These are great. so, your combo at 2:25 I think people will wonder about, and your theory is right, from our cord testing, the unique 3 hit combo you get from web wiff pretty much makes the hit not play it sync with the animations. due to this you can actually "hide" punches or tracers into the upper which seems like it's basically movestacking the tracer, but it's just animation lag essentially. looks cool though, and is pretty quick, nonetheless.
Hey its me Xela the founder i guess of this combo and yeah i know its not the most reliable of course but i just wanted to share to kinda just get it out there because it seems like all of spider-mans combos just suck rn so might as well.
the big issue is : Its way too much CD/APM consuming, you have to use 2 webs and a swing to just take a simple kill, before the nerf, you could just Web, GOH, double jump, anim cancel 0 ressources used
I assume you’re talking about the combo without GOH, but when you animation cancel swing into web correctly it doesn’t use up a swing at all. Also if you’re talking about the earlier combos where you use swing towards the air and jump, that doesn’t take up a swing either because it’s shot into the air.
In almost every Spiderman combo video, you only get to see the combo being done on an immobile target. I really want to see how well it works on moving targets.
Most of them dont in GM lobbies. Even the bnb 1 shot combo is too slow once you get higher up so you have to play around team aggro and poke damage to potentially finish off people.
a lot of these combos do work but they’re situational. as someone who hit gm1 and almost eternity last season it seems like the first combo would work, but usually the most consistent one unfortunately is the bread and butter + web swing animation cancel into double web. you see necros doing this since it’s the most consistent even tho it doesn’t get a lot of damage and wastes a LOT of webs
@@winky4375 I mean yeah, that combo necros does, I like to call it the oneshot special, it's the best, but this could still be useful in some situations so I feel like I should share this, specially since it was you guys who found it.
It's funny, I actually made a combo just like this the other day haha, it had a bit more cause it was meant for higher HP targets though. Glad to know it's that effective against low HP!
one combo i just found thats not half bad in game is right click, land pull, double jump into overhead, then uppercut, and do the swing cancel into right click to finish.
Every combo that requires a regular punch to start it its very inconsistent because of the range of the punch and the speed of spiderman, its not like bp, bp can get away with stuff like that because he is probably the character with the most base speed, most of the times with spiderman the enemies will just get out of range, even if you uses the "get over here", and ofc the fact that you are spending to much time without moving much or in the ground
Can you get over here combo video? It's similar to Wolverine kidnapping a tank to the Frontline. It's useful in comms but SoloQ really depends on low elo.
hardest spidey combo (not optimal but do it for style points): jump shift sticky on target downslam cancel immediately after it hits into GOH then uppercut
Spiderman combos take too much effort for little reward. I would recommend mastering the movement mechanics of spiderman and learning map knowledge to traverse the map because that will give you more opportunists to kill more than any combo.
Yeah I think the same, movement is key with Spidey, still since we lost the main animation cancel combo I think it's worth it to bring some new combos to the table.
Im practicing rn, i can do it, but in the clip that you show of xelatto, his 2 punches seem so fast together. Mine never come out this fast. Wonder why that is lol. Regardless thanks for all the spidey content!!
i think the combos work bc in the practice range if you have infinite abilities the web tracer stays even after you do the get over here and that's why its doing so much damage
can i ask about why we have to zip into punch into web instead of jump into punch into web, i try the combo multiple times and still didn't get it pls help
Yo Jumps try this combo out. tracer, Get over here pull variant, double jump, overhead, tracer, uppercut. kills 275 dont wanna say i found the route but maybe i did?
@@JumpsOw no worries man, anyway its really good. within 5 meters you get instant pull in + upper, u gotta press the pull->upper like a really fast plink
does the web swing not work with a ceiling? with the way my settings are i can just press shift so quick that even if it connects i don’t move anywhere, so would the animation cancels still work?
@@kaptrap so when you hit the ceiling you'll still cancel the pull animation but you'll do a slam instead if a normal punch and that's not what we want here.
everyone think about instant kill on squishes but it's actually pretty usefull in a 1v1 tank situation to make he's hp bar go down fast before team respawn
@ its not always guranteed tho, the same way everyone can stun lock with abilities, the uppercut should keep them within attack range and we should be able to attack first, in my opinion like old doomfist
Mantis & Luna: Oh hey guys! Free freeze/sleep! Finish this spiderman!
