Hello! Devs here. Thanks once again for covering one of our games, Alpha Beta Gamer! You’ve been very kind to us. If anyone has any questions, please feel free to ask! :)
Hi! My pleasure. Absolutely love the game. Great concept, lots of clever little environmental touches and that ending was intense! Really hyped to see more! :)
@@Caffeinated-DaVinci Hi! This version with zoom is a special one we made for ABG (we don't want to mess too much with the demo before the steam fest). Rest asured, both me and the other dev, are VERY HUGE Steam Deck fans, so it's in our list of priorities to make a working deck version. We are planning to also add a graphic settings specially tailored for the deck.
question: what landuage people were talking? Sounded like finnish, but I'm pretty sure that characters were in Soviet Kola Superdeep Well (in Murmansk) so there could be russian-speakers as well?
I dug three very deep holes in my backyard but they filled up with water. Well, well, well. :) Seriously though, I love this game and am really hyped to see more of it. Love the concept and it's got some great little touches (like certain things that happen in that monitor screen). It's now one of my most anticipated releases of 2025.
These projects exploring unknown and definitely dangerous areas always seem to be running on skeleton crews. You'd think they'd have at least two or three people at the operator controls.
I thought it made no sense that we were alone in a command center, then realized the government/military decided to send just 1 operator for what happened to the previous staff, and given how much they explored it likely happened more than once. Didn't even give the poor operator a handgun and the main chasm is just a hole in the wall, they know weird stuff is in the tunnels and the exploring team is armed, but the operator doesn't even have a paper knife. Would have liked a reaction to the roman statue closing in on the camera.
This is entertaining, but I'd like to get to know the remote crew better (Misha seems so chirpy!) so that we care about staying at our desk to try and help them not die horribly...also a bit of Soviet paranoia via ambiguity wouldn't go amiss, since both horrifying hallucinations from mine-related gas/water poisoning and attributing visions of demons to sabotage by foreign agents messing with related filters would be valid concerns. If we achieved our position through Party loyalty, refusing to believe the away team has knocked a hole into Hell because we're aggressively atheist would be a really interesting take (and when the terrible Soviet SCP Foundation equivalent shows up with some duct tape, a hoover and a very tired [REDACTED] to find us the sole survivor in a pile of rubble, of course they carefully explain how it was just blackdamp, or some experiment they're surprised we didn't get the files for, or plain horrifying neglect, until we really aren't sure any more).
I think you can already contact the team members whenever you like and you get more dialogue from them, which might help get to know them better. If they added some pictures of the team members, that might help you feel like you know them better too.
@@AlphaBetaGamer We have pictures! We can see their insides...I think it's actually more engaging without pictures of their outsides, that way our comrades are always imagined alive and in motion somewhere out in the dark without actually having to animate them all (though it'd be nice to see them pass by the static camera at the Mystery Door, just the hint of some figures bundling into the mist). I might well play the demo to bother the team - I mean, view more dialogue some time when it's not nearing 2am.
the idea of the soviets tunneling into the actual hell and refusing to aknowledge its the biblical hell even as actual demons come pouring out the fucking walls is somehow horrifying hilarious and honestly very spot on for how the USSR functioned
"Below, Rusted gods - An experimental horror game" ehh... _mouses over to see rest of title_ "where you oversee a team exploring a very deep hole" Oh hell yeah!
24:20 Okaaaaay...WTF was that in the bottom right of the screen hiding in the corner that was slowly moving? That was creepy as hell bro! BTW, I am absolutely loving this game, the atmosphere, ambient sounds, and overall tension is freakin amazing!
Oh sh** I missed that the first time! I presume that the person who was originally in the listening post on the other side of the wall was dead. What was left in there to move is a creepy mystery
Lev, a Sims character: tiba beruru ti babere *ineptly tinkers with a washing machine, it explodes in fire, he sets himself ablaze, running around in a circle, flailing arms wildly, then jumps into a swimming pool without a ladder*
Man, finally, Kola Superdeep actually tickled someone's imagination enough that he made a game about it. Such concept just begs to be implemented in interactive media.
