As of Yuzu release 1355, Yuzu now supports native mouse-to-gyro for MPR! To enable it, go to Emulation > Configure > Controls. Make sure Pro Controller or Handheld is selected and go down to Motion 1 and double-click the input box. It should now say "mouse". Now go to Advanced and enable mouse panning (or press Ctrl + F9 in-game) and you can adjust the sensitivity to your liking. However, Pad Motion seems to feel more like authentic mouse control than Yuzu's native solution. I assume they still need to tweak it, but this should work fine for those who can't get Pad Motion to work with Yuzu for whatever reason.
Hmm, just tried this. But I don't see any change. It's exactly the same as pre-update. I tried changing to 'hybrid' controls in game but the mouse doesn't seem to work at all.
@@fizzisoda7113 Ah, what I did wrong was use the 3rd option, 'Hybrid' when I should have used 'Pointer'. It now works like the Wii version, except only for Y-axis. For some reason I can't move the pointer in the X-axis...
@@fizzisoda7113 Ah, finally got it. Thanks a lot, mate. I've been readjusting the mouse panning, and in-game gyro sensitivity to find a sweet spot. 2% mouse panning seems to work for me.
@@wicked1rish Someone else was getting this issue in this comment section. Make sure you are downloading the file on the GitHub linked in the description. I'm not sure why some antivirus programs detect it as a virus. It doesn't trigger mine or any of the computers I have tested it on. It must be a false positive due to it reading mouse input. Our fork of Pad Motion only inverts the X-Axis and reduces sensitivity. Nothing else was added and you can check for yourself as we have the source code on GitHub. The release on GitHub wasn't released by me, but by someone who helped create it. However, I have overwritten the release build with the version I compiled myself in case they snuck something in without my knowledge.
@@metaridley77 I wonder why? I really hope something wasn't snuck in there without my knowledge. The file size was also smaller when I reposted it. I'm going to investigate this.
@@torq_or_morq ik this is a year old but still if you're talking about the rom, you gotta dump the game yourself using a modded switch sharing an already dumped rom is illegal and piracy
I have finally been able to test your motion server and I gotta say that it feels much better than Yuzu's method, even with the tweaks so far. The input lag is the same in both since it comes from Yuzu, but your method feels like direct movement, while Yuzu's feels filtered in some way.
I agree. Yuzu devs still need to tweak their input and remove whatever filters they have in place. All Pad Motion does is convert raw mouse input into raw gyro input. No filters. Yuzu should add an option that passes the raw data.
@@fizzisoda7113 okay? thought there was a legitimate way to get it on yuzu doing a weird file transfer if you bought it for switch i don't know. no need to be a dick just asking a simple question...
@@torq_or_morq I'm not trying to be a dick I'm just not going to give instructions on how to potentially pirate the game. 1 because I don't want to be associated with piracy and 2 this masterpiece of a game does not deserve to be pirated. Please only ask questions pertaining to the pad motion program shown in this video, input methods of the game, and anything surrounding that. If you want to dump your game files or obtain it by other means, there are several guides online on how to do so that explain it far better than I could. Thank you.
I'm a little late to the party but I have a problem. Whenever I try to run the gamepad thing as admin, it immediately closes and it's not running in the background. How do I fix this?
Hey, ty for your great work. I have a question: how can I switch weapons from the weapon arm. I couldn’t find a way to do it. Ty for your help. Greets.
It's cool that this is possible, but right now, it's just not a feasible way to play as there is just too much input lag. Once Yuzu gets the input lag sorted, then it'll be worth looking into mouse and keyboard controls.
Hey great guide! Everything worked well, but i have a weird problem where gyro stops tracking when another input comes in, until i fire, then it returns. I haven't found anything on this, maybe i just dont know the right terms to google. Would you happen to know anything about that or should i keep looking?
Hey man, I tried Yuzu's native method first then opted for yours as it feels much more natural. I'm facing a small amount of input lag/mouse acceleration. Is there anything I can tweak to get a feel closer to raw input?
@@fizzisoda7113 Just tried and it doesn't work. Yuzu doesn't detect motion when assigning the motion input or in server test. I have everything configured correctly. Are you sure this last build is working?
@@metaridley77 I have confirmed it does 100% work as I have tried it on 3 different PCs running Windows 11. You may have something running that is interfering with Pad Motion. Try restarting your PC and closing all nonessential processes. Also try using the new windows terminal as your default for cmd, since that's what I'm using. You can also compile your own build via the instructions in the GitHub and see if that somehow makes it work.
