To be fair, hellblade 2 coasts pretty far just based on looks. Difference is this game doesn't even look good lol, just has high definition assets they purchased
Not really. Control is a game that looks almost as good as this game, and it's amazing It has a great story, really good gameplay, and amazing graphics. Not saying that this game is going to be good, but you can have good looking games that play well.
@@damian29112 i can see why its a must be in an showcase video, but its getting tired of it...if all the games shows the same atmosphere so its not interesting anymore
I was just about to say something like this, it doesn't really look particularly good to me. It just looks like those GTA "real life graphics mods" where it's just night and reflecting water puddles
Wet floor, high res textures, bland colour pallette, sharpening cranked up to 9000. Ez pz 'irl' graphics. Tried and true formula for all those GTA 5 and Cyberpunk 2077 'real life'/'photorealistic' graphics videos.
Throws a grenade, everyone blows up but the chairs and the table are still like new. Destructible items, walls and such only available in 30 years with the same graphics.
If they did that for everything, they'd have to think about what happens after. Will it respawn? Will it never come back after a save? For every item? All for what? Just play a sandbox game.
@@jessecruz471 who said it needs to be like that in every game? But if you’re going ultra realistic and the techniques and physics are limited, you don’t really get that realistic experience anymore even when the graphics are high-end. A bit like driving your Lamborghini in GT7 or Forza into a wall at 200mph and drive away with just some scratches.
Also the game looking so realistic and the animations being so janky really takes you out of it. Still, it's early alpha so with any luck it'll look better in the future.
i still play counterstrike source because it's fun and challenging af. Getting shot in the head by a deagle almost makes me fall off my chair. No revives or tedious bs that todays game are. gamers who buy this crap must be lazy or have low expectations.
I am instead struggling to think of an action/adventure game released in the last decade that doesn't have seamless indoor transition...except starfield of course.
@@blackcaesar8387 Oh, it's not in the same space, most of the doors in this game are portals to different areas. That's how places are bigger on the inside
Looks like bs, prob utilizing latest free release of motion matching animations by UE, it's utilizing Lumen for GI and raytracing, seen plenty level packs on marketplace nearly at same quality level far as GI / Reflections go. idk might be wrong.
uhh yea, it looks like there using a system from a partreon page, look up JakubW to me it looks like they just yoinked that and put some pretty graphics on it, spesificly if you sort by most popular the top vid there in the discription it says "The project can be downloaded from my Patreon", just a theory but looks likely.
Devs nowadays: MORE REFLECTION ON THE GROUND/FLOOR!!! IT LOOKS SO REAAAAL!!! At least here they seem to put it in a fairly natural environment but come one... the inside floors looks ridiculous. It looks like Private Joker polished that floor with his toothbrush all his life.
Go to a good expensive hotel,their floors are like that But yea I do agree with u,reflections aren’t realistic in normal life It just looks pretty but if the rest of the map looks dull then the mirroring isn’t gonna look real It just looks out of place
Man it's so cheap when they try to make their game realistic hd by having wet ground everywhere. The cheapest trick to try and make things hd when they're not. Water does not reflect like a mirror in real life. That water shouldn't stay flat on the ground in a f'kn ship that's bobbing around 8n the sea.
Did you miss the bulk of the video with various indoor environments, museum, lab, train cars that had dry floors? The visuals look solid to me and I don't think they're abusing their artistic license with wet ground "everywhere" as you say. They may need to dial down their proprietary ray tracing tech a bit but regardless of wet or dry ground, the graphics seem to stand on their own. Now let's let them cook before everyone starts shitting all over their early stage creation. 🙄
For your oh no its ship, obviously there will be lots of water on the deck, also as you can see it probably just tech demo, testing area , the ship was standing completely still
@heavNz with the way he described the game and the way location transitions occurred it could have been on purpose. Seems like they're trying to f*ck with the character's (or player's) head
Who cares. Anyone remember games like Red Faction? Black? Heck, Otogi? Games that had incredible physics and destructible environments that are still rare to see till this day. Games now are so concerned with fidelity that they are mostly static, empty and lifeless like this thing.
@@sinisterthoughts2896 no, it was incredibly generic, I just loved the sandbox. Oh well, at least I can zoom in and see stitching on all fabric textures now!🤡
we've reached a point in game development that graphics are something that any developer can do correctly with the correct amount of work. games LOOK great nowadays. the problem lies in the gameplay. if a game wants to market how good it looks to make it stand out, it doesn't stand out anymore. If you want to stand out, make the marketing about the GAMEPLAY. Thats why we play games in the first place. To play them.
4:58 - 4 to 5 years from now would bring us 100% photorealistic graphics in video games but using AI, it would work like what Gen 3 (RunwayML's) is able to produce offline currently, instead it would be in real time, it would convert each base game graphics frame (of simlplified shapes/colors of the game) into real looking graphics, it would look crazy how real it would actually look and in comparison this game won't look real at all, just being honest and informative about it.
I'm from Turkey and been following these guys for a couple of years now. They've been saying they are cooking something in the background (for around 2 or so years) but waiting for it to be well enough to release at least as a tech demo. They are a group of people with huge industry background so it's 99.9% unlikely to be another "The Day Before" case. :) Their main UA-cam channel is named Lorem Ipsum, the content is in Turkish though.
Definitely the best in-game ship. I'm a Radio-Navigation ship engineer. I remember (call me old) Splinter Cell and Call Of Duty ships. And this one looks just awesome
This looks fantastic, and that slow-mo gameplay looks so satisfying. Quite a lot of mechanics/animations considering it's still in alpha too. Looking forward to the full release.
