To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ZuzeloApps . You’ll also get 20% off an annual premium subscription. Did the grid trigger your OCD?
@@imranmoursi2873 i got to somewhere around round 270 on impopable with vtsg and abunch of other towers i had like 10 top path banana farms. I had like 20 cash drops or smth cant remember
Instead of punishing them for how long the enemies have been alive you should add a reward for the length left in their path so pogo learns to make a snaking path rather than one strong tower
This would be great, but the problem is that the game is too short and he can’t get enough towers to form long paths. If there was an endless mode with infinitely scaling enemies then it could work
Honestly this is such a great idea! To make it even more complicated for Pogo (and you) you could make like a hidden enemy, so he would have to place a different type of tower!
So pogo is punished for existing and rewarded for solving the problem as quickly and efficiently as possible and he is infinitely replaceable. Congratulations. You have created Mr. Meeseeks.
Maybe expand on this a bit? Add in a variety of tower types. Some that don't directly damage enemies, but slow them down. When upgrading these, he can choose between the tower having splash damage OR further decreasing enemy speed. Not both (per tower). Perhaps yet another tower that just deals splash damage like a mortar, choice of upgrades for increased damage or increased range (possibly at the cost of fire rate). And when upgrading the current default towers, perhaps add another upgrade type to choose from instead of just 2x damage and range. I think it would be interesting to see the strategies that evolve from this. Idea 2) Have it be a vs match. A second AI on the other side also building towers. Along with building towers, each AI has the choice of spending gold to send "attackers" to the enemy to try to touch the other guys meat.
@@Zuzelo you should make another pogo that chases him around hitting him so he has to dodge and defend from the enemies at the same time and the other pogo only stops when he wins
Idea: AI learns to carchase a criminal in a city. When he catches one. A new one appears If the criminial escapes/survives for too long. He loses. Love your content. Keep it up! 🍔
You simply ignored the part where Pogo simply didn't understand the fact that placing towers inside each other was wrong. You could have resolved it by simply removing the possibility of him being able to place towers one inside the other, or level up infinitely even if it doesn't affect anything. And you could try to improve the reward system so that he understands that delaying the enemies' movement was a good thing, I don't know how to do that, but I also think it's not something so absurdly complicated to do.
It would be interesting to see how it handles something like gem TD from Warcraft 3 (or its meny remakes on anything with a map editor) basically a lot more complicated tower defence game. I’m sure AI can do it considering that it can keep up with and beat top startcraft 2 players but the learning process of seeing it get progressively harder would be interesting.
give the AI different towers they can place, like an AOE one or a support tower, so that the AI can do some advanced strategies like a slowdown tower at the end of the track or a melee tower surrounded by ranged ones
The enemies are stealing. Pogo is simply just killing in self defense, which is indeed legal. Its one of the rare cases where killing is legal. Pogo isnt lerfectly within the law to kill them, but in a way, he is
Try making AI split up into two colonies and try to make the two colonies fight by mixing tower defense, and other tactics from your other AI- focused videos!
Now do path tower defense like a long wavy path from point A to point B that can't be interrupted or where the a.i makes a path in td but the less tiles the more money and/or points.
I noticed that the upgraded version of the tower has a doubles firerate. But since a higher firerate makes a tower worse wouldn't the upgraded tower keep the same dps of 10?
I might have used the wrong terms. The lvl 1 tower will deal 5 damage with fire rate of 0.5 (1 attack every 2 seconds) => 2.5dmg/sec Lvl 2 tower will deal 10 dmg with fire rate of 1 (1 attack every second) => 10dmg/sec
@@ZuzeloI see the confusion some games represent attacks per second so that 0.5s would be two attacks per second. I can also think of games that use a lower number to say it can’t do a full attack each second. (Like you did) So 2 can be two attacks per second but 0.5s could be an attack twice per second.
i dont know if i misunderstood the context or if you mixed up the words, but on screen it says he has almost 50,000 coins and you both said, and flashed onto the screen that you meant "forty". 50 is written as "fifty", "forty" is 40. if im the one misunderstanding, i apologize!
you should have made a penalty for when he places towers out of range / when he is far from the path, would that help? idk. does that seem like common sense? yes.
that would definitely help, but making such a check sounds like quite a difficult thing to do. I would have to somehow compare the position of the tower if every path point of the enemies. Or maybe there is an easier solution that I didnt think of
Makin' me wonder if you could help solve my AI training issues. I've had results almost exactly like what you've had here, and I've gone back and forth on all the parameters and even what information I give it, and haven't had any luck.
