Hopefully as the game nears completion, Tango can invite more Hermits for testing. In addition to squashing bugs, the Hermits will also get their first peek at the game mechanics.
Same. Got into watching your stream VODs for DO2, stayed because I like the vibe of the general play/build/shenanigans streams. Full-time home-educating parent on the other side of the Atlantic, no way I can catch a stream live, but I do have enough short bits of downtime in the day to work through a VOD by installments.
Really put a smile on my face to see that ol’ Decked Out grin back on Tango’s face…and of course Etho and Gem are always a delight You made a fun game, bugs and all, and I can’t wait to see it played some more!
@@TangoTek2 to be fair only the 1st playtest round got screwed up by the armor stand being broken, other than that it kinda did work.... dont be too hard on yourself
There's something about a game about running a chaotic restaurant being made of chaotic noodles. Nothing makes me happier than seeing Tango's joy in squashing the bugs scattered about the kitchen, love seeing the progress ❤
Hi, Tango. I wanted to give you helpful flashback info that explains why your timeline sometimes disappears, and how you broke those blocks in the replay. The "camera" you look through in flashback is just a player in spectator mode that is placed in the copy world of the replay. That is how you can control the camera. Pressing F1 hides the GUI and let's you move around the world. Since you are just a player in a world, you can also still run / commands. This means at any time, you can switch to creative or survival and start playing in the world, even as the replay is running. You can even type /kill to kill the "camera". In creative, you can place and break blocks in the replay world, like you did in the stream. (59:15 every time you alt+tab to write a note, you were put into creative mode because alt is one of your Axiom hotkeys. If you switch back to spectator, the timeline should re-appear). This lets you edit the look of the replay before recording, however, if you scrub backwards, the block changes are removed. You can also "open" inventories, but the contents are just empty. The blocks placed seem to be mostly visual (placed redstone doesn't function). I have Minihud and I was able to switch to creative, create a spawn radius sphere, and then see that sphere in the replay recording. It's quite bizarre. Anyway, I hope this helps you understand flashback a bit more, and show that there are some very interesting things you can do with it!
I love days like this, bc I feel like Tango gets too into his noodles and in his head about how the game "should" be. But then the Hermits come in and have a blast and show how much fun everyone can have with the game, even if it isn't "done".
I guess i shouldn't be baffled by tangos game design and redstone skills by now. Still, this is freakin impressive and fun to watch! Proper respect and much love to this lovely genius❤ and thanks for the comfort times!
I just wanted to say Tango, you’re so talented and genius. I’m so impressed how you make working games within Minecraft, like I don’t know how to do redstone at all. I’m so excited for more cooking chaos to happen, it was so fun watching Gem and Etho.
Ohh I love that! Have it be a more difficult item to make and gives more points. Nothing happens if they don't do it, just losing the opportunity for more points. This gives the players a choice!
This was a really fun stream, both the redstone debugging and the playtest. You fixed like 5 bugs at the start and the game was pretty much 80% working and is in a *playable* state. You have a tendency to overexaggerate to yourself how broken things really are. The points were accruing, customers were getting fitted and into the restaurant, the detection of the correct item given to a customer worked, the music started, the points sounds were working, the freezer worked, the loss sound mostly worked, the game ends on a loss, the days increment correctly, the tables are reset correctly. You can't say the game is broken when 80% of it is working and it's in a playable state. If you look at the bugs you need to fix, they are not actually that severe: pressure plate, patience, armor stand animation outside the restaurant, flood warning, the day ends a couple of customers early, ...., and that's most of it, not counting unimplemented stuff. Unimplemented stuff is not "broken". The very least you could say is the game is *buggy* , not broken. Broken implies it's unplayable. Buggy implies it's playable. The difference is important mainly because you are too hard on yourself and it's reinforced with the language that you use. The game is buggy, not broken. It's much easier to fix bugs in a game than to fix a whole broken game.
oh my god im back again just to relive the chaos that is gem and etho's chemistry under the stress of a kitchen like its just so good!!! so much beetroot...
As a software developer who understands how difficult debugging 'readable' code is (I know you're familiar!), your ability to debug this mental redstone is actually crazy! And chats!
Idea for the bone meal dispenser: 1. you stand on a pressure plate -> a skelleton falls into a big grinder 2. you turn a wheel (item frame) to grind the skelleton to bone meal -> crunching noise 3. the freshly ground bone meal gets spit out from the contraption The skelleton could be recycled with a water stream, if you don't have a skellton spawner nearby.