@@fizzisoda7113 I have opened the .exe with PowerShell and saw an error indicating that the port was already in use. I have disabled a service for PlayStation 3 controller support and now your .exe stays opened 👍
I have tested and it is possible, however it is difficult to do since Ryujinx does not give you the ability to use motion controls when the keyboard is your input source. So you have to do a complicated workaround. What you have to do is use a program to emulate a controller using keyboard inputs and then select that emulated controller in Ryujinx. Only then will the motion control option appear. Then in the controller settings under Motion turn on "Enable Motion" and also enable "Use CemuHook compatible motion". In the Server Host put 127.0.0.1 and in Server Port put 26760. Mouse look should then work as long as you have the Pad Motion program open as administrator while you're playing. Ryujinx also lacks Mouse Panning, which is useful for locking the mouse to Ryujinx's window. However, there is this program (github.com/IamSanjid/RMB) that will solve that for you and also allow you to bind the mouse buttons too. I have not gotten it all working with complete keyboard control, but it is 100% possible. Just a pain in the ass.
I'm sorry but I am not going to share any means of optioning such files as I will not be assisting in any potential piracy. Look up a guide on how to legally obtain those files from your switch.
@@fizzisoda7113 If it's any use, I legally own the game (physical copy). I just wanted to play it with mnk cause the switch controls feel chunky and unaccurate for me. You won't trust in my word anyway, and I totally understand that.
I got it working, but moving the mouse left and right is backwards and i cannot figure out how to change it. I tried to change the inverted axis in the menu screen and it didn't do anything. Up and down works fine,
Make sure to download the version of Pad Motion I posted in the description. We edited it because left and right were backwards. You can try the original version if our version is backwards for you for some reason.
Thank you so much for this! But there is something happening and I don't know if you can help, but every time I shoot and hold do charge a shot, it gives three quick shots before charging. Does it have anything to do with the config? Still haven't found a way to fix this
Hello, I can't access the Home button indicated "~" to change in Gyro + Stick. I've also tried changing the command to another key and it doesn't work. Can you help me or create a new command scheme where Home is not the ~ button? Ty!
MPR doesn't use the home button to open its menu. It uses the minus (-) button. By default Yuzu has N set as minus and in our Metroid.ini it's set as \.
Definitely gonna wait for the mouse-to-gyro implementation from the devs. I don't know if it's the game or what but there's about a half-second delay when aiming around. Doesn't feel right.
I don't have that much of a delay as it's still very playable, but there is a noticeable amount of delay that is rather annoying. I'm guessing it's due to the inputs being passed through a local server and it may not be consistent from computer to computer. A Yuzu dev already implemented it, but we just have to wait until it is merged into the main or early access version.
@@fizzisoda7113 It night have something to do with how gyro works in general with the Switch, since Yuzu is emulating that very feature. I just tried this out after playing GoldenEye XBLA with a keyboard and mouse, and the delay there is practically non-existent and feels like a real PC game
Is there any way to get my mouse cursor back without closing the game everytime? Cant do anything on the PC while mouse panning is activated, except playing the game.
There is a hotkey for it. It's CTRL + F9 I believe. You can also navigate the menus by pressing ALT to select the upper options bar then TAB to choose what option you want to open. The selected option will have the first letter underlined. Press enter to open the option.
Could someone send another link to the mouse and keyboard pad exe file? The links in there are all dead. Also, I have to drag the mouse to move the aim. Is there a fix for this?
Thanks, but i can play Metroid Prime Remastered with a gamepad (xbox) with no problems in Yuzu/Ryujinx, like i play Skyward sword for the Switch with gamepad, no motion controls required. But i like to know if this tool of yours could serve to emulate the touchscreen of the Switch games which required it (portable mode, undocked) with the mouse, since i have no touch screen whatsoever, only a non-touch ordinary screen, and Yuzu/Ryujinx don't emulate it.
