Glad to see youre making content again, hope it was good summer months vs the opoosite. I never really leave comnents on anything but just wanted to say i enjoy your analysis and presentation on so many topics and when it wasnt showing up in my spotify feed, i was a little sad.
One of the first characters I created was a rogue barbarian multi-class with an idea of using grapple attacks on your team mates. Grapple your fighter to get them into the fray, or your mage to get them out, and drag move move them to a better place with cunning action dash. At end of your turn release your grip to let your friend have their turn normally. Expertise in athletics and sometimes rage for advantage to really beef those grapple rolls.
Did a Half Orc Scout/Totem Bearbarian build at 15th lvl for a one shot (Rogue 10/Barb 5). He moved fast, hit hard and tanked very, very well, considering Bear Totem makes you resistant to all but psychic damage and Uncanny Dodge halves damage further. Stats were 29 Str (Belt of Storm Giant Str), Dex and Con 20, Int 10, Wis 12, Cha 8. Switch hitting wasn't on the mind but I managed up front and at a distance. Feats were Piercer, Dual Wielder and Fighting Initiate - Two Weapon Fighting since I wasn't relying on heavy two handed weapons for conventional Great Weapon stuff. Big damage comes in on the Sneak Attack but Rage goes on everything. A standard crit with a +2 Shortsword could do 4d6 + 13 piercing + 8d6 Sneak Attack damage, averaging at 43 and max damage 85. Max damage turn could look like 159 piercing in a turn.
Slight correction about armor. Barbarian can in fact Rage while wearing armor. Just not Heavy Armor. Also, no restriction on rogues wearing armor. So, while you can't Rage in Full Plate, you can Rage in Half Plate. That said, 14 dex should perhaps be the most you really need, unless you get the Medium Armor Mastery Feat for the +3 Max Dex to AC, and ability to sneak in all Medium Armor. A Breastplate being the best option otherwise to be stealthy. But then we are talking about a Barbarian/Rogue here. Their likely view on stealth is, "No one can say you were there... when everyone who was there... is dead."
I'm playing almost the exact build that you first described. A Bear Totem/Swashbuckler rouge with the damphir lineage. He's flavored like a vampire from Blade. Took the two weapon fighting and dual wielder feat.
If you are willing to sacrifice a little bit of damage, you can use dexterity as your primary combat stat. If you have 18 dex/con, you have an ac of 18. If your strength is 14 your anticipated damage on hit is the same as with dex at 5 levels of barbarian. Then you can use reckless attack and strength if you don’t have advantage some other way, or dexterity if you do. When an enemy doesn’t have advantage to hit you your durability shoots up, especially with your higher ac.
I'm currently playing as a half-orc roguebarian. The synergies have been fun. At level six I'm sitting at three levels each, and I'm loving it. I went assassin and berserker. I predominantly play him as rogue with a really bad temper that rears its ugly head when combat becomes desperate. Assassin is new to my build so I haven't gotten to make use of its features yet. I run with shortswords and keep a battle-axe as backup for those ragey moments. Overall, it's been a really fun character build.
Another fun thing you can add to a Rogue-Barbarian, regardless of build, is grappling. Take Expertise in Athletics, combine that with the advantage on Strength checks you get while raging, and none will be able to escape your iron grip. Tavern Brawler will let you try to grapple a creature as a bonus action if you've made an attack against that creature using an unarmed attack or improvised weapon, so if you aren't planning on duel wielding (and can convince your GM to let you sneak attack with your fists or a prison shank) this feat might not be a terrible pick? If you plan on doing a grappling build you should never take the Grappler feat, you can get basically all the benefits of the feat (and none of the drawbacks) by shoving a creature you're grappling. If you knock a creature you're grappling prone they won't be able to get back up because their speed is 0 while they're grappled, and you and your allies will get advantage on melee attacks against them while they're on their ass. If you're playing a species with Powerful Build (Goliath, Firbolg, etc) you might be able to convince your GM to let you grapple targets larger than yourself (which is the only ability unique to the Grappler feat that isn't essentially just a worse version of something you can already do), if you're especially persuasive maybe your GM will even let you drag a grappled creature around without halving your speed.
I’ve been hoping to try out an Ancestral/Phantom! The combo of the Ancestral taunt and the Phantom’s extra sneak attack damage to another creature really gives it a “punish all of your enemies” theme
I recently played a halfling ancestral guardian barbarian that at 9th level I switched over to swashbuckler rogue & it was so much fun. I went 8 levels barbarian because I had decided I was picking up bountiful luck feat & once I got it I looked at the levels ahead & thought I'm not getting much else since I'm not using strength weapons so what pairs well with what I'm doing?
Glad to see youre making content again, hope it was good summer months vs the opoosite.
I never really leave comnents on anything but just wanted to say i enjoy your analysis and presentation on so many topics and when it wasnt showing up in my spotify feed, i was a little sad.
Thanks!
