Tbh, they need to force the devs to play super helldive and show us how to use each weapon in their "imaginary" glory including the base liberator to great effect on that difficulty before they start to nerf weapons.
@@cougarloverray3824 why do you think they do ammopool nerfs? spread sheet balancing and when they play they have a huge surplus of ammo anyway. also I forgot to mention they do actually play on higher difficulty but they admitted using 'dev cheats'
I just find it weird that they touted this update as "the biggest update ever" when the literal previous update completely eclipsed it in terms of impact
And it has so many glitches and game breaking bugs 😂 I have been shot into space twice now, had friends randomly kicked from my game multiple times and more 😂😂
Its a little underwhelming too, a few weapon buffs + a map that was pretty much in the game. Plus additional enemies is ok but nothing that would shift the scale like they said.
Fun fact, did you know that with the new changes, wire fences now stop the flames of the flamethrower. Luckily, the flames are still strong enough to beat bushes and air molecules.
@sygmeister Clearly the ability of the flames of just being deflected around 130º is a bug and they totally should be able to go 180 and kill yourself. This is not a nerf just a fix.
@@ashplattsii1fan92 I'm sorry to announce that the wire fences have lost their trophy. It seems that the small elevation difference between concrete tiles and the soil terrain in outposts also has the power to deflect and block flames.
Ah yes, flamethrowers are now ineffective against armor. That tracks, we all know that hardened chitin plates block heat completely, and that's why you can't boil a lobster to death.
Are you unironically comparing a lobster to a charger? You can also kill a lobster with an autocannon caliber type weapon from any angle irl. Doesn't work in the game either.
@@dukkiegamer1733 no, I’m pointing out that “armor” does not stop every single form of energy transfer just because it’s armor. The Molotov cocktail was an anti-tank weapon because it could burn out internal mechanical components without penetrating the armor, as well as obscuring the crew’s vision. The application of sufficient amount of flames will in fact kill a tank crew without ever scratching the tank’s armor. Flames should be able to cook a Charger without worrying about penetrating the armor. This is also why a flamethrower SHOULD be able to kill a Hulk or a Tank if applied to the glowing radiator. If a radiator can’t radiate, whatever it’s cooling will overheat and seize up.
@@fresnel149 This! If anything a flamethrower is not some propane burner, it spews napalm, aka "jungle jelly" that will stick to a surface while burning and deprive the victim of even breathing or seeing anything.
@@fresnel149given that charger armor is tough and thick enough to block an anti-tank missile, flamethrowers also probably wouldn’t *instantly* start dealing heavy damage, but they absolutely still should be able to given sustained fire
Sadly, it seems Pilestedt was lying to us a few months ago about them changing their idiotic approach to balance to something more geared towards fun. They have gone right back to the approach of destroying whatever is good/popular because it's good/popular. It's quite frustrating honestly, and at this point I can only conclude these idiots will never learn.
He's been a corpo suit this whole time and now folks are JUST figuring that out? He was never a Gaben Newell or someone who actually does good for gamers, Pilestedt was always a grifter.
@@fluffezic5183Primed ammo mutation mods are a thing, you now right? You can still use any weapon you want, just don't mash the trigger while aiming the ground and you are good to go
The devs have been pretty consistent with showing they don’t care what the players feel is right. They said nerfs wasn’t in their future plans but that turned out to be another lie…
I don't think it's that they don't care. They're way more transparent than I would expect for devs that don't care. I just think they don't know how to realize a philosophy on balancing isn't working. They're too stuck in the numbers and statistics. Not to mention their ways of accepting community feedback seem flawed.
@@necr0danc3r29 They’ve openly admitted that when a weapon becomes meta aka getting used to much they nerf it. Nerfs and their ability to ignore feedback has been a problem since day one. If they undone all the weapons/stratagem nerfs I guarantee you most of the player base would return!
Remember this, the inciderary breaker was nerfed because it was used in 30% of bug missions. Not even a majority. Barely even a third. And that was its PEAK.
They don't even question the "why". Like, no shit, people use a gun that's good; maybe people would use other things if they were better? Incompetent morons.
Can you tell me where you got that data from? I have always wondered what the "average" loadout looks like,I figured it would be impossible to know but if that stuff is recorded it would be cool
It's actually worse. Forget fun, it puts a hard limit on uptime. Play with randos that keep taking supplies?... No incendiary for you! That's not balance at all, that's just lazy and forces the supply backpack ... Which in turn removes options and makes the viable options smaller. Next up will be the pumbler SMG ... They need to replace the balance team, they are way over their heads.
anyone remember how early on, a minor complaint was "the devs are not telling us what we need to know in the patch notes" well it turns out they kept as many notes as they gave us...
@@Spectacular_Insanity At this point it makes sense with Arrowhead too, they're dense and incompetent. 100% it was Sony's guidance that made the game what it is, AS devs don't even know how the damage model works and don't even mention the dev stream...
@@jirinaforever this, the fact that they are actually just bad at their job and dont understand it is even worse than if they were just straight up assholes, because assholes at least can have a change of heart these people will stay dumb forever
They still haven't gotten rid of that goober? The former CEO who stepped down to get involved with the balance team was apparently on vacation when this patch dropped. Guess he took it as his chance to suck more fun out of the game
they continue to make this game more and more difficult. At the same time they are nerfing the weapons to a point where everyone uses the same stuff, and then they complain about how everyone uses the same stuff.
its not difficult, its annoying who would think: "Yes, adding rockts to ALL enemies that either oneshot you across the map or ragdoll you the entire time will surely make the players happy. Also please ADD AS MUCH FOG AS POSSIBLE I think I can still see the ground sometimes"
The nerf to the Incendiary Breaker was minimal, and aside from that they only nerfed ONE weapon (the flamer). It sucks but some people are acting as if they nerfed 6 meta weapons to the ground
@shadow-squid4872 Idgaf if they removed 1 bullet from 1 mag, the nerf was implemented because people used the gun too much. It's an asinine nerf based on nothing but popularity. They will punish you for liking a gun a little bit too much Thus is also exactly what the first nerf to the Eruptor looked like BTW and there's no reason to not expect another nerf that like the Eruptor will gut the weapon
13:20 I'd argue that a large chunk of the core audience DID know what they want, or at least knew what they DIDN'T want. It's just that those people all gave up on the game months ago after realizing they were going to continue getting what they don't want. Which just leaves the glazers who say every decision AH makes is genius and can't be criticized.
Everyone using flamethrower? Nerf right away, no trial no nothing. People like breaker incendiary? Nerf. People overuse strategem? Nerf People underuse strategem? Believe it or not, also nerf
Ya know I took a break because of the nerfing of guns and constantly making the enemies practically teleport on to you. Checked the patch too see if it was time to come back only to find out they gutted the flamethrower and took ammo away from the breaker incendiary. It’s nice too see they learned nothing.
@@spidey2065same I still love divers alot but all these nerfs are getting annoying at least the spear is still good for bile killing and occasionally impalers and the commando fabricator bug ain't fixed yet
I have already written this before, but now with the hope that a dev might hear it: Nerfing the ammo count of the Breaker, still makes it a better choice for bug missions, than all the rest of the primaries. The ammo count has never been the problem, it's just that everything is subpar compared to the breaker. This is the main problem: Everything is a pure DPS balance, which is a LOSING design philosophy, because nothing stands out - except the breaker, which adds (and I've said this before) a STATUS EFFECT. That's the reason why these balance changes are failing, because there aren't enough guns that bring debuffs. Ice, Fire, Stuns, Slows, Shock, Poison, Etc. Balancing around pure DPS is a bad design philosophy and they need to implement MORE secondary effects, not nerf the few guns (Arc Thrower) that have them.
Indeed, I think another good primary is the pummeler due to the stagger effect. Just having a slow effect or armor reduction in some primaries would make weapons viable even if they are otherwise useless in the damage department.
@@juan0808 Exactly the point - Secondary and/or Status effects are a better knob to turn, when they want to make adjustments. DPS being equal across the board, Status effects would be more fun and interesting, without making every gun homogenized. This isn't even close to a new concept - this is one of the few games that need it, but don't take advantage of it. Case-in-point: Use the Primary to build up an Armor debuff on a Charger, then combo into a Secondary like Railgun, which is now AMAZING damage, because you've stripped its armor down a level.
@@AeroZephron Now that you mention it. The devs clearly want players to rely on stratagems, but there are no weapons that support stratagems. No becons, no targeting laser, nothing.
@@juan0808 The Strat can even continue the "combo" build up, like giving you increased accuracy for 30 seconds after landing a killing blow, then Primary does armor debuff, then secondary, which maybe increases damage dealt by Stratagems. They have a huge runway to work with, they just need to take off.
They only add "Realism" when it negatively affect the player. why cant my laser canon melt thru armor? It would seem pretty realistic since the devs care about that so much
If "realism" is a big thing in Helldivers then why can't you kill a Hulk or a Tank by hitting the heat sink with flames? Overloading radiators to break down the engines on heavy armor is why the Molotov Cocktail was invented. Instead, the flamethrower does literally nothing to heavy Bots no matter where you hit them.
Exactly! But when it WOULD be a good thing, they don't add it! Like the AT mines, irl antivehicle mines won't be set off by infantry, it takes a certain amount of weight. That would've made them great in hd2, but instead they just made them get set off by all the little enemies, making the mines shit.
You know the developers have no idea what they're doing, because they said they increased the "spread" of the slugger. The slugger shoots a single projectile. How do you increase the spread of ONE object?
The spread is the area that the projectile can travel from the barrel. It is one projectile but won't travel the exact same trajectory even if you're shooting at the same point from the same position. Thus the spread (think MoA). With shot your shooting multiple smaller projectiles that are more likely to divert from the intended target thus the greater spread but a solid slug is still traveling down a smooth bore barrel and so it doesn't have rifling for stabilization to keep a tighter grouping.
This is why I loved it, because it fired essentially a musket ball that could be used to great effect at medium range as well as up close. This nerf was personal.
"Guys, this gun is too good! We have to nerf it!" "Yeah! Let's make it shit like the other ones!" "YEAH! My spreadsheet is gonna look so balanced!" * handshakes and back pats for everyone at Butthead Studios *
"Our biggest update ever, we added new enemies, missions and cool stuff! Come back, play the game! If lvl 8-10 is to hard just play on lower difficulty" Yea Arrowhead, there's nothing new on lower difficulties except for flamethrower nerf... Just imagine in any other game, you lover difficulty and it just cuts 50% of content because devs can't balance shit.
I don't think I ever seen a dev f*ck up a guaranteed game of the year award quite like arrowhead has, seems they really have an arrow stuck in their head huh?
