Oh yes! I’ve always noticed that group of people who think just like that, adding tracks simply because they’re better. Glad this guy is more mature than that.
But no where in the video did he mention what tracks he would like to see in the next Mario Kart, its was just a 30 minute video that of him explaining what how many tracks have and have not been remade as retro tracks. It kind of felt like a like I was at a meeting and the video got boring really quickly
@@DAVID-ANDERSON Well, the video is not about what I want, but what the future possibilities are. If I want to do that, I'll do a wishlist video at some point.
One thing I haven't seen much discussion about predicting tracks in the next Mario Kart is the idea of courses with different routes each lap. When the Tour city tracks were remade in the BCP, each lap was different to use up the entire course layout. Tour Piranha Plant Cove had this treatment as well as there were 3 variants of it in Tour. Now if this new course design type was exclusive for Tour nitro tracks, then it's probably a one time thing. However, this course design was applied to a few other retro courses in the BCP. N64 Kalimari Desert made use of the train tracks, and the final lap of DS Peach Garden was reversed like Tour Paris Promenade. So I think it's likely that this course design may be used in future retro tracks and possibly future nitro tracks. It's like how MK7 introduced super long tracks split into 3 sections that MK8 continued. Imagine getting a nitro track based on (maybe) a kingdom in Mario Odyssey or a location in Mario Wonder that uses this course design.
@@HDRookie yeah I like how it spices up some tracks like that one ds track that I forgot the name about (peach garden or something) with a small change. Or when it is creative like with kalamari desert. But I think it was used a bit too many times
I believe Kalimari got this treatment because of the tunnel being a famous easter egg route in N64 For Peach Gardens, it was apparently a cut route in the original DS iteration, so bringing it back makes sense as well I don’t necessarily believe this was a BCP gimmick, moreso some extra flair for tracks that could get some
Honestly I hope it's all new tracks. I think we got plenty of new games to base it off. Mario odyssey, Mario wonder, bowsers fury, the new peach game, etc.
The way I see it, courses that have never been remade are the most likely picks, followed by courses that were only remade in tour, followed by courses that were only remade in DS/Wii. Maybe courses that were only remade in 7 can show up as dlc but not base game. I’d also say that besides maybe the tour cities, the only courses in 8 deluxe that should be in the next game are nitros. No course that was a retro in 8/BCP should be in the next game (as much as I want them to bring back sunset wilds and give it another chance). Crossovers I also think could only return in dlc
@@HDRookie,I foresee that ALL Retro Tracks That Were in Tour,but cutted From the Booster Course Pass WILL be in the Next Installment,especially Piranha Plant Pipeline
Amazing to see how Mario Kart 8 has evolved over time, and while i will miss looking forward to new DLC waves, i will still play frequently throughout 2024 and beyond.
@@HDRookie,Because Nintendo Brought out A Official Final Update For Mario Kart 7 Around 8's Release they probably do the Same with Mario Kart 8 Deluxe & The Booster Course Pass,which includes the Addition of the Losing a Ball Sound Effect in DS Waluigi Pinball & the Sunset Visual Effect in GBA Sunset Wilds,Because Tour Got This Updates,& GBA Sunset Wilds in the Switch Online GBA Version Do have the Actual Sunset,so what do you think,are they gonna release a Final Update with all these fixes before the Successor's Launch Next Year?
I would love to see tracks that were never remade have priority over tracks that already appeared as retros. I really wish we had Wario Colosseum in MK8D since it would've been perfect for anti-grav. I hope to see it in the next game since anti-grav will basically stay as a main mechanic (some MK8D tracks wouldn't work without it, like Electrodrome).
I also really want Mario colosseum and I hope they make it 2 laps still, I hate that any long track gets 1 big long loop :( Really want the wuhu maps too
I have a suspicion that they may for-go the entire "cup" system we've been dealing with since DS. Heck, they may even have a story mode instead where you work your way through the levels, easiest to hardest in order, and you can stop in that progression at anytime (like an all-cup tour but default). Then they would also have a V/S mode for when you want to play tracks whenever. Also, I won't be surprised if there is a built in course builder as well, using SNES track themes as templates.
I actually think other courses remade for Tour that were already remade before - such as Mushroom Bridge and Airship Fortress - also have a chance to be remade for the next game. It's much like the Booster Course Pass: they already have (re)made these courses for Tour and can simply just reuse the remakes with slight tweaks to the design. Just like with reusing the courses remade for Tour that _weren't_ remade before, most of these already remade remakes have gained massive overhauls, so reusing these versions again for the ninth/tenth Mario Kart not only saves time, but also preserves these Tour versions of beloved tracks (since Tour won't be able to be playable forever). If they want to, they could fill up the entire retro selection in the basegame with courses that were remade for Tour (and weren't already used in the BCP), whether they were already remade for a past Mario Kart or not! ...Not that I want the _entire_ retro selection to be Tour-remade tracks (since I still want Toad's Factory to be remade, and with all the Rainbow Roads in Tour to be in MK8 already, we still need GBA Rainbow Road to end the retro selection on), but it's still a possibility I wouldn't necessarily rule out, especially in this new era of Mario Kart, with futures uncertain and predictions feeling like the Wild West all over. On a side note, I wonder what they will do with the music for the next Mario Kart. Will they simply reuse (or remaster in the GBA courses' case) the old music like what was done in Tour? Will they use the same big-band style as in Mario Kart 8 (get new big band-style arrangements for courses which music weren't in MK8 before, or use the MK8 version when eligible)? Or make new rearrangements in a totally different style?
I think the bar has been raised for music. They need to do rearrangements at this point, or it'd be seen as lazy. I could even see Tour port usage being seen as lazy as well. I'd prefer they remake these tracks from the ground up. A lot of them could benefit from some antigravity sections as well.
You actually gave me an idea: in my video where I explain how I would see the game, I’d add a number of stars from 0 to 3 that indicate if I think if it’ll appear or not in the game. 0 means I have almost no hope to see the track get remade, 1 means I have some doubts about its appearance, 2 means I think it’ll appear, and 3 means I’m almost sure it’ll appear in MK9.
I agree with most of this. I think the only thing I would add would be adding any retro track from DS into the eligible category. You mentioned they would be the most likely to be brought back out of the courses that have been remade but I do think there is more to it. Especially if they were remade in Tour. Courses like GBA Luigi Circuit and Frappe Snowland feel like locks to me for a 24 course retro selection just due to how old their first remake was. Even courses like Banshee Boardwalk would make sense to get remade again. I think Wii’s retro courses might be a little too recent for another remake but DS retros make a lot of sense to get into the eligible category vs just being likely.
Wow, it’s always a great pleasure to find an underrated talent in UA-cam. I’ve enjoyed some of your other videos quite a bit, but this takes the cake. A well-reasoned, logical, interesting argument with good picks and info to back it up. Well done!
I honestly feels there will be some retros that were remade would be in the base game of the next mariokart game for one major reason N64 is not going to have only 1 track. While other games have had one track for GBA or SNES, both of those games (at least until 8/deluxe started giving them the remakes they are deserves) weren’t really that crazy. Granted, if any n64 courses were coming back, I suspect it won’t be any that we’re in MK 8 or it’s DLC So I think banshee boardwalk, Mario raceway and a few others could be in the base game. At the very least, I think the majority of retros will be ‘first timers’
4:04 Sorry to be "that guy" but I am a die-hard Pokémon fan and Pokémon Legends: Arceus is actually a MAINLINE Pokémon game...it's not a spin-off. MULTIPLE sources confirm this, including the official Japanese Twitter using the Japanese title for the mainline series to describe Legends. Great video though!
Sure, semantics are semantics. But let me ask you a question: When you think about "Generation 9", what games immediately come to your mind? My point here is that even classifying Tour as main series doesn't really equate it to being "the 9th MK". It is effectively a spinoff, regardless of its relevance to the main series.
So, my rules for the base game’s nitros are: -In my selection of 6 cups, each game should get 3 tracks -No Tour tracks (they’ll be in a DLC) -No Arcade GP tracks (same as the previous one) -No tracks that were in Wii U MK8’s base game -A same theme can’t appear in the retro selection more than twice -No nitros from the Booster Course Pass -No nitros from the OG Wii U DLC (although Dragon Driftway could be in a MK9 DLC later on) -There should be a maximum of 1/4 courses that have already been remade
The only courses I want are Wario Colosseum, N64 Wario Stadium, GBA Rainbow Road, GCN Rainbow Road, DS Rainbow Road, the Original version of Sky Garden but with Elevation changes, DS Luigi’s Mansion, 3DS Wuhu Loop, 3DS Maka Wuhu, DS Delfino Square (Croco 64 Version), SNES Mario Circuit 4 (November 1991 Prototype Version but with lots of Elevation changes), DS Waluigi Pinball because Waluigi needs a Retro track, GBA Boo Lake, Wii Toad’s Factory, N64 Banshee Boardwalk, any Wii U course, and 3DS Mario Circuit.
Fantastic video. I think that your pool of eligible retros for the base game for the next game is almost spot on. I think that if the next Mario Kart has more crossover tracks (Kirby, Splatoon, etc.), I could see all 5 crossover tracks from the Wii U DLC returning to hype up the crossover aspect even more. Only time will tell who's right.
If we were to get "retro tracks" in future Arcade installments, they would be from the previous arcade games and not from the mainline series, Tour or Live Circuit
FYI, Legends Arceus is considered a mainline Pokemon game despite it's differences in gameplay. Its lore is tied into the other main games and pokemon can be transferred between it and other mainline Pokemon games on Switch.
Not saying it's not true - but if you asked everyone what Generation 9 was, they'd tell you Scarlet/Violet. I personally preferred Arceus - but that's just what reality is. And that's kind of the point I'm making. Even if Tour is main series, it's hard to call it "Mario Kart 9".
You and I are in the same boat of how they'll go about the tour nitros tho I'm still conflicted on how they'll treat the city tracks as I doubt they will just ignore them entirely.
On the topic of the unfortunate 16, I don’t think they’ll count as remade courses, considering the fact that most people didn’t play tour and that tour stopped rolling out new content. Eventually the tour servers will shut down and then those courses will be considered unplayable.
Thing is though, I think I'd also rather just get new remakes of those courses than Tour ports as well. I wonder what they'd do if they choose something like Lakeside Park, for instance.
Very amazing and logical video with great picks. I think it might be a while till we get a new mk due to the dlc being out and full now, but we will see what happens in the future.
I agree with 95% of this, but I think that crossover courses could be in the base game if the guest characters return. For example, if they add Capt Falcon as a playable racer I could see Mute City being included as a Wi U retro track as his "home" course. I doubt they will remove Link, Isabelle and Inkling from the roster, and new additions such as Zelda, Olimar and Falcon would fit in well imo. N64 Wario Stadium is a lock for sure, but I doubt it will be the only N64 track, a few fan favorites like Koopa Beach and Banshee Boardwalk would be good to see alongside it!
I fucking love this channel, the more logical and realistic perspective here is such a joy to watch, it’s honestly refreshing to see. I think the next game will be focused on bringing back untouched tracks or ones that haven’t been touched since DS or Wii, with a few fan favorites sprinkled throughout, and as for MK8 tracks, I believe the original 16 courses would be what they focus on over the Wii U DLC courses. The courses that I predict are likely to be in the next game (not including 8 tracks) are as follows: -SNES Mario Circuit 4 -N64 Wario Stadium -GBA Lakeside Park -GBA Broken Pier -GBA Rainbow Road -GCN Mushroom City -GCN Wario Colosseum -GCN Bowser’s Castle -DS Delfino Square -DS Airship Fortress -Wii Toad’s Factory -Wii Dry Dry Ruins -Wii Bowser’s Castle -3DS Shy Guy Bazaar -3DS Wuhu Loop -3DS Wario Shipyard -3DS Maka Wuhu -Tour Piranha Plant Pipeline These aren’t all of them, and I obviously don’t expect all of these to be in the game at once, but I think these are some of the more likely tracks they might go with
I could definitely see a timeline where they cover mostly all the tracks that weren't in Deluxe, kinda like how Pokemon generations used to cover all the missing pieces with their remakes so everything would be available. In this case, it'd just be about making everything playable between Switch consoles and maybe Tour.
In my current MKX prediction, I have a few 2nd-time retros (N64 Frappe Snowland, N64 Banshee Boardwalk, DS Delfino Square). In that prediction, I tried to make it as balanced as possible by giving most games equal representation (3 courses, with the exception of SNES, GCN, and Tour, which have two tracks each) but otherwise I prioritized tracks that were never remade. N64 had only one non-remade track and DS had 3, but technically 2 since GBA took the Rainbow Road slot. So for this case, I allowed remakes from DS and Wii. And make sure to remember that after MKX (or whatever its called), some games will be completely out of non-remaked retros and will be forced to double-dip in order to keep having representation.
This right here is my thoughts exactly except for the 5 crossover courses, I think like in 8 we get one row of them on the character roster and some courses, I do only think mute city would come back as a retro though and we would get new zelda, animal crossing, and splatoon courses. I also think we could get 25 retros in 5 cups so when we get a bcp, they can advertise 100 courses.
