The upgrade comes from the chipset. Quite a few games are stopping support for the Quest 2, and Some new and upcoming games just don't even support Quest 2. But IF you are just using the Quest 2 for PCVR, then no, don't get the 3S get the 3 for the better lenses. I got the 3S just for a cheap solution to play Batman and Bohemoth.
Imho it's more of a ram upgrade than anything. It doesn't really matter how nice your game looks if it barely has enough memory to load a couple of enemies and a small room.
As someone that uses my Quest 2 for PCVR, I'm basically waiting until I have enough saved up to get the Quest 3, or more likely Quest 4 when it comes out
Yeah same here, no need to rush to consume new marginally better stuff. For me as a pcvr user, I think I might even use my quest 2 until Quest 5 or so comes out. @@OrangeC7
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started! 1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust. Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely. Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady!
2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
Also got the 3S recently. Aren't you annoyed by the extremely narrow sweetspot out of which everything looks blurry? Makes reading and even watching movies (with subtitles) not a very good experience in my view
@@Jutsch80HD after a week of using the 3s I noticed indeed that the sweetspot is very small and my eyes were dried out after playing after 30 minutes. I eventually bought the Quest 3 to see for myself if the pancake lenses would improve the experience I had prior with the 3s and the difference is night and day. The pancake lenses are more friendlier for my eyes and the MR/VR experience was a lot better due to the fact that I have a clear and crisper view and I dont need to squeez my eyes to focus on that small sweetspot for a better vision. I still stand that the 3s is a amazing headset and I had a great experience with it. My only complaint is the toll for the eyes during gaming while looking through the fresnel lenses of the 3s. I refunded the 3s in favor for the Quest 3. The only downside of the Quest 3 in my opinion is the battery life is going down quicker than the 3s. Playing for 30 minutes it goes from 100% to 75% ( depending on what type of game im playing).
Yeah it depends on the glasses but you gotta be mindful of that. I have no issues with my glasses in the Quest 3 even on the closest face interface settings but with Riley's style I can see it being an issue. Fortunately you can get prescription inserts for pretty cheap now, I got some for like $25 on Aliexpress.
I scratched my right lense on my Q2 the first week I had it because of my glasses. Was able to (mostly) buff it out with Poly watch but yes just get lenses. Also, not having your ears smashed against your head feels better too.
I already made that mistake on the DK2, so I've been using 3D-printed lense spacers ever since, but I'm definitly thinking aobut looking into prescription lenses
Insane how this "teh channel" STILL gets the most basic things wrong. Proving they truly have no clue how any of this tech works. No one should be using this channel to leanr about tech. They are nothing but advertising and marketing.
@sqlevolicious not true at all. It depends on the host. Some of the people who work there would probably wipe the floor with you with their technical knowledge. Riley is the comedic relief who isn't that technical
When I saw it would be $299, I said to myself, "It's good enough and cheap enough," and put in a preorder. It's my first VR headset, and totally worth it.
For the price, I fully agree. I had the Quest 2 64gb as my first. Sold it super cheap to a coworker when i got the quest 3 a month or so after it came out. The pancake lenses are so much more clear and way way less god ray effects, but if you just wanna try and enjoy vr, then the 3s is the perfect "at the time of this comment" headset. I'm excited to see the third party Meta headsets since Meta make their operating system open kind of like Android. So we could see samsung, Motorola, LG, TCL, and more. Lol what if Walmart got an Onn headset?
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started! 1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust. Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely. Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady! 2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
Its so annoying when people just say "totally worth it" when you haven't even used it yet. have you used any other headsets so that you can compare? if not then how can you say what is worth and what isnt ?
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started! 1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust. Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely. Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady!
2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
I am still using my quest 1 and I was thinking of a used quest 2 so I can still be in a party with my mates who have quest 2/3 but I only use it for PCVR so not sure.
I feel a lot of people think VR is still just beat saber and demos. I hope you can start showing other more impressive games like you did with Batman. There's plenty of long and thoughtful games now!
More than that a lot of people just think its a way to hold a small screen close to your eyes and a bit of head tracking. Kind of like sitting close to a big monitor and using a TrackIR or Tobii.
honestly for someone new to headsets, it's the general mixed reality stuff that impressed me the most. watching videos or controlling my computer on a stadium screen from my couch is really really cool.
I'm one of those people, I've been checking on VR progress for over a decade, and still the only thing I'd really wanna play in VR is Half Life Alyx. Everything else looks like tech demos, or like it would've been more fun on traditional keyboard/mouse/gamepad controls.
@@vapgames This is the problem with looking at videos of VR gameplay, it doesn't properly express what the experience is actually like. It's like someone who has only played CoD saying there's no point to playing paintball, since, just like CoD, you're simply shooting at stuff from a first-person perspective, so why not just play CoD? In reality, the physicality of moving around and aiming in three dimensions, and also not having your gun locked to your view, provides a *very* different experience from playing CoD, even if it looks similar on the surface. It's the same with VR.
@@MHWGamer i'd say it's worth it, more realism and more comfortable on your eyes in long periods of time (i own a quest 2 tho, don't take my word for granted)
@@MHWGamer I would say specially for that since the biggest upgrade from 3S to 3 is not at all stand alone play. They’ve made them the same in that regard in order for developers to be able to develop the same games for both. Instead, the upgrades that you’re getting for that extra money is in the lenses, screen, sharpness, and visuals in general which all are taken advantage of if you’re playing through PC
@@MHWGameryea. The visuals are noticeably better and assuming you have the pc to take advantage of it, worth it. The 3s is speced to be an entry into standalone while phasing out the 2
@@ngregoirenc @SharkAcademy thanks for the input. 550€ is just a way harder justification price than 300 for a device that will have 2 use-case: simracing and you know what else haha (I still don't feel the 3d freespace VR experience)
I have had quest 3 for a year almost at this point and it is an entirely different experience today than it was a year ago. Meta keeps pumping out MASSIVE updates. The Apple Vision Pro made meta develop better software for the quest, so thank you Apple! Get a quest 3s. It's a 299 personal movie theater and then some.
Completely agree that Meta headsets get a lot better over time. Booted up again today, had the v71 update (coming from v69), the change for matching camera to lens refresh rate is pretty big imho as don't have that weird slightly off feeling moving around. Also feels like the new UI is a lot snappier, with the new design language also being interesting though liked the blue color more, everything seems a little more legible. Hand tracking (including on the Q2) just noticeably improved in quite a few of the updates.
Considering his comment on Arkham Shadow's resolution, I would've liked to see Riley's reaction to playing it on the 3. Not sure if it was secretly done off camera🤔
I have the Quest 2. I will be waiting for the Quest 4. I don't play Quest games anyway, I use Virtual Desktop to play PC games on my headset. Thus I don't need the fancy features like colored passthrough and what have you. My PC games look and play as good as they can due to my PC, not the headset.
good call. I got a refurbed Quest 3 for a great price a few weeks ago and, yeah it's great and all but it's not THAT big of an upgrade over the Quest 2, the Pancake lenses, the Exclusives and the passthrough are awesome but not really worth it if you already have a Quest 2 -- unless you get a really good price on it
The quest 3 supports AV1 encoding and if your GPU does too ( any RX 7000/RTX4000 card). It would give you a noticably less compressed image compared to the quest 2 youre running now.
@@bjvink0130 That isn't true at all. If you compare the image quality of the same bitrates, then sure, a 150mb AV1 stream is going to look better than a 150mb h264 stream. BUT... the AV1 bitrate is capped so low that the h264 image maxed out will look better than the AV1 image (less compression artifacts, plus the AV1 image looks washed out in comparison). Also, AVI encoding/decoding in the headset drains your battery just as fast as if you were playing Batman natively on your headset. H264 is almost double the battery life as AV1. THere is also less latency with H264 because it takes almost zero time for the headset to deal with the image... you can't say that about the AV1 option unless you restrict the quality of the image.
