It's crazy i used to have recurring dreams on suddenly discovering new secret moves in Super Double Dragon. This mad man went ahead and turned those dreams into reality.
I'm so glad you decided to keep the CE ost for the arcade mode. ( having songs from American Ninja and Big Trouble in Little China make an already phenomenal game even better) I'm waiting for my friend to wake up because this is what we're doing today 🤜🤛🐉🐉
Can't wait for Chin Seimei & Yagyu Ranzou to be added in Double Dragon Ultimate. This will be awesome 👌and amazing 👏. I'll be waiting for the next update. The work U guys are doing is incredible!! Thanks again.
Too bad they're one character together. Had me literally thinking and believing that we were getting more playable characters (plural) to choose from, not this 2-in-1 stuff. Cool concept bad choice though. May as well have had Billy/Jimmy & Jeff/Sunny be the same way then. Why change it up like that? Not 3 duos, Not 6 characters but 5 to choose from is weird. Dude jumping out of the other dude's body 😧😬😣
@@donniebravo19 it's a Tag Team concept and it's only for them. Of course would have been better having them separatedly, but with people not donating enough+not too many eyes supporting the project, I couldn't ask for the same amount of sprites the others characters have to mr. Koji to make, so it is like, having them this way and trying to edit as many sprites I can for more moves, or not having them at all. You wanna play with just one of them? Just do not switch characters and that's it. You don't want the other character assisting you in your combos? Then just don't do cancel moves and problem solved 👍🏻
@@mauherrera8939 That's understandable and we all would rather have them then to not have them at all. I really wish we met the goal for more. Keep up the great work! I know my lil Donations don't do much $25-30 each time but I hope they at least help a bit. I'm proud of you, your brother, Krauser and of course thankful for Mr. Koji. See you again soon buddy 🐲🐲
The tag team system will lead to new oppertunities. I think it is an awesome feature and is unique in a beat em up (at least I havent saw something like this in a beat em up before, fluid character switching). Ranzou and Chin are one of my favorites in DD3 (NES) and will be in UDD too. A Gamemode with only 3 lives, one for billy, one for jimmy, one for Ranzou/Chin would be nice. Character death is perma Death. Like in DD3 NES. This game was very hard, but I like hard games. Hard games are not bad, they are challenging. At least when they are not unfair. UDD is very hard and the best DD game ever !!!
Excellent video man. Krauser did a good job. My favorite track of this run was the final strip. And I loved hearing all the boss themes over again. The Duke fight is definitely something special. There was a lot of great music remixed from your brother. I recognized some of them. I heard, X-men mutant Apocalypse, The Brawl Brothers boss theme, and the DOOM speed theme. Yes, I know it was the Spider Mastermind theme from the original but the first time I heard that track when I was a kid was in Mission 12 of the Plutonia Experiment. I watched that demo play over and over lol. More about Duke. I liked all the new entrances. The Metroid one was cool and the little Mega Man boss life bar on the side was cute lol. Phase 2 seems to be a lot more polished this time. Duke seems more focused, more aggressive and much better at closing in the distance with the player. He's faster without needing to run or walk faster. I saw 2 new moves that were pretty awesome. I saw a spinning piledriver that could have come from Haggar or Zangief, and I saw what looks like the room clearing attack Superman used in The Death and Return of Superman. Correct me if I'm wrong on that because I'd really like to know! If it is Superman it is a very very nice choice heh heh! Now the Chin/Ranzoh update. Whoa now that was a nice treat. I loved the show. Could you tell me some of the music you played during it? I love all of Ranzoh's new MK moves. I'm imagining that the “R” button is the cancel combo starter for the character your currently using and the “L” button does cancel combos from the other character not being used. At least thats what I think is happening. Could you tell me more about Ranzoh's “Samurai Spirits” attack? I have no idea where this comes from. It reminds me of the 10-hit slash attack from Onimusha 3. It looks like a long line of commands similar to a Brutality is required to pull it off. Just my speculation anyway. Your doing the Lord's work Maurcio lol! Take your time, and keep at it man!