It's kinda funny that AH balance HD2 like it's a PvP game. Imagine if a game Warframe had the same balance philosophy as HD2. Saryn and all the incarnon weapons would be sent to dumpster tier.
Spot on, i just returned to Warframe and im having an blast when im destroying everything. Playing Helldivers feels like a OW2 ranked match, miserable unfun and 1 single mistake or slow reaction ends you dying instantly even if you managed to carry your entire team.
@@anstorner DE understand players have a power fantasy and they stick to it in game. And since Rebecca became creative director have doubled down on it aside from the Dante blunder that they quickly apologised for and made fixes for.
I play WF since Beta. Serveral warframes were nerfed to the ground over the years and some NEVER got a buff since release basically (looking at you Atlas). Remember 1st version of Saryn? GONE Remember 1st version of "World on fire" (Embers 4)? GONE Remember 1st version of "Radial Javelin" that could piece walls and objects? GONE And I could keep naming mayor nerfs that Warframe had over the years. But the thing is that Digital Extremes is a data driven company. If X stuff is being used too much, they revisit it, and see if a nerf is possible. If X stuff isnt being used too much, they buff it. Balancing the entire arsenal just because one weapon sucks is not the way to work.
@@chettonex ill never understand why theres never any polling in games. Like how hard would it be to have everyone get prompted with a "Should X get +/- 25% (stat)?" and base their changes heavily on that. If 75% of a player base is saying yes or no then its a simple business decision to keep people engaged in your product.
IMO this patch was the last chance for the game. My whole friend group was pretty much waiting to see what this patch was to determine if they would come back and play the game. Summer is ending, less people will have time to play. They did just two updates all summer. One of them is this turd.
@@Morcorco 9% for the IB and flamethrower guys and the rest is those guys thinking that taking the Pen. Liberator on helldive against bugs is viable and say that you have skill issue if you think otherwise.
WTF happened to them? If they did NOTHING when the game was at its peak, took several Swedish vacations and showed us videos of their cats for every update... the game would have 3X the playerbase it has now.
Someone else said this but I like it imagine a car comes into the mechanic shop with 1 flat tire and 3 good ones. Arrowhead would deflate the 3 good ones to be as flat as the first.
All they had to was just leave it at the stagger back on it, but AH doing AH things and won't admit they fucked up with the initial nerfs and added 2 nerfs with it.
Most of us don't care about realism anyway. I am not actually fighting bugs and robots. I am trying to have fun playing a game with my friends. I don't care if the slugger "feels" like a real gun.
The incendiary breaker nerf was the smoothest brain move yet. 6 mags was the perfect amount. I still found myself running out of ammo pretty fast. With only 4 mags, you will run out of ammo fighting 2-3 patrols including the bug breach that will happen 70% of the time.
I want to know how do you all use 6 mags so fast, to kill a group of small bugs you just need 2-3 shots, and against bigger guys you use support weapons Not trying to offend, just want to honestly know
@@danieleproia Some of us play with friends who have this chronic retardation that make them split off from you, call down supply pods, use more than their share, die over and over again, etc. That or you just spray too much. I had to learn better trigger discipline with the Incendiary, so I started using the basic Breaker, use only as much ammo as needed, don't reload as long as you have ammo in the mag, etc. Now I run the Spray & Pray and never run out of ammo. Unless I play with friends.
This update was incredibly lackluster at best. Sure, they added some new things, but the "greater" rewards for the mega outposts? Laughable. They've lost touch with what PLAYERS want.
Yeah I was looking forward to this “massive release” and basically amounted to “We have two new mission types and about 5 new enemies. And that’s all!”
The incen breaker was over-used on bugs because almost all the traditional primaries suck. Using almost any of the other rifles, shotguns or explosive weapons made higher difficulties almost impossible because of the enemy density. Aside from the incen breaker, no other primary can get swarms off your butt. This is because most primaries have a terrible ammo economy and TTK. The breaker solved both these problems but now that option is gone. I mostly run the eruptor paired with a chaff clearing support weapon, but I hate that another tool in my tool-box is now useless
I'm SAYIN bro you wanna nerf flamethrower? fine. Where are the buffs to Machinegun, Arc Thrower, Railgun, etc? Buff other weapons that fill the niche and people wouldn't have a problem
Legitimately was waiting for the primary weapon buffs in the patch notes after seeing the incendiary breaker nerf, it never came and Im just very disappointed by this update.
@@Rakshael Im just getting more and more tired seeing they don’t buff anything meaningful for primary and just keep nerfing everything that is fun. As a day 1 play I have completely lost faith that they genuinely want to make a fun game, the fact that in their stream they couldn’t even do a diff 5 missions says a fck lot
@@RakshaelPreach, when was the last time you've seen an arc thrower used? Or a liberator concussion? Breaker spray and pray? Purifier? The devs really need to bring these weapons up because they are good in concept but they don't do well in difficulty 7+. And can they please do something about the charger spam, I swear those Ford F150 built bastards have so much power in this game when it comes to gear check and weapon balance
It's not. You can do 50 to 100 irl right now ffs. On armor piercing rounds none the less. If the helldivers took their weapons into a modern engagement, they'd be at a disadvantage.
The thing that started happening to me is that I bring a supply back so I have ammo and now people not only waste supply beacons but also rely on me to give them ammo... That's okay if I have plenty, but gets annoying quickly. And Devs just feed into it by continuously reducing mag counts of all primary weapons
My favorite is when a dude wearing a half-full supply pack starts begging me for supplies. Happens almost every game I play with randos. Respawning gets you a free resupply, my man. Keep begging and see what happens.
I agree with this, Quasar too. I see no reason why a heavy armor-piercing anti-tank rocket can't damage a building unless you hit it in the exact same spot a crossbow bolt can kill it. Even if it takes reduced damage that way and you have to hit it twice, that's still fair.
Guys come and play Helldivers 1, we have: - A finished game - your contributions matter in the success or failure of the galactic war - better weapons -our mechs are more advanced - better and useful strategems - 3 fully balanced factions - Alexus didn't exist in the development of HD1 - fun, cult-like community - better cape spins And much more I don't have time to list because I'm too busy liberating the galaxy 100 years ago
I'd rather we no longer support a developer like Arrowhead who has proven to enjoy nerfing and not listening to the community. Make sure that they never get anymore money from us ever again, be it for their one other game that they made or their future "games".
Most people use the Breaker Incendiary incorrectly, anyway. 4 mags is kind of a hit to the weapon, but the Breaker Incendiary has a completely different approach to combat than the other Breakers. I see people mag dumping with the BI when they should be firing with less frequency letting the fire damage do the rest of the work. I usually fire into small groups and most of them burn to death with just 1 or 2 shots.
Lets be real when space marine 2 comes out hell divers is finished. Which is fine it sold tons and tons. Was alot of fun but its time is quickly passing
TLDW: Basically, what the devs are telling us is to uninstall the game and not play it anymore. The basic explanation for nerfing the flamethrower in the new Warbound is based on the flamethrower. Genius IQ move... to uninstall the game
@@TheLegend-ic8wr have been you seen steam negative review? think again because the game now has negative review bomb becuase of that so wont missed MY ASS
@@TheLegend-ic8wrThat is exactly why people like us are leaving. Them not missing their fun base means they didn't gave a shit about us and what we had to say in the first place. Keep on kissing their ass. I'm sure they'll "hear" you.
Totally agree. When I see them say anything that relates to them nerfing weapons to make things more balanced and fair, while simultaneously making enemies tougher, I hear Hall & Oates “Out of Touch” in my head!
We didn't use the Incendiary because it was our favorite. We use it because the other weapons are worthless in the higher difficulties. The difficulties the devs don't play in. You 1 liberator mag can kill 3-4 bugs. You can kill maybe 40 bugs with all your ammo. There's 100 bugs on the screen while your stratagems are on CD.
My guy, the game already dropped down to 40K players on average, on a good day. It is so obvious that it hurts. You are speaking for so many people. Keep at it. They had the goose that lays them golden eggs, verbatim. And they had to screw it up over a period of months while disregarding the cries of the community which turned into a witness or even worse, a lab rat that participated in this controlled demolition/culling/execution of a good IP.
The enemy design in HD2 is fundamentally wrong on both bot and bug fronts. Take a look at enemies in Doom: Eternal , the enemy weak points are consistent and compliment the weapons you have. Thats what made Doom Eternal so much fun to play. For example, Marauders in Doom Eternal can be taken out in multiple ways. But you don't have lot of ways to take out chargers in HD2..
Nah bot front is plenty fine in terms of weakpoints EVERY SINGLE BOT HEAVY has one or more medium-pen fatal weakpoints, and numerous non-fatal weakpoints that cripple the bots in various ways(hulk arms/legs, devastator arms, strider guns, scout strider rockets, tank treads, etc) The bug front is where the problem is in this aspect. Bug heavies have NO fatal weakpoints that don't require heavy-pen, and they ALSO lack crippling non-fatal weakpoints. Bile titans and chargers stay pretty much fully-functional until they're dead. Bots you can maim and cripple in all kinds of ways, with more weapons being able to do so.
Mate there are plenty of way to take out a Charger. You can one-shot its front leg armor with EAT while moving forward and then shoot with your primary the exposed flesh to kill it. It's rear leg armor can be broken even more easily. You can spam explosives/flames/MGs on its behind and kill it in 2 seconds. You can one-shot it with the Spear from the front, or spam Commando Rockets. And then there is the OPS, the 500KG etc...
@@kaden-sd6vbAt the very least, Bile Titans should slow down significantly if you burst their bile sacs. I think that would be a much better incentive to shoot at them there rather than just going for headshots (especially considering headshot damage is incredibly inconsistent)
After they nerfed the Eruptor I stopped playing as much because I knew this would be the trend AH would continue. Damn, the first few months when the game launched was so fun. Not anymore
@@Eclipse-9341 more like dumbtard issue on your part smart guy. Try using your brain for more than the porcelain throne use, and come up with something better than echoing that human herd. I am sure when these devtards decide to nerf the peashooters you use, we will be issuing that skill issue card to you as well.
"if you own a bakery and customers are buying one type of donut to the point that other donuts are just not selling, look at the popular donut and make it worse! that's the way to make money!" - 'basically' Arrowhead
I was huffing copium yesterday until I realized how hard the flamethrower got hit. Seeing the Dev's response today has left me scratching my head. None of us want to see this game fail. It's supposed to be fun. Let us be more powerful if you're going to introduce an enemy like the Impaler. I'm getting swarmed by like 60+ bugs at once and I can't even run away because now I'm just getting rag dolled everywhere constantly, and that's exactly why most players don't play bots. Now bugs have the same issue. So where does that leave us? Get blasted by bots or slaughtered by bugs? Nice. Its becoming clear that ANYTHING popular is going to get nerfed and that idea is day by day making me lose interest. Difficulty 10 is absolutely brutal. Literally blanket give everything a damage and mag size buff. That would be a decent start. From there, feel it out. And Actually listen to feedback. Your fanbase clearly plays the game infinitely more than the team does so their feedback should be gospel and repeated bad balancing philosophy clearly shows they are not capable of judging for themselves.
