I believe that on Glacier and Alpine the maps' lighting projection point is not actually at the origin point for whatever reason. I know this because me and my friend spent an hour or two to find and cover up the projection point in order to get rid of the reflection on all the glass objects in one of our Alpine maps. We couldn't pinpoint the exact point but we got close enough to use several larger blocks to cover it, but simply covering up the origin point didn't work on Alpine, so we had use the reflections on the glass to sort of ballpark it. You could theoretically use this lighting trick on Alpine or Glacier, though, if you could more precisely locate the projection point.
+Joseph DeMille I know this is really late-but can you tell me the name of the map file on which you ballparked this elusive point on Alpine. I really don't like the reflections, but I otherwise enjoy Alpine. Thanks in advance!
kawecki 22 Yeah, the map is called 'Luxury.' Here's a link to it: www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CCG%20aardvark#ugc_halo-5-guardians_xbox-one_mapvariant_CCG%20aardvark_8ed66183-cad9-4683-9bea-7fb1852e660f Also keep in mind that the way we ballparked it, as I said before, is we used a number of large blocks. Obviously these blocks have to have the light bake on, which is pretty unfortunate considering their size, that also means that it sections off a large portion of the canvas that cannot be used. Both minor issues, but something to keep in mind. If you somehow manage to get closer than we did to finding the point, feel free to add me on xbl and show me, I'd love to see it. GT: CCG aardvark
Joseph DeMille I'll check it out tonight. Thanks for the fast response and cautionary words! I was just trying to solve the problem last week when I remembered this tutorial, somehow. It's funny how fighting the occasional shortcomings of the Forges throughout the years has felt like a game in itself. I'll let you know if I make some progress. °, )
After watching this I found out that if you change the shape of the box, it'll change the shape of the reflection. For example, I made a 3D Hexagon, and split the colors in 3 instead of just base 1 and 2 colors. I'm working on a triangular map, and this should help distinguish between what side I'm on when navigating the map. Also, by changing the color of the light from white, it'll change how the colors (that are reflected from the "box") appear. Gamertag = Darkx3la
I believe that on Glacier and Alpine the maps' lighting projection point is not actually at the origin point for whatever reason. I know this because me and my friend spent an hour or two to find and cover up the projection point in order to get rid of the reflection on all the glass objects in one of our Alpine maps. We couldn't pinpoint the exact point but we got close enough to use several larger blocks to cover it, but simply covering up the origin point didn't work on Alpine, so we had use the reflections on the glass to sort of ballpark it. You could theoretically use this lighting trick on Alpine or Glacier, though, if you could more precisely locate the projection point.
+Joseph DeMille I know this is really late-but can you tell me the name of the map file on which you ballparked this elusive point on Alpine. I really don't like the reflections, but I otherwise enjoy Alpine. Thanks in advance!
kawecki 22 Yeah, the map is called 'Luxury.' Here's a link to it:
www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CCG%20aardvark#ugc_halo-5-guardians_xbox-one_mapvariant_CCG%20aardvark_8ed66183-cad9-4683-9bea-7fb1852e660f
Also keep in mind that the way we ballparked it, as I said before, is we used a number of large blocks. Obviously these blocks have to have the light bake on, which is pretty unfortunate considering their size, that also means that it sections off a large portion of the canvas that cannot be used. Both minor issues, but something to keep in mind. If you somehow manage to get closer than we did to finding the point, feel free to add me on xbl and show me, I'd love to see it. GT: CCG aardvark
Joseph DeMille I'll check it out tonight. Thanks for the fast response and cautionary words! I was just trying to solve the problem last week when I remembered this tutorial, somehow. It's funny how fighting the occasional shortcomings of the Forges throughout the years has felt like a game in itself. I'll let you know if I make some progress. °, )
kawecki 22 Awesome
I love the background music
Glad to be here bby
Wow, that's cool!
Cool, I wanna see this implemented on a finished map
After watching this I found out that if you change the shape of the box, it'll change the shape of the reflection.
For example, I made a 3D Hexagon, and split the colors in 3 instead of just base 1 and 2 colors. I'm working on a triangular map, and this should help distinguish between what side I'm on when navigating the map. Also, by changing the color of the light from white, it'll change how the colors (that are reflected from the "box") appear.
Gamertag = Darkx3la
invisible cones, I just taught myself that trick to give a tv some light
Just looks like graphical artifacting
Nice videos make more plz bro
Computron from NeoGAF discovered this at the ForgeGAF thread.
how was this discovered. lol
day three-hundred-and-forty-three still no random box box
it may or may not be almost here...
Yassssssssssssss
My gamer tag is gamer guy 203 &
It is on the Xbox one