I feel like the necromancers were just so bewildered by a Horseshoe crabman just walking into their tower which is protected by an army of zombies and the dude just read some times and took a few than skiddaled Necromancer: Well that was strange
Ok, not gonna lie, a friendly necromancer kicking a zombie's hand off then reviving it as a temporary ally to attack its previous owner sounds badass. Toady, if you are reading this, make that happen.
Me: I want that slab so, dwarven warrior with years of training at warhammer usage, wrestling dodging and blocking should do just right, "barely comes out alive" Krugg: I want that book *yoink.* Done!
If you use pigtails to make paper and get some books put together, Uthra might write some books concerning the secrets of life and death, since that's something he knows about. That having been said, the best way to make use of necromancers is to capture an enemy necromancer in a cage (which I don't believe inhibits their ability to raise the dead) and position them somewhere where you can safely dump corpses for them to raise that can then be released. Undead armies are Fun of course, but they don't compare against well trained dwarves or *VAMPIRE DWARF ARMIES*.
i love your interpretation of what a horseshoe-crab man would look like, but i imagine uthra as just a regular dude with a horseshoe crab on his face like a headcrab lol
I find it funny how I go into a video titled "secrets of the necromancer" and you're talking about keeping it simple and showing people "how little you can live with in this game". Even if the title spoils it, it's still a very fun act and great for RP, thank-you for that.
Necromancers don’t sleep, but doctor forced him to, so he can’t wake up. My best guess how to fix it is retiring and unretiring fort. Nvm, he is fine. They woke him up.
Thanks dude. The book at the beginning is actually a crayon drawing that I ran through an online "vectorizer" and it ended up looking pretty cool, huh?
I noticed the tree creates holes thing in my last game and decided from now on to make sure the first level is always a level or so lower than I normally dig them out to try NOT to have the hole problem.
If you cut trees first and then dig under the first layer - you wont get these holes. They are left after a tree is cut if no sollid wall is under the tree trunk
Either method will work but it's a lot quicker and easier to just start the fort's entry hall with 2 downward ramps. Though you can build right under the surface if you want to cheese the game a bit. If you channel an area down from the surface, the game will now count the pit you just dug as outdoors and above ground. It stays that way even if you build a roof over it. This allows for some helpful shenanigans: you can now grow aboveground crops without actually building above ground (aside from the floor/roof) and you can keep your refuse stockpile safely inside without creating miasma. A word of warning: it might take awhile to completely roof off the room so it's best to leave it unconnected to the rest of your fort until the roof is complete. Otherwise, it's a pretty huge vulnerability.
I did a library fort once trying to get my dwarves to learn the secrets on their own (never worked out) but iirc scrolls are the complete form and should be readable as is. Sometimes they're stored on bookshelves, sometimes in chests, in case you don't have one or the other in the library. Perhaps by dropping them prior to retiring the Blind Lord they became foreign property and won't be touched? Do they show up in your stocks?
I used the Oblivion tile set and it just works when showing people the game. D's, Y's and L's are so hard to remember what they are when casually looking. IMHO
So uh ... you scholars seem to like discussing the "the screw" and "reproductive behavior." That sounds like some particularly "scholarly" discussion. ; ]
Kruggsmash yea, I’ve been more then a little confused watching DF videos, so it helps if you just point things out Also, the idea of a group of dwarves basically worshiping a animal-person sounds like a really good series idea, maybe conquering the world under his banner?
I can't believe you got into the Necromancer fort! Man I've tried that a bunch of times. Once I wound up smothered by sentient skin...not killed. I just kept being muffled and thrown to the ground...by sentient skin. It was freaking horrifying.
Doing more things like finding out the inter workings of DF is actually really nice. I agree with what you said earlier in the video as when I look things up facts sometimes become skewed? I can never find the answer i'm looking for and i'm not experienced enough in DF to play through it and get my answers. Loving these types of forts, easy get away from all the Goblin bloodshed. Good stuff Kruggsmash.
The sheer amount of thing in DF creates such a beautiful confusion in us. It really is what makes this game seem so realistic in my opinion- you never goddamn know what to expect!
Episode 17: I should really think about moving on to the next fort soon. Episode 34: Well it's been a grand adventure and we have built a mighty fortress, so NEXT episode will be the final episode!