It's funny to find that every high level youtube player finds that Incen Breaker isn't OP (which it isn't), but you have the unknown players on reddit and youtube saying that the change was good because it is OP, and how they're top shots playing on diff 9. Incendiary breaker could kill everything, but was just better or worse against certain enemies, which is what every primary should be able to do. It also has a really good ammo economy, which is what most guns lacks. The assault rifles and scorcher are all okay against bugs, but it's just that ammo economy feels incredibly tight on high levels, which makes it boring if you're constantly thinking about the next resupply
Assault rifles are only good against anything smaller than a hunter, shriekers too I guess, but as soon as warriors and guards start showing up I have to basically mag dump each one. ARs do way too little damage and don't have enough ammo to make up for it.
breaker inci is best vs small fries specially those pesky hunters who will swarm you and pain in the ass to kill them with ARs. It lacks versus hive guards or any other slightly armored bugs. Have they even thought why its so useless in bot front but dominates bugs? because bots got armor while bugs dont. What other options we got so we can clear small bugs? sentries? those same fragile things that get one tapped by charger where it roams in herd or other shotguns which they nerfed to the ground or just straight up useless. Medium pen rifles can shred bugs but guess what those tiny mag size/count combined with terrible dmg result in garbage horde clear. If we had other options, most players would gladly choose it over breaker inci but we dont have any viable option. Also for whatever reason they thought bullet should lose 1dmg as soon as they left the barrel should quit. They makes certain guns based around dmg threshold but that shitty mechanic make it unable to pass that same threshold. For example diligence just lacks 1dmg to one shot devs. Or rocket launchers lack 1dmg to strip behemoth's leg armor unless you walk forward????
Only good AR was sickle JUST because of ammo economy, you killed what you needed to kill and didn't need to reload, if you were in a tight spot you hot-swapped mags, but they nerfed it ofc
@@Auzzymandias yeah assault rifles are good for any bots that aren't any tankier than the jetpack guys, which is most of them. A primary is basically a wasted slot against bots imo
@@thenoru.4435 The sickle is still good. Why should the heat weapons have same amount of "magazines" as the ARs and still have the cooling down system? The point of heat weapons is that you get punished if you overheat the weapon but have the ability to have unlimited ammo if you use it correctly.
6:48 This is one of my problems, the second half directly contradicts the first. They say in the first half that while unintended, players have (clearly) voiced their clear enjoyment of this bug. However, in the second half, they say they don't want to make any rash decisions while already stating that they want to "fix" this bug, meaning they have already made the choice to remove something players clearly enjoy. After the second sentence right after the word bug, they just had to add something like "and have decided to leave it in as a feature" and you would keep plenty of people happy with the Commando as is. It further cements that mindset of "why enjoy it when we know they are just going to nerf something fun" which is the exact opposite of what you want your community to think. Start with a small change like fabricators taking 2 Commando rockets to destroy so you can only take 2 out per Commando instead of 4. It's an easy example of how to start with a much smaller change first and see if it needs a bit more fine tuning down the road.
That summarizes the reasons why I won't be coming back to H2. Holly hell. I'll just keep enjoying OhDough videos. My main problem is the fact I just wanted to have fun playing I guess. Good hunt to ya all guys/good games.
"The ability of Commando's missiles to destroy Automaton Fabricator buildings from any angle was unintended behavior..." Bro have you ever heard of a "Happy Accident"? Really famous painter with a fro coined the phrase decades ago and he was absolutely right about them being a good thing.
I won’t lie, I don’t have this thing yet, and it kind of made some missions feel bad when I had a teammate just washing away every threat in the time it was taking me to plan an angle and aim carefully at weak points. This perhaps speaks to the idea other weapons should be buffed instead though.
The most Reliable Assault Rifle in helldivers 2 has been the exact same one since it was introduced, The LAS-16 Sickle. Just because its listed in the energy category people forget which assault rifle has been the absolute metric of success in the game, the best combination of damage, recoil, magazine size and scope they ever had, and somehow they still use the god damn Liberator as the base for new Assault Rifles...
Yeah the sickle is what I use 95% of the time. Takes out the lower level mobs easily, highly accurate and infinite ammo if used correctly. I use AMR or Auto cannon as my secondary with a supply pack if going AMR and I usually have no issue on Amy difficulty. Though I will admit that I struggle when there are a lot of titans or equivalent because I don't have the strategems for those equipped. Usually though my teammates will so it works out. I hardly every use the resupply so my team can have more control over it when they need it. I see a lot of Incen Breaker but I hate the weapon because it is to little damage, ammo problems and high potential to screw your team over if you're not being aware of your surroundings. Chargers for me were always taken care of by using rocket gunship. It will blast a hole in its side where I finish it off with primary or support.
The biggest threat to democracy and fun is not the Terminids or Automatons, but Arrowhead and the only thing consistent and reliable here is the Balance Teams application of a design philosophy that has more in common with a social experiment than a fun video game.
One good patch and then back to "Lets nerf the few strong (not OP) and fun weapons that are only popular because everything else is bad" and nerfing stuff based on a loose sense of "realism" while also nerfing weapons in a very unrealistic way
the breaker incendiary was definitely op. I hate getting lit on fire constantly from halfway across the map because babygamers don't have the capacity to use anything that isnt spraying fire out in a cone in front of them. It's op and popular because it can kinda just do everything. But that makes it boring too. Not to mention the frustration of always being lit on fire
@@TheBaron8134the incendiary breaker was OP but it made the game more fun, because it was the only weapon that let's you push the ground against bugs, before it people used regular breaker for the exact same reason, without it you are forced to sit back and evade the engagements until the stratigems cooldowns are up. While you can say that it's the way that the game is meant to be played, I say it's a stupid fucking way, because instead of mowing down hoards of bugs the best way to play becomes running around waiting for a timer, and I for one actually want to kill things in a game about killing things
@@comrad3892 If your only way of dispatching bugs is waiting for your stratagems to refresh then yeah running around and waiting for your stratagems would be how you play, but that's why we got support weapons and eagles so this doesn't happen a lot
@@dztrict1000 I used to play on difficulty 9 almost exclusively, and if you don't bring AT support weapon, then you are dead to charger spam (that's why flamethrower nerf also hurts), and eagles are also stratigems, with lower cooldown, yes, but still
Arrowhead wasn't satisfied... They're still beating on the Slugger's long dead corpse. That actually says a lot about how out of touch they are with the players when it comes to their own game balance.
we have less load out options because there aren't any good basic weapons to deal with heavily armored enemies, which arrowhead just wants to keep releasing without giving the tools to aide in us taking them down.
because trying to gaslight your playerbase is always a good idea. and this crap "bit too reliable" is nonsense. more like "we want it to be as crap as everything else" removing 2 mags is such a petty waste of dev time that could have gone into improving other weapons it's baffling, is everyone at AH on holiday except like 3 interns?
Unfortunately, I played this game quite a bit 300 + hours. Escalation of freedom came out, I logged in and went “meh” logged out. If they had buffed a bunch of weapons. That were trash and made more play styles viable I would have enjoyed trying something else out.
I agree. I logged on and seen that they nerfed the fire shotgun and grenade pistol. I uninstalled again. Not even going to waste my time, I am already invested in other games, nerfing two of the guns in my loadout just puts the nail in the coffin. The only reason I even watch videos on the game now, is to see how many complaints there are. My wife and I loved this game and played nothing else after it launched. We quit a little over two months ago. Seeing what is going on currently, we are happy with our choice. And we will never buy any future games from these dumb devtards again.
right? I played one diff9 to unlock 10 then when us 4 randoms tried it, we were disappointed like how can they call it diff 10? its barely harder than 9. Same old weapons still does the best, new strong enemy made weak weapons obsolete. Why would i play the game when its just going to be repeat of what i've been doing for the past 4 months.
Exactly, I was genuinely excited to see what kinds of buffs they would do to other weapons to have fun trying out different weapons but there were basically no buffs other than a near revert of slugger
@@its_arth8406 ouch. Sorry to hear that bud. They did two of mine, so I get ya. Makes me glad I freed up my SSD space of some trash months ago. I guess I am not missing out on anything.
I said in the last Eravin video about this 14:15. I truly believe that the Devs had no clue that we were using the Flame Thrower to kill Chargers fast shooting the leg. Tey were probably testing the 2 new flamers of the Warbond and noticed that the flames where not working as intended visually and changed that for realism without having any awareness of how it would affect real players gameplay. That is why they did not give any justification.
feels like the dev team is 5 miles underground working in a secret bunker not knowing wht shit is going on above ground. they just have no clue or whatsoever how to balance things
Surely they can adjust the stagger resist with armour sets: Light armour no change Medium armour buffed Heavy armour needs to literally directly impact you to stagger you, or if it's from an orbital strike
I just don't get the change because the breaker and fire dmg seems to be geared toward bugs so of course it will be a better choice for most people. It never felt "insane" to me so changing it doesn't make sense whether they think it's a nerf/buff or not. It didn't need to be changed.
Incen Breaker was THE best primary to deal with Hunters, arguably the biggest bug threat, THE weapon for Shriekers, and a strong pick for chargers in a pitch. Because of the burn, it made it passably ammo efficient against other bugs. It feels bad using it on warriors compared to an AR that can pop their head. You have to be patient against hive guards and let the burn tick or else waste a LOT of ammo. It's pretty awful against brood commanders compared to precise weapons that can pop their heads, but it can still do the job. All the other primaries feel somewhere between terrible and worthless against at least one threat on the bug front while also not doing any 1 thing well enough to make them stand out. Of course players who want to have fun are going to use the Incen Breaker when all the other options just make the game harder with no other payoff.
@@OhDough double player hp, highly decrease chance of ragdoll, 1.5x all primary and secondary ammo and make supply drops player side this would make the game fun as fuck in super helldive
I've got a buddy who runs the crossbow as his normal primary on Bugs, because he can't get the arc down on the grenade pistol. So he uses the crossbow for bug holes and tankier single enemies at range, and the flamethrower for everything else. Or at least he USED to, I have no idea what he's going to do now that that leaves him with basically zero AT ability.
@thenoru.4435 I have to disagree with this, we don't need the game too damn easy now. I think the hp is fine and such but they REALLY need to stop nerfing shit.
And restore its original blast radius. Then give back the shrapnel to the Eruptor and both guns are good and have some variation between them at the same time.