While running the program as administrator and keeping it running in the background, open Yuzu and navigate to Emulation > Configure > Controller and select Pro Controller. Ensure the Motion checkbox is checked and click "Configure" under it. Make sure there is a server set up with 127.0.0.1 as the server and 26760 as the port. This is the default local server that cemuhook uses. Click "Test" and move your mouse around until the test is complete. If it's successful then Yuzu is detecting your mouse input. Now to ensure the mouse input is set as the motion control, go to "Motion 1" and click the input box below and shake the mouse. After shaking it, it should instantly say "cemuhookudp". Then into the MPR settings and go to Camera and make sure Gyro + Stick is selected. It should work after this. If you have any issues after following these instructions, then the problem lies with the Pad Motion failing to read your mouse input or failing to pass them to the local server. Since Pad Motion isn't my own program, just one I slightly modified, I do not know how to help you with this. However, you can use Yuzu's new native mouse-to-gyro added in the latest version! I have listed how to do so at the top of the video's description.
I have a weird issue where the program runs fine on cemu and on gamepad test but it doesn't work on yuzu or ryujinx. on yuzu it's specially weird as shaking the mouse makes yuzu detect the motion source but when playing it doesn't affect. trying ds4windows with a switch controller trough cemuhookudp worked fine so idk what's the issue
@@bizbarley74 Actually sorry I thought this was a comment on another video. The reason we want to play this with mouse and keyboard is because it's objectively the best way to play a FPS game. Joystick and motion aren't nearly as good as a mouse. It's very easy to play with a controller, as it's the intended way to play on the switch. Just look up how to use an Xbox controller on the emulator.
@@fizzisoda7113 Yeah I would agree that shooters are better with keyboard and mouse. But I think the idea of all fps games being better with that configuration is a bit to vast a statement. Either way, it comes down to personal preference. With my 7800x3D and 7900 XTX, everything is a high fps game if you know what I'm saying. Either way, thanks for the response and thank you for the class video.
I'm using Ryujinx and CEMU/mouse2joystick, and I have the problem that the crosshair makes big sudden jumps, whenever I move the mouse only slightly, and it moves slow when I move the mouse fast and wide. As a result I can't really aim at anything confidently and 360 degree spins as you perform in the video are not possible. Do you perhaps have any idea on that?
Your crosshair should not be moving, which tells me you changed the Control Scheme to gyro. Don't touch the Control Scheme in the MPR in-game settings. Keep it at dual stick. Go down to Camera and change it to Gyro + Stick.
@@SuperInternetuser That's because you're still emulating a joystick, evident by the 'jumps' you describe when moving slightly (joystick deadzone) and moving slowly when moving fast and wide (joystick movement speed cap). Make sure you set it up so that you are emulating motion control, which has no deadlines or speed caps.
@@SuperInternetuser It's been a while since I've tested Ryujinx, but this is a comment from when I last tested it. Hope this helps you: "I have tested and it is possible, however it is difficult to do since Ryujinx does not give you the ability to use motion controls when the keyboard is your input source. So you have to do a complicated workaround. What you have to do is use a program to emulate a controller using keyboard inputs and then select that emulated controller in Ryujinx. Only then will the motion control option appear. Then in the controller settings under Motion turn on "Enable Motion" and also enable "Use CemuHook compatible motion". In the Server Host put 127.0.0.1 and in Server Port put 26760. Mouse look should then work as long as you have the Pad Motion program open as administrator while you're playing. Ryujinx also lacks Mouse Panning, which is useful for locking the mouse to Ryujinx's window. However, there is this program (github.com/IamSanjid/RMB) that will solve that for you and also allow you to bind the mouse buttons too. I have not gotten it all working with complete keyboard control, but it is 100% possible. Just a pain in the ass."
@@fizzisoda7113 I think I'm on motion control, as in the settings I enabled stick + gyro and on the Ryujinx input page I enabled CEMU compatible motion. I also copied your sensitivity settings from the video. A question: Is it correct that the gamepad-and-mouse server application does not do anything but open an empty console window? My impression is that the sensitivity on both axes is inverted somehow.
Having trouble with mouselook not working at all. Followed the steps in the video to a T. The only thing that I can imagine that's screwing it up is that i'm using the FitGirl repack with Yuzu early access 3399
Is the program running as administrator and is it being kept open at all times while you're playing? In Yuzu have you ensured that Emulation > Configure > Motion 1 says "cemuhookudp"? Click it and shake the mouse around. Does "cemuhookudp" reappear? In Motion > Configure under CemuhookUDP Config is there a server listed? Make sure the server is 127.0.0.1 and the port is 26760. Click Test and move the mouse around. Does it receive data from the server? If none of these work you may want to try a different Yuzu release.
I followed all the instructions and I'm having the same problem, I already tried to update the Yuzu and the problem continues with the EA 3412 version. Any solutions?