The reason we don’t see games with this type of fidelity is because the worlds are actually believable to some degree. This looks good but is you notice, everything looks static and empty. Idk wtf Jack is talking about
Ok, so the doors have "real time" interaction, but don't be fooled, the loading is taking place in all the little dialogue transitions. and if you note, the scenes that are less complex, there is less dialogue. The dropping in from the ceiling is just a video that is "inserted" which requires no "RTX" processing because its pre-recorded and will always play those reflections each and every time whereas the walking path will change the ray tracing and reflection based on the characters position. Take notice of right before the enemies drop in through the skylight, the character slows and the room is being "scanned" so that it can load the scene. Also, not that during the reloading, cover, drone release, grenade toss, room transitions etc, there is a slight "hitch" that happens. Despite "running" the character moves pretty slowly. Your mind identifies the motion as running and since everything moves at a speed relative to the character it is perceived as running but I'm not sure if you noticed or not, there is no walking. The speed is the same whether "running" or "crouch running" which would indicate that the character movement speed is "static" in that it is moving as fast as it can or it isn't moving. I am sure that they found that moving any faster doesn't give RTX enough time to load and moving slower just makes gameplay too slow. (though lets be honest, stalking and being able to move slower is more immersive) All that to say, the graphics do look good but... just because someone can paint a great picture, doesn't mean they can tell a good story.
Picked up Half Life 2 again after the 20y anniversary. The game slaps even though it's graphics are severely dated by any modern standards. When you're playing it though, you immediately stop noticing the jagged edges, low-res textures and low-res polygons... you just enjoy the stellar level design, game pacing, great story and have tons of fun. Half Life 2 Deathmatch is also hysterical with a few friends.
not sure if it's just me but I don't see anything too out of the ordinary outside of the ray tracing reflections. The walls look flat and too perfect to me and I would definetly not say it's photo realistic.
4 weeks later This might be the best looking game ever... 14 weeks later This might be the best looking game ever... 1 years later This might be the best looking game ever...
It's interesting because, while visually it looks great, it's hard to understate how important art direction is. Compare this to the Uncharted 3 E3 demo that ran on PS3 hardware and somehow Uncharted 3 looks way better in terms of physics and art direction. Sometimes graphics aren't everything, though I get Jack is only saying how it's exciting most future games will look like this.
This is such a great point. I will take a top down game with highly aesthetic and interesting artistic direction over realistic lifelike graphics with no creativity or pleasing designs in them
That ship scene at the beginning was lifted directly from another game, polished but lifted for sure. Its right on the tip of my tongue but I can't think at work.
Graphics look good but this dude doesn't even have a stair climbing animation, he just runs up it like every other shooter. MGS5 had Snake actually changed how he walked up stairs. Hell, MGS2 had this. I honestly think Jack is too easily swayed by how a game looks, when even the looks themselves are a bit janky.
Yeah, he doesn't have any of that since its a extremely early alpha build of uncompleted features and animations. It's just to showcase and give a little taste of what is coming and what is going on. Give people an idea of the game and how it will look. It was an extremely early build just for gamescon, a chance of getting some recognition during this big event that they exist and they are making a game. And since they needed some form of game out to show, I think walking up stairs animations is the least of there worries.
Some competitive shooters choose not to so that all reloads are the same length, but I feel like the competitive factor of not draining the mag would be a feature...
You're right. I'm annoyed that he said "nice tactical reload" like what?! Staged reloads and weapon realism is something that should be more common in games and I get annoyed every time they aren't realistic.
If they're using a lot of CG artists, they're probably going to be doing things like making set piece levels with static conditions like lighting and weather from HDRI's (much like Bodycam did), then having the CG artists go in and bake the lighting which if you aren't doing things like dynamic weather or a day/night cycle, ray tracing becomes immediately more feasible and less power hungry. Source: Im a CG artist that works in Virtual Production.
That's a creative way to let your team build whatever area they want and then you can always stitch them together or switch them around till you have a good pacing.
The game can look as good as it wants, the animations look Ass dude. At 8:39 when the character bends his torso, and the mouth moving I don't remember MGSV looking this bad. It's 2024 we need good animations
photographer here, its always easier to make the graphics look more realistic if its clowdy/soft shadowy lighting. just like all the ultra realistic cyberpunk mods are usually clowdy weather. once actual sunlight and harsh shadows enter the scene its much more difficult to get that real feeling. anyhoozy this game looks great!
The reflections look great, that's really about it. The boat appears not to be moving at all but the ocean is super wild with waves.... Mechanics appear to be rough.
If they wanted it look even closer to real, reduce the saturation a bit, and a bit of fog / diffusion to the depth. Basically just take the result from these graphics and compare it an actual image on a tanker and make changes as needed. Then do that for the next environment.
The way their bodies react to where they get shot looks really good. I realize now how little we get that except for in arcade games like House of the Dead
I’m not too bothered about ultra realistic graphics personally - art style is way more important to me. Too many devs go for the realism aspect with their games and aren’t creative enough
@mattc7420 and both aged like milk graphically. While more stylized games still look pretty dang good. Only reason people still play half life is it's a good game despite it's realism failing with age.