These are great. so, your combo at 2:25 I think people will wonder about, and your theory is right, from our cord testing, the unique 3 hit combo you get from web wiff pretty much makes the hit not play it sync with the animations. due to this you can actually "hide" punches or tracers into the upper which seems like it's basically movestacking the tracer, but it's just animation lag essentially. looks cool though, and is pretty quick, nonetheless.
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The CEO has spoken
thank you so much for the shoutout!!! im glad you found this combo usefull^^
Of course man and thank you for finding it!
new spiderman counter: being indoors
That’s when you use the web sling downslam combo in order to kill em.
Imagine if it was discovered before the patch, one shot combo would be literally inescapable
I found out. I just gatekept it.
@@in_dee evil
@@علكه-و6و finders keepers
Hey its me Xela the founder i guess of this combo and yeah i know its not the most reliable of course but i just wanted to share to kinda just get it out there because it seems like all of spider-mans combos just suck rn so might as well.
It might not be reliable, but it's still a really good find man, be proud you were a huge help for the Spidey community.
@@JumpsOw no he wasnt that combo is gonna get the spiderman obliberated in 2 seconds
the big issue is : Its way too much CD/APM consuming, you have to use 2 webs and a swing to just take a simple kill, before the nerf, you could just Web, GOH, double jump, anim cancel
0 ressources used
I assume you’re talking about the combo without GOH, but when you animation cancel swing into web correctly it doesn’t use up a swing at all. Also if you’re talking about the earlier combos where you use swing towards the air and jump, that doesn’t take up a swing either because it’s shot into the air.
New iron fist tech, they just can't nerf us!
You explain things very well and clear so it makes it easy to understand! I really enjoyed watching this video!
Thanks a lot man, glad I could help!
In almost every Spiderman combo video, you only get to see the combo being done on an immobile target. I really want to see how well it works on moving targets.
For the last combo you can check the vid on my description and see it on Whiteu Rivals channel.
Most of them dont in GM lobbies. Even the bnb 1 shot combo is too slow once you get higher up so you have to play around team aggro and poke damage to potentially finish off people.
@@joshsuo true but u can land it in those elo depends on situation and characters ^^
a lot of these combos do work but they’re situational. as someone who hit gm1 and almost eternity last season it seems like the first combo would work, but usually the most consistent one unfortunately is the bread and butter + web swing animation cancel into double web. you see necros doing this since it’s the most consistent even tho it doesn’t get a lot of damage and wastes a LOT of webs
@@winky4375 I mean yeah, that combo necros does, I like to call it the oneshot special, it's the best, but this could still be useful in some situations so I feel like I should share this, specially since it was you guys who found it.
It's funny, I actually made a combo just like this the other day haha, it had a bit more cause it was meant for higher HP targets though. Glad to know it's that effective against low HP!
Thanks Xela and Whiteu rivals😊🎉
one combo i just found thats not half bad in game is right click, land pull, double jump into overhead, then uppercut, and do the swing cancel into right click to finish.
Great video man, really helpful!
thanks for the video man amazing combo. trynna rank up rn this will be helpful 🙏
Don't thank me it was you guys who found this combos out, more specifically Xela and WhiteuRivals.
@@JumpsOwYou’re right about that, either way great video bro appreciate sharing with the rest of us both you and the people who found the combo 💯
Every combo that requires a regular punch to start it its very inconsistent because of the range of the punch and the speed of spiderman, its not like bp, bp can get away with stuff like that because he is probably the character with the most base speed, most of the times with spiderman the enemies will just get out of range, even if you uses the "get over here", and ofc the fact that you are spending to much time without moving much or in the ground
Thanks zeno and whiteu
np♥
the combo at 2:30 is just tracer melee tracer uppercut
LETS GOOOOO!!!!!!!! SPIDER COMBOOS
You have been a lifesaver fr 😭😩🙏
Can you get over here combo video?
It's similar to Wolverine kidnapping a tank to the Frontline. It's useful in comms but SoloQ really depends on low elo.
