About the synergies, 1 complexity heroes are rather straightforward but they still have some synergies to them. Take tidehunter, his kit revolves around team fighting. A ranged attack to slow, an aoe melee and then a screen wide stun. Rikimaru on the other hand is all about picking up lone people. He does extra damage when backstabbing others so he has a teleport that places him right behind an enemy, a smoke screen to disable their enemies and prevent retaliation, the circle thing kinda protects him and then his passive ult makes him invisible . For better synergies check out 2 complexity or higher heroes. Take my favourite(not good this patch) phantom lancer. Read through his abilities and you can paint the synergy in your mind
Thanks for the clarity, that whole conversation was just our initial observations and comparisons with other games we've played, so as we continue to play and learn more about DOTA, those views will certainly change (plus this game was recorded a while back, we've recorded more games since then). Also, it's not to say that all DOTA characters seem straightforward, I think it just so happened that as of the time we recorded this game, I had mostly played as, against, and seen other people play relatively straightforward characters. There's definitely a lot of characters in this game that require more brain power; Dark Seer was mentioned, of course Invoker exists, and others as well. We'll just have to find out what every character does.
@@Sir_Gwan well if you want an example of a hero than can do combo's by itself, its invoker.. literally multiple combo's with any of his skills.. but i guess in overall dota is more of a synergies BETWEEN heroes.. so you can check out of symphony of skills or wombo combo videos for reference, that many of the skills complement other heroes skills and amplify the effect.
@alone2break I've seen Invoker, and frankly, he seems far too big brain for me to play. The simple fact that I have to remember what button combinations create what spells seems far too confusing to me. Bear in mind that we're still new to this game for all intents and purposes, both of us have like 30 games each right now which is really nothing. To go from characters like Dark Seer to a character like Invoker is like asking a part time fast food chef to work with Gordon Ramsay in a high intensity restaurant. Once again, I understand that there are many characters in DOTA that have lots to offer, and I've seen a handful of them already. But one step at a time, I'm still trying to figure out what to do half the time.
Undying does no damage in late game because that's kind of the way his hero works. He is super strong in the early game, with the heals, sapping strength from enemies while growing stronger, and the annoying tomb zombies that make any team fight where he is present obscenely difficult for the enemies. However, in late game he mostly falls off and his abilities don't scale all that well. He's meant to secure a huge advantage for his team in the early game so that the game doesn't last past minute 35, but if that doesn't work out, later he only really provides a little bit of healing and utility with his Aghanim's shard, but somebody else will have to do all the damage.
I hope that by now you already read that Tidehunter's 3rd skill lowers the attack damage of enemies; combine with your 2nd skill (passive) that lowers the attack damage you take.
About the synergies, 1 complexity heroes are rather straightforward but they still have some synergies to them. Take tidehunter, his kit revolves around team fighting. A ranged attack to slow, an aoe melee and then a screen wide stun. Rikimaru on the other hand is all about picking up lone people. He does extra damage when backstabbing others so he has a teleport that places him right behind an enemy, a smoke screen to disable their enemies and prevent retaliation, the circle thing kinda protects him and then his passive ult makes him invisible .
For better synergies check out 2 complexity or higher heroes.
Take my favourite(not good this patch) phantom lancer. Read through his abilities and you can paint the synergy in your mind
Thanks for the clarity, that whole conversation was just our initial observations and comparisons with other games we've played, so as we continue to play and learn more about DOTA, those views will certainly change (plus this game was recorded a while back, we've recorded more games since then).
Also, it's not to say that all DOTA characters seem straightforward, I think it just so happened that as of the time we recorded this game, I had mostly played as, against, and seen other people play relatively straightforward characters. There's definitely a lot of characters in this game that require more brain power; Dark Seer was mentioned, of course Invoker exists, and others as well. We'll just have to find out what every character does.
@@Sir_Gwan :) have fun exploring
@@Sir_Gwan well if you want an example of a hero than can do combo's by itself, its invoker.. literally multiple combo's with any of his skills.. but i guess in overall dota is more of a synergies BETWEEN heroes.. so you can check out of symphony of skills or wombo combo videos for reference, that many of the skills complement other heroes skills and amplify the effect.
@alone2break I've seen Invoker, and frankly, he seems far too big brain for me to play. The simple fact that I have to remember what button combinations create what spells seems far too confusing to me. Bear in mind that we're still new to this game for all intents and purposes, both of us have like 30 games each right now which is really nothing. To go from characters like Dark Seer to a character like Invoker is like asking a part time fast food chef to work with Gordon Ramsay in a high intensity restaurant.
Once again, I understand that there are many characters in DOTA that have lots to offer, and I've seen a handful of them already. But one step at a time, I'm still trying to figure out what to do half the time.
Undying does no damage in late game because that's kind of the way his hero works. He is super strong in the early game, with the heals, sapping strength from enemies while growing stronger, and the annoying tomb zombies that make any team fight where he is present obscenely difficult for the enemies. However, in late game he mostly falls off and his abilities don't scale all that well. He's meant to secure a huge advantage for his team in the early game so that the game doesn't last past minute 35, but if that doesn't work out, later he only really provides a little bit of healing and utility with his Aghanim's shard, but somebody else will have to do all the damage.
I hope that by now you already read that Tidehunter's 3rd skill lowers the attack damage of enemies; combine with your 2nd skill (passive) that lowers the attack damage you take.