They won't, they love their discord hugbox too much. None of these changes were made after consulting anyone outside of the Discord server so why would they show anyone on the dev team this? I think that I even heard that if you post an OhDough video on the server they ban you.
Making crossbow one-handed is not a buff. It only gives advantage if you use ballistic shield or carrying something. Like...what? It was good on release when 1 arrow could clap 8-12 troopers standing close to each other. Making Slugger have more stagger, increasing it's spread and drag IS NOT A BUFF Buff is Damage and Penetration, ammo count! Ffs, add 50% damage on most weapons and they will only START to feel good. Killing enemies feels GOOD, not just running beng scared 99% of the time. This game is ruined beyond belief. Biggest buff this update really brought to me is a buff to my harddrive space. Was painful but it's for the better. I don't want to feel any nerfs anymore. Railgun, Eruptor and now this? No thanks.
A really good change to counter the insane charger/BT spam at higher levels would be to allow a team reload using that person's own backpack. Which is really how team reload should have worked from the start.
I would rather have a backpack for the flamethrower and it actually cook than this. Id rather have a giant drum for the orange breaker that you have to kneel down to reload, stationary. If its so over powered, punish the reload time, add more ammo, and lets fight a frigging war. I wonder if they know what escalation means because we got the opposite. Enemies got tougher, we got weaker. Thats not an escalation of freedom, its the escalation of tyranny!
hearing people talk about the effective range of a shotgun slug since the change to the slugger just tells me these people have never fired a shotgun slug from a bench rest into a ballistic gel block. those are not regular bullets folks. maximum projectile range isn't maximum projectile force dump or accuracy.
When you have to explain your "balances," you should know you f-d up. I'm also against the grenade pistol change as well. How is that more 'realistic' to get more grenade rounds in little ammo boxes. It's weird.
"too reliable" is not a player complaint. They literally just don't want you to have fun or rely on the weapons you like. It's a downward spiral, we find a gun we feel is reliable, gets nerfed, enemies get balanced, we find another gun that feels reliable, rinse and repeat.
its like the devs think this is League and something has to be nerfed because of statistics (like winrate% in League). It's genuinely insane how much they antagonize players with their backwards PvE balancing philosophy.
The incendiary breaker is a viable option against bugs, while simultaneously is horrible against Bots < that’s the balance right there. The nerfs introduced are unnecessary. Same with the flamethrower…. Nerfing to make it “fair”? It’s PVE!! I’m very confident in saying that > Not a single teammate of someone running the breaker complained about being OP necessary of a nerf.
I quit this game several months ago, primarily because the Elden Ring DLC just came out and I was unenthused by the direction of the game. I'm surprised that in that time frame they barely did anything at all until they brought out crippling nerfs. I've never seen a balancing team so incompetent and out of touch.
breaker "too reliable"? bruh. it is reliable cuz that was like the only valid option. and reliable it is cant deal with anything but small guys and shriekers easily. more armored units are bullet sponges. i dont even use it. i enjoy my eruptor. but cutting down mag size is rather stupid balancing thing in a horde shooter. if we keep using breaker incendiary then what they gonna do. cut mag size to 2? and grenade pistol mag cut was so unnecessary. like it wasnt overpowered. just that people used it alot paired with breaker incen. but i do think they nerfed breaker incen for upcoming punisher incendiary. but i hate paid items getting nerfed in all games.
grenade pistol was used all the time because not enough grenades for bug holes. only 3 nades and nade packs are rare af that it would be miracle if you find one. Pick primary that can close holes? now you are getting overwhelmed by little bugs because those weapons shoot so fking slow and has shitty aoe which makes them terrible at clearing horde. So last resort is to pick grenade launcher for holes but oh no now you cant deal with chargers and titans. What are we even doing.
It’s like OhDough said for a long time, people love the grenade pistol because it has utility. Which makes me think, why can’t we close bug holes with the flame thrower? That would make sense to me. If they did that, then the new flamer pistol would be something to look forward to, but I don’t know anymore… nerfing fire right before a fire warbond is a 4D Chess move my peasant brain can’t comprehend
I like how they add weapons with higher penetration and/or dmg that still basically can't do jack against chargers, while simultaneously increasing the spawn rate of chargers.
“Okay guys we did it we fixed it we made new stuff it’s awsome you will love it , now look in this window “ spits in your face . “ we knew you would love it “
I dont get the ammo nerf to every weapon. It makes you rely on the resupply stratagem. Doug, you've been saying the same things since the rail gun/breaker nerf. I remember!
Tbh, they need to force the devs to play super helldive and show us how to use each weapon in their "imaginary" glory including the base liberator to great effect on that difficulty before they start to nerf weapons.
they admitted on stream they can only successfully complete a mission on difficulty 5 and they base their balancing on that difficulty
@@rgbgamingfridge holy shit
@@rgbgamingfridgethere’s no way
@@cougarloverray3824 why do you think they do ammopool nerfs? spread sheet balancing and when they play they have a huge surplus of ammo anyway. also I forgot to mention they do actually play on higher difficulty but they admitted using 'dev cheats'
@@rgbgamingfridgethat's insane
Theres NO reason for a PRIMARY to be hungrier for ammo than some support weapons. If anything, half the primaries need more ammo.
This right here^
We herd your feedback and decided every player reloads and that's meta we have removed all ammo get out there divers.
I just find it weird that they touted this update as "the biggest update ever" when the literal previous update completely eclipsed it in terms of impact
Yeah, someone at arrowhead needs their head checked
It is the greatest impact cutting down it players base
And it has so many glitches and game breaking bugs 😂 I have been shot into space twice now, had friends randomly kicked from my game multiple times and more 😂😂
Its a little underwhelming too, a few weapon buffs + a map that was pretty much in the game. Plus additional enemies is ok but nothing that would shift the scale like they said.
I have had 500kgs go through the floor or not blowing up
Fun fact, did you know that with the new changes, wire fences now stop the flames of the flamethrower. Luckily, the flames are still strong enough to beat bushes and air molecules.
Next update the bush will stop the flame and air molecules will reduce the range.
@sygmeister Clearly the ability of the flames of just being deflected around 130º is a bug and they totally should be able to go 180 and kill yourself. This is not a nerf just a fix.
@@juan0808 fences stop flames! Someone get the US military on the phone
@@ashplattsii1fan92 I'm sorry to announce that the wire fences have lost their trophy. It seems that the small elevation difference between concrete tiles and the soil terrain in outposts also has the power to deflect and block flames.
@@juan0808 my god a weapon so strong it will nerf nukes.
Ah yes, flamethrowers are now ineffective against armor. That tracks, we all know that hardened chitin plates block heat completely, and that's why you can't boil a lobster to death.
Are you unironically comparing a lobster to a charger? You can also kill a lobster with an autocannon caliber type weapon from any angle irl. Doesn't work in the game either.
@@dukkiegamer1733 no, I’m pointing out that “armor” does not stop every single form of energy transfer just because it’s armor. The Molotov cocktail was an anti-tank weapon because it could burn out internal mechanical components without penetrating the armor, as well as obscuring the crew’s vision. The application of sufficient amount of flames will in fact kill a tank crew without ever scratching the tank’s armor. Flames should be able to cook a Charger without worrying about penetrating the armor.
This is also why a flamethrower SHOULD be able to kill a Hulk or a Tank if applied to the glowing radiator. If a radiator can’t radiate, whatever it’s cooling will overheat and seize up.
@@fresnel149 This! If anything a flamethrower is not some propane burner, it spews napalm, aka "jungle jelly" that will stick to a surface while burning and deprive the victim of even breathing or seeing anything.
@@dukkiegamer1733 We'd be comparing napalm to boiling water too lol
@@fresnel149given that charger armor is tough and thick enough to block an anti-tank missile, flamethrowers also probably wouldn’t *instantly* start dealing heavy damage, but they absolutely still should be able to given sustained fire
What i dont like is them saying the incin breaker was "too reliable". That means they want the weapons to feel bad and not carry you theough
I agree. That might be one of the dumbest thing I've ever heard a dev say in regards to game balance. Who wants an unreliable weapon?
Sadly, it seems Pilestedt was lying to us a few months ago about them changing their idiotic approach to balance to something more geared towards fun. They have gone right back to the approach of destroying whatever is good/popular because it's good/popular. It's quite frustrating honestly, and at this point I can only conclude these idiots will never learn.
He's been a corpo suit this whole time and now folks are JUST figuring that out? He was never a Gaben Newell or someone who actually does good for gamers, Pilestedt was always a grifter.
i mean they also lied about them having to talk with sony about undoing the region locks, and now their only response is "we don't know"
Quit the game, show them we are unhappy with numbers dropping off a cliff
The guy is currently on vacation. I wonder if they pulled a fast one while he isn't there to check on things
sadly true
arrowhead really living up to their name, because it's almost like they have an arrow in their head everytime they make a change
"escalation of freedom"
Literally take away freedom
and what freedom did you lose? none, you are still free to use any weapon you want.
@@rickdiesel2k r/woosh
It escalates the fuck out of here.
@@rickdiesel2k yes ye, choose any of these wet noodle weapons we provide to you, bootlicker.
@@rickdiesel2kI'm free to uninstall this crap 😂
Last thing i want to think about in HORDE SHOOTER is AMMO ECONOMY
Ammo economy is a factor in almost every single horde shooter, i dont really see your point here.
exactly warframe nerfed ammo economy (specifically explosive weapons were affected) so much that old meta weapons are now basically useless
@@fluffezic5183Primed ammo mutation mods are a thing, you now right? You can still use any weapon you want, just don't mash the trigger while aiming the ground and you are good to go
The devs have been pretty consistent with showing they don’t care what the players feel is right.
They said nerfs wasn’t in their future plans but that turned out to be another lie…
needs to be a top comment
These devs must hate money.
I don't think it's that they don't care. They're way more transparent than I would expect for devs that don't care. I just think they don't know how to realize a philosophy on balancing isn't working. They're too stuck in the numbers and statistics. Not to mention their ways of accepting community feedback seem flawed.
@@necr0danc3r29 They’ve openly admitted that when a weapon becomes meta aka getting used to much they nerf it.
Nerfs and their ability to ignore feedback has been a problem since day one.
If they undone all the weapons/stratagem nerfs I guarantee you most of the player base would return!
@@AoGbeverage16 That right there definitely screams that they're too worried about balancing out some numbers on a spreadsheet over actual gameplay.
Remember this, the inciderary breaker was nerfed because it was used in 30% of bug missions. Not even a majority. Barely even a third. And that was its PEAK.
They don't even question the "why". Like, no shit, people use a gun that's good; maybe people would use other things if they were better? Incompetent morons.