So a video about get over here combos? I could yes, it will take some time tho.
SEO Ffame must see this !!!
All you need is 2 tracers and 2 over heads or 1 over head and an uppercut. Tag slam tag slam or uppercut
@@estebangallegos2626 well at that point it's freestyling which is not a bad thing actually that's what good Spidey's do a lot of the time.
@JumpsOw very true man adaptive and survive! Lol
Nobody add this but can u add one successful use ingame. Cuz they move around.
hardest spidey combo (not optimal but do it for style points): jump shift sticky on target downslam cancel immediately after it hits into GOH then uppercut
If you're falling from above them, instead of shoot > uppercut you should do shoot > overhead because it's a much faster ttk
Spiderman combos take too much effort for little reward. I would recommend mastering the movement mechanics of spiderman and learning map knowledge to traverse the map because that will give you more opportunists to kill more than any combo.
Yeah I think the same, movement is key with Spidey, still since we lost the main animation cancel combo I think it's worth it to bring some new combos to the table.
Im practicing rn, i can do it, but in the clip that you show of xelatto, his 2 punches seem so fast together. Mine never come out this fast. Wonder why that is lol. Regardless thanks for all the spidey content!!
This guy shows there is still a way to do the overhead uppercut stack!!! @icegawd
ua-cam.com/video/8JtL3sjqtNw/v-deo.html
Thanks goat 🐐
i think the combos work bc in the practice range if you have infinite abilities the web tracer stays even after you do the get over here and that's why its doing so much damage
GOH doesnt consume the tracer, it is just requiered to do the targeted version of the move
@@Demente_Parker ohh sounds godo thanks for the clarification
maybe worth to mention it but turning off web holding allow you to do this already 3:30 even with a roof
What ?
can i ask about why we have to zip into punch into web instead of jump into punch into web, i try the combo multiple times and still didn't get it pls help
@@duypham6666 so the zip after the pull is to cancel the pull animation therefore making it faster than usual.
Yo Jumps try this combo out. tracer, Get over here pull variant, double jump, overhead, tracer, uppercut. kills 275 dont wanna say i found the route but maybe i did?
It sounds like it might take sometime and in higher ranks you need to be fast to get in and out, but I'll check it out!
@@JumpsOw just made a sloppy as video on it
isnt stickey into E into uppercut into swing cancel overhead faster and since they are in the air they cant really do anything against it ?
Personally that's what I like to do more since it's risky to stay on the ground too long.
did u delete my comment or did i forget to post it lol... anyway try the new movestack w/ pull & upper?
@@bfkgod Well I didn't deleted it, maybe ut was UA-cam being sussy, but I'll try that.
@@JumpsOw no worries man, anyway its really good. within 5 meters you get instant pull in + upper, u gotta press the pull->upper like a really fast plink
does the web swing not work with a ceiling? with the way my settings are i can just press shift so quick that even if it connects i don’t move anywhere, so would the animation cancels still work?
@@kaptrap so when you hit the ceiling you'll still cancel the pull animation but you'll do a slam instead if a normal punch and that's not what we want here.
some of these combos arent optimzed, you dont need to shift in the web punchweb uppercut combo
i notice this too thought i was tripping
He’s canceling the e animation with the empty swing it’s faster than not doing so
Good combo for afk poeple
Agree
Doki doki😊
is this even possible on a controller?
yes just be fast, like really fast, in other words crank that sens up!
I was gatekeeping ts in s0 as well😭 thx alot man
Game is game bro
Is not working u need to have jump aswell
everyone think about instant kill on squishes but it's actually pretty usefull in a 1v1 tank situation to make he's hp bar go down fast before team respawn
I like those youtuber that put great content and take the time to read all comment thanks fort what you doin man
rivals is already collecting sweats i see, the game will die sooner than overwatch
this is gonna be patched next seaon, facepalm stop exploiting the game, it is waste of time
Learned this on my own a few weeks ago wish i posted it first😕
What counts is that you found it first.
@ its not always guranteed tho, the same way everyone can stun lock with abilities, the uppercut should keep them within attack range and we should be able to attack first, in my opinion like old doomfist
how to find ur discord serever or write u?
Xela found me through the Rivals server.