@@HDRookie my thought was if you have about half or so of the cities plus 8 plus every other game you can get a good 50 courses but who knows I just think Nintendo keeps going with the bcp in future games
The only way I can see RMX courses returning is if somehow (well, somehow without making a mess) they merge the SNES courses into larger courses like how the city variants were merged in the BPC (for a example, one way would be combing SNES MC1, MC3, and MC4 into one course while combing SNES MC2 and rmxMC1and maybe something like rmxMC1-R into another course). Do I think this will happen in the next game? Probably not, and probably never will, the only way I see a slight chance of that happening is if nintendo ever decides to be dead set on having a game with every single mario kart track to avoid having 5 mario circuits that are technically from the SNES.
I think there should be exceptions to a few of the already remade courses. This is to answer, "Are these already remade courses dated in comparison to the newer entries", and "Do the new mechanics and visuals introduced in this new entry benefit on refreshing an already remade stage". This is for the off-chance that Nintendo will do remakes like SNES Rainbow Road, GCN Yoshi Circuit, and GCN Baby Park because there are DS Era retro tracks that are so dated that remaking these again will benefit it.
Really hope we get at least one of the Wuhu island courses. Whenever I think of the Wii/3DS era, those courses tend to be the first to pop into my head. On a more sombre note, my heart is heavy knowing GBA Sky Garden and Sunset Wilds have a near 0% chance of returning in the next games, or in the next decade for that matter. Sunset Wilds hurts especially.
Admittedly, Sky Garden felt like a bonus in 8D. Getting Sunset back without the Sunset is excruciating though. Hopefully they run it back to make up for this verison.
How I would make the MK9 retros: Shell Cup: -DS Figure-8 Circuit -Wii U Sweet Sweet Canyon -SNES Donut Plains 2 -3DS Shy Guy Bazaar Banana Cup: -Wii Toad’s Factory -N64 Frappe Snowland -SNES Choco Island 1 -GBA Cheep Cheep Island Bell Cup: -N64 Wario Stadium -GCN Mushroom City -Wii Coconut Mall -DS Airship Fortress Leaf Cup: -3DS Maka Wuhu -Wii U Electrodrome -DS DK Pass -GCN Bowser’s Castle Bob-Omb Cup: -SNES Mario Circuit 4 -N64 Banshee Boardwalk -GBA Lakeside Park -GCN Wario Colosseum Lightning Cup: -Wii Dry Dry Ruins -Wii U Cloudtop Cruise -3DS Neo Bowser City -GBA Rainbow Road What I prioritized here is that each game has the same number of retros. What do you think?
We are not getting retro tracks in the next Mario kart. We literally just got 48 retro tracks, the next game will be all new with an eventual DLC that adds retros
@@TateTheTalisman Nintendo can’t just let down retro tracks. I think in every mainline Mario Kart, it’s important to keep at least the SNES retros, and we should at least get N64 Wario Stadium as well.
@@TateTheTalisman Well, at least the ones that hadn’t been remade out of Super Circuit and Tour and would deserve an actual glow-up. That includes tracks like SNES Vanilla Lake 1/2, N64 Wario Stadium, GBA Lakeside Park, GBA Rainbow Road, GCN Wario Colosseum, DS Figure-8 Circuit, Wii Toad’s Factory, or Wii Dry Dry Ruins.
It is a fun selection, but I don't think they're worried about dividing them fairly between game. They haven't done that since MKDS, and I think the Tour courses are absolutely going to be a factor.
might be a hot take, but i really think next game theyll have every track be nitros, esp since we've been stuck with sooooo many of the same retros for so long, with smth like Mushroom Gorge appearing in 4 games in a row. may be best to save retros for DLC i think
Trying to follow any “patterns” when predicting anything Nintendo related always goes wrong. They’ll do whatever they want; I think any track could be eligible. It’s okay to take predictions seriously, but at this stage, I think having fun with speculating by mixing in some of one’s wishlist is the most exciting part in this brief content drought.
It worked out decently for the original MK8 now! I think what needs to be considered is that any pattern might be broken, but it doesn't mean that all, or even most will. For instance, they still haven't brought back a true retro track in the same cup as another track from that same game. Almost 20 years now that this has been a reliable pattern.
Weirdly I feel that F-Zero tracks have a similar Mii logic in my mind for returning. I say this because they're a very different deal to AC and Zelda which had named cups and a character. F-Zero got 2 tracks across two cups not named after it, like the Wuhu's
I think tracks like Lakeside Park and Bowser Castle 4 could be remastered again since they’ve only appeared in Tour. Other than that, I don’t know. I prefer the Booster Course Pass’ more cartoony art style, and I’d honestly rather see tracks remastered like that instead of the overly realistic style of base MK8.
I wouldn’t mind and I could see a possibility of MK8d being ported to the switch 2 with the BCP courses adjusted into the base game and have dlc with the arcade GP courses. Not to mention we need a battle course pass for MK8D before we predict the next game, be it a third version of 8 or a fresh new game
I actually found an old MK9 prediction document from about a month after Tour first came out while scrolling through older files on my PC. Figured I might as well share a piece somewhere. I followed the whole idea of "no returning retros" while ignoring Tour since I wasn't particularly familiar with its track selection, but also on launch it took so much from 7 that it seemed like an anomaly rather than something to actually consider. *Shell Cup:* 3DS Toad Circuit (ayyyy BCP lmao) SNES Koopa Beach 1 (bit of a generic/common pick at the time, didn't really have anything I actually wanted to be in this slot so why not) MK8 Sweet Sweet Canyon (I actually used to be a big fan of Sweet Sweet Canyon for some reason) Wii Toad's Factory (you know why it's here) *Banana Cup:* DS Mario Circuit (I knew at the time that the final 2 turns were way too sharp, but I figured they'd mitigate it with anti-grav. They did not mitigate it with anti-grav in the BCP) SNES Vanilla Lake 2 (a circle that would also get a massive difficulty nerf via the existence of underwater driving, also I wanted to have every SMK track type remade) GCN Mushroom City (figured the reduced traffic that MK8 had would be standard going forward so I moved it up) GBA Lakeside Park (shoutouts to Tour for validating this position while literally only removing the tiniest turn imaginable) *Leaf Cup:* DS Shroom Ridge (thought the two traffic courses had distinct enough vibes to be in relatively close positions, and I didn't think much of Traffic Course Overlap™since 5 cups) N64 Wario Stadium (big shocker this one) Wii Dry Dry Ruins (never liked this track but just added it cause Why Not, just fit the vibes) MK8 Wild Woods (my favorite nitro track from MK8, I was obligated to include it somewhere) *Boomerang Cup:* GBA Sunset Wilds (track always gave me more canyon vibes that they could hone in on for a remake than desert to be completely honest. Shame about the sunset in the BCP though) MK8 Electrodrome (this track always felt like easy "yeah they're bringing this back for the next game" bait to me. I took the bait) SNES Bowser Castle 3 (always thought the SNES Bowser Castle archetype was severely overlooked for how good they were relative to the rest of SMK's tracks. Happy to see it in the BCP) 3DS Maka Wuhu (I noticed the pattern with the 4th course in the Star Cup, but a 3D BC was a necessity, so I just slapped it here. Made the most sense to me) *Lightning Cup:* 3DS Wario Shipyard (had to also put my favorite MK7 nitro in here too, yknow) MK8 Dragon Driftway (another overlooked banger in my eyes, something about it just felt right here) GCN Bowser's Castle (GCN only had 4 tracks and I didn't want to use Colosseum or Rainbow given Stadium + Shipyard and GBA RR, so it getting the BC made sense) GBA Rainbow Road (to the surprise of nobody) Obviously a lot of things would have to be changed if I made an actual prediction now, but one thing's for certain: that Lightning Cup is fucking BANGING and I wouldn't change a single thing about it.
I feel like the next Mario Kart will be Mario Kart X because not only X is the roman numeral for 10 and it will by technicality be the 10th Mario Kart but also because Japan loves using X to mean cross. I feel like the next Mario Kart while still being primarily focused on Mario characters it will also lean more into crossing over with other Nintendo properties more. (Ditching the Mario Kart label for Smash Kart just never made much sense to me IMO.) Calling the X a Cross could also tie in with new potential track gimmicks like two theme's crossing over with each other to alter the tracks (I'm thinking something kind of like Sonic and All-Stars Racing Transformed). :p In terms of cups and retros, I do believe that we will be getting more than the classic 8 cups, at least 10 minimum. I think, for the most part, they will focus on Tracks that haven't been remade before excluding any tour track remake that wasn't in the BCP. However remade tracks from DS and maybe Wii may be eligible again since back then little change were made to the tracks (Especially in DS' case) and otherwise we'd only be getting 1 64 track and many others like DS wouldn't have many options. The only tracks that I feel are an absolute lock in the next Mario Kart is Piranha Plant Pipeline since it missed out on 8D's BCP though I feel like we may get one other tour track so tour doesn't only have 1 track as well, My gut says Ninja hideaway due to it being a fan favorite that released early on in the BCP's life, and GBA Rainbow Road to continue the tradition of the next Mario kart Remaking the Rainbow Roads in order of release. In terms of tracks based on other properties returning, since I think the next Mario Kart will lean harder on cross Nintendo content I can see some of them returning. Feel like at least one of the Wuhu stages will return as well as the Zelda course and one of the F-ZERO courses. maybe in their own cup with another returning Nintendo themed Track? In terms of New "Nitro" tracks, my only hope is that they lean heavier into the Nintendo Franchise's theme like the Zelda or Yoshi's island track. For Example, if there's a new DK track it pulls more inspiration from DK games like how 3DS DK Jungle was based on Returns instead of just slapping DK's face on the level and calling it a DK track. Though if there is a new DK track I kind of hope they now change the coins to bananas. :p For DLC, anything goes. Though if my prediction of the crossing over more into other Franchises turns out to be true I would love to see some tracks and Characters based on 3rd parties, most specifically Sonic due to their friendly rivalry and Pac-Man due to NAMCO creating the Arcade Mario Kart spin offs. Both have even had their own Kart racing games (With Sonic having multiple. :p) and both had Mii suits in Mario Kart 8.
Mario Kart X feels like the best title. One could interpret it as 10, but it's noncommital. Fans could argue whether or not Deluxe or Tour was 9. Even MKWii was supposed to be called X at one point I believe. I think Ninja releasing first actually works against it, in some senses. It means we've had it longer than the others to this point, and a way to counteract that would be to choose something newer, I'd think. A crossover nitro/retro cup specifically could potentially happen, I agree. But I think they would have to commit to a full cup. Having "Wii U Big Blue" alone would feel awkward, IMO. Don't think they're changing coins to bananas, because bananas are a standard items. Some good thoughts here for sure.
@@HDRookie A full cup was kind of what I was thinking, essentially a full cup or 2 of of crossover tracks. Maybe one for new crossover tracks and one for Retro crossover tracks or just mix the old and new together. :p I wonder if the Wuhu Tracks would be considered for the hypothetical crossover cups as it sort of is a crossover with Wii Sports but also it isn't treated as such in Mario Kart 7 And yeah, they probably wouldn't change the coins to bananas in a new DK track to avoid confusion with the banana peel item, but I love to see them do it due to bananas essentially be the DK equivalent to Mario's coins. Maybe make them banana coins from return/Tropical Freeze instead?
There was! Was just referencing how the initial effort kinda felt put together at the last second. That's why I made sure to include an update later showing that the game did get some good stuff added eventually.
The rules can only hold for one more game it seems. A decision will have to be made 2 games from now, but it's also possible that the decision comes early.
What I bet is that they’ll give the 25 Wii U courses the ‘Switch’ prefix, which I know is incredibly strange because those debuted on the Wii U but when you think about it, it makes some sense. Let’s just say Sundae, Island and Squeaky Clean are Switch nitros, that would mean the Switch only has 3 original courses, which isn’t even enough for a mainline game. It needs *at least* 16 originals. Even if you include the battle courses, it’s still not enough. I wouldn’t put it last Nintendo to try and forget about the Wii U so it’s definitely within the realm of possibility that instead of giving the original 25 the ‘Wii U’ prefix, they instead give it a ‘Switch’ prefix and then the 6 Tour originals can get the ‘Tour’ prefix. Side note: I do hope that if the cities aren’t brought back, they at least use the route changing gimmick in more courses in the future
Like mentioned in the video, I could see them flipping the Wii U DLC to Switch courses. It wouldn't be 3 either, it'd be at least 6, given Ninja Hideaway, Merry Mountain, and Piranha Plant Cove don't have prefixes in MK8.
Another reason Wuhu Loop and Maka Wuhu feel more base game than other crossover courses.....is because they were literally part of 7's base game, and it's not like other 3DS Games didn't get any DLC (well NSMB 2 got DLC)
Yeah, I don't think MK7 was ever on the table for DLC. It felt like the gimmick of the game in some ways though, with 3DS RR also being added as a sector track.