If this gives you any sort of condolence Tango, even with all the bugs this Hungry Hermits thing is one of the most ridiculous redstone games Ive ever seen Hermitcraft do, a few others rank above (namely one made by YOU) but still, honestly kudos to you for having the perserverance to keep going through all the troubles, just showcases your talent not only with redstone but with projects in general Everyone will support you on this even if it sometimes turns into a burning dumpster fire, which it doesnt by the way, and also it's awesome, you got this :)
Had a thought for your “bone tree”. I remember Zedaph’s mini game involving cooking chickens where you had to hop on different pressure plates. You could have the Hermits hop around to “shake down” some bonemeal or even a bone.
Put a bed in the freezer where they can’t stand on it. This lets them spawn back in the freezer. This is their life now until their teammate lets them out.
I know a huge concern was it being fun. Hopefully by now you’ve seen it IS fun for the players AND the viewers. I was smiling and dying laughing the entire time. You’ve crushed it once again Tango!
Watching gem and etho having the time of their lives playing was honestly the highlight of my week. This is going to make for incredible amounts of shenanigans when it's open :D
glad to see another has joined the goblin army xD watching etho and gem throw their stuff on the floor makes me wish the mouse thing was all ago - xD even just eat their stuff, would be hilarious to put it on the ground and bam. its gone
I love the use of the Flashback mod to find bugs^^ I mean the mod itself is just awesome, like Axiom from the same dev. just good quality mods that do what they should :)
When they stand on the pressure plates to take an order it should play the "wompwompwompwomp" noise from Peanuts that all the adults made when they talked.
Hey Tango, if you want a "pre-customer" but not wana change the redstone, you could "skip" the 1. customer -creating -signal and insted just "send" him. As soon as the 2. signal arrives the customer would be created as normal. At the end of a day send a signal to create a new "pre" To "skip" the signal just use it to extend a piston (with a Block) so the next signals can get "through" - as the day ends reset the piston (so the 1. signal from ne next day gets skipped) - con: it takes more time to send the 2. customer. (since one creation is skipped) i think this is a easy fix, fast to implement
For the possibility of death, maybe a simple solution, have a respawn area just in case, with some lockers to store things, and a chest filled with iron nuggets, and they simply fill their inventory with 35 iron nuggets (giving space for 1 slot), and so if they die, they simply just refill it and come back in once the day has ended.
Both watching the bug testing (even though Tango got frustrated) and watching Gem and Etho play made this one of the best watches yet. Keep at it Tango! As you saw, your concept is amazing and you're nearly there. Even with some bugs, it's still a fun time for both players and watchers.
I'd say make the bug where you have to go on the pressure plate twice to get their order a feature as we all know some people take longer to decide what they want to have
1:34:27 cow drama in Wild Life 1:44:46 Etho tells Gem that the freezer is where they get cold things, apparently Gem knew this information already 1:49:44 Gem reminds Etho they are a team, they need to be working together while playing the game 1:50:21 first game - day 1 1:54:12 Etho admits to disrobing customers 1:56:37 second game - day 1 2:03:04 third game - day 2 2:11:26 fourth game - day 3 2:20:48 flood warning 2:24:58 Etho experiences the freezer
This was so phenomenally fun to watch even with all the bugs and I'm super ridiculously hyped to see this game in it's final form!! Great job, Tango :)
After all the Decked out Noodle videos seeing him in his noodles ones again gives me a warm and fuzzy feeling of familiarity and happiness. Thank you for being so amazing Tango ❤
Etho the redstone master couldn't see the bug brown button over the freezer door 😂. This is my 3rd time watching this, Gem shouting at people and complaining is always hilarious..........so is a flustered Etho. This is far more entertaining for me than Plate Up
I’m sure someone else has said this, but one thing you could do to fill time at the beginning of a day is make the “bone tree” spit out an actual bone. Then they have to go back to the kitchen and craft it into bone meal, but they get three so it would be worth it!
I watched Gems perspective of playing and man it is entertaining to watch! I am so excited to see all the other hermits play it when it's done! Awesome job, Tango!!
Only getting around to watching this now. And the Gem and Etho married couple vibe is cracking me up😂😂😂 I happen to have a programming background, as well as +15 yrs experience working in restaurants. And the whole dinner rush vibe is 100% on point 💪🏼🤗🤣🥳👩🏼🍳
49:15 It's helpful to use color-coded blocks, like wool, to indicate something that's supposed to be there for redstone powering purposes. Then you can clear away naturally generated blocks to avoid any inadvertent power transfer. If you need something to climb or walk on, use glass or half slabs.