I love all the different flooring materials.😂😂. Obviously this is just showcasing the environments, all bloody amazing, hope there's a great campaign to go with it.🤞Thanks Jack.
why people are interested in games wich looks amazing but the gameplay is not that fun nowadays? we have so many examples now, like bodycam, its cool at first, but nothing more. the classic still best and you dont need to have a 4090 to run at 60fps
@@heavNz classic i mean moderated graphics and good gameplay mechanic, like elden ring, its not that great in terms of graphics but amazing created game. the witcher 3 is another example, classic games, a mix between graphics and gameplay/history
I think we've peaked in video game graphics with RT lighting, reflections and with unreal engine's nanite and lumen. I don't think studios need to push visual fidelity any further and just focused on making games fun and enjoyable to play.
Gameplay & fun should come 1st no matter what, but I dont think weve peaked graphically at ALL. Until its indistinguishable from reality, were not done improving them.
@@TheLiquidRemix"indistinguishable from reality" is quite a debatable sentence. How to implement things into video game that most (or all) people cannot see in real life (e.g. aliens, monsters, alternate Earth, fictional weapons, etc) if we want to do a comparison?
@@noc44 not everything needs to exist in real life so we can call it realistic. Fur will look like fur. Alien skin can look like squid skin or reptile skin.
@@noc44 Even if there is aliens, they will be lit by the same lighting rules as things on Earth. Games are not there yet. When human characters in complex open world games can't be distinguished from real people, then graphics have "peaked". It won't happen in years, maybe not even decades.
@@G_GO0NO "looks and performs terrible" ... What planet are you on? Performance wise it's solid, and that simply because its so demanding due to just how good it looks. Even digital foundry said it performed well for how good it looks. It's like cyberpunk the cards of today struggle with the ray tracing but the next set of cards will do better and yes that's fine because once you drop the path tracing it runs great.
@@julianmorgan79 "next set of cards" he says. Forgetting that as soon as truly advanced GPUs hit the market, they're gonna get bought up by scalpers and used for bitcoin farms.
I'm waiting for a game to come along with a new animation system that makes character movements ultra-realistic. That for me would increase the immersion 20x more than more increases in the graphics department. Like, no human runs in exactly the same way for every step, especially when changing speeds etc.
That Syphon Filter name drop stunned me. One of THE games of my childhood that no one i knew played. And I'm from the same state as the developing studio. I waaas raised in a cult though so maybe that could have something to do with it
It's interesting...the same thing came to my mind...speaks for Socom and the lasting impression it had on some of us even the campaign not only multiplayer
I've been at the point where i don't really care about graphics. If the game is going for a realism look, then as long as it's decent, I'm fine with it. If it's an rpg or something then it's fine if it doesn't look realistic. All i care about at this point is control and overall gameplay. Oh and as long as the game isn't a buggy mess.
wouldnt it be loading behind all the cutscenes and the door part would just be open a door and all load all the paths out and get closer and during a cutscene reset buffer or something and boom no "loading"?
3:51 it looks like Jack strolls past arguably the most famous painting in the world. Would of been great to view up close. A real test to see how good these new graphics really are 😂
@@maxb9480 it was obviously a joke! Granted maybe not that funny but do I care about your opinion on it. Not really. Especially not from someone as rude and disrespectful as yourself
I once work on A BULK Dry Cargo Ships and all i can say is the details of the ship is exactly correct. I can imagine myself going to one of the crane checking and fixing the problems.
If they want to make these games trully immersive its much better to make them for VR. Improving graphics is awesome (and very important), but actually making them for VR increases immersion way more than slightly better graphics while sitting looking at a flatscreen.
@@Gandhi_Physique I didn't say they couldn't have it for flatscreen as well. Regardless, the numbers are not that distant anymore between non-mobile consoles and VR as a whole. VR has been growing at an average of 45%/year since 2018. Non-mobile consoles are now ~16% of all gaming and VR is around ~10% of all gaming, so it will catch very fast the non-mobile consoles (e.g., PS5 and XBOX). PC is ~25% of all gaming btw.
@@VRitasium I know mobile is where most of the gaming is, but fair enough. I do agree though that VR makes even mundane games better because it is more immersive. Wish I had space for VR where I live, but I've used it at a friend's house before.
@@Gandhi_Physique absolutely agree:) glad you tried it! Love it hehe :p I'd say 2x2 m2 would totally suffice to play, but I understand you. Yea dunno why but most gaming is in mobile exacly
It's looking like PBR + RT but it's not that pretty due to lack of high frequency detail (small things) and it's not even due to intense TAA but due to actual lack of the detail. I hope they work some more on grunging things up and if gameplay will deliver I cant wait. Although alpha was too early to show off.
if the main selling point of a game is how good it looks, then its not going to be a good game.
To be fair, hellblade 2 coasts pretty far just based on looks. Difference is this game doesn't even look good lol, just has high definition assets they purchased
yeah they say this about skull and bones: "breathtaking graphics and improved performance" Do they really think that is a selling point lol
Not really. Control is a game that looks almost as good as this game, and it's amazing It has a great story, really good gameplay, and amazing graphics.
Not saying that this game is going to be good, but you can have good looking games that play well.
@@faessle4067 the sad truth is, it is a selling point. i know several people who won't touch certain games based on the graphics being bad.
You weren't around for Crysis I guess then or any other game lol
When i see reading as "Fantantic graphics" its always the wet floor
actually we, cinematography like to using wet floor for "cinematic" look..
@@damian29112 i can see why its a must be in an showcase video, but its getting tired of it...if all the games shows the same atmosphere so its not interesting anymore
Some stuff seemed shiny for no reason lol
I was just about to say something like this, it doesn't really look particularly good to me. It just looks like those GTA "real life graphics mods" where it's just night and reflecting water puddles
Wet floor, high res textures, bland colour pallette, sharpening cranked up to 9000.