Personally I love the idea of the 9 Wii U DLC Nitro and 7 Tour Nitro/BCP tracks being grouped together as a set of 16, it makes absolutely no sense (especially piranha plant pipeline) but it just feels right for Mario kart tracks to be in sets of 16, and grouping these as 16 “DLC” or “Switch” tracks or whatever you want to call them removes the weird odd numbers they exist in as well as the ambiguity around the Tour nitros. Plus I think they kind of fit together, usually a set of 16 nitro tracks has a consistent design philosophy to them and I can see that a bit with these. A big thing is that all of the tracks with unique references to other games in their coins, end music, etc all fit within that group. Mostly the crossover tracks, but that way yoshis island gets grouped with them which I think makes sense. It also groups sky high sundae with the f-zero tracks (the only non-remakes to use low gravity), sky high sundae with excitebike (both of the straight line tricking courses), and super bell subway with ninja hideaway / squeaky clean sprint / piranha plant pipeline, other tracks that focus heavily on alternate routes, for a few design similarities that I think would be nice to group together.
It's not without impurities but I can think a case could be made to label the 8U DLC 'NS courses'. Especially considering they didn't come from a Wii U disc.
I personally think retro tracks from MKDS and MKW could still be eligible, since 2008 the method for creating retro tracks has evolved, look at a GBA retro track from Wii and compare it to Cheese Land or Boo Lake, plus games like MK64 and MKDS are almost complete, and having one or two tracks of games that many people love would be a strange and (in my opinion) a bad decision on Nintendo's part. I can see the points against this idea, and while I can agree with some, I still think Nintendo will probably go with the route I said. Still, great video! Can't wait to see your predictions.
I have a few thoughts. 1) The course counter that we know may have been reset once 8DX launched, and the BCP came. That would mean effectively, any track in 8DX is ineligible for a new game. This would also mean MK64 is down to 6 courses again, and so on. But Wii is still at 11/16. This would also allow prior retros such as Frappe Snowland and Airship Fortress to get a second chance. 2) I don’t think the Tour Originals bar Pipeline will come back. At least not for this entry. I think having Pipeline in a selection of even 16 retros is reasonable. 3) We don’t know Nintendo’s future plans. Many suggest a 20/20 or 24/24 nitro-retro split. It’s not out of the question to have a 16/16/16 split between nitro, retro, and more crossover courses.
Think all of these are a possibility, TBH. Considering 8 has been on the market for so long at this point, the idea of all retro courses outside of the ones from 8 being eligible is believable again.
If we don’t get Toad’s Factory, Maka Wuhu, DS Bowser Castle, and Piranha Plant Pipeline I’m will hunt down Nintendo. Also, I still think 10 will be new retros only. We still have enough tracks to do at least 1 more game with this, plus DLC having returning retros doesn’t break this imo, it’s content added later on so recycling retros doesn’t affect the formula Nintendo made in DS. Finally, I think Tour is 9 and Nintendo will make it that. While Double Dash isn’t as different from Mario Karts released after, compared to the first 3 it was very different yet it was still considered 4. Plus companies like going to 10 with big marketing so Nintendo would probably want to do that and Tour exists so just have it be 9.
Addition for Switch nitros Tour only retros, and crossover content: I never thought of the Wii U DLC tracks becoming Switch nitros alongside the Tour originals but honestly that'd be pretty cool. Strange since they were playable on the Wii U first, but I wouldn't mind this happening. While I think Tour is mainline and will be counted as mainline, Tour retros should still return as first remakes. I think what makes me think this is reaching their full potential with mechanics like underwater, gliding, and antigravity (especially since antigravity wasn't in Tour.) Finally, crossover content. I think crossover content being DLC only is perfect and the perfect way to have Nintendo characters in Mario Kart. MK8 is the perfect formula for it, Mario Kart is perfect the way it is being MARIO, and having a few crossover characters and tracks added in a DLC as extra content is just a perfect mix a both. Gives you the ability to play as characters like Link or Kirby and tracks based off those franchises in a Mario Kart while not losing what makes Mario Kart, Mario Kart. *(Pipeline being a new track for 10 would be insane but Nintendo would definitely do that lol)*
I think there’s a chance that Nintendo might add another N64 retro to prevent an unbalanced retro track selection. Most likely an N64 retro from DS or Wii. These tracks include: Moo Moo Farm Frappe Snowland Choco Mountain Banshee Boardwalk Mario Raceway Sherbet Land DK’s Jungle Parkway Bowser’s Castle
I would personally classify Tour as mainline, as both Nintendo EPD and Bandai Namco's (recently named) Studio 2/Studio S developed the game in part with DeNA and Nintendo has classified their mobile outings as mainline before like with Fire Emblem Heroes, and the Tour courses and characters coming back for the Booster Course Pass are also in line with how elements from FE Heroes like the game's Tempest Trials and the character of Veronica were implemented in Fire Emblem Engage. That being said, I do agree that the courses remade for Tour would likely not influence their potential return in the next Mario Kart game unless they were implemented in the Booster Course Pass, as the sheer volume of courses remade for Tour would greatly limit the potential pool of new courses that hadn't been remade. As for the RMX courses, the only course I really feel should make a return over its base track would be RMX Vanilla Lake 2, as the new layout and decor makes it feel like it could be a modern Mario Kart track, albeit one from an early cup. And for the crossover courses, I feel like Excitebike Arena could have a chance of returning in the next game, as while it is based on an outside NES game (not counting the Satellaview version), it was a title directed by Miyamoto and was one of the games cited by Miyamoto as being a part of the development of Super Mario Bros (namely for its screen scrolling and warping, with the other being Devil World for its player character size; also, for what it's worth, the Excitebike Arena music is one of the few tracks that was implemented into Smash Ultimate as a Mario Kart series song). Of course, that is assuming the next Mario Kart is going to limit itself back to Mario series content, which is the most likely scenario as stated in the video. And while I know others have mentioned it already, Pokemon Legends Arceus is classified as a mainline title for Gen 8 of Pokemon, much like how Let's Go Pikachu/Eevee is classified as a mainline title for Gen 7 of Pokemon, despite the different gameplay flows compared to the flagship titles for their respective generations. Otherwise, this video was a great round-up of the potential courses we could see as retro courses in the next Mario Kart.
I like the perspective about Excitebike Arena, and how it's music was categorized in Smash and taken from MK, despite being it's own series. And yeah, the way I see it is: Tour is an 8th generation MK game.
I think Nintendo will still reuse some tracks, at least in a hypothetical DLC. I mean, it would be kinda sad if there was only 1 track from MK64 in this game.
12:10 The Tour City tracks would also be awkward because they are real world locations instead of Mario ones. It's cool as it's own gimmick, and that's why it needs to be all or nothing. Having only a few feels like a cop-out, because they're not very creative and take away a slot from what could be a more imaginative course. I'm hoping Tour tracks are ridden from base-game selections forever-- only appearing as DLC from now on.
My solution to the 'are already remade tracks alligable?' thing. I'd say that every remade track which didn't have the flying and underwater gimmicks should qualify as remakable (DS and Wii) as well as the 3DS courses, because honestly, the grafic quality of MK7 is a bit lacking. This of course would mean that only WiiU und Switch remade courses are not able to be remade, which is still a bunch of tracks that fall through. My reasoning for that is that these retro courses often leave something to be desired (especially MKDS, it's one of my favourite games, but dang, some remakes stink...) But that's just my view on the topic😊 Edit: What I also would find quite a good idea is to give some retro tracks new themes. This idea came to me when I thought of the fact that in mario kart, muddy tracks are considered 'chocolate' and snow tracks are considered 'vanilla' which makes them kinda counterparts. So I thought: What if there was a snowy Version of Choco Mountain called 'Vanilla Mountain'. And I think this principle would work with quite a lot of tracks. Turn the Volcano in Grumble Volcano into a geysir that spews water on a beach course, which makes parts of the path flooded. Turn Toad Harbour into a desert3d ghost town which was taken over by boos. Turn Waluigi stadium into a skater park instead of a dirt track. That would freshen things up and also would save time, as the layout of these courses has already been more or less perfected, so the devs could concentrate on the gimmicks more.😅
I think skins for stages would be a good addition. Swapping to skate park Waluigi Stadium could be like selecting Fire Mario on the character select screen.
A possibility that i've seen spoken of that i actually could see happening is Nintendo fully saying screw everything and having mk9 start with only NITRO tracks (32 or 48) and then have remakes in a BCP style dlc This would for sure be bold of them, but i wouldnt rule it out, since it really would be a breath of fresh air after the abundence of remakes we've been playing with both BCP and Tour Yes we might have gotten 20 original courses but outside of those we've been playing the same courses for the last 10 years, and heck 14 of them almost have the same theme with being cities It would give mk9 a unique identity and stand out from mk8dx (which nintendo needs to focus on with how much that game sold), with a better showcase of the game since they wouldnt have to be loyal to any og layout or theme and have free reign to do whatever they want
@@HDRookie I think the way they could tackle the crossovers is that would either be dlc only or be classified as regular retro tracks because wii sports doesn’t have any mario characters in there original games, and they would be classified as CRSV (Crossover)
Im gonna try do some predictions, assuming retro cups work like mk8 wiiu Shell Cup GBA Cheep Cheep Island SNES Vanilla Lake (RMX mechanics) 3DS Shy Guy Bazaar Wii U Thwomp Ruins Banana Cup Wii U Port Toad (Toad Harbor with RMX mechanics) GBA Lakeside Park Wii Toad Factory SNES Bowser Castle 2 Leaf Cup GCN Mushroom City GBA Broken Pier Wii U Electrodome 3DS Wuhu Circuit (RMX mechanics) Lightning Cup Wii U Cloudtop Cruise N64 Wario's gauntlet (Wario Stadium with RMX mechanics) 3DS Wario's Shipyard GCN Rainbow Road Then as for the DLC, it really could be anything, but I assume piranha plant pipeline, DS Airship Fortress, Mount Wario, GBA Rainbow Road, DS Rainbow Road, N64 Jungle Parkway, N64 Banshee Broadwalk, Wario Colosseum, Sunshine Airport, some Wii U dlc track like wild woods, should be in there
I agree with your analysis _assuming_ the Switch 2 isn't backwards compatible and MK9 or whatever it's called isn't season based in some way (I don't even necessarily mean DLC seasons; Splatoon went to being season based for it's 3rd entry) If the Switch 2 is backwards compatible, my question is if they'd want to maximize the differentiation between MK8DX and MK9 (or whatever) by not having any repeat tracks, on the assumption that most people getting MK9 already have MK8DX. If MK9 is season based, my question would be if they'd launch with 24/24, or if they'd launch with 16/16 and add a cup worth of tracks each season until they hit 24/24 outside of whatever DLC they offer, and if they do that and the seasons were free (The Splatoon 3 model, where the seasons are there to advertise NSO essentially, and exist alongside DLC. And I swear if this is how we get mission mode back, as a DLC single player campaign...) And I am posing these as questions rather than statements or predictions of what the New Rules are, since your analysis of what the rules are didn't seem to consider these factors that are both things that immediately popped into my head.
I wouldn't be opposed to a Strikers approach, where content is released in waves, but permanently (as long as the starting amount is good). Don't like the idea of content coming and going.
Yes for dlc all bets are off, but that includes tracks that were in deluxe imo. I think that Nintendo will include koopa cape, coconut mall, maple treeway, waluigi pinball, etc, as dlc for every future mario kart game. They are just too popular and there is no reason not to. Smash kept adding more stages and has almost every stage included. So I don’t think tracks that were in 8 deluxe are inelligible, but I think they’d bring back some of the most popular ones as series mainstays along with popular ones that weren’t in deluxe like airship fortress. For the base game I think you’re right, they’re more likely to pull from tracks that haven’t been remade yet. I’d love to see every previous track included but that might be a bit ludicrous of a track number. I wonder if they will go the route of a subscription service or have something like tour where tracks rotate. One thing is for sure, things sure are unpredictable. You just earned a sub, great work.
It is possible that certain courses are always remade, but I don't know if I'd count it as a lock. You can get a general idea, but it's hard to definitively claim which tracks are "deserving" of this, because it is all subjective. I'd say that remaking a MK track takes a bit more work than remaking a smash stage as well - opposite of how the characters work in those games. The tracks are really what set these games a part so I don't think all of them in one package is too likely.
I'm going to pick 24 courses to be the retros in the next game. Each game will be represented with four tracks with one exception, being Super Mario Kart for reasons I will explain later. Let's go! Shell Cup- GCN Peach Beach SNES Koopa Beach 1 N64 Moo Moo Farm Wii Toad's Factory Banana Cup- 3DS Mario Circuit N64 Frappe Snowland DS Luigi's Mansion Wii U Electrodrome Leaf Cup- 3DS Daisy Hills SNES Vanilla Lake 1 GBA Lakeside Park N64 Wario Stadium Egg Cup- Wii U Cloudtop Cruise DS Delfino Square GBA Bowser Castle 4 TOUR Piranha Plant Pipeline Bell Cup- GCN Wario Colosseum Wii Dry Dry Ruins 3DS Maka Wuhu DS Airship Fortress Lightning Cup- GCN Dino Dino Jungle Wii U Mount Wario Wii Bowser's Castle GBA Rainbow Road I know this list isn't perfect so let me know your opinions!