That audio at 17:48 made me gasp, cover my mouth, and say "oh my *GOD*" in a way that a game hasn't done in a long time. Good, good stuff @fromsouthgames This is something I'm VERY excited to follow 💙
The only problem I have with this game is the design and layout of the command center. That entrance way in the wall should be isolated and contained within it's own seperate chamber that can be sealed off and has its own suite of sensors to ensure it isnt releasing god knows what into the command center with you in it. Anyway. Just my two cents. Neat concept.
This is really interesting. My only criticism is that I wish that you could know the team a little more. Like another person commented, it would give you an incentive to want to keep them alive. Also, does the demo end the same way if you tell the guy to go left?
Concept seems cool, hope whole game won't take 4 years to release. Slavic names + soviet map + gibberish language + western style of tracking time and date is a bit too much for my likening but since it's a demo it's not a big deal.
How about that thing that you see in the hole that you look through into the other room in bathroom at 24: 20 it was in the bottom right corner hidden underneath something and it was just really slowly moving up and down. It was really freaky looking!
Waaiiiiit... The protagonist has a portable video camera in 1978 (five years before the invention of the camcorder)? For a desk job? In the Soviet Union? Really!? Setting that minor gripe aside, this is a very interesting little demo with excellent atmosphere--real Deep Carbon Observatory vibes (for those not familiar with the Indie TTRPG scene, that's VERY high praise). I eagerly await the completion of the full game.
Battery-powered film cameras started to appear in the mid-20th century. A significant development was the introduction of 8 mm and Super 8 cameras in the 1960s, which allowed amateur filmmakers to shoot on more accessible film formats using smaller equipment. During this period, some cameras began to include rechargeable batteries, making them more portable. A major breakthrough in battery-powered cameras came with the advent of portable video cameras in the 1970s and 1980s. Companies like Sony and JVC developed video cameras that used tapes and were powered by rechargeable batteries, making it much easier to film outside of professional studios. One notable example is the Sony Portapak, released in 1967, which was one of the first battery-powered portable video cameras. It allowed users to record without being plugged into an electrical outlet, marking the start of a new era of mobile filmmaking. Source: Chat GPT ... :-D
@@MegaAntigono Assuming the Lies Machine is even *correct*, there's the issues that: 1. We're talking about the Soviet Union, not the USA. 2. Any of those early handheld cameras (even the camcorder) should be affecting gameplay in some way (they all required one hand to hold them and had noticeable size and weight). Basically, the protagonist acts like they're wearing a go-pro or have an iphone strapped to their chest or something, instead of acting like someone carrying a camera in 1978 would.
spoiler warning but I like the gradual reveal of the monsters and how I can barely tell what the first one is, and even when they come after you you can't see them completely clearly
Wait so why is the third guy's button scratched out? I couldn't recognize what the word of his role in the team on the medical screen meant, either. Is he some kind of radio operator?
Considering how the other three have jobs in their button my guess would be that either they're a priest of someone similar especially after the comment of violating some sort of divine will. Not acknowledging that they have a spiritual person there by scratching out the designation seems fitting or the previous operator wore that button out for some reason or they are one of the people that everyone pretends isn't there like mentioned in the tape.
Awww, I really watched to watch this not just listen, but the VR fisheye made me sick a few minutes in. I hope that's just the translation of a VR game to flat and not an actual fisheye effect on the game?
kinda like it but it may need help in the long run in terms of pacing, if the demo reveals this much of the story there must be more to uncover you know?
Great start and atmosphere but Maria's story unveiled too fast, completely unrelated and final monster reveal was lame. Also, VHS filter don't make sense at all. Looking forward to future versions!
Which part of the term "body cam" are these people not understanding? Applying a fisheye effect to the normal headmounted first-person camera isn't going to capture the effect they're trying to immitate and is just annoying.
How to make a horror game in 2024: 1. Add a slow moving protagonist who's job is to press buttons 2. Add an overused PS1/VHS filter 3. Drag the gameplay and give a few tedious jumpscares along the way 4. Don't pay attention to the monster design whatsoever 5. If your game receives backlash, just call it experimental
Agreed, doing chores is neither fun nor engaging. You can make slow burn or ''intelligent'' horror without confining the player to slow, defenseless avatar and turn gameplay into literal job. The entirety of the video just made me think ''man, I wish I could've been inside the chasm instead of a pencilwielder that pushes buttons''
I didn't teally think the 2 connected storylines made sense and weren't actually connected. Maybe whatever experiments they performed were related to what they found in the hole, otherwise it just seems like 2 unrelated Soviet experiments in the same facility. Also when I saw the monster from the hole I was kinda disappointed. It's design has nothing to do with anything in the hole.