There's actually benefit to adding rats etc after the game is already released. Too much on release may make it too hard but after players know the mechanics and are efficient then rats may make it the right difficulty again.
If you left your F3 coords on, chat could tell you what direction to face and the coords to stand on, and the coords of the block that you need to add/remove/change.
Another thing that could add a bit of randomness is putting iron doors between the kitchen and costumers that opens alternately... could catch some hermit shutting it on their faces sometimes, waste a couple of seconds in crucial moments
And you could divide the whole floor into 4 parts with 1 minecart each to just pick up items sometimes without spawning rats for now, so the hermits couldnt do what etho did where he just left all the items on the floor for a long time. It could also be the opportunity to add back the tabletop upgrades if they havent been yet
2:28:07 man the white wood from the creaky forest place would be PERFECT for making a spooky lil bone tree! if only that update was coming a bit sooner /:
The problem with the precustomer is just one of the perspective. You need to have the gate which is releasing persons in the queue to act as the player released count. Does not matter if it is a "fake" or normal customer. For this to work zhe gate has to be in sync with the customer release for dressing up. So everytime a customer is sent to dress up, another one is released into the queue. This way you dont have to worry about subtracting or adding 1, but you have to make sure, that only 1 customer is being dressed up at a time and that when game ends, the precustomer is dumped.
Also it makes a certain amount of sense that some customers would take longer to order than others. So the one slot that takes ages isn't bad from a lore-ish perspective. Could be a feature. Could also be a feature that some customers come in right as you're about to close but you still need to serve them. So getting customers that are there after close of day is normal. The buttons on the wall behind the customers are a bit odd, kind of need to stand to the side to press them but I don't have a great solution for that other than making it something larger and easier to strike than a button. Not sure what blocks would work for that, noteblock maybe? There ought to be a dish called Noodles or Noodle Cup that one grabs from a microwave or something, though. The game looks super fun and makes me wish I had someone to try Plate Up with, lol.
It’s looking good! And watching Etho & Gem play was very fun! Unless I’m mistaken, both Cub & Doc made small footprint “rat” creators for xp, & something else. You might could use what they did, in order to save yourself time. Iirc, Cub’s is inside his fireworks factory on the first floor, & Doc’s is on the T part of his swamp storage, somewhat near his bed.
Very fun testing. As Etho immediately threw items on the floor it would make sense to investigate in some kind of system to prevent this (while still being able to pass items to the other player).
one way to possibly deal with trash being tossed on the ground: use Tuff stairs on the base of the floor and put hoppers underneath, that way if the flood goes off, items will wash to the walls and be sucked up by the hoppers. Even if they find a way around it they could at least experience the panic of trying to find a solution
Tango you could use a sculk sensor at redstone level 2 to detect when entity hits the ground(items gets thrown on gound). Replace the spot where armor stands comes in with wool blocks so it doesn't detect them hitting the ground when the customer comes in. Just put in the lore though that when the player jumping makes the floor boards move which disturbs the rats. Pretty much what etho said though.
Instead of a bone tree, you could theme the bone meal section as a delivery truck that arrives about every 2 minutes while the day is active (probably with a random delay). If a player is there when the truck arrives, a piston retracts so they can access a hopper with bone meal filled until a comparator reads signal strength 2 (or possibly a random amount). After a short time, the truck leaves. If they miss the truck, it leaves 3-6 bone meal dropping through a cobweb setup similar to the farm to kitchen item transfer.