Well, perfect would be subjective. I think for courses to come back multiple times though, I'd prefer that they're some of the more complex courses. I'd rather just see a new beach level than something like Peach Beach, for instance. I feel like Daisy Hills could easily slide into the shell cup, for instance.
What if Peach Circuit from Tour was actually made for 9? If you don't understand, Peach Circuit is in the club of courses that was finished at the last two weeks of October. The only once that aren't in the BCP are (GBA) BC4, Pipeline, Mario Raceway, and Peach Circuit. BC4 - I doubt that it's coming to the next game because of (DS) Bowser ('s) Castle. Pipeline - Lock On Mario Raceway - Unlikely because of (N64) Wario Stadium. Peach Circuit - Is it actually eligible for 9?
I personally think Nintendo is going to do a small selection of the 21 first time retros, maybe like 4-6, and then the other 18 retros (assuming the next game will consist of 24 retro tracks and 24 nitro tracks) will be previously remade retros from DS, WII, 3DS, WII U, and Tour. in my opinion, (these are just my thoughts only) I think the tour cities and non city nitros (except for pipeline) have been considered remade from tour in Mario kart 8 Deluxe, mainly because they have the tour prefix. also in my opinion I would like for Nintendo to consider all WII U nitro tracks, WII U nitro DLC tracks, and WII U nitro crossover tracks as 1st time retros, I just think it would be the best course of action. My impulse thinking really wants to believe we will get the 21 1st time retros from Super Mario kart, Mario Kart 64, Mario kart super circuit, Mario kart double dash, Mario kart DS, Mario kart Wii, Mario kart 7, Mario kart 8 (all nitros, and DLC) and Mario kart tour for piranha plant pipeline. Either way, I actually don’t care if they do it that way or the more realistic way, because as long as we have a new Mario kart to play, I’ll be really REALLY happy.
Here’s my predictions based on the following guidelines: No double dipping, first time retros only. (Including all tour first time retros) Shell cup: DS Figure 8 circuit SNES Bowser’s castle 1 WII U Animal Crossing WII Toad’s factory 2nd cup (unnamed): N64 Wario Stadium GBA Broken Pier SNES Mario Circuit 4 WII U Mute City Banana cup: SNES Koopa Beach 1 3DS Wuhu Loop GCN Mushroom City Wii U electrodrome Leaf cup: Wii Luigi circuit DS Bowser’s castle Wii U Mount Wario 3DS Maka Wuhu 5th cup (unnamed): SNES Ghost valley 3 GCN Wario Colosseum Tour Piranha Plant pipeline Wii U Hyrule circuit Lightning cup: Wii Mario circuit Wii U Big Blue SNES Bowser’s castle 2 GBA Rainbow Road
My Mario Kart 9 Predictions Shell Cup 3DS Toad Circuit Wii U Water Park GCN Dry Dry Desert Wii Toad's Factory DS Shroom Ridge Banana Cup GBA Lakeside Park Arcade Diamond City Wii U Sweet Sweet Canyon Rare Windmill Plains 3DS Wario Shipyard Leaf Cup Wii DK Summit Rare Haunted Woods N64 Wario Stadium GBA Bowser Castle 4 SNES Mario Circuit 4 Lightning Cup GCN Mushroom City Arcade Bon Dance Street SNES Vanilla Lake 2 DS Mario Circuit GBA Rainbow Road
As much as rebooting a franchise can seem inevitable or a likely choice for Nintendo to take MK, when I really think about it, Not only I don't think Mario Kart will be rebooted. but I don't think it should be. Anti-Gravity as much as it seems like a mechanic that would stick to one game and then left behind, gliding and underwater was brought from Mario Kart 7 to 8. Gliding and underwater was also brought into Tour. So it's safe to expect Nintendo will keep Gliding and Water for another installment. As for Anti Gravity, well... again, as much as I thought it would stay around for only one game, I can see it coming back for one more game and in that sense, complete a trilogy for this Era of Mario Kart. Maybe Mario Kart 10 will have the remaining 55 tracks that were not put in 8 Deluxe and a plethora of new tracks utilizing anti-gravity in even more crazier and innovating ways for track design. Almost like Splatoon has had 3 games that has built off of the first splatoon. I think we might have a similar idea here. 3 Mario Kart games: Mario Kart 7 (Intro to Gliding and Water) Mario Kart 8 (Intro to Anti-Gravity (Gliding and Water continued) Mario Kart 9/10 (The Culmination of Anti Gravity, Gliding and Water) Completing the trilogy.
I just think they do some fucking work and every track in every mario kart for the future, yes it's hard to do but I couldn't care how long it took to release, every character too from every mk, okay not tour but every other game, so everyone is pleased
I will be surprised if Piranha Plant Pipeline isn’t in the next game since for a booster course made for game preservation, it would only make sense to bring it forward in some way. But corporations don’t tend to make sense so I won’t be *that* surprised 😅
Well to be BRUTELY honest the only and ONLY tracks that will be in a future retro GP are: SNES: Mario Circuit 4 Koopa Beach 1 Ghost Valley 3 Bowser Castle 1 and 2 N64: Wario Stadium GBA: Broken Pier Rainbow Road GCN: Mushroom City Wario Colosseum Bowser's Castle Rainbow Road DS: Figure-8 Circuit Bowser Castle Rainbow Road Wii: Luigi Circuit Toad's Factory Mario Circuit Bowser's Castle 3DS: Wuhu Loop Maka Wuhu Wii U: All MK8 tracks Tour: Piranha Plant Pipeline RMX Mario Circuit 1 RMX Choco Island 1 and 2 RMX Rainbow Road 1 and 2 RMX Vanilla Lake 1 and 2 RMX Ghost Valley 1 RMX Bowser's Castle 1 RMX Donut Plains 1
As much as I like and appreciate the booster course pass, it has kinda ruined retro tracks in the sense they feel alot less special now. It also left a sour taste in my mouth just how many Wii tracks were brought back, all fan favourites as well, the other games were just 'get what you get' kinda chosen. Edit: I agree with the logic in this video and hope this is the way they go about it, but they may end up just going for fan favourites again.
I personally think that some of the fan favorite MK7 retros, those not in the Booster Pass like DS Luigi's Mansion, could feature in the game, because DS has 3 tracks unremeade, the first track, the last track and Bowser Castle, so they maybe even have a higher chance than some MK DS and MK Wii retros, like the N64 retros in Wii. I think that 1 of the Wuhu tracks will be in the base game and 1 as DLC. Nevertheless. I am going to rework my retros for MK X/9/Twitter, I think if it was never in a home console game, it has a higher chance, like Luigi's Mansion, Bowser Castle 4, Airship Fortress, only on handhelds/The Unlucky 16, but if It was remade in Wii or (obviously) 8, I'd obstain. Overall this got me thinking and I'm going to change it up. I'll post my old picks in a reply to my comment, because this comment is really long
My old predictions: Shell Cup 3DS Daisy Hills Wii Mario Circuit N64 Frappe Snowland DS Luigi’s Mansion Banana Cup 3DS Shy Guy Bazaar GBA Cheep Cheep Island DS Delfino Square Wii Toad’s Factory Leaf Cup SNES Mario Circuit 4 N64 Wario Stadium Wii U Sunshine Airport GBA Lakeside Park Lightning Cup GCN Mushroom City Wii U Super Bell Subway GBA Bowser Castle 4 DS Rainbow Road MIXED TRACKS (Yes i think they'll return) Egg Cup Tour Piranha Plant Pipeline Wii U Mount Wario Bell Cup 3DS Wuhu Loop Tour Singapore Speedway Wii U Shy Guy Falls Golden Dash Cup SNES Ghost Valley 3 Tour Athens Dash Kirby Cup Tour Sydney Sprint N64 Bowser’s Castle GBA Rainbow Road
Deluxe having 96 tracks means that if Nintendo were to top Deluxe, the bar would be set high and they have to put an equal number of tracks or more. An announcement trailer with only 32 tracks before any DLCs wouldn't look nice. At that point, migrating everything from Deluxe to the new game with a better engine is simply easier and more efficient, something like Smash Ultimate. Or they could go for the Mario Maker route and allow players to download any tracks online if it felt clustered with so many tracks to pick from.
I think DS retros, espescially from the N64 are eligible (not Choco Mountain). Also DS retros in Wii maybe eligble (except Peach Gardens) due to how few are remaning.
I love this guy. Unlike others, he actually thinks about it logically, not just "this would be cool".
Oh yes! I’ve always noticed that group of people who think just like that, adding tracks simply because they’re better.
Glad this guy is more mature than that.
Thanks y'all. Glad I can have a different style that resonates with some.
But no where in the video did he mention what tracks he would like to see in the next Mario Kart, its was just a 30 minute video that of him explaining what how many tracks have and have not been remade as retro tracks. It kind of felt like a like I was at a meeting and the video got boring really quickly
@@DAVID-ANDERSON Well, the video is not about what I want, but what the future possibilities are. If I want to do that, I'll do a wishlist video at some point.
@@DAVID-ANDERSON did you read the title? Nowhere did it say this is a predictions video
19:36 small correction: DK Jungle and Music Park are also missing from MKT
Was meaning to combine with MK8 also - you are correct
Yesir.
One thing I haven't seen much discussion about predicting tracks in the next Mario Kart is the idea of courses with different routes each lap. When the Tour city tracks were remade in the BCP, each lap was different to use up the entire course layout. Tour Piranha Plant Cove had this treatment as well as there were 3 variants of it in Tour.
Now if this new course design type was exclusive for Tour nitro tracks, then it's probably a one time thing. However, this course design was applied to a few other retro courses in the BCP. N64 Kalimari Desert made use of the train tracks, and the final lap of DS Peach Garden was reversed like Tour Paris Promenade.
So I think it's likely that this course design may be used in future retro tracks and possibly future nitro tracks. It's like how MK7 introduced super long tracks split into 3 sections that MK8 continued. Imagine getting a nitro track based on (maybe) a kingdom in Mario Odyssey or a location in Mario Wonder that uses this course design.
I think it's cool for a handful of tracks. Probably a bit overused in the BCP.
@@HDRookie yeah I like how it spices up some tracks like that one ds track that I forgot the name about (peach garden or something) with a small change. Or when it is creative like with kalamari desert. But I think it was used a bit too many times
I really want Toad Harbor to have a different route where you drive through the trolley tunnel.
I believe Kalimari got this treatment because of the tunnel being a famous easter egg route in N64
For Peach Gardens, it was apparently a cut route in the original DS iteration, so bringing it back makes sense as well
I don’t necessarily believe this was a BCP gimmick, moreso some extra flair for tracks that could get some
Honestly I hope it's all new tracks. I think we got plenty of new games to base it off. Mario odyssey, Mario wonder, bowsers fury, the new peach game, etc.
14:04 oh god… the music and the frame perfect shock dodge 🤤
They better put Funky Stadium as a retro battle course
The way I see it, courses that have never been remade are the most likely picks, followed by courses that were only remade in tour, followed by courses that were only remade in DS/Wii. Maybe courses that were only remade in 7 can show up as dlc but not base game. I’d also say that besides maybe the tour cities, the only courses in 8 deluxe that should be in the next game are nitros. No course that was a retro in 8/BCP should be in the next game (as much as I want them to bring back sunset wilds and give it another chance). Crossovers I also think could only return in dlc
Would agree with just about all of this
I agree with most of this, except for the MK 7 part (see my own comment)
@@HDRookie,I foresee that ALL Retro Tracks That Were in Tour,but cutted From the Booster Course Pass WILL be in the Next Installment,especially Piranha Plant Pipeline
@@jasperstuart5745 Not sure I agree with this. Do you think they would bring back both Donut Plains 1 and Donut Plains 2 together, for instance?
🤡
Amazing to see how Mario Kart 8 has evolved over time, and while i will miss looking forward to new DLC waves, i will still play frequently throughout 2024 and beyond.
Yeah, sometimes in all our future speculation topics, we lose sight of just enjoying what we have, lol.
@@HDRookie,Because Nintendo Brought out A Official Final Update For Mario Kart 7 Around 8's Release they probably do the Same with Mario Kart 8 Deluxe & The Booster Course Pass,which includes the Addition of the Losing a Ball Sound Effect in DS Waluigi Pinball & the Sunset Visual Effect in GBA Sunset Wilds,Because Tour Got This Updates,& GBA Sunset Wilds in the Switch Online GBA Version Do have the Actual Sunset,so what do you think,are they gonna release a Final Update with all these fixes before the Successor's Launch Next Year?
@@JasperStuart-x2n I think what we've got is what we'll get. Onto the next game.
@@JasperStuart-x2ni am outraged they didnt fix Sunset Wilds in Wave 6 like how they fixed Coconut mall in Wave 2.
I would love to see tracks that were never remade have priority over tracks that already appeared as retros. I really wish we had Wario Colosseum in MK8D since it would've been perfect for anti-grav. I hope to see it in the next game since anti-grav will basically stay as a main mechanic (some MK8D tracks wouldn't work without it, like Electrodrome).