Ez pz 'irl' graphics. Tried and true formula for all those GTA 5 and Cyberpunk 2077 'real life'/'photorealistic' graphics videos.
Throws a grenade, everyone blows up but the chairs and the table are still like new. Destructible items, walls and such only available in 30 years with the same graphics.
If they did that for everything, they'd have to think about what happens after. Will it respawn? Will it never come back after a save? For every item? All for what?
Just play a sandbox game.
@@jessecruz471 who said it needs to be like that in every game? But if you’re going ultra realistic and the techniques and physics are limited, you don’t really get that realistic experience anymore even when the graphics are high-end. A bit like driving your Lamborghini in GT7 or Forza into a wall at 200mph and drive away with just some scratches.
the Finals has destructible environments done right. give it a shot
@@jessecruz471wow they would have worked to make a game?
@seemysight it's a business. Things take time and cost money. Just to make some loser on youtube happy that a chair is gone after an explosion.
The dynamism of the setting is missing ... Feels like we are inside a 3d model ..
I agree with this.
Just what I thought, why is the ship static in huge waves...
Aplha phootage
the game looks terrible. similar to ghost recon breakpoint
Also the game looking so realistic and the animations being so janky really takes you out of it. Still, it's early alpha so with any luck it'll look better in the future.
That air-lock is the loading screen. Classic mandatory elevator (lift) wait scene.
Yeah, Mass Effect was doing it with the elevators in the Citadel. Nothing groundbreaking.
Any game can *"Look"* good, but only a few can *"Be Fun"*
Specially being only a third person shooter, that takes out the interest of a lot of players.
@@FcoEnriquePereznot a lot
i still play counterstrike source because it's fun and challenging af. Getting shot in the head by a deagle almost makes me fall off my chair. No revives or tedious bs that todays game are. gamers who buy this crap must be lazy or have low expectations.
lots of games are fun... if only a few were, the gaming industry would be dead
@@FcoEnriquePerez I think it's better then staring at floatings hands and weapons all day. Unless you're on VR
"They are calling this real time door mechanics. You'll seamlessly transition between levels with no loading screens."
Ahh so Super Mario from N64
Or SWIV!
This mechanic was literally in alan wake 2 as well lol
it's not exactly revolutionary
I am instead struggling to think of an action/adventure game released in the last decade that doesn't have seamless indoor transition...except starfield of course.
@@blackcaesar8387 Oh, it's not in the same space, most of the doors in this game are portals to different areas. That's how places are bigger on the inside
This has the same energy as in Cod Ghosts with the “realistic fish that react to the player” bit. Like really, that’s where our expectations are.
The game looks like janky slop with a fresh cool coat of paint.
Good way to sum it up.
Nice UE5 tech demo but that's about it.
Looks like bs, prob utilizing latest free release of motion matching animations by UE, it's utilizing Lumen for GI and raytracing, seen plenty level packs on marketplace nearly at same quality level far as GI / Reflections go. idk might be wrong.
Long Live Richard James.
uhh yea, it looks like there using a system from a partreon page, look up JakubW to me it looks like they just yoinked that and put some pretty graphics on it, spesificly if you sort by most popular the top vid there in the discription it says "The project can be downloaded from my Patreon", just a theory but looks likely.
Devs nowadays: MORE REFLECTION ON THE GROUND/FLOOR!!! IT LOOKS SO REAAAAL!!! At least here they seem to put it in a fairly natural environment but come one... the inside floors looks ridiculous. It looks like Private Joker polished that floor with his toothbrush all his life.
The natural environment, as you put it, looks like an architectural demo devoid of literally any interesting style.
Private joker, lol, it's a great movie, what's your favourite scene?
Great reference dude, but isn't it bubba and forest who do that?
Go to a good expensive hotel,their floors are like that
But yea I do agree with u,reflections aren’t realistic in normal life
It just looks pretty but if the rest of the map looks dull then the mirroring isn’t gonna look real
It just looks out of place
Clearly the artists have never been on a ship. Rust, oil or dirt on every surface.
This! Evberything is sterile, reflective, has no shadows and cannot be broken.
Crystal clear water puddles
Man it's so cheap when they try to make their game realistic hd by having wet ground everywhere. The cheapest trick to try and make things hd when they're not.
Water does not reflect like a mirror in real life. That water shouldn't stay flat on the ground in a f'kn ship that's bobbing around 8n the sea.
Did you miss the bulk of the video with various indoor environments, museum, lab, train cars that had dry floors?
The visuals look solid to me and I don't think they're abusing their artistic license with wet ground "everywhere" as you say.
They may need to dial down their proprietary ray tracing tech a bit but regardless of wet or dry ground, the graphics seem to stand on their own.
Now let's let them cook before everyone starts shitting all over their early stage creation. 🙄
For your oh no its ship, obviously there will be lots of water on the deck, also as you can see it probably just tech demo, testing area , the ship was standing completely still
The cargo ship seems beached the way it is so still in the ocean
To me, the ocean looks really weird and uncanny
@heavNz with the way he described the game and the way location transitions occurred it could have been on purpose. Seems like they're trying to f*ck with the character's (or player's) head
Visuals are outstanding - the gameplay looks generic and it'll be something people download to test their rigs but the reviews will be average to low.
sounds about right.
It comes across like this game is just yet another asset flip.
