Fmdl Studio v2 - MGSV Model Exporter

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  • Опубліковано 28 чер 2024
  • Short video about the project I've been working on for the last few months. Enjoy!
    GitHub: github.com/BobDoleOwndU/FMDL-...
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КОМЕНТАРІ • 68

  • @mil.3223
    @mil.3223 6 років тому +1

    Always up to something interesting I see !

    • @splee5556
      @splee5556  6 років тому

      Yep! Always trying to pick the game apart bit by bit. Lol

  • @4ainka1
    @4ainka1 6 років тому +6

    can't wait for custom models export back into the game, I've played game once, but with model replacements and all it shoud be fun to replay it again

    • @splee5556
      @splee5556  6 років тому +3

      We've made a bit of progress on the importer; so custom models are definitely growing closer!

    • @Asurah
      @Asurah 6 років тому

      Its awesome to hear, can't wait for custom real world weapons such as classic M16A1...

  • @totallyrobot
    @totallyrobot 6 років тому +1

    Glorious! Good going.

  • @sheldonfrombigbangbazinga5180
    @sheldonfrombigbangbazinga5180 6 років тому +1

    Sweet!

  • @ChristmasLightsTonight
    @ChristmasLightsTonight 5 років тому +1

    YESS. Just used this to rip out the Battle Gear model. Thanks a ton for this tool, my man.
    Note: In your wiki, you say that newer versions of Unity can skip the scripting runtime version change -- not true. On Unity 2018.2.18 and the dropdown menu for your tool wouldn't appear until I made that change.
    For anyone wondering, the Battle Gear (FULLY RIGGED) model is stored in the chunk3 dat, in:
    \Assets\tpp\pack\mission2\free\f30050\f30050_hanger_btg05_fpk\Assets\tpp\mecha\btg\Scenes
    It's always referred to as "btg" in indexes and such.

    • @splee5556
      @splee5556  5 років тому +1

      No problem!
      Interesting about the scripting runtime version. I've had somebody report that it was on 4.x by default for them; but if you're on the latest version, that doesn't check out. I'll have to investigate further.

  • @user-mc8pw8jd3y
    @user-mc8pw8jd3y 4 роки тому +1

    Hey Bobdole master! thanks for the useful info!
    One simple question, I just started studying FMDL Studio, quite difficult one to learn!
    would you let me know how I can change the file path for base textures in a specific mesh?
    Been googling for related info, but got nothing correct so far

    • @splee5556
      @splee5556  4 роки тому +1

      It's based on the path to the texture in Unity. So for example, if you placed a texture in Assets/tpp/custom/ in Unity, renamed it to texture.dds, and apply it to the model, the path the game will check for will be /Assets/tpp/custom/texture.ftex.

    • @user-mc8pw8jd3y
      @user-mc8pw8jd3y 4 роки тому

      @@splee5556 Thx! I see what you mean, I should put the texture in Unity, only been trying to find the way to change the path from existing textures, shame on me.
      And, any useful info source or website for MGSV modding you would recommend? Looked up other modders' threads on steam community, modding wiki and etc, feeling a little difficult without basic understanding on modding in general.

    • @splee5556
      @splee5556  4 роки тому

      @@user-mc8pw8jd3y There are some tutorials on the page here: www.reddit.com/r/moddergearsolid/wiki/index
      There's also the modding Discord, which is full of helpful people: discord.gg/3XwAsWV

  • @sgr_sean
    @sgr_sean 6 років тому +1

    probably a dumb question, but where can i find the fmdl files? ive searched everywhere i could and i turned up with nothing, and the gz tool for the textures doesnt even open for more than half a second and then closes, and i cant seem to find much on that. Im looking to test out my own fully custom models i have made, and see if i can get them to work in tpp atleast laying a frame work for the type of work going into making or even remastering characters for the game.

    • @splee5556
      @splee5556  6 років тому

      You need to drag the dat files onto GzsTool to open them. The fmdls can be found inside some of the fpks inside there.

    • @sgr_sean
      @sgr_sean 6 років тому

      splee5556 so i dont open the tool first? Cause all it ends up doing is closing immedietly, i instead drag the files onto the executable, is that what your saying?

    • @sgr_sean
      @sgr_sean 6 років тому

      Sorry if im sounding real ignorant right now, im way more of a modeler than anything else, so i get confused on the technical stuff when its something ive never had todo.