Killer episode Krugg! I like the aesthetic change to your tileset, and the art is super top notch. Really cool to see a library in action, I was curious what those were about. Dude, the amount of work that went into this is staggering, and inspirational. Needless to say I enjoyed this a lot.
The tile set is looking great! Also, your drawings are even better, Idk, maybe the way you're doing the colours, maybe it's just cleaner since it's digital? Your stuff is by far my favorite on youtube right now.
Be me, necromancer. Just another day chilling with my fellow scholars, hear scuffle outside look out window, see deformed adventurer chased off by our zombies, go back to tea and writing. Hear doors slamming and people screaming, door slams open and crab guy rushes into the room shoves me aside from my books and slab records, call for my zombie guard as he proceeds to throw all of my biographies into his bag, my zombie comes into room and attacks crab, crab instakills zombie with a rock and skitters out the room. ... I spilled my tea on my robes ):
The new colours are great - makes it really easy to see what’s going on. Might need to borrow these for my own game. Anyway, massively entertaining stuff like always!
Seems like this is the video that marks you transition from your former self. The color pallet, art, voice, and mannerisms are all indicative of your later work. You've improved a lot these past 18 months.
Seeing the last picture of this video without context, and it's gotta be the most nonsensical thing you've ever seen, like the scrawlings of a madman, but if you've watched the episode, it makes total sense XD
Omg yes. I also like the thought of having a Necromancer Horse Crab become a lord over his army of scribes that produce a vault full of necromancing books. Tho I think the undead will attack anything thats not its creator :/ So maybe separate them out and use undead as an outside force?
you can turn the parchment into books or scrolls by making scroll rollers or bookbindings and then making books/scrolls at the craftsdwarf workshop. You only need stone or wood to do it.
AFAIK scrolls can be put in libraries (and presumably read?). I think I've had scrolls in a library before. I know there's a bug where books/scrolls can get locked into a job that never gets finished. Forbidding and unforbidding 'em should fix it if that's the case. I've never messed around with necromancy myself, so I dunno any more than that. Scholars discussing stuff will train the relevant skill for them. They also 'discover' topics, and can write books about them, if you've got writing supplies in the library. Visiting scholars will indeed occasionally run off with a book, but they'll also write books for you and leave them in the library (in my experience you get more than you loose). Anyway, a great return to form! Looking forward to see what happens in Tradehoof next time. Thanks for the episode!
That was fun! I like the changes you made to the tileset, it is more recognisable now. Personally I'd still prefer pictures over letters (so I know what it is without you telling me a "U" is a human lol) but you do a great job describing what is going on so it works out. :)
Thank the gods i can finally have that authentic Krugg tileset :D Also a really good episode! The new colors look way more natural and better looking in my opinion!
Great episode, I’ve been waiting for my DF fix way too long … I like your improved tile set and colors , except for the doors. They need some more detail to make them look more doorlike. Also like the arrow, it helps a lot. Can’t wait to see the conclusion of the necromancy experiment.
Glad you liked most of the changes, buddy :) Yeah the doors aren't fantastic but that's only b/c they're made of wood; stone doors look a bit better. The wooden door icon is used for other things too so it's a little difficult to make it look TOO much like a door.
That intro was amazing!!! So good. If that animation might be easier or quicker to make, you might be able to do your roleplaying that way. I still like the handrawn style more for that though, but it might be worth a try if it wil create a more managable workflow.
I really hope Toady and Threetoe watch your videos for ideas, modifications, and bugs, etc. You show what is going on with such detail, I can't help but think what you show in your videos is the "point" of what they sought out to accomplish. They are making a fantasy simulator with emergent world/game mechanics, and your videos put a spotlight on where it is working and where not so much. Little details regarding the transfer/maintenance of ownership properties regarding those scrolls, and dwarves innate indefinite respect of ownership are these that should be tweaked to improve verisimilitude. Even the omnipresent knowledge of a books existence without it being publicized -- that you pointed out -- are details I hope the Devs hear about and take note of. I have been waiting to learn more about libraries for some time now, and I and I am excited you are starting to investigate them. Let's hope what issues you find get tacked on their bug list before the next release coming up. As always, excellent work! I am proud to be a Patrion supporter.