Ideas for simple fixes if you don’t want to add too much to your plate (pun not intended!!!): Instead of adding a whole bone tree, you could just have the ordering station supply bone blocks. They would have to use the crafter to get 9 bonemeal (which is enough that it’s inconvenient with how many slots they get) Instead of fixing the bug with taking orders, make it a feature - add a noteblock that triggers when the pressure plate is stepped on that gives a “hmmmm” noise as if the customer is thinking. Some customers take longer to think about their order than others and so take multiple pressure plate presses. To fix the pre-queued customer problem, could you hold every customer at the pre-queue gate and have it so that when the next customer gets dispensed, the gate is opened? Idk if this works with your customer tracking logic, and it would mean that the first order of the day is the difficulty level of the last day but I guess that could be a feature. This one’s a bit more complicated and might take a lot of work but, for the phone, is there a way you could have each phone call order a specific food? Maybe a paper (renamed to one of the foods) gets dispensed at the end of the call, then they have to put that food and the ‘receipt’ (the named paper) in a container somewhere , which puts it directly into the hopper item sorter that you use to confirm the normal orders. Then the receipt is used to check if the phone order was correct. This would be bonus points if they do it but have no detriment if they miss it - I imagine the phone ringing adding to the chaos would be a deterrent enough for them to not want to leave it ringing. (Potentially there could even be a system that determines how long it took them to complete the phone order and give them more points the faster they do it)
Tango, I have missed a few production streams, so forgive me if this has already been mentioned. Have you considered letting the players choose what recipe gets added in the next round? That would increase variation (and thus replayability). It would also give the satisfaction of being able to strategize your game! You mentioned that being one of the reasons you prefer PlateUp! to Overcooked, and it really stuck with me! (And I totally agree.)
I'm surprised that Tango is not making honor system rules... it would make his life infinitely easier... for example the meta storage methods (carrot thrown on fence)
The penalty of losing things thrown on the ground could be enough of a penalty. Doesn’t have to cause rats. The minecart system would be easier to implement than the rats
instead of flood warning, it could be a sprinkler system. would fit the theme a bit better and you wouldnt have to change much other than maybe the sound
Gem and Etho make an incredible Hungry Hermits team.
Gem is good at yelling, and Etho is good at being yelled at.
Canadians at their best?
I'm just glad that Etho and Gem popped by and ended up being Hugry Hermits testers for Tango! The resulting interactions were the best! 😂
Hopefully as the game nears completion, Tango can invite more Hermits for testing. In addition to squashing bugs, the Hermits will also get their first peek at the game mechanics.
So true ❤
@@Kidror ethos like yes dear whatever you say dear lol
Just wanted to say that I really appreciate it that you upload these streams to UA-cam! And you're usually pretty fast.
Glad you like them!
Indeed, this I dido
same. i usualy miss the stream but am happy to scroll threw the vod
Same. Got into watching your stream VODs for DO2, stayed because I like the vibe of the general play/build/shenanigans streams.
Full-time home-educating parent on the other side of the Atlantic, no way I can catch a stream live, but I do have enough short bits of downtime in the day to work through a VOD by installments.
Yep, thanks a bunch Tango ❤
99,999 bugs on the wall 99,999 bugs. You squash one down patch the game round…… 9,999,999 more bugs on the wall!
Someone knows the dev process 😊
Too real man! Inducing ptsd
😢
Really put a smile on my face to see that ol’ Decked Out grin back on Tango’s face…and of course Etho and Gem are always a delight
You made a fun game, bugs and all, and I can’t wait to see it played some more!
"ETA!? IM FREEZING TO DEATH ETHO!" Made me scream
Yet a bit later she does give an ETA of 5 seconds before she'll need to be let out of the freezer lol Gotta love Gem and Etho 😊
Tango: 'This redstone is getting very, very, very complicated...'
Chat: "It works though right?"
Tango:
Chat: "Right?"
Tango sighs
Clearly not
@@TangoTek2 to be fair only the 1st playtest round got screwed up by the armor stand being broken, other than that it kinda did work.... dont be too hard on yourself
Watching Gem and Etho stress out taking orders was so funny 😂😂😂
Gem and etho bickering at ine of tangos games again. It is all I need in my life really
There's something about a game about running a chaotic restaurant being made of chaotic noodles. Nothing makes me happier than seeing Tango's joy in squashing the bugs scattered about the kitchen, love seeing the progress ❤
This isn't a game, this is tango's Hermit powered beetroot farm! xD
🤣 what a genius
From berries to beetroots, the man farm builds so uniquely😂
Hi, Tango. I wanted to give you helpful flashback info that explains why your timeline sometimes disappears, and how you broke those blocks in the replay.
The "camera" you look through in flashback is just a player in spectator mode that is placed in the copy world of the replay. That is how you can control the camera. Pressing F1 hides the GUI and let's you move around the world.
Since you are just a player in a world, you can also still run / commands. This means at any time, you can switch to creative or survival and start playing in the world, even as the replay is running. You can even type /kill to kill the "camera".