    • @splee5556
      @splee5556  6 років тому

      Yes. Just drag them onto the tool. GzsTool is a command line tool; so it doesn't have an interface.

    • @sgr_sean
      @sgr_sean 6 років тому

      splee5556 alright thanks alot, ill have alot to experiment with once i get it all working.

  • @tagg7871
    @tagg7871 6 років тому +1

    Hi Thanx for your Advice but i ask you can i in import 3ds to FMDL-Studio-v2 ?

    • @splee5556
      @splee5556  6 років тому

      I believe so. As long as the model format is supported by Unity it should work.

  • @germanic_22
    @germanic_22 5 років тому

    Hello, sorry, I wanted to ask you, is there any simple way to have the textures folder fully extracted? (with their respective subfolders) I'm having a lot of problems with the files 2.ftexs and 3.ftexs, I do not know which files to copy in which folder, I mean I know, but it would take me a lot of time ... there is some way to automate this process ? or a well-explained tutorial (I only find tutorials to extract textures from a specific model, just knowing the folders where those files are and in this way it would take forever to extract them all). thanks in advance

    • @splee5556
      @splee5556  5 років тому

      Unpack all of the texture.dats with GzsTool. Take all of the unpacked files and merge them into one folder. Use FtexTool on the folder containing all of the files. That'll give you most of the game's textures. Some of the textures only store the 2.ftexs and 3.ftexs in the texture.dat file and keep their ftex and 1.ftexs in the pftxs file for the model. There's currently no automated way to handle textures that are stored like that. So for now, you'll need to handle those textures manually as you come across them.

    • @germanic_22
      @germanic_22 5 років тому

      @@splee5556 ohh I see, thanks for the help :)

  • @DirtiestFish
    @DirtiestFish 3 роки тому +1

    very late to this, but is there a way to tell what textures belong on certain models? im currently trying to port an fmdl from mgo to tpp, but i can't seem to find the right .dds

    • @splee5556
      @splee5556  3 роки тому +1

      Yes. If you open up the material on an imported model on the right-side panel and double click on the textures, it'll tell you their name, even if the actual texture is missing. A lot of MGO textures are split between a .pftxs file and texture0.dat. The .ftex and .1.ftexs will be in the .pftxs, with the .2.ftexs and .3.ftexs being in texture0.dat.

    • @DirtiestFish
      @DirtiestFish 3 роки тому +1

      @@splee5556 i see! thank you so much for the help.

  • @UltraViolettaLive
    @UltraViolettaLive 5 років тому

    in what format should I save the model to use it in mgs? also I got FBX not fmdl file , need help !

    • @splee5556
      @splee5556  5 років тому

      Any model format that Unity can read. That's what the tool does. It'll convert your FBX to an fmdl.

  • @JaapioNL
    @JaapioNL 3 роки тому +1

    Cool, I noticed that someone made an Adam Jensen head for snake. I wonder if they used Fmdl Studio. I would like to see if I can get any of my own models in tpp :-)

    • @splee5556
      @splee5556  3 роки тому +1

      I can confirm that mod was made with Fmdl Studio v2. Getting your own models into TPP is definitely possible with a bit of work!

    • @JaapioNL
      @JaapioNL 3 роки тому

      @@splee5556 cool, I found another tutorial and tried somethings but my custom model keeps crashing things.

    • @bluehunchoz
      @bluehunchoz 7 місяців тому

      which tutorial@@JaapioNL

  • @Amit5344Production
    @Amit5344Production 5 років тому +1

    Hey, is it possible to convert any MGSV model/mesh [particularly structure equipment like antennas or doors] to .obj?

    • @splee5556
      @splee5556  5 років тому +1

      FBX is the only supported direct export option from FMSv2 itself currently.

    • @Amit5344Production
      @Amit5344Production 5 років тому

      And what does that mean?

    • @splee5556
      @splee5556  5 років тому

      It means you can't convert models to obj through FMSv2.

    • @Amit5344Production
      @Amit5344Production 5 років тому

      @@splee5556 Alright, and another thing, How do you get the models from the game? [I tried using ninjaripper but it doesn't seem to work very properly]

    • @splee5556
      @splee5556  5 років тому

      @@Amit5344Production You'll need GzsTool to unpack the dat files. Inside those will be a bunch of different files. You'll want to unpack the fpk files as some of them will contain models (fmdls). Once you've got the fmdl, you can import it into Fmdl Studio v2.