@@LeftJoystick £40 day one, 25% off by the end of it’s first month
Yep
@@LeftJoystick it's a small turkish studio, but they created all assets by themselves. Nothing here is a UE5 standard asset
It's just weird that the sea is very rough but the boat is just stationairy.
That part.
Because they just bought those assets off the store and slapping it down. This is just a testament to how good the unreal engine is.
I guess you have never been on a big ship.
@@oldgamer1330Exactly.
Do you think people would go on year long cruises if the boat moved with every wave? 🤣
You can see that UE traversal stutter fairly frequently. Hopefully devs can figure that one out. Seems to be a tough thing to avoid
"Feels like an MGS game" you and I remember MGS very differently.
Its the ship that makes it feel like mgs5
Mgs5 was the most mediocre mgs game anyway
This Reminds me of The Day Before "gameplay footages"
Day Before wasn't sponsored by Nvidia though
@@intheairex they put a video of the day before literally on their fucking youtube channel
@@intheairex yes it was
@@intheairex Oh yes it was. Both NVIDIA and IGN tipped in...
Lol spooky
Who cares. Anyone remember games like Red Faction? Black? Heck, Otogi?
Games that had incredible physics and destructible environments that are still rare to see till this day.
Games now are so concerned with fidelity that they are mostly static, empty and lifeless like this thing.
Go play them
I still want a new red faction
Black was great! Red faction I wanted to like, but always felt weirdly generic. I just could not really enjoy it. Probably a me thing.
@@TheOrisya you go play them.
@@sinisterthoughts2896 no, it was incredibly generic, I just loved the sandbox. Oh well, at least I can zoom in and see stitching on all fabric textures now!🤡
we've reached a point in game development that graphics are something that any developer can do correctly with the correct amount of work. games LOOK great nowadays. the problem lies in the gameplay. if a game wants to market how good it looks to make it stand out, it doesn't stand out anymore. If you want to stand out, make the marketing about the GAMEPLAY. Thats why we play games in the first place. To play them.
Indeed, I watched someone play through the Rockstar game Bully recently from 2004 & the amount of content is astounding!
Aesthetic and artistic style though are things that many developers can't quite nail down.
4:58 - 4 to 5 years from now would bring us 100% photorealistic graphics in video games but using AI, it would work like what Gen 3 (RunwayML's) is able to produce offline currently, instead it would be in real time, it would convert each base game graphics frame (of simlplified shapes/colors of the game) into real looking graphics, it would look crazy how real it would actually look and in comparison this game won't look real at all, just being honest and informative about it.
He actually caught a heady at 2:57
I'm getting real "The Day Before" vibes from this
💯
I'm from Turkey and been following these guys for a couple of years now. They've been saying they are cooking something in the background (for around 2 or so years) but waiting for it to be well enough to release at least as a tech demo. They are a group of people with huge industry background so it's 99.9% unlikely to be another "The Day Before" case. :) Their main UA-cam channel is named Lorem Ipsum, the content is in Turkish though.
On GAAAAANG😂
I bet it's even worse
"mix between MGS5, Fear, Splinter Cell, Control/death stranding"
Dude it is just an MGS like then.
i was thinking this was mgsv 😂
Just an MGS......
I wouldn't say that's a bad thing, right?
that description is like mgs, but this game looks awful. Nothing like even the worst MGS
doesnt look like any mgs
I am a Ship surveyor, and that bulk carrier vessel is incredibly accurate. They devs must have put a lot of time researching the deck of a vessel.
Or scanning real life environments. Those are not handcrafted obvs
@@FlameOfRoyeca I think you're right
this legit looks like they just bought assets
Definitely the best in-game ship. I'm a Radio-Navigation ship engineer. I remember (call me old) Splinter Cell and Call Of Duty ships. And this one looks just awesome
I do some 3D work, those don't look like 3D scans to me
It’s missing a blood splatter on the walls. It would look so good on those white crisp walls!
This looks fantastic, and that slow-mo gameplay looks so satisfying. Quite a lot of mechanics/animations considering it's still in alpha too. Looking forward to the full release.
The reason we don’t see games with this type of fidelity is because the worlds are actually believable to some degree. This looks good but is you notice, everything looks static and empty. Idk wtf Jack is talking about
In every level it’s an overcast sky. And why is the water so slow and weird.
I was wondering that, but water does look like that sometimes with big waves. They look like slow motion small waves.
Overcast is why the game looks decent, if you look at people showing off cyberpunk path tracing it's overcast. It's a trick.
It's still WIP atm. I'm sure it will look better when released.
Well there's just no pleasing you is there
And where is the mist and ocean spray? Are the in a hotel or out at sea?
Ok, so the doors have "real time" interaction, but don't be fooled, the loading is taking place in all the little dialogue transitions. and if you note, the scenes that are less complex, there is less dialogue. The dropping in from the ceiling is just a video that is "inserted" which requires no "RTX" processing because its pre-recorded and will always play those reflections each and every time whereas the walking path will change the ray tracing and reflection based on the characters position.
Take notice of right before the enemies drop in through the skylight, the character slows and the room is being "scanned" so that it can load the scene.
Also, not that during the reloading, cover, drone release, grenade toss, room transitions etc, there is a slight "hitch" that happens.