I'm getting the Quest 3 for christmas, glad to see a new update of what its like to have one of these. I hear there's been a lotta updates that make it really great to use and have, im excited to try it out. Good work Riley!
Removing the headphone jack is insane to me on the 3S. Beat Saber is unplayable with Bluetooth audio latency on my Quest 3, I always use wired headphones.
Going to add to @@JeskidoYT's comment: look for a USB C PD splitter, that PD = power delivery. There are also PD with aux ports, but any USB C with PD is usually around the $20 mark. The Quest 3's BT audio got "better" but it's still not great as half the BT bandwidth is going to the controllers for tracking. When I play on my PC, my BT headphones are usually connected to the PC directly, but on headset you're kind of forced to use the speakers for rhythm games if you don't have a splitter and want to charge.
You can still use wires headphones dude 😂 it's a pain how many people still don't know USB C works just like a headphone jack I get they are not tech savvy, but it's common sense you can still use wired headphones if you don't want wireless 😅
Two notes from someone who switched from quest 2 to 3. The lens upgrade is worth it by itself. The sweet spot on Q2 was tiny and the first thing I noticed when I bought the Q2. Basically to see things clearly I would have to only move my neck, not my eyes. You can get used to it but it's not a good experience tbh. I assume Q3S has the same issue if it has the same lens assembly. The other thing is, in my experience the pass through doesn't tend to look as good as in this video, mostly because I don't play in perfect studio lighting conditions, but there's no pass through game I care about so for me it doesn't matter.
Another option is looking for halo style straps, they put the weight at the top of your forehead. Swapping your strap is the best QoL improvement imho, would prefer Meta have a strapless option as well. The Quest Elite strap isn't great, don't get that one if others read, go after market halo or something like that, way more comfy and the Elite strap has issues with just draining/turning on as Quest thinks it's part of the built-in battery (which is nice as you get a proper battery estimate and stuff from within headset).
@@Masterrunescapeer I agree! Most third-party head straps are way better than the official Meta Quest ones. The official straps are not just pricey, they're also uncomfortable.
It's an it depends, have one window in a longer room, at midday I still have enough light that it's perfectly fine. Sunlight pass through is great. For artificial lighting, need a bit more light, but generally it's improved a lot in lower light vs the beginning. Note though that any recording is better than what you're actually seeing as the in display one is trying to reduce latency as much as possible. Latest v71 update just dropped that improves it quite a bit again imho as don't have that slight judder here and there if moving as camera feed and lenses are the same refresh rate, noticeable improvement imho. I now play demeo with pass through instead, and actually enjoy the game a lot more with it, and considering picking up cubism, the mixed reality has improved the headset a lot imho.
Coming from the perspective of a PCVR user who doesn't care about stand-alone features, the fresnel lenses are the biggest deal breaker for me. The lower resolution is a trade off for price, and also makes the 3S easier to drive in PCVR if you have a low end PC, so I think the resolution is _fine_ . But pancake lenses are such a revolution from fresnel that not having them on a 2024 headset is a massive bummer. This really should've been called a Quest 2 Plus or something. The colour passthrough and software support is really all it's bringing to the table, and I don't think that's enough to qualify for a name that's only a letter different to the Quest 3. That being said, the 3S is now such a cheap entry point into the world of VR that if your budget can't stretch to a Quest 3, it's still a really good option. But I'd hesitate to say that if you can't afford the extra for the Quest 3, maybe you can't afford to get into VR, because it's not a cheap hobby.
Does the higher resolution actually come with a performance penalty? Didn't notice a real difference on a 3060 Ti, most of the time games are running non-native anyways and get upscaled. Wouldn't consider VR that expensive a hobby, it falls somewhere in the middle for most, the issue is more that unsure if going to use it, so spending $550 could not be worth it, becoming an argument of what is value to you.
You should review the experience of watching 3D movies with a VR headset. That's probably one of the most underrated and best uses for the Quest headsets! They're frickin' amazing in Bigscreen and the other media apps.
@@JeskidoYT Quest 3's tracking right at the beginning was a little worse (wasn't really noticeable, could have also been me adjusting to a different grip), would say it's slightly better than Q2 nowadays. There's a blind spot on the Q2 just by the chin, this is handled better on the Q3. Controllers also have better IMU's, so blind spot tracking is better, worth the removal of the ring imho as the controllers are way more comfortable to hold.
Hey Riley and Short Circuit team - thank you so much for your kind words and playing Synth Riders! You certainly did a great job moving to those beats ;) If you ever want to dive deeper into the Experiences™ our game offer, please don't hesitate to shoot us an email and we'd be more than happy to hook you up.
The reason why you would upgrade from a Quest 2 to a Quest 3S is the same reason people say the Xbox Series S is bad for gaming; the devs have a lot more headroom with the higher end models and likely will support the best to come for much longer (or be supported in another sense).
@@andrewdriver3318 200$ isn't an insignificant amount, especially in certain countries or for teens. And even those in a position to afford it may just not want to invest that much money in VR
@@randomseer Go reread what I said, it is clear you misunderstood. Your argument is obtuse anyway. If you are in any of those situations except the last one, you really shouldn't be looking at buying this to start with. It is an unnecessary luxury toy, buy food. If you are that bad off and still looking to buy something like this you should seriously reevaluate your priorities. Be responsible with your income and live within your means.
@@andrewdriver3318 that's a dumb argument, sometimes you just don't want to spend more for a category if it's good enough, so it's either buy at $300 or you won't get one and spend it on a holiday. For teens and stuff with birthday gift, you're not going to be like "we'll celebrate your birthday next month instead".
@@PixelatedError soooo...being compact is a problem? It's light, it's small, it has pancake lenses and pretty high res, nice wireless if you have good WiFi, even better wireless and nice library of native games in PICO library which keeps getting expanded more and more. I think PICO is really worth mentioning in global vr race
For anyone who has a Quest 2 and used PCVR. The Quest 3s is basically PCVR quality on the Quest 2 as a standalone with colour pass through for Augmented Reality games as a bonus.
Nah, you wouldn't be able to match a PC with a mobile processor. And I imagine that the Quest 3S experience would be identical to the 2 when just playing PC games.
The 3, rather keep the Q1 and save up if need. Note the OLED on the Q1 are great, you're not going to get as nice true blacks, definitely not worth going the Q3S unless you want the standalone / mixed reality.
I went from quest 2 to Quest 3, I'm happy with the upgrade, but noticed that the hand tracking was considerably better on Quest 2 than on the 3. For example using hand tracking to navigate the Headset menu, when I was trying to select a menu button the quest 2 is very solid and points exactly where I want and its super easy to I'm pinch to select. On quest 3 though its always jittery, and as I pinch the selection cursor will shift with the jitter (I have 2 quest 3 headsets and its the same across both so i dont think I just got a bad one)
Have you installed the updates? Hand tracking improved a lot since the beginning, I don't seem to have the issue that you do. Maybe ask support for help / record a video and see if they can assist?
I wonder if this gadget could help others with significant learning problems, sensory issues and focus problems with their learning and wellbeing. It would be great if the government, researchers and charities, together with the makers of this to look into it. It would help alot of people i think.
ive tried a vr headset like 8 years ago for 10 minutes and it was cool, but now that there is this 3s for 300 I think thats affordable enough for a christmas present to myself.. really really debating getting this one.
There some fantastic VR games out there these days, VS the half-baked teach demos from 8 years ago. The cost of the Quest 3S is very much worth it, I mean, we're talking getting into VR for less than the cost of a modern game console. Shit's a pretty fine deal in my book.