In creative, you can place and break blocks in the replay world, like you did in the stream. (59:15 every time you alt+tab to write a note, you were put into creative mode because alt is one of your Axiom hotkeys. If you switch back to spectator, the timeline should re-appear). This lets you edit the look of the replay before recording, however, if you scrub backwards, the block changes are removed. You can also "open" inventories, but the contents are just empty. The blocks placed seem to be mostly visual (placed redstone doesn't function).
I have Minihud and I was able to switch to creative, create a spawn radius sphere, and then see that sphere in the replay recording. It's quite bizarre.
Anyway, I hope this helps you understand flashback a bit more, and show that there are some very interesting things you can do with it!
lovely lovely very helpful info
“Welcome to the restaurant. Let me take your shirt.” 😂😂 I can’t breathe! 😂
it's so entertaining watching gem and etho bickering non stop🤣
quick recap of the play through by Gem and Etho: RAAAAAAHHHHHHHHHHHHHH
Tango: LOL this is perfect!
Also: Gem: *_LET ME OUT OF THE FREEZER!!!_*
😂
I love days like this, bc I feel like Tango gets too into his noodles and in his head about how the game "should" be. But then the Hermits come in and have a blast and show how much fun everyone can have with the game, even if it isn't "done".
I guess i shouldn't be baffled by tangos game design and redstone skills by now. Still, this is freakin impressive and fun to watch!
Proper respect and much love to this lovely genius❤ and thanks for the comfort times!
I just wanted to say Tango, you’re so talented and genius. I’m so impressed how you make working games within Minecraft, like I don’t know how to do redstone at all. I’m so excited for more cooking chaos to happen, it was so fun watching Gem and Etho.
for the phone, you should add a "to go order" where the hermits drop a food item in a hopper or minecart to take order out.
Ohh I love that! Have it be a more difficult item to make and gives more points. Nothing happens if they don't do it, just losing the opportunity for more points. This gives the players a choice!
2:32:00 when Tango started pacing back-and-forth, Gem and Etho also started pacing back-and-forth 😂
These three are the real bugs
Gem and Etho were HILAROUS! That was fantastic! Can't wait for full game plays when its all done!
This was a really fun stream, both the redstone debugging and the playtest. You fixed like 5 bugs at the start and the game was pretty much 80% working and is in a *playable* state. You have a tendency to overexaggerate to yourself how broken things really are. The points were accruing, customers were getting fitted and into the restaurant, the detection of the correct item given to a customer worked, the music started, the points sounds were working, the freezer worked, the loss sound mostly worked, the game ends on a loss, the days increment correctly, the tables are reset correctly. You can't say the game is broken when 80% of it is working and it's in a playable state.
If you look at the bugs you need to fix, they are not actually that severe: pressure plate, patience, armor stand animation outside the restaurant, flood warning, the day ends a couple of customers early, ...., and that's most of it, not counting unimplemented stuff. Unimplemented stuff is not "broken".
The very least you could say is the game is *buggy* , not broken. Broken implies it's unplayable. Buggy implies it's playable. The difference is important mainly because you are too hard on yourself and it's reinforced with the language that you use. The game is buggy, not broken. It's much easier to fix bugs in a game than to fix a whole broken game.
oh my god im back again just to relive the chaos that is gem and etho's chemistry under the stress of a kitchen like its just so good!!! so much beetroot...
As a software developer who understands how difficult debugging 'readable' code is (I know you're familiar!), your ability to debug this mental redstone is actually crazy! And chats!
Idea for the bone meal dispenser:
1. you stand on a pressure plate -> a skelleton falls into a big grinder
2. you turn a wheel (item frame) to grind the skelleton to bone meal -> crunching noise
3. the freshly ground bone meal gets spit out from the contraption
The skelleton could be recycled with a water stream, if you don't have a skellton spawner nearby.
1:42:36 Etho and Tango playing plateup together would be awesome
omg yes
If this gives you any sort of condolence Tango, even with all the bugs this Hungry Hermits thing is one of the most ridiculous redstone games Ive ever seen Hermitcraft do, a few others rank above (namely one made by YOU) but still, honestly kudos to you for having the perserverance to keep going through all the troubles, just showcases your talent not only with redstone but with projects in general
Everyone will support you on this even if it sometimes turns into a burning dumpster fire, which it doesnt by the way, and also it's awesome, you got this :)
Had a thought for your “bone tree”. I remember Zedaph’s mini game involving cooking chickens where you had to hop on different pressure plates. You could have the Hermits hop around to “shake down” some bonemeal or even a bone.
