Maya Tutorial - How to Create Wet Road Surface in Arnold
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- Опубліковано 30 вер 2024
- Maya Tutorial - How to Create Wet Road Surface in Arnold
In this Maya tutorial we will be creating a very cool wet asphalt surface and also puddles using Maya 2018 and Arnold rendering engine. the shader we will be creating will utilize masks to separate the wet areas from the dry areas on our geo.
In order to create the wet surface first we will look at a reference image and talk about whats type of effect we need to replicate in Maya and what settings we need to change in order to get to the result that we are after.
We will create a noise 2d texture and customize it to create our own mask and then apply this mask to the specular weight and the diffuse roughness to achieve a fast and reliable wet surface effect in Maya.
Hope you enjoyed this tutorial Stay tuned for more!
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Are you ok?
Where did her get the materials from?
Great vid but when doing this effect, I always go with perlin noise over billow
please explain where the textures come from? diffuse?
Based on what i'm seeing in his file directory, the texture is of asphalt and seems to have come from textures.com
I'll support your channel
Did this guy suddenly die?
lmao
Nice work
thank you, that was helpful
Hey Make A Tutorial On Symbiote Simulation In C4D
From SpiderMan 3 Or Upcoming Venom Movie
too fast..would be better if you could speak slowly
change the speed to .75 if you're having that problem.
@@Movman82 Or do it right to begin with