I have been playing around with necro forts for a week now and yes fortress mode dwarfs will only read quires or books(written on quires are made into books, but that is not needed for them to read it). It also helps to only bring a single book with the secret on so that your dwarfs don't waste their time reading normal books. Once you do have a necro quire/book in your library your dwarfs will race to read it. For your current paythrough you can make some quires at your fort and store them where you can find them, uninsall your necro slab and put it nexto the quires, then make an adventurer at your fort with a point in reading and writing , read the necro slab and then write a few manuals untill you get the secret.
Just a warning that yo will run into a few small problems with a necro fort and then one real bugger of a problem. Namely the your necro dwarfs will never eat and drink normally and yet still will get massively distracted by not having eaten or drunk anything. After about a year of being a necro a dwarf will be so distracted by not having eaten/drunk that they will move and work like a snail and gain no skill xp. You can still get your necro dwarfs to drink by using tavern keepers(which will have them working far faster and be able to skill up again for a few months) but they have a tendancy to kill your dwarfs if left unsupervised and it is extremely haphazard just who a tavern keeper will serve. It might be possible to work around this by making small 2 or 3 necro dwarf squads and then using empty taverns, locked doors and swapping the inkeeper job between them to more reliably to get your dwarfs to drink but I have not tried yet.
That remind me I once had two migrant dorf that were necromancer. I made them scribe and scholar and restricted them to the library hoping that they would spread their knowledge but it never happened... In the end I just used them in combination with my crossbowdwarves for training (reanimating targets) or fort defense.
It happened only once though. At the time, I looked on the wiki and the Bay12 forums but nobody reported that it could actually happen (although, I did not post anything about it either...)
Valentin Felix, one of the fundamental truths of this game is if you cannot think of a military application for something... you are doing it wrong. ;)
Yeah, but undead mechanics are broken (some reanimated part cannot be killed, I had a fort in a reanimated biome once but I had to save scum very extensively to avoid losing my 3 legendary+5 hammerdwarves with full masterful steel armor and silver warhammers to a single camel hair) so for now, I'm playing with magma. I think ToadyOne said that this issue will be fixed in the next release so I might dare experiment with undead again soon.
he moves. btw i love your idea to make necro fort. i wish that is in game, like making everyone to become were/vamp edit: go leave fort and take adventurer you will see how cool is play as blind.
Cool episode! I do distinctly remember reading about a succession fort where *all* the dwarves became necromancers, but I forgot the name. I'm honestly a little amazed that you managed to rob a necromancer tower with just a crab villager. Most people spend a lot of time training for that. Next up you'll clear a vault with a peach-faced lovebird man! (Yes, that's a real in-game creature.) Looking forward to a Part 2! EDIT: Also, it's worth noting that necromancers in towers will often be carrying slabs or books in their inventories, so you can just kill them (or wrestle it out of their hands) to get it.
Fort Idea: A monument to the gods a Statue as tall as possible,the settlement is only there to build it in the heartlands of the empire,no permanent settlement (though a temple city or worshippers settlement off to the side would make sense) The first 7 Dwarves are all architects and Masons and they are here to build the Collosus,bonus points for making it out of metal can make it a quarry out of which the collosus emerges,or cutting it out from a mountainface (and adding some mountainface of oyur own), would be cool if you decided what to build based on the description of what the god is supposed to be like for that religion,so if he is a god of homes and fortresses make the statue hollow and with barrack space stuff like that
I know this is a late question, but if a small fortress will keep them happy for a year, what would it take to keep them happy permanently? And no i don't mean lava bath or goblin invasions
I feel like the necromancers were just so bewildered by a Horseshoe crabman just walking into their tower which is protected by an army of zombies and the dude just read some times and took a few than skiddaled
Necromancer: Well that was strange
"What a nice young crab man"
Ok, not gonna lie, a friendly necromancer kicking a zombie's hand off then reviving it as a temporary ally to attack its previous owner sounds badass.
Toady, if you are reading this, make that happen.
I want that so bad!
I bet this is the video Sseth is referencing when he say "Adventure mode, or: I want to play as a horseshoe crab man."
“Empires rise and fall just because someone left a necronomicon in the public library.” - Sseth Tzeentach
Dude I noticed how great the digital art is.