In game the controls say you have to hold right trigger to activate the gyro. I'm not sure how OPs works, but even when I loaded the profile it didn't do anything without holding RT (F) or toggling it on (in controls, right click it and make it a toggle). I found it useful to rebind ctrl-f9 in the HOTKEYS section to G as that's mouselock toggle
Im using the same and it worked right away for me, is it 100% not working or just parts of it? with FitGirl there is no Appdata folder for it, its in the game directory you put the .ini file in Install Directory>User>Config>Input ?
Works nice thank you so much !! I'm just having input lag issues but I dont know if it comes from yuzu itself or from the mouse thing Is it perfectly snappy for you ? Edit: Remember that if you like the game to support Retro studios and Nintendo by purchasing the game. This is one of few remakes that a company has put the right amount of time and effort into, and I would hate for Nintendo and Retro to not be rewarded monetarily for it. I mean it. We have a responsibility to make sure piracy doesn't get out of control otherwise it causes problems for everyone. I, personally, would love for them to keep making Metroid games.
i think because since it's emulating gyro controls there will always be some input lag, which is a damn shame because it's so close to becoming a replacement for primehack lol
As of Yuzu release 1355, Yuzu now supports native mouse-to-gyro for MPR! To enable it, go to Emulation > Configure > Controls. Make sure Pro Controller or Handheld is selected and go down to Motion 1 and double-click the input box. It should now say "mouse". Now go to Advanced and enable mouse panning (or press Ctrl + F9 in-game) and you can adjust the sensitivity to your liking.
However, Pad Motion seems to feel more like authentic mouse control than Yuzu's native solution. I assume they still need to tweak it, but this should work fine for those who can't get Pad Motion to work with Yuzu for whatever reason.
Hmm, just tried this. But I don't see any change. It's exactly the same as pre-update.
I tried changing to 'hybrid' controls in game but the mouse doesn't seem to work at all.
For me it's 100% using motion data as when I turn off Gyro + Stick hybrid it no longer works.
@@fizzisoda7113 Ah, what I did wrong was use the 3rd option, 'Hybrid' when I should have used 'Pointer'. It now works like the Wii version, except only for Y-axis. For some reason I can't move the pointer in the X-axis...
@@eamon No you should not touch the Control Scheme. Keep it at dual stick. Go down to Camera and change it to Gyro + Stick.
@@fizzisoda7113 Ah, finally got it. Thanks a lot, mate. I've been readjusting the mouse panning, and in-game gyro sensitivity to find a sweet spot. 2% mouse panning seems to work for me.
UPDATE! A Yuzu dev has contacted me and has said that they are implementing mouse-to-gyro for MPR soon!
Dope, btw works perfectly on Yuzu 3399 thnx.
It's telling me the file game_pad_and_mouse_server is a trojan virus....?
@@wicked1rish Someone else was getting this issue in this comment section. Make sure you are downloading the file on the GitHub linked in the description.
I'm not sure why some antivirus programs detect it as a virus. It doesn't trigger mine or any of the computers I have tested it on. It must be a false positive due to it reading mouse input.
Our fork of Pad Motion only inverts the X-Axis and reduces sensitivity. Nothing else was added and you can check for yourself as we have the source code on GitHub.
The release on GitHub wasn't released by me, but by someone who helped create it. However, I have overwritten the release build with the version I compiled myself in case they snuck something in without my knowledge.
@@fizzisoda7113 Thank you for reuploading it, I have downloaded it again and this time it is not detected as a virus...
@@metaridley77 I wonder why? I really hope something wasn't snuck in there without my knowledge. The file size was also smaller when I reposted it.
I'm going to investigate this.
Jeez this is the way it was meant to be played!! Playing 1st person with controller feels soo slooowww
Works like a charm (although not for me because you can't invert Y on "gyros", lol) You're a hero among gamers
Where did you get the remastered download for yuzu?
If you're compiling the code, you can change the += to a -= on the gyro y
@@torq_or_morq ik this is a year old but still
if you're talking about the rom, you gotta dump the game yourself using a modded switch
sharing an already dumped rom is illegal and piracy
I have finally been able to test your motion server and I gotta say that it feels much better than Yuzu's method, even with the tweaks so far. The input lag is the same in both since it comes from Yuzu, but your method feels like direct movement, while Yuzu's feels filtered in some way.