I also really want Mario colosseum and I hope they make it 2 laps still, I hate that any long track gets 1 big long loop :(
Really want the wuhu maps too
I have a suspicion that they may for-go the entire "cup" system we've been dealing with since DS. Heck, they may even have a story mode instead where you work your way through the levels, easiest to hardest in order, and you can stop in that progression at anytime (like an all-cup tour but default). Then they would also have a V/S mode for when you want to play tracks whenever.
Also, I won't be surprised if there is a built in course builder as well, using SNES track themes as templates.
Could see that. That's where the RMX courses would be useful for sure. That'd be a great "extra" feature.
Course builder using SNES themes is an insanely good idea.
Good video! i agree with a lot of what you said. My 24 track prediction almost completely fell under your rules, aside from a few courses.
5:49 that’s TRAGIC 💀
It was a 6v6 and my teammate passed me, so it's all good lol
I love how you mentioned that starting from Mario Kart DS and onwards, Mario kart became more popular than ever
Well, the sales numbers just don't lie. The success on the DS and Wii really catapulted the series.
@@HDRookie yeah as well as 7 and 8/8 deluxe
I actually think other courses remade for Tour that were already remade before - such as Mushroom Bridge and Airship Fortress - also have a chance to be remade for the next game. It's much like the Booster Course Pass: they already have (re)made these courses for Tour and can simply just reuse the remakes with slight tweaks to the design. Just like with reusing the courses remade for Tour that _weren't_ remade before, most of these already remade remakes have gained massive overhauls, so reusing these versions again for the ninth/tenth Mario Kart not only saves time, but also preserves these Tour versions of beloved tracks (since Tour won't be able to be playable forever).
If they want to, they could fill up the entire retro selection in the basegame with courses that were remade for Tour (and weren't already used in the BCP), whether they were already remade for a past Mario Kart or not! ...Not that I want the _entire_ retro selection to be Tour-remade tracks (since I still want Toad's Factory to be remade, and with all the Rainbow Roads in Tour to be in MK8 already, we still need GBA Rainbow Road to end the retro selection on), but it's still a possibility I wouldn't necessarily rule out, especially in this new era of Mario Kart, with futures uncertain and predictions feeling like the Wild West all over.
On a side note, I wonder what they will do with the music for the next Mario Kart. Will they simply reuse (or remaster in the GBA courses' case) the old music like what was done in Tour? Will they use the same big-band style as in Mario Kart 8 (get new big band-style arrangements for courses which music weren't in MK8 before, or use the MK8 version when eligible)? Or make new rearrangements in a totally different style?
I think the bar has been raised for music. They need to do rearrangements at this point, or it'd be seen as lazy. I could even see Tour port usage being seen as lazy as well. I'd prefer they remake these tracks from the ground up. A lot of them could benefit from some antigravity sections as well.
You actually gave me an idea: in my video where I explain how I would see the game, I’d add a number of stars from 0 to 3 that indicate if I think if it’ll appear or not in the game.
0 means I have almost no hope to see the track get remade, 1 means I have some doubts about its appearance, 2 means I think it’ll appear, and 3 means I’m almost sure it’ll appear in MK9.
I agree with most of this. I think the only thing I would add would be adding any retro track from DS into the eligible category. You mentioned they would be the most likely to be brought back out of the courses that have been remade but I do think there is more to it. Especially if they were remade in Tour. Courses like GBA Luigi Circuit and Frappe Snowland feel like locks to me for a 24 course retro selection just due to how old their first remake was. Even courses like Banshee Boardwalk would make sense to get remade again. I think Wii’s retro courses might be a little too recent for another remake but DS retros make a lot of sense to get into the eligible category vs just being likely.
Delfino Square feels like a potential target, TBH.
@@HDRookie Ooh, I definitely could see Delfino Square getting in. Though it’s more personal preference more than anything haha.
Wow, it’s always a great pleasure to find an underrated talent in UA-cam. I’ve enjoyed some of your other videos quite a bit, but this takes the cake. A well-reasoned, logical, interesting argument with good picks and info to back it up. Well done!
I was somewhat unconfident on this one as it got close to release - glad some people are finding it informative though. Thanks!
I honestly feels there will be some retros that were remade would be in the base game of the next mariokart game for one major reason
N64 is not going to have only 1 track.
While other games have had one track for GBA or SNES, both of those games (at least until 8/deluxe started giving them the remakes they are deserves) weren’t really that crazy.
Granted, if any n64 courses were coming back, I suspect it won’t be any that we’re in MK 8 or it’s DLC
So I think banshee boardwalk, Mario raceway and a few others could be in the base game.
At the very least, I think the majority of retros will be ‘first timers’
Really insightful and enjoyable video. I genuinely do believe this is an incredible addition to the conversations about the future of Mario Kart
4:04 Sorry to be "that guy" but I am a die-hard Pokémon fan and Pokémon Legends: Arceus is actually a MAINLINE Pokémon game...it's not a spin-off. MULTIPLE sources confirm this, including the official Japanese Twitter using the Japanese title for the mainline series to describe Legends. Great video though!
Sure, semantics are semantics. But let me ask you a question: When you think about "Generation 9", what games immediately come to your mind?
My point here is that even classifying Tour as main series doesn't really equate it to being "the 9th MK". It is effectively a spinoff, regardless of its relevance to the main series.
@@HDRookie Ah, okay. That makes more sense now. Thanks for clarifying 👍
3:02 Yo, thanks for showing me there, now im subscribed to your channel👍
It was the perfect recent example honestly. Thanks for the sub!
So, my rules for the base game’s nitros are:
-In my selection of 6 cups, each game should get 3 tracks
-No Tour tracks (they’ll be in a DLC)
-No Arcade GP tracks (same as the previous one)
-No tracks that were in Wii U MK8’s base game
-A same theme can’t appear in the retro selection more than twice
-No nitros from the Booster Course Pass
-No nitros from the OG Wii U DLC (although Dragon Driftway could be in a MK9 DLC later on)
-There should be a maximum of 1/4 courses that have already been remade
The only courses I want are Wario Colosseum, N64 Wario Stadium, GBA Rainbow Road, GCN Rainbow Road, DS Rainbow Road, the Original version of Sky Garden but with Elevation changes, DS Luigi’s Mansion, 3DS Wuhu Loop, 3DS Maka Wuhu, DS Delfino Square (Croco 64 Version), SNES Mario Circuit 4 (November 1991 Prototype Version but with lots of Elevation changes), DS Waluigi Pinball because Waluigi needs a Retro track, GBA Boo Lake, Wii Toad’s Factory, N64 Banshee Boardwalk, any Wii U course, and 3DS Mario Circuit.
A lot of courses still, don't you think? 😄
Good choices overall though, sounds like a fun game.
5:48 bro I would’ve dashed my controller across the room if that happened to me
No points lost, so no big deal. My teammate in this match was thr only one to pass :)
Fantastic video. I think that your pool of eligible retros for the base game for the next game is almost spot on.
I think that if the next Mario Kart has more crossover tracks (Kirby, Splatoon, etc.), I could see all 5 crossover tracks from the Wii U DLC returning to hype up the crossover aspect even more.
Only time will tell who's right.
ngl, this is such a good and organized video. always logical and so many good arguments. well done, friend
If we were to get "retro tracks" in future Arcade installments, they would be from the previous arcade games and not from the mainline series, Tour or Live Circuit
FYI, Legends Arceus is considered a mainline Pokemon game despite it's differences in gameplay. Its lore is tied into the other main games and pokemon can be transferred between it and other mainline Pokemon games on Switch.
Not saying it's not true - but if you asked everyone what Generation 9 was, they'd tell you Scarlet/Violet. I personally preferred Arceus - but that's just what reality is. And that's kind of the point I'm making. Even if Tour is main series, it's hard to call it "Mario Kart 9".
@@HDRookieLegends Arceus is actually a Generation 8 game, having come out a year before Scarlet & Violet's announcement.
@@dataexpunged4784 Yeah, and that's what I think Mario Kart Tour is also. We just don't know what Scarlet/Violet are yet.
You and I are in the same boat of how they'll go about the tour nitros tho I'm still conflicted on how they'll treat the city tracks as I doubt they will just ignore them entirely.
I think Nintendo will avoid re-releasing tracks that have sold well in a short period of time, even if they are cheap.
I think any retro course that was not in 8D is elegible for the next game, prioritizing ones that have never been remade.
I could see this for sure
On the topic of the unfortunate 16, I don’t think they’ll count as remade courses, considering the fact that most people didn’t play tour and that tour stopped rolling out new content. Eventually the tour servers will shut down and then those courses will be considered unplayable.
Thing is though, I think I'd also rather just get new remakes of those courses than Tour ports as well. I wonder what they'd do if they choose something like Lakeside Park, for instance.
Very amazing and logical video with great picks. I think it might be a while till we get a new mk due to the dlc being out and full now, but we will see what happens in the future.
I can't wait for Sonic to show up in Mario Kart X and throw everything off lol.
Great video!
I agree with 95% of this, but I think that crossover courses could be in the base game if the guest characters return. For example, if they add Capt Falcon as a playable racer I could see Mute City being included as a Wi U retro track as his "home" course.
I doubt they will remove Link, Isabelle and Inkling from the roster, and new additions such as Zelda, Olimar and Falcon would fit in well imo.
N64 Wario Stadium is a lock for sure, but I doubt it will be the only N64 track, a few fan favorites like Koopa Beach and Banshee Boardwalk would be good to see alongside it!
I like the clear, concise, and professional feeling to this
I fucking love this channel, the more logical and realistic perspective here is such a joy to watch, it’s honestly refreshing to see.
I think the next game will be focused on bringing back untouched tracks or ones that haven’t been touched since DS or Wii, with a few fan favorites sprinkled throughout, and as for MK8 tracks, I believe the original 16 courses would be what they focus on over the Wii U DLC courses.
The courses that I predict are likely to be in the next game (not including 8 tracks) are as follows:
-SNES Mario Circuit 4
-N64 Wario Stadium
-GBA Lakeside Park
-GBA Broken Pier
-GBA Rainbow Road
-GCN Mushroom City
-GCN Wario Colosseum
-GCN Bowser’s Castle
-DS Delfino Square
-DS Airship Fortress
-Wii Toad’s Factory
-Wii Dry Dry Ruins
-Wii Bowser’s Castle
-3DS Shy Guy Bazaar
-3DS Wuhu Loop
-3DS Wario Shipyard
-3DS Maka Wuhu
-Tour Piranha Plant Pipeline
These aren’t all of them, and I obviously don’t expect all of these to be in the game at once, but I think these are some of the more likely tracks they might go with
I could definitely see a timeline where they cover mostly all the tracks that weren't in Deluxe, kinda like how Pokemon generations used to cover all the missing pieces with their remakes so everything would be available. In this case, it'd just be about making everything playable between Switch consoles and maybe Tour.
In my current MKX prediction, I have a few 2nd-time retros (N64 Frappe Snowland, N64 Banshee Boardwalk, DS Delfino Square). In that prediction, I tried to make it as balanced as possible by giving most games equal representation (3 courses, with the exception of SNES, GCN, and Tour, which have two tracks each) but otherwise I prioritized tracks that were never remade.
N64 had only one non-remade track and DS had 3, but technically 2 since GBA took the Rainbow Road slot.
So for this case, I allowed remakes from DS and Wii.
And make sure to remember that after MKX (or whatever its called), some games will be completely out of non-remaked retros and will be forced to double-dip in order to keep having representation.
Yeah, if they're wanting to avoid double dips, the next game will be their last hurrah. Gotta pivot to something else after.
This right here is my thoughts exactly except for the 5 crossover courses, I think like in 8 we get one row of them on the character roster and some courses, I do only think mute city would come back as a retro though and we would get new zelda, animal crossing, and splatoon courses. I also think we could get 25 retros in 5 cups so when we get a bcp, they can advertise 100 courses.
We'll see. Where are the BCP courses coming from though? Scratch? New Tour?
@@HDRookie my thought was if you have about half or so of the cities plus 8 plus every other game you can get a good 50 courses but who knows I just think Nintendo keeps going with the bcp in future games
@@Strange_1907 I think DLC will certainly exist - don't know if it's BCP style though.
I think it would be kinda sad if MK64 had only 1 retro in MK9, so I’d still add some courses that were remade in DS but need a second glow-up.
The only way I can see RMX courses returning is if somehow (well, somehow without making a mess) they merge the SNES courses into larger courses like how the city variants were merged in the BPC (for a example, one way would be combing SNES MC1, MC3, and MC4 into one course while combing SNES MC2 and rmxMC1and maybe something like rmxMC1-R into another course). Do I think this will happen in the next game? Probably not, and probably never will, the only way I see a slight chance of that happening is if nintendo ever decides to be dead set on having a game with every single mario kart track to avoid having 5 mario circuits that are technically from the SNES.