@@angelinamckeown9909how is this inspired by ai warehouse they do completely different stuff Just because two people do ai related stuff does not mean they are the same
@@alexskorpik11play79 That's probably true but I question why he doesn't use seconds and why there is a lack of clarification considering firerate in seconds is a lot more common than the inverse version.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ZuzeloApps . You’ll also get 20% off an annual premium subscription.
Did the grid trigger your OCD?
Yeah tower defense!!!!
I need help. I will pay.
Now make him speedrun btd6 chimps mode on expert map
Dude. Wanna know what i did in btd6?
@@GremlinOfManyChats sure
@@imranmoursi2873 i got to somewhere around round 270 on impopable with vtsg and abunch of other towers i had like 10 top path banana farms. I had like 20 cash drops or smth cant remember
@@imranmoursi2873 it was also on cubism
Yup @@GremlinOfManyChats
Instead of punishing them for how long the enemies have been alive you should add a reward for the length left in their path so pogo learns to make a snaking path rather than one strong tower
This would be great, but the problem is that the game is too short and he can’t get enough towers to form long paths. If there was an endless mode with infinitely scaling enemies then it could work
Some how one of the most competent pogos
true xD gotta fix that ASAP!
No way.... as a tower defense enjoyer, i hope you make part 2, 3, 4 and 5
yup hopefully he adds more towers enemies and features
Despite the frustration and staggering amount of brain cells I lost making this project, I actually might make a part 2 soon xD
@@Zuzelo yay add new tower types AND PLS ADD A SPAWNER TOWER THAT SPAWNS TINY SOLDIERS
if u wanan play btd6 beta i made it on scratch
@@AntiWareWolf there are like millions of these how can i find yours?
i'm hoping you're able to make a living doing what you love man. Your channel is so underrated.
Thanks man! Idk if that will work out, but I know for sure I will do my best :)
@@ZuzeloHas it been working out?
I know perfect strategy: surround enemys base with towers, bc why not.
hmm, that actually is possible in the current simulation, I wonder why Pogo didnt reach to that conclusion as well
@@Zuzelo does that mean thats the enemis will never leave??????
@@AntiWareWolf prob, since zuzelo said its possible, theres nothing that stop it, just wonder what would happen with the enemy pathfind ai to
@@teclante28run in circle maybe
Honestly this is such a great idea!
To make it even more complicated for Pogo (and you) you could make like a hidden enemy, so he would have to place a different type of tower!
Hmm, invisible enemies that can only be seen by lvl 2/3 tower? Or just a different tower altogether?
So pogo is punished for existing and rewarded for solving the problem as quickly and efficiently as possible and he is infinitely replaceable.
Congratulations. You have created Mr. Meeseeks.
9:17 i see me😃
Maybe expand on this a bit? Add in a variety of tower types. Some that don't directly damage enemies, but slow them down. When upgrading these, he can choose between the tower having splash damage OR further decreasing enemy speed. Not both (per tower). Perhaps yet another tower that just deals splash damage like a mortar, choice of upgrades for increased damage or increased range (possibly at the cost of fire rate). And when upgrading the current default towers, perhaps add another upgrade type to choose from instead of just 2x damage and range.
I think it would be interesting to see the strategies that evolve from this.
Idea 2) Have it be a vs match. A second AI on the other side also building towers. Along with building towers, each AI has the choice of spending gold to send "attackers" to the enemy to try to touch the other guys meat.
In this case living penalty might not be the best tactic. You might want to penalize him for enemy existence, per capita
true, but it warms my heart knowing Pogo suffers more than me making these projects xD
@@Zuzelo you should make another pogo that chases him around hitting him so he has to dodge and defend from the enemies at the same time and the other pogo only stops when he wins
Idea: AI learns to carchase a criminal in a city. When he catches one. A new one appears If the criminial escapes/survives for too long. He loses.
Love your content. Keep it up!
🍔
Pogo learning to use pogostick
damn, stealing MarshmallowsOnToast ideas huh?
@@milkmilk6702 I guess I'm to lazy to check
Your videos just get better and better
Finally, I’ve been waiting for video with such idea so long!
