The design of the world itself is perfection. I can see why Todd Howard was later made head of the company. It’s one thing to make a good, conventional game, but to make an alien society and world is another level of difficulty. He should remain Director for as long as he wants. The mechanics though, ooof. I’ve watched a couple of videos on enchanting, and enchanted one item so far, and I still don’t understand it. I can see why they got rid of the mechanic that determines success/fail of a given action; it’s just sooo difficult to calibrate it in a way that makes sense, or is predictable. I’ve heard that fatigue determines action success, but I’ve also heard that willpower also does, so should I improve fatigue or willpower? It’s confusing af.
I couldn't agree more; Todd the god knows what he's doing. I'm excited for TES 6 and don't mind at all that he's taking his sweet time to craft another masterpiece. Morrowind's mechanics are a little complicated. There's a lot of number churning to determine how things work. I've found that success with a skill is mostly about the level of the skill itself, modified by the corresponding attribute. For example, leveling intelligence with alchemy and conjuration practice can improve the quality of the items you enchant. Also, if your skill is under 50, don't try to make anything too crazy. A basic absorb health on a steel or chitin weapon goes a long way. The best way to level your enchanting is to recharge your items often, especially with Azura's Star. Once your enchanting is over 75, you can make some decent constant effect stuff. To answer your question, you should improve both. Willpower also improves your fatigue. I've found that for the best long term characters, you really want to focus on getting speed and endurance to 100 before using any of the other skills much at all. After that, level carefully based on what skills are practical for the quests you're on and make sure to always put 5 points into two attributes and one point into luck. Luck makes the success chance for everything a little better. I hope this helps!
@@GeorgeTheBreton one other thing, I’m looking for a merchant that sells restore magicka, and none of the alchemists at the mage guilds seem to make them. Maybe they’ll have like 1, or a couple of expensive ones. How am I supposed to be expected to fight without magicka regen?
The design of the world itself is perfection. I can see why Todd Howard was later made head of the company. It’s one thing to make a good, conventional game, but to make an alien society and world is another level of difficulty. He should remain Director for as long as he wants.
The mechanics though, ooof.
I’ve watched a couple of videos on enchanting, and enchanted one item so far, and I still don’t understand it.
I can see why they got rid of the mechanic that determines success/fail of a given action; it’s just sooo difficult to calibrate it in a way that makes sense, or is predictable.
I’ve heard that fatigue determines action success, but I’ve also heard that willpower also does, so should I improve fatigue or willpower? It’s confusing af.
I couldn't agree more; Todd the god knows what he's doing. I'm excited for TES 6 and don't mind at all that he's taking his sweet time to craft another masterpiece.
Morrowind's mechanics are a little complicated. There's a lot of number churning to determine how things work. I've found that success with a skill is mostly about the level of the skill itself, modified by the corresponding attribute. For example, leveling intelligence with alchemy and conjuration practice can improve the quality of the items you enchant. Also, if your skill is under 50, don't try to make anything too crazy. A basic absorb health on a steel or chitin weapon goes a long way. The best way to level your enchanting is to recharge your items often, especially with Azura's Star. Once your enchanting is over 75, you can make some decent constant effect stuff.
To answer your question, you should improve both. Willpower also improves your fatigue. I've found that for the best long term characters, you really want to focus on getting speed and endurance to 100 before using any of the other skills much at all. After that, level carefully based on what skills are practical for the quests you're on and make sure to always put 5 points into two attributes and one point into luck. Luck makes the success chance for everything a little better. I hope this helps!
@@GeorgeTheBreton one other thing, I’m looking for a merchant that sells restore magicka, and none of the alchemists at the mage guilds seem to make them. Maybe they’ll have like 1, or a couple of expensive ones. How am I supposed to be expected to fight without magicka regen?
@@GeorgeTheBreton I’m 20+ hours in and basically still can’t do any real combat. Still working on getting the right gear enchantments and now potions.
It was mostly ken rolston, douglas goodall, and mark nelson. Since they all left, the elder scrolls has lost all the magic of morrowind.
Luck plays a factor in everything you do.
This game stole 1000 hours of my life. No regrets. From the looks of it it stole way more from you.
I don't even know how many total hours I spent on this game throughout my life, but yeah it's definitely more lol.