I think Heat Man's weapon does that to him too. I remember Woodfrog going over how for Sequel wars he made each weapon have the same damage tables, I wonder if Wily Wars did this too.
@@randomguyontheinternet7940 It would seem that way, but there are a couple of exceptions in some cases. TCRF has a full damage table list for robot masters and fortress bosses.
Dude this could be such a cool idea, assuming the sequal wars follows the time travel plot as the first wily wars it would be cool if we could customize what weapons we bring to each game
Fortunately, you can! The full demo of Episode Red has an option that you can toggle to get access to 4, 5 & 6’s weapons and you can toggle between all of them.
Theory: you were once suppose to carry weapons between games on save file Theory 2: Wily Tower was suppose to have All Boss Rush somewhere Theory 3: people worked on this and all that effort was wasted.
I know the Sequel Wars team works on, well, Sequel Wars, but the fact that other weapons actually work in the other games of Wily Wars and the sheer quality of Sequel Wars makes me kinda wish Wily Wars was remade by those people in style of Sequel Wars.
Cut Man - Weak to Crash Bomber, Magnet Missile, and Hard Knuckle Elec Man - Weak to Air Shooter, Metal Blade, Crash Bomber, Hard Knuckle, and Shadow Blade Bomb Man - Weak to Air Shooter, Quick Boomerang, Metal Blade, Needle Cannon, and Hard Knuckle Fire Man - Weak to Air Shooter, Bubble Lead, Quick Boomerang, Metal Blade, Needle Cannon, Hard Knuckle, Top Spin, Spark Shock, Shadow Blade, Ice Man - Weak to Atomic Fire, Metal Blade, Crash Bomber, Gemini Laser, Shadow Blade, and Spark Shock Guts Man - Weak to Atomic Fire, Crash Bomber, and Magnet Missile Heat Man - Weak to Ice Slasher, Needle Cannon, Hard Knuckle, Top Spin, and Shadow Blade Air Man - Weak to Hyper Bomb, Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, and Spark Shock Wood Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade Bubble Man - Weak to Hyper Bomb, Rolling Cutter, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade Quick Man - Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, Search Snake, and Shadow Blade Crash Man - Needle Cannon, Hard Knuckle, and Top Spin Metal Man - Weak to Hyper Bomb, Rolling Cutter, Magnet Missile, and Hard Knuckle Flash Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Needle Cannon, Gemini Laser, and Shadow Blade Needle Man - Weak to Thunder Beam, Fire Storm, Quick Boomerang, Metal Blade, and Crash Bomber Magnet Man - Weak to Hyper Bomb, Thunder Beam, Ice Slasher, Rolling Cutter, Atomic Fire, and Air Shooter Gemini Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Air Shooter, Bubble Lead, Metal Blade, and Crash Bomb Hard Man - Weak to Hyper Bomb, Fire Storm, Air Shooter, and Crash Bomb Top Man - Weak to Quick Boomerang Shadow Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Metal Blade, and Crash Bomb Spark Man - Weak to Ice Slasher, Rolling Cutter, Metal Blade, and Crash Bomber Snake Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Atomic Fire, Bubble Lead, Quick Boomerang, and Metal Blade
It gets worse when you realize that 1. Metal man dies in 2 hits from rolling cutter like with metal blades. 2. In rockman megamix, metal man was immune to rolling cutter while cutman was weak to metal blades.
Good catches! Upon re-watching, I also noticed how Magnet Missile does Super Effective damage against Cut-Man (I guess since he's the Original "Metal" elemental Robot Master) as does Hard Knuckle (Most likely a nod to how Rock beats Scissors. Obviously Hard Knuckle is not Rock based but it's one of the "Heavy" type weapons) I'm guessing the dev team didn't read the manual/lore pertaining to Metalman, but honestly almost no one did in those days.
Looking at the video it does give a possible theory for the MM2 portion of the bosses, as since the Doc Robot versions of them exist its very possible that they may have made their assigned weakness order code to each of the robot masters FIRST, them implemented them into the actual Doc Robots later. They both are in the same game, cant imagine why they wouldnt take that kind of shortcut with the games development history.
The actual reason why the megaman 2 bosses have megaman 3 weaknesses was stated in the last video, the weapons were just assigned elements so that the weaknesses in wily tower work as well as enemy weaknesses, so rolling cutter, metal blade, and shadow blade are all cutting type weapons. Note they arent all equally spread so there may be an element only assigned to a mm3 weapon and nothing else.
@@nickblake8767 Looking at the damage values further, that might not be entirely the case. They're very similar, but there are cases where their values don't match up. You can see it in this video when fighting Heat Man - rolling cutter deals 1 damage, but shadow blade deals 4, even though they're otherwise similar most of the time.