Both Gief's SPD and the Supes punch were already implemented in the previous video, it's just Duke didn't have the chance to perform the moves, and it's UMVC3 Super Skrull's meteor smash attack. I haven't touched Duke's AI as well so he might fight whatever he feels like. Tracks used were NES Bionic Comando and SNES Dragon Ball Z butouden 2.
For Ranzou's sub system, it's the Samurai Spirits/Shodown IV universal attack chain that its used for filling the Rage bar for a while. It uses the same imputs, AABBCCABCCCCCCC
@@hanglong8056 My prediction is The Fall right after The Summer. But I have no idea as to when exactly. This project has been in the works for quite awhile now. I think we all are ready for release before the hype dies out. We've already lost a decent amount of people following it so far. Streams are nowhere near as full as they used to be anymore and the amount of likes are lower too but I'm sure many are still hype for it like myself.
Forgive me if this idea has already been thought of. Can Sonny do moves like Bruce Lee, Jackie Chan, Donnie Yen, Jet Li, and other stars can do? I know you guys had some moves used from movies as well as games. Again, you guys are doing great stuff! Very interested to see what you might do with a CastleVania game.
The more I see this games progression the more I want to play it so badly,keep it up! 👍 Also Chin & Ranzou's new demonstration is lit! 🔥 Also I'll be playing the heck out it along with SOR2x,I think Final Fight & Golden Axe needs to have the same treatment!
What? I play in legend od double dragon and ultimate double dragon without broblems(my device not very good) Try to install the latest version of openbor on your android.
Jimi's second fighting style, up and down attack range is too narrow, causing the enemy to hit me, but I can't hit the enemy. Other combat styles don't have this problem.
Hello, Mr. Q, the writer. I think Jimmy second fighting style, fluctuation range is too narrow, is simply the enemy can call to me, but Jimmy whether ordinary punch or custom skills cannot hit the enemy, resulting in the players feel on the vision to attack, but the second fighting style in Jimmy's next attack is not the enemy, finally can only be looked at by the enemy attack. This was not the case with Jimmy's Super and Third Combat styles. I hope the author can solve this problem. There has been no such situation in the previous version. It was only available in 0.8.16. Look and resolve.
I've just heard of LODD and UDD a few days ago. I loved the idea so much I investigated. I loved what I saw so, so much, that I had to drop what I was doing to find, download and install this. I played it, and I have to say...even if you've played SDD countless times as I have, the learning curve can be steep, but oh man is it worth it. LODD is INCREDIBLE! I cant wait to play UDD. I'm so proud of the human who painstakingly created it. 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
I don't know if it's because I am on mobile but I didnt see a donate link on the website. Sorry dude am I missing something? If you got a link I'll gladly send a few dollars.
It's crazy i used to have recurring dreams on suddenly discovering new secret moves in Super Double Dragon.
This mad man went ahead and turned those dreams into reality.
I hope you like what's to come :)
watch the other videos and keep up with the game dev news
Mi beat em up favorito . Nunca vi uno tan perfecto. Buen trabajo
A great job, congratulations to everyone involved in this beautiful game.
22:55 - my favourite horse man(even in lotdd)
This Duke is more badass 😎thanks!!!
Mad respect bro i dont like mashing buttons but if i could mash the like button i would
I'm so glad you decided to keep the CE ost for the arcade mode. ( having songs from American Ninja and Big Trouble in Little China make an already phenomenal game even better) I'm waiting for my friend to wake up because this is what we're doing today 🤜🤛🐉🐉
Can't wait for Chin Seimei & Yagyu Ranzou to be added in Double Dragon Ultimate. This will be awesome 👌and amazing 👏. I'll be waiting for the next update. The work U guys are doing is incredible!! Thanks again.