  • @colossalbasscustombaits5963
    @colossalbasscustombaits5963 2 роки тому

    Hello ,my question is off topic from the video lol ,but do you think it's possible to replace default quiet outfit with the boss sneaking suit like the quiet retro suit that this suit can show up in cutscenes and not her default?

    • @splee5556
      @splee5556  Рік тому +1

      Yes. It's possible. You would have to make a custom model for it using Fmdl Studio though.

    • @colossalbasscustombaits5963
      @colossalbasscustombaits5963 Рік тому

      @@splee5556 ok ,thats great I have installed unity today and I am going to install fmdl studio, do you think it's necessary to use 3ds max or is Blender better? Sorry if my question are stupid I've just discovered unity and 3ds max yesterday and want to learn mgsv mod making.

    • @splee5556
      @splee5556  Рік тому +1

      @@colossalbasscustombaits5963 Both Max and Blender are fine. It's mostly up to personal preference.

    • @colossalbasscustombaits5963
      @colossalbasscustombaits5963 Рік тому

      @@splee5556 ok thx man for the help

  • @gmoonthegog
    @gmoonthegog Місяць тому

    hi, do you know where the 3.ftex files are for quiet0? i was only able to find the base and .1 but ftextool says im missing .3 with the files ive tried to convert

    • @splee5556
      @splee5556  Місяць тому +1

      They'll be in either texture0.dat or texture1.dat in the same location as they are in the unpacked .pftxs.

    • @gmoonthegog
      @gmoonthegog Місяць тому

      @@splee5556 no luck, ive searched all the texture files and there is no qui folder or filename thats similar to the .ftex

    • @splee5556
      @splee5556  Місяць тому

      @@gmoonthegog Sounds like your GzsTool's dictionary might be out of date. Replace qar_dictionary.txt with the one from here: github.com/TinManTex/mgsv-lookup-strings/tree/master/GzsTool

    • @gmoonthegog
      @gmoonthegog Місяць тому

      @@splee5556 thank you

  • @shimigami92dk
    @shimigami92dk 6 років тому

    can you use this with maps too?

    • @splee5556
      @splee5556  6 років тому +2

      You can import the individual models that make up a map with this. To import all of a map's models at once you'll probably want to use FoxKit, which utilizes this tool for building the models that make up a map.

  • @MDACOMBAYNEOR
    @MDACOMBAYNEOR 5 років тому

    Hi.
    How to export imported .fmdl file like a .fmdl file?
    I trying but without result - Unity don't export it

    • @splee5556
      @splee5556  5 років тому

      Read the FMSv2 GitHub wiki.

    • @MDACOMBAYNEOR
      @MDACOMBAYNEOR 5 років тому

      I've read it.I trying to import the PES18 .fmdl file(player face), this file contain face skelet and skin, but Fmdl Studio v2 import only the skelet without skin.

    • @splee5556
      @splee5556  5 років тому

      FMSv2 doesn't have the PES shaders; so it can't import PES models currently.

    • @MDACOMBAYNEOR
      @MDACOMBAYNEOR 5 років тому

      it's clear. thank you

  • @FatPug
    @FatPug 2 роки тому

    where are all the msgv models at?

    • @splee5556
      @splee5556  2 роки тому

      Depends on which ones you're looking for specifically. They're in the various fpk files inside of the chunk.dat files.

  • @djcoll123
    @djcoll123 5 років тому +1

    Does this works with WiiU? cause Fmdl?

    • @splee5556
      @splee5556  5 років тому

      Unless the Wii U game is using the Fox Engine, no.

  • @8beards309
    @8beards309 5 років тому

    Hello splee5556. Can you edit and import that models back to MGS V? Greets

    • @splee5556
      @splee5556  5 років тому

      Yes. See the wiki for more detail on that process: github.com/BobDoleOwndU/FMDL-Studio-v2/wiki

  • @m.gredemptor2610
    @m.gredemptor2610 8 місяців тому

    I just got the idea for modding mgsv, but after the recent unity drama, fml.

    • @splee5556
      @splee5556  8 місяців тому

      Fortunately, our modding tools aren't affected by the recent issues with Unity.