Put a bed in the freezer where they can’t stand on it. This lets them spawn back in the freezer. This is their life now until their teammate lets them out.
So evil! Love it!
The bistro's name should be "The Noodles"
I know a huge concern was it being fun. Hopefully by now you’ve seen it IS fun for the players AND the viewers. I was smiling and dying laughing the entire time. You’ve crushed it once again Tango!
This makes me excited for skizz and impulse to play it together 😂
Every duo needs to be hermits that DONT work smoothly with each other so we get the most yelling at each other.
This is so funny, love it.
Watching gem and etho having the time of their lives playing was honestly the highlight of my week. This is going to make for incredible amounts of shenanigans when it's open :D
glad to see another has joined the goblin army xD
watching etho and gem throw their stuff on the floor makes me wish the mouse thing was all ago - xD even just eat their stuff, would be hilarious to put it on the ground and bam. its gone
I love the use of the Flashback mod to find bugs^^ I mean the mod itself is just awesome, like Axiom from the same dev. just good quality mods that do what they should :)
When they stand on the pressure plates to take an order it should play the "wompwompwompwomp" noise from Peanuts that all the adults made when they talked.
Hungry Hermits is taking as long as Tango thought Decked Out 2 would take
You should ask Cub to build the entrance. He would make it so creative and amazing
Hey Tango, if you want a "pre-customer" but not wana change the redstone, you could "skip" the 1. customer -creating -signal and insted just "send" him. As soon as the 2. signal arrives the customer would be created as normal. At the end of a day send a signal to create a new "pre"
To "skip" the signal just use it to extend a piston (with a Block) so the next signals can get "through" - as the day ends reset the piston (so the 1. signal from ne next day gets skipped)
- con: it takes more time to send the 2. customer. (since one creation is skipped) i think this is a easy fix, fast to implement
gem and etho team on hungry hermits is the funniest thing i've seen in a while 🤣
Despite the bugs, watching the beautiful chaos of Etho and Gem playing has me grinning so much!
For the possibility of death, maybe a simple solution, have a respawn area just in case, with some lockers to store things, and a chest filled with iron nuggets, and they simply fill their inventory with 35 iron nuggets (giving space for 1 slot), and so if they die, they simply just refill it and come back in once the day has ended.
Someone needs to animate Etho and Gem yelling at each other.
Both watching the bug testing (even though Tango got frustrated) and watching Gem and Etho play made this one of the best watches yet. Keep at it Tango! As you saw, your concept is amazing and you're nearly there. Even with some bugs, it's still a fun time for both players and watchers.
Oh, and Gem & Etho made an amazing team.
I'd say make the bug where you have to go on the pressure plate twice to get their order a feature as we all know some people take longer to decide what they want to have
1:34:27 cow drama in Wild Life
1:44:46 Etho tells Gem that the freezer is where they get cold things, apparently Gem knew this information already
1:49:44 Gem reminds Etho they are a team, they need to be working together while playing the game
1:50:21 first game - day 1
1:54:12 Etho admits to disrobing customers
1:56:37 second game - day 1
2:03:04 third game - day 2
2:11:26 fourth game - day 3
2:20:48 flood warning
2:24:58 Etho experiences the freezer
“Really? That’s a priority for you guys?” Meanwhile I’m over here ecstatic because that’s been bothering me for TWO YEARS lmao 1:15:16
Tango: "Stream might not be that exciting"
*Gem and Etho join the game*
99 bugs in the code. Fixed a bug, built it again, 101 bugs in the code!
This was so phenomenally fun to watch even with all the bugs and I'm super ridiculously hyped to see this game in it's final form!! Great job, Tango :)
Gem and etho bring the best sibling energy! I love them!
People can use the water stream that drops items back to the kitchen as a water source, bypassing the well.
1:54:42
this is the most canedian Interaction i have ever witnessed
After all the Decked out Noodle videos seeing him in his noodles ones again gives me a warm and fuzzy feeling of familiarity and happiness.
Thank you for being so amazing Tango ❤
the absolute chaos that this game creates is incredible, need to let you know that it’s genuinely so entertaining to watch, thank you for making it ❤
Etho the redstone master couldn't see the bug brown button over the freezer door 😂. This is my 3rd time watching this, Gem shouting at people and complaining is always hilarious..........so is a flustered Etho.