Some alternative weaknesses make sense, like the Weapons Archive in 10. For example: with Elec Man, The Rolling Cutter, Metal Blade, and Shadow Blade are all cutter weapons.
it's perfect! what impressed me the most besides being able to change weapons without pause was the improvement in the framerate, I have the retro-bit version, they improved the performance a little but nothing compared to the result you got
Oh!! But I wonder how Proto Man in Mega Man 3 would react to Mega Man 1 and 2 weapons!! His Break Man version would probably just shrug it all off, but fighting him in Magnet Man, Shadow Man, and Hard Man stages, he definitely had a weakness to the Hard Knuckle. Only problem, if memory serves, Proto/Break Man's life meter was never displayed on screen...
Imagine the surprise yet utter hilarity I felt when Cut Man died to Hard Knuckle immediately, yet also realizing it made perfect sense It's so fascinating that they bothered to go through the effort to give additional weaknesses to weapons that you can't normally use like this. Makes me wonder if Wily Tower wasn't always meant to be the only place you can utilize the full range of weapons. Wily Wars is a bizarre collection which I'd argue falls below the NES originals in some ways, but I'll always applaud the effort in trying to make up for the lack of Mega Man content on the Genesis.
Copy Robot's stats are largely the same as OG MM1, but he is now weak to the Ice Slasher too instead of being immune to it. Buster and Rolling Cutter still have normal DMG outputs, weaknesses to Hyper Bomb, Fire Storm, and Thunder Beam, and you still can't use Super Arm.
im sorry but seeing you only ever use uncharged atomic fire brings me such indescribable anger and frustration Nevermind i wasnt far enough into the video
I always thought, older weapons should not deal damage to new bosses and newer weapons should insta-kill old bosses. This practically doesn't make sense but storywise it does.
The fact that the weapons do actually work on the robot masters from other games implies that they were originally going to make it so you could take any weapon into any game. Either that or they got lazy and some of the weapons just copy the programming of other weapons.
Costs too much ammo to use on all the bosses. If you're curious about its charged damage, here's the values for it taken from tcrf: Heals: Fire Man 1 damage: Needle Man 4 damage: Cut Man, Magnet Man, Gemini Man, Shadow Man 6 damage: Guts Man, Ice Man, Elec Man, Hard Man, Top Man, Snake Man, Spark Man 14 damage: Bomb Man
@@TechnoKnight2520 tcrf.net/Mega_Man:_The_Wily_Wars/Unused_Damage_Values Here are the full damage tables for all of the bosses. It mostly deals just a bit less damage, except in the case of Bomb Man where it just jumps from 3 middle charge to 14 full.
2:27 Ok, never use Crash Bombs at Fire Man.
4:02 *THIS IS A CERTIFIED MM: THE POWER BATTLE MOMENT HOOD CLASSIC*
Fun fact: The same happens if you hit Heat Man with the Crash Bomb, he just restores all his health.
Incredible to see how the Fire Man weapon interacts with Heat Man. Logically, its 100% acuratte!
I think Heat Man's weapon does that to him too. I remember Woodfrog going over how for Sequel wars he made each weapon have the same damage tables, I wonder if Wily Wars did this too.
@@randomguyontheinternet7940 It would seem that way, but there are a couple of exceptions in some cases. TCRF has a full damage table list for robot masters and fortress bosses.
Strange, they coded Flash Man to be invincible to Ice Slasher when he was actually weak to it on the Gameboy
Ya saying that as if the coders were the same ones as the game boy one.
@@berdinactionI mean it’s possible it was both games where outsourced to Minakuchi Engineering for development
Dude this could be such a cool idea, assuming the sequal wars follows the time travel plot as the first wily wars it would be cool if we could customize what weapons we bring to each game
But this is already possible (with a hack rom)
@@blinder2373yes but he meant as an actual game
Fortunately, you can! The full demo of Episode Red has an option that you can toggle to get access to 4, 5 & 6’s weapons and you can toggle between all of them.
Theory: you were once suppose to carry weapons between games on save file
Theory 2: Wily Tower was suppose to have All Boss Rush somewhere
Theory 3: people worked on this and all that effort was wasted.
Check the description
@@Slimeballer21 Description shows how the person did it for the video, the theories were for why the weaknesses exist in the first place.
I know the Sequel Wars team works on, well, Sequel Wars, but the fact that other weapons actually work in the other games of Wily Wars and the sheer quality of Sequel Wars makes me kinda wish Wily Wars was remade by those people in style of Sequel Wars.
