Upgrading the mill and give it priority is the second thing i do in my games. The first is building 2 level 3 lumberjacks of course. Try give important buildings priority (after it is finished). This forces the maximum workers in it, give it more ressources (wheat instead of beer) and any lord can do the inspection automatically when they are free. Also, the matriarch does not want you to know this - but the wolves in your forrest are free. You can hunt as many of them as you want, they always wander back in from the hills.
I really like this game and I appreciate it being challenging, however, it's also not intuitive and seems to punish you for things it could perhaps warn you about , such as not enough food etc to at least give you a chance, when you are in a downwards spiral. There doesn't seem to be a way out once things start to decline and whilst I'm not here for competent game play that doesn't seem like a you issue! I'd love to see you tackle it again
Well, the games shows you the expected ressource gain on the left side each day. Rutabagas can be harvested each day and rye is not that hard to calculate too, just assume one field be 30 rye a day. And the game warned Dave from the beetle infestation and that the fields need fertilization. Even the raiders politely wrote a letter that they would be comming and they excate route too.
I think that went quite well
For me? Yes.
I mean less fire than last time... maybe the lack of wood helped?...lol👍👍👍👍
That was probably it ;)
Well that took a turn towards the inevitable Dave style ending. Nice side bar about socks tho.
Largely inevitable.
The mask of shame is like the walk of shame except you were at a bondage party.
Sounds like a good time
Upgrading the mill and give it priority is the second thing i do in my games.
The first is building 2 level 3 lumberjacks of course.
Try give important buildings priority (after it is finished). This forces the maximum workers in it, give it more ressources (wheat instead of beer) and any lord can do the inspection automatically when they are free.
Also, the matriarch does not want you to know this - but the wolves in your forrest are free.
You can hunt as many of them as you want, they always wander back in from the hills.
Also: rest in peace king dave. You will be missed.
All the chaos in this last episode...lol 🤣🤣
I'm on day 68 in this game. I loved this series...thanks Dave!
You're very welcome :)
Rooda thought it starvation let them eat cake I say, O the ups and downs in this game boggles the mind 👍
It's very...frantic
Well, we made it to double digits, which is more than I expected. RIP Dave Dynasty 😅
More than I expected, too ;)
Was looking forward to the kids finally getting lord-titles :o
Same
Loved it sad to see it go!
Glad you enjoyed :)
I really like this game and I appreciate it being challenging, however, it's also not intuitive and seems to punish you for things it could perhaps warn you about , such as not enough food etc to at least give you a chance, when you are in a downwards spiral. There doesn't seem to be a way out once things start to decline and whilst I'm not here for competent game play that doesn't seem like a you issue! I'd love to see you tackle it again
Glad you enjoyed :)
Well, the games shows you the expected ressource gain on the left side each day.
Rutabagas can be harvested each day and rye is not that hard to calculate too, just assume one field be 30 rye a day.
And the game warned Dave from the beetle infestation and that the fields need fertilization.
Even the raiders politely wrote a letter that they would be comming and they excate route too.
I'm playing Norland on peaceful mode and getting DECIMATED ... so not peaceful, really. Your playthrough wins on chaos though.
It usually does...
Sounds like something you'd do Cave
Dave
Well, you lasted longer this time. Always blame the rutabagas. I will miss this series.
It ended about as well as I expected ;)
@@WeeHoursGames And only a couple things were on fire!
This game has problems....