Here's a step-by-step video on sculpting a watering can - ua-cam.com/video/zSbJGnkPnmc/v-deo.html _ P.S. If you liked this video, I'd love for you to Subscribe ► bit.ly/sub-right-now *TIMESTAMPS* 0:00 - Edit Sculpted Bodies in Fusion 360 0:20 - Getting the demo file (in your data panel) 2:08 - Rolling back the timeline 3:20 - Upgrading the T-splines 3:37 - Inserting T-spline edges 6:39 - Slide the edge 8:21 - Edit the form's shape
Nice sculpting tutorial. Id like to see more sculpting tutorials. I’d like to be at the lvl where I can sculpt car bodies and just about anything that comes to mind. Sculpting is fun.
Thanks, Georgette! My goal is to build up a nice library of sculpting related techniques that everyone can reference...with the intention that it gives everyone a variety of tools to consider when sculpting their own shapes and products. Sculpting is definitely fun and a nice break from traditional parametric modeling. Cheers, Kevin :)
Your vids are class mate, would love to see some more on adding details to forms. For example kayaks have alot of sharp curvy edges running along organicly shaped bodies, they are proving almost impossible to model.
Hi, Zach. I am planning on doing a sculpt series where I do some more "advanced" objects. Probably will kick it off with a few beginner objects and work its way towards intermediate/advanced objects. A kayak may be worth a surface modeling approach (with lofting). Cheers, Kevin :)
Great video Kevin! I always thought sculpting inside fusion 360 is difficult but once again you proved it with your videos that learning fusion 360 is a piece of cake. Hope to see more videos on this topic! Thanks. love from India!
Thanks, Kalpit! I'm glad you enjoyed this one! I have another sculpting video in the works that I'll probably have ready for next week. Thanks for your continued support! Cheers, Kevin :)
@@ProductDesignOnline Thanks Kevin. Also I try my best to support your channel to gain more subscribers by watching other people's fusion 360 video and mentioning your channel in the comment section! well ,whatever helps to increase your subscribers.
Nice tutorial. One of the very few out there to cover working with forms AND solid modeling objects in the same timeline. I was just hoping you'd go into a little more detail in the end on fixing the broken features, with hopefully a few tips on ways to minimize that sort of breakage. I've got a project where I have that same thing going, and it's frustrating just how often I have to keep fixing those broken links, sometimes even when there haven't been any changes near them. It needs saying though, just how awesome Fusion's timeline system works... For someone coming from a background of 3Ds Max, where I often tried to use the modifier stack for parametric-like working, it´s just incredible. Fusion may just end up completely replacing all my main 3D creation tools eventually
Thanks, Wm Robert Leschyna! I'm going to add my tutorials to my sculpting playlist. You'll want to check that out here - bit.ly/sculpting-playlist Cheers, Kevin :)
Hi, Prop's and costumes. Can you explain what you're trying to achieve with the 3D scan? Here's my general experience with 3D scans and Fusion 360... 5 or 6 years ago, when I worked in a University 3D printing lab, we used the iSense scanner (and a few others). We found the most success with Autodesk Meshmixer because the scanners had created a TON of mesh data that Fusion 360 couldn't handle very well. Fusion 360 can handle at most approximately 50k mesh faces...but really slows down with anything over 30K. The other downside is that you lose the texture or color mapping that is created with an OBJ file, whereas Meshmixer and some other programs will keep that color if that is something important to you. Fusion 360 can be great for certain use cases after 3D scans... especially if it's just small modifications, touch-ups, or using the scan to grab realistic measurements (in order to re-create from scratch). Cheers, Kevin :)
@@JetCrayfish8 Thanks for the reply! I think you could utilize the scan to help with sizing and proportion.... but to reiterate what I've said above, I think if you're looking to alter the scanned mesh file then you'll likely have more success in MeshMixer. I'll put this on the video idealist...too cover some scanning related techniques, especially in regards to measurements and other small tricks. Cheers, Kevin :)
Aynone know how how to MODEL on sculpted body that have been made first. The models that i want to create on the sculped body are not on it but hanging in the air. I cant even select a face to create a sketch on the sculpted body. Wich construct option must i choose?
Here's a step-by-step video on sculpting a watering can - ua-cam.com/video/zSbJGnkPnmc/v-deo.html
_
P.S. If you liked this video, I'd love for you to Subscribe ► bit.ly/sub-right-now
*TIMESTAMPS*
0:00 - Edit Sculpted Bodies in Fusion 360
0:20 - Getting the demo file (in your data panel)
2:08 - Rolling back the timeline
3:20 - Upgrading the T-splines
3:37 - Inserting T-spline edges
6:39 - Slide the edge
8:21 - Edit the form's shape
Thank you Product Design Online ( Kevin ) I have watched this video
Nice sculpting tutorial. Id like to see more sculpting tutorials. I’d like to be at the lvl where I can sculpt car bodies and just about anything that comes to mind. Sculpting is fun.
