It's nice that you're doing the Kiosk Demo tracks again. I always like comparing these pieces of music to the final versions. Some differences I noticed were: The drums are softer and less punchy, like double-dash The whistle sounds different The "meow" synths are now brass Channel 2 and 3's synths are more like double-dash The channel 4 guitar is also less compressed. The Kiosk Demo Deconstructions I'm the most interested in listening to are the versions of SNES Mario Circuit 1, SNES Donut Plains 1, GCN Circuit theme, and GCN Baby Park. There are a few differences that make listening to them unique compared to the final versions.
Channel 1: Electric Piano Channel 2, 3, 11, and 12: Trumpets Channel 4: Electric Guitar Channel 5: Whistle Channel 6: Tambourine Channel 7 and 8: Drums Channel 9: Bass Channel 10: Turntable Channel 13: Orchestra Hit Updated due to a big mistake I once made.
I love me a good mario kart deconstruction, great stuff, i haven't requested in a while because i couldn't think of anything, but i am now requesting a deconstruction of Gadobadorrer from Brandish 2 on the Snes, please and thank you...
Can you do the oscilloscope versions of the Mario Kart DS demo: Single Player Menu, Yoshi Falls, Cheep Cheep Beach, SNES Mario Circuit, N64 Moo Moo Farm, GCN Luigi Circuit, SNES Donut Plains, GCN Baby Park, SNES Koopa Beach, SNES Choco Island, and N64 Banshee Boardwalk? I know it’s a ton of requests but please take your time.
I weirdly like this version just as much if not a little more than the final - it's a little unpolished maybe but it could just be that I like some of the (iirc) double dash borrowed samples better
They used most samples from double dash music in the beta version had a few extra instruments removed from the final game. The music in the beta had more details in the instruments that were used. And mkds was originally going the double dash route of all the tracks having a bit more details to them than when eventually removed them and tone down the music. But mkds almost became a regional exclusive to have DD aspects to. In international release except Japan so they had to change everything to be the same as the Japanese release just with a few changes like R.O.B color design. They just used MKDD samples and sound effects for reference during the game development in North America and Europe
Is there any place to find the kiosk demo's soundfont? Would love to do an instrument-by-instrument comparison myself and take a closer look how this version and the final's are different. Even all those years ago I remember getting the game and being bummed that the music didn't sound as good as it did in the kiosk demo I gave a try at a Walmart. Thanks for the videos.
the difference is the drums sound very much like double dash, the brass is different, the whistle is different and those meow synth instruments (channel 11 and 12) in the demo are brass too
One thing I noticed first is the percussion is different and has a better quality. Then the trumpets are different too. And finally the whistle too. They’re basically using Mario Kart Double Dash instruments back then in pretty much every music it had.
2:00 This combo is often the highlight of these deconstructions, lovely stuff
It's nice that you're doing the Kiosk Demo tracks again. I always like comparing these pieces of music to the final versions.
Some differences I noticed were:
The drums are softer and less punchy, like double-dash
The whistle sounds different
The "meow" synths are now brass
Channel 2 and 3's synths are more like double-dash
The channel 4 guitar is also less compressed.
The Kiosk Demo Deconstructions I'm the most interested in listening to are the versions of SNES Mario Circuit 1, SNES Donut Plains 1, GCN Circuit theme, and GCN Baby Park. There are a few differences that make listening to them unique compared to the final versions.
So the kicks and the snares used the same channel in the demo, but used separate channels in the final.
*Interesting.*
Channel 1: Electric Piano
Channel 2, 3, 11, and 12: Trumpets
Channel 4: Electric Guitar
Channel 5: Whistle
Channel 6: Tambourine
Channel 7 and 8: Drums
Channel 9: Bass
Channel 10: Turntable
Channel 13: Orchestra Hit
Updated due to a big mistake I once made.
Channel 7 are the Cymbal Hi-Hats, even though they are part of a drum set. 😀👍
groovey
I love me a good mario kart deconstruction, great stuff, i haven't requested in a while because i couldn't think of anything, but i am now requesting a deconstruction of Gadobadorrer from Brandish 2 on the Snes, please and thank you...
can you do video explaining how to do it?
Hello, try searching “corrscope”, it works only on windows
No
@@LandonEmma mouch lezem
Shroom Ridge, sure
Can you do the MKDS Kiosk Demo 1st goal results theme?
Can you make “Break the targets- Super Smash Bros Meelee”? Please ❤️
I still don't know why the whistle is off key even in the beta version
It certainly is a bit out of tune, but i'm guessing that's just how the instrument naturally sounds and is 'alligned' on the keys
It’s not off key?
@@newsuperbowserworld Yes it is... Off pitch I guess
@@theniceboy727 it was intentional
Can you do the oscilloscope versions of the Mario Kart DS demo: Single Player Menu, Yoshi Falls, Cheep Cheep Beach, SNES Mario Circuit, N64 Moo Moo Farm, GCN Luigi Circuit, SNES Donut Plains, GCN Baby Park, SNES Koopa Beach, SNES Choco Island, and N64 Banshee Boardwalk? I know it’s a ton of requests but please take your time.
He already did some of them, but he hasn’t completed them all yet.
I weirdly like this version just as much if not a little more than the final - it's a little unpolished maybe but it could just be that I like some of the (iirc) double dash borrowed samples better
Tbh all the beta music is better
They used most samples from double dash music in the beta version had a few extra instruments removed from the final game. The music in the beta had more details in the instruments that were used. And mkds was originally going the double dash route of all the tracks having a bit more details to them than when eventually removed them and tone down the music. But mkds almost became a regional exclusive to have DD aspects to. In international release except Japan so they had to change everything to be the same as the Japanese release just with a few changes like R.O.B color design. They just used MKDD samples and sound effects for reference during the game development in North America and Europe
How about doing trackmania turbo for the ds that game has a lot of cool instruments
Would you do Pkmn Platinum, plz?
If I am still able, may I make a request for Octoweaponry from Splatoon 1 to be deconstructed? It could be fun to see the inner workings.
Not sure if that's sequenced.. it might be...
Is there any place to find the kiosk demo's soundfont? Would love to do an instrument-by-instrument comparison myself and take a closer look how this version and the final's are different.
Even all those years ago I remember getting the game and being bummed that the music didn't sound as good as it did in the kiosk demo I gave a try at a Walmart. Thanks for the videos.
Don't know how you do this or if you take requests but if you do can you do one of these for rosalina's ice world 3DS
I can't really tell the difference between this and the final.
the difference is the drums sound very much like double dash, the brass is different, the whistle is different and those meow synth instruments (channel 11 and 12) in the demo are brass too
One thing I noticed first is the percussion is different and has a better quality. Then the trumpets are different too. And finally the whistle too. They’re basically using Mario Kart Double Dash instruments back then in pretty much every music it had.
Hello