Too bad they're one character together. Had me literally thinking and believing that we were getting more playable characters (plural) to choose from, not this 2-in-1 stuff. Cool concept bad choice though. May as well have had Billy/Jimmy & Jeff/Sunny be the same way then. Why change it up like that? Not 3 duos, Not 6 characters but 5 to choose from is weird. Dude jumping out of the other dude's body 😧😬😣
@@donniebravo19 it's a Tag Team concept and it's only for them. Of course would have been better having them separatedly, but with people not donating enough+not too many eyes supporting the project, I couldn't ask for the same amount of sprites the others characters have to mr. Koji to make, so it is like, having them this way and trying to edit as many sprites I can for more moves, or not having them at all. You wanna play with just one of them? Just do not switch characters and that's it. You don't want the other character assisting you in your combos? Then just don't do cancel moves and problem solved 👍🏻
@@mauherrera8939 That's understandable and we all would rather have them then to not have them at all. I really wish we met the goal for more. Keep up the great work! I know my lil Donations don't do much $25-30 each time but I hope they at least help a bit. I'm proud of you, your brother, Krauser and of course thankful for Mr. Koji. See you again soon buddy 🐲🐲
Looking awesome and best, 60fps gameplay!
Love it man!!! awesome gameplay I currently have all updated waiting on more KEEP EM COMING!!!!UDD
The tag team system will lead to new oppertunities. I think it is an awesome feature and is unique in a beat em up (at least I havent saw something like this in a beat em up before, fluid character switching). Ranzou and Chin are one of my favorites in DD3 (NES) and will be in UDD too. A Gamemode with only 3 lives, one for billy, one for jimmy, one for Ranzou/Chin would be nice. Character death is perma Death. Like in DD3 NES. This game was very hard, but I like hard games. Hard games are not bad, they are challenging. At least when they are not unfair. UDD is very hard and the best DD game ever !!!
Excellent video man. Krauser did a good job. My favorite track of this run was the final strip. And I loved hearing all the boss themes over again. The Duke fight is definitely something special. There was a lot of great music remixed from your brother. I recognized some of them. I heard, X-men mutant Apocalypse, The Brawl Brothers boss theme, and the DOOM speed theme. Yes, I know it was the Spider Mastermind theme from the original but the first time I heard that track when I was a kid was in Mission 12 of the Plutonia Experiment. I watched that demo play over and over lol.
More about Duke. I liked all the new entrances. The Metroid one was cool and the little Mega Man boss life bar on the side was cute lol. Phase 2 seems to be a lot more polished this time. Duke seems more focused, more aggressive and much better at closing in the distance with the player. He's faster without needing to run or walk faster. I saw 2 new moves that were pretty awesome. I saw a spinning piledriver that could have come from Haggar or Zangief, and I saw what looks like the room clearing attack Superman used in The Death and Return of Superman. Correct me if I'm wrong on that because I'd really like to know! If it is Superman it is a very very nice choice heh heh!
Now the Chin/Ranzoh update. Whoa now that was a nice treat. I loved the show. Could you tell me some of the music you played during it? I love all of Ranzoh's new MK moves. I'm imagining that the “R” button is the cancel combo starter for the character your currently using and the “L” button does cancel combos from the other character not being used. At least thats what I think is happening. Could you tell me more about Ranzoh's “Samurai Spirits” attack? I have no idea where this comes from. It reminds me of the 10-hit slash attack from Onimusha 3. It looks like a long line of commands similar to a Brutality is required to pull it off. Just my speculation anyway.
Your doing the Lord's work Maurcio lol! Take your time, and keep at it man!
Both Gief's SPD and the Supes punch were already implemented in the previous video, it's just Duke didn't have the chance to perform the moves, and it's UMVC3 Super Skrull's meteor smash attack.
I haven't touched Duke's AI as well so he might fight whatever he feels like.
Tracks used were NES Bionic Comando and SNES Dragon Ball Z butouden 2.
For Ranzou's sub system, it's the Samurai Spirits/Shodown IV universal attack chain that its used for filling the Rage bar for a while. It uses the same imputs, AABBCCABCCCCCCC
@@mauherrera8939 Cool. I wonder how this input is going to translate into UDD language lol!
Oh boy can't wait!! Man another 25 minute. I'll wait ✋🙂.