Don't you think I haven't noticed.
Cause I sure have.
Thanks, bruh. A lot of these were colored by Mrs. K and she's NEVER done any digital art before. She did very well!
Kruggsmash
Its gorgous!
It's *Masterwork* quality
All the craftsmanship is of the highest quality. It menaces with spikes.
26:36
*"RETURN THE SLAB OR SUFFER OUR CURSE!"*
Pretty much what we're workin' with.
You stupid dog, you made me look bad
Horseshoe Crab!Eustice: "What's your offer!"
YOU SHALL NEVER TAKE THE BLIND LORD YOU HETHENS
Kruggsmash
The mans a god
The mans a god
Me: I want that slab so, dwarven warrior with years of training at warhammer usage, wrestling dodging and blocking should do just right, "barely comes out alive"
Krugg: I want that book *yoink.* Done!
"A devious creature.. ahhhhh" (hovering over king cobra man to bait us with slithering badassery) "Yup I think I got it. Horseshoe crab man."
Such an evil being!
Kruggsmash Honestly I believe that a Horseshoe Crab man would be more horrifying than a King Cobra man.
giphy.com/gifs/horseshoe-crab-ZSc5FVgUz3NUk
I lolled
They are pretty terrifying though
images1.wikia.nocookie.net/__cb20100609162260/fallout/images/6/66/MirelurkCA.jpg
I thought I was having a stroke. I looked away before the final. Choice, and when the art came up, I though "uuuh that's not a king kobra"
If you use pigtails to make paper and get some books put together, Uthra might write some books concerning the secrets of life and death, since that's something he knows about. That having been said, the best way to make use of necromancers is to capture an enemy necromancer in a cage (which I don't believe inhibits their ability to raise the dead) and position them somewhere where you can safely dump corpses for them to raise that can then be released. Undead armies are Fun of course, but they don't compare against well trained dwarves or *VAMPIRE DWARF ARMIES*.
SO many things to try! Next episode is gonna be fun methinks!
I just hope little Uthra doesn't die in the first few moments, lol.
~forshadowing of the nazusheb~
Just Finished Honeystoker. Love this comment thread.
It seems impossible to keep a "short fort" to a single episode, but I'm NOT complaining.
Hopefully it doesn't go much longer than two parts, lol!
The arrow pointer is great too! You keep finding more and more ways to improve your videos!
Yeah, I just kinda suddenly thought of it while editing and threw it in there. It probably was a good move, eh?
Now that I think of it a horseshoe crab man IS quite ominous looking, hahahah.
Yeah, y'know I chose it b/c it is such a silly animal...
...but those eyes...
I just googled what a horseshoe crab is, a horseshoe crab man is something that would give you nightmares.
+SprayedToTheBone2 They are the oldest evolutionary form still alive. The fucking things are more ancient than non aquatic life.
@@ineednochannelyoutube5384 he be a heckin Kabutops!
Best regards from Japan! Great artwork! Intriguing plotline! Good work!
Thanks dude! Hope your trip is going well :)
konnichiwa nippon!
Damn, Uthra's story seems a bit like Greek tragedy thus far. I am looking forward to seeing how it ends.
Apparently you need to have containers in your library to store your scrolls.
Might help with getting those scrolls copied.
Actually, I did put a couple in there towards the end but still nobody touched the scrolls :(
We'll figure it out, no worries!
i love your interpretation of what a horseshoe-crab man would look like, but i imagine uthra as just a regular dude with a horseshoe crab on his face like a headcrab lol
I find it funny how I go into a video titled "secrets of the necromancer" and you're talking about keeping it simple and showing people "how little you can live with in this game".
Even if the title spoils it, it's still a very fun act and great for RP, thank-you for that.
Necromancers don’t sleep, but doctor forced him to, so he can’t wake up. My best guess how to fix it is retiring and unretiring fort.
Nvm, he is fine. They woke him up.
Oh yes yes. I actually removed the hospital zone between scenes and that seemed to do it.
The horseshoe crab art is A+
Dude, this is my favorite fort now. I would love a part 2. Heh, I would love this to become a short series
Uthra IS quite the character, eh? I *really* hope he lives through the fort's next few moments..