Thanks, Georgette! My goal is to build up a nice library of sculpting related techniques that everyone can reference...with the intention that it gives everyone a variety of tools to consider when sculpting their own shapes and products. Sculpting is definitely fun and a nice break from traditional parametric modeling. Cheers, Kevin :)
Your vids are class mate, would love to see some more on adding details to forms. For example kayaks have alot of sharp curvy edges running along organicly shaped bodies, they are proving almost impossible to model.
Hi, Zach. I am planning on doing a sculpt series where I do some more "advanced" objects. Probably will kick it off with a few beginner objects and work its way towards intermediate/advanced objects.
A kayak may be worth a surface modeling approach (with lofting). Cheers, Kevin :)
Really conscious teacher. Thank you Kelvin!
Thanks, Kelechi! I'm glad you're enjoying my tutorials. Thanks for watching! Cheers, Kevin :)
Great video Kevin! I always thought sculpting inside fusion 360 is difficult but once again you proved it with your videos that learning fusion 360 is a piece of cake. Hope to see more videos on this topic! Thanks. love from India!
Thanks, Kalpit! I'm glad you enjoyed this one! I have another sculpting video in the works that I'll probably have ready for next week. Thanks for your continued support! Cheers, Kevin :)
@@ProductDesignOnline Thanks Kevin. Also I try my best to support your channel to gain more subscribers by watching other people's fusion 360 video and mentioning your channel in the comment section! well ,whatever helps to increase your subscribers.
@@kalpitkatpara4363 Thanks so much! That really does help out! Every little adds up... Cheers, Kevin :)
Really helpful and to the point. Thanks for the video Kevin.
Thanks, Frank! I'm glad you enjoyed this one! As always, I appreciate your support! Cheers, Kevin :)
Well explained. Thanks
Thanks, Thomas! I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Nice tutorial. One of the very few out there to cover working with forms AND solid modeling objects in the same timeline. I was just hoping you'd go into a little more detail in the end on fixing the broken features, with hopefully a few tips on ways to minimize that sort of breakage. I've got a project where I have that same thing going, and it's frustrating just how often I have to keep fixing those broken links, sometimes even when there haven't been any changes near them.
It needs saying though, just how awesome Fusion's timeline system works... For someone coming from a background of 3Ds Max, where I often tried to use the modifier stack for parametric-like working, it´s just incredible. Fusion may just end up completely replacing all my main 3D creation tools eventually
Good day kevin once agine very cool vid.Thank you you are teaching me so much,.//.,
Thanks, Karl! I'm happy to see that you're learning lots. As always, I appreciate your continued support. Cheers, Kevin :)
Hey, :) Thx. Super, really.
Thanks, 4FunRC! I appreciate your continued support. Cheers, Kevin :)
More sculpting videos please!
Thanks, Wm Robert Leschyna! I'm going to add my tutorials to my sculpting playlist. You'll want to check that out here - bit.ly/sculpting-playlist
Cheers, Kevin :)
Would it be possible if you could show us how to 3D scan and import the scan into Fusion 360 or any 3D scan into Fusion 360
Hi, Prop's and costumes. Can you explain what you're trying to achieve with the 3D scan?
Here's my general experience with 3D scans and Fusion 360...
5 or 6 years ago, when I worked in a University 3D printing lab, we used the iSense scanner (and a few others). We found the most success with Autodesk Meshmixer because the scanners had created a TON of mesh data that Fusion 360 couldn't handle very well. Fusion 360 can handle at most approximately 50k mesh faces...but really slows down with anything over 30K.
The other downside is that you lose the texture or color mapping that is created with an OBJ file, whereas Meshmixer and some other programs will keep that color if that is something important to you.
Fusion 360 can be great for certain use cases after 3D scans... especially if it's just small modifications, touch-ups, or using the scan to grab realistic measurements (in order to re-create from scratch). Cheers, Kevin :)
@@ProductDesignOnline ya sure i plan To use 3D scanning for stuff like 3d scanning person or armor body scan
@@JetCrayfish8 Thanks for the reply! I think you could utilize the scan to help with sizing and proportion.... but to reiterate what I've said above, I think if you're looking to alter the scanned mesh file then you'll likely have more success in MeshMixer.
I'll put this on the video idealist...too cover some scanning related techniques, especially in regards to measurements and other small tricks. Cheers, Kevin :)
@@ProductDesignOnline sweet thank you so much
Aynone know how how to MODEL on sculpted body that have been made first. The models that i want to create on the sculped body are not on it but hanging in the air. I cant even select a face to create a sketch on the sculpted body. Wich construct option must i choose?
Could you please sculpt a slinky in the future?
Hi, Alan. A slinky would be built easier/more proper with the surface modeling tools :)
please give a tutorial to sculpt a car