Hello! Devs here. Thanks once again for covering one of our games, Alpha Beta Gamer! You’ve been very kind to us. If anyone has any questions, please feel free to ask! :)
Hi! My pleasure. Absolutely love the game. Great concept, lots of clever little environmental touches and that ending was intense! Really hyped to see more! :)
Can't zoom in on Steam Deck while docked to a monitor, mouse and keyboard. I can zoom in with the mouse wheel on documents, but not on the screen.
The audio panning is cool, I wonder if you could have a little bit in the other ear though, to be more like real life (sounds reverberate)
@@Caffeinated-DaVinci Hi! This version with zoom is a special one we made for ABG (we don't want to mess too much with the demo before the steam fest). Rest asured, both me and the other dev, are VERY HUGE Steam Deck fans, so it's in our list of priorities to make a working deck version. We are planning to also add a graphic settings specially tailored for the deck.
question: what landuage people were talking?
Sounded like finnish, but I'm pretty sure that characters were in Soviet Kola Superdeep Well (in Murmansk) so there could be russian-speakers as well?
I dug three very deep holes in my backyard but they filled up with water.
Well, well, well. :)
Seriously though, I love this game and am really hyped to see more of it. Love the concept and it's got some great little touches (like certain things that happen in that monitor screen). It's now one of my most anticipated releases of 2025.
Well well well
Well well well
Well well well
Well well well
well well well
These projects exploring unknown and definitely dangerous areas always seem to be running on skeleton crews. You'd think they'd have at least two or three people at the operator controls.
But when you have an operator as professional as me you only need one person! :)
@@AlphaBetaGamer Until you get eaten, and THEN what're we gonna do???
@@DukeOnkled digest
Blood and feces in the urinal.
It’s like I’m a 90’s teenager working at McDonald’s all over again.
@@bahamut256what kind of McDonalds were you working at to see BLOOD in the bathroom?
Soviet Union digging holes is it's own genre now I guess
It's also true to life with the Kola Superdeep Borehole.
i love the concept of discovering and exploring things in horror games it always gives that sense of creeping dread the longer you play
I thought it made no sense that we were alone in a command center, then realized the government/military decided to send just 1 operator for what happened to the previous staff, and given how much they explored it likely happened more than once.
Didn't even give the poor operator a handgun and the main chasm is just a hole in the wall, they know weird stuff is in the tunnels and the exploring team is armed, but the operator doesn't even have a paper knife.
Would have liked a reaction to the roman statue closing in on the camera.
Holy shit, the Maria tape scared the crap out of me. I respect games that manage to give me the creeps.
Right!? I was low key freaking out 😅
Gonna be honest, this one's caught my attention. It plays a different style of horror I haven't seen in some time.
Yeah, same here. I love it. I'm dying to see more!
This is entertaining, but I'd like to get to know the remote crew better (Misha seems so chirpy!) so that we care about staying at our desk to try and help them not die horribly...also a bit of Soviet paranoia via ambiguity wouldn't go amiss, since both horrifying hallucinations from mine-related gas/water poisoning and attributing visions of demons to sabotage by foreign agents messing with related filters would be valid concerns.
If we achieved our position through Party loyalty, refusing to believe the away team has knocked a hole into Hell because we're aggressively atheist would be a really interesting take (and when the terrible Soviet SCP Foundation equivalent shows up with some duct tape, a hoover and a very tired [REDACTED] to find us the sole survivor in a pile of rubble, of course they carefully explain how it was just blackdamp, or some experiment they're surprised we didn't get the files for, or plain horrifying neglect, until we really aren't sure any more).
I think you can already contact the team members whenever you like and you get more dialogue from them, which might help get to know them better. If they added some pictures of the team members, that might help you feel like you know them better too.