The art gets better every episode. That book at the beginning is beee-you-tiful!
I love Uthra's design, particularly his little robe.
Thanks dude. The book at the beginning is actually a crayon drawing that I ran through an online "vectorizer" and it ended up looking pretty cool, huh?
It did indeed, Krugg. Love ya!
I noticed the tree creates holes thing in my last game and decided from now on to make sure the first level is always a level or so lower than I normally dig them out to try NOT to have the hole problem.
Probably a fantastic idea! I Guess I'm just a poor planner :p
Doubt it - you cities look like cities. Mine look like ant hills.
If you cut trees first and then dig under the first layer - you wont get these holes. They are left after a tree is cut if no sollid wall is under the tree trunk
Either method will work but it's a lot quicker and easier to just start the fort's entry hall with 2 downward ramps.
Though you can build right under the surface if you want to cheese the game a bit. If you channel an area down from the surface, the game will now count the pit you just dug as outdoors and above ground. It stays that way even if you build a roof over it. This allows for some helpful shenanigans: you can now grow aboveground crops without actually building above ground (aside from the floor/roof) and you can keep your refuse stockpile safely inside without creating miasma.
A word of warning: it might take awhile to completely roof off the room so it's best to leave it unconnected to the rest of your fort until the roof is complete. Otherwise, it's a pretty huge vulnerability.
Maybe those scrolls could be bound into books? Not sure, but it could be a possibility.
I have no idea. Worth a try, right?
Indeed.
I did a library fort once trying to get my dwarves to learn the secrets on their own (never worked out) but iirc scrolls are the complete form and should be readable as is. Sometimes they're stored on bookshelves, sometimes in chests, in case you don't have one or the other in the library.
Perhaps by dropping them prior to retiring the Blind Lord they became foreign property and won't be touched? Do they show up in your stocks?
Kruggsmash the scrolls are readable, the parchment can be bound into a book.
Check if any of it is owned I guess for good measure.
I used the Oblivion tile set and it just works when showing people the game. D's, Y's and L's are so hard to remember what they are when casually looking. IMHO
You get used to it!
So uh ... you scholars seem to like discussing the "the screw" and "reproductive behavior." That sounds like some particularly "scholarly" discussion.
; ]
Awww yeah.
Especially for satanist and mason scholars.
The new art is awesome!!! And the editing is well improved. Great episode.
Thanks, Tox :))
16:43 very cool serpent man
Definitely. That was one of my bro, Joe's pics.
"yes.. a devious creature..." deadass thought you were talking about the kea man option on the screen at first fghfgt
Loved the D&D, but you playing dwarf fortress is the best thing in the world
Edit: love the arrow
Thanks, dude :)
Real glad you liked the arrow. Guess it's workin' out pretty well!
Kruggsmash yea, I’ve been more then a little confused watching DF videos, so it helps if you just point things out
Also, the idea of a group of dwarves basically worshiping a animal-person sounds like a really good series idea, maybe conquering the world under his banner?
'Death Explained" Yeah good luck with that buddy
I can't believe you got into the Necromancer fort! Man I've tried that a bunch of times. Once I wound up smothered by sentient skin...not killed. I just kept being muffled and thrown to the ground...by sentient skin. It was freaking horrifying.
don't mind me...just a crabventurer, chillin' up a tree.
Oh wow, Kruggs, this tileset is amazing. Looks more vivid.
Thanks, dude :)
Bot it and the colors i'm using are in the description now if you wanna try.
uuUUUuuu :3 definitely gonna give a shot.
I really like the pallette you made! Much more pleasant to look at.
I actually snagged it from someplace online. I take no credit!
Doing more things like finding out the inter workings of DF is actually really nice. I agree with what you said earlier in the video as when I look things up facts sometimes become skewed? I can never find the answer i'm looking for and i'm not experienced enough in DF to play through it and get my answers. Loving these types of forts, easy get away from all the Goblin bloodshed. Good stuff Kruggsmash.
The sheer amount of thing in DF creates such a beautiful confusion in us. It really is what makes this game seem so realistic in my opinion- you never goddamn know what to expect!
Everytime I see Kruggsmash make a new adventurer character I get honeystoker flashbacks.