So they added two more characters in the game? So cool
@@hanglong8056 2-in-1 Tag System
@@donniebravo19
I wonder when they are gonna release the Official version
@@hanglong8056 My prediction is The Fall right after The Summer. But I have no idea as to when exactly. This project has been in the works for quite awhile now. I think we all are ready for release before the hype dies out. We've already lost a decent amount of people following it so far. Streams are nowhere near as full as they used to be anymore and the amount of likes are lower too but I'm sure many are still hype for it like myself.
Looks like the SoR4 DLC will be dropping very soon. 😬 I know for sure that everyone will be playing that like Crazy, including myself.
love it! its soooo good! thanks for this bro😃
Forgive me if this idea has already been thought of. Can Sonny do moves like Bruce Lee, Jackie Chan, Donnie Yen, Jet Li, and other stars can do? I know you guys had some moves used from movies as well as games. Again, you guys are doing great stuff! Very interested to see what you might do with a CastleVania game.
The more I see this games progression the more I want to play it so badly,keep it up! 👍 Also Chin & Ranzou's new demonstration is lit! 🔥
Also I'll be playing the heck out it along with SOR2x,I think Final Fight & Golden Axe needs to have the same treatment!
I will try FFight for sure whenever i'm done with this one
Sounds good to me.
The Last music tracK is a Mesh up With demons crest Boss theme. Nice!
Muito bom. Excelente trabalho.
This looks INSANE!
1:04:48 i see ranzou grab & throw combination from noob (MKT) and hanzo (SS3)
Original Double Dragon Vs Boss Challenge.
Man if duke had akuma's raging demon
The final version doesn't support mobile devices like the previous version, Ver1.5. It won't be fun. I don't have a computer
I will put an openbor version compatible with mobiles for this game specifically
What? I play in legend od double dragon and ultimate double dragon without broblems(my device not very good)
Try to install the latest version of openbor on your android.
What version of openbor android
UDD is just as awesome as SOR4.
I completely agree and that is some high praise.
Better in my opinion
Jimi's second fighting style, up and down attack range is too narrow, causing the enemy to hit me, but I can't hit the enemy. Other combat styles don't have this problem.
1:00:23 To Other Ost Dark Boss Theme Is Dragons Rage Fighter.
you have the Save with the Characters unlocked ? to pass please Thank you
All the chatcters you get in the latest demo are the ones available. Cheats has been DISABLED
Hello, Mr. Q, the writer. I think Jimmy second fighting style, fluctuation range is too narrow, is simply the enemy can call to me, but Jimmy whether ordinary punch or custom skills cannot hit the enemy, resulting in the players feel on the vision to attack, but the second fighting style in Jimmy's next attack is not the enemy, finally can only be looked at by the enemy attack. This was not the case with Jimmy's Super and Third Combat styles. I hope the author can solve this problem. There has been no such situation in the previous version. It was only available in 0.8.16. Look and resolve.
I don't understand your problem because the way you write in english, i can see it's not your native language.
Do u have the link for download? I´d like to play this game please send to me.
You have commented the same thing in several videos, and you still haven't even read the YT video description.
Onde baixa ?
el Ranzou si veo que le falta un poco mas de detalle pero ahi va el juego para adelante bn bro
Tranquilo, es un update del desarrollo, aun no estan terminados
@@mauherrera8939 🤔 lo sabia 😂
Download link 😁👍
Can you play this on iPhone
I think there are Android versions for OpenBOR, dunno about Iphone :/
I've just heard of LODD and UDD a few days ago. I loved the idea so much I investigated. I loved what I saw so, so much, that I had to drop what I was doing to find, download and install this. I played it, and I have to say...even if you've played SDD countless times as I have, the learning curve can be steep, but oh man is it worth it. LODD is INCREDIBLE! I cant wait to play UDD. I'm so proud of the human who painstakingly created it. 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
Thank you so much!
I don't know if it's because I am on mobile but I didnt see a donate link on the website. Sorry dude am I missing something? If you got a link I'll gladly send a few dollars.