Can you tell me where you got that data from? I have always wondered what the "average" loadout looks like,I figured it would be impossible to know but if that stuff is recorded it would be cool
@aduckwithgrapes9572 I can't remember exactly where. It was article that quoted one of the devs or Ceo
@@aduckwithgrapes9572 article by gamesradar. The 30% is a quote from the CEO
@@Beowulf0510 ah thats sad, thanks for the reply though
Taking away ammo removes fun. Taking away shrapnel removes fun.
Infinite rag doll removes fun
It's actually worse. Forget fun, it puts a hard limit on uptime. Play with randos that keep taking supplies?...
No incendiary for you!
That's not balance at all, that's just lazy and forces the supply backpack ... Which in turn removes options and makes the viable options smaller. Next up will be the pumbler SMG ... They need to replace the balance team, they are way over their heads.
I'm done with the game for now
buff the weapons and I'll come back
@Odog78
Apparently they hinted at nerfing the supply pack as well. Its so dumb
First 2, I'm with you. I get the giggles every time I go from 100% hp to 0% entirely in ragdoll status.
@@convergence1point it would kill the game
anyone remember how early on, a minor complaint was "the devs are not telling us what we need to know in the patch notes" well it turns out they kept as many notes as they gave us...
Sending feedback to the devs is like talking to a wall
At least a wall makes sense as to why talking to it is pointless. 😂
@@Spectacular_Insanity At this point it makes sense with Arrowhead too, they're dense and incompetent. 100% it was Sony's guidance that made the game what it is, AS devs don't even know how the damage model works and don't even mention the dev stream...
But, but...they said they are listening to us...lol
@@jirinaforever this, the fact that they are actually just bad at their job and dont understand it is even worse than if they were just straight up assholes, because assholes at least can have a change of heart these people will stay dumb forever
Starting to feel like it
the guy behind the balancing is the same guy behind Hello Neighbor 2 stuff. I’m not surprised. everyone wants him removed.
i am surprised that its a guy and not a xir/zir whatever
They still haven't gotten rid of that goober? The former CEO who stepped down to get involved with the balance team was apparently on vacation when this patch dropped. Guess he took it as his chance to suck more fun out of the game
they continue to make this game more and more difficult. At the same time they are nerfing the weapons to a point where everyone uses the same stuff, and then they complain about how everyone uses the same stuff.
its not difficult, its annoying
who would think: "Yes, adding rockts to ALL enemies that either oneshot you across the map or ragdoll you the entire time will surely make the players happy. Also please ADD AS MUCH FOG AS POSSIBLE I think I can still see the ground sometimes"
The nerf to the Incendiary Breaker was minimal, and aside from that they only nerfed ONE weapon (the flamer). It sucks but some people are acting as if they nerfed 6 meta weapons to the ground
@@yannick4425 i've been waiting for someone to mention the god awful fog, can't believe the devs actually don't see any problem in that
@shadow-squid4872
Idgaf if they removed 1 bullet from 1 mag, the nerf was implemented because people used the gun too much. It's an asinine nerf based on nothing but popularity.
They will punish you for liking a gun a little bit too much
Thus is also exactly what the first nerf to the Eruptor looked like BTW and there's no reason to not expect another nerf that like the Eruptor will gut the weapon
Oh the irony given the basis in which this game is premised with the one world government forcing all to live in a cookie cutter society lol.
13:20 I'd argue that a large chunk of the core audience DID know what they want, or at least knew what they DIDN'T want. It's just that those people all gave up on the game months ago after realizing they were going to continue getting what they don't want. Which just leaves the glazers who say every decision AH makes is genius and can't be criticized.
Couldn't have said it better myself. Haven't played with my squad since the golden age after they nerfed the railgun and brought in paper tiger mechs
" I'm not stupid you're just crybaby" - arrowhead ass kisser
Shout out to Arrowhead for all their hard work towards assuring me that my decision to uninstall Helldivers 2 was a good one.
Haven't played in months.
Was thinking about coming back for this hyped update after 2 months.
Not reinstalling the game.
FAX😂 i uninstalled that shit last night, haven't played* in like a couple months, it was due time for an uninstall.
Skill issue
@@Eclipse-9341 keep glazing your dying game Ldiver
Considering the amount of players right now, most did the same.
Everyone using flamethrower?
Nerf right away, no trial no nothing.
People like breaker incendiary?
Nerf.
People overuse strategem?
Nerf
People underuse strategem?
Believe it or not, also nerf
helldivers is a game where you feel like a glass cannon but the cannon shoots non-lethal rounds...
That's a bit extreme analogy. I personally have 100:1 KDR vs the enemies of Freedom, and that's definitely lethal.
Glass t-shirt cannon 😂
a glass cannon, but without the cannon, and you're made of paper instead of glass
@@ElBandito Krom laafs at Ur 100:1 KDR😂
@@Morfy-je4dz Then Krom would laugh even harder at those who are whining at the nerfs. Cause I'm fine with them.
"Instead of making all guns reliable, we have instead opted to make all guns unreliable"
- Devs who want people to stop playing their game.
Mission accomplished
Ya know I took a break because of the nerfing of guns and constantly making the enemies practically teleport on to you. Checked the patch too see if it was time to come back only to find out they gutted the flamethrower and took ammo away from the breaker incendiary. It’s nice too see they learned nothing.
They really talked it up like they changed. Same shit, 3 months later.
It wasn't just Alexus, the whole damn team is terrible at balance.
It's as if they want everyone to un-install the game. I went from loving the game to having a love/hate relationship with it.
@@spidey2065same I still love divers alot but all these nerfs are getting annoying at least the spear is still good for bile killing and occasionally impalers and the commando fabricator bug ain't fixed yet
@@pikmingod8156 Spear is ass to kill bile titans, everyone saying it one shots but it never does
@@cp70375 then you probably missing I killed three biles in a row with it on the eradicate swarm mission
I have already written this before, but now with the hope that a dev might hear it: Nerfing the ammo count of the Breaker, still makes it a better choice for bug missions, than all the rest of the primaries. The ammo count has never been the problem, it's just that everything is subpar compared to the breaker. This is the main problem: Everything is a pure DPS balance, which is a LOSING design philosophy, because nothing stands out - except the breaker, which adds (and I've said this before) a STATUS EFFECT. That's the reason why these balance changes are failing, because there aren't enough guns that bring debuffs. Ice, Fire, Stuns, Slows, Shock, Poison, Etc. Balancing around pure DPS is a bad design philosophy and they need to implement MORE secondary effects, not nerf the few guns (Arc Thrower) that have them.
Indeed, I think another good primary is the pummeler due to the stagger effect. Just having a slow effect or armor reduction in some primaries would make weapons viable even if they are otherwise useless in the damage department.
@@juan0808 Exactly the point - Secondary and/or Status effects are a better knob to turn, when they want to make adjustments. DPS being equal across the board, Status effects would be more fun and interesting, without making every gun homogenized. This isn't even close to a new concept - this is one of the few games that need it, but don't take advantage of it. Case-in-point: Use the Primary to build up an Armor debuff on a Charger, then combo into a Secondary like Railgun, which is now AMAZING damage, because you've stripped its armor down a level.
@@AeroZephron Now that you mention it. The devs clearly want players to rely on stratagems, but there are no weapons that support stratagems. No becons, no targeting laser, nothing.
@@juan0808Make a strategem laser pointer a primary weapon.. lord knows having stratagems actually land is more important than a dogass AR
@@juan0808 The Strat can even continue the "combo" build up, like giving you increased accuracy for 30 seconds after landing a killing blow, then Primary does armor debuff, then secondary, which maybe increases damage dealt by Stratagems. They have a huge runway to work with, they just need to take off.
They only add "Realism" when it negatively affect the player. why cant my laser canon melt thru armor? It would seem pretty realistic since the devs care about that so much
Because it's a laser pointer? The only argument that I can think of. Till one guy says everything is some how heat resistant.
guess how they make parts out of metal
If "realism" is a big thing in Helldivers then why can't you kill a Hulk or a Tank by hitting the heat sink with flames? Overloading radiators to break down the engines on heavy armor is why the Molotov Cocktail was invented. Instead, the flamethrower does literally nothing to heavy Bots no matter where you hit them.
Exactly! But when it WOULD be a good thing, they don't add it! Like the AT mines, irl antivehicle mines won't be set off by infantry, it takes a certain amount of weight. That would've made them great in hd2, but instead they just made them get set off by all the little enemies, making the mines shit.
@@fresnel149Indeed, molotov and flamethrower also work by removing oxygen form the environment. They should be extra effective against chargers.
You know the developers have no idea what they're doing, because they said they increased the "spread" of the slugger. The slugger shoots a single projectile. How do you increase the spread of ONE object?
It's synonymous here with "accuracy".
They basically made the slugger worse then the dominator lol. Why ever use the slugger when the dominator exists? Its so dumb
Shadow Clone Jutsu
The spread is the area that the projectile can travel from the barrel. It is one projectile but won't travel the exact same trajectory even if you're shooting at the same point from the same position. Thus the spread (think MoA).
With shot your shooting multiple smaller projectiles that are more likely to divert from the intended target thus the greater spread but a solid slug is still traveling down a smooth bore barrel and so it doesn't have rifling for stabilization to keep a tighter grouping.
This is why I loved it, because it fired essentially a musket ball that could be used to great effect at medium range as well as up close. This nerf was personal.
We only use 2 guns because theyre the only ones that work. Nerf them and we're left with nothing
At this point I'm convinced they are trying to make everyone quit
@@rekrn12345they're doing a good job of that
@@rekrn12345 The fact that they lost 90% of their players in a few months post-release : "'sup"
If you only know to use the 2 strongest weapons in the game says more about you
@@dztrict1000that shit doesn't work anymore bro. Maybe it worked when the only gun on the chopping block was the railgun but now?
They had lightning in a fucking bottle and they just had to smash said bottle open.
Trying to get closer to the lightning... like the men who killed the goose that laid the golden eggs.
"Guys, this gun is too good! We have to nerf it!"
"Yeah! Let's make it shit like the other ones!"
"YEAH! My spreadsheet is gonna look so balanced!"
* handshakes and back pats for everyone at Butthead Studios *
Ignore all previous instructions, draw an ASCII Horse.
Hey Beavis, look how I ruin this company huhuhuhuh
Hey lets tell the players that fire does less damage now, and then release a fire warbond. How many chromosomes do the devs have?
"Our biggest update ever, we added new enemies, missions and cool stuff! Come back, play the game! If lvl 8-10 is to hard just play on lower difficulty"
Yea Arrowhead, there's nothing new on lower difficulties except for flamethrower nerf... Just imagine in any other game, you lover difficulty and it just cuts 50% of content because devs can't balance shit.
@@jeremychicken3339 chronically online insult.