@@AlphaBetaGamer We have pictures! We can see their insides...I think it's actually more engaging without pictures of their outsides, that way our comrades are always imagined alive and in motion somewhere out in the dark without actually having to animate them all (though it'd be nice to see them pass by the static camera at the Mystery Door, just the hint of some figures bundling into the mist). I might well play the demo to bother the team - I mean, view more dialogue some time when it's not nearing 2am.
the idea of the soviets tunneling into the actual hell and refusing to aknowledge its the biblical hell even as actual demons come pouring out the fucking walls is somehow horrifying hilarious and honestly very spot on for how the USSR functioned
No BS, I love that the devs used an actual oscilloscope model and made it act like a radio
Imagine you check the video feed and they are just kicking barrels and pointing at mushrooms
GOOOOOLD HERE
WE’RE RICH!
cOmE hErE
ThIs WaY
"Below, Rusted gods - An experimental horror game"
ehh... _mouses over to see rest of title_
"where you oversee a team exploring a very deep hole"
Oh hell yeah!
Nice haha
The masculine urge to dig an ever widening hole in the ground
@@desert0fox We've all got a bit of dwarf in us.
24:20 Okaaaaay...WTF was that in the bottom right of the screen hiding in the corner that was slowly moving? That was creepy as hell bro! BTW, I am absolutely loving this game, the atmosphere, ambient sounds, and overall tension is freakin amazing!
Oh sh** I missed that the first time!
I presume that the person who was originally in the listening post on the other side of the wall was dead. What was left in there to move is a creepy mystery
I love exploration horror games with this look, it makes the suspense more intense specially when we get close to the scary stuff.
9:49 They even included an imported goddess statue for scale!
Lev, a Sims character: tiba beruru ti babere *ineptly tinkers with a washing machine, it explodes in fire, he sets himself ablaze, running around in a circle, flailing arms wildly, then jumps into a swimming pool without a ladder*
When i get scared i go to the comments so i dont get too scared 🙃 this game is sooo good! Cant wait for the full version.
They just need a lil wd40
Man, finally, Kola Superdeep actually tickled someone's imagination enough that he made a game about it.
Such concept just begs to be implemented in interactive media.
So far, loving the concept and the execution.
That audio at 17:48 made me gasp, cover my mouth, and say "oh my *GOD*" in a way that a game hasn't done in a long time.
Good, good stuff @fromsouthgames
This is something I'm VERY excited to follow 💙
The only problem I have with this game is the design and layout of the command center. That entrance way in the wall should be isolated and contained within it's own seperate chamber that can be sealed off and has its own suite of sensors to ensure it isnt releasing god knows what into the command center with you in it. Anyway. Just my two cents. Neat concept.
Erm, camcorders with the little "REC" dot didn't exist in 1978 🤓
This is really interesting. My only criticism is that I wish that you could know the team a little more. Like another person commented, it would give you an incentive to want to keep them alive. Also, does the demo end the same way if you tell the guy to go left?
This is the kind of horror that gives me goosebumps, and makes me not want to carry on watching... and i think i might get this game
Concept seems cool, hope whole game won't take 4 years to release.
Slavic names + soviet map + gibberish language + western style of tracking time and date is a bit too much for my likening but since it's a demo it's not a big deal.
It's due for release in Q1 2025! :)
Argentina have great horror games lol i love it 🇦🇷
Wait, the team behind this one is Argentinian!?
19:38 the monster lying in wait in the doorway.
Scary detail
Nah i think its just lens flare
How about that thing that you see in the hole that you look through into the other room in bathroom at 24: 20 it was in the bottom right corner hidden underneath something and it was just really slowly moving up and down. It was really freaky looking!
“Should we go right or left?”
*sees scary red dot on radar to the right
“Yeah, you should go to the right”
😂
Waaiiiiit... The protagonist has a portable video camera in 1978 (five years before the invention of the camcorder)? For a desk job? In the Soviet Union? Really!?
Setting that minor gripe aside, this is a very interesting little demo with excellent atmosphere--real Deep Carbon Observatory vibes (for those not familiar with the Indie TTRPG scene, that's VERY high praise). I eagerly await the completion of the full game.
Battery-powered film cameras started to appear in the mid-20th century. A significant development was the introduction of 8 mm and Super 8 cameras in the 1960s, which allowed amateur filmmakers to shoot on more accessible film formats using smaller equipment. During this period, some cameras began to include rechargeable batteries, making them more portable.
A major breakthrough in battery-powered cameras came with the advent of portable video cameras in the 1970s and 1980s. Companies like Sony and JVC developed video cameras that used tapes and were powered by rechargeable batteries, making it much easier to film outside of professional studios.