I agree. Yuzu devs still need to tweak their input and remove whatever filters they have in place. All Pad Motion does is convert raw mouse input into raw gyro input. No filters. Yuzu should add an option that passes the raw data.
Where did you get the remastered download for yuzu?
@@torq_or_morq I'm not going to give you the means to pirate the game.
@@fizzisoda7113 okay? thought there was a legitimate way to get it on yuzu doing a weird file transfer if you bought it for switch i don't know. no need to be a dick just asking a simple question...
@@torq_or_morq I'm not trying to be a dick I'm just not going to give instructions on how to potentially pirate the game. 1 because I don't want to be associated with piracy and 2 this masterpiece of a game does not deserve to be pirated.
Please only ask questions pertaining to the pad motion program shown in this video, input methods of the game, and anything surrounding that.
If you want to dump your game files or obtain it by other means, there are several guides online on how to do so that explain it far better than I could.
Thank you.
Cant wait to play metroid prime 4 with this
Works like a charm ! So great to play this game on a computer with Mouse and Keyboard. Thanks !
Finally got it working smoothly on Yuzu with Mouse and Keyboard thanks so much!!!
I'm a little late to the party but I have a problem. Whenever I try to run the gamepad thing as admin, it immediately closes and it's not running in the background. How do I fix this?
Very nice indeed. I hope this will work in Metroid Prime 4
Is it at all possible to get this working with Splatoon 2 in yuzu?
hello i don't have the mouse panning option what i need to do ?
Hey, ty for your great work. I have a question: how can I switch weapons from the weapon arm. I couldn’t find a way to do it. Ty for your help. Greets.
It's cool that this is possible, but right now, it's just not a feasible way to play as there is just too much input lag. Once Yuzu gets the input lag sorted, then it'll be worth looking into mouse and keyboard controls.
The input lag isn't all that bad for me, as I find it very playable. But yes, Yuzu needs to get the input lag sorted out.
i think i got it all setup. and yeah there is like a .25 second delay before motion happens. very cool though!
Hey great guide! Everything worked well, but i have a weird problem where gyro stops tracking when another input comes in, until i fire, then it returns. I haven't found anything on this, maybe i just dont know the right terms to google. Would you happen to know anything about that or should i keep looking?
Where did you get the remastered download for yuzu?
Does your guide work on Linux aswell? I'm willing to give it another try via Yuzu there.
I believe someone stated it works using Wine.
Hello, the zip link in Github says "file not found", can you re-upload?
Don't have any problems on my end. Still downloadable.
@@fizzisoda7113 still file not found for me
@@fizzisoda7113 gamed_and_mouse_server
@@Radiofoco Please download from the releases. github.com/fizzisoda/pad-motion/releases/tag/v1.0
@@fizzisoda7113 Worked! Thanks! It's way smoother than yuzu's default
I was just now agonizing over how bad the motion controls are on joycons, but this is my ray of hope. This is why I love emulation.
Imagining a reality where nintendo put the metroid prime games on pc
Hey man, I tried Yuzu's native method first then opted for yours as it feels much more natural. I'm facing a small amount of input lag/mouse acceleration. Is there anything I can tweak to get a feel closer to raw input?
The input lag cannot be removed unfortunately.
I really thought this type of thing would have taken at least a few months. Is everything fully playable this way?
When I run gamepad_and_mouse_server.exe nothing happens, even if I run it as admin. Do you know why could it be?
For some users it opens without the black command prompt window. It's should still running in the background.
@@fizzisoda7113 Okay, do you know how can I verify if it's running? Certain process in task manager maybe?
@@fizzisoda7113 Just tried and it doesn't work. Yuzu doesn't detect motion when assigning the motion input or in server test. I have everything configured correctly. Are you sure this last build is working?
@@metaridley77 I have confirmed it does 100% work as I have tried it on 3 different PCs running Windows 11. You may have something running that is interfering with Pad Motion. Try restarting your PC and closing all nonessential processes.
Also try using the new windows terminal as your default for cmd, since that's what I'm using.
You can also compile your own build via the instructions in the GitHub and see if that somehow makes it work.
@@fizzisoda7113 I have opened the .exe with PowerShell and saw an error indicating that the port was already in use. I have disabled a service for PlayStation 3 controller support and now your .exe stays opened 👍
Is something like this possible for TOTK camera controls?
how do i change the sensitivity around?
How do I know my sensitivity? In Prime Hack I had to multiply my Source sens by 4.62, but it seems that Pad Motion works differently
Thanks for the video, good old youtube as it should be!
