Finally caught one of these videos early, and I love that gravity is back. It always creates interesting interactions, and the shotgun shot is an interesting concept, so glad that you're experimenting with new ideas, and creating great videos like always.
I think this is one of your best rulesets yet! Shotgun is the perfect addition, the rate that the shields get destroyed works well, gravity is awesome as always, keep it up!
I think it's excellent that adding gravity again makes the interactions different and very entertaining, and also the new shot that fires all of them at the same time. Honestly, it shows that you put more and more enthusiasm into your videos every time.
It's kind of interesting to see burst shots and spray shots in the same Multiply or Release, also you did a great job on the burst and spray shots visual, making them brighter to make them appear like alot
I love mega pixel so much! The shotgun idea is so cool, it finally gives the small marbles an agressive use. I love having gravity, it nerfs the large charged shots by forcing them to clash in fast dramatic battles that keeo me engaged. My only criticism is how when a large charged shot enters the feild it totally dominates the game, in this case the 17M from Green and the 60M from yellow. Outside if that, this was excellent!❤
this is one of these videos where red in the end when it has 1 pixel doesn't comeback as the destroyer of universes, i mean literally it's almost always like that, and the chance of red NOT coming back and destroying everyone and everything is like 0.0000000000000001%, but anyways nice videos, i love these megapixel multiply or release, or any other ones that you make:)
This match would have been much better without gravity, the new spray/blast options are fantastic, but gravity means that any side that pops a large ball while there is already one in play is cursed to suffer.
definitely my favourite! love all the mechanics put together and the new multiply or release side of the screen i feel the gravity is a bit too strong on the larger charged shots (10m+) but it does make an entertaining effect, i loved watching the long burst shot follow the charged shots a shame my colour died first, but thats how it goes sometimes
yea i was gonna comment something like that. the gravity seems a bit too strong especially given how weak the inertia is. when that one burst shot managed to turn around and even greatly accelerate that one charge shot it was immediately evident.
When the winner wins after roughly half way through the video (~5:30) and then all chaos was unleashed due to gravity, that's just a crazy way to wrap things up.
At 2:19 when one of the red marbles is shot upward it hits a yellow marble underneath into the platform where the green buckets are and get multiplied by clipping through the platform. I assume any bucket would technically allow this. Including the x8. Weird minor bug I noticed
The gravity really screwed the players over in this one, flinging enemy balls that would miss right into their exposed shooters after they blast off the shields.
First one shoots the entire charge instantly as a collection of small shots, the second one loads the shots onto the cannon and they will continue to fire until all shots have been fired
Summary: Spoilers Blue: You picked the wrong house buddy Yellow: *oh shit not good* Green: *oh shit not good* Red: *why you bully me* Blue: *oh shit not good* Yellow ball: Pathetic *aaaaaaa*
New release: Mini-tank. The Mini-tank is a charged shot that has a tank. Mini-tank health: 1/2 number The Mini-marble powers the tank of the Mini-tank, has a number that can reach up to: 1/2 number ^2 The Mini-marble only can release once.
I’d say blue because it managed to (after a few minutes) accrue more power in total. But it was yellow for a long time, if that 8M blue thingy didn’t happen yellow would have definitely won.
Gravity is way better. That way when a color gets unusually lucky, The other have to team up to destroy it. Otherwise it's just a huge ball that slowly bounces and never gets destroyed. Slowly steamrolling to victory.
i think it would be cool if you did a game with smart cannons, they aim at incoming projectiles, or they all shoot at the strongest one if it has too much armor or ammo
Maybe you should make if the ball was moving too fast and hit the wall then the wall will slow the ball down so that the game probably won't end as fast Btw I like this enough to just give suggestions, just make more of those okay?
Hmm, that might be a good way to do it. Every time I've done that it's all percentage based due to it being the collision bounce factor, but rather having it be based on a speed threshold sounds like it might work.
Yes, I'm going to keep making these for a long time still. Not sure about gravity. Probably not for the next one, although it will be in future videos.
Really loved the visuals of the burst shots on this one! Also neat how gravity is back, yay
Those shotgun shots gave me a mini heart attack each time :(
I had to limit it to about 5000 instances (with corresponding increases in charge)
@@lostmarbles2dit gave heart attack to u or ur pc?
@@lostmarbles2d Now I know why it was so hot despite being winter... your PC was overheating so bad, it affected the entire world! :P
wat
Finally caught one of these videos early, and I love that gravity is back. It always creates interesting interactions, and the shotgun shot is an interesting concept, so glad that you're experimenting with new ideas, and creating great videos like always.
I think this is one of your best rulesets yet! Shotgun is the perfect addition, the rate that the shields get destroyed works well, gravity is awesome as always, keep it up!