@@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't. Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually! Half-Life: Alyx - Starting off with an obvious recommendation! AAA level VR? And it's a new entry in the Half-Life franchise? Yes please! You can use teleportation in this game, which means you don't need to go though the adjustment process to play, but the game is much more immersive when you can walk around normally, so I'd recommend coming back to this one later. Boneworks - This is the game that most closely resembles the Hollywood style of VR in terms of interactivity and control over your character. To the point where you can break the game. Don't particularly feel like finding correct way around a locked door? Reach your hand though the gap between the door and the fence, then shoot the lock off with a pistol. Want to carry another weapon, but all your weapon slots are full? Hold it in your off-hand or tuck it under your arm. Platform too high to reach? Grab something long and hooked like a crowbar, hold it by the very end, then jump and try to hook it on something and pull yourself up. Bad guy lurking above you? Hang from the platform with your left hand, and pull yourself up just high enough for your right hand to peek over the edge, then fill his ankles with lead. Into the Radius - It's S.T.A.L.K.E.R, but in VR, along with weapon cleaning and maintenance, what more could you want? The Walking Dead: Saints and Sinners - Survival game, with a really good melee system. Waggle will get you no where, your swings need to have force behind them. Ditto for when the weapon get stuck in a walker's cranium. You can damned near feel the skull collapse as your drive your screwdriver into a walker's brain. No Man's Sky (VR mode) - Aide from the joy of the exploring the galaxy with real world scale, the VR mode turns the game into a flight simulator with a HOTAS setup. You pilot your ship by interacting with the actual throttle and stick with your actual hands, providing immense satisfaction when you slam the throttle forward. Half-Life 2: VR - It's Half-Life 2 and all the episodes in VR with fully-interactable weapons! As someone who absolutely adores the world of Half-Life 2, seeing City 17 in real world scale brought a tear to my eye. Asgard's Wrath 2 - Dungeon crawler open world game, a mix of Zelda and Skyrim. It's good! Resident Evil 4 VR: Classic RE4, but from a first person view, with enhanced graphics and really well-implemented VR controls. Makes a great game even better, since you can now play the game like you're goddamned John Wick.
@@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't. Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually!
@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't. Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually! Half-Life: Alyx - Starting off with an obvious recommendation! AAA level VR? And it's a new entry in the Half-Life franchise? Yes please! You can use teleportation in this game, which means you don't need to go though the adjustment process to play, but the game is much more immersive when you can walk around normally, so I'd reccomend coming back to this one later. Boneworks - This is the game that most closely resembles the Hollywood style of VR in terms of interactivity and control over your character. To the point where you can break the game. Don't particularly feel like finding correct way around a locked door? Reach your hand though the gap between the door and the fence, then shoot the lock off with a pistol. Want to carry another weapon, but all your weapon slots are full? Hold it in your off-hand or tuck it under your arm. Platform too high to reach? Grab something long and hooked like a crowbar, hold it by the very end, then jump and try to hook it on something and pull yourself up. Bad guy lurking above you? Hang from the platform with your left hand, and pull yourself up just high enough for your right hand to peek over the edge, then fill his ankles with lead. Into the Radius - It's S.T.A.L.K.E.R, but in VR, along with weapon cleaning and maintenance, what more could you want? The Walking Dead: Saints and Sinners - Survival game, with a really good melee system. Waggle will get you no where, your swings need to have force behind them. Ditto for when the weapon get stuck in a walker's cranium. You can damned near feel the skull collapse as your drive your screwdriver into a walker's brain. No Man's Sky (VR mode) - Aide from the joy of the exploring the galaxy with real world scale, the VR mode turns the game into a flight simulator with a HOTAS setup. You pilot your ship by interacting with the actual throttle and stick with your actual hands, providing immense satisfaction when you slam the throttle forward. Half-Life 2: VR - It's Half-Life 2 and all the episodes in VR with fully-interactable weapons! As someone who absolutely adores the world of Half-Life 2, seeing City 17 in real world scale brought a tear to my eye. Asgard's Wrath 2 - Dungeon crawler open world game, a mix of Zelda and Skyrim. It's good! Resident Evil 4 VR: Classic RE4, but from a first person view, with enhanced graphics and really well-implemented VR controls. Makes a great game even better, since you can now play the game like you're goddamned John Wick.
I would say that media consumption on the quest 3 is really nice. I upgraded from the quest 1 to the quest 3 and it's a blast definitely recommend for those with a quest 1. watching videos with the fernel lenses made the experience less enticing but with the ui and passthrough with the pancake lenses it makes for an excellent way to consume media given that you get a new head attachment for long play sessions. another point to make is that pc gaming with the quest 1 vs the 3 is that the only visually restricting part about the experience was the connection of meta's software and how intensely I ran the games i played but if you prefer the steam link app has been amazing and almost no noticeable lag over my home network except for loading screens and such on half life alyx but even then it was only a slight studder. The meta quest 3 or 3s is an amazing option for those who want to get into vr or have a portable entertainment set up and between the two i would get the quest 3 for the pancake lenses and 4k display but tbh the fernel lenses on the 3s aren't that bad and if you are playing a vr game you will barely notice them unless you are trying to. it's an amazing product.
I'm starting to debate finally getting one. The one thing I've been waiting on is the ability to do sim racing with vr at affordable price and it seems like we're at that point.
*from person who played with yet never own a VR headset. After years this technology, I’m still not convinced on getting any VR device. There’s not really a game or innovation that makes me think “this would definitely be something to experience”.
I wanted a better gaming headset. One without AR. They decided to make one that's worse with AR. My confidence in the future of VR has been significantly lowered again this year. The only silver lining is they are finally making the Metaverse OS and browser better (mostly because they aren't focusing on forcing the Metaverse to be a Second Life video game and actually just experiencing the internet in VR)
its been almost 2 wks and i 180'd on this. Getting the quest 3s lol Main two reasons are teh passthrough and the IR for low light use. Though getting access to newer games is a plus. At least I can use the same prescription lenses from the quest 2 on it.
Honestly have gripes with you saying this is the only company producing headsets, really it's one of the affordable ones. there is still HTC, Bigscreen Beyond, and the pimax headsets. while they are high end enthusiast headsets in comparison, I would love to see more coverage of them from you guys.
Quest 3S does allow games to have better graphics modes. Whether that will be noticeable is up to the user. Ypu cann also use the quest game optimizer to super sample the resolution, because the current software does not yet push hardware to the limits
I actually only use my quest 2 for air link, so the biggest upgrade the quest 3s would bring, would be the price cut for the quest 3. Not ready to upgrade yet though. Love my quest 2
in my experience its always better to get prescription lenses because even when meta makes the glasses spacer both my quest 2 lenses and glasses themselves have scuffing from use with the spacer being utilized
I'm not much of a gamer, but I have considered buying something like these to watch movies. Is the 3s a good option for movies? More immersive, less immersive?
I just got my quest 3 upgraded from the OG rift CV1 and I love it, minus how uncomfortable it is. I got a bobovr m3 max headstrap, some prescription lenses from aliexpress, and it's perfect.
is it one of these cases, where you save a little money and then wish you hadn't, because in the long run it wasn't much money for too many compromises, you're stuck with? (compared to phones these are all cheap anyway) Anyway i'm happy with the similar but facebook free pico4 as well. And for the above reason i went with the diagonal upgrade Ultra. (up-grade but a bit sideways too)
For somebody with a big head like me (72 IPD) I had to buy the Q3. I couldn’t ever use my Q2 which means I couldn’t ever use a 3s unfortunately. But good this is the price is lowered from release, $499 for a 512G Q3 isn’t horrible.
The rendered resolution on both Headsets is the same since the Chip can't handle the full resolution of neither Headset but the Pancake lenses make it look sharper on the Quest 3
@@aonodensetsu I went from a 2 to the 3 and imo the lenses are amazing. Clarity and bigger sweetspot are great additions imo. Being able to read text clearly that is on the corner of my eye is really great.