Cut Man - Weak to Crash Bomber, Magnet Missile, and Hard Knuckle
Elec Man - Weak to Air Shooter, Metal Blade, Crash Bomber, Hard Knuckle, and Shadow Blade
Bomb Man - Weak to Air Shooter, Quick Boomerang, Metal Blade, Needle Cannon, and Hard Knuckle
Fire Man - Weak to Air Shooter, Bubble Lead, Quick Boomerang, Metal Blade, Needle Cannon, Hard Knuckle, Top Spin, Spark Shock, Shadow Blade,
Ice Man - Weak to Atomic Fire, Metal Blade, Crash Bomber, Gemini Laser, Shadow Blade, and Spark Shock
Guts Man - Weak to Atomic Fire, Crash Bomber, and Magnet Missile
Heat Man - Weak to Ice Slasher, Needle Cannon, Hard Knuckle, Top Spin, and Shadow Blade
Air Man - Weak to Hyper Bomb, Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, and Spark Shock
Wood Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade
Bubble Man - Weak to Hyper Bomb, Rolling Cutter, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade
Quick Man - Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, Search Snake, and Shadow Blade
Crash Man - Needle Cannon, Hard Knuckle, and Top Spin
Metal Man - Weak to Hyper Bomb, Rolling Cutter, Magnet Missile, and Hard Knuckle
Flash Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Needle Cannon, Gemini Laser, and Shadow Blade
Needle Man - Weak to Thunder Beam, Fire Storm, Quick Boomerang, Metal Blade, and Crash Bomber
Magnet Man - Weak to Hyper Bomb, Thunder Beam, Ice Slasher, Rolling Cutter, Atomic Fire, and Air Shooter
Gemini Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Air Shooter, Bubble Lead, Metal Blade, and Crash Bomb
Hard Man - Weak to Hyper Bomb, Fire Storm, Air Shooter, and Crash Bomb
Top Man - Weak to Quick Boomerang
Shadow Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Metal Blade, and Crash Bomb
Spark Man - Weak to Ice Slasher, Rolling Cutter, Metal Blade, and Crash Bomber
Snake Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Atomic Fire, Bubble Lead, Quick Boomerang, and Metal Blade
XD pretty good
@@blossom6309 If only I knew who was weak to Super Arm
So basically no one is weak to Leaf Shield except AirMan? What a crap weapon! 😅
@@edwardgaines6561 If you like standing in place against enemies without projectiles it is a great weapon
@@westube3493 Or Time Stopper for that matter.
Given how Metalman was created to be Cutman v2.0, I'm surprised the the Metal Blade didn't autokill Cutman given how it kills Metalman in 2 shots 😅
It gets worse when you realize that
1. Metal man dies in 2 hits from rolling cutter like with metal blades.
2. In rockman megamix, metal man was immune to rolling cutter while cutman was weak to metal blades.
Good catches!
Upon re-watching, I also noticed how Magnet Missile does Super Effective damage against Cut-Man (I guess since he's the Original "Metal" elemental Robot Master) as does Hard Knuckle (Most likely a nod to how Rock beats Scissors. Obviously Hard Knuckle is not Rock based but it's one of the "Heavy" type weapons)
I'm guessing the dev team didn't read the manual/lore pertaining to Metalman, but honestly almost no one did in those days.
Looking at the video it does give a possible theory for the MM2 portion of the bosses, as since the Doc Robot versions of them exist its very possible that they may have made their assigned weakness order code to each of the robot masters FIRST, them implemented them into the actual Doc Robots later. They both are in the same game, cant imagine why they wouldnt take that kind of shortcut with the games development history.
The actual reason why the megaman 2 bosses have megaman 3 weaknesses was stated in the last video, the weapons were just assigned elements so that the weaknesses in wily tower work as well as enemy weaknesses, so rolling cutter, metal blade, and shadow blade are all cutting type weapons. Note they arent all equally spread so there may be an element only assigned to a mm3 weapon and nothing else.
Correct, the MM2 bosses share their values with their respective doc robots in MM3.
@@nickblake8767 Looking at the damage values further, that might not be entirely the case. They're very similar, but there are cases where their values don't match up. You can see it in this video when fighting Heat Man - rolling cutter deals 1 damage, but shadow blade deals 4, even though they're otherwise similar most of the time.
@@woodfrog9614so they are just reskins in this game due to woodmans leaf shield being doc robot sized
It is a neat detail how the Mega Man 2 Robot Masters have the same weaknesses as their Doc Robots
Some alternative weaknesses make sense, like the Weapons Archive in 10. For example: with Elec Man, The Rolling Cutter, Metal Blade, and Shadow Blade are all cutter weapons.
The Search Snake does a surprising amount of damage to QuickMan, but it makes sense when you think about it!
Fire Man and Heat are weak to Top Spin because it involves Spinning, which creates air, twist.
And also exchange main weaknesses: Ice Slasher for Heat Man, and Bubble Lead for Fire Man.
