Reflecting Metallic Objects in Lumen (UE5)

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 19

  • @TechArtAlex
    @TechArtAlex  2 роки тому +5

    Since releasing this video, Lumen has added support for multi bounce reflections. However, I'll leave this up as it may still prove useful for some projects.
    Also it turns out it is possible to enable lumen in scene captures to further improve the results. This thread has instructions on how. It requires some minor modifications to the engine so you'd need to be comfortable building from the source code - but I did test it and can confirm it works.
    forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/13?u=bananableoffense

  • @BlakeHalverson-re7yg
    @BlakeHalverson-re7yg Рік тому +1

    Thanks for posting this video

    • @TechArtAlex
      @TechArtAlex  Рік тому

      Thanks for watching! Depending on your hardware, Lumen can support multi bounce reflections now, but for unsupported hardware this technique should still be relevant.

  • @PrivacyEnt
    @PrivacyEnt 2 роки тому +2

    that was really smart! thanks!

  • @tmaintv
    @tmaintv 2 роки тому +3

    Would you please be so kind to share your material on the paste bin at all?

  • @RedzwanulHuq
    @RedzwanulHuq 2 роки тому +2

    Pls increase volume

  • @makerchess1066
    @makerchess1066 2 роки тому +1

    lumen reflection make metallic material is blurry. how to fix it?

  • @GakSehat-o6w
    @GakSehat-o6w Рік тому +1

    i can't find "Lumen Switch", can you help me?

    • @TechArtAlex
      @TechArtAlex  Рік тому +1

      The lumen switch is a custom node with the HLSL in the description. You can often get the same results with the "raytracing quality switch" too.

  • @redsnow936
    @redsnow936 Рік тому +1

    thanks for sharing!!

  • @JamesKellyWickerman123
    @JamesKellyWickerman123 Рік тому

    My one question is how do you even find the macros to include in the Custom Node? Is there a list somewhere or do you just need to dig around in source code hoping to find something?

    • @TechArtAlex
      @TechArtAlex  Рік тому

      I'm not aware of a list but I'd love to be proven wrong.

  • @jamiecardoso94
    @jamiecardoso94 2 роки тому +1

    Fantastic tutorial

  • @hieuhoang8857
    @hieuhoang8857 Рік тому

    can you share the material file , please?

  • @gandepuun
    @gandepuun 2 роки тому

    Fantastic tutorial. The custom node text only works with the source build of the engine?

    • @TechArtAlex
      @TechArtAlex  2 роки тому +1

      They have since added a checkbox in the mesh detail panel to stop light emissions but I believe it should work with launcher version too. You should only need source build if you want to enable lumen in your captures.

    • @gandepuun
      @gandepuun 2 роки тому

      @@TechArtAlex In authoring the cubemaps, the GI and reflection method is set to Lumen? While using the scene capture tool to generate the cubemaps, I was using Lumen GI and reflections, though the dark shadows in the mirror disappeared, the reflections aren't that sharp as seen in the video.

    • @TechArtAlex
      @TechArtAlex  2 роки тому

      @@gandepuun In the video I have hardware RT enabled for Lumen, which also makes for a significant increase in reflection quality and sharpness.