@@dumpling8349 and part of it is the processor being able to push enough pixels to make the resolution good enough to read, and supporting better compression so the same applies with pcvr the 3s has that same processor, it gains these benefits and looks better despite having the same display assembly the lenses and screens *are not everything that matters*, even with pcvr, and especially not for anything other than pcvr the tracking and passthrough use the onboard processor for example regardless of pcvr, so you gain increased stability of those systems as well
The Quest 3S is pretty much like the Xbox Series S compared to the Xbox Series X. Quest 3S is just a cheaper version of Quest 3, which is what I was hoping for. It's nice to see companies coming out with cheaper versions of their products to attract a broader audience.
just got a bunch of these for my lab in university, to be honest they really should improve the mass deploy of these thing, setting a lot of them up at once is a pain in the butt. and i think a lot of these will be use in a mass deploy way like in school etc
@Masterrunescapeer I assume so as well, but I didn't find any tutorial or software to do that, so at the end me and a friend spend a whole day settings up every headset one by one, which makes me reconsider some life choices at many point They don't even have a "for enterprise / educational use" option when getting to the sign up phase and we don't have a Facebook account for our lab (why would we have one anyway) so we have to use our personal mate/Facebook account for all that
I wouldn't say they are the only player in that space though. Valve is working on a newer headset and I'd personally prefer that kind of enthusiast class solution than the mobile stuff... But I agree that more people would prefer a mobile solution (at the cost of graphics quality and cost)
The way Xreal glasses were reviewed, I thought Riley would review it by sitting for 8 hours with 1 break and doing work in it. But Meta has big bucks s othey get a proper review. Expected from a media house.
Is it worth upgrading from a quest 2 for standalone games? I cant justify a three but a three s is tempting. How much better with metro and behemoth play?
I just thought it was a meh upgrade from the 2 to the 3 and then I booted up Red Matter enhanced. To me, i think we're almost at the perfect level for vr. I do have PCVR but for a standalone product it looks absolutely stunning.
This should have been a main channel review! But I am always happy to see Riley
Not a review, more of a first look. If it's good enough for a full review, it will be on the main channel.
Shortcircuit is their review channel
It's the opposite. LTT reviews dont contain unboxings and do contain benchmark results. ShortCircuit is for first impressions.
I wanna say Linus said on wan at some point vr does poorly on LTT. I could be hallucinating tho.
@@n.park1 Short Circuit is not a review channel. It's a first impressions channel which is not a full review.
The upgrade comes from the chipset. Quite a few games are stopping support for the Quest 2, and Some new and upcoming games just don't even support Quest 2. But IF you are just using the Quest 2 for PCVR, then no, don't get the 3S get the 3 for the better lenses. I got the 3S just for a cheap solution to play Batman and Bohemoth.
Imho it's more of a ram upgrade than anything. It doesn't really matter how nice your game looks if it barely has enough memory to load a couple of enemies and a small room.
You get AV1 with the Quest 3s which I hear is pretty good for wireless streaming
As someone that uses my Quest 2 for PCVR, I'm basically waiting until I have enough saved up to get the Quest 3, or more likely Quest 4 when it comes out
What games are ending support??
Yeah same here, no need to rush to consume new marginally better stuff. For me as a pcvr user, I think I might even use my quest 2 until Quest 5 or so comes out. @@OrangeC7
Studies have shown it’s physically impossible to look sillier than Linus playing beat saber.
Psssh, "studies", you believe in "studies" now? SHEEP! lol
Source: trust me bro
Only people who look sillier, are people who lose to him in Beat Saber 😂
@@Ubernaught012 real
Why don't we have a version of worms yet where you can play in pass through and blow up bits of your couch?
DUDE. That would be like my childhood dreams come true, lol.
@MarcinKralka imagine having a bazooka battle on top of sleeping grandma 😂
Your ideas intrigue me, and I would like to subscribe to your newsletter.
Awesome idea!
Funny, we are working on a Worms inspired game. A closed Beta will start soon 😉
I got my Quest 3s a few days ago. Its my very first VR headset. I am amazed how good the VR/ MR experience is.
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started!
1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust.
Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely.
Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady!
2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
@@fireazathese are really useful and informative, thanks dude!
Also got the 3S recently. Aren't you annoyed by the extremely narrow sweetspot out of which everything looks blurry? Makes reading and even watching movies (with subtitles) not a very good experience in my view
@@Jutsch80HD after a week of using the 3s I noticed indeed that the sweetspot is very small and my eyes were dried out after playing after 30 minutes. I eventually bought the Quest 3 to see for myself if the pancake lenses would improve the experience I had prior with the 3s and the difference is night and day. The pancake lenses are more friendlier for my eyes and the MR/VR experience was a lot better due to the fact that I have a clear and crisper view and I dont need to squeez my eyes to focus on that small sweetspot for a better vision. I still stand that the 3s is a amazing headset and I had a great experience with it. My only complaint is the toll for the eyes during gaming while looking through the fresnel lenses of the 3s. I refunded the 3s in favor for the Quest 3. The only downside of the Quest 3 in my opinion is the battery life is going down quicker than the 3s. Playing for 30 minutes it goes from 100% to 75% ( depending on what type of game im playing).
Be careful with glasses inside. I scratched mine playing BeatSaber on the Quest 3. Got me prescription lenses since then.
Lenses is definitely the way to go. You can even save a few bucks and print the adaptors yourself if you have access to a 3D printer.
This comment needs to be higher. The lenses are made of butter
Yeah it depends on the glasses but you gotta be mindful of that. I have no issues with my glasses in the Quest 3 even on the closest face interface settings but with Riley's style I can see it being an issue. Fortunately you can get prescription inserts for pretty cheap now, I got some for like $25 on Aliexpress.
I scratched my right lense on my Q2 the first week I had it because of my glasses. Was able to (mostly) buff it out with Poly watch but yes just get lenses. Also, not having your ears smashed against your head feels better too.
I already made that mistake on the DK2, so I've been using 3D-printed lense spacers ever since, but I'm definitly thinking aobut looking into prescription lenses
Ngl i kinda like the ring on the controllers, it has saved my fingers multiple times from hitting the wall.
It also tracks better, more visibility, more usable data to base it, less prediction.
as a wise man once said, your fingers will heal your controller will not. i would rather my hand take the hit XD
@@danmax972 I guess an even wiser man would've once said "you can buy another controller, but you can't buy another hand" xD
@@JuliaR1357technically you CAN buy another hand, just gonna be a lot more expensive than a controller.
wish they were like the CV1 controllers those are the best
To clarify, they're IR emitters, not sensors. Still helps with tracking in low light, as well as using passthru as night vision goggles
Insane how this "teh channel" STILL gets the most basic things wrong. Proving they truly have no clue how any of this tech works. No one should be using this channel to leanr about tech. They are nothing but advertising and marketing.
@sqlevolicious not true at all. It depends on the host. Some of the people who work there would probably wipe the floor with you with their technical knowledge. Riley is the comedic relief who isn't that technical
@@sqlevoliciousThat sure was a reach on a simple mistake. I'm mixed between yawn and meh.
@@sqlevolicious teh, leanr
Exhibit A: The Wii Sensor Bar
When I saw it would be $299, I said to myself, "It's good enough and cheap enough," and put in a preorder. It's my first VR headset, and totally worth it.
For the price, I fully agree. I had the Quest 2 64gb as my first. Sold it super cheap to a coworker when i got the quest 3 a month or so after it came out. The pancake lenses are so much more clear and way way less god ray effects, but if you just wanna try and enjoy vr, then the 3s is the perfect "at the time of this comment" headset. I'm excited to see the third party Meta headsets since Meta make their operating system open kind of like Android. So we could see samsung, Motorola, LG, TCL, and more. Lol what if Walmart got an Onn headset?
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started!
1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust. Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely. Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady!
2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
Its so annoying when people just say "totally worth it" when you haven't even used it yet. have you used any other headsets so that you can compare? if not then how can you say what is worth and what isnt ?
As someone who has been into VR ever since I pre-ordered the Vive back in 2016, welcome! Hope you enjoy yourself! Two bits of advice to get you started!
1) Discomfort when you first try out an "advanced" VR game (i.e you move yourself around using the thumbsticks and not your real legs) is normal! This doesn't mean you'll never be able to comfortably play these games, you just need to give your body the time it needs to adjust. Don't worry, this process is as simple as gradual exposure. Just play one of these "advanced" games until you start to feel discomfort, then stop and take a good break. Repeat, and over time, you'll be able to play for longer and longer until the problem goes away entirely. Everyone needs to go though this process, and everyone gets there in the end, but how long can depend on the individual (about 1 month for me!). Don't stress about it, just take it slow and steady!