@@SerpentHashiraObanaiIguroSince FireMan can't jump, the Bubble Lead was tailor-made for him! 😅
@@edwardgaines6561 If I remember correctly, it also has about the same damage output as Ice Slasher, if not higher.
it's perfect! what impressed me the most besides being able to change weapons without pause was the improvement in the framerate, I have the retro-bit version, they improved the performance a little but nothing compared to the result you got
Oh!! But I wonder how Proto Man in Mega Man 3 would react to Mega Man 1 and 2 weapons!! His Break Man version would probably just shrug it all off, but fighting him in Magnet Man, Shadow Man, and Hard Man stages, he definitely had a weakness to the Hard Knuckle. Only problem, if memory serves, Proto/Break Man's life meter was never displayed on screen...
The only thing I can say about it is:"AMAZING"
Now we need a "ProtoMan-The Wily Wars"
check this out ua-cam.com/video/mTRNuoGNGVo/v-deo.html
You can play as Proto in fan game Sequel Wars, a sequel to wily wars. Just saying.
@@JezElectro13Yes, but it would be cool and perfect to play with Proto Man in Wily Wars
@@JezElectro13But I agree with you
@@blinder2373 it would indeed be cool. I hope for a Wily Wars remake in Sequel Wars style (A remake of a remake so to speak)
Imagine the surprise yet utter hilarity I felt when Cut Man died to Hard Knuckle immediately, yet also realizing it made perfect sense
It's so fascinating that they bothered to go through the effort to give additional weaknesses to weapons that you can't normally use like this. Makes me wonder if Wily Tower wasn't always meant to be the only place you can utilize the full range of weapons.
Wily Wars is a bizarre collection which I'd argue falls below the NES originals in some ways, but I'll always applaud the effort in trying to make up for the lack of Mega Man content on the Genesis.
Any plans to submit this to TCRF? There is a video on the Super Arm damage values already
I'll see, could be neat
you had an opportunity to test copy robot with those weapons
Copy robot doesn't work with them, mostly just crashes the game.
@@woodfrog9614 sad
Copy Robot's stats are largely the same as OG MM1, but he is now weak to the Ice Slasher too instead of being immune to it. Buster and Rolling Cutter still have normal DMG outputs, weaknesses to Hyper Bomb, Fire Storm, and Thunder Beam, and you still can't use Super Arm.
Needle Cannon or Gemini Lazer could also work as alternate weaknesses for Hard Man since they could pierce his defenses
Gemini Laser being effective against Quick Man and Top Spin against Heat Man is a nice call back from MM3 Doc Robot data.
Do any of the fortress bosses or Wily Machines have unique weapon interactions cross the different games?
Aw man. I was hoping to see what Shadow Man's blade could do against Metal Man...😕
Not that effective, only 2 points of damage. Rolling Cutter seems to have the same effect as Metal Blade.
im sorry but seeing you only ever use uncharged atomic fire brings me such indescribable anger and frustration
Nevermind i wasnt far enough into the video
Duuuude,this hackrom it's amazing! I always wanted to have this! 😊👍🏻
I always thought, older weapons should not deal damage to new bosses and newer weapons should insta-kill old bosses. This practically doesn't make sense but storywise it does.
Cut man weakness this fire storm hyper bomb super arm atomic fire crash bomber quick boomerang metal blade needle cannon hard knuckle shadow blade
The fact that the weapons do actually work on the robot masters from other games implies that they were originally going to make it so you could take any weapon into any game.
Either that or they got lazy and some of the weapons just copy the programming of other weapons.
Its official all weapons vs robot masters?
Cut Man Weak Hard Kux
Wow hard knuckle is stronger than I thought
So is the Quick Boomerang! TopMan got chewed up by it!
How about use Crash Bomb to Snake Man?
Ice Man is a Tank.
where can i play this? it loosk fun!
Why you didn't charge Atomic Fire?
Costs too much ammo to use on all the bosses.
If you're curious about its charged damage, here's the values for it taken from tcrf:
Heals: Fire Man
1 damage: Needle Man
4 damage: Cut Man, Magnet Man, Gemini Man, Shadow Man
6 damage: Guts Man, Ice Man, Elec Man, Hard Man, Top Man, Snake Man, Spark Man
14 damage: Bomb Man
@@woodfrog9614 Can I ask for middle charge as well?
@@TechnoKnight2520 tcrf.net/Mega_Man:_The_Wily_Wars/Unused_Damage_Values Here are the full damage tables for all of the bosses. It mostly deals just a bit less damage, except in the case of Bomb Man where it just jumps from 3 middle charge to 14 full.
@@woodfrog9614 Wow! Wow! WOW!!!! So someone DID create damage data tables for ALL of the bosses in all three games!! Thank you!!
how did you do that
Is this your game or is it a cheat?
It's the original Wily Wars but hacked. I'll release the romhack later today when I fix the remaining few issues
How did you use weapons in different games?
WOW
It worked but I use cheat codes.