Interactive Graphics 20 - Compute & Mesh Shaders

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 30

  • @dimitri0404
    @dimitri0404 6 днів тому

    I love explanation that explain the rationale of how we got where we are and why it is like that.
    By explaining the evolution from pipeline to compute shaders, i better understand how compute shaders work.

  • @hamza-trabelsi
    @hamza-trabelsi Рік тому +2

    man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .

  • @humanmerelybeing1966
    @humanmerelybeing1966 Рік тому

    Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!

  • @GordonVart
    @GordonVart 2 місяці тому +1

    Very clear explanations, thinking this helped my understanding.

  • @cagatayyigit683
    @cagatayyigit683 2 роки тому +1

    It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.

  • @Deescacha
    @Deescacha 11 місяців тому +1

    55:14
    Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?

  • @HylianEvil
    @HylianEvil 2 роки тому +25

    Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that

    • @Aras568
      @Aras568 2 роки тому +1

      I would love to see that as well :D

  • @GoldNSilverLuigi
    @GoldNSilverLuigi 3 місяці тому

    Hey man, really appreciate the explanation of mesh shaders! I was wondering what a mesh shader does for the pipeline, and your explanations n visualizations helped explain how much of the rasterization mesh shaders cut out.

  • @PixelPulse168
    @PixelPulse168 2 роки тому +3

    Thanks for the introduction to the compute shader and mesh shader

  • @giuseppecassisi1366
    @giuseppecassisi1366 10 місяців тому

    Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?

  • @unveil7762
    @unveil7762 Рік тому +1

    This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉

    • @unveil7762
      @unveil7762 Рік тому

      What is the difference from imageLoad in compute and texelFetch in frag ?

  • @elin4364
    @elin4364 Рік тому +2

    Thank you so much for making these, they're fantastic!
    The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on

  • @mav45678
    @mav45678 Рік тому

    Thank you for these lectures.

  • @raghul1208
    @raghul1208 2 роки тому +1

    awesome playlist

  • @Manuzoka1996
    @Manuzoka1996 Рік тому +1

    Why mesh shaders were not implemented a log ago? lol

  • @nana63
    @nana63 2 роки тому +5

    Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.

  • @Morimea
    @Morimea Рік тому

    Thank you, very helpful.

  • @byronr.7943
    @byronr.7943 Рік тому

    nice lecture

  • @Greviouss
    @Greviouss 7 місяців тому

    As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world
    ....... but this guy.....
    dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders

  • @konstantinbondarenko5235
    @konstantinbondarenko5235 2 роки тому

    Thanks

  • @robinsus
    @robinsus 2 роки тому

    நன்றி

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 2 роки тому +2

    I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳
    Because I am so fucking lost🤣
    That being said my brain needs to upgrade from 16 bits.
    64 bits Era, I am coming

    • @cem_yuksel
      @cem_yuksel  2 роки тому +5

      Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. ua-cam.com/play/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh.html