Watching this year's after publication, it's interesting to see how much you've learned (and taught) about the game. Great short fort
Krugg everytime: i juuusssst do one episode. Nah damm it one season. One more. Lets make an epic saga ;)
Yeah, dude. I got a problem :)
shush no you dont
Episode 17: I should really think about moving on to the next fort soon.
Episode 34: Well it's been a grand adventure and we have built a mighty fortress, so NEXT episode will be the final episode!
Spoooopy llama head! Beware the rolling of once what was fluffy! OoOOooh! o3o
Lol, slapping against your ankle! AUUUGHGAHGH!
Great man! episode 2 needs to happen, this horseshoe crab needs a real throne to oversee his undead minions from.
Oh, it's a-comin!
I just REALLY hope Uthra doesn't die in the first couple moments of next episode, lol.
"I thought I locked the doors".
If there's something IN the door, the door is considered open.
Killer episode Krugg! I like the aesthetic change to your tileset, and the art is super top notch. Really cool to see a library in action, I was curious what those were about. Dude, the amount of work that went into this is staggering, and inspirational. Needless to say I enjoyed this a lot.
I just love your intro so much
Thanks dude! Chriswk210 made the music so I give him full credit. You can check out his other work on Fiverr.com.
I'm in love with the way your tileset looks now! We must achive the necrodwarfs!
Glad you like it! I have a link to it in the description as well as all my new colors. Give it a try!
The tile set is looking great!
Also, your drawings are even better, Idk, maybe the way you're doing the colours, maybe it's just cleaner since it's digital?
Your stuff is by far my favorite on youtube right now.
Thanks, dude! I drew everything and colored some of them but my ever-supportive wife, Mrs. K colored a bunch as well.
Well, kudos to her, I read somewhere it's her first time with digital art. It looks really sharp :D
dude. i almost dropped my dumbbells on my head when you said "horseshoe crab man"
you could've killed me!
Rofl! Glad you liked it :p
Yes do more I love the horseshoe crab people!
Be me, necromancer.
Just another day chilling with my fellow scholars, hear scuffle outside look out window, see deformed adventurer chased off by our zombies, go back to tea and writing.
Hear doors slamming and people screaming, door slams open and crab guy rushes into the room shoves me aside from my books and slab records, call for my zombie guard as he proceeds to throw all of my biographies into his bag, my zombie comes into room and attacks crab, crab instakills zombie with a rock and skitters out the room.
... I spilled my tea on my robes ):
You're the Bob Ross of Dwarf Fortress
This channel is pure gold.
Or adamantium.
> a little office for the necromancer
"The necromancer is: IN"
When dwarves are carrying heavy things that prevent them from running from danger, you can forbid the heavy objects and they'll drop them immediately.
Maybe that's a mod thing. It doesn't work in vanilla.
Lmao the second you picked a horseshoe crab man I was like, "fuck me, this dude is gonna have to draw that."
LEts celebrate! 0.44 came! LET them dwarves Strike Goblin FORTS! and Elven trees!
The new colours are great - makes it really easy to see what’s going on. Might need to borrow these for my own game. Anyway, massively entertaining stuff like always!
Straight away, I love the color changes!
Thanks, dude! I should really have done that sooner, eh?
Hindsight is 20/20. I still think the cyan is too in-your-face, though.
I, for one, welcome our new magical crab overlord!
Seems like this is the video that marks you transition from your former self. The color pallet, art, voice, and mannerisms are all indicative of your later work. You've improved a lot these past 18 months.
That snakeman art is badass!
My favorite part was when the necromancer ressurrected a llama head xD
Seeing the last picture of this video without context, and it's gotta be the most nonsensical thing you've ever seen, like the scrawlings of a madman, but if you've watched the episode, it makes total sense XD
Krugg you should bring in a bunch of random animal people each episode and evry time it becomes part of the blind lors government necromanceers
Rofl, the crustacean senate of Tradehoof. That would be hilarious.
Omg yes. I also like the thought of having a Necromancer Horse Crab become a lord over his army of scribes that produce a vault full of necromancing books. Tho I think the undead will attack anything thats not its creator :/ So maybe separate them out and use undead as an outside force?
you can turn the parchment into books or scrolls by making scroll rollers or bookbindings and then making books/scrolls at the craftsdwarf workshop. You only need stone or wood to do it.
