ones I needed to add. After doing all that it did make my code compile much faster though, so thanks!
What code editor is that ? Never see that tbh, and if you mind what font youre using ? Kinda elegant
The code editor is called Rider and the font is called Victor Mono:D
@@InfallibleCode cool ! Btw, thankyou so much for your content. Really helpful for me. Youre awesome :D
Thank you for this helpful Video.
But what are you doing with imported packages which are belonging to the csharp assembly? As far I could see, I can not set up a dependency to this assembly!?
Thank you