One notable example is the Sony Portapak, released in 1967, which was one of the first battery-powered portable video cameras. It allowed users to record without being plugged into an electrical outlet, marking the start of a new era of mobile filmmaking.
Source: Chat GPT ... :-D
Here for comments.
@@MegaAntigono Assuming the Lies Machine is even *correct*, there's the issues that:
1. We're talking about the Soviet Union, not the USA.
2. Any of those early handheld cameras (even the camcorder) should be affecting gameplay in some way (they all required one hand to hold them and had noticeable size and weight).
Basically, the protagonist acts like they're wearing a go-pro or have an iphone strapped to their chest or something, instead of acting like someone carrying a camera in 1978 would.
spoiler warning but I like the gradual reveal of the monsters and how I can barely tell what the first one is, and even when they come after you you can't see them completely clearly
Nice game, it reminds me of SCP-238. Also, I just love how analog everything is
Looks cool, guess it was a demo only too in its alpha stage? Very cool, like to see more!
Wait so why is the third guy's button scratched out? I couldn't recognize what the word of his role in the team on the medical screen meant, either. Is he some kind of radio operator?
Considering how the other three have jobs in their button my guess would be that either they're a priest of someone similar especially after the comment of violating some sort of divine will. Not acknowledging that they have a spiritual person there by scratching out the designation seems fitting or the previous operator wore that button out for some reason or they are one of the people that everyone pretends isn't there like mentioned in the tape.
any chance on doing Psychopomp Gold when it releases?
This game looked great but I recognized so many sounds from garten of ban ban that it started worrying me.
I heard the sound from fucking garten of ban ban and I had a god damn conniption
Very Lovecraftian concept... Like :-)
17:55 I've never actually seen an AI voice stroke used in a serious context.
Awww, I really watched to watch this not just listen, but the VR fisheye made me sick a few minutes in. I hope that's just the translation of a VR game to flat and not an actual fisheye effect on the game?
kinda like it but it may need help in the long run in terms of pacing, if the demo reveals this much of the story there must be more to uncover you know?
What language is this?
This game looked great but J recognized so many sohnds from garten of ban ban that it started worrying me
I am shock that in 1:20 is my home language.
what happens if you choose to abort the mission?
This game looks so good. Reminds me of like a lovecraft style silent hill
Silent hill the room?
So this is Kolskaya sverhglubokoya?
Every hole a goal.
Great start and atmosphere but Maria's story unveiled too fast, completely unrelated and final monster reveal was lame. Also, VHS filter don't make sense at all.
Looking forward to future versions!
Rubber Johnny?
I thought the same thing !
What language is this in?
It's made up
The writing is in English
Russian Simlish.
Which part of the term "body cam" are these people not understanding? Applying a fisheye effect to the normal headmounted first-person camera isn't going to capture the effect they're trying to immitate and is just annoying.
that camera overlay lol. kids that made this game probably weren't around in '78 XD
You could argue that it's an alternative ‘78 .
OMFG A NO COMMENTARY!??? Finally...
I dig it..
What language is it? Wtf "medical leave"? Why russian translit in a chart on a table? Who made this?
How to make a horror game in 2024:
1. Add a slow moving protagonist who's job is to press buttons
2. Add an overused PS1/VHS filter
3. Drag the gameplay and give a few tedious jumpscares along the way
4. Don't pay attention to the monster design whatsoever
5. If your game receives backlash, just call it experimental
Not throwing jabs at this game per se, just most of these horror games in general.
Agreed, doing chores is neither fun nor engaging. You can make slow burn or ''intelligent'' horror without confining the player to slow, defenseless avatar and turn gameplay into literal job. The entirety of the video just made me think ''man, I wish I could've been inside the chasm instead of a pencilwielder that pushes buttons''
Here for comments.
@@yzzyxxyzzyyou pussied out of your own take, so pathetic
I didn't teally think the 2 connected storylines made sense and weren't actually connected. Maybe whatever experiments they performed were related to what they found in the hole, otherwise it just seems like 2 unrelated Soviet experiments in the same facility.
Also when I saw the monster from the hole I was kinda disappointed. It's design has nothing to do with anything in the hole.
Deep hole huh? Sounds like my ex.
27:30 lame. So troupy so far
>Analog Horror
the real zoomer experience.