How is our game engine architected?

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 21

  • @SeibertSwirl
    @SeibertSwirl 9 днів тому +5

    Love the step by
    Step learning babe! Keep it going 💪

    • @WebDevCody
      @WebDevCody  9 днів тому +1

      one of these days we can play it together with the family. I'm building a low budge don't starve for us.

  • @dandogamer
    @dandogamer 8 днів тому +3

    From my own experiences with refactoring, it's good to feel the pain before you do the refactor. If you refactor premeturaly theres a risk that all you end up doing is moving the pain from one place to another because you haven't had the time to experience a wider range of use cases of the code. Great tip on the gradual refactoring btw

    • @WebDevCody
      @WebDevCody  8 днів тому +4

      You should make a yt channel good sir; you sound smart because I agree

  • @JSLegendDev
    @JSLegendDev 9 днів тому +1

    Thanks for sharing how you architect your multiplayer game. This is very interesting!

  • @wildernns
    @wildernns 8 днів тому

    Good advice on gradual refactoring. I started making a game as well (you got my game dev wheels turning), multiplayer rpg style. I'll have to think about creating a similar entity system. I'm using PhaserJS, a game framework (not an engine), which has been pretty nice to work with so far and speeds things up in terms of sprite, map, and scene rendering. And it works quite well with Tiled map editor... Looking forward to more game dev content!

  • @worldbest3097
    @worldbest3097 9 днів тому

    Wow, a game architecture . sounds fascinating! It's always exciting to learn something new! 😊

  • @AlecMaly
    @AlecMaly 9 днів тому

    Appreciate the hotkey tips as well. Nice work, cheers!

  • @berkaycirak
    @berkaycirak День тому

    What is your keyboard dude, the key sounds are so smooth

  • @CodingAfterThirty
    @CodingAfterThirty 9 днів тому

    This is awesome, thank you for sharing.

  • @Kilanvanloo
    @Kilanvanloo 9 днів тому

    Hotkey tip is much appreciated!

  • @crazyfox55
    @crazyfox55 7 днів тому

    Instead of making a position so abstract and running over all entities to calculate a distance threshold, just use a quad tree and allow queries into the quad tree. This will enhance the performance of all range based attacking structures.

    • @crazyfox55
      @crazyfox55 7 днів тому

      I just checked the code, and I see that it only checks the grid cells within the 100-unit radius. It still might be useful for a much larger radius.

  • @mohamedahmedgalhoum9185
    @mohamedahmedgalhoum9185 9 днів тому

    Can you tell me the vsCode theme name ?

    • @WebDevCody
      @WebDevCody  9 днів тому +1

      bearded theme stained blue

  • @x2mama267
    @x2mama267 8 днів тому

    plss someone know what vscode theme he is using?

  • @dejanduh2645
    @dejanduh2645 4 дні тому

    Where is golang content?

  • @joldberg7444
    @joldberg7444 День тому

    Soldier of Chaos did nothing wrong

    • @WebDevCody
      @WebDevCody  18 годин тому

      Are you the leader of clan SoC?