I think there should be exceptions to a few of the already remade courses. This is to answer, "Are these already remade courses dated in comparison to the newer entries", and "Do the new mechanics and visuals introduced in this new entry benefit on refreshing an already remade stage". This is for the off-chance that Nintendo will do remakes like SNES Rainbow Road, GCN Yoshi Circuit, and GCN Baby Park because there are DS Era retro tracks that are so dated that remaking these again will benefit it.
Really hope we get at least one of the Wuhu island courses. Whenever I think of the Wii/3DS era, those courses tend to be the first to pop into my head.
On a more sombre note, my heart is heavy knowing GBA Sky Garden and Sunset Wilds have a near 0% chance of returning in the next games, or in the next decade for that matter. Sunset Wilds hurts especially.
Admittedly, Sky Garden felt like a bonus in 8D. Getting Sunset back without the Sunset is excruciating though. Hopefully they run it back to make up for this verison.
How I would make the MK9 retros:
Shell Cup:
-DS Figure-8 Circuit
-Wii U Sweet Sweet Canyon
-SNES Donut Plains 2
-3DS Shy Guy Bazaar
Banana Cup:
-Wii Toad’s Factory
-N64 Frappe Snowland
-SNES Choco Island 1
-GBA Cheep Cheep Island
Bell Cup:
-N64 Wario Stadium
-GCN Mushroom City
-Wii Coconut Mall
-DS Airship Fortress
Leaf Cup:
-3DS Maka Wuhu
-Wii U Electrodrome
-DS DK Pass
-GCN Bowser’s Castle
Bob-Omb Cup:
-SNES Mario Circuit 4
-N64 Banshee Boardwalk
-GBA Lakeside Park
-GCN Wario Colosseum
Lightning Cup:
-Wii Dry Dry Ruins
-Wii U Cloudtop Cruise
-3DS Neo Bowser City
-GBA Rainbow Road
What I prioritized here is that each game has the same number of retros. What do you think?
We are not getting retro tracks in the next Mario kart. We literally just got 48 retro tracks, the next game will be all new with an eventual DLC that adds retros
@@TateTheTalisman Nintendo can’t just let down retro tracks. I think in every mainline Mario Kart, it’s important to keep at least the SNES retros, and we should at least get N64 Wario Stadium as well.
@@CaptainRillaboomArmenia I’m telling you right now, we are not going to get that many retros
@@TateTheTalisman Well, at least the ones that hadn’t been remade out of Super Circuit and Tour and would deserve an actual glow-up. That includes tracks like SNES Vanilla Lake 1/2, N64 Wario Stadium, GBA Lakeside Park, GBA Rainbow Road, GCN Wario Colosseum, DS Figure-8 Circuit, Wii Toad’s Factory, or Wii Dry Dry Ruins.
It is a fun selection, but I don't think they're worried about dividing them fairly between game. They haven't done that since MKDS, and I think the Tour courses are absolutely going to be a factor.
might be a hot take, but i really think next game theyll have every track be nitros, esp since we've been stuck with sooooo many of the same retros for so long, with smth like Mushroom Gorge appearing in 4 games in a row. may be best to save retros for DLC i think
Definitely could be on the table. Only one way to find out!
finally i have time to watch this!!! been waiting all day
14:03 BAM, shock dodge
First frame read on that one, ruined the opponent's plans. One of my favorite dodges of the year!
Trying to follow any “patterns” when predicting anything Nintendo related always goes wrong. They’ll do whatever they want; I think any track could be eligible. It’s okay to take predictions seriously, but at this stage, I think having fun with speculating by mixing in some of one’s wishlist is the most exciting part in this brief content drought.
It worked out decently for the original MK8 now! I think what needs to be considered is that any pattern might be broken, but it doesn't mean that all, or even most will. For instance, they still haven't brought back a true retro track in the same cup as another track from that same game. Almost 20 years now that this has been a reliable pattern.
I want, no actually, I *NEED* maka wuhu to be remade
you ever think about how they couldve only given retro tracks second remakes because they were for dlc
A return of Toad’s Factory would feed families.
Mario Kart 9/X Retro Course Predictions:
Shell Cup:
1. DS Figure-8 Circuit
2. 3DS Shy Guy Bazaar
3. Wii U Sweet Sweet Canyon
4. N64 Mario Raceway
Banana Cup:
1. GCN Mushroom Bridge
2. Wii Toad’s Factory
3. Wii U Sunshine Airport
4. DS Luigi’s Mansion
Extra Cup 1:
1. 3DS Wuhu Loop
2. SNES Ghost Valley 2
3. GBA Cheep-Cheep Island
4. Wii U Dragon Driftway
Leaf Cup:
1. GBA Luigi Circuit
2. Wii U Electrodome
3. SNES Vanilla Lake 1
4. N64 Wario Stadium
Extra Cup 2:
1. N64 Koopa Troopa Beach
2. Wii U Super Bell Subway
3. DS Airship Fortress
4. Tour Piranha Plant Pipeline
Lightning Cup:
1. Wii Dry Dry Ruins
2. Wii U Mount Wario
3. GCN Bowser’s Castle
4. GBA Rainbow Road
I would swap Sunshine Airport and Koopa Troopa Beach, but otherwise, pretty good selection!
I think the tour nitros should all be classified and “NS” EXCEPT for pipeline which isn’t in 8D, so I’d give that the tour prefix.
Why though!
@@angus80w ?*
also idk just feels more reasonable
@@burnt-potatoes I think it's more reasonable for them to be labelled as "Tour" because they were made for Tour, and most debuted in Tour
@@angus80w yeah that works too honestly
Weirdly I feel that F-Zero tracks have a similar Mii logic in my mind for returning. I say this because they're a very different deal to AC and Zelda which had named cups and a character. F-Zero got 2 tracks across two cups not named after it, like the Wuhu's
I think tracks like Lakeside Park and Bowser Castle 4 could be remastered again since they’ve only appeared in Tour. Other than that, I don’t know. I prefer the Booster Course Pass’ more cartoony art style, and I’d honestly rather see tracks remastered like that instead of the overly realistic style of base MK8.
Well one thing is that there are some tracks that would have the Switch or NS Title without considering the Tour ones, the battle tracks.
Also true - perhaps the most true - but not exactly world changing I think.
I wouldn’t mind and I could see a possibility of MK8d being ported to the switch 2 with the BCP courses adjusted into the base game and have dlc with the arcade GP courses. Not to mention we need a battle course pass for MK8D before we predict the next game, be it a third version of 8 or a fresh new game
I'm so over MK8 at this point, haha. I love it, but desperately want something new.
@@HDRookie yeah I understand that
I actually found an old MK9 prediction document from about a month after Tour first came out while scrolling through older files on my PC. Figured I might as well share a piece somewhere.
I followed the whole idea of "no returning retros" while ignoring Tour since I wasn't particularly familiar with its track selection, but also on launch it took so much from 7 that it seemed like an anomaly rather than something to actually consider.
*Shell Cup:*
3DS Toad Circuit (ayyyy BCP lmao)
SNES Koopa Beach 1 (bit of a generic/common pick at the time, didn't really have anything I actually wanted to be in this slot so why not)
MK8 Sweet Sweet Canyon (I actually used to be a big fan of Sweet Sweet Canyon for some reason)
Wii Toad's Factory (you know why it's here)
*Banana Cup:*
DS Mario Circuit (I knew at the time that the final 2 turns were way too sharp, but I figured they'd mitigate it with anti-grav. They did not mitigate it with anti-grav in the BCP)
SNES Vanilla Lake 2 (a circle that would also get a massive difficulty nerf via the existence of underwater driving, also I wanted to have every SMK track type remade)
GCN Mushroom City (figured the reduced traffic that MK8 had would be standard going forward so I moved it up)
GBA Lakeside Park (shoutouts to Tour for validating this position while literally only removing the tiniest turn imaginable)
*Leaf Cup:*
DS Shroom Ridge (thought the two traffic courses had distinct enough vibes to be in relatively close positions, and I didn't think much of Traffic Course Overlap™since 5 cups)
N64 Wario Stadium (big shocker this one)
Wii Dry Dry Ruins (never liked this track but just added it cause Why Not, just fit the vibes)
MK8 Wild Woods (my favorite nitro track from MK8, I was obligated to include it somewhere)
*Boomerang Cup:*
GBA Sunset Wilds (track always gave me more canyon vibes that they could hone in on for a remake than desert to be completely honest. Shame about the sunset in the BCP though)
MK8 Electrodrome (this track always felt like easy "yeah they're bringing this back for the next game" bait to me. I took the bait)
SNES Bowser Castle 3 (always thought the SNES Bowser Castle archetype was severely overlooked for how good they were relative to the rest of SMK's tracks. Happy to see it in the BCP)
3DS Maka Wuhu (I noticed the pattern with the 4th course in the Star Cup, but a 3D BC was a necessity, so I just slapped it here. Made the most sense to me)
*Lightning Cup:*
3DS Wario Shipyard (had to also put my favorite MK7 nitro in here too, yknow)
MK8 Dragon Driftway (another overlooked banger in my eyes, something about it just felt right here)
GCN Bowser's Castle (GCN only had 4 tracks and I didn't want to use Colosseum or Rainbow given Stadium + Shipyard and GBA RR, so it getting the BC made sense)
GBA Rainbow Road (to the surprise of nobody)
Obviously a lot of things would have to be changed if I made an actual prediction now, but one thing's for certain: that Lightning Cup is fucking BANGING and I wouldn't change a single thing about it.
Yeah, that last cup is fire lol.
I feel like the next Mario Kart will be Mario Kart X because not only X is the roman numeral for 10 and it will by technicality be the 10th Mario Kart but also because Japan loves using X to mean cross. I feel like the next Mario Kart while still being primarily focused on Mario characters it will also lean more into crossing over with other Nintendo properties more. (Ditching the Mario Kart label for Smash Kart just never made much sense to me IMO.) Calling the X a Cross could also tie in with new potential track gimmicks like two theme's crossing over with each other to alter the tracks (I'm thinking something kind of like Sonic and All-Stars Racing Transformed). :p
In terms of cups and retros, I do believe that we will be getting more than the classic 8 cups, at least 10 minimum. I think, for the most part, they will focus on Tracks that haven't been remade before excluding any tour track remake that wasn't in the BCP. However remade tracks from DS and maybe Wii may be eligible again since back then little change were made to the tracks (Especially in DS' case) and otherwise we'd only be getting 1 64 track and many others like DS wouldn't have many options. The only tracks that I feel are an absolute lock in the next Mario Kart is Piranha Plant Pipeline since it missed out on 8D's BCP though I feel like we may get one other tour track so tour doesn't only have 1 track as well, My gut says Ninja hideaway due to it being a fan favorite that released early on in the BCP's life, and GBA Rainbow Road to continue the tradition of the next Mario kart Remaking the Rainbow Roads in order of release.
In terms of tracks based on other properties returning, since I think the next Mario Kart will lean harder on cross Nintendo content I can see some of them returning. Feel like at least one of the Wuhu stages will return as well as the Zelda course and one of the F-ZERO courses. maybe in their own cup with another returning Nintendo themed Track?
In terms of New "Nitro" tracks, my only hope is that they lean heavier into the Nintendo Franchise's theme like the Zelda or Yoshi's island track. For Example, if there's a new DK track it pulls more inspiration from DK games like how 3DS DK Jungle was based on Returns instead of just slapping DK's face on the level and calling it a DK track. Though if there is a new DK track I kind of hope they now change the coins to bananas. :p
For DLC, anything goes. Though if my prediction of the crossing over more into other Franchises turns out to be true I would love to see some tracks and Characters based on 3rd parties, most specifically Sonic due to their friendly rivalry and Pac-Man due to NAMCO creating the Arcade Mario Kart spin offs. Both have even had their own Kart racing games (With Sonic having multiple. :p) and both had Mii suits in Mario Kart 8.
Mario Kart X feels like the best title. One could interpret it as 10, but it's noncommital. Fans could argue whether or not Deluxe or Tour was 9. Even MKWii was supposed to be called X at one point I believe.
I think Ninja releasing first actually works against it, in some senses. It means we've had it longer than the others to this point, and a way to counteract that would be to choose something newer, I'd think.
A crossover nitro/retro cup specifically could potentially happen, I agree. But I think they would have to commit to a full cup. Having "Wii U Big Blue" alone would feel awkward, IMO.
Don't think they're changing coins to bananas, because bananas are a standard items.
Some good thoughts here for sure.
@@HDRookie A full cup was kind of what I was thinking, essentially a full cup or 2 of of crossover tracks. Maybe one for new crossover tracks and one for Retro crossover tracks or just mix the old and new together. :p I wonder if the Wuhu Tracks would be considered for the hypothetical crossover cups as it sort of is a crossover with Wii Sports but also it isn't treated as such in Mario Kart 7
And yeah, they probably wouldn't change the coins to bananas in a new DK track to avoid confusion with the banana peel item, but I love to see them do it due to bananas essentially be the DK equivalent to Mario's coins. Maybe make them banana coins from return/Tropical Freeze instead?
I was thinking that "isn't Piranha Plant Pipeline a 3DS track that returned in 8?". Then upon checking it's Piranha Plant Pipeway
4:27 Wasn't there an actual online multiplayer in Mario Kart Tour?