2) The Quest is an excellent PC VR headset! You can play EVERYTHING on SteamVR, for significantly less than a Valve Index, and unlike the Valve Index, you can play wirelessly! Speaking of which, don't be tempted by the idea that playing using a cable will give you superior visual quality. The Quest uses video compression in both cases, there's really no point. But don't think this means it'll look like a UA-cam video. I've got well over 1000 hours in the Valve Index, and I really struggle to notice any difference. The freedom of wireless is absolutely worth it.
Got the OG Oculus Quest back in 2020 and was rocking it for 3 years. Skipped Quest 2 but ordered Quest 3S. Hopefully won't be disappointed.
I am still using my quest 1 and I was thinking of a used quest 2 so I can still be in a party with my mates who have quest 2/3 but I only use it for PCVR so not sure.
@@5punkybob well if it's pcvr then the oled in og quest might give u better contrast but screen door effect might be worse in og quest
Oh man it will be such an upgrade for you, I went from one of the dev kits to the quest 2 and it was a huge jump, I bet from 1 to 3 will be even more.
Massive upgrade.
0:00 Deceived that this video didn't begin with "I'm Riley excited"
I feel a lot of people think VR is still just beat saber and demos. I hope you can start showing other more impressive games like you did with Batman. There's plenty of long and thoughtful games now!
More than that a lot of people just think its a way to hold a small screen close to your eyes and a bit of head tracking. Kind of like sitting close to a big monitor and using a TrackIR or Tobii.
It seems to me like Alyx is still the peak
honestly for someone new to headsets, it's the general mixed reality stuff that impressed me the most. watching videos or controlling my computer on a stadium screen from my couch is really really cool.
I'm one of those people, I've been checking on VR progress for over a decade, and still the only thing I'd really wanna play in VR is Half Life Alyx. Everything else looks like tech demos, or like it would've been more fun on traditional keyboard/mouse/gamepad controls.
@@vapgames This is the problem with looking at videos of VR gameplay, it doesn't properly express what the experience is actually like. It's like someone who has only played CoD saying there's no point to playing paintball, since, just like CoD, you're simply shooting at stuff from a first-person perspective, so why not just play CoD?
In reality, the physicality of moving around and aiming in three dimensions, and also not having your gun locked to your view, provides a *very* different experience from playing CoD, even if it looks similar on the surface. It's the same with VR.
5:35 they are bleeping out word "sh*rt" for Linus, that's so cute
Nada. He called it ShitCircuit and they had to bleep it
@@TheWadesauce google "what is joke". that's a funny thing that humans make
@@aikeduke what are you, delusional? You were plain wrong and now you're desperately wiggling yourself out of it?
@@arisoda okay, this is clearly trolling, like there's no way you're being serious
@@aikeduke dear god it really was a joke after all...
If you can afford the Quest 3, get that one. The better lenses and screens, make the experience so much better
would you also say that for me just using the vr to simrace? aka sitting down and looking only in one direction for 99% of the time?
@@MHWGamer i'd say it's worth it, more realism and more comfortable on your eyes in long periods of time (i own a quest 2 tho, don't take my word for granted)
@@MHWGamer I would say specially for that since the biggest upgrade from 3S to 3 is not at all stand alone play. They’ve made them the same in that regard in order for developers to be able to develop the same games for both. Instead, the upgrades that you’re getting for that extra money is in the lenses, screen, sharpness, and visuals in general which all are taken advantage of if you’re playing through PC
@@MHWGameryea. The visuals are noticeably better and assuming you have the pc to take advantage of it, worth it. The 3s is speced to be an entry into standalone while phasing out the 2
@@ngregoirenc @SharkAcademy thanks for the input. 550€ is just a way harder justification price than 300 for a device that will have 2 use-case: simracing and you know what else haha
(I still don't feel the 3d freespace VR experience)
I have had quest 3 for a year almost at this point and it is an entirely different experience today than it was a year ago. Meta keeps pumping out MASSIVE updates. The Apple Vision Pro made meta develop better software for the quest, so thank you Apple! Get a quest 3s. It's a 299 personal movie theater and then some.
Everything you said is 💯...I got a quest 3 the day it came out and the updates are CONSTANT
Completely agree that Meta headsets get a lot better over time.
Booted up again today, had the v71 update (coming from v69), the change for matching camera to lens refresh rate is pretty big imho as don't have that weird slightly off feeling moving around. Also feels like the new UI is a lot snappier, with the new design language also being interesting though liked the blue color more, everything seems a little more legible.
Hand tracking (including on the Q2) just noticeably improved in quite a few of the updates.
I’ve got a PS VR 2 setup on PC (don’t own a PlayStation). Still super happy with this route… no account needed (except Steam)
Don't count your chickens yet, they may introduce PSN accounts down the road
@ I assumed that would be the case when I set it up, still beats a Meta account but I would definitely be annoyed
Having no account needed is a big plus. 👍
And I assume it also doesn't try to cram Horizon bullshit down your throat?
Psvr2 for pc will be worth it if they ever add support for its eye tracking and dynamic resolution thing
Considering his comment on Arkham Shadow's resolution, I would've liked to see Riley's reaction to playing it on the 3. Not sure if it was secretly done off camera🤔
I was expecting that
are you really excited? is it really what you've been waiting for ? don't lie to us canada man !!!
I have the Quest 2. I will be waiting for the Quest 4. I don't play Quest games anyway, I use Virtual Desktop to play PC games on my headset. Thus I don't need the fancy features like colored passthrough and what have you. My PC games look and play as good as they can due to my PC, not the headset.
good call. I got a refurbed Quest 3 for a great price a few weeks ago and, yeah it's great and all but it's not THAT big of an upgrade over the Quest 2, the Pancake lenses, the Exclusives and the passthrough are awesome but not really worth it if you already have a Quest 2 -- unless you get a really good price on it
For what it’s worth, I started on the Quest 2 and the lenses on the Quest 3 make a *massive* difference.
I used Q2 and now Q3 for PCVR most of the time. The lens clarity on Q3 is worth it, now text in games is easy to read.
The quest 3 supports AV1 encoding and if your GPU does too ( any RX 7000/RTX4000 card). It would give you a noticably less compressed image compared to the quest 2 youre running now.
@@bjvink0130 That isn't true at all. If you compare the image quality of the same bitrates, then sure, a 150mb AV1 stream is going to look better than a 150mb h264 stream. BUT... the AV1 bitrate is capped so low that the h264 image maxed out will look better than the AV1 image (less compression artifacts, plus the AV1 image looks washed out in comparison). Also, AVI encoding/decoding in the headset drains your battery just as fast as if you were playing Batman natively on your headset. H264 is almost double the battery life as AV1. THere is also less latency with H264 because it takes almost zero time for the headset to deal with the image... you can't say that about the AV1 option unless you restrict the quality of the image.
I'm getting the Quest 3 for christmas, glad to see a new update of what its like to have one of these. I hear there's been a lotta updates that make it really great to use and have, im excited to try it out. Good work Riley!
Removing the headphone jack is insane to me on the 3S. Beat Saber is unplayable with Bluetooth audio latency on my Quest 3, I always use wired headphones.
just grab a 3 dollar usb c adaptor. sorted.
@@eyeco2 how u gonna keep the quest charged at the same time?
@@KimionTMuse a USB c hub
Going to add to @@JeskidoYT's comment: look for a USB C PD splitter, that PD = power delivery. There are also PD with aux ports, but any USB C with PD is usually around the $20 mark.
The Quest 3's BT audio got "better" but it's still not great as half the BT bandwidth is going to the controllers for tracking. When I play on my PC, my BT headphones are usually connected to the PC directly, but on headset you're kind of forced to use the speakers for rhythm games if you don't have a splitter and want to charge.