I should have added 009 Sound System Dreamscape to this video or Let The Bodies Hit The Floor
@@fizzisoda7113 LMAO that's a great idea for the next video
thank you so much, this is amazing work!
any chance of it working on ryujinx? game's performance seems to be better there
I have tested and it is possible, however it is difficult to do since Ryujinx does not give you the ability to use motion controls when the keyboard is your input source. So you have to do a complicated workaround.
What you have to do is use a program to emulate a controller using keyboard inputs and then select that emulated controller in Ryujinx. Only then will the motion control option appear. Then in the controller settings under Motion turn on "Enable Motion" and also enable "Use CemuHook compatible motion". In the Server Host put 127.0.0.1 and in Server Port put 26760. Mouse look should then work as long as you have the Pad Motion program open as administrator while you're playing.
Ryujinx also lacks Mouse Panning, which is useful for locking the mouse to Ryujinx's window. However, there is this program (github.com/IamSanjid/RMB) that will solve that for you and also allow you to bind the mouse buttons too.
I have not gotten it all working with complete keyboard control, but it is 100% possible. Just a pain in the ass.
@@fizzisoda7113 does the emulated controller have to support motion controls / have a gyro?
@@anathame3649 Honestly I don't keep up with this project anymore so I don't know.
I assume that it'll have to be compiled manually if we're on a different platform than windows, right?
Yes, but someone has confirmed it works on Linux using Wine.
Okay, little question. Where any trustful site to get the xci rom and the encryption files without the risk of virus?
I'm sorry but I am not going to share any means of optioning such files as I will not be assisting in any potential piracy. Look up a guide on how to legally obtain those files from your switch.
@@fizzisoda7113 If it's any use, I legally own the game (physical copy). I just wanted to play it with mnk cause the switch controls feel chunky and unaccurate for me. You won't trust in my word anyway, and I totally understand that.
I got it working, but moving the mouse left and right is backwards and i cannot figure out how to change it. I tried to change the inverted axis in the menu screen and it didn't do anything. Up and down works fine,
Make sure to download the version of Pad Motion I posted in the description. We edited it because left and right were backwards. You can try the original version if our version is backwards for you for some reason.
@@fizzisoda7113 I downloaded the wrong one and this worked. Thank you so much!
Thank you so much for this! But there is something happening and I don't know if you can help, but every time I shoot and hold do charge a shot, it gives three quick shots before charging. Does it have anything to do with the config? Still haven't found a way to fix this
That just how the charge beam works in MPR.
Hello, I can't access the Home button indicated "~" to change in Gyro + Stick. I've also tried changing the command to another key and it doesn't work. Can you help me or create a new command scheme where Home is not the ~ button? Ty!
MPR doesn't use the home button to open its menu. It uses the minus (-) button. By default Yuzu has N set as minus and in our Metroid.ini it's set as \.
\ to get to menu, right click to change menus, left click to select, W and S to move up and down If I Rememebr right.
Thank you so so much!!!
Definitely gonna wait for the mouse-to-gyro implementation from the devs. I don't know if it's the game or what but there's about a half-second delay when aiming around. Doesn't feel right.
I don't have that much of a delay as it's still very playable, but there is a noticeable amount of delay that is rather annoying. I'm guessing it's due to the inputs being passed through a local server and it may not be consistent from computer to computer.
A Yuzu dev already implemented it, but we just have to wait until it is merged into the main or early access version.
@@fizzisoda7113 It night have something to do with how gyro works in general with the Switch, since Yuzu is emulating that very feature. I just tried this out after playing GoldenEye XBLA with a keyboard and mouse, and the delay there is practically non-existent and feels like a real PC game
Yuzu's new update includes something called 'metroid_motion'. Is this related in any way?
Yes. Yuzu just added mouse-to-gyro for Metroid.
@@fizzisoda7113 Thought so. Tried to fiddle with it, but don't seem to get it to work. Any tips?
@@eamon I have not tried using it yet so I can't help you at the moment.
@@eamon Where do you find the metroid_motion? I want to try to get it working but I can't seem to find it.
@@fizzisoda7113 Only saw the mention on the release changelog, but can't find it anywhere in the program.
Is there any way to get my mouse cursor back without closing the game everytime? Cant do anything on the PC while mouse panning is activated, except playing the game.
