2:50 That's right, no Nightfall or Loader 4, only the power of Coral! 0:46 I swear this AC's assault armor sounds like a scream of some kind... (Although I feel like that's just me)
Legit. Also with any coral weapon, as long as it is charged up, it has some subtle scream vibe to it. Most especially Walters giga laser and the oscillator.
It depends on your build. If you can wipe King fast enough like in the video, chartreuse is by far the easier one to kill before Raven joins. That said, if you can’t get past the scutum, you have to take Chartreuse and hope you can beat King just in time, or risk fighting a true 3v1, which is almost unwinnable, as I’m sure you know already.
True, but as I mentioned in the description, this is a hard mech to play properly; I was struggling just to time my charged attacks! I've improved a fair amount since this video, and understand better how to use shields, but this is still one of the hardest presets to pilot in the game.
I find the Oscillator to be much better with its charged attacks rather than its normal ones; if you want to use a quick-firing Coral melee weapon then use the Redshift. The Coral Missile Launcher just had its charged missile nerfed quite badly, but I would still imagine its the way when fighting bosses or other larger enemies. And charging the Coral Rifle all the way is definitely not recommended except for the memes: stick to the first level of charge or use its normal fire to clear adds/put on pressure. Ultimately though I'm not really the guy to go to for weapon advice; I've barely played with the Coral weapons outside of this video! I just put on preset showcases - there are much better players out there with far more experience, so I would look out for them.
In my humble opinion, treat it like a more powerful plasma rifle with less AoE. Use both normal shots and 1st stage charge shots to apply pressure to opponents. Go for 2nd stage charges ONLY when you FORETELL a big opening is coming. If you're using Coral missile and oscillator, it'd be easier to create said openings.
The second charge level of the coral rifle shreds balteus shields, and since balteus has to reorient itself every time it moves, you can get a full charge off. It’s one of the most reliable ways I’ve found to beat him easily without packing bubble blasters.
I will be getting to them all in time! :) At the moment I'm enjoying going out of my way to make consecutive videos where the ACs in question have practically nothing to do with each other, for variety's sake. It also allows me to sprinkle more "important" or "famous" ACs throughout the playlist instead of getting all the popular ones out of the way first. But, while I'm not taking requests anymore, I will definitely keep in mind ACs that I know people want to see when taking the next few videos into account!
I think Walter's AC is just perfection it has like vast variety of attack patterns
2:50 That's right, no Nightfall or Loader 4, only the power of Coral!
0:46 I swear this AC's assault armor sounds like a scream of some kind...
(Although I feel like that's just me)
I think the "screaming" sound might be intentional, as you do have to consume living Coral to trigger it...
It really does give me handler walther screaming vibes
Legit. Also with any coral weapon, as long as it is charged up, it has some subtle scream vibe to it. Most especially Walters giga laser and the oscillator.
Interesting going for King first at the damn. I always find a slow fight against King with Chartreuse joining is worse than the other way around.
It depends on your build. If you can wipe King fast enough like in the video, chartreuse is by far the easier one to kill before Raven joins. That said, if you can’t get past the scutum, you have to take Chartreuse and hope you can beat King just in time, or risk fighting a true 3v1, which is almost unwinnable, as I’m sure you know already.
great job only issue is u didnt use the shield as much as it shouldve couldve helped alot with those ballistic shells
True, but as I mentioned in the description, this is a hard mech to play properly; I was struggling just to time my charged attacks! I've improved a fair amount since this video, and understand better how to use shields, but this is still one of the hardest presets to pilot in the game.
@@glip715 agreed personally i trained how to use his preset in his own boss fight xD
armored core but 621 doesnt have enough COAMS to get an AC so 621 just start out with Walter's instead
So what's the general gameplay strategy when using the Coral weapons? When would be the best times to use charged attacks or just standard fire?
I find the Oscillator to be much better with its charged attacks rather than its normal ones; if you want to use a quick-firing Coral melee weapon then use the Redshift.
The Coral Missile Launcher just had its charged missile nerfed quite badly, but I would still imagine its the way when fighting bosses or other larger enemies. And charging the Coral Rifle all the way is definitely not recommended except for the memes: stick to the first level of charge or use its normal fire to clear adds/put on pressure.
Ultimately though I'm not really the guy to go to for weapon advice; I've barely played with the Coral weapons outside of this video! I just put on preset showcases - there are much better players out there with far more experience, so I would look out for them.
In my humble opinion, treat it like a more powerful plasma rifle with less AoE. Use both normal shots and 1st stage charge shots to apply pressure to opponents. Go for 2nd stage charges ONLY when you FORETELL a big opening is coming. If you're using Coral missile and oscillator, it'd be easier to create said openings.
The second charge level of the coral rifle shreds balteus shields, and since balteus has to reorient itself every time it moves, you can get a full charge off. It’s one of the most reliable ways I’ve found to beat him easily without packing bubble blasters.
Bro your AC looks & hits like a fucking Archan Angel, I love it!!
Don’t go ham on the QB - your shield’ll overheat real quick
great AC there. what about ECHO next? it's at the start of the video
I will be getting to them all in time! :) At the moment I'm enjoying going out of my way to make consecutive videos where the ACs in question have practically nothing to do with each other, for variety's sake. It also allows me to sprinkle more "important" or "famous" ACs throughout the playlist instead of getting all the popular ones out of the way first.
But, while I'm not taking requests anymore, I will definitely keep in mind ACs that I know people want to see when taking the next few videos into account!
Hopefully I can use this preset to clear the third ending.
comment update second playthrough done third Playthrough on chapter 3 wooooo! Hal 826 obtained