You can still use wires headphones dude 😂 it's a pain how many people still don't know USB C works just like a headphone jack I get they are not tech savvy, but it's common sense you can still use wired headphones if you don't want wireless 😅
Two notes from someone who switched from quest 2 to 3. The lens upgrade is worth it by itself. The sweet spot on Q2 was tiny and the first thing I noticed when I bought the Q2. Basically to see things clearly I would have to only move my neck, not my eyes. You can get used to it but it's not a good experience tbh. I assume Q3S has the same issue if it has the same lens assembly. The other thing is, in my experience the pass through doesn't tend to look as good as in this video, mostly because I don't play in perfect studio lighting conditions, but there's no pass through game I care about so for me it doesn't matter.
I ordered the Quest 3S along with the Sonicgrace S3 Duo battery head strap, and I'm looking forward to it!😀
I have the same head strap, and the replaceable battery pack is really convenient!
Two months ago, I bought this brand's head strap for the Quest 3, and it works great.
@@Andy_9420 TBH, i agree that is so comfortable than the original head strap.
Another option is looking for halo style straps, they put the weight at the top of your forehead.
Swapping your strap is the best QoL improvement imho, would prefer Meta have a strapless option as well.
The Quest Elite strap isn't great, don't get that one if others read, go after market halo or something like that, way more comfy and the Elite strap has issues with just draining/turning on as Quest thinks it's part of the built-in battery (which is nice as you get a proper battery estimate and stuff from within headset).
@@Masterrunescapeer I agree! Most third-party head straps are way better than the official Meta Quest ones. The official straps are not just pricey, they're also uncomfortable.
4:51 I used to wear my straps like this, glad to know I wasn’t the only one😅
What is the other way? I'm confused, i use mine like riley
@@ForeverHobbit the other way it not having those loops on the top of your arms.
@@ForeverHobbit the opposite of what he did. Basically you are meant to put your hand in the part that he left dangling
@@ForeverHobbit trust me it feels miles more comfortable than what Riley is doing
@@DJ5_OVD i actually tried that before... didn't find it more comfortable. I'm skinny af maybe that's why? Idk
The pass through looks really good, but I wonder if that mainly is because it’s an extremely well lit environment
It's an it depends, have one window in a longer room, at midday I still have enough light that it's perfectly fine. Sunlight pass through is great.
For artificial lighting, need a bit more light, but generally it's improved a lot in lower light vs the beginning.
Note though that any recording is better than what you're actually seeing as the in display one is trying to reduce latency as much as possible.
Latest v71 update just dropped that improves it quite a bit again imho as don't have that slight judder here and there if moving as camera feed and lenses are the same refresh rate, noticeable improvement imho.
I now play demeo with pass through instead, and actually enjoy the game a lot more with it, and considering picking up cubism, the mixed reality has improved the headset a lot imho.
I got this as im new to the vr space, ive been wanting a vr headset since the index but i didnt wanto take the expensive plunge
Coming from the perspective of a PCVR user who doesn't care about stand-alone features, the fresnel lenses are the biggest deal breaker for me. The lower resolution is a trade off for price, and also makes the 3S easier to drive in PCVR if you have a low end PC, so I think the resolution is _fine_ . But pancake lenses are such a revolution from fresnel that not having them on a 2024 headset is a massive bummer. This really should've been called a Quest 2 Plus or something. The colour passthrough and software support is really all it's bringing to the table, and I don't think that's enough to qualify for a name that's only a letter different to the Quest 3.
That being said, the 3S is now such a cheap entry point into the world of VR that if your budget can't stretch to a Quest 3, it's still a really good option. But I'd hesitate to say that if you can't afford the extra for the Quest 3, maybe you can't afford to get into VR, because it's not a cheap hobby.
Does the higher resolution actually come with a performance penalty? Didn't notice a real difference on a 3060 Ti, most of the time games are running non-native anyways and get upscaled.
Wouldn't consider VR that expensive a hobby, it falls somewhere in the middle for most, the issue is more that unsure if going to use it, so spending $550 could not be worth it, becoming an argument of what is value to you.
You should review the experience of watching 3D movies with a VR headset. That's probably one of the most underrated and best uses for the Quest headsets! They're frickin' amazing in Bigscreen and the other media apps.
As someone with a 2 and 3 i prefer the 2s lenses, the glare is vert noticeable
0:10 thats enough for me to never touch it i never want to see through those lenses again
True, whole point of q3 is the lense upgrade. AR is good too but not everyone cares about that
EXACTLY my thought! I refuse to buy the 3S because it uses the old lenses
Nice to see the passthrough that doesn't look like CCTV footage.
The hand tracking got way better on the Quest 2 when was the last time you used the Quest 2 ?
Quest 2 has better tracking, quest 3 and 3s has better pass through and resolution. There is no compromise unfortunately
@@JeskidoYT Quest 3's tracking right at the beginning was a little worse (wasn't really noticeable, could have also been me adjusting to a different grip), would say it's slightly better than Q2 nowadays. There's a blind spot on the Q2 just by the chin, this is handled better on the Q3. Controllers also have better IMU's, so blind spot tracking is better, worth the removal of the ring imho as the controllers are way more comfortable to hold.
Hey Riley and Short Circuit team - thank you so much for your kind words and playing Synth Riders! You certainly did a great job moving to those beats ;) If you ever want to dive deeper into the Experiences™ our game offer, please don't hesitate to shoot us an email and we'd be more than happy to hook you up.
Riley is my favorite LTT dude.
The reason why you would upgrade from a Quest 2 to a Quest 3S is the same reason people say the Xbox Series S is bad for gaming; the devs have a lot more headroom with the higher end models and likely will support the best to come for much longer (or be supported in another sense).
It's the same chipset. The reason not to upgrade is by the time a strong exclusive library for q3 is builtup it will be near q4 launch
If you can afford the 3s then the 3 is just waiting for another paycheck to hit. Its really a question of which lens type you prefer.
@@andrewdriver3318 200$ isn't an insignificant amount, especially in certain countries or for teens. And even those in a position to afford it may just not want to invest that much money in VR
@@randomseer Go reread what I said, it is clear you misunderstood. Your argument is obtuse anyway. If you are in any of those situations except the last one, you really shouldn't be looking at buying this to start with. It is an unnecessary luxury toy, buy food. If you are that bad off and still looking to buy something like this you should seriously reevaluate your priorities. Be responsible with your income and live within your means.
@@andrewdriver3318 that's a dumb argument, sometimes you just don't want to spend more for a category if it's good enough, so it's either buy at $300 or you won't get one and spend it on a holiday. For teens and stuff with birthday gift, you're not going to be like "we'll celebrate your birthday next month instead".
0:50 minus 1 chinjillion of social credit for not mentioning PICO
Pico is so small though
@@PixelatedError soooo...being compact is a problem? It's light, it's small, it has pancake lenses and pretty high res, nice wireless if you have good WiFi, even better wireless and nice library of native games in PICO library which keeps getting expanded more and more. I think PICO is really worth mentioning in global vr race
I’ve never been made to genuinely laugh while watching a review before. Riley, you are the Internet’s favourite person.
For anyone who has a Quest 2 and used PCVR. The Quest 3s is basically PCVR quality on the Quest 2 as a standalone with colour pass through for Augmented Reality games as a bonus.
I don't agree with that. PCVR is still miles ahead of Quest 3 standalone. That said, PCVR looks great in Quest 3.
Nah, you wouldn't be able to match a PC with a mobile processor. And I imagine that the Quest 3S experience would be identical to the 2 when just playing PC games.
That may be true with a potato pc.
I've upgraded from the Quest 2 to the Quest 3 and it really is great. The software updates since it came out also improved the Quest 3 a lot.
How did the glasses spacer feel? Is it comfortable with glasses? I NEED TO KNOW !!!!
I’m probably getting the Quest 3 this Christmas, can’t wait to try some VR!
i just bought one, on sale, 2 days ago, its great
@@deangordon8993 You seem like the type of person to setup voice scrolling for tiktok because you are to lazy to scroll.
