An introduction to Utility AI

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 26

  • @Alicorn_
    @Alicorn_ Рік тому +36

    How do you not have more subscribers? You're like if Game Maker's Toolkit actually gave useful game development advice.

    • @TheShaggyDev
      @TheShaggyDev  Рік тому +9

      lol

    • @tobario
      @tobario 4 місяці тому +1

      Dude :D

    • @ultimaxkom8728
      @ultimaxkom8728 3 місяці тому +1

      A shade so strong that it has a 95% chance of triggering an SSS-class hive retaliation. Luckily, I'm one of those 5%.

  • @gourdbox
    @gourdbox 7 місяців тому +4

    Final Score, Strongly weighted:
    Like 100%
    Sub 100%
    Bell 100%

  • @nangld
    @nangld 14 днів тому

    Congrats! You have invented language models!

  • @bossanova3494
    @bossanova3494 Рік тому +6

    Love how broad your knowledge is with game dev stuff, I always find it really helpful

  • @developersteve1658
    @developersteve1658 Рік тому +4

    Awesome video. Thanks for providing more resources, too!
    What's cool is this approach lends itself very well to using ML which many people would consider "Real AI". Those weights could even be controlled by an orchestrator as described in the video by Ai and Games on Doom 2016's AI.

  • @kuijibo
    @kuijibo Рік тому +1

    Man, your videos are exactly what I need. You also choose the best games as examples.

  • @beidero
    @beidero Рік тому +7

    Never heard the term "Utility AI" but it seems to be very similar to GOAP (just without the goals, action part would be almost the same). For GOAP you also end up scoring your potential actions and picking the best one. Based on this video to me it seems like Utility AI would be faster but less flexible than GOAP. Will consider trying this sometime in the future next time I make a game that would fit this kind of AI architecture.

    • @TheShaggyDev
      @TheShaggyDev  Рік тому +4

      Yep! Same general concept. There's a lot of instances like G.O.A.P. where a utility system is used for a different technique (because at some point you have to turn game state into something more consistent and usable), so picking a cutoff point for the video was a little tricky. I think Utility AI works great on its own for plenty of uses, but the concepts of scoring and manipulating game state to better capture desired behavior is a great foundation for a more complex AI system.

  • @ethical_researcher4754
    @ethical_researcher4754 Рік тому +1

    Just started making AI system. This man reads my mind.

  • @novicedraws8868
    @novicedraws8868 Рік тому +2

    i completely agree and I am implementing this to my game I think.

  • @YJoker
    @YJoker 8 місяців тому +1

    Bro this is very helpful!!

  • @realMenta
    @realMenta Рік тому

    Thank you for the video! It looks like similar to GOAP. Pretty interesting!

  • @IADaveMark
    @IADaveMark 10 місяців тому +1

    Wow... a lot of this looked oddly familiar. Hmmm... wonder why? ;-)

    • @TheShaggyDev
      @TheShaggyDev  10 місяців тому +1

      Seriously, your talks are some of my favorites!

  • @eerywax5631
    @eerywax5631 Рік тому +1

    What game is that at 1:59? It looks neat.

  • @loudmounthartist2257
    @loudmounthartist2257 8 місяців тому

    I’m so stupid but how did you get normalize number or score at 4:25

    • @TheShaggyDev
      @TheShaggyDev  8 місяців тому +1

      In that particular instance, there's no explicit normalization going on. I just multiply two numbers together that are already normalized to the range 0-1, according to the arbitrary rules of my sample logic that says Heal 25% is worth 0.4 and healing at 30% health is worth 0.8. As long as the numbers actually are

  • @alejmc
    @alejmc 9 місяців тому

    2:30 what is this game? Curious.

    • @TheShaggyDev
      @TheShaggyDev  9 місяців тому +1

      That's Fallout 1!

    • @alejmc
      @alejmc 9 місяців тому +1

      @@TheShaggyDev oh wow, those gems that I completely missed, better put these few days off during the holidays to revive some of that!