This is far more entertaining for me than Plate Up
I’m sure someone else has said this, but one thing you could do to fill time at the beginning of a day is make the “bone tree” spit out an actual bone. Then they have to go back to the kitchen and craft it into bone meal, but they get three so it would be worth it!
(Or a bone block, I suppose. But I dunno if 9 is too powerful! and then you could have a timer until the tree can be “harvested” again)
I watched Gems perspective of playing and man it is entertaining to watch! I am so excited to see all the other hermits play it when it's done! Awesome job, Tango!!
Only getting around to watching this now. And the Gem and Etho married couple vibe is cracking me up😂😂😂
I happen to have a programming background, as well as +15 yrs experience working in restaurants. And the whole dinner rush vibe is 100% on point 💪🏼🤗🤣🥳👩🏼🍳
49:15 It's helpful to use color-coded blocks, like wool, to indicate something that's supposed to be there for redstone powering purposes. Then you can clear away naturally generated blocks to avoid any inadvertent power transfer. If you need something to climb or walk on, use glass or half slabs.
This is going to be content gold.
ngl we reallly need at to pull Etho and Gem into Plate Up even it just once, gotta drag all the hermits into trying the game
I'm excited to see the progress of the game!
Gem and Etho were like two little kids lol so funny and cute
There's actually benefit to adding rats etc after the game is already released. Too much on release may make it too hard but after players know the mechanics and are efficient then rats may make it the right difficulty again.
Gem and Etho's playtest was amazing. The chaos, the yelling, was so much fun to watch. I can't wait to see more hermits play.
If you left your F3 coords on, chat could tell you what direction to face and the coords to stand on, and the coords of the block that you need to add/remove/change.
I like watching these while programming because ita nice to be debugging alongside you :)
Another thing that could add a bit of randomness is putting iron doors between the kitchen and costumers that opens alternately... could catch some hermit shutting it on their faces sometimes, waste a couple of seconds in crucial moments
The phone could cancel out the upgrade for that day if not answered
And you could divide the whole floor into 4 parts with 1 minecart each to just pick up items sometimes without spawning rats for now, so the hermits couldnt do what etho did where he just left all the items on the floor for a long time. It could also be the opportunity to add back the tabletop upgrades if they havent been yet
Mushroom stew might be a fun little add-on to the menu with a mooshroom in the farm and test whether hermits make the stew from scratch or milk it😂😂
2:28:07 man the white wood from the creaky forest place would be PERFECT for making a spooky lil bone tree! if only that update was coming a bit sooner /:
The problem with the precustomer is just one of the perspective. You need to have the gate which is releasing persons in the queue to act as the player released count. Does not matter if it is a "fake" or normal customer. For this to work zhe gate has to be in sync with the customer release for dressing up. So everytime a customer is sent to dress up, another one is released into the queue. This way you dont have to worry about subtracting or adding 1, but you have to make sure, that only 1 customer is being dressed up at a time and that when game ends, the precustomer is dumped.
this game is going to be great viewing after that taster! i wasnt convinced but now i am 😊
Also it makes a certain amount of sense that some customers would take longer to order than others. So the one slot that takes ages isn't bad from a lore-ish perspective. Could be a feature.
Could also be a feature that some customers come in right as you're about to close but you still need to serve them. So getting customers that are there after close of day is normal.
The buttons on the wall behind the customers are a bit odd, kind of need to stand to the side to press them but I don't have a great solution for that other than making it something larger and easier to strike than a button. Not sure what blocks would work for that, noteblock maybe?
There ought to be a dish called Noodles or Noodle Cup that one grabs from a microwave or something, though.
The game looks super fun and makes me wish I had someone to try Plate Up with, lol.
I wasn't sure about the game, but watching Gem and Etho play really sold me on it. Makes me ponder what a co-op version of Decked Out would look like.
They did a few co-op runs of Decked Out 2 near the end. The game wasn't designed for it, but it was pretty entertaining anyway
As far as I could tell, the patience seems to go up when certain sounds play? .. maybe...
It’s looking good! And watching Etho & Gem play was very fun!
Unless I’m mistaken, both Cub & Doc made small footprint “rat” creators for xp, & something else. You might could use what they did, in order to save yourself time.
Iirc, Cub’s is inside his fireworks factory on the first floor, & Doc’s is on the T part of his swamp storage, somewhat near his bed.
Gosh, this bit with Gem and Etho is 100x better than any life series. Well done already Tango, this is going to be great!