Honestly debating on getting this for general sim racing VR purposes. $300 is a hell of a good price for this
If you wear glasses, the glasses spacer helps, but it would help even more if you’re able to invest in snap-in prescription lenses for your headset.
I have the first Quest (2019). Which do you think is better to upgrade to? Quest 3 or Quest 3S?
all depends on your budget. In your case, you'd probably see a big jump either way.
The 3, rather keep the Q1 and save up if need. Note the OLED on the Q1 are great, you're not going to get as nice true blacks, definitely not worth going the Q3S unless you want the standalone / mixed reality.
he was riley excited
My 3 is excellent and the upgrades in VR since the original dev kit have made it a product worth using frequently. I'm hyped for the Quest 4 already.
This is how a review is meant to be. Non-biased. Legit
Dude, this is such a good review. Appreciate the real life type review rather than the tedious techy spec review.
hasn't tried the 3, but is excited for the midrange one......makes sense.....
I went from quest 2 to Quest 3, I'm happy with the upgrade, but noticed that the hand tracking was considerably better on Quest 2 than on the 3. For example using hand tracking to navigate the Headset menu, when I was trying to select a menu button the quest 2 is very solid and points exactly where I want and its super easy to I'm pinch to select. On quest 3 though its always jittery, and as I pinch the selection cursor will shift with the jitter (I have 2 quest 3 headsets and its the same across both so i dont think I just got a bad one)
You have faulty Quest 3 because mine is perfect !
Have you installed the updates? Hand tracking improved a lot since the beginning, I don't seem to have the issue that you do. Maybe ask support for help / record a video and see if they can assist?
I wonder if this gadget could help others with significant learning problems, sensory issues and focus problems with their learning and wellbeing. It would be great if the government, researchers and charities, together with the makers of this to look into it. It would help alot of people i think.
Perfect review. Thanks a bunch. If you’re in the fence, get a 3S.
ive tried a vr headset like 8 years ago for 10 minutes and it was cool, but now that there is this 3s for 300 I think thats affordable enough for a christmas present to myself.. really really debating getting this one.
There some fantastic VR games out there these days, VS the half-baked teach demos from 8 years ago. The cost of the Quest 3S is very much worth it, I mean, we're talking getting into VR for less than the cost of a modern game console. Shit's a pretty fine deal in my book.
@@fireaza Can u recommend me some games I'm getting it in the next 2 days.
@@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't.
Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually!
Half-Life: Alyx - Starting off with an obvious recommendation! AAA level VR? And it's a new entry in the Half-Life franchise? Yes please! You can use teleportation in this game, which means you don't need to go though the adjustment process to play, but the game is much more immersive when you can walk around normally, so I'd recommend coming back to this one later.
Boneworks - This is the game that most closely resembles the Hollywood style of VR in terms of interactivity and control over your character. To the point where you can break the game. Don't particularly feel like finding correct way around a locked door? Reach your hand though the gap between the door and the fence, then shoot the lock off with a pistol. Want to carry another weapon, but all your weapon slots are full? Hold it in your off-hand or tuck it under your arm. Platform too high to reach? Grab something long and hooked like a crowbar, hold it by the very end, then jump and try to hook it on something and pull yourself up. Bad guy lurking above you? Hang from the platform with your left hand, and pull yourself up just high enough for your right hand to peek over the edge, then fill his ankles with lead.
Into the Radius - It's S.T.A.L.K.E.R, but in VR, along with weapon cleaning and maintenance, what more could you want?
The Walking Dead: Saints and Sinners - Survival game, with a really good melee system. Waggle will get you no where, your swings need to have force behind them. Ditto for when the weapon get stuck in a walker's cranium. You can damned near feel the skull collapse as your drive your screwdriver into a walker's brain.
No Man's Sky (VR mode) - Aide from the joy of the exploring the galaxy with real world scale, the VR mode turns the game into a flight simulator with a HOTAS setup. You pilot your ship by interacting with the actual throttle and stick with your actual hands, providing immense satisfaction when you slam the throttle forward.
Half-Life 2: VR - It's Half-Life 2 and all the episodes in VR with fully-interactable weapons! As someone who absolutely adores the world of Half-Life 2, seeing City 17 in real world scale brought a tear to my eye.
Asgard's Wrath 2 - Dungeon crawler open world game, a mix of Zelda and Skyrim. It's good!
Resident Evil 4 VR: Classic RE4, but from a first person view, with enhanced graphics and really well-implemented VR controls. Makes a great game even better, since you can now play the game like you're goddamned John Wick.
@@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't.
Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually!
@NemuiKitsune_Jay Sure thing! Do you have a gaming PC? I mostly play PC VR, but there's a few games I'd recommend that are either exclusive to Quest, or also have a Quest port, so you might still be able to play them if you don't.
Also! Keep in mind that as a new VR player, you won't be able to dive into playing "advanced" VR games (i.e games where you move yourself around using the thumbsticks instead of your real legs) right off the bat. This is due to the disconnect between your inner ear and eyes, which doesn't happen in "basic" VR games where you use your real legs. You need to give your body time to adjust before you can play comfortably, so maybe put some of these on the backburner for now. Not to worry, this is a simple process! It's all about gradual exposure. Just play an "advanced" VR games for a bit until you start to feel any discomfort, then stop and take a good break. Repeat, and over time you'll be able to play for longer and longer until the problem goes away entirely. How long depends on the individual, for me, it was about 1 month before I could finally get through the airboat section in HL2 VR. Just take it steady, you'll get there eventually!
Half-Life: Alyx - Starting off with an obvious recommendation! AAA level VR? And it's a new entry in the Half-Life franchise? Yes please! You can use teleportation in this game, which means you don't need to go though the adjustment process to play, but the game is much more immersive when you can walk around normally, so I'd reccomend coming back to this one later.
Boneworks - This is the game that most closely resembles the Hollywood style of VR in terms of interactivity and control over your character. To the point where you can break the game. Don't particularly feel like finding correct way around a locked door? Reach your hand though the gap between the door and the fence, then shoot the lock off with a pistol. Want to carry another weapon, but all your weapon slots are full? Hold it in your off-hand or tuck it under your arm. Platform too high to reach? Grab something long and hooked like a crowbar, hold it by the very end, then jump and try to hook it on something and pull yourself up. Bad guy lurking above you? Hang from the platform with your left hand, and pull yourself up just high enough for your right hand to peek over the edge, then fill his ankles with lead.
Into the Radius - It's S.T.A.L.K.E.R, but in VR, along with weapon cleaning and maintenance, what more could you want?
The Walking Dead: Saints and Sinners - Survival game, with a really good melee system. Waggle will get you no where, your swings need to have force behind them. Ditto for when the weapon get stuck in a walker's cranium. You can damned near feel the skull collapse as your drive your screwdriver into a walker's brain.
No Man's Sky (VR mode) - Aide from the joy of the exploring the galaxy with real world scale, the VR mode turns the game into a flight simulator with a HOTAS setup. You pilot your ship by interacting with the actual throttle and stick with your actual hands, providing immense satisfaction when you slam the throttle forward.
Half-Life 2: VR - It's Half-Life 2 and all the episodes in VR with fully-interactable weapons! As someone who absolutely adores the world of Half-Life 2, seeing City 17 in real world scale brought a tear to my eye.
Asgard's Wrath 2 - Dungeon crawler open world game, a mix of Zelda and Skyrim. It's good!
Resident Evil 4 VR: Classic RE4, but from a first person view, with enhanced graphics and really well-implemented VR controls. Makes a great game even better, since you can now play the game like you're goddamned John Wick.
I would say that media consumption on the quest 3 is really nice. I upgraded from the quest 1 to the quest 3 and it's a blast definitely recommend for those with a quest 1. watching videos with the fernel lenses made the experience less enticing but with the ui and passthrough with the pancake lenses it makes for an excellent way to consume media given that you get a new head attachment for long play sessions. another point to make is that pc gaming with the quest 1 vs the 3 is that the only visually restricting part about the experience was the connection of meta's software and how intensely I ran the games i played but if you prefer the steam link app has been amazing and almost no noticeable lag over my home network except for loading screens and such on half life alyx but even then it was only a slight studder. The meta quest 3 or 3s is an amazing option for those who want to get into vr or have a portable entertainment set up and between the two i would get the quest 3 for the pancake lenses and 4k display but tbh the fernel lenses on the 3s aren't that bad and if you are playing a vr game you will barely notice them unless you are trying to. it's an amazing product.
I'm starting to debate finally getting one. The one thing I've been waiting on is the ability to do sim racing with vr at affordable price and it seems like we're at that point.
I am surprised you didn't touch on the pcvr, its very good. I use pcvr way more than I play the baked in quest games on my 3s.
I'm so happy you've addressed the glasses.
*from person who played with yet never own a VR headset.
After years this technology, I’m still not convinced on getting any VR device. There’s not really a game or innovation that makes me think “this would definitely be something to experience”.
Good review. Only miss is not checking more MR only experiences. There are a few like Starship Home that shows well the MR capabilities.
I wanted a better gaming headset. One without AR. They decided to make one that's worse with AR. My confidence in the future of VR has been significantly lowered again this year. The only silver lining is they are finally making the Metaverse OS and browser better (mostly because they aren't focusing on forcing the Metaverse to be a Second Life video game and actually just experiencing the internet in VR)
Sticking with my quest 2 for now, but looking forward to quest 4. Every upgrade until then is still awesome to see.
its been almost 2 wks and i 180'd on this. Getting the quest 3s lol Main two reasons are teh passthrough and the IR for low light use. Though getting access to newer games is a plus. At least I can use the same prescription lenses from the quest 2 on it.
Honestly have gripes with you saying this is the only company producing headsets, really it's one of the affordable ones. there is still HTC, Bigscreen Beyond, and the pimax headsets. while they are high end enthusiast headsets in comparison, I would love to see more coverage of them from you guys.
TBH that's how I wear the straps when I got my Quest 3. Realized how they should be wearing properly after like a month
Quest 3S does allow games to have better graphics modes. Whether that will be noticeable is up to the user.
Ypu cann also use the quest game optimizer to super sample the resolution, because the current software does not yet push hardware to the limits
i honestly dont have a problem with the lenses, 20/20 vision
I actually only use my quest 2 for air link, so the biggest upgrade the quest 3s would bring, would be the price cut for the quest 3. Not ready to upgrade yet though. Love my quest 2
I love my quest 3, my favourite game at the moment is 7th guest, fantastic experience.
Also I would like it if you guys made a video on building ready pc vr gaming rigs and what you need and don’t need for people just getting into it
It's good you guys made Riley wear a clean shirt for this video.
You should do a follow up review trying the Quest 3. Without it you/we dont have the knowledge the place, the market of the Quest 3s.
LETSGO VR IS ALIVE
Apex Legend and VR is dead. What yo talking about?
@@toututu2993 VR is not dead, not sure about Apex though.
@@goatguythepowerful I'm just being ironic making fun of comments from people with 0 research on the internet
Looks like the pass through and hand tracking is better than on my quest 3
in my experience its always better to get prescription lenses because even when meta makes the glasses spacer both my quest 2 lenses and glasses themselves have scuffing from use with the spacer being utilized
im watching this from my quest 3s and is totally worth it
I'm not much of a gamer, but I have considered buying something like these to watch movies. Is the 3s a good option for movies? More immersive, less immersive?
Perfect review honestly👌
Can't wait to play Songbird on this!!
I just got my quest 3 upgraded from the OG rift CV1 and I love it, minus how uncomfortable it is. I got a bobovr m3 max headstrap, some prescription lenses from aliexpress, and it's perfect.
Nice Review and good breakdown
is it one of these cases, where you save a little money and then wish you hadn't, because in the long run it wasn't much money for too many compromises, you're stuck with? (compared to phones these are all cheap anyway)
Anyway i'm happy with the similar but facebook free pico4 as well. And for the above reason i went with the diagonal upgrade Ultra. (up-grade but a bit sideways too)
For somebody with a big head like me (72 IPD) I had to buy the Q3. I couldn’t ever use my Q2 which means I couldn’t ever use a 3s unfortunately.
But good this is the price is lowered from release, $499 for a 512G Q3 isn’t horrible.
You might say... riley excited.
....
A lot of people seem to forget that the price is a big part of making the decision to upgrade or not
uploaded 2 1/2 days before I get mine for my birthday, thank you LTT
How about using it on immersed or virtual desktop? Hopefully one day you could share us a feedback on that 😃
The rendered resolution on both Headsets is the same since the Chip can't handle the full resolution of neither Headset but the Pancake lenses make it look sharper on the Quest 3
You've been *waiting* for a lower res Quest 3 with no pancake lenses? Huh
the lenses are not the only thing that matters, and they in fact don't matter that much, it's a 21->25ppd upgrade and a different artifacting pattern
@@aonodensetsu Pancake lenses are much better lmao
@@goatguythepowerful they are, but they are not magic, they're still optics and have their own tradeoffs
@@aonodensetsu I went from a 2 to the 3 and imo the lenses are amazing. Clarity and bigger sweetspot are great additions imo. Being able to read text clearly that is on the corner of my eye is really great.
@@dumpling8349 and part of it is the processor being able to push enough pixels to make the resolution good enough to read, and supporting better compression so the same applies with pcvr
the 3s has that same processor, it gains these benefits and looks better despite having the same display assembly
the lenses and screens *are not everything that matters*, even with pcvr, and especially not for anything other than pcvr
the tracking and passthrough use the onboard processor for example regardless of pcvr, so you gain increased stability of those systems as well
The Quest 3S is pretty much like the Xbox Series S compared to the Xbox Series X.
Quest 3S is just a cheaper version of Quest 3, which is what I was hoping for. It's nice to see companies coming out with cheaper versions of their products to attract a broader audience.
Arkham shadow can be sideloaded to quest 2
No headphone jack? What bluetooth headphones would you use without latency??
The hand tracking seems better than my quest 3
just got a bunch of these for my lab in university, to be honest they really should improve the mass deploy of these thing, setting a lot of them up at once is a pain in the butt. and i think a lot of these will be use in a mass deploy way like in school etc
Isn't that Meta's for business line? Would assume they have a tool for it there.
@Masterrunescapeer I assume so as well, but I didn't find any tutorial or software to do that, so at the end me and a friend spend a whole day settings up every headset one by one, which makes me reconsider some life choices at many point
They don't even have a "for enterprise / educational use" option when getting to the sign up phase and we don't have a Facebook account for our lab (why would we have one anyway) so we have to use our personal mate/Facebook account for all that
I wouldn't say they are the only player in that space though. Valve is working on a newer headset and I'd personally prefer that kind of enthusiast class solution than the mobile stuff... But I agree that more people would prefer a mobile solution (at the cost of graphics quality and cost)
Surprised you like these lenses while having glasses, i could rarely wear my glasses let alone get anything in focus even with contacts in.
9:07 I can't even fault him for putting the strap on wrong, because that's how I did it my first time, too, lol
The way Xreal glasses were reviewed, I thought Riley would review it by sitting for 8 hours with 1 break and doing work in it. But Meta has big bucks s othey get a proper review. Expected from a media house.
Is it worth upgrading from a quest 2 for standalone games? I cant justify a three but a three s is tempting. How much better with metro and behemoth play?
I was expecting the quest pro to be brought up near the end, but sadly not. I wonder if we are going to get a review for that?
The quest pro is too old now. Not to mention that it has been completely out phased
I just thought it was a meh upgrade from the 2 to the 3 and then I booted up Red Matter enhanced. To me, i think we're almost at the perfect level for vr. I do have PCVR but for a standalone product it looks absolutely stunning.
That Batman game would look sick on pcvr