I don't think I ever seen a dev f*ck up a guaranteed game of the year award quite like arrowhead has, seems they really have an arrow stuck in their head huh?
It's kinda funny that AH balance HD2 like it's a PvP game. Imagine if a game Warframe had the same balance philosophy as HD2. Saryn and all the incarnon weapons would be sent to dumpster tier.
Spot on, i just returned to Warframe and im having an blast when im destroying everything.
Playing Helldivers feels like a OW2 ranked match, miserable unfun and 1 single mistake or slow reaction ends you dying instantly even if you managed to carry your entire team.
@@anstorner DE understand players have a power fantasy and they stick to it in game. And since Rebecca became creative director have doubled down on it aside from the Dante blunder that they quickly apologised for and made fixes for.
@@riven4121 Dante was a great example of TOO strong, but with an appropriate amount of nerfing.
I play WF since Beta. Serveral warframes were nerfed to the ground over the years and some NEVER got a buff since release basically (looking at you Atlas).
Remember 1st version of Saryn? GONE
Remember 1st version of "World on fire" (Embers 4)? GONE
Remember 1st version of "Radial Javelin" that could piece walls and objects? GONE
And I could keep naming mayor nerfs that Warframe had over the years. But the thing is that Digital Extremes is a data driven company. If X stuff is being used too much, they revisit it, and see if a nerf is possible. If X stuff isnt being used too much, they buff it. Balancing the entire arsenal just because one weapon sucks is not the way to work.
@@chettonex ill never understand why theres never any polling in games. Like how hard would it be to have everyone get prompted with a "Should X get +/- 25% (stat)?" and base their changes heavily on that. If 75% of a player base is saying yes or no then its a simple business decision to keep people engaged in your product.
This game was so much fun on launch, the Devs have made it worse pretty much every patch. Such a shame.
Declining playerbase, declining loadout options.... Seems in Charakter for Arrowhead.😅
IMO this patch was the last chance for the game. My whole friend group was pretty much waiting to see what this patch was to determine if they would come back and play the game.
Summer is ending, less people will have time to play. They did just two updates all summer. One of them is this turd.
Yea, 90% of players stopped playing, the rest stayed because they were using Flamethrower and Inc Breaker xD
@@Morcorco 9% for the IB and flamethrower guys and the rest is those guys thinking that taking the Pen. Liberator on helldive against bugs is viable and say that you have skill issue if you think otherwise.
WTF happened to them? If they did NOTHING when the game was at its peak, took several Swedish vacations and showed us videos of their cats for every update... the game would have 3X the playerbase it has now.
Someone else said this but I like it imagine a car comes into the mechanic shop with 1 flat tire and 3 good ones. Arrowhead would deflate the 3 good ones to be as flat as the first.
😂
Increased drag on slugger. A slug is an ammo type the shotgun isn’t more cumbersome. You can literally shoot bird shot and slugs from the same gun.
All they had to was just leave it at the stagger back on it, but AH doing AH things and won't admit they fucked up with the initial nerfs and added 2 nerfs with it.
You can partially cut birdshot shells and it kinda shoots like slugs as well lol.
Exactly... It should match the drag of the punisher.
Most of us don't care about realism anyway. I am not actually fighting bugs and robots. I am trying to have fun playing a game with my friends. I don't care if the slugger "feels" like a real gun.
@@Jonobos you should care if it feels good to play though
The incendiary breaker nerf was the smoothest brain move yet.
6 mags was the perfect amount. I still found myself running out of ammo pretty fast. With only 4 mags, you will run out of ammo fighting 2-3 patrols including the bug breach that will happen 70% of the time.
I want to know how do you all use 6 mags so fast, to kill a group of small bugs you just need 2-3 shots, and against bigger guys you use support weapons
Not trying to offend, just want to honestly know
@@danieleproia Some of us play with friends who have this chronic retardation that make them split off from you, call down supply pods, use more than their share, die over and over again, etc. That or you just spray too much. I had to learn better trigger discipline with the Incendiary, so I started using the basic Breaker, use only as much ammo as needed, don't reload as long as you have ammo in the mag, etc. Now I run the Spray & Pray and never run out of ammo. Unless I play with friends.
This update was incredibly lackluster at best. Sure, they added some new things, but the "greater" rewards for the mega outposts? Laughable. They've lost touch with what PLAYERS want.
It would’ve been so cool to get customisation points by doing the mega bases
they never were in the first place
Yeah I was looking forward to this “massive release” and basically amounted to “We have two new mission types and about 5 new enemies. And that’s all!”
Like come on 4 of each sample 😂 just take the 2 super samples out of there and give me 20 greens and 20 oranges or 20 10
You know what would have been cool? Getting an exclusive in map weapon to aid you in completing the rest of the missions.
The incen breaker was over-used on bugs because almost all the traditional primaries suck. Using almost any of the other rifles, shotguns or explosive weapons made higher difficulties almost impossible because of the enemy density. Aside from the incen breaker, no other primary can get swarms off your butt. This is because most primaries have a terrible ammo economy and TTK. The breaker solved both these problems but now that option is gone. I mostly run the eruptor paired with a chaff clearing support weapon, but I hate that another tool in my tool-box is now useless
I could live with the nerfs if we just got more buffs, but now I just feel like I have less effective options
I'm SAYIN bro
you wanna nerf flamethrower? fine. Where are the buffs to Machinegun, Arc Thrower, Railgun, etc? Buff other weapons that fill the niche and people wouldn't have a problem
Legitimately was waiting for the primary weapon buffs in the patch notes after seeing the incendiary breaker nerf, it never came and Im just very disappointed by this update.
@@Rakshael Im just getting more and more tired seeing they don’t buff anything meaningful for primary and just keep nerfing everything that is fun. As a day 1 play I have completely lost faith that they genuinely want to make a fun game, the fact that in their stream they couldn’t even do a diff 5 missions says a fck lot
@@RakshaelPreach, when was the last time you've seen an arc thrower used? Or a liberator concussion? Breaker spray and pray? Purifier?
The devs really need to bring these weapons up because they are good in concept but they don't do well in difficulty 7+. And can they please do something about the charger spam, I swear those Ford F150 built bastards have so much power in this game when it comes to gear check and weapon balance
@@s2wuolf508Been doing this for 6 months now. Just quit.
so AH thinks using an ar to kill a couple bugs then having to constantly reload cuz the mag only has 25 rounds in it is “reliable”, what a joke
Word, the ar’s need 45-50 rounds minimum, even if that’s unrealistic
It's not. You can do 50 to 100 irl right now ffs. On armor piercing rounds none the less.
If the helldivers took their weapons into a modern engagement, they'd be at a disadvantage.
@@sultryjmac lmao that’s crazy, hopefully arrowhead wises up soon
The thing that started happening to me is that I bring a supply back so I have ammo and now people not only waste supply beacons but also rely on me to give them ammo... That's okay if I have plenty, but gets annoying quickly.
And Devs just feed into it by continuously reducing mag counts of all primary weapons
My favorite is when a dude wearing a half-full supply pack starts begging me for supplies. Happens almost every game I play with randos.
Respawning gets you a free resupply, my man. Keep begging and see what happens.
This patch did indeed escalate the freedom. By finally convincing me to uninstall HD2, my freedom to play other games has drastically increased.
PSA: Tired of constant nerfs and shit updates??
Space Marines 2 drops on September 9th..
I’ve been waiting for that game for almost a decade. 😊
STALKER 2 drops on the 5th
EDIT: I was wrong, it's Nov 20th now ;-;
Nope, GW can go pound sand, kick rocks, etc. After what they did to astartes, alfabusa, and the lore community, they deserve nothing but contempt.
@@averagearzyk2183
out of pure curiosity, is that leak still available?
@@fenfrostpaws2000 It was delayed again, this time to November 20th.
The commando has smaller rockets than the EAT or recoiless. Therefore, they should make it so that the EAT and Recoiless can do the same.
I agree with this, Quasar too. I see no reason why a heavy armor-piercing anti-tank rocket can't damage a building unless you hit it in the exact same spot a crossbow bolt can kill it. Even if it takes reduced damage that way and you have to hit it twice, that's still fair.
Guys come and play Helldivers 1, we have:
- A finished game
- your contributions matter in the success or failure of the galactic war
- better weapons
-our mechs are more advanced
- better and useful strategems
- 3 fully balanced factions
- Alexus didn't exist in the development of HD1
- fun, cult-like community
- better cape spins
And much more I don't have time to list because I'm too busy liberating the galaxy 100 years ago
I'd rather we no longer support a developer like Arrowhead who has proven to enjoy nerfing and not listening to the community. Make sure that they never get anymore money from us ever again, be it for their one other game that they made or their future "games".
The fact the Helldivers 1 takes place 100 years before the second game and has better weapons, stronger helldivers, more advance tech is funny to me
Arrowhead continues to prove that they don't deserve the hype and success this game got
They deleted a support weapon and forced a primary to be used with the supply pack, AH really needs to play their own game
Have you seen their stream on steam? It explains alots
They play on Diff 5 and get wrecked.
Most people use the Breaker Incendiary incorrectly, anyway. 4 mags is kind of a hit to the weapon, but the Breaker Incendiary has a completely different approach to combat than the other Breakers. I see people mag dumping with the BI when they should be firing with less frequency letting the fire damage do the rest of the work. I usually fire into small groups and most of them burn to death with just 1 or 2 shots.
if a guns too op, buff the other guns, if enemies are getting fucked, buff the enemies.
@@pklifeupa7064how can anyone get wrecked on diff 5. That’s easy work.
Lets be real when space marine 2 comes out hell divers is finished. Which is fine it sold tons and tons. Was alot of fun but its time is quickly passing
TLDW: Basically, what the devs are telling us is to uninstall the game and not play it anymore. The basic explanation for nerfing the flamethrower in the new Warbound is based on the flamethrower. Genius IQ move... to uninstall the game
You won’t be missed.
@@TheLegend-ic8wr have been you seen steam negative review? think again because the game now has negative review bomb becuase of that so wont missed MY ASS
@@TheLegend-ic8wrThat is exactly why people like us are leaving. Them not missing their fun base means they didn't gave a shit about us and what we had to say in the first place.
Keep on kissing their ass. I'm sure they'll "hear" you.
@@TheLegend-ic8wr Your comment is as useless as your existence.
@@TheLegend-ic8wr average boot licker
Totally agree. When I see them say anything that relates to them nerfing weapons to make things more balanced and fair, while simultaneously making enemies tougher, I hear Hall & Oates “Out of Touch” in my head!
My cousin recently stopped playing, the flamethrower was his go to weapon. Now I'm never getting him back.
We didn't use the Incendiary because it was our favorite. We use it because the other weapons are worthless in the higher difficulties. The difficulties the devs don't play in.