Despite "running" the character moves pretty slowly. Your mind identifies the motion as running and since everything moves at a speed relative to the character it is perceived as running but I'm not sure if you noticed or not, there is no walking. The speed is the same whether "running" or "crouch running" which would indicate that the character movement speed is "static" in that it is moving as fast as it can or it isn't moving. I am sure that they found that moving any faster doesn't give RTX enough time to load and moving slower just makes gameplay too slow. (though lets be honest, stalking and being able to move slower is more immersive)
All that to say, the graphics do look good but... just because someone can paint a great picture, doesn't mean they can tell a good story.
all that high-tech gear on him, while the most important and vulnerable part of the human body , THE HEAD! , is completely unprotected ! 😂
Picked up Half Life 2 again after the 20y anniversary. The game slaps even though it's graphics are severely dated by any modern standards. When you're playing it though, you immediately stop noticing the jagged edges, low-res textures and low-res polygons... you just enjoy the stellar level design, game pacing, great story and have tons of fun. Half Life 2 Deathmatch is also hysterical with a few friends.
not sure if it's just me but I don't see anything too out of the ordinary outside of the ray tracing reflections. The walls look flat and too perfect to me and I would definetly not say it's photo realistic.
They have the general lighting down really well it seems. Much more realistic lighting tones than most games
It really doesn't look *that* good
Yeah it all looks a bit to clean it needs a bit more of a tear and worn look the paint looks freshly painted
@@Gh3ttoboy But what if it is freshly painted
4 weeks later This might be the best looking game ever... 14 weeks later This might be the best looking game ever...
1 years later This might be the best looking game ever...
?
@@sinisterthoughts2896jackfrags always does it with the games he plays
@@muhammadmehriddinov8317 "Battlefield 3 is still amazing..."
You do realize that graphics get better over time?
Usually the so called best looking holds on to that title for quite a while from being so ahead of everyone, or at least it did in the old days
It's interesting because, while visually it looks great, it's hard to understate how important art direction is. Compare this to the Uncharted 3 E3 demo that ran on PS3 hardware and somehow Uncharted 3 looks way better in terms of physics and art direction. Sometimes graphics aren't everything, though I get Jack is only saying how it's exciting most future games will look like this.
Yea this looks like a mishmash of assets without any sense of cohesion.
Strange elements to it. Incredible graphics.
Would rather play this than one of the stylized CGI cut scene looking games. Might just be my age
This is such a great point. I will take a top down game with highly aesthetic and interesting artistic direction over realistic lifelike graphics with no creativity or pleasing designs in them
That ship scene at the beginning was lifted directly from another game, polished but lifted for sure. Its right on the tip of my tongue but I can't think at work.
Why do Devs think every single surface in the world is reflective ..it doesn't aid immersion it just screams video game
Graphics look good but this dude doesn't even have a stair climbing animation, he just runs up it like every other shooter. MGS5 had Snake actually changed how he walked up stairs. Hell, MGS2 had this.
I honestly think Jack is too easily swayed by how a game looks, when even the looks themselves are a bit janky.
Yeah, he doesn't have any of that since its a extremely early alpha build of uncompleted features and animations. It's just to showcase and give a little taste of what is coming and what is going on. Give people an idea of the game and how it will look.
It was an extremely early build just for gamescon, a chance of getting some recognition during this big event that they exist and they are making a game.
And since they needed some form of game out to show, I think walking up stairs animations is the least of there worries.
@@velaikka Literally exactly what I was gonna say
the first ship reminded me of MGS2 and the 2nd base reminded me of MGS5 the first mission where u resque kids
Uh oh your fans are starting to see through
A few Zelda games do this.
3:20 Reloads mid mag with a bullet in the chamber but still uses the bolt!!! Why so many seemingly triple A games get this one simple fact wrong?!
Lighten up tough guy
Some competitive shooters choose not to so that all reloads are the same length, but I feel like the competitive factor of not draining the mag would be a feature...
Maybe he's doing a press check or something. Just ignore it.
You're right. I'm annoyed that he said "nice tactical reload" like what?!
Staged reloads and weapon realism is something that should be more common in games and I get annoyed every time they aren't realistic.
@navalfluff he isn't wrong. If you are going to be a gun game...at least get the guns right. People like you keep mediocre games in rotation.
Why does everything look flat, the water looks incredibly weird
Because it is too perfect, everything is aligned neatly. real-life is much more unorganized, 3D artists often forget that
It’s a work in progress bud..
@@paulwatkins2333 it still looks way too empty. some assets like the desks are cluttered. but organized. which looks weird.
@@paulwatkins2333 famous last words
I see you didn't understand the assignment. That's ok
Its crazy how many assassin's creed games ubisoft pumps out, but no splinter cell for a decade. Splinter cell 3 was best stealth game of all time.
Teachnically x defiant was a splinter cell fame i think. But its not really lol..
Ah, jack. How far you have fallen
2004 level AI, hitbox, ragdoll and weapon mechanics. The game doesnt look good, but the reflections and light boxes look real I guess.
I have a feeling this is gonna be like that zombie game that failed because it was just a bunch of assets slapped together
The day before
I feel the same way. This can't be real😂
I don’t think that game failed so much as it was never actually meant to be anything
@Sully0_0HashBrown🤡
I think maybe he's referring to Metal Gear Survive.
Gameplay over graphics any day, true gamers word.. but jack was blown away for the 100x time ...
If they're using a lot of CG artists, they're probably going to be doing things like making set piece levels with static conditions like lighting and weather from HDRI's (much like Bodycam did), then having the CG artists go in and bake the lighting which if you aren't doing things like dynamic weather or a day/night cycle, ray tracing becomes immediately more feasible and less power hungry.
Source: Im a CG artist that works in Virtual Production.