There was! Was just referencing how the initial effort kinda felt put together at the last second. That's why I made sure to include an update later showing that the game did get some good stuff added eventually.
@@HDRookieOh ok
someday all the old tracks will have been remade at least once.. I wonder how the rules will change then... will the games just reset?
The rules can only hold for one more game it seems. A decision will have to be made 2 games from now, but it's also possible that the decision comes early.
@@HDRookie yeah unless there is a game with no n64 tracks but I doubt that
What I bet is that they’ll give the 25 Wii U courses the ‘Switch’ prefix, which I know is incredibly strange because those debuted on the Wii U but when you think about it, it makes some sense.
Let’s just say Sundae, Island and Squeaky Clean are Switch nitros, that would mean the Switch only has 3 original courses, which isn’t even enough for a mainline game. It needs *at least* 16 originals. Even if you include the battle courses, it’s still not enough.
I wouldn’t put it last Nintendo to try and forget about the Wii U so it’s definitely within the realm of possibility that instead of giving the original 25 the ‘Wii U’ prefix, they instead give it a ‘Switch’ prefix and then the 6 Tour originals can get the ‘Tour’ prefix.
Side note: I do hope that if the cities aren’t brought back, they at least use the route changing gimmick in more courses in the future
Like mentioned in the video, I could see them flipping the Wii U DLC to Switch courses. It wouldn't be 3 either, it'd be at least 6, given Ninja Hideaway, Merry Mountain, and Piranha Plant Cove don't have prefixes in MK8.
Another reason Wuhu Loop and Maka Wuhu feel more base game than other crossover courses.....is because they were literally part of 7's base game, and it's not like other 3DS Games didn't get any DLC (well NSMB 2 got DLC)
Yeah, I don't think MK7 was ever on the table for DLC. It felt like the gimmick of the game in some ways though, with 3DS RR also being added as a sector track.
Personally I love the idea of the 9 Wii U DLC Nitro and 7 Tour Nitro/BCP tracks being grouped together as a set of 16, it makes absolutely no sense (especially piranha plant pipeline) but it just feels right for Mario kart tracks to be in sets of 16, and grouping these as 16 “DLC” or “Switch” tracks or whatever you want to call them removes the weird odd numbers they exist in as well as the ambiguity around the Tour nitros. Plus I think they kind of fit together, usually a set of 16 nitro tracks has a consistent design philosophy to them and I can see that a bit with these. A big thing is that all of the tracks with unique references to other games in their coins, end music, etc all fit within that group. Mostly the crossover tracks, but that way yoshis island gets grouped with them which I think makes sense. It also groups sky high sundae with the f-zero tracks (the only non-remakes to use low gravity), sky high sundae with excitebike (both of the straight line tricking courses), and super bell subway with ninja hideaway / squeaky clean sprint / piranha plant pipeline, other tracks that focus heavily on alternate routes, for a few design similarities that I think would be nice to group together.
It's not without impurities but I can think a case could be made to label the 8U DLC 'NS courses'. Especially considering they didn't come from a Wii U disc.
2:17 that's actually comedic
I personally think retro tracks from MKDS and MKW could still be eligible, since 2008 the method for creating retro tracks has evolved, look at a GBA retro track from Wii and compare it to Cheese Land or Boo Lake, plus games like MK64 and MKDS are almost complete, and having one or two tracks of games that many people love would be a strange and (in my opinion) a bad decision on Nintendo's part.
I can see the points against this idea, and while I can agree with some, I still think Nintendo will probably go with the route I said.
Still, great video! Can't wait to see your predictions.
Yeah. Really depends on how much they want to prioritize MK8 tracks, as opposed to going through the 64 / DD / DS tracks again.
If the next Mario Kart had a track maker (something like what was in ModNation Racers if anyone knows that game) would make me a very happy camper
I have a few thoughts.
1) The course counter that we know may have been reset once 8DX launched, and the BCP came. That would mean effectively, any track in 8DX is ineligible for a new game. This would also mean MK64 is down to 6 courses again, and so on. But Wii is still at 11/16. This would also allow prior retros such as Frappe Snowland and Airship Fortress to get a second chance.
2) I don’t think the Tour Originals bar Pipeline will come back. At least not for this entry. I think having Pipeline in a selection of even 16 retros is reasonable.
3) We don’t know Nintendo’s future plans. Many suggest a 20/20 or 24/24 nitro-retro split. It’s not out of the question to have a 16/16/16 split between nitro, retro, and more crossover courses.
Think all of these are a possibility, TBH. Considering 8 has been on the market for so long at this point, the idea of all retro courses outside of the ones from 8 being eligible is believable again.
If we don’t get Toad’s Factory, Maka Wuhu, DS Bowser Castle, and Piranha Plant Pipeline I’m will hunt down Nintendo. Also, I still think 10 will be new retros only. We still have enough tracks to do at least 1 more game with this, plus DLC having returning retros doesn’t break this imo, it’s content added later on so recycling retros doesn’t affect the formula Nintendo made in DS. Finally, I think Tour is 9 and Nintendo will make it that. While Double Dash isn’t as different from Mario Karts released after, compared to the first 3 it was very different yet it was still considered 4. Plus companies like going to 10 with big marketing so Nintendo would probably want to do that and Tour exists so just have it be 9.
I expect a lot of them will be back soon
Addition for Switch nitros Tour only retros, and crossover content:
I never thought of the Wii U DLC tracks becoming Switch nitros alongside the Tour originals but honestly that'd be pretty cool. Strange since they were playable on the Wii U first, but I wouldn't mind this happening. While I think Tour is mainline and will be counted as mainline, Tour retros should still return as first remakes. I think what makes me think this is reaching their full potential with mechanics like underwater, gliding, and antigravity (especially since antigravity wasn't in Tour.) Finally, crossover content. I think crossover content being DLC only is perfect and the perfect way to have Nintendo characters in Mario Kart. MK8 is the perfect formula for it, Mario Kart is perfect the way it is being MARIO, and having a few crossover characters and tracks added in a DLC as extra content is just a perfect mix a both. Gives you the ability to play as characters like Link or Kirby and tracks based off those franchises in a Mario Kart while not losing what makes Mario Kart, Mario Kart.
*(Pipeline being a new track for 10 would be insane but Nintendo would definitely do that lol)*
I think there’s a chance that Nintendo might add another N64 retro to prevent an unbalanced retro track selection. Most likely an N64 retro from DS or Wii. These tracks include:
Moo Moo Farm
Frappe Snowland
Choco Mountain
Banshee Boardwalk
Mario Raceway
Sherbet Land
DK’s Jungle Parkway
Bowser’s Castle
I would personally classify Tour as mainline, as both Nintendo EPD and Bandai Namco's (recently named) Studio 2/Studio S developed the game in part with DeNA and Nintendo has classified their mobile outings as mainline before like with Fire Emblem Heroes, and the Tour courses and characters coming back for the Booster Course Pass are also in line with how elements from FE Heroes like the game's Tempest Trials and the character of Veronica were implemented in Fire Emblem Engage. That being said, I do agree that the courses remade for Tour would likely not influence their potential return in the next Mario Kart game unless they were implemented in the Booster Course Pass, as the sheer volume of courses remade for Tour would greatly limit the potential pool of new courses that hadn't been remade.
As for the RMX courses, the only course I really feel should make a return over its base track would be RMX Vanilla Lake 2, as the new layout and decor makes it feel like it could be a modern Mario Kart track, albeit one from an early cup. And for the crossover courses, I feel like Excitebike Arena could have a chance of returning in the next game, as while it is based on an outside NES game (not counting the Satellaview version), it was a title directed by Miyamoto and was one of the games cited by Miyamoto as being a part of the development of Super Mario Bros (namely for its screen scrolling and warping, with the other being Devil World for its player character size; also, for what it's worth, the Excitebike Arena music is one of the few tracks that was implemented into Smash Ultimate as a Mario Kart series song). Of course, that is assuming the next Mario Kart is going to limit itself back to Mario series content, which is the most likely scenario as stated in the video.
And while I know others have mentioned it already, Pokemon Legends Arceus is classified as a mainline title for Gen 8 of Pokemon, much like how Let's Go Pikachu/Eevee is classified as a mainline title for Gen 7 of Pokemon, despite the different gameplay flows compared to the flagship titles for their respective generations.
Otherwise, this video was a great round-up of the potential courses we could see as retro courses in the next Mario Kart.
I like the perspective about Excitebike Arena, and how it's music was categorized in Smash and taken from MK, despite being it's own series. And yeah, the way I see it is: Tour is an 8th generation MK game.
5:46
Ouch 😢
It's all good, the guy who passed me was my teammate in the match haha
I think Nintendo will still reuse some tracks, at least in a hypothetical DLC. I mean, it would be kinda sad if there was only 1 track from MK64 in this game.
12:10
The Tour City tracks would also be awkward because they are real world locations instead of Mario ones. It's cool as it's own gimmick, and that's why it needs to be all or nothing. Having only a few feels like a cop-out, because they're not very creative and take away a slot from what could be a more imaginative course.
I'm hoping Tour tracks are ridden from base-game selections forever-- only appearing as DLC from now on.
I'm with you. The originals can stay though.
My solution to the 'are already remade tracks alligable?' thing. I'd say that every remade track which didn't have the flying and underwater gimmicks should qualify as remakable (DS and Wii) as well as the 3DS courses, because honestly, the grafic quality of MK7 is a bit lacking. This of course would mean that only WiiU und Switch remade courses are not able to be remade, which is still a bunch of tracks that fall through. My reasoning for that is that these retro courses often leave something to be desired (especially MKDS, it's one of my favourite games, but dang, some remakes stink...) But that's just my view on the topic😊
Edit: What I also would find quite a good idea is to give some retro tracks new themes. This idea came to me when I thought of the fact that in mario kart, muddy tracks are considered 'chocolate' and snow tracks are considered 'vanilla' which makes them kinda counterparts. So I thought: What if there was a snowy Version of Choco Mountain called 'Vanilla Mountain'. And I think this principle would work with quite a lot of tracks. Turn the Volcano in Grumble Volcano into a geysir that spews water on a beach course, which makes parts of the path flooded. Turn Toad Harbour into a desert3d ghost town which was taken over by boos. Turn Waluigi stadium into a skater park instead of a dirt track. That would freshen things up and also would save time, as the layout of these courses has already been more or less perfected, so the devs could concentrate on the gimmicks more.😅
I think skins for stages would be a good addition. Swapping to skate park Waluigi Stadium could be like selecting Fire Mario on the character select screen.
I'm just commenting for the algorithm, but this is still a really interesting and fun to watch video!
Appreciate it, thanks!
A possibility that i've seen spoken of that i actually could see happening is Nintendo fully saying screw everything and having mk9 start with only NITRO tracks (32 or 48) and then have remakes in a BCP style dlc
This would for sure be bold of them, but i wouldnt rule it out, since it really would be a breath of fresh air after the abundence of remakes we've been playing with both BCP and Tour
Yes we might have gotten 20 original courses but outside of those we've been playing the same courses for the last 10 years, and heck 14 of them almost have the same theme with being cities
It would give mk9 a unique identity and stand out from mk8dx (which nintendo needs to focus on with how much that game sold), with a better showcase of the game since they wouldnt have to be loyal to any og layout or theme and have free reign to do whatever they want
Yeah. They definitely could do that now. And DLC gives them a pivot if people want old courses still.
I agree with almost all of what you said but I do think the crossover tracks are eligible to return as retros.
Definitely possible. I think they'd need to add some new ones though too to rationalize it. Feels like a DLC type of thing to me.
@@HDRookie I think the way they could tackle the crossovers is that would either be dlc only or be classified as regular retro tracks because wii sports doesn’t have any mario characters in there original games, and they would be classified as CRSV (Crossover)
Im gonna try do some predictions, assuming retro cups work like mk8 wiiu
Shell Cup
GBA Cheep Cheep Island
SNES Vanilla Lake (RMX mechanics)
3DS Shy Guy Bazaar
Wii U Thwomp Ruins
Banana Cup
Wii U Port Toad (Toad Harbor with RMX mechanics)
GBA Lakeside Park
Wii Toad Factory
SNES Bowser Castle 2
Leaf Cup
GCN Mushroom City
GBA Broken Pier
Wii U Electrodome
3DS Wuhu Circuit (RMX mechanics)
Lightning Cup
Wii U Cloudtop Cruise
N64 Wario's gauntlet (Wario Stadium with RMX mechanics)
3DS Wario's Shipyard
GCN Rainbow Road
Then as for the DLC, it really could be anything, but I assume piranha plant pipeline, DS Airship Fortress, Mount Wario, GBA Rainbow Road, DS Rainbow Road, N64 Jungle Parkway, N64 Banshee Broadwalk, Wario Colosseum, Sunshine Airport, some Wii U dlc track like wild woods, should be in there
I agree with your analysis _assuming_ the Switch 2 isn't backwards compatible and MK9 or whatever it's called isn't season based in some way (I don't even necessarily mean DLC seasons; Splatoon went to being season based for it's 3rd entry)
If the Switch 2 is backwards compatible, my question is if they'd want to maximize the differentiation between MK8DX and MK9 (or whatever) by not having any repeat tracks, on the assumption that most people getting MK9 already have MK8DX.