There is a hotkey for it. It's CTRL + F9 I believe. You can also navigate the menus by pressing ALT to select the upper options bar then TAB to choose what option you want to open. The selected option will have the first letter underlined. Press enter to open the option.
Could someone send another link to the mouse and keyboard pad exe file? The links in there are all dead.
Also, I have to drag the mouse to move the aim. Is there a fix for this?
Thanks, but i can play Metroid Prime Remastered with a gamepad (xbox) with no problems in Yuzu/Ryujinx, like i play Skyward sword for the Switch with gamepad, no motion controls required.
But i like to know if this tool of yours could serve to emulate the touchscreen of the Switch games which required it (portable mode, undocked) with the mouse, since i have no touch screen whatsoever, only a non-touch ordinary screen, and Yuzu/Ryujinx don't emulate it.
k
@@fizzisoda7113 ?
I don't think it's working, I have the mouse and gamepad thing open as administrator but the motion doesn't work on yuzu at all
While running the program as administrator and keeping it running in the background, open Yuzu and navigate to Emulation > Configure > Controller and select Pro Controller. Ensure the Motion checkbox is checked and click "Configure" under it. Make sure there is a server set up with 127.0.0.1 as the server and 26760 as the port. This is the default local server that cemuhook uses. Click "Test" and move your mouse around until the test is complete. If it's successful then Yuzu is detecting your mouse input. Now to ensure the mouse input is set as the motion control, go to "Motion 1" and click the input box below and shake the mouse. After shaking it, it should instantly say "cemuhookudp".
Then into the MPR settings and go to Camera and make sure Gyro + Stick is selected. It should work after this.
If you have any issues after following these instructions, then the problem lies with the Pad Motion failing to read your mouse input or failing to pass them to the local server. Since Pad Motion isn't my own program, just one I slightly modified, I do not know how to help you with this.
However, you can use Yuzu's new native mouse-to-gyro added in the latest version! I have listed how to do so at the top of the video's description.
I have a weird issue where the program runs fine on cemu and on gamepad test but it doesn't work on yuzu or ryujinx. on yuzu it's specially weird as shaking the mouse makes yuzu detect the motion source but when playing it doesn't affect. trying ds4windows with a switch controller trough cemuhookudp worked fine so idk what's the issue
I'm testing with splatoon 2 btw
Have you turned on gyro camera in the MPR settings?
@@fizzisoda7113 i am playing splatoon, which has gyro on
@@TheA_Gamer554 I'm not sure how to get it to work on Splatoon, sorry.
how do you use it on cemu. I dont know what to do
will this work with red dead redemption
How can I use it on cemu
will fov changer be a thing?
Not until someone way smarter than me figures it out!
There's one in the works but it will be a couple weeks until it releases public. It's being made by theboy
@@fizzisoda7113 also has ultra wide mod
Forgive me, but why would you want to play this game with mouse and keyboard? Is this for a greater challenge or something?
@@bizbarley74 I'm playing with an Xbox controller 😂
@@fizzisoda7113 That's what I want as well. Trying to figure out how.
@@bizbarley74 Actually sorry I thought this was a comment on another video.
The reason we want to play this with mouse and keyboard is because it's objectively the best way to play a FPS game. Joystick and motion aren't nearly as good as a mouse.
It's very easy to play with a controller, as it's the intended way to play on the switch. Just look up how to use an Xbox controller on the emulator.
@@fizzisoda7113 Yeah I would agree that shooters are better with keyboard and mouse. But I think the idea of all fps games being better with that configuration is a bit to vast a statement. Either way, it comes down to personal preference. With my 7800x3D and 7900 XTX, everything is a high fps game if you know what I'm saying. Either way, thanks for the response and thank you for the class video.
I'm using Ryujinx and CEMU/mouse2joystick, and I have the problem that the crosshair makes big sudden jumps, whenever I move the mouse only slightly, and it moves slow when I move the mouse fast and wide. As a result I can't really aim at anything confidently and 360 degree spins as you perform in the video are not possible. Do you perhaps have any idea on that?
Your crosshair should not be moving, which tells me you changed the Control Scheme to gyro. Don't touch the Control Scheme in the MPR in-game settings. Keep it at dual stick. Go down to Camera and change it to Gyro + Stick.
@@fizzisoda7113 Sorry for confusing you, I meant the movement of the camera, the crosshair stays centered. And thanks for replying!
@@SuperInternetuser That's because you're still emulating a joystick, evident by the 'jumps' you describe when moving slightly (joystick deadzone) and moving slowly when moving fast and wide (joystick movement speed cap).