It would be fun to see how far it can make it, in a sort of endless mode! What about a live stream? that'd be fun too!
hey first of all you got a sponsor goood for you second pls do more of the tower defense series
You simply ignored the part where Pogo simply didn't understand the fact that placing towers inside each other was wrong. You could have resolved it by simply removing the possibility of him being able to place towers one inside the other, or level up infinitely even if it doesn't affect anything.
And you could try to improve the reward system so that he understands that delaying the enemies' movement was a good thing, I don't know how to do that, but I also think it's not something so absurdly complicated to do.
I mean, Who wouldn't love pogo's meat? It's so delicious
DON'T TOUCH IT!
I have to say I was expecting the AI to end up building a box around the spawner or the meat.
Putting four towers in a square could make them combine into a stronger one, or unlock another ultimate level
It would be interesting to see how it handles something like gem TD from Warcraft 3 (or its meny remakes on anything with a map editor) basically a lot more complicated tower defence game.
I’m sure AI can do it considering that it can keep up with and beat top startcraft 2 players but the learning process of seeing it get progressively harder would be interesting.
this guy is underrated hes very cool
give the AI different towers they can place, like an AOE one or a support tower, so that the AI can do some advanced strategies like a slowdown tower at the end of the track or a melee tower surrounded by ranged ones
Do the same thing again but with more options and more enemies
hm, i might, but first I gotta bring and old friend back in the next video :)
Wouldn’t be a zueolo video without some form of “after _ hours of training, here is the final result!”
you got a SPONSER finally :D
hmm, despite all the frustration this project brought me, I might make a part 2 indeed xD
I just watch a 21 minute ad when watching this and the ad is laterally just an episode from some marvel animated show! (Yes i watch it all)😅
Give the monster's Pogo's meat
They did not deserve it!
They don't deserve it!
@@Zuzelocan I have your meat
I love all your AI videos, thanks for sharing. Also, can I hire pogo to give me some tower defense tips please? I really suck at those games...
Thanks man, as long as you promise not to touch Pogo's meat, you are good to go xD
1:07 how is nobody talking bout this
You should add one or two other tower types like a slowing tower or an aoe bomb tower
you couls also have a tower that gains gold
Now you just gotta make him play Defense Grid
The enemies are stealing. Pogo is simply just killing in self defense, which is indeed legal. Its one of the rare cases where killing is legal. Pogo isnt lerfectly within the law to kill them, but in a way, he is
Just say it's Florida and pogo in enacting the stand your ground law
Try making AI split up into two colonies and try to make the two colonies fight by mixing tower defense, and other tactics from your other AI- focused videos!
chat gpt
My PC will melt xD
1:52 mr meeseeks, life is suffering
1:10 Pogo ayo
well i gotta say Having my mother insulted barely one minute in make me sure this is your channel
what if you make the poggo gunfight thing again but you have generals that communicate with the soldiers, that would be cooler
Now do path tower defense like a long wavy path from point A to point B that can't be interrupted or where the a.i makes a path in td but the less tiles the more money and/or points.
Sick vid
now POGO has to learn how to attack ppls places and soon we will make POGO VS POGO 2 they will compete on who will win, the attacker OR the builder
Always Pogor’s Content!
No punishment is enough for Pogo!
@@ZuzeloPogo had it too good for too long,now he gets the Chiklz treatment!
I noticed that the upgraded version of the tower has a doubles firerate. But since a higher firerate makes a tower worse wouldn't the upgraded tower keep the same dps of 10?
I might have used the wrong terms. The lvl 1 tower will deal 5 damage with fire rate of 0.5 (1 attack every 2 seconds) => 2.5dmg/sec
Lvl 2 tower will deal 10 dmg with fire rate of 1 (1 attack every second) => 10dmg/sec
@@Zuzelo Ah ok thanks!
@@ZuzeloI see the confusion some games represent attacks per second so that 0.5s would be two attacks per second.
I can also think of games that use a lower number to say it can’t do a full attack each second. (Like you did)
So 2 can be two attacks per second but 0.5s could be an attack twice per second.
I love tower defence!