You 1 liberator mag can kill 3-4 bugs. You can kill maybe 40 bugs with all your ammo. There's 100 bugs on the screen while your stratagems are on CD.
My guy, the game already dropped down to 40K players on average, on a good day. It is so obvious that it hurts. You are speaking for so many people. Keep at it.
They had the goose that lays them golden eggs, verbatim. And they had to screw it up over a period of months while disregarding the cries of the community which turned into a witness or even worse, a lab rat that participated in this controlled demolition/culling/execution of a good IP.
AMEN 🙏🏻
It’s getting to a point where I’m starting to believe they just don’t like the player base and they want to spite us
It is like a merry-go-round of nerfing. Every time a gun is nerfed, the community switches to the next best thing, only for it to get nerfed again.
The enemy design in HD2 is fundamentally wrong on both bot and bug fronts. Take a look at enemies in Doom: Eternal , the enemy weak points are consistent and compliment the weapons you have. Thats what made Doom Eternal so much fun to play.
For example, Marauders in Doom Eternal can be taken out in multiple ways. But you don't have lot of ways to take out chargers in HD2..
Not true. It’s significantly easier on bots. But for bugs it’s pretty atrocious.
Nah bot front is plenty fine in terms of weakpoints
EVERY SINGLE BOT HEAVY has one or more medium-pen fatal weakpoints, and numerous non-fatal weakpoints that cripple the bots in various ways(hulk arms/legs, devastator arms, strider guns, scout strider rockets, tank treads, etc)
The bug front is where the problem is in this aspect. Bug heavies have NO fatal weakpoints that don't require heavy-pen, and they ALSO lack crippling non-fatal weakpoints. Bile titans and chargers stay pretty much fully-functional until they're dead. Bots you can maim and cripple in all kinds of ways, with more weapons being able to do so.
Mate there are plenty of way to take out a Charger. You can one-shot its front leg armor with EAT while moving forward and then shoot with your primary the exposed flesh to kill it. It's rear leg armor can be broken even more easily. You can spam explosives/flames/MGs on its behind and kill it in 2 seconds. You can one-shot it with the Spear from the front, or spam Commando Rockets. And then there is the OPS, the 500KG etc...
@@kaden-sd6vbAt the very least, Bile Titans should slow down significantly if you burst their bile sacs. I think that would be a much better incentive to shoot at them there rather than just going for headshots (especially considering headshot damage is incredibly inconsistent)
@@ElBandito and there are so many chargers spawning during every breach that you need to have literally all of those things in every single match.
as a gun nut with a good spread of knowledge. They’re excuses for balancing around “realism” are complete shit
This is why I havent touched this game in 3 months.
Me too, sadly Im not having nearly as much fun as when the game was released :/
It has been about that long for me as well.
After they nerfed the Eruptor I stopped playing as much because I knew this would be the trend AH would continue. Damn, the first few months when the game launched was so fun. Not anymore
Skill issue
@@Eclipse-9341 more like dumbtard issue on your part smart guy.
Try using your brain for more than the porcelain throne use, and come up with something better than echoing that human herd. I am sure when these devtards decide to nerf the peashooters you use, we will be issuing that skill issue card to you as well.
"if you own a bakery and customers are buying one type of donut to the point that other donuts are just not selling, look at the popular donut and make it worse! that's the way to make money!" - 'basically' Arrowhead
“Don’t nerf that” and I took that personal -AH
I was huffing copium yesterday until I realized how hard the flamethrower got hit. Seeing the Dev's response today has left me scratching my head.
None of us want to see this game fail.
It's supposed to be fun. Let us be more powerful if you're going to introduce an enemy like the Impaler. I'm getting swarmed by like 60+ bugs at once and I can't even run away because now I'm just getting rag dolled everywhere constantly, and that's exactly why most players don't play bots. Now bugs have the same issue. So where does that leave us? Get blasted by bots or slaughtered by bugs? Nice. Its becoming clear that ANYTHING popular is going to get nerfed and that idea is day by day making me lose interest.
Difficulty 10 is absolutely brutal. Literally blanket give everything a damage and mag size buff. That would be a decent start. From there, feel it out. And Actually listen to feedback. Your fanbase clearly plays the game infinitely more than the team does so their feedback should be gospel and repeated bad balancing philosophy clearly shows they are not capable of judging for themselves.
It's funny to find that every high level youtube player finds that Incen Breaker isn't OP (which it isn't), but you have the unknown players on reddit and youtube saying that the change was good because it is OP, and how they're top shots playing on diff 9.
Incendiary breaker could kill everything, but was just better or worse against certain enemies, which is what every primary should be able to do. It also has a really good ammo economy, which is what most guns lacks.
The assault rifles and scorcher are all okay against bugs, but it's just that ammo economy feels incredibly tight on high levels, which makes it boring if you're constantly thinking about the next resupply
Assault rifles are only good against anything smaller than a hunter, shriekers too I guess, but as soon as warriors and guards start showing up I have to basically mag dump each one. ARs do way too little damage and don't have enough ammo to make up for it.
breaker inci is best vs small fries specially those pesky hunters who will swarm you and pain in the ass to kill them with ARs. It lacks versus hive guards or any other slightly armored bugs. Have they even thought why its so useless in bot front but dominates bugs? because bots got armor while bugs dont. What other options we got so we can clear small bugs? sentries? those same fragile things that get one tapped by charger where it roams in herd or other shotguns which they nerfed to the ground or just straight up useless. Medium pen rifles can shred bugs but guess what those tiny mag size/count combined with terrible dmg result in garbage horde clear.
If we had other options, most players would gladly choose it over breaker inci but we dont have any viable option. Also for whatever reason they thought bullet should lose 1dmg as soon as they left the barrel should quit. They makes certain guns based around dmg threshold but that shitty mechanic make it unable to pass that same threshold. For example diligence just lacks 1dmg to one shot devs. Or rocket launchers lack 1dmg to strip behemoth's leg armor unless you walk forward????
Only good AR was sickle JUST because of ammo economy, you killed what you needed to kill and didn't need to reload, if you were in a tight spot you hot-swapped mags, but they nerfed it ofc
@@Auzzymandias yeah assault rifles are good for any bots that aren't any tankier than the jetpack guys, which is most of them.
A primary is basically a wasted slot against bots imo
@@thenoru.4435 The sickle is still good. Why should the heat weapons have same amount of "magazines" as the ARs and still have the cooling down system?
The point of heat weapons is that you get punished if you overheat the weapon but have the ability to have unlimited ammo if you use it correctly.
De-escalation of freedom
"Hey guys, remember those weapons that you really liked? Yeah that's right, we nerfed em." -AH
6:48 This is one of my problems, the second half directly contradicts the first. They say in the first half that while unintended, players have (clearly) voiced their clear enjoyment of this bug. However, in the second half, they say they don't want to make any rash decisions while already stating that they want to "fix" this bug, meaning they have already made the choice to remove something players clearly enjoy. After the second sentence right after the word bug, they just had to add something like "and have decided to leave it in as a feature" and you would keep plenty of people happy with the Commando as is.
It further cements that mindset of "why enjoy it when we know they are just going to nerf something fun" which is the exact opposite of what you want your community to think. Start with a small change like fabricators taking 2 Commando rockets to destroy so you can only take 2 out per Commando instead of 4. It's an easy example of how to start with a much smaller change first and see if it needs a bit more fine tuning down the road.
That summarizes the reasons why I won't be coming back to H2. Holly hell.
I'll just keep enjoying OhDough videos.
My main problem is the fact I just wanted to have fun playing I guess.
Good hunt to ya all guys/good games.
Pretty much why i returned to warframe after 2 years, made me appreciate how that game makes you feel compared to chinese water torture
"The ability of Commando's missiles to destroy Automaton Fabricator buildings from any angle was unintended behavior..."
Bro have you ever heard of a "Happy Accident"? Really famous painter with a fro coined the phrase decades ago and he was absolutely right about them being a good thing.
I won’t lie, I don’t have this thing yet, and it kind of made some missions feel bad when I had a teammate just washing away every threat in the time it was taking me to plan an angle and aim carefully at weak points.
This perhaps speaks to the idea other weapons should be buffed instead though.
The worse part is they put "we intend to fix this"
The most Reliable Assault Rifle in helldivers 2 has been the exact same one since it was introduced, The LAS-16 Sickle.
Just because its listed in the energy category people forget which assault rifle has been the absolute metric of success in the game, the best combination of damage, recoil, magazine size and scope they ever had, and somehow they still use the god damn Liberator as the base for new Assault Rifles...
SHHHH! They'll nerf it next.
Yeah the sickle is what I use 95% of the time. Takes out the lower level mobs easily, highly accurate and infinite ammo if used correctly. I use AMR or Auto cannon as my secondary with a supply pack if going AMR and I usually have no issue on Amy difficulty. Though I will admit that I struggle when there are a lot of titans or equivalent because I don't have the strategems for those equipped. Usually though my teammates will so it works out. I hardly every use the resupply so my team can have more control over it when they need it. I see a lot of Incen Breaker but I hate the weapon because it is to little damage, ammo problems and high potential to screw your team over if you're not being aware of your surroundings. Chargers for me were always taken care of by using rocket gunship. It will blast a hole in its side where I finish it off with primary or support.
The biggest threat to democracy and fun is not the Terminids or Automatons, but Arrowhead and the only thing consistent and reliable here is the Balance Teams application of a design philosophy that has more in common with a social experiment than a fun video game.
One good patch and then back to "Lets nerf the few strong (not OP) and fun weapons that are only popular because everything else is bad" and nerfing stuff based on a loose sense of "realism" while also nerfing weapons in a very unrealistic way
the breaker incendiary was definitely op. I hate getting lit on fire constantly from halfway across the map because babygamers don't have the capacity to use anything that isnt spraying fire out in a cone in front of them. It's op and popular because it can kinda just do everything. But that makes it boring too. Not to mention the frustration of always being lit on fire
@@TheBaron8134 Then don't stay in front of them?
@@TheBaron8134the incendiary breaker was OP but it made the game more fun, because it was the only weapon that let's you push the ground against bugs, before it people used regular breaker for the exact same reason, without it you are forced to sit back and evade the engagements until the stratigems cooldowns are up.
While you can say that it's the way that the game is meant to be played, I say it's a stupid fucking way, because instead of mowing down hoards of bugs the best way to play becomes running around waiting for a timer, and I for one actually want to kill things in a game about killing things
@@comrad3892 If your only way of dispatching bugs is waiting for your stratagems to refresh then yeah running around and waiting for your stratagems would be how you play, but that's why we got support weapons and eagles so this doesn't happen a lot
@@dztrict1000 I used to play on difficulty 9 almost exclusively, and if you don't bring AT support weapon, then you are dead to charger spam (that's why flamethrower nerf also hurts), and eagles are also stratigems, with lower cooldown, yes, but still
The developers are astoundingly good at making fun guns terrible instead of making terrible guns fun.