How have i not discovered this game before...
So excited for more DF! Also, the new text and color palette looks great.
Glad you liked the changes! Welcome back, buddy!
Brilliant, as always. Understand the point of cutting, and it helps, but beware not to overcut :)
AFAIK scrolls can be put in libraries (and presumably read?). I think I've had scrolls in a library before. I know there's a bug where books/scrolls can get locked into a job that never gets finished. Forbidding and unforbidding 'em should fix it if that's the case. I've never messed around with necromancy myself, so I dunno any more than that.
Scholars discussing stuff will train the relevant skill for them. They also 'discover' topics, and can write books about them, if you've got writing supplies in the library. Visiting scholars will indeed occasionally run off with a book, but they'll also write books for you and leave them in the library (in my experience you get more than you loose).
Anyway, a great return to form! Looking forward to see what happens in Tradehoof next time. Thanks for the episode!
Thanks for the tips, brother. I'll have to try that out next episode!
like the art of the slab. Also liked the vid
Yeah, was a cool slab alright. Joey's art right there :)
That was fun! I like the changes you made to the tileset, it is more recognisable now.
Personally I'd still prefer pictures over letters (so I know what it is without you telling me a "U" is a human lol) but you do a great job describing what is going on so it works out. :)
Glad you like the changes, buddy!
Awesome video man! Best dwarf fortress video I have seen! :) Maybe the scrolls can be bound into books?
I love your new tileset. It's much better to read. I'm using it on my game now.
Thank the gods i can finally have that authentic Krugg tileset :D
Also a really good episode! The new colors look way more natural and better looking in my opinion!
Ohh, glad you liked the changes, buddy!
Great episode, I’ve been waiting for my DF fix way too long …
I like your improved tile set and colors , except for the doors. They need some more detail to make them look more doorlike.
Also like the arrow, it helps a lot.
Can’t wait to see the conclusion of the necromancy experiment.
Glad you liked most of the changes, buddy :)
Yeah the doors aren't fantastic but that's only b/c they're made of wood; stone doors look a bit better. The wooden door icon is used for other things too so it's a little difficult to make it look TOO much like a door.
Any chance you'd upload your tileset? I'm liking changes you've made.
Yeah, actually I JUST put the tileset and colors into the description. Enjoy!
cool thanks man!
That intro was amazing!!! So good. If that animation might be easier or quicker to make, you might be able to do your roleplaying that way. I still like the handrawn style more for that though, but it might be worth a try if it wil create a more managable workflow.
excellent as always
Hey, thanks dude :)
19:25 i had the same exact thing happen to me during a zombie raid as well, i was in a haunted forest and it absolutely wrecked me. deja vu
"You bearded bastards"
I fucking love it
i think if they were all necromancers too they undead wouldn't bother them
The new color-in stylr is cool aswel!
I remember one time I got so used to the dark that literally I had a fucking migraine when somebody turned on the lights
I really hope Toady and Threetoe watch your videos for ideas, modifications, and bugs, etc. You show what is going on with such detail, I can't help but think what you show in your videos is the "point" of what they sought out to accomplish. They are making a fantasy simulator with emergent world/game mechanics, and your videos put a spotlight on where it is working and where not so much. Little details regarding the transfer/maintenance of ownership properties regarding those scrolls, and dwarves innate indefinite respect of ownership are these that should be tweaked to improve verisimilitude. Even the omnipresent knowledge of a books existence without it being publicized -- that you pointed out -- are details I hope the Devs hear about and take note of. I have been waiting to learn more about libraries for some time now, and I and I am excited you are starting to investigate them. Let's hope what issues you find get tacked on their bug list before the next release coming up. As always, excellent work! I am proud to be a Patrion supporter.
I have been playing around with necro forts for a week now and yes fortress mode dwarfs will only read quires or books(written on quires are made into books, but that is not needed for them to read it). It also helps to only bring a single book with the secret on so that your dwarfs don't waste their time reading normal books. Once you do have a necro quire/book in your library your dwarfs will race to read it.
For your current paythrough you can make some quires at your fort and store them where you can find them, uninsall your necro slab and put it nexto the quires, then make an adventurer at your fort with a point in reading and writing , read the necro slab and then write a few manuals untill you get the secret.