Who doesn't?! Dis gud
new video new me and now i will try to make my own pogo ai (i want to create a channel like you)
i dont know if i misunderstood the context or if you mixed up the words, but on screen it says he has almost 50,000 coins and you both said, and flashed onto the screen that you meant "forty". 50 is written as "fifty", "forty" is 40. if im the one misunderstanding, i apologize!
you should have made a penalty for when he places towers out of range / when he is far from the path, would that help? idk. does that seem like common sense? yes.
that would definitely help, but making such a check sounds like quite a difficult thing to do. I would have to somehow compare the position of the tower if every path point of the enemies. Or maybe there is an easier solution that I didnt think of
would discourage more advanced strategies, could be useful in the beginning of the training to get SOME competence quickly but maybe not after
AI should learn from the enemies and allies too. They read their behavior and decide based on their environments decision
I’m always confused why there aren’t more open map tower defense games
one cyborg terminator poggo versus 10000 cavepoggos
lol, what could go wrong :D
Makin' me wonder if you could help solve my AI training issues. I've had results almost exactly like what you've had here, and I've gone back and forth on all the parameters and even what information I give it, and haven't had any luck.
рязанский акцент
Pongo didnt use my advise of using a tank
Pogo dumb!
@@Zuzelomake pogo smart then
@@TheSandwhichLordPogo won't know how to use the intelligence
you realise that this is a A.I. it needs to learn, also I’m pretty sure this is inspired by AI Warehouse @@TheSandwhichLord
@@angelinamckeown9909how is this inspired by ai warehouse they do completely different stuff
Just because two people do ai related stuff does not mean they are the same
ROOOOOOOKKKKKKK
Ii feel like if it gone wrong he can just build a wall all around the spawn it can be op
true, I wonder what would happen to the enemy pathfinding in this case :D
@@Zuzelo probably a angry nap and just spin around it's self
One of the games I played had an answer to that: They just start phasing through everything if there isn't a valid path to the target.
wooh actually early to a video
:o
yo bro put the Mark Robert song
How do I get this
Wizard tower concept
POGO
POOOOGO
yo bro if you gave pogo's script to us for free would we be able to let him adapt to different tower defense games?
1:07 boggo what in the actual f
I like tower defence
Wait what? That’s the end?!
Let's go, i knew it was a great idea AHAHAHAH
you know it....
of course this is a sacrificial comment for the UA-cam Algorithm God
Amen brudah! and thanks for the idea!
how do you make the ai?
that intro was unhinged
"Everybody wants to touch his meat." Um, *what?!*
Now just give him sentience
A.I. does pokemon
Twice the attack speed??? That means a tier 2 tower only has twice the range and same damage input (in fact probably worse) ! And 150 gold for that???
You should train AI to survive call of duty zombies
mark rober music!!!
I guess i'll have to deal with an ai on who plays first.
I want to see a btd ai
По произношению понятно, РУССКИЙ!!!
What if pogo stole his meat and is now being chased by the police
Can't pogo just put towers around the spawn 😅
I don’t think u know how tower defense works…
this is easy for me i played tower defense game that there system that enemy can destroy tower
"Whos the real monster?"
*UR MOM*
if he ha e 1 attack speed instead of 0,5 than thath means the tower dps at lvl 2 are the same as lvl 1 :/
2/0,5= 4 dps 4/1 = 4 dps ...
why would you divide tho? you gotta multiply
2*0.5 = 1
4*1 = 4
@@Zuzelo because the formula for dps is damage/firerate
@@Keepup715 i think, the firerate is like
1 second = 1
1 second with 0.5 firerate = 2
@@Zuzelo becouse spa (attack per seocnd) if its 0,5 spa then the attack will be 2 every second
@@alexskorpik11play79 That's probably true but I question why he doesn't use seconds and why there is a lack of clarification considering firerate in seconds is a lot more common than the inverse version.
0:05
please put this out of context
You're abusing me OCD
make pogo try to make friends.,
so they can team up against me? bad idea!
This comment is for the algorithm
amen brudah!
Who cares about the algorithm
is this suppoed to be the guy who voiced over that one adventure communist ad
AI learns how to play soccer
Yooooooooooooooooooooo
YOOOOOOOOOOOOOOOOO
Pogo plays Among Us
kinda sus, ngl
Is pogo a bog?
1:02
Train ai to get pass the tower ai
Y u call me mum a monster
whos ther real monster? it flashed "ur mum"
Skibidi
Only 335 views in 1 hour, he's POPPING OFF WOOOO
Woooooo
Under one minute gang
🦵
Under one hour gang!
💪
🦵🦵🦵🦵🦵
@@Zuzelo Leg gang! 🦵 🦵 🦵 🦵 🦵
I SAW HOW "UR MOM" POPPED UP FOR ONE FRAME
lol, I was wondering if anyone would notice! GG