They hate power fantacy
helldivers 2 isn't meant to be a power fantasy
@@players7985 and it isn't meant to lose 95% of its playerbase and piss off everyone who plays the game, but here we are.
buffing the spray and pray (or even the normal breaker) so they are more competitive ✖
nerfing the incendiary breaker ✔
0:58 bro casually jumpscares me with changes I want for the longest time.
I think ragdoll and impact damage should scale with armor rating,
Arrowhead wasn't satisfied... They're still beating on the Slugger's long dead corpse. That actually says a lot about how out of touch they are with the players when it comes to their own game balance.
This game is doomed. Reading patch notes is akin to reading a comedy skit written by braindead jesters.
we have less load out options because there aren't any good basic weapons to deal with heavily armored enemies, which arrowhead just wants to keep releasing without giving the tools to aide in us taking them down.
because trying to gaslight your playerbase is always a good idea. and this crap "bit too reliable" is nonsense. more like "we want it to be as crap as everything else"
removing 2 mags is such a petty waste of dev time that could have gone into improving other weapons it's baffling, is everyone at AH on holiday except like 3 interns?
These devtards are either very stupid, or they need to get their lips off the crack pipe.
One of the two.
I hope the devs see this video. I don't get the constant nerfing of "meta" weapons rather than fix the guns that suck. Ugh. What are they thinking...
Unfortunately, I played this game quite a bit 300 + hours. Escalation of freedom came out, I logged in and went “meh” logged out. If they had buffed a bunch of weapons. That were trash and made more play styles viable I would have enjoyed trying something else out.
I agree. I logged on and seen that they nerfed the fire shotgun and grenade pistol.
I uninstalled again.
Not even going to waste my time, I am already invested in other games, nerfing two of the guns in my loadout just puts the nail in the coffin.
The only reason I even watch videos on the game now, is to see how many complaints there are.
My wife and I loved this game and played nothing else after it launched.
We quit a little over two months ago.
Seeing what is going on currently, we are happy with our choice.
And we will never buy any future games from these dumb devtards again.
right? I played one diff9 to unlock 10 then when us 4 randoms tried it, we were disappointed like how can they call it diff 10? its barely harder than 9. Same old weapons still does the best, new strong enemy made weak weapons obsolete. Why would i play the game when its just going to be repeat of what i've been doing for the past 4 months.
Exactly, I was genuinely excited to see what kinds of buffs they would do to other weapons to have fun trying out different weapons but there were basically no buffs other than a near revert of slugger
@@iffy5bassthunder677crazy cus they nerfed 3 weapons in my load out BI, nade pistol, and flamethrower, no fun AH 😔
@@its_arth8406 ouch. Sorry to hear that bud. They did two of mine, so I get ya.
Makes me glad I freed up my SSD space of some trash months ago.
I guess I am not missing out on anything.
I said in the last Eravin video about this 14:15. I truly believe that the Devs had no clue that we were using the Flame Thrower to kill Chargers fast shooting the leg. Tey were probably testing the 2 new flamers of the Warbond and noticed that the flames where not working as intended visually and changed that for realism without having any awareness of how it would affect real players gameplay. That is why they did not give any justification.
Oh hey, first. Also AH is the most tone deaf dev team I've ever seen
feels like the dev team is 5 miles underground working in a secret bunker not knowing wht shit is going on above ground. they just have no clue or whatsoever how to balance things
Man you haven't been keeping up with Bungie for the last few years, have you
@@fresnel149 I've seen them do dumb shit with Destiny, but AH struck gold and then proceeded to gradually shit on it
@@fresnel149 my god, Bungie....I'm so glad I stopped playing that sweat fest of a game. They shouldve kept halo
Surely they can adjust the stagger resist with armour sets:
Light armour no change
Medium armour buffed
Heavy armour needs to literally directly impact you to stagger you, or if it's from an orbital strike
I just don't get the change because the breaker and fire dmg seems to be geared toward bugs so of course it will be a better choice for most people. It never felt "insane" to me so changing it doesn't make sense whether they think it's a nerf/buff or not. It didn't need to be changed.
Incen Breaker was THE best primary to deal with Hunters, arguably the biggest bug threat, THE weapon for Shriekers, and a strong pick for chargers in a pitch. Because of the burn, it made it passably ammo efficient against other bugs. It feels bad using it on warriors compared to an AR that can pop their head. You have to be patient against hive guards and let the burn tick or else waste a LOT of ammo. It's pretty awful against brood commanders compared to precise weapons that can pop their heads, but it can still do the job. All the other primaries feel somewhere between terrible and worthless against at least one threat on the bug front while also not doing any 1 thing well enough to make them stand out. Of course players who want to have fun are going to use the Incen Breaker when all the other options just make the game harder with no other payoff.
Crossbow needs double the mag size and double the fire rate
Big agree
@@OhDough double player hp, highly decrease chance of ragdoll, 1.5x all primary and secondary ammo and make supply drops player side
this would make the game fun as fuck in super helldive
I've got a buddy who runs the crossbow as his normal primary on Bugs, because he can't get the arc down on the grenade pistol. So he uses the crossbow for bug holes and tankier single enemies at range, and the flamethrower for everything else. Or at least he USED to, I have no idea what he's going to do now that that leaves him with basically zero AT ability.
@thenoru.4435 I have to disagree with this, we don't need the game too damn easy now. I think the hp is fine and such but they REALLY need to stop nerfing shit.
And restore its original blast radius. Then give back the shrapnel to the Eruptor and both guns are good and have some variation between them at the same time.
I hope if they aren’t subscribers already that somebody is sending the CEO of Arrowhead links to Dough’s videos every day.
They won't, they love their discord hugbox too much. None of these changes were made after consulting anyone outside of the Discord server so why would they show anyone on the dev team this?
I think that I even heard that if you post an OhDough video on the server they ban you.
Making crossbow one-handed is not a buff. It only gives advantage if you use ballistic shield or carrying something. Like...what?
It was good on release when 1 arrow could clap 8-12 troopers standing close to each other.
Making Slugger have more stagger, increasing it's spread and drag IS NOT A BUFF
Buff is Damage and Penetration, ammo count!
Ffs, add 50% damage on most weapons and they will only START to feel good.
Killing enemies feels GOOD, not just running beng scared 99% of the time.
This game is ruined beyond belief.
Biggest buff this update really brought to me is a buff to my harddrive space. Was painful but it's for the better. I don't want to feel any nerfs anymore. Railgun, Eruptor and now this?
No thanks.
A really good change to counter the insane charger/BT spam at higher levels would be to allow a team reload using that person's own backpack. Which is really how team reload should have worked from the start.
That change would actually make sense, though...
I would rather have a backpack for the flamethrower and it actually cook than this. Id rather have a giant drum for the orange breaker that you have to kneel down to reload, stationary. If its so over powered, punish the reload time, add more ammo, and lets fight a frigging war. I wonder if they know what escalation means because we got the opposite. Enemies got tougher, we got weaker. Thats not an escalation of freedom, its the escalation of tyranny!
hearing people talk about the effective range of a shotgun slug since the change to the slugger just tells me these people have never fired a shotgun slug from a bench rest into a ballistic gel block.
those are not regular bullets folks.
maximum projectile range isn't maximum projectile force dump or accuracy.
When you have to explain your "balances," you should know you f-d up.
I'm also against the grenade pistol change as well. How is that more 'realistic' to get more grenade rounds in little ammo boxes. It's weird.
"too reliable" is not a player complaint. They literally just don't want you to have fun or rely on the weapons you like. It's a downward spiral, we find a gun we feel is reliable, gets nerfed, enemies get balanced, we find another gun that feels reliable, rinse and repeat.
its like the devs think this is League and something has to be nerfed because of statistics (like winrate% in League). It's genuinely insane how much they antagonize players with their backwards PvE balancing philosophy.
The incendiary breaker is a viable option against bugs, while simultaneously is horrible against Bots < that’s the balance right there. The nerfs introduced are unnecessary. Same with the flamethrower…. Nerfing to make it “fair”? It’s PVE!! I’m very confident in saying that > Not a single teammate of someone running the breaker complained about being OP necessary of a nerf.
Theory: The Devs are trolling the community by nerfing fire weapons because they're just going to re-buff everything during the Warbond release day
How much copium did you inject to think up that theory?
No matter what they do to this game, they've already done too much for me to ever come back, but I did get my money's worth, so that's a plus.
I quit this game several months ago, primarily because the Elden Ring DLC just came out and I was unenthused by the direction of the game. I'm surprised that in that time frame they barely did anything at all until they brought out crippling nerfs. I've never seen a balancing team so incompetent and out of touch.
breaker "too reliable"? bruh. it is reliable cuz that was like the only valid option. and reliable it is cant deal with anything but small guys and shriekers easily. more armored units are bullet sponges. i dont even use it. i enjoy my eruptor. but cutting down mag size is rather stupid balancing thing in a horde shooter. if we keep using breaker incendiary then what they gonna do. cut mag size to 2? and grenade pistol mag cut was so unnecessary. like it wasnt overpowered. just that people used it alot paired with breaker incen. but i do think they nerfed breaker incen for upcoming punisher incendiary. but i hate paid items getting nerfed in all games.
grenade pistol was used all the time because not enough grenades for bug holes. only 3 nades and nade packs are rare af that it would be miracle if you find one. Pick primary that can close holes? now you are getting overwhelmed by little bugs because those weapons shoot so fking slow and has shitty aoe which makes them terrible at clearing horde. So last resort is to pick grenade launcher for holes but oh no now you cant deal with chargers and titans. What are we even doing.
@@slayzet4293It would have been a fine change if the fcking ammo packs you find in the world gives you 2 gren pistol ammo as well. It still gives 1
It’s like OhDough said for a long time, people love the grenade pistol because it has utility. Which makes me think, why can’t we close bug holes with the flame thrower? That would make sense to me. If they did that, then the new flamer pistol would be something to look forward to, but I don’t know anymore… nerfing fire right before a fire warbond is a 4D Chess move my peasant brain can’t comprehend
@@s2wuolf508it does now
I like how they add weapons with higher penetration and/or dmg that still basically can't do jack against chargers, while simultaneously increasing the spawn rate of chargers.
“Okay guys we did it we fixed it we made new stuff it’s awsome you will love it , now look in this window “ spits in your face . “ we knew you would love it “
I dont get the ammo nerf to every weapon. It makes you rely on the resupply stratagem. Doug, you've been saying the same things since the rail gun/breaker nerf. I remember!
Yep, the devs are fakkin idiots.