One of the first characters I created was a rogue barbarian multi-class with an idea of using grapple attacks on your team mates. Grapple your fighter to get them into the fray, or your mage to get them out, and drag move move them to a better place with cunning action dash. At end of your turn release your grip to let your friend have their turn normally. Expertise in athletics and sometimes rage for advantage to really beef those grapple rolls.
Did a Half Orc Scout/Totem Bearbarian build at 15th lvl for a one shot (Rogue 10/Barb 5). He moved fast, hit hard and tanked very, very well, considering Bear Totem makes you resistant to all but psychic damage and Uncanny Dodge halves damage further. Stats were 29 Str (Belt of Storm Giant Str), Dex and Con 20, Int 10, Wis 12, Cha 8. Switch hitting wasn't on the mind but I managed up front and at a distance. Feats were Piercer, Dual Wielder and Fighting Initiate - Two Weapon Fighting since I wasn't relying on heavy two handed weapons for conventional Great Weapon stuff. Big damage comes in on the Sneak Attack but Rage goes on everything. A standard crit with a +2 Shortsword could do 4d6 + 13 piercing + 8d6 Sneak Attack damage, averaging at 43 and max damage 85. Max damage turn could look like 159 piercing in a turn.
Slight correction about armor. Barbarian can in fact Rage while wearing armor. Just not Heavy Armor. Also, no restriction on rogues wearing armor. So, while you can't Rage in Full Plate, you can Rage in Half Plate. That said, 14 dex should perhaps be the most you really need, unless you get the Medium Armor Mastery Feat for the +3 Max Dex to AC, and ability to sneak in all Medium Armor. A Breastplate being the best option otherwise to be stealthy.
But then we are talking about a Barbarian/Rogue here. Their likely view on stealth is, "No one can say you were there... when everyone who was there... is dead."
There were a group of stealthy supermutants in Fallout. The Nightkin.
Love your videos! I’m going to give this a shot starting with an NPC.
I'm playing almost the exact build that you first described. A Bear Totem/Swashbuckler rouge with the damphir lineage. He's flavored like a vampire from Blade. Took the two weapon fighting and dual wielder feat.
If you are willing to sacrifice a little bit of damage, you can use dexterity as your primary combat stat. If you have 18 dex/con, you have an ac of 18. If your strength is 14 your anticipated damage on hit is the same as with dex at 5 levels of barbarian. Then you can use reckless attack and strength if you don’t have advantage some other way, or dexterity if you do. When an enemy doesn’t have advantage to hit you your durability shoots up, especially with your higher ac.
I'm currently playing as a half-orc roguebarian. The synergies have been fun. At level six I'm sitting at three levels each, and I'm loving it. I went assassin and berserker. I predominantly play him as rogue with a really bad temper that rears its ugly head when combat becomes desperate. Assassin is new to my build so I haven't gotten to make use of its features yet. I run with shortswords and keep a battle-axe as backup for those ragey moments. Overall, it's been a really fun character build.
Another fun thing you can add to a Rogue-Barbarian, regardless of build, is grappling. Take Expertise in Athletics, combine that with the advantage on Strength checks you get while raging, and none will be able to escape your iron grip. Tavern Brawler will let you try to grapple a creature as a bonus action if you've made an attack against that creature using an unarmed attack or improvised weapon, so if you aren't planning on duel wielding (and can convince your GM to let you sneak attack with your fists or a prison shank) this feat might not be a terrible pick?
If you plan on doing a grappling build you should never take the Grappler feat, you can get basically all the benefits of the feat (and none of the drawbacks) by shoving a creature you're grappling. If you knock a creature you're grappling prone they won't be able to get back up because their speed is 0 while they're grappled, and you and your allies will get advantage on melee attacks against them while they're on their ass. If you're playing a species with Powerful Build (Goliath, Firbolg, etc) you might be able to convince your GM to let you grapple targets larger than yourself (which is the only ability unique to the Grappler feat that isn't essentially just a worse version of something you can already do), if you're especially persuasive maybe your GM will even let you drag a grappled creature around without halving your speed.
I’ve been hoping to try out an Ancestral/Phantom! The combo of the Ancestral taunt and the Phantom’s extra sneak attack damage to another creature really gives it a “punish all of your enemies” theme
Happy Monday
This jack the ripper campaign gonna go hard fr
Happy Tuesday:)
Happy Thursday:)
I like zealot + phantom rogue for a spiritic/shaman style. also you can use the double bladed scimitar for theese kind of melee rogue builds ;)
@00:20 absolutely hilarious
Happy Friday:)
I think you mean Reckless Attacks
Dart is a good weapon for these builds because you can attack with Strength and still trigger Sneak Attacks.
Shirtless jacked Arnold, lurking and leaping
Happy Wednesday:)
I recently played a halfling ancestral guardian barbarian that at 9th level I switched over to swashbuckler rogue & it was so much fun. I went 8 levels barbarian because I had decided I was picking up bountiful luck feat & once I got it I looked at the levels ahead & thought I'm not getting much else since I'm not using strength weapons so what pairs well with what I'm doing?
Toji Fushiguro basically
I would argue Conan was a babarian rogue
Bugbear barb rouge
Happy Monday