I normally don't like watching people do red stone, but If gem and etho are in the title, you know this episode is going to be great.
It’s been so long since I’ve had time to watch one of your Vods Tango. Glad to be back though!!
Same, I finally have time to catch up!
Very fun testing. As Etho immediately threw items on the floor it would make sense to investigate in some kind of system to prevent this (while still being able to pass items to the other player).
Your chat is amazing, Tango. I'm in awe at their redstone skills. Oh, you're not too bad, either.
loved seeing gem and etho play
one way to possibly deal with trash being tossed on the ground: use Tuff stairs on the base of the floor and put hoppers underneath, that way if the flood goes off, items will wash to the walls and be sucked up by the hoppers. Even if they find a way around it they could at least experience the panic of trying to find a solution
The game is very fun, when it's done we'll watch some great videos!
Tango you could use a sculk sensor at redstone level 2 to detect when entity hits the ground(items gets thrown on gound). Replace the spot where armor stands comes in with wool blocks so it doesn't detect them hitting the ground when the customer comes in. Just put in the lore though that when the player jumping makes the floor boards move which disturbs the rats. Pretty much what etho said though.
This is incredible first off. So, so impressive. Second you mustttt drag them into Plate Up with you and Pearl
Instead of a bone tree, you could theme the bone meal section as a delivery truck that arrives about every 2 minutes while the day is active (probably with a random delay).
If a player is there when the truck arrives, a piston retracts so they can access a hopper with bone meal filled until a comparator reads signal strength 2 (or possibly a random amount). After a short time, the truck leaves.
If they miss the truck, it leaves 3-6 bone meal dropping through a cobweb setup similar to the farm to kitchen item transfer.
I really hope we get to see Grian and Mumbo play this together
Ideas for simple fixes if you don’t want to add too much to your plate (pun not intended!!!):
Instead of adding a whole bone tree, you could just have the ordering station supply bone blocks. They would have to use the crafter to get 9 bonemeal (which is enough that it’s inconvenient with how many slots they get)
Instead of fixing the bug with taking orders, make it a feature - add a noteblock that triggers when the pressure plate is stepped on that gives a “hmmmm” noise as if the customer is thinking. Some customers take longer to think about their order than others and so take multiple pressure plate presses.
To fix the pre-queued customer problem, could you hold every customer at the pre-queue gate and have it so that when the next customer gets dispensed, the gate is opened? Idk if this works with your customer tracking logic, and it would mean that the first order of the day is the difficulty level of the last day but I guess that could be a feature.
This one’s a bit more complicated and might take a lot of work but, for the phone, is there a way you could have each phone call order a specific food? Maybe a paper (renamed to one of the foods) gets dispensed at the end of the call, then they have to put that food and the ‘receipt’ (the named paper) in a container somewhere , which puts it directly into the hopper item sorter that you use to confirm the normal orders. Then the receipt is used to check if the phone order was correct.
This would be bonus points if they do it but have no detriment if they miss it - I imagine the phone ringing adding to the chaos would be a deterrent enough for them to not want to leave it ringing. (Potentially there could even be a system that determines how long it took them to complete the phone order and give them more points the faster they do it)
It probably doesn't compensate for the additional customers from phone calls, so it ends but extra customers keep coming
Tango, I have missed a few production streams, so forgive me if this has already been mentioned.
Have you considered letting the players choose what recipe gets added in the next round? That would increase variation (and thus replayability). It would also give the satisfaction of being able to strategize your game!
You mentioned that being one of the reasons you prefer PlateUp! to Overcooked, and it really stuck with me! (And I totally agree.)
Etho - Gem duo is a blessing to this awful world
just watched Gem's vid.
It looks like great fun, best of luck with it.
I'm surprised that Tango is not making honor system rules... it would make his life infinitely easier... for example the meta storage methods (carrot thrown on fence)
He doesn't like constantly telling people "Do that! or Don't do that!".
The penalty of losing things thrown on the ground could be enough of a penalty. Doesn’t have to cause rats. The minecart system would be easier to implement than the rats
instead of flood warning, it could be a sprinkler system. would fit the theme a bit better and you wouldnt have to change much other than maybe the sound
tango coming through with the vod at the perfect time 💜
1:35:35 I actually thought Etho was gonna save the day😂
Twitch chat LOVES to backseat game and be noticed. - That is QA if I ever saw one. Using chat for bug hunting is nothing short of brilliant, Tango!