Oooh, looks like we got some testing to do. Thanks for the ideas, Jason!
Just a warning that yo will run into a few small problems with a necro fort and then one real bugger of a problem. Namely the your necro dwarfs will never eat and drink normally and yet still will get massively distracted by not having eaten or drunk anything. After about a year of being a necro a dwarf will be so distracted by not having eaten/drunk that they will move and work like a snail and gain no skill xp.
You can still get your necro dwarfs to drink by using tavern keepers(which will have them working far faster and be able to skill up again for a few months) but they have a tendancy to kill your dwarfs if left unsupervised and it is extremely haphazard just who a tavern keeper will serve. It might be possible to work around this by making small 2 or 3 necro dwarf squads and then using empty taverns, locked doors and swapping the inkeeper job between them to more reliably to get your dwarfs to drink but I have not tried yet.
Completely worth watching if only for the depiction of a horseshoe crab man.
A shoe filled with coins... Now that's dwarfy
That remind me I once had two migrant dorf that were necromancer. I made them scribe and scholar and restricted them to the library hoping that they would spread their knowledge but it never happened... In the end I just used them in combination with my crossbowdwarves for training (reanimating targets) or fort defense.
Migrant necromancers? Wow, never heard of that before. Hrmm very interesting.
It happened only once though. At the time, I looked on the wiki and the Bay12 forums but nobody reported that it could actually happen (although, I did not post anything about it either...)
Valentin Felix, one of the fundamental truths of this game is if you cannot think of a military application for something... you are doing it wrong. ;)
Yeah, but undead mechanics are broken (some reanimated part cannot be killed, I had a fort in a reanimated biome once but I had to save scum very extensively to avoid losing my 3 legendary+5 hammerdwarves with full masterful steel armor and silver warhammers to a single camel hair) so for now, I'm playing with magma. I think ToadyOne said that this issue will be fixed in the next release so I might dare experiment with undead again soon.
"It does not appear to be a good elf hand..." ROFL
he moves.
btw i love your idea to make necro fort.
i wish that is in game, like making everyone to become were/vamp
edit: go leave fort and take adventurer you will see how cool is play as blind.
I like the new arrow, but I feel it is slightly too large sometimes. Then again, that lends a comical feel which is kinda good so... *shrug*
Hrmm, thanks for the input :)
Cool episode! I do distinctly remember reading about a succession fort where *all* the dwarves became necromancers, but I forgot the name.
I'm honestly a little amazed that you managed to rob a necromancer tower with just a crab villager. Most people spend a lot of time training for that. Next up you'll clear a vault with a peach-faced lovebird man! (Yes, that's a real in-game creature.)
Looking forward to a Part 2!
EDIT: Also, it's worth noting that necromancers in towers will often be carrying slabs or books in their inventories, so you can just kill them (or wrestle it out of their hands) to get it.
Absolutely my favorite DF channel!
Thank ya muchly, Corwin!!
Fort Idea:
A monument to the gods
a Statue as tall as possible,the settlement is only there to build it in the heartlands of the empire,no permanent settlement (though a temple city or worshippers settlement off to the side would make sense)
The first 7 Dwarves are all architects and Masons and they are here to build the Collosus,bonus points for making it out of metal
can make it a quarry out of which the collosus emerges,or cutting it out from a mountainface (and adding some mountainface of oyur own), would be cool if you decided what to build based on the description of what the god is supposed to be like for that religion,so if he is a god of homes and fortresses make the statue hollow and with barrack space
stuff like that
Soon..soon..
That's actually a very similar idea to what I had in a future fort :)
Great minds!
Good video! Needs more of that other guy in your prior Grotto vids.
Ew, no.
Horseshoe crabs ain't got no bones to heal.
I know this is a late question, but if a small fortress will keep them happy for a year, what would it take to keep them happy permanently? And no i don't mean lava bath or goblin invasions
Sacks of silver? As in thirty pieces of silver? How fitting.
You need to put cabinets in the library to hold scrolls.
Nice work.
Thanks, bruh.
The first 3 notes at 0:40 gave me severe Katawa Shoujo flashbacks
It continues!