1:08 stair speed is insane.
the phyisics engine apparently doe not account for longer distance on slopes?
reflections = good game I guess
Always the way for some reason. It’s crazy how RTX is used to justify the quality of a game.
Water still looks.... weird...
so does the people's skin..... very weird...
I noticed the same in Hellblade 2.
Can you do better? Doubt. I bet you work minimum wage.
@@edenassoswater from old battlefield games looks more appealing than whatever that hellish mess that was in the "alpha"
@@democracy_enjoyerchill😭
This same door leading to different location is straight up from the matrix
The Adjustment Bureau.
That's a creative way to let your team build whatever area they want and then you can always stitch them together or switch them around till you have a good pacing.
The game can look as good as it wants, the animations look Ass dude. At 8:39 when the character bends his torso, and the mouth moving I don't remember MGSV looking this bad. It's 2024 we need good animations
It's 2024 and people are still being tricked by pretty graphics. 100% guarantee, when (or if) this game come out it will be worse than The Day Before.
100% huh, OK buddy. In this case, what's next week's lottery numbers going to be since your psychic, apparently.
The ship not moving and loose artwork not flying around in the swell breaks the 'mersion 😂
Physics are way more important for good immersion and fun gameplay! GTA 4 is way more immersive and realistic than GTA 5 for example
@@user-ne9sd4ow1o Yeah, agreed. Imagine the environment moving around with those graphics.
the door teleported into a museum
The game is about an alternate dimension
The art museum isn't on that ship.
The Day Before gave me trust issues with games like this.
photographer here, its always easier to make the graphics look more realistic if its clowdy/soft shadowy lighting. just like all the ultra realistic cyberpunk mods are usually clowdy weather. once actual sunlight and harsh shadows enter the scene its much more difficult to get that real feeling. anyhoozy this game looks great!
Love the fact that the big guy at the end has a rain cape :D
I like how you don't talk about facial animations.
The reflections look great, that's really about it. The boat appears not to be moving at all but the ocean is super wild with waves.... Mechanics appear to be rough.
Looks like they need better animation
If they wanted it look even closer to real, reduce the saturation a bit, and a bit of fog / diffusion to the depth. Basically just take the result from these graphics and compare it an actual image on a tanker and make changes as needed. Then do that for the next environment.
The way their bodies react to where they get shot looks really good. I realize now how little we get that except for in arcade games like House of the Dead
I’m marine engineer, spent 3 years at sea.
And this THE MOST realistic graphics of bulk carrier (ship type) which I ever seen.
😅 this is in game. Best is so cool.
be honest is the ship not too clean?
0:15 reminds me of the pups from Prometheus
This comment reminds me of how much of Covenant is still laying there on the cutting room floor...Romulus reproves the IP at least for now.
exactly
I’m not too bothered about ultra realistic graphics personally - art style is way more important to me. Too many devs go for the realism aspect with their games and aren’t creative enough
Realism is artstyle
Half life and Call of Duty were made to push realism in games
@mattc7420 and both aged like milk graphically. While more stylized games still look pretty dang good.
Only reason people still play half life is it's a good game despite it's realism failing with age.
I love all the different flooring materials.😂😂. Obviously this is just showcasing the environments, all bloody amazing, hope there's a great campaign to go with it.🤞Thanks Jack.
"People like shiny things" - said someone when development team coded wet shiny surfaces
why people are interested in games wich looks amazing but the gameplay is not that fun nowadays? we have so many examples now, like bodycam, its cool at first, but nothing more.
the classic still best and you dont need to have a 4090 to run at 60fps
What classic
@@heavNz classic i mean moderated graphics and good gameplay mechanic, like elden ring, its not that great in terms of graphics but amazing created game.
the witcher 3 is another example, classic games, a mix between graphics and gameplay/history
I think we've peaked in video game graphics with RT lighting, reflections and with unreal engine's nanite and lumen. I don't think studios need to push visual fidelity any further and just focused on making games fun and enjoyable to play.
Gameplay & fun should come 1st no matter what, but I dont think weve peaked graphically at ALL. Until its indistinguishable from reality, were not done improving them.
@@TheLiquidRemix"indistinguishable from reality" is quite a debatable sentence. How to implement things into video game that most (or all) people cannot see in real life (e.g. aliens, monsters, alternate Earth, fictional weapons, etc) if we want to do a comparison?
@@noc44 not everything needs to exist in real life so we can call it realistic. Fur will look like fur. Alien skin can look like squid skin or reptile skin.
How are they going to jack up the hardware requirements so you have to buy new systems then?
@@noc44 Even if there is aliens, they will be lit by the same lighting rules as things on Earth. Games are not there yet. When human characters in complex open world games can't be distinguished from real people, then graphics have "peaked". It won't happen in years, maybe not even decades.
When it actually comes out it will be downgraded to hell
Maybe, but with games like Alan wake 2 and Wukong existing, i dont think graphics like this are impossible anymore.
@@TheLiquidRemix wukong looks and performs terrible, don't know how you came up with that one
@@G_GO0NO "looks and performs terrible" ... What planet are you on? Performance wise it's solid, and that simply because its so demanding due to just how good it looks. Even digital foundry said it performed well for how good it looks. It's like cyberpunk the cards of today struggle with the ray tracing but the next set of cards will do better and yes that's fine because once you drop the path tracing it runs great.
@@julianmorgan79 "next set of cards" he says. Forgetting that as soon as truly advanced GPUs hit the market, they're gonna get bought up by scalpers and used for bitcoin farms.