If MK9 is season based, my question would be if they'd launch with 24/24, or if they'd launch with 16/16 and add a cup worth of tracks each season until they hit 24/24 outside of whatever DLC they offer, and if they do that and the seasons were free (The Splatoon 3 model, where the seasons are there to advertise NSO essentially, and exist alongside DLC. And I swear if this is how we get mission mode back, as a DLC single player campaign...)
And I am posing these as questions rather than statements or predictions of what the New Rules are, since your analysis of what the rules are didn't seem to consider these factors that are both things that immediately popped into my head.
I wouldn't be opposed to a Strikers approach, where content is released in waves, but permanently (as long as the starting amount is good). Don't like the idea of content coming and going.
Yes for dlc all bets are off, but that includes tracks that were in deluxe imo. I think that Nintendo will include koopa cape, coconut mall, maple treeway, waluigi pinball, etc, as dlc for every future mario kart game. They are just too popular and there is no reason not to. Smash kept adding more stages and has almost every stage included. So I don’t think tracks that were in 8 deluxe are inelligible, but I think they’d bring back some of the most popular ones as series mainstays along with popular ones that weren’t in deluxe like airship fortress. For the base game I think you’re right, they’re more likely to pull from tracks that haven’t been remade yet. I’d love to see every previous track included but that might be a bit ludicrous of a track number. I wonder if they will go the route of a subscription service or have something like tour where tracks rotate. One thing is for sure, things sure are unpredictable. You just earned a sub, great work.
It is possible that certain courses are always remade, but I don't know if I'd count it as a lock. You can get a general idea, but it's hard to definitively claim which tracks are "deserving" of this, because it is all subjective.
I'd say that remaking a MK track takes a bit more work than remaking a smash stage as well - opposite of how the characters work in those games. The tracks are really what set these games a part so I don't think all of them in one package is too likely.
i made one with only 2 or 3 maps that have been recreated
I'm going to pick 24 courses to be the retros in the next game. Each game will be represented with four tracks with one exception, being Super Mario Kart for reasons I will explain later. Let's go!
Shell Cup-
GCN Peach Beach
SNES Koopa Beach 1
N64 Moo Moo Farm
Wii Toad's Factory
Banana Cup-
3DS Mario Circuit
N64 Frappe Snowland
DS Luigi's Mansion
Wii U Electrodrome
Leaf Cup-
3DS Daisy Hills
SNES Vanilla Lake 1
GBA Lakeside Park
N64 Wario Stadium
Egg Cup-
Wii U Cloudtop Cruise
DS Delfino Square
GBA Bowser Castle 4
TOUR Piranha Plant Pipeline
Bell Cup-
GCN Wario Colosseum
Wii Dry Dry Ruins
3DS Maka Wuhu
DS Airship Fortress
Lightning Cup-
GCN Dino Dino Jungle
Wii U Mount Wario
Wii Bowser's Castle
GBA Rainbow Road
I know this list isn't perfect so let me know your opinions!
Well, perfect would be subjective. I think for courses to come back multiple times though, I'd prefer that they're some of the more complex courses. I'd rather just see a new beach level than something like Peach Beach, for instance. I feel like Daisy Hills could easily slide into the shell cup, for instance.
What if Peach Circuit from Tour was actually made for 9? If you don't understand, Peach Circuit is in the club of courses that was finished at the last two weeks of October. The only once that aren't in the BCP are (GBA) BC4, Pipeline, Mario Raceway, and Peach Circuit.
BC4 - I doubt that it's coming to the next game because of (DS) Bowser ('s) Castle.
Pipeline - Lock On
Mario Raceway - Unlikely because of (N64) Wario Stadium.
Peach Circuit - Is it actually eligible for 9?
It'd be one of the more likely candidates of the tracks with remakes already, but probably not my pick
I am really, really done with SMK donuts... I would be surprised but not disappointed if the RMX style is just how they do SNES tracks from now on.
I personally think Nintendo is going to do a small selection of the 21 first time retros, maybe like 4-6, and then the other 18 retros (assuming the next game will consist of 24 retro tracks and 24 nitro tracks) will be previously remade retros from DS, WII, 3DS, WII U, and Tour. in my opinion, (these are just my thoughts only) I think the tour cities and non city nitros (except for pipeline) have been considered remade from tour in Mario kart 8 Deluxe, mainly because they have the tour prefix. also in my opinion I would like for Nintendo to consider all WII U nitro tracks, WII U nitro DLC tracks, and WII U nitro crossover tracks as 1st time retros, I just think it would be the best course of action. My impulse thinking really wants to believe we will get the 21 1st time retros from Super Mario kart, Mario Kart 64, Mario kart super circuit, Mario kart double dash, Mario kart DS, Mario kart Wii, Mario kart 7, Mario kart 8 (all nitros, and DLC) and Mario kart tour for piranha plant pipeline. Either way, I actually don’t care if they do it that way or the more realistic way, because as long as we have a new Mario kart to play, I’ll be really REALLY happy.
The 21 seems really tough because a lot of overlapping themes are in that 21. They definitely need to use some Mario Kart 8 nitro tracks.
Here’s my predictions based on the following guidelines:
No double dipping, first time retros only.
(Including all tour first time retros)
Shell cup:
DS Figure 8 circuit
SNES Bowser’s castle 1
WII U Animal Crossing
WII Toad’s factory
2nd cup (unnamed):
N64 Wario Stadium
GBA Broken Pier
SNES Mario Circuit 4
WII U Mute City
Banana cup:
SNES Koopa Beach 1
3DS Wuhu Loop
GCN Mushroom City
Wii U electrodrome
Leaf cup:
Wii Luigi circuit
DS Bowser’s castle
Wii U Mount Wario
3DS Maka Wuhu
5th cup (unnamed):
SNES Ghost valley 3
GCN Wario Colosseum
Tour Piranha Plant pipeline
Wii U Hyrule circuit
Lightning cup:
Wii Mario circuit
Wii U Big Blue
SNES Bowser’s castle 2
GBA Rainbow Road
This what I would pick:
Shell:
Tour: Sidney sprint
N64: moo moo farm
3ds: cheep cheep lagoon
Snes choco island 1
Banana cup:
Wii: toads factory
8: thromp ruins
Gcn: mushroom city
Ds: defino square
Leaf cup:
Gba: yoshi desert
Tour: vencover velocity
Snes bowser castle 2 (feel like something can be done with the dead end)
8: dolphin shoals
Lightling cup:
Wii: dry dry ruins
3ds: wario shipyard
Gcn: bowsers Castle
Gba: rainbow road
I'm curious on how the graphics of the next mario kart would be, I feel like they struck gold with the 8 deluxe models
My Mario Kart 9 Predictions
Shell Cup
3DS Toad Circuit
Wii U Water Park
GCN Dry Dry Desert
Wii Toad's Factory
DS Shroom Ridge
Banana Cup
GBA Lakeside Park
Arcade Diamond City
Wii U Sweet Sweet Canyon
Rare Windmill Plains
3DS Wario Shipyard
Leaf Cup
Wii DK Summit
Rare Haunted Woods
N64 Wario Stadium
GBA Bowser Castle 4
SNES Mario Circuit 4
Lightning Cup
GCN Mushroom City
Arcade Bon Dance Street
SNES Vanilla Lake 2
DS Mario Circuit
GBA Rainbow Road
13:41 they could just classify the Wii U tracks as Wii U/NS
I think that would be potentially too wordy to use as a legitimate prefix, TBH
Great video dude
As much as rebooting a franchise can seem inevitable or a likely choice for Nintendo to take MK, when I really think about it, Not only I don't think Mario Kart will be rebooted. but I don't think it should be. Anti-Gravity as much as it seems like a mechanic that would stick to one game and then left behind, gliding and underwater was brought from Mario Kart 7 to 8. Gliding and underwater was also brought into Tour.
So it's safe to expect Nintendo will keep Gliding and Water for another installment. As for Anti Gravity, well... again, as much as I thought it would stay around for only one game, I can see it coming back for one more game and in that sense, complete a trilogy for this Era of Mario Kart. Maybe Mario Kart 10 will have the remaining 55 tracks that were not put in 8 Deluxe and a plethora of new tracks utilizing anti-gravity in even more crazier and innovating ways for track design.
Almost like Splatoon has had 3 games that has built off of the first splatoon. I think we might have a similar idea here.
3 Mario Kart games:
Mario Kart 7 (Intro to Gliding and Water)
Mario Kart 8 (Intro to Anti-Gravity (Gliding and Water continued)
Mario Kart 9/10 (The Culmination of Anti Gravity, Gliding and Water)
Completing the trilogy.
I just think they do some fucking work and every track in every mario kart for the future, yes it's hard to do but I couldn't care how long it took to release, every character too from every mk, okay not tour but every other game, so everyone is pleased
I will be surprised if Piranha Plant Pipeline isn’t in the next game since for a booster course made for game preservation, it would only make sense to bring it forward in some way. But corporations don’t tend to make sense so I won’t be *that* surprised 😅
Well to be BRUTELY honest the only and ONLY tracks that will be in a future retro GP are:
SNES:
Mario Circuit 4
Koopa Beach 1
Ghost Valley 3
Bowser Castle 1 and 2
N64:
Wario Stadium
GBA:
Broken Pier
Rainbow Road
GCN:
Mushroom City
Wario Colosseum
Bowser's Castle
Rainbow Road
DS:
Figure-8 Circuit
Bowser Castle
Rainbow Road
Wii:
Luigi Circuit
Toad's Factory
Mario Circuit
Bowser's Castle
3DS:
Wuhu Loop
Maka Wuhu
Wii U:
All MK8 tracks
Tour:
Piranha Plant Pipeline
RMX Mario Circuit 1
RMX Choco Island 1 and 2
RMX Rainbow Road 1 and 2
RMX Vanilla Lake 1 and 2
RMX Ghost Valley 1
RMX Bowser's Castle 1
RMX Donut Plains 1
I definitely think the RMX courses are less likely than the Tour only retro tracks, TBH.
As much as I like and appreciate the booster course pass, it has kinda ruined retro tracks in the sense they feel alot less special now. It also left a sour taste in my mouth just how many Wii tracks were brought back, all fan favourites as well, the other games were just 'get what you get' kinda chosen.
Edit: I agree with the logic in this video and hope this is the way they go about it, but they may end up just going for fan favourites again.
Totally understand this perspective
I personally think that some of the fan favorite MK7 retros, those not in the Booster Pass like DS Luigi's Mansion, could feature in the game, because DS has 3 tracks unremeade, the first track, the last track and Bowser Castle, so they maybe even have a higher chance than some MK DS and MK Wii retros, like the N64 retros in Wii. I think that 1 of the Wuhu tracks will be in the base game and 1 as DLC.
Nevertheless. I am going to rework my retros for MK X/9/Twitter, I think if it was never in a home console game, it has a higher chance, like Luigi's Mansion, Bowser Castle 4, Airship Fortress, only on handhelds/The Unlucky 16, but if It was remade in Wii or (obviously) 8, I'd obstain. Overall this got me thinking and I'm going to change it up. I'll post my old picks in a reply to my comment, because this comment is really long
My old predictions:
Shell Cup
3DS Daisy Hills
Wii Mario Circuit
N64 Frappe Snowland
DS Luigi’s Mansion
Banana Cup
3DS Shy Guy Bazaar
GBA Cheep Cheep Island
DS Delfino Square
Wii Toad’s Factory
Leaf Cup
SNES Mario Circuit 4
N64 Wario Stadium
Wii U Sunshine Airport
GBA Lakeside Park
Lightning Cup
GCN Mushroom City
Wii U Super Bell Subway
GBA Bowser Castle 4
DS Rainbow Road
MIXED TRACKS (Yes i think they'll return)
Egg Cup
Tour Piranha Plant Pipeline
Wii U Mount Wario
Bell Cup
3DS Wuhu Loop
Tour Singapore Speedway
Wii U Shy Guy Falls
Golden Dash Cup
SNES Ghost Valley 3
Tour Athens Dash
Kirby Cup
Tour Sydney Sprint
N64 Bowser’s Castle
GBA Rainbow Road
Deluxe having 96 tracks means that if Nintendo were to top Deluxe, the bar would be set high and they have to put an equal number of tracks or more. An announcement trailer with only 32 tracks before any DLCs wouldn't look nice. At that point, migrating everything from Deluxe to the new game with a better engine is simply easier and more efficient, something like Smash Ultimate. Or they could go for the Mario Maker route and allow players to download any tracks online if it felt clustered with so many tracks to pick from.
I think 48 good look courses would be fine, with implied DLC. 32 is definitely too little though.
I think DS retros, espescially from the N64 are eligible (not Choco Mountain). Also DS retros in Wii maybe eligble (except Peach Gardens) due to how few are remaning.
So in reality, Banshee Boardwalk and Delfino Square. Maaaybe Frappe Snowland, haha
@@HDRookie yeah
A very well-thought video. =)