Make sure you set it up so that you are emulating motion control, which has no deadlines or speed caps.
@@SuperInternetuser It's been a while since I've tested Ryujinx, but this is a comment from when I last tested it. Hope this helps you:
"I have tested and it is possible, however it is difficult to do since Ryujinx does not give you the ability to use motion controls when the keyboard is your input source. So you have to do a complicated workaround.
What you have to do is use a program to emulate a controller using keyboard inputs and then select that emulated controller in Ryujinx. Only then will the motion control option appear. Then in the controller settings under Motion turn on "Enable Motion" and also enable "Use CemuHook compatible motion". In the Server Host put 127.0.0.1 and in Server Port put 26760. Mouse look should then work as long as you have the Pad Motion program open as administrator while you're playing.
Ryujinx also lacks Mouse Panning, which is useful for locking the mouse to Ryujinx's window. However, there is this program (github.com/IamSanjid/RMB) that will solve that for you and also allow you to bind the mouse buttons too.
I have not gotten it all working with complete keyboard control, but it is 100% possible. Just a pain in the ass."
@@fizzisoda7113 I think I'm on motion control, as in the settings I enabled stick + gyro and on the Ryujinx input page I enabled CEMU compatible motion. I also copied your sensitivity settings from the video. A question: Is it correct that the gamepad-and-mouse server application does not do anything but open an empty console window? My impression is that the sensitivity on both axes is inverted somehow.
Having trouble with mouselook not working at all. Followed the steps in the video to a T. The only thing that I can imagine that's screwing it up is that i'm using the FitGirl repack with Yuzu early access 3399
Is the program running as administrator and is it being kept open at all times while you're playing? In Yuzu have you ensured that Emulation > Configure > Motion 1 says "cemuhookudp"? Click it and shake the mouse around. Does "cemuhookudp" reappear? In Motion > Configure under CemuhookUDP Config is there a server listed? Make sure the server is 127.0.0.1 and the port is 26760. Click Test and move the mouse around. Does it receive data from the server?
If none of these work you may want to try a different Yuzu release.
I followed all the instructions and I'm having the same problem, I already tried to update the Yuzu and the problem continues with the EA 3412 version. Any solutions?
In game the controls say you have to hold right trigger to activate the gyro. I'm not sure how OPs works, but even when I loaded the profile it didn't do anything without holding RT (F) or toggling it on (in controls, right click it and make it a toggle). I found it useful to rebind ctrl-f9 in the HOTKEYS section to G as that's mouselock toggle
Im using the same and it worked right away for me, is it 100% not working or just parts of it?
with FitGirl there is no Appdata folder for it, its in the game directory
you put the .ini file in Install Directory>User>Config>Input ?
Your zip file makes both defender and my browser pop off, and no other tool or zip that I have downloaded recently has done that.
That's strange. Did you download it off our GitHub? I don't see how this app could trigger defender to go off like that.
Works nice thank you so much !!
I'm just having input lag issues but I dont know if it comes from yuzu itself or from the mouse thing
Is it perfectly snappy for you ?
Edit: Remember that if you like the game to support Retro studios and Nintendo by purchasing the game. This is one of few remakes that a company has put the right amount of time and effort into, and I would hate for Nintendo and Retro to not be rewarded monetarily for it. I mean it. We have a responsibility to make sure piracy doesn't get out of control otherwise it causes problems for everyone. I, personally, would love for them to keep making Metroid games.
i think because since it's emulating gyro controls there will always be some input lag, which is a damn shame because it's so close to becoming a replacement for primehack lol
@@NeighborNova Someone had tested and it's Yuzu causing the input lag. They played on a native PC game with motion control and there was no input lag
You should not be playing MPR on Yuzu if you don't own the game and the Switch itself. That's just illegal and immoral.
Hey can I use this with Metroid dread?
It's hard to aim at the beginning as aiming is stuck with movement Buttons
I don't know. That's up to you to experiment.
@@fizzisoda7113 but this works with Metroid Prime right?
I'll try it out on Metroid Prime
doesnt work
lol sux to be u
@@fizzisoda7113 Why your so mean? Wtf did i do?
@@EEgggii 190.107.47.50
@@fizzisoda7113 Not my ip lol, or whatever you mean with that shit, probably too stupid to give any reason at all u re tarded piece of shi t
Still works for me, but the mouse still stays on screen.