@@NipplWizard that's not a concern of the developer and has nothing to do with how the game looks or performs this is a strawman argument
I'm waiting for a game to come along with a new animation system that makes character movements ultra-realistic. That for me would increase the immersion 20x more than more increases in the graphics department. Like, no human runs in exactly the same way for every step, especially when changing speeds etc.
That Syphon Filter name drop stunned me. One of THE games of my childhood that no one i knew played. And I'm from the same state as the developing studio. I waaas raised in a cult though so maybe that could have something to do with it
That ship looks like the ship from the first SOCOM game, except it's daytime instead of night.
It's interesting...the same thing came to my mind...speaks for Socom and the lasting impression it had on some of us even the campaign not only multiplayer
ship looks too still for a sea so agitated
You're wrong kid
running towards stairs is so unreal. they should update the animation when running at stairways
wait, they have an art museum with a real Klimmt on a drilling platform??
Ur channel never disappoints, good job!
What bothers me is walking through the portal, the player never looks back
Why the f is there an art gallery on a shipping boat?
Why the f aren't you watching this video and listening to jackfrags?
That's what I'm saying dude opend the door to ancient rome😂😂😂?
They literally went over this. You must haven't watched it through enough
@@tetrasphere8165 dumb idea having precious valuables on display on something that moves. But you are correct I was not enjoying the gameplay
I was thinking the same thing but they explain it. Now I like it.
I've been at the point where i don't really care about graphics. If the game is going for a realism look, then as long as it's decent, I'm fine with it. If it's an rpg or something then it's fine if it doesn't look realistic. All i care about at this point is control and overall gameplay. Oh and as long as the game isn't a buggy mess.
wouldnt it be loading behind all the cutscenes and the door part would just be open a door and all load all the paths out and get closer and during a cutscene reset buffer or something and boom no "loading"?
3:51 it looks like Jack strolls past arguably the most famous painting in the world. Would of been great to view up close. A real test to see how good these new graphics really are 😂
it wasnt him playing the game
its a copied image. you think they recreate it by hand? lmao
@@maxb9480 by hand? It’s a game, obviously not. Think you misunderstood bud. It’s okay, it happens
@@barneybarnes3735 well either it was a bad joke or you were that dense lol
@@maxb9480 it was obviously a joke! Granted maybe not that funny but do I care about your opinion on it. Not really. Especially not from someone as rude and disrespectful as yourself
F.E.A.R: First Encounter Assault Recon. The first game to scare the bejeezus out of me.
This game just looks like a straight rip off of metal gear lol. its not impressive to have a game with this fidelity, its literally just part of UE5.
I once work on A BULK Dry Cargo Ships and all i can say is the details of the ship is exactly correct. I can imagine myself going to one of the crane checking and fixing the problems.
I love the new push for more realistic experiences. I just hope they will do this for games that arent futuristic with all kinds of robots and drones.
If they want to make these games trully immersive its much better to make them for VR.
Improving graphics is awesome (and very important), but actually making them for VR increases immersion way more than slightly better graphics while sitting looking at a flatscreen.
If they want to severely limit their sales numbers, that's a good option.
@@Gandhi_Physique I didn't say they couldn't have it for flatscreen as well. Regardless, the numbers are not that distant anymore between non-mobile consoles and VR as a whole. VR has been growing at an average of 45%/year since 2018. Non-mobile consoles are now ~16% of all gaming and VR is around ~10% of all gaming, so it will catch very fast the non-mobile consoles (e.g., PS5 and XBOX). PC is ~25% of all gaming btw.
@@VRitasium I know mobile is where most of the gaming is, but fair enough. I do agree though that VR makes even mundane games better because it is more immersive. Wish I had space for VR where I live, but I've used it at a friend's house before.
@@Gandhi_Physique absolutely agree:) glad you tried it! Love it hehe :p I'd say 2x2 m2 would totally suffice to play, but I understand you. Yea dunno why but most gaming is in mobile exacly
Some of the Cyberpunk mod videos on YT look better than this even.
Oil up Jack
🤣
Gameplay > Game art
It's looking like PBR + RT but it's not that pretty due to lack of high frequency detail (small things) and it's not even due to intense TAA but due to actual lack of the detail. I hope they work some more on grunging things up and if gameplay will deliver I cant wait. Although alpha was too early to show off.
What kind of competent studio chooses the name “Motion Blur”?
That's the neat part, they don't!
First setting I turn off every game
if that's not a red flag I don't know what it is.
At 3:30 the shells are ejected at his face 🤣
Everyone’s got a helmet but bro 😅
...it's an alpha
love how the map is a ue5 marketplace asset
Check out the glass and blood! Damn!!!! Cannot wait this games mad!
People need to understand that graphics does not make a good game, a good game is made with passion and story
fun to play and game with personality, to me this game seems extremely generic
F.E.A.R has the best enemy AI.
Haha try a PC game. I promise: nothing on console has the best AI.
@@duncanidaho5834 - it was released on PC a year before it hit consoles...
@@duncanidaho5834 FEAR was a PC game long before it came to consoles......
@@duncanidaho5834 fear is a pc game lol
the game looks blunt already
0:37 the handrails look weird, like seeing them on psilocybin. and of course the floor is wet... not really impressive
reminds me of dark sector how he looks holding guns and running around. that was an underrated game
A door leading to a different place than it did a second ago.. someone's been watching The Adjustment Bureau.
More 'The Adjustment Bureau' than 'Inception' with the door mechanic but still looks impressive.