Those blue sprays attracted by huge yellow ball were pleasant and satifying to watch in the second half of the video.
That ball basically sabotaged at the end
It already knew they won so it sold to release the other moons 😂
I think it's excellent that adding gravity again makes the interactions different and very entertaining, and also the new shot that fires all of them at the same time. Honestly, it shows that you put more and more enthusiasm into your videos every time.
It's kind of interesting to see burst shots and spray shots in the same Multiply or Release, also you did a great job on the burst and spray shots visual, making them brighter to make them appear like alot
that was an EXTREMELY cheeky self-destruct by blue as soon as they had enough stored energy to finish off the yellow behemoth.
I love that in the end, Blue killed themselves with that meteor smashing Yellow into themselves xD
Love the new visuals and the gravity just made it look much better.
Guess we shouldnt talk about 9:40 🤔
curse your sudden but inevitable betrayal - Blue base
Burst shots, gravity, AND a new dropper layout? Oh this one was fantastic. Thanks for the cool videos lost!
I have yet to see a 10m+ charged shot travelling in a borderless map being orbited by millions of burst shots, some with stable orbits.
Once again, Yellow sending a big ass ball to destroy the other factions and handing Blue the win lol
Oh I like the shotgun.
One of the best videos ever! Gravity is back, and a new burst shot is added!
3:07 Blue: it’s time for a little something called ASMR
We NEED more of these. There's not enough of them!
I AGREE!
6:52 it looks like asteroids spinning around the sun. Really beautiful
I absolutely love the gravity element in these games! Keep it up!
I love the new visuals and and love the gravity mechanic. Probabaly the funniest one yet 😅
Man I love the orbital mechanics here!
I love mega pixel so much! The shotgun idea is so cool, it finally gives the small marbles an agressive use. I love having gravity, it nerfs the large charged shots by forcing them to clash in fast dramatic battles that keeo me engaged. My only criticism is how when a large charged shot enters the feild it totally dominates the game, in this case the 17M from Green and the 60M from yellow. Outside if that, this was excellent!❤
this is one of these videos where red in the end when it has 1 pixel doesn't comeback as the destroyer of universes, i mean literally it's almost always like that, and the chance of red NOT coming back and destroying everyone and everything is like 0.0000000000000001%, but anyways nice videos, i love these megapixel multiply or release, or any other ones that you make:)
You’re really good at making these keep up the good work 🎉
This match would have been much better without gravity, the new spray/blast options are fantastic, but gravity means that any side that pops a large ball while there is already one in play is cursed to suffer.
love how blue literally did a gravity assist into green’s face
The winner should really not have won. I think gravity is too strong, it should be a bit more subtle in my opinion
Yea I'm thinking of splitting it into normal charged shot or gravity charged shot (similar to how I split the burst shot into shotgun vs machinegun)
The gravity setting for these comets is fantastic, dynamic battles instead of glacial
The marbles inside the multiplication area should also have gravity that would make it funny
That HUGE ball with over the 1 MILLION mass CARRIED the TEAM
definitely my favourite! love all the mechanics put together and the new multiply or release side of the screen
i feel the gravity is a bit too strong on the larger charged shots (10m+) but it does make an entertaining effect, i loved watching the long burst shot follow the charged shots
a shame my colour died first, but thats how it goes sometimes
yea i was gonna comment something like that. the gravity seems a bit too strong especially given how weak the inertia is. when that one burst shot managed to turn around and even greatly accelerate that one charge shot it was immediately evident.
So now there is a pit of you have to shoot somehow... Nice! Love the 1,000,000 square MoR concept! Every dot just connects perfectly!
Good job but
Spoiler:
The blue marble betrayed twice
Gravity AND a shotgun option? You spoil us!
When the winner wins after roughly half way through the video (~5:30) and then all chaos was unleashed due to gravity, that's just a crazy way to wrap things up.
Again! Again! Best one yet.
this is my fav marble channal
At 2:19 when one of the red marbles is shot upward it hits a yellow marble underneath into the platform where the green buckets are and get multiplied by clipping through the platform. I assume any bucket would technically allow this. Including the x8. Weird minor bug I noticed
That end is soooo unexpected
Looks satisfying how the bullets of blue flying around yellow's massive ball❤
Gotta love some good old fashioned MAD now and again.
i always hated when i watched every possible marble video and i knew what will happen every second, but this channel is different
3:41 Yellow saved Blue. The Green Million Shot was on collision course with Blue and the Yellow one pushed it away.
Feels like we went from death stars being op to streams being op
It's impossible to balance on the edge of the knife
@@lostmarbles2d understandable. Sorry if my comment seemed snarky.
It didn't seem snarky at all@@enochofmi
The gravity really screwed the players over in this one, flinging enemy balls that would miss right into their exposed shooters after they blast off the shields.
Short match ... But really fun to watch. Especially how the orbits worked in the end.
Now separate the burst shots into gravity and boost. I would love to see how that changes things up.
Жёлтые сражались до конца 😎
Blue using a literal gravity *lens* was just amazing.
Loved the vid! best one by far
Blue really killed itself and went ‘See if I care’
Green really shot itself in the foot with those charged shots.
are we gonna ignore the fact that yellow died first and still managed to destroy the other 3 bases?
B i g C h u n k y B a l l
that marble 6m is going ridicilously fast!!!
2:19 The yellow marble got doubled from below the bin.
Green chooses Yellow as its first victory and immediately suffers for it
gravity makes it soooooo satisfying
3:35 Right here yellow saved red aka my team
I dont understand the physics difference between the first two attacks on the bottom left
First one shoots the entire charge instantly as a collection of small shots, the second one loads the shots onto the cannon and they will continue to fire until all shots have been fired
2:18 yellow 1 ball glitched into X2
the end was art
Big fan of the sneeze mechanic
I just see this series and then I see that this video came out 33 minutes ago lol
The shotgun power is crazy
mesmerizing visuals
not the walls, again!
oh but I LOVE the spread shot.
Yellow fought until the end while Blue did all in its power to push Yellow away... Yellow is the MVP
I love Yellow!
Summary: Spoilers
Blue: You picked the wrong house buddy
Yellow: *oh shit not good*
Green: *oh shit not good*
Red: *why you bully me*
Blue: *oh shit not good*
Yellow ball: Pathetic *aaaaaaa*
3:17 very lucky
New release: Mini-tank.
The Mini-tank is a charged shot that has a tank.
Mini-tank health: 1/2 number
The Mini-marble powers the tank of the Mini-tank, has a number that can reach up to: 1/2 number ^2
The Mini-marble only can release once.
thats a great idea ngl, but ^2 might be quite high if it gets a moon
it'd get billions or even trillions
Imagine that as four superpowers attacking each other in a war.
Id love for more chill music to be added
What a comeback
Pls bring back the floating barrier to block the small ones. I liked that.
Excellent work, keep uploading these video❤❤❤❤❤❤❤❤❤❤❤👍👍👍👍👍👍👍👍👍👍👍👍👍
In the end, who really won? Was it blue for being the last or yellow for knocking out the last one?
I’d say blue because it managed to (after a few minutes) accrue more power in total. But it was yellow for a long time, if that 8M blue thingy didn’t happen yellow would have definitely won.
That is left as an exercise for the viewer
Gravity is way better. That way when a color gets unusually lucky, The other have to team up to destroy it. Otherwise it's just a huge ball that slowly bounces and never gets destroyed. Slowly steamrolling to victory.
i think it would be cool if you did a game with smart cannons, they aim at incoming projectiles, or they all shoot at the strongest one if it has too much armor or ammo
nice
I love shotgun!
3:12 how the hell did yellow not get hit by that?!?!?
i loved this video, however can you make the hole more narrower?
Now I choose red, blue, and purple if it's there
Maybe you should make if the ball was moving too fast and hit the wall then the wall will slow the ball down so that the game probably won't end as fast
Btw I like this enough to just give suggestions, just make more of those okay?
Hmm, that might be a good way to do it. Every time I've done that it's all percentage based due to it being the collision bounce factor, but rather having it be based on a speed threshold sounds like it might work.
Yeah I agree just combine both together
blue sacrificed themselves. why
Because we are dumb. Just see our kingdom battles.
@@kiwimations2053 Hey we won the last kingdom battle
@@maskie4189 yeah that's pretty rare
Lol the winner did absolutely nothing, the other three just killed each other
I love this!
I love this game!
give me another game every day please!
SPOILER BLOCKER
If you want to, you can read past this, I just don't want spoilers to be vusible unless you specifically look into the comments
Keep it up blue
Will there be a multiply or release 10? And if so will it also have gravity?
Yes, I'm going to keep making these for a long time still. Not sure about gravity. Probably not for the next one, although it will be in future videos.
I don’t know how much control you have over the outcome but if possible I’d love to see more “boss fights like what happened here!
No control, it just does its own thing
9:02 the blue 4.4m ball that just came out constantly raging at the yellow 15m ball what did bro do?
Biblically accurate ball
Yay blue won. Not bad for a color that could do nothing right in the first half.
Still waiting for Navy to be in a vid! and gg blue!
how do you make theese things
What if you did polls to see peoples opinions on removed features?
The thumbnail looks 3-D!
Spoiler.
There is a certain band that can be a reference from the ending of this match. Gravity Kills.
1